Abstract With the increasing utilization of machine learning (ML) to enhance products’ capabilities, the design research community has begun to explore how to support the conceptual design of ML-enhanced products. However, UX value creation of ML-enhanced products is still challenging because of ML's unique characteristics and numerous complex factors in conceptual design. To help designers create UX value for ML-enhanced products, we developed the UX value framework and the CoMLUX design process. The proposed framework describes how ML, stakeholders, and context co-create the UX value of ML-enhanced products, and identifies the growability and opacity of ML, helping designers systematically understand the co-creators while avoiding cognitive overload. The CoMLUX design process provides practical guidance for designing ML-enhanced products with growability and transparency. At last, we demonstrate the usage methods of the framework and process in an actual project and summarize the inspirations and limitations of our work.
{"title":"Towards the conceptual design of ML-enhanced products: the UX value framework and the CoMLUX design process","authors":"Ling-yun Sun, Zhuoshu Li, Zhibin Zhou, Shanghua Lou, Wenan Li, Yuyang Zhang","doi":"10.1017/S0890060422000270","DOIUrl":"https://doi.org/10.1017/S0890060422000270","url":null,"abstract":"Abstract With the increasing utilization of machine learning (ML) to enhance products’ capabilities, the design research community has begun to explore how to support the conceptual design of ML-enhanced products. However, UX value creation of ML-enhanced products is still challenging because of ML's unique characteristics and numerous complex factors in conceptual design. To help designers create UX value for ML-enhanced products, we developed the UX value framework and the CoMLUX design process. The proposed framework describes how ML, stakeholders, and context co-create the UX value of ML-enhanced products, and identifies the growability and opacity of ML, helping designers systematically understand the co-creators while avoiding cognitive overload. The CoMLUX design process provides practical guidance for designing ML-enhanced products with growability and transparency. At last, we demonstrate the usage methods of the framework and process in an actual project and summarize the inspirations and limitations of our work.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46065032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-03-27DOI: 10.1017/S0890060423000057
Y. Yin, H. Zuo, P. Childs
Abstract Neurotechnology has been applied to gain insights on creativity-related cognitive factors. Prior research has identified relations between cognitive factors and creativity qualitatively; while quantitative relations, such as the relative importance of cognitive factors and creativity, have not been fully determined. Therefore, taking the creative design process as an example, this study using electroencephalography (EEG) aims to objectively identify how creativity-related cognitive factors of retrieval, recall, association, and combination contribute to creativity. The theoretical basis for an EEG-based decoding method to objectively identify which cognitive factors occur in a creative process is developed. Thirty participants were recruited for a practical study to verify the reliability of the decoding method. Based on the methodology, relationships between the relative importance level of the cognitive factor and creative output quality levels were detected. Results indicated that the occurrence of recall and association are reported with a high reliability level by the decoding method. The results also indicated that association is the dominant cognitive factor for higher creative output quality levels. Recall is the dominant cognitive factor for lower creative output quality levels.
{"title":"An EEG-based method to decode cognitive factors in creative processes","authors":"Y. Yin, H. Zuo, P. Childs","doi":"10.1017/S0890060423000057","DOIUrl":"https://doi.org/10.1017/S0890060423000057","url":null,"abstract":"Abstract Neurotechnology has been applied to gain insights on creativity-related cognitive factors. Prior research has identified relations between cognitive factors and creativity qualitatively; while quantitative relations, such as the relative importance of cognitive factors and creativity, have not been fully determined. Therefore, taking the creative design process as an example, this study using electroencephalography (EEG) aims to objectively identify how creativity-related cognitive factors of retrieval, recall, association, and combination contribute to creativity. The theoretical basis for an EEG-based decoding method to objectively identify which cognitive factors occur in a creative process is developed. Thirty participants were recruited for a practical study to verify the reliability of the decoding method. Based on the methodology, relationships between the relative importance level of the cognitive factor and creative output quality levels were detected. Results indicated that the occurrence of recall and association are reported with a high reliability level by the decoding method. The results also indicated that association is the dominant cognitive factor for higher creative output quality levels. Recall is the dominant cognitive factor for lower creative output quality levels.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48839947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract In the field of content generation by machine, the state-of-the-art text-to-image model, DALL⋅E, has advanced and diverse capacities for the combinational image generation with specific textual prompts. The images generated by DALL⋅E seem to exhibit an appreciable level of combinational creativity close to that of humans in terms of visualizing a combinational idea. Although there are several common metrics which can be applied to assess the quality of the images generated by generative models, such as IS, FID, GIQA, and CLIP, it is unclear whether these metrics are equally applicable to assessing images containing combinational creativity. In this study, we collected the generated image data from machine (DALL⋅E) and human designers, respectively. The results of group ranking in the Consensual Assessment Technique (CAT) and the Turing Test (TT) were used as the benchmarks to assess the combinational creativity. Considering the metrics’ mathematical principles and different starting points in evaluating image quality, we introduced coincident rate (CR) and average rank variation (ARV) which are two comparable spaces. An experiment to calculate the consistency of group ranking of each metric by comparing the benchmarks then was conducted. By comparing the consistency results of CR and ARV on group ranking, we summarized the applicability of the existing evaluation metrics in assessing generative images containing combinational creativity. In the four metrics, GIQA performed the closest consistency to the CAT and TT. It shows the potential as an automated assessment for images containing combinational creativity, which can be used to evaluate the images containing combinational creativity in the relevant task of design and engineering such as conceptual sketch, digital design image, and prototyping image.
{"title":"A study of the evaluation metrics for generative images containing combinational creativity","authors":"Boheng Wang, Yunhuai Zhu, Liuqing Chen, Jingcheng Liu, Lingyun Sun, P. Childs","doi":"10.1017/S0890060423000069","DOIUrl":"https://doi.org/10.1017/S0890060423000069","url":null,"abstract":"Abstract In the field of content generation by machine, the state-of-the-art text-to-image model, DALL⋅E, has advanced and diverse capacities for the combinational image generation with specific textual prompts. The images generated by DALL⋅E seem to exhibit an appreciable level of combinational creativity close to that of humans in terms of visualizing a combinational idea. Although there are several common metrics which can be applied to assess the quality of the images generated by generative models, such as IS, FID, GIQA, and CLIP, it is unclear whether these metrics are equally applicable to assessing images containing combinational creativity. In this study, we collected the generated image data from machine (DALL⋅E) and human designers, respectively. The results of group ranking in the Consensual Assessment Technique (CAT) and the Turing Test (TT) were used as the benchmarks to assess the combinational creativity. Considering the metrics’ mathematical principles and different starting points in evaluating image quality, we introduced coincident rate (CR) and average rank variation (ARV) which are two comparable spaces. An experiment to calculate the consistency of group ranking of each metric by comparing the benchmarks then was conducted. By comparing the consistency results of CR and ARV on group ranking, we summarized the applicability of the existing evaluation metrics in assessing generative images containing combinational creativity. In the four metrics, GIQA performed the closest consistency to the CAT and TT. It shows the potential as an automated assessment for images containing combinational creativity, which can be used to evaluate the images containing combinational creativity in the relevant task of design and engineering such as conceptual sketch, digital design image, and prototyping image.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42921854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Computer-aided design (CAD) plays an essential role in creative idea generation on 2D screens during the design process. In most CAD scenarios, virtual object translation is an essential operation, and it is commonly used when designers simulate their innovative solutions. The degrees of freedom (DoF) of virtual object translation modes have been found to directly impact users’ task performance and psychological aspects in simulated environments. Little is known in the existing literature about the sense of agency (SoA), which is a critical psychological aspect emphasizing the feeling of control, in translation modes on 2D screens during the design process. Hence, this study aims to assess users’ SoA in virtual object translation modes on mouse-based, touch-based, and handheld augmented reality (AR) interfaces through subjective and objective measures, such as self-report, task performance, and electroencephalogram (EEG) data. Based on our findings in this study, users perceived a greater feeling of control in 1DoF translation mode, which may help them come up with more creative ideas, than in 3DoF translation mode in the design process; additionally, the handheld AR interface offers less control feel, which may have a negative impact on design quality and creativity, as compared with mouse- and touch-based interfaces. This research contributes to the current literature by analyzing the association between virtual object translation modes and SoA, as well as the relationship between different 2D interfaces and SoA in CAD. As a result of these findings, we propose several design considerations for virtual object translation on 2D screens, which may enable designers to perceive a desirable feeling of control during the design process.
{"title":"Evaluating the feeling of control in virtual object translation on 2D interfaces","authors":"Wenxin Sun, Mengjie Huang, Chenxin Wu, Rui Yang, Ji Han, Yong Yue","doi":"10.1017/S0890060423000033","DOIUrl":"https://doi.org/10.1017/S0890060423000033","url":null,"abstract":"Abstract Computer-aided design (CAD) plays an essential role in creative idea generation on 2D screens during the design process. In most CAD scenarios, virtual object translation is an essential operation, and it is commonly used when designers simulate their innovative solutions. The degrees of freedom (DoF) of virtual object translation modes have been found to directly impact users’ task performance and psychological aspects in simulated environments. Little is known in the existing literature about the sense of agency (SoA), which is a critical psychological aspect emphasizing the feeling of control, in translation modes on 2D screens during the design process. Hence, this study aims to assess users’ SoA in virtual object translation modes on mouse-based, touch-based, and handheld augmented reality (AR) interfaces through subjective and objective measures, such as self-report, task performance, and electroencephalogram (EEG) data. Based on our findings in this study, users perceived a greater feeling of control in 1DoF translation mode, which may help them come up with more creative ideas, than in 3DoF translation mode in the design process; additionally, the handheld AR interface offers less control feel, which may have a negative impact on design quality and creativity, as compared with mouse- and touch-based interfaces. This research contributes to the current literature by analyzing the association between virtual object translation modes and SoA, as well as the relationship between different 2D interfaces and SoA in CAD. As a result of these findings, we propose several design considerations for virtual object translation on 2D screens, which may enable designers to perceive a desirable feeling of control during the design process.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43994930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.
{"title":"Understanding the effects of hand design on embodiment in virtual reality","authors":"Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang","doi":"10.1017/S0890060423000045","DOIUrl":"https://doi.org/10.1017/S0890060423000045","url":null,"abstract":"Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49022485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-27DOI: 10.1017/S0890060423000021
Mo Hu, Christopher McComb, K. Goucher-Lambert
Abstract The study presented in this paper applies hidden Markov modeling (HMM) to uncover the recurring patterns within a neural activation dataset collected while designers engaged in a design concept generation task. HMM uses a probabilistic approach that describes data (here, fMRI neuroimaging data) as a dynamic sequence of discrete states. Without prior assumptions on the fMRI data's temporal and spatial properties, HMM enables an automatic inference on states in neurocognitive activation data that are highly likely to occur in concept generation. The states with a higher likelihood of occupancy show more activation in the brain regions from the executive control network, the default mode network, and the middle temporal cortex. Different activation patterns and transfers are associated with these states, linking to varying cognitive functions, for example, semantic processing, memory retrieval, executive control, and visual processing, that characterize possible transitions in cognition related to concept generation. HMM offers new insights into cognitive dynamics in design by uncovering the temporal and spatial patterns in neurocognition related to concept generation. Future research can explore new avenues of data analysis methods to investigate design neurocognition and provide a more detailed description of cognitive dynamics in design.
{"title":"Uncovering hidden patterns of design ideation using hidden Markov modeling and neuroimaging","authors":"Mo Hu, Christopher McComb, K. Goucher-Lambert","doi":"10.1017/S0890060423000021","DOIUrl":"https://doi.org/10.1017/S0890060423000021","url":null,"abstract":"Abstract The study presented in this paper applies hidden Markov modeling (HMM) to uncover the recurring patterns within a neural activation dataset collected while designers engaged in a design concept generation task. HMM uses a probabilistic approach that describes data (here, fMRI neuroimaging data) as a dynamic sequence of discrete states. Without prior assumptions on the fMRI data's temporal and spatial properties, HMM enables an automatic inference on states in neurocognitive activation data that are highly likely to occur in concept generation. The states with a higher likelihood of occupancy show more activation in the brain regions from the executive control network, the default mode network, and the middle temporal cortex. Different activation patterns and transfers are associated with these states, linking to varying cognitive functions, for example, semantic processing, memory retrieval, executive control, and visual processing, that characterize possible transitions in cognition related to concept generation. HMM offers new insights into cognitive dynamics in design by uncovering the temporal and spatial patterns in neurocognition related to concept generation. Future research can explore new avenues of data analysis methods to investigate design neurocognition and provide a more detailed description of cognitive dynamics in design.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47334256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-21DOI: 10.1017/S0890060422000221
J. Bourgeois, M. Kleinsmann
a thematic collection of papers representing far-reaching collaborations
代表深远合作的专题论文集
{"title":"AIEDAM thematic collection: a perspective on data-enabled design – design meet data science","authors":"J. Bourgeois, M. Kleinsmann","doi":"10.1017/S0890060422000221","DOIUrl":"https://doi.org/10.1017/S0890060422000221","url":null,"abstract":"a thematic collection of papers representing far-reaching collaborations","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-02-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47976565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-20DOI: 10.1017/S0890060422000269
E. Coatanéa, H. Nagarajan, H. Mokhtarian, Di Wu, Suraj Panicker, Andrés Morales-Forero, S. Bassetto
Abstract Automatically extracting knowledge from small datasets with a valid causal ordering is a challenge for current state-of-the-art methods in machine learning. Extracting other type of knowledge is important but challenging for multiple engineering fields where data are scarce and difficult to collect. This research aims to address this problem by presenting a machine learning-based modeling framework leveraging the knowledge available in fundamental units of the variables recorded from data samples, to develop parsimonious, explainable, and graph-based simulation models during the early design stages. The developed approach is exemplified using an engineering design case study of a spherical body moving in a fluid. For the system of interest, two types of intricated models are generated by (1) using an automated selection of variables from datasets and (2) combining the automated extraction with supplementary knowledge about functions and dimensional homogeneity associated with the variables of the system. The effect of design, data, model, and simulation specifications on model fidelity are investigated. The study discusses the interrelationships between fidelity levels, variables, functions, and the available knowledge. The research contributes to the development of a fidelity measurement theory by presenting the premises of a standardized, modeling approach for transforming data into measurable level of fidelities for the produced models. This research shows that structured model building with a focus on model fidelity can support early design reasoning and decision making using for example the dimensional analysis conceptual modeling (DACM) framework.
{"title":"Graph models for engineering design: Model encoding, and fidelity evaluation based on dataset and other sources of knowledge","authors":"E. Coatanéa, H. Nagarajan, H. Mokhtarian, Di Wu, Suraj Panicker, Andrés Morales-Forero, S. Bassetto","doi":"10.1017/S0890060422000269","DOIUrl":"https://doi.org/10.1017/S0890060422000269","url":null,"abstract":"Abstract Automatically extracting knowledge from small datasets with a valid causal ordering is a challenge for current state-of-the-art methods in machine learning. Extracting other type of knowledge is important but challenging for multiple engineering fields where data are scarce and difficult to collect. This research aims to address this problem by presenting a machine learning-based modeling framework leveraging the knowledge available in fundamental units of the variables recorded from data samples, to develop parsimonious, explainable, and graph-based simulation models during the early design stages. The developed approach is exemplified using an engineering design case study of a spherical body moving in a fluid. For the system of interest, two types of intricated models are generated by (1) using an automated selection of variables from datasets and (2) combining the automated extraction with supplementary knowledge about functions and dimensional homogeneity associated with the variables of the system. The effect of design, data, model, and simulation specifications on model fidelity are investigated. The study discusses the interrelationships between fidelity levels, variables, functions, and the available knowledge. The research contributes to the development of a fidelity measurement theory by presenting the premises of a standardized, modeling approach for transforming data into measurable level of fidelities for the produced models. This research shows that structured model building with a focus on model fidelity can support early design reasoning and decision making using for example the dimensional analysis conceptual modeling (DACM) framework.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47612207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-02DOI: 10.1017/S089006042200018X
Christopher Voss, F. Petzold, S. Rudolph
Abstract In engineering and architecture, different approaches have been developed that share the use of graph transformation to automate design processes or to search for design solutions by means of computational design synthesis. In order to give an overview of these approaches, we provide a review of articles published in the last decade. Forty-eight articles were reviewed to determine similarities and differences of these approaches. Research fields in method development for the representation of design problems and the processing of graph transformations, as well as the application of graph transformations in engineering, architecture, and shape grammars were identified. Different approaches for the documentation of the vocabulary and the rules were examined. Finally, different approaches for rule applications were analyzed. Based on found limitations, future research directions are suggested.
{"title":"Graph transformation in engineering design: an overview of the last decade","authors":"Christopher Voss, F. Petzold, S. Rudolph","doi":"10.1017/S089006042200018X","DOIUrl":"https://doi.org/10.1017/S089006042200018X","url":null,"abstract":"Abstract In engineering and architecture, different approaches have been developed that share the use of graph transformation to automate design processes or to search for design solutions by means of computational design synthesis. In order to give an overview of these approaches, we provide a review of articles published in the last decade. Forty-eight articles were reviewed to determine similarities and differences of these approaches. Research fields in method development for the representation of design problems and the processing of graph transformations, as well as the application of graph transformations in engineering, architecture, and shape grammars were identified. Different approaches for the documentation of the vocabulary and the rules were examined. Finally, different approaches for rule applications were analyzed. Based on found limitations, future research directions are suggested.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":" ","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41449306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-01-18DOI: 10.1017/S0890060422000282
Chiranjibi Champatiray, M. R. Raju Bahubalendruni, Rabindra Mahapatra, Debasisha Mishra
Abstract Manufacturing industries are looking for efficient assembly planners that can swiftly develop a practically feasible assembly sequence while keeping costs and time to a minimum. Most assembly sequence planners rely on part relations in the virtual environment. Nowadays, tools and robotic grippers perform most of the assembly tasks. Ignoring the critical aspect renders solutions practically infeasible. Additionally, it is vital to test the feasibility of positioning and assembling components while employing robotic grippers and tools prior to their implementation. This paper presents a novel concept named by considering both part and tool geometry to propose “tool integrated assembly interference matrices” (TIAIMs) and a “tool integrated axis-aligned bounding box” (TIAABB) to generate practically feasible assembly sequence plans. Furthermore, the part-concatenation technique is used to determine the best assembly sequence plans for an actual mechanical component. The results show that the proposed approach effectively and efficiently deals with real-life industrial problems.
{"title":"Optimal robotic assembly sequence planning with tool integrated assembly interference matrix","authors":"Chiranjibi Champatiray, M. R. Raju Bahubalendruni, Rabindra Mahapatra, Debasisha Mishra","doi":"10.1017/S0890060422000282","DOIUrl":"https://doi.org/10.1017/S0890060422000282","url":null,"abstract":"Abstract Manufacturing industries are looking for efficient assembly planners that can swiftly develop a practically feasible assembly sequence while keeping costs and time to a minimum. Most assembly sequence planners rely on part relations in the virtual environment. Nowadays, tools and robotic grippers perform most of the assembly tasks. Ignoring the critical aspect renders solutions practically infeasible. Additionally, it is vital to test the feasibility of positioning and assembling components while employing robotic grippers and tools prior to their implementation. This paper presents a novel concept named by considering both part and tool geometry to propose “tool integrated assembly interference matrices” (TIAIMs) and a “tool integrated axis-aligned bounding box” (TIAABB) to generate practically feasible assembly sequence plans. Furthermore, the part-concatenation technique is used to determine the best assembly sequence plans for an actual mechanical component. The results show that the proposed approach effectively and efficiently deals with real-life industrial problems.","PeriodicalId":50951,"journal":{"name":"Ai Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing","volume":"37 1","pages":""},"PeriodicalIF":2.1,"publicationDate":"2023-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"57251047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}