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User Experience of Digital Voice Assistant: Conceptualization and Measurement 数字语音助手的用户体验:概念和测量
2区 计算机科学 Q1 Computer Science Pub Date : 2023-09-22 DOI: 10.1145/3622782
Qian Chen, Yeming Gong, Yaobin Lu
With the development of digital virtual assistants(DVA), academics and practitioners have increased attention to the DVA user experience. However, the measurement scale of DVA user experience is still under-researched, which may hinder further empirical study on human-DVA interaction. This study rigorously developed dimensions and associated scales of the DVA user experience. We employed a mixed-method approach that integrated qualitative and quantitative methods. This study first developed multilevel dimensions of DVA user experience based on consumers’ online reviews (n = 21,314), then adopted the ten-step method to develop the associate measurement scale with reliability and validity by collecting and examining three data sets (pretest: n = 368, refinement and validation: n = 585, cross-validation: n = 567). This study fills the gap of a lack of research on the classification and measurement of DVA user experience and provides a reference for practitioners in developing DVA and continuously improving the DVA user experience.
随着数字虚拟助理(DVA)的发展,数字虚拟助理的用户体验越来越受到学术界和实践者的关注。然而,DVA用户体验的测量尺度研究仍然不足,这可能会阻碍对人-DVA交互的进一步实证研究。本研究严格开发了DVA用户体验的维度和相关尺度。我们采用了一种综合定性和定量方法的混合方法。本研究首先基于消费者在线评论(n = 21,314)开发了DVA用户体验的多层次维度,然后通过收集和检验三个数据集(前测:n = 368,精化和验证:n = 585,交叉验证:n = 567),采用十步法开发了具有信效度的关联测量量表。本研究填补了DVA用户体验分类与测量研究不足的空白,为从业人员发展DVA、不断完善DVA用户体验提供参考。
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引用次数: 0
Blueprints: Systematizing Behavior Change Designs - The Case of Social Comparison Theory 蓝图:系统化的行为改变设计——社会比较理论的案例
2区 计算机科学 Q1 Computer Science Pub Date : 2023-09-19 DOI: 10.1145/3617364
Roelof A. J. de Vries, Mailin Lemke, Geke D. S. Ludden
To improve people’s lives, human-computer interaction researchers are increasingly designing technological solutions based on behavior change theory, such as social comparison theory. However, how researchers operationalize such a theory as a design remains largely unclear. One way to clarify this methodological step is to clearly state which functional elements of a design are aimed at operationalizing a specific behavior change theory construct to evaluate if such aims were successful. In this paper, we investigate how the operationalization of functional elements of theories and designs can be more easily conveyed. First, we present a scoping review of the literature to determine the state of operationalizations of social comparison theory as behavior change designs. Second, we introduce a new tool to facilitate the operationalization process. We term the tool: Blueprints. A blueprint explicates essential functional elements of a behavior change theory by describing it in relation to necessary , and sufficient building blocks incorporated in a design. We describe the process of developing a blueprint for social comparison theory. Lastly, we illustrate how the blueprint can be used during the design refinement and reflection process.
为了改善人们的生活,人机交互研究人员越来越多地设计基于行为改变理论的技术解决方案,如社会比较理论。然而,研究人员如何将这种理论作为一种设计来操作,在很大程度上仍然不清楚。澄清这一方法论步骤的一种方法是清楚地说明设计的哪些功能元素旨在实现特定的行为改变理论结构,以评估这些目标是否成功。在本文中,我们探讨了如何更容易地传达理论和设计的功能元素的操作化。首先,我们对文献进行了范围审查,以确定社会比较理论作为行为改变设计的运作状态。第二,我们引入了一个新工具,以促进操作过程。我们称这个工具为:蓝图。蓝图通过描述与设计中必要和充分的构建块相关的行为改变理论,阐明了行为改变理论的基本功能元素。我们描述了发展社会比较理论蓝图的过程。最后,我们说明了如何在设计改进和反思过程中使用蓝图。
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引用次数: 0
Post-growth Human–Computer Interaction 成长后的人机交互
2区 计算机科学 Q1 Computer Science Pub Date : 2023-09-19 DOI: 10.1145/3624981
Vishal Sharma, Neha Kumar, Bonnie Nardi
Human–Computer Interaction (HCI) researchers have increasingly been questioning computing’s engagement with unsustainable and unjust economic growth, pushing for identifying alternatives. Incorporating degrowth, post-development, and steady-state approaches, post-growth philosophy offers an alternative not rooted in growth but in improving quality of life. It recommends an equitable reduction in resource use through sensible distributive practices where fulfillment is based on values including solidarity, cooperation, care, social justice, and localized development. In this paper, we describe opportunities for HCI to take a post-growth orientation in research, design, and practice to reimagine the design of sociotechnical systems toward advancing sustainable, just, and humane futures. We aim for the critiques, concerns, and recommendations offered by post-growth to be integrated into transformative HCI practices for technology-mediated change.
人机交互(HCI)研究人员越来越多地质疑计算与不可持续和不公正的经济增长的关系,并推动寻找替代方案。后增长哲学结合了去增长、后发展和稳态方法,提供了一种不以增长为基础,而是以提高生活质量为基础的选择。它建议通过合理的分配实践来公平地减少资源的使用,其中实现的基础是团结、合作、关怀、社会正义和地方发展等价值观。在本文中,我们描述了HCI在研究、设计和实践中采取后增长导向的机会,以重新构想社会技术系统的设计,以推进可持续、公正和人道的未来。我们的目标是将后增长时期提出的批评、关注和建议整合到变革HCI实践中,以应对技术介导的变革。
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引用次数: 0
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work 群体折叠效应:协作过程结构和社会互动在群体工作中的作用
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-09-04 DOI: 10.1145/3622783
Mohamed Ez-zaouia, Rubiela Carrillo
Group work involves a myriad of complex processes encompassing social, perceptual, cognitive, and contextual factors. However, there is a lack of empirical research on computer-supported group work processes and their impact on outcomes at different stages of group work, especially when creativity and quality of outcomes are significant. Group work processes can interfere and hinder productivity, which we refer to as the “group folding effect.” We designed a three-stage process structuring to enhance group work productivity. In a field study, we examined how process structuring shapes productivity in two sub-studies: design and peer feedback, each with 40 participants (N = 40). The results revealed that process structuring significantly improved both the quantity and quality of productivity. Additionally, process structuring appeared to reduce inhibitory effects of group work, such as negative priming, fixation on familiar ideas, and social comparison. We discuss the implications of this research in supporting productive group work processes in collaborative tools and insights into a pattern of the group folding effect.
小组工作涉及无数复杂的过程,包括社会、感知、认知和上下文因素。然而,缺乏对计算机支持的小组工作过程及其对小组工作不同阶段结果的影响的实证研究,尤其是在创造力和结果质量显著的情况下。团队工作过程会干扰和阻碍生产力,我们称之为“团队折叠效应”。我们设计了一个三阶段的过程结构来提高团队工作的生产力。在一项实地研究中,我们在两个子研究中考察了流程结构如何塑造生产力:设计和同伴反馈,每个研究有40名参与者(N=40)。结果表明,工艺结构显著提高了生产率的数量和质量。此外,过程结构似乎可以减少团队工作的抑制作用,如负面启动、对熟悉想法的固定和社会比较。我们讨论了这项研究在支持协作工具中的生产性团队工作过程方面的意义,并深入了解了团队折叠效应的模式。
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引用次数: 0
How Did They Build the Free Encyclopedia? A Literature Review of Collaboration and Coordination among Wikipedia Editors 他们是如何建立免费百科全书的?维基百科编者之间协作与协调的文献综述
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-08-31 DOI: 10.1145/3617369
Yuqing Ren, Haifeng Zhang, Robert E. Kraut
Wikipedia has been the poster child for large-scale online open collaboration while few other online open collaboration initiatives have achieved similar success. How did Wikipedians do it? Besides the technical infrastructure, what social dynamics and processes are critical to its success? This essay reviews 217 articles that examined aspects of the behaviors of Wikipedia editors and the processes through which they coordinate and collaborate. Using the Input-Mediator-Output-Input model (IMOI) as the organizing framework, we summarized the key insights in an integrative review. The input factors include editors, their motivations, and the tools they use to support their work. The mediating factors include coordination, governance, leadership, conflict, newcomer socialization, and roles. The outcome focuses on measuring and predicting contribution quantity and quality. We hope our work serves as a road map for researchers who are interested in Wikipedia to learn about prior research and identify future research directions.
维基百科一直是大规模在线开放协作的典范,而很少有其他在线开放协作计划取得了类似的成功。维基人是怎么做到的?除了技术基础设施之外,哪些社会动态和进程对其成功至关重要?这篇文章回顾了217篇文章,这些文章研究了维基百科编辑的行为以及他们协调和合作的过程。以输入-中介-输出-输入模型(IMOI)为组织框架,我们在一篇综合综述中总结了关键见解。输入因素包括编辑,他们的动机,以及他们用来支持工作的工具。中介因素包括协调、治理、领导、冲突、新人社会化和角色。结果侧重于测量和预测贡献的数量和质量。我们希望我们的工作可以成为对维基百科感兴趣的研究人员了解以前研究和确定未来研究方向的路线图。
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引用次数: 0
Patient Acceptance of Self-Monitoring on Smartwatch in a Routine Digital Therapy: a Mixed-Methods Study 患者在常规数字治疗中接受智能手表自我监测的混合方法研究
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-08-26 DOI: 10.1145/3617361
Camille Nadal, Caroline Earley, Ángel Enrique, C. Sas, D. Richards, Gavin Doherty
Self-monitoring of mood and lifestyle habits is the cornerstone of many therapies, but it is still hindered by persistent issues including inaccurate records, gaps in the monitoring, patient burden, and perceived stigma. Smartwatches have potential to deliver enhanced self-reports, but their acceptance in clinical mental health settings is unexplored and rendered difficult by a complex theoretical landscape and need for a longitudinal perspective. We present the Mood Monitor smartwatch application for mood and lifestyle habits self-monitoring. We investigated patient acceptance of the app within a routine 8-week digital therapy. We recruited 35 patients of the UK’s National Health Service and evaluated their acceptance through three online questionnaires and a post-study interview. We assessed the clinical feasibility of the Mood Monitor by comparing clinical, usage, and acceptance metrics obtained from the 35 patients with smartwatch with those from an additional 34 patients without smartwatch (digital treatment as usual). Findings showed that the smartwatch app was highly accepted by patients, revealed which factors facilitated and impeded this acceptance, and supported clinical feasibility. We provide guidelines for the design of self-monitoring on smartwatch and reflect on the conduct of HCI research evaluating user acceptance of mental health technologies.
对情绪和生活习惯的自我监测是许多疗法的基石,但它仍然受到持续存在的问题的阻碍,包括记录不准确、监测差距、患者负担和感知耻辱。智能手表有潜力提供增强的自我报告,但它们在临床心理健康环境中的接受度尚未被探索,并且由于复杂的理论环境和对纵向视角的需求而变得困难。我们推出了情绪监测智能手表应用程序,用于情绪和生活习惯的自我监测。我们在为期8周的常规数字治疗中调查了患者对该应用程序的接受情况。我们招募了35名英国国家卫生服务局的患者,并通过三份在线问卷和一次研究后访谈评估了他们的接受程度。我们通过比较35名使用智能手表的患者和另外34名未使用智能手表(像往常一样进行数字治疗)的患者的临床、使用和接受指标,评估了情绪监测器的临床可行性。研究结果表明,智能手表应用程序被患者高度接受,揭示了哪些因素促进和阻碍了这种接受,并支持临床可行性。我们为智能手表上的自我监测设计提供了指导方针,并反思了HCI研究的开展情况,该研究评估了用户对心理健康技术的接受程度。
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引用次数: 0
How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces 注视可视化如何促进三维虚拟空间中的非正式交流
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-08-26 DOI: 10.1145/3617368
Junko Ichino, Masahiro Ide, Takehito Yoshiki, Hitomi Yokoyama, Hirotoshi Asano, Hideo Miyachi, Daisuke Okabe
This study explores how gaze visualization in virtual spaces facilitates the initiation of informal communication. Three styles of gaze cue visualization (arrow, bubbles, and miniature avatar) with two types of gaze behavior (one-sided gaze and joint gaze) were evaluated. 96 participants used either a non-visualized gaze cue or one of the three visualized gaze cues. The results showed that all visualized gaze cues facilitated the initiation of informal communication more effectively than the non-visualized gaze cue. For one-sided gaze, overall, bubbles had more positive effects on the gaze receiver's behaviors and experiences than the other two visualized gaze cues, although the only statistically significant difference was in the verbal reaction rates. For joint gaze, all three visualized gaze cues had positive effects on the receiver's behaviors and experiences. The design implications of the gaze visualization and the confederate-based evaluation method contribute to research on informal communication and social virtual reality.
本研究探讨了虚拟空间中的凝视可视化如何促进非正式交流的启动。评估了三种凝视线索可视化风格(箭头、气泡和微型化身)和两种凝视行为(单侧凝视和联合凝视)。96名参与者使用非可视化凝视线索或三个可视化凝视线索中的一个。结果表明,所有视觉化的凝视线索都比非视觉化的注视线索更有效地促进了非正式交流的启动。总体而言,对于单侧凝视,与其他两种视觉凝视线索相比,气泡对凝视接受者的行为和体验有更积极的影响,尽管唯一具有统计学意义的差异是言语反应率。对于共同凝视,所有三个可视化的凝视线索都对接受者的行为和体验产生了积极影响。凝视可视化和基于联盟的评估方法的设计含义有助于非正式交流和社交虚拟现实的研究。
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引用次数: 0
A Design Vocabulary for Data Physicalization 数据物理化的设计词汇
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-08-24 DOI: 10.1145/3617366
E. Hornecker, T. Hogan, Uta Hinrichs, Rosa Van Koningsbruggen
Although physical artifacts that represent data have been used for centuries, the research field –known as data physicalization– has only recently gained traction. Compared to data visualization, there is no established vocabulary for analysing and discussing the properties of physicalizations. Through a grounded analysis of examples and literature, we propose a comprehensive design vocabulary, which consist of three separate, but connected parts: ‘explicit variables’, ‘implicit properties’, and ‘consequential aspects’. Explicit variables build on visual variables known from visualization and extend it to account for physicalization’s multi-modal nature. Implicit properties concern elements which are central to the design intention and user experience of physicalizations, yet are not a result of ‘explicit’ encoding strategies. Finally, consequential aspects refer to unintentional effects of design decisions, that influence how a physicalization is experienced. Our work illustrates how physicalizations incorporate opportunities and challenges that are not afforded in other data representations, such as embodiment and ‘imagined touch’. With this, we contribute to generating theory on physicalization. Our design vocabulary can support (1) creators through informing their design processes and highlighting design strategies, (2) educators, and (3) academics and practitioners to analyse existing physicalizations, and reflect on the impact of design decisions on interpretation and experience.
尽管代表数据的物理人工制品已经使用了几个世纪,但这一研究领域——被称为数据物理化——直到最近才获得关注。与数据可视化相比,没有现成的词汇来分析和讨论物理化的特性。通过对实例和文献的深入分析,我们提出了一个全面的设计词汇表,它由三个独立但相连的部分组成:“显式变量”、“隐式属性”和“相应方面”。显式变量建立在可视化中已知的视觉变量之上,并对其进行扩展,以解释物理化的多模态性质。隐式属性涉及物理化的设计意图和用户体验的核心元素,但不是“显式”编码策略的结果。最后,间接方面指的是设计决策的无意影响,它影响了物理化的体验。我们的工作说明了物理化是如何结合其他数据表示中所没有的机会和挑战的,例如体现和“想象中的触摸”。有了这一点,我们有助于生成关于物理化的理论。我们的设计词汇可以支持(1)创作者通过告知他们的设计过程和强调设计策略,(2)教育工作者,以及(3)学者和从业者分析现有的物理化,并反思设计决策对解释和体验的影响。
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引用次数: 0
Don’t accept all and continue: Exploring nudges for more deliberate interaction with tracking consent notices 不要接受所有并继续:探索与跟踪同意通知进行更深思熟虑的互动
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-08-23 DOI: 10.1145/3617363
N. Gerber, Alina Stöver, Justin Peschke, Verena Zimmermann
Legal frameworks rely on users to make an informed decision about data collection, e.g., by accepting or declining the use of tracking technologies. In practice, however, users hardly interact with tracking consent notices on a deliberate website per website level, but usually accept or decline optional tracking technologies altogether in a habituated behavior. We explored the potential of three different nudge types (color highlighting, social cue, timer) and default settings to interrupt this auto-response in an experimental between-subject design with 167 participants. We did not find statistically significant differences regarding the buttons clicked. Our results showed that opt-in default settings significantly decrease tracking technology use acceptance rates. These results are a first step towards understanding the effects of different nudging concepts on users’ interaction with tracking consent notices.
法律框架依赖于用户对数据收集做出知情决定,例如接受或拒绝使用跟踪技术。然而,在实践中,用户几乎不会在每个网站级别的刻意网站上与跟踪同意通知进行交互,但通常会以习惯的行为完全接受或拒绝可选的跟踪技术。在一项有167名参与者参加的受试者之间的实验设计中,我们探索了三种不同的轻推类型(颜色高亮、社交提示、计时器)和默认设置中断这种自动反应的潜力。我们没有发现在点击按钮方面存在统计学上的显著差异。我们的研究结果表明,选择加入默认设置显著降低了跟踪技术的使用接受率。这些结果是了解不同轻推概念对用户与跟踪同意通知交互的影响的第一步。
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引用次数: 0
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision Making and Prevent Unintended Disclosure 设计替代表单自动完成工具以增强隐私决策和防止意外泄露
IF 3.7 2区 计算机科学 Q1 Computer Science Pub Date : 2023-07-25 DOI: https://dl.acm.org/doi/10.1145/3610366
Bart P. Knijnenburg, Burcu Bulgurcu

Modern Web browsers provide users with tools to reduce the burden of filling out forms. Despite the widespread adoption of these tools, little is known about how they affect users’ privacy decision-making. This research compares traditional form autocompletion tools with two alternative tools designed for elaboration for this study (“add” and “remove” tools). The results show that the use of traditional form autocompletion tools significantly diminishes users’ deliberate privacy decision-making, while the proposed tools can mitigate these adverse effects, such that users (1) disclose significantly less information and (2) are more likely to assess the alignment between the type of the data requested and the goal of the entity requesting that data (i.e., context specificity). While both proposed tools help users become more deliberate in their disclosure behavior, they prefer the “add” tool over the “remove” tool. Our results show that tools designed for elaboration can nudge users towards protecting their privacy.

现代Web浏览器为用户提供了减轻填写表单负担的工具。尽管这些工具被广泛采用,但人们对它们如何影响用户的隐私决策知之甚少。本研究比较了传统的表单自动完成工具和为本研究设计的两种替代工具(“添加”和“删除”工具)。结果表明,使用传统的表单自动完成工具显著减少了用户故意的隐私决策,而提出的工具可以减轻这些不利影响,例如用户(1)披露的信息显着减少,(2)更有可能评估请求数据类型与请求数据实体的目标之间的一致性(即上下文特异性)。虽然这两种建议的工具都有助于用户在披露信息时变得更加谨慎,但他们更喜欢“添加”工具,而不是“删除”工具。我们的研究结果表明,为细化而设计的工具可以推动用户保护他们的隐私。
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引用次数: 0
期刊
ACM Transactions on Computer-Human Interaction
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