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Margin-based approach for outlier detection of industrial design data using a modified general regression neural network 基于边际的工业设计数据异常值检测方法的改进广义回归神经网络
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000329
J. Sivaramakrishnan, Gareth Lee, D. Parlevliet, Kok Wai Wong
Abstract The choice of components in industrial design involves setting design parameters that typically must reside inside permissible ranges called “design margins”. This paper proposes a novel automated method called the Margin-Based General Regression Neural Network (MB-GRNN) that classifies design errors for design parameters that are outside of permissible ranges as outliers, directly from industrial design data, using an unsupervised machine learning approach. The method is based on a modified GRNN that estimates extremal margin boundaries of design parameters by self-learning the features from datasets. These extremal permissible margin boundaries are determined by “stretching out” the upper and lower GRNN surfaces using an iterative application of stretch factors (a second kernel weighting factor). The method creates a variable insensitive band surrounding the data cloud, interlinked with the normal regression function, providing upper and lower margin boundaries. These boundaries can then be used to determine outliers and to predict a range of permissible values of design parameters during design. Pushing out extremal margin boundaries reduce the false identification of outliers. This classification technique could be used by industrial engineers to detect likely outliers and to predict a range of permissible output limits for chosen design parameters. The efficacy of this method has been validated against the widespread Parzen window method by comparing experimental results from three multivariate datasets. It was found that the two methods have different but complementary capabilities. The MB-GRNN also uses a modified algorithm for estimating the smoothing parameter using a combination of clustering, k-nearest neighbor, and localized covariance matrix.
工业设计中元件的选择涉及设计参数的设置,这些参数通常必须在被称为“设计余量”的允许范围内。本文提出了一种新的自动化方法,称为基于边缘的通用回归神经网络(MB-GRNN),该方法使用无监督机器学习方法,直接从工业设计数据中,将超出允许范围的设计参数的设计错误分类为离群值。该方法基于改进的GRNN,通过自学习数据集的特征来估计设计参数的极值边界。这些极限允许边界是通过使用拉伸因子(第二个核加权因子)的迭代应用来“拉伸”上下GRNN表面来确定的。该方法在数据云周围创建一个变量不敏感带,与正态回归函数相互关联,提供上下边界。然后,这些边界可用于确定异常值,并在设计期间预测设计参数的允许值范围。推出极值边界可以减少异常值的错误识别。这种分类技术可以被工业工程师用来检测可能的异常值,并预测所选设计参数的允许输出限制范围。通过对三个多变量数据集的实验结果进行比较,验证了该方法与广泛使用的Parzen窗口方法的有效性。研究发现,这两种方法具有不同但互补的能力。MB-GRNN还使用一种改进的算法来估计平滑参数,该算法使用聚类、k近邻和局部协方差矩阵的组合。
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引用次数: 1
A study on the link between design brief structure and stimulus fidelity to optimize novelty and usefulness 设计简要结构与刺激保真度之间的联系研究以优化新颖性和实用性
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000378
G. Koronis, Arlindo Silva, Jacob Kang Kai Siang, C. Yogiaman
Abstract This academic-based investigation is focused on identifying elements that contribute toward the generation of efficient design briefs and their correlation with design outcomes of a sketching exercise. Four conditions are compared: a baseline group, an abstract group, a contextual information group, and a group that was given various example solutions. Via more in-depth surveys, we sought to elicit correlations between the students’ design creativity and stimuli permutations of the different design conditions. Results show that the contextual information groups, which were presented with higher levels of stimulus fidelity, had higher novelty scores, while abstract groups performed well in usefulness. These findings contribute to the formulation of design briefs where the goal is to stimulate the creativity of design outcomes and examine their relationships with student's perceptions of design exercises.
这个基于学术的调查侧重于识别有助于生成高效设计摘要的元素以及它们与草图练习的设计结果的相关性。比较了四种情况:基线组、抽象组、上下文信息组和给出各种示例解决方案的组。通过更深入的调查,我们试图找出学生的设计创造力与不同设计条件下的刺激排列之间的相关性。结果表明,情境信息组具有较高的刺激保真度,其新颖性得分较高,而抽象信息组的有用性得分较高。这些发现有助于设计简报的制定,其目标是激发设计成果的创造力,并检查它们与学生对设计练习的看法之间的关系。
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引用次数: 0
Continuous cycles of data-enabled design: reimagining the IoT development process 数据驱动设计的连续循环:重新构想物联网开发过程
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000299
Boyeun Lee, R. Cooper, D. Hands, P. Coulton
Abstract With the emergence of Internet of Things (IoT) as a new source of “big” data and value creation, businesses encounter novel opportunities as well as challenges in IoT design. Although recent research argues that digital technology can enable new kinds of development processes that are distinctive from their counterparts in the 20th century, minimal attention has been focused on the IoT design process. In order to contextualize New Product Development (NPD) processes for IoT, this paper comprehensively interrogates existing, and emerging development approaches for products, services, software, and integrated products, and several factors that affect designing IoT. This discussion includes the generic development process, the commonalities and differences of different development approaches, and processes. The paper demonstrates that only a few existing approaches reflect vital characteristics of networked artifacts or the integration of data science within the development model, which is one of the key attributes of IoT design. From these investigations, we propose “The Mobius Strip Model of IoT Development ProcessI,” a conceptual process for IoT design, which is distinctive to others. The continuous loops of the IoT design integrate the attributes and phases of different processes and consist of two different development approaches and strategies. Understanding the particular attributes of the IoT NPD process can help novice and experienced researchers in both feeding and drawing insight from the broader design discourse.
摘要随着物联网作为“大”数据和价值创造的新来源的出现,企业在物联网设计方面遇到了新的机遇和挑战。尽管最近的研究认为,数字技术可以实现与20世纪同行不同的新型开发过程,但人们对物联网设计过程的关注却很少。为了将物联网的新产品开发(NPD)过程具体化,本文全面探讨了产品、服务、软件和集成产品的现有和新兴开发方法,以及影响物联网设计的几个因素。本讨论包括通用开发过程、不同开发方法和过程的共性和差异。该论文表明,只有少数现有方法反映了网络工件的重要特征或开发模型中数据科学的集成,这是物联网设计的关键属性之一。从这些调查中,我们提出了“物联网开发过程的Mobius Strip模型I”,这是一个物联网设计的概念过程,与其他人不同。物联网设计的连续循环集成了不同过程的属性和阶段,并由两种不同的开发方法和策略组成。了解物联网NPD过程的特定属性可以帮助新手和经验丰富的研究人员从更广泛的设计话语中获得见解。
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引用次数: 4
Visualization and inquiry into mental content in design activity: a case study of design interpretation 设计活动中心理内容的形象化与探究:以设计诠释为例
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000172
Yuval Kahlon, Haruyuki Fujii
Abstract The study of interpretation is of major importance for our understanding of design cognition. When interacting with design representations, designers often rely on metaphorical descriptions as interpretive devices, which aid in coping with the task at hand. Consequently, such descriptions can enlighten us regarding the designer's perspective of the situation, and their analysis can deepen our knowledge of design cognition. We observe designers as they metaphorically interpret design representations during a simple task of spatial configuration, and introduce an approach for modeling this practice, as a means for getting insights into the designer's mental world. In this, we draw on traditional practices of protocol analysis, as well as on state-of-the-art theoretical frameworks for situated design and discourse analysis. Our integrated approach demonstrates how important relations between external and internal reality in design activity can be mapped and visualized. This sheds some light on the cognitive process of interpretation in design. The proposed method can both serve as a basis for detailed analyses of design cognition and for the enhancement of current models for situated design agents.
阐释的研究对于我们理解设计认知具有重要意义。当与设计表示进行交互时,设计师通常依赖于隐喻描述作为解释手段,这有助于处理手头的任务。因此,这样的描述可以启发我们从设计师的角度来看待情况,而对这些描述的分析可以加深我们对设计认知的认识。我们观察到设计师在一个简单的空间配置任务中隐喻性地解释设计表征,并介绍了一种建模这种实践的方法,作为深入了解设计师心理世界的一种手段。在这方面,我们借鉴了传统的协议分析实践,以及最先进的理论框架,用于情境设计和话语分析。我们的综合方法表明,在设计活动中,外部和内部现实之间的关系是多么重要,可以被映射和可视化。这对设计中解释的认知过程有一定的启发。所提出的方法既可以作为详细分析设计认知的基础,也可以增强现有的设计主体模型。
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引用次数: 0
inML Kit: empowering the prototyping of ML-enhanced products by involving designers in the ML lifecycle inML套件:通过让设计人员参与ML生命周期,实现ML增强产品的原型设计
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000391
Ling-yun Sun, Yuyang Zhang, Zhuoshu Li, Zihong Zhou, Zhibin Zhou
Abstract Machine learning (ML) is increasingly used to enhance intelligent products in the field of product design. However, ML has a never-ending lifecycle in which its capabilities and technical properties iteratively change as new annotated data are utilized. The never-ending lifecycle of ML (which includes data annotation, model training, and other steps) has led to challenges to the prototyping of ML-enhanced products and requires a high level of ML literacy in designers. To facilitate the prototyping of ML-enhanced products and improve the ML literacy of designers, we draw inspiration from a design method called Material Lifecycle Thinking (MLT), which regards ML as a continuously evolving design material. Based on the MLT, we proposed a cyclical prototype workflow and developed inML Kit, a toolkit enabling designers to make functional ML prototypes and improve ML literacy by involving them in the never-ending ML lifecycle. The toolkit was designed, iterated, and implemented through the participatory design process with experienced designers in this field. We evaluated inML Kit by conducting a controlled user study where our toolkit was compared with Google AIY. The evaluation results imply that our inML Kit helps designers to make functional ML prototypes while improving their ML literacy.
摘要机器学习(ML)在产品设计领域越来越多地用于增强智能产品。然而,ML有一个永无止境的生命周期,在这个生命周期中,随着新的注释数据的使用,它的功能和技术属性会不断变化。ML无休止的生命周期(包括数据注释、模型训练和其他步骤)给ML增强产品的原型设计带来了挑战,并要求设计者具备高水平的ML知识。为了促进ML增强产品的原型设计并提高设计师的ML素养,我们从一种名为材料生命周期思维(MLT)的设计方法中汲取灵感,该方法将ML视为一种不断发展的设计材料。在MLT的基础上,我们提出了一个循环原型工作流程,并开发了inML Kit,这是一个工具包,使设计师能够制作功能性的ML原型,并通过将其纳入永无止境的ML生命周期来提高ML素养。该工具包由该领域经验丰富的设计师通过参与式设计过程进行设计、迭代和实施。我们通过进行一项对照用户研究来评估inML工具包,并将我们的工具包与谷歌AIY进行了比较。评估结果表明,我们的inML工具包可以帮助设计师制作功能性ML原型,同时提高他们的ML素养。
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引用次数: 3
Linear kitchen layout design via machine learning 基于机器学习的线性厨房布局设计
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S089006042100038X
Jelena Pejić, P. Pejic
Abstract The main objective of this paper is to develop a novel approach for linear kitchen layout design which utilizes information from existing layouts via machine learning algorithms. With the growing popularity of large-scale virtual 3D environments for architectural visualization and the game industry, the manual interior design of virtual scenes becomes prohibitively expensive in terms of time and resources. In our approach, the machine learning model automatically generates layout suggestions. The proposed procedural kitchen generation (PKG) model is a pipeline of six Machine Learning (ML) classifiers that are trained and tested on a kitchen layout dataset created by interior designers. The performances of the model are evaluated for the following classifiers: Random forest, Decision tree, AdaBoost, Naive Bayes, MLP, SVM, and L2 Logistic regression. Random forest, as the best performing classifier is used in the final PKG model, and integrated into Unity Engine for automatic 3D kitchen generation and presentation. The PKG model is evaluated in the quantitative and perceptual study, showing better performance than the prior rule-based method. The perceptual study results demonstrate that our tool can be used to speed up designer's work, improve communication with clients, and educate interior design students.
摘要本文的主要目标是开发一种新的线性厨房布局设计方法,该方法通过机器学习算法利用现有布局中的信息。随着用于建筑可视化和游戏行业的大规模虚拟3D环境的日益普及,虚拟场景的手动室内设计在时间和资源方面变得昂贵得令人望而却步。在我们的方法中,机器学习模型自动生成布局建议。所提出的过程厨房生成(PKG)模型是六个机器学习(ML)分类器的流水线,这些分类器在室内设计师创建的厨房布局数据集上进行训练和测试。对以下分类器的性能进行了评估:随机森林、决策树、AdaBoost、Naive Bayes、MLP、SVM和L2 Logistic回归。随机森林作为性能最好的分类器被用于最终的PKG模型,并集成到Unity Engine中,用于自动生成和呈现3D厨房。PKG模型在定量和感知研究中进行了评估,显示出比先前基于规则的方法更好的性能。感性研究结果表明,我们的工具可以用来加快设计师的工作,改善与客户的沟通,并教育室内设计学生。
{"title":"Linear kitchen layout design via machine learning","authors":"Jelena Pejić, P. Pejic","doi":"10.1017/S089006042100038X","DOIUrl":"https://doi.org/10.1017/S089006042100038X","url":null,"abstract":"Abstract The main objective of this paper is to develop a novel approach for linear kitchen layout design which utilizes information from existing layouts via machine learning algorithms. With the growing popularity of large-scale virtual 3D environments for architectural visualization and the game industry, the manual interior design of virtual scenes becomes prohibitively expensive in terms of time and resources. In our approach, the machine learning model automatically generates layout suggestions. The proposed procedural kitchen generation (PKG) model is a pipeline of six Machine Learning (ML) classifiers that are trained and tested on a kitchen layout dataset created by interior designers. The performances of the model are evaluated for the following classifiers: Random forest, Decision tree, AdaBoost, Naive Bayes, MLP, SVM, and L2 Logistic regression. Random forest, as the best performing classifier is used in the final PKG model, and integrated into Unity Engine for automatic 3D kitchen generation and presentation. The PKG model is evaluated in the quantitative and perceptual study, showing better performance than the prior rule-based method. The perceptual study results demonstrate that our tool can be used to speed up designer's work, improve communication with clients, and educate interior design students.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2022-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49580959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
What shape grammars do that CAD should: the 14 cases of shape embedding CAD应该用什么形状语法:14例形状嵌入
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000263
T. Hong, A. Economou
Abstract Shape queries based on shape embedding under a given Euclidean, affine, or linear transformation are absent from current CAD systems. The only systems that have attempted to implement shape embedding are the shape grammar interpreters albeit with promising but inconclusive results. The work here identifies all possible 14 cases of shape embedding with respect to the number of available registration points, four for determinate cases and ten for indeterminate ones, and an approach is sketched to take on the complexities underlying the indeterminate cases. All visual calculations are done with shapes consisting of straight lines in the Euclidean plane within the algebra Uij for i = 1 the dimension of lines and j = 2 the dimension of space in which the lines are defined, transformed and combined. Aspects of interface design and integration to current work design workflows are deliberately left aside.
基于给定欧氏变换、仿射变换或线性变换下形状嵌入的形状查询在当前CAD系统中是不存在的。唯一尝试实现形状嵌入的系统是形状语法解释器,尽管有希望但结果不确定。这里的工作根据可用配准点的数量确定了所有可能的14种形状嵌入情况,其中4种用于确定情况,10种用于不确定情况,并概述了一种方法来处理不确定情况下的复杂性。所有的视觉计算都是由欧几里得平面上的直线组成的形状完成的,在代数Uij中,i = 1是直线的维度,j = 2是定义、变换和组合直线的空间维度。界面设计和集成到当前工作设计工作流的方面被故意搁置一边。
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引用次数: 2
Data-inspired co-design for museum and gallery visitor experiences 以数据为灵感的博物馆和画廊游客体验协同设计
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-09 DOI: 10.1017/S0890060421000317
Dimitrios Paris Darzentas, Harriet R. Cameron, H. Wagner, Peter J. Craigon, Edgar Bodiaj, J. Spence, P. Tennent, Steve Benford
Abstract The capture and analysis of diverse data is widely recognized as being vital to the design of new products and services across the digital economy. We focus on its use to inspire the co-design of visitor experiences in museums as a distinctive case that reveals opportunities and challenges for the use of personal data. We present a portfolio of data-inspired visiting experiences that emerged from a 3-year Research Through Design process. These include the overlay of virtual models on physical exhibits, a smartphone app for creating personalized tours as gifts, visualizations of emotional responses to exhibits, and the data-driven use of ideation cards. We reflect across our portfolio to articulate the diverse ways in which data can inspire design through the use of ambiguity, visualization, and inter-personalization; how data inspire co-design through the process of co-ideation, co-creation, and co-interpretation; and how its use must negotiate the challenges of privacy, ownership, and transparency. By adopting a human perspective on data, we are able to chart out the complex and rich information that can inform design activities and contribute to datasets that can drive creativity support systems.
摘要对各种数据的捕获和分析被广泛认为对数字经济中新产品和服务的设计至关重要。我们专注于利用它来激发博物馆游客体验的共同设计,这是一个独特的案例,揭示了使用个人数据的机会和挑战。我们展示了一系列受数据启发的参观体验,这些体验来自于为期三年的设计研究过程。其中包括将虚拟模型叠加在实物展品上,一款用于创建个性化旅游作为礼物的智能手机应用程序,对展品的情感反应的可视化,以及构思卡的数据驱动使用。我们在整个投资组合中进行反思,以阐明数据通过使用模糊性、可视化和个性化来启发设计的多种方式;数据如何通过共同构思、共同创造和共同解释的过程来激励共同设计;以及它的使用必须如何应对隐私、所有权和透明度方面的挑战。通过采用人类对数据的看法,我们能够绘制出复杂而丰富的信息,这些信息可以为设计活动提供信息,并为推动创造力支持系统的数据集做出贡献。
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引用次数: 1
An ontology-based fault generation and fault propagation analysis approach for safety-critical computer systems at the design stage 安全关键计算机系统设计阶段基于本体的故障生成和故障传播分析方法
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-02-03 DOI: 10.1017/S0890060421000342
X. Diao, Michael C. Pietrykowski, Fuqun Huang, Chetan Mutha, C. Smidts
Abstract Fault propagation analysis is a process used to determine the consequences of faults residing in a computer system. A typical computer system consists of diverse components (e.g., electronic and software components), thus, the faults contained in these components tend to possess diverse characteristics. How to describe and model such diverse faults, and further determine fault propagation through different components are challenging problems to be addressed in the fault propagation analysis. This paper proposes an ontology-based approach, which is an integrated method allowing for the generation, injection, and propagation through inference of diverse faults at an early stage of the design of a computer system. The results generated by the proposed framework can verify system robustness and identify safety and reliability risks with limited design level information. In this paper, we propose an ontological framework and its application to analyze an example safety-critical computer system. The analysis result shows that the proposed framework is capable of inferring fault propagation paths through software and hardware components and is effective in predicting the impact of faults.
摘要故障传播分析是一个用于确定计算机系统中故障后果的过程。典型的计算机系统由不同的组件(如电子和软件组件)组成,因此,这些组件中包含的故障往往具有不同的特征。如何描述和建模这种不同的故障,并进一步确定故障通过不同组件的传播,是故障传播分析中需要解决的具有挑战性的问题。本文提出了一种基于本体的方法,这是一种集成方法,允许在计算机系统设计的早期阶段通过推断各种故障来生成、注入和传播。所提出的框架产生的结果可以验证系统的稳健性,并在有限的设计级别信息下识别安全和可靠性风险。在本文中,我们提出了一个本体论框架及其在分析一个安全关键计算机系统实例中的应用。分析结果表明,该框架能够通过软硬件组件推断故障传播路径,并且能够有效地预测故障的影响。
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引用次数: 1
A stochastic topology optimization algorithm for improved fluid dynamics systems 改进流体动力学系统的随机拓扑优化算法
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2022-01-01 DOI: 10.1017/S0890060422000257
Fox Furrokh, Nic Zhang
Abstract The use of topology optimization in the design of fluid dynamics systems is still in its infancy. With the decreasing cost of additive manufacture, the application of topology optimization in the design of structural components has begun to increase. This paper provides a method for using topology optimization to reduce the power dissipation of fluid dynamics systems, with the novelty of it being the first application of stochastic mechanisms in the design of 3D fluid–solid geometrical interfaces. The optimization algorithm uses the continuous adjoint method for sensitivity analysis and is optimized against an objective function for fluid power dissipation. The paper details the methodology behind a vanilla gradient descent approach before introducing stochastic behavior through a minibatch-based system. Both algorithms are then applied to a novel case study for an internal combustion engine's piston cooling gallery before the performance of each algorithm's resulting geometry is analyzed and compared. The vanilla gradient descent algorithm achieves an 8.9% improvement in pressure loss through the case study, and this is surpassed by the stochastic descent algorithm which achieved a 9.9% improvement, however this improvement came with a large time cost. Both approaches produced similarly unintuitive geometry solutions to successfully improve the performance of the cooling gallery.
拓扑优化在流体动力学系统设计中的应用尚处于起步阶段。随着增材制造成本的不断降低,拓扑优化在结构件设计中的应用开始增多。本文提供了一种利用拓扑优化来降低流体动力学系统功耗的方法,其新颖之处在于它是随机机制在三维流固几何界面设计中的首次应用。优化算法采用连续伴随法进行灵敏度分析,并以流体功率耗散为目标函数进行优化。在通过基于小批量的系统引入随机行为之前,本文详细介绍了香草梯度下降方法背后的方法。然后将这两种算法应用于内燃机活塞冷却廊的新案例研究,然后对每种算法的结果几何性能进行分析和比较。通过案例研究,香草梯度下降算法在压力损失方面实现了8.9%的改进,而随机下降算法的改进达到了9.9%,但是这种改进需要很大的时间成本。这两种方法都产生了类似的不直观的几何解决方案,成功地提高了冷却廊的性能。
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引用次数: 1
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Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing
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