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Towards the conceptual design of ML-enhanced products: the UX value framework and the CoMLUX design process ML增强产品的概念设计:用户体验价值框架和CoMLUX设计过程
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-30 DOI: 10.1017/S0890060422000270
Ling-yun Sun, Zhuoshu Li, Zhibin Zhou, Shanghua Lou, Wenan Li, Yuyang Zhang
Abstract With the increasing utilization of machine learning (ML) to enhance products’ capabilities, the design research community has begun to explore how to support the conceptual design of ML-enhanced products. However, UX value creation of ML-enhanced products is still challenging because of ML's unique characteristics and numerous complex factors in conceptual design. To help designers create UX value for ML-enhanced products, we developed the UX value framework and the CoMLUX design process. The proposed framework describes how ML, stakeholders, and context co-create the UX value of ML-enhanced products, and identifies the growability and opacity of ML, helping designers systematically understand the co-creators while avoiding cognitive overload. The CoMLUX design process provides practical guidance for designing ML-enhanced products with growability and transparency. At last, we demonstrate the usage methods of the framework and process in an actual project and summarize the inspirations and limitations of our work.
随着越来越多地利用机器学习(ML)来增强产品的功能,设计研究界开始探索如何支持机器学习增强产品的概念设计。然而,机器学习增强产品的用户体验价值创造仍然具有挑战性,因为机器学习的独特特性和概念设计中的许多复杂因素。为了帮助设计师为ml增强产品创造用户体验价值,我们开发了用户体验价值框架和复杂设计流程。该框架描述了机器学习、利益相关者和上下文如何共同创造机器学习增强产品的用户体验价值,并确定了机器学习的可增长性和不透明性,帮助设计师系统地理解共同创造者,同时避免认知过载。复杂设计过程为设计具有可生长性和透明度的ml增强产品提供了实用指导。最后,我们在一个实际项目中展示了框架和流程的使用方法,并总结了我们工作的启发和局限性。
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引用次数: 1
An EEG-based method to decode cognitive factors in creative processes 一种基于脑电图的方法来解码创作过程中的认知因素
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-27 DOI: 10.1017/S0890060423000057
Y. Yin, H. Zuo, P. Childs
Abstract Neurotechnology has been applied to gain insights on creativity-related cognitive factors. Prior research has identified relations between cognitive factors and creativity qualitatively; while quantitative relations, such as the relative importance of cognitive factors and creativity, have not been fully determined. Therefore, taking the creative design process as an example, this study using electroencephalography (EEG) aims to objectively identify how creativity-related cognitive factors of retrieval, recall, association, and combination contribute to creativity. The theoretical basis for an EEG-based decoding method to objectively identify which cognitive factors occur in a creative process is developed. Thirty participants were recruited for a practical study to verify the reliability of the decoding method. Based on the methodology, relationships between the relative importance level of the cognitive factor and creative output quality levels were detected. Results indicated that the occurrence of recall and association are reported with a high reliability level by the decoding method. The results also indicated that association is the dominant cognitive factor for higher creative output quality levels. Recall is the dominant cognitive factor for lower creative output quality levels.
摘要神经技术已被应用于深入了解与创造力相关的认知因素。先前的研究已经定性地确定了认知因素和创造力之间的关系;而数量关系,如认知因素和创造力的相对重要性,尚未完全确定。因此,以创意设计过程为例,本研究使用脑电图(EEG),旨在客观地识别与创意相关的检索、回忆、联想和组合等认知因素对创意的贡献。开发了一种基于EEG的解码方法的理论基础,该方法可以客观地识别创作过程中发生的认知因素。招募了30名参与者进行一项实践研究,以验证解码方法的可靠性。基于该方法,检测了认知因素的相对重要性水平与创造性产出质量水平之间的关系。结果表明,通过解码方法,召回和关联的发生具有较高的可靠性。研究结果还表明,联想是创造产出质量水平较高的主要认知因素。回忆是创造性产出质量水平较低的主要认知因素。
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引用次数: 0
A study of the evaluation metrics for generative images containing combinational creativity 包含组合创造力的生成图像的评价指标研究
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-23 DOI: 10.1017/S0890060423000069
Boheng Wang, Yunhuai Zhu, Liuqing Chen, Jingcheng Liu, Lingyun Sun, P. Childs
Abstract In the field of content generation by machine, the state-of-the-art text-to-image model, DALL⋅E, has advanced and diverse capacities for the combinational image generation with specific textual prompts. The images generated by DALL⋅E seem to exhibit an appreciable level of combinational creativity close to that of humans in terms of visualizing a combinational idea. Although there are several common metrics which can be applied to assess the quality of the images generated by generative models, such as IS, FID, GIQA, and CLIP, it is unclear whether these metrics are equally applicable to assessing images containing combinational creativity. In this study, we collected the generated image data from machine (DALL⋅E) and human designers, respectively. The results of group ranking in the Consensual Assessment Technique (CAT) and the Turing Test (TT) were used as the benchmarks to assess the combinational creativity. Considering the metrics’ mathematical principles and different starting points in evaluating image quality, we introduced coincident rate (CR) and average rank variation (ARV) which are two comparable spaces. An experiment to calculate the consistency of group ranking of each metric by comparing the benchmarks then was conducted. By comparing the consistency results of CR and ARV on group ranking, we summarized the applicability of the existing evaluation metrics in assessing generative images containing combinational creativity. In the four metrics, GIQA performed the closest consistency to the CAT and TT. It shows the potential as an automated assessment for images containing combinational creativity, which can be used to evaluate the images containing combinational creativity in the relevant task of design and engineering such as conceptual sketch, digital design image, and prototyping image.
摘要在机器内容生成领域,最先进的文本到图像模型DALL∙E具有先进和多样化的能力,可以通过特定的文本提示生成组合图像。DALL·E生成的图像在可视化组合思想方面似乎表现出了与人类接近的组合创造力。尽管有几种常见的指标可以用于评估生成模型生成的图像的质量,如IS、FID、GIQA和CLIP,但尚不清楚这些指标是否同样适用于评估包含组合创造力的图像。在这项研究中,我们分别从机器(DALL∙E)和人类设计师那里收集了生成的图像数据。以同意评估技术(CAT)和图灵测试(TT)中的小组排名结果为基准来评估组合创造力。考虑到度量的数学原理和评估图像质量的不同起点,我们引入了重合率(CR)和平均秩变异(ARV)这两个可比较的空间。然后通过比较基准来计算每个度量的组排名的一致性。通过比较CR和ARV在群体排名上的一致性结果,我们总结了现有评估指标在评估包含组合创造力的生成图像方面的适用性。在这四个指标中,GIQA表现出与CAT和TT最接近的一致性。它显示出对包含组合创造力的图像进行自动评估的潜力,可用于评估设计和工程相关任务中包含组合创造力(如概念草图、数字设计图像和原型图像)的图像。
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引用次数: 0
Evaluating the feeling of control in virtual object translation on 2D interfaces 在二维界面上评估虚拟对象翻译的控制感
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-02 DOI: 10.1017/S0890060423000033
Wenxin Sun, Mengjie Huang, Chenxin Wu, Rui Yang, Ji Han, Yong Yue
Abstract Computer-aided design (CAD) plays an essential role in creative idea generation on 2D screens during the design process. In most CAD scenarios, virtual object translation is an essential operation, and it is commonly used when designers simulate their innovative solutions. The degrees of freedom (DoF) of virtual object translation modes have been found to directly impact users’ task performance and psychological aspects in simulated environments. Little is known in the existing literature about the sense of agency (SoA), which is a critical psychological aspect emphasizing the feeling of control, in translation modes on 2D screens during the design process. Hence, this study aims to assess users’ SoA in virtual object translation modes on mouse-based, touch-based, and handheld augmented reality (AR) interfaces through subjective and objective measures, such as self-report, task performance, and electroencephalogram (EEG) data. Based on our findings in this study, users perceived a greater feeling of control in 1DoF translation mode, which may help them come up with more creative ideas, than in 3DoF translation mode in the design process; additionally, the handheld AR interface offers less control feel, which may have a negative impact on design quality and creativity, as compared with mouse- and touch-based interfaces. This research contributes to the current literature by analyzing the association between virtual object translation modes and SoA, as well as the relationship between different 2D interfaces and SoA in CAD. As a result of these findings, we propose several design considerations for virtual object translation on 2D screens, which may enable designers to perceive a desirable feeling of control during the design process.
摘要计算机辅助设计(CAD)在设计过程中对二维屏幕创意的产生起着至关重要的作用。在大多数CAD场景中,虚拟对象转换是一项必不可少的操作,通常在设计师模拟其创新解决方案时使用。虚拟对象翻译模式的自由度直接影响用户在模拟环境中的任务表现和心理方面。在现有的文献中,对代理感(SoA)知之甚少,这是一个关键的心理方面,强调在设计过程中在2D屏幕上的翻译模式中的控制感。因此,本研究旨在通过主观和客观测量,如自我报告、任务表现和脑电图(EEG)数据,评估用户在基于鼠标、基于触摸和手持增强现实(AR)界面的虚拟对象翻译模式下的SoA。根据我们在本研究中的发现,在设计过程中,用户在1DoF翻译模式下比在3DoF翻译方式下感受到更大的控制感,这可能有助于他们想出更多的创造性想法;此外,与基于鼠标和触摸的界面相比,手持AR界面提供的控制感较小,这可能会对设计质量和创造力产生负面影响。本研究通过分析虚拟对象翻译模式与SoA之间的关联,以及CAD中不同二维界面与SoA的关系,为当前文献做出了贡献。由于这些发现,我们提出了在2D屏幕上进行虚拟对象翻译的几个设计考虑因素,这可能使设计师能够在设计过程中感受到理想的控制感。
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引用次数: 5
Understanding the effects of hand design on embodiment in virtual reality 了解虚拟现实中手部设计对身体体现的影响
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-02 DOI: 10.1017/S0890060423000045
Jingjing Zhang, Mengjie Huang, Rui Yang, Yiqi Wang, Xiaohang Tang, Ji Han, Hai-Ning Liang
Abstract Understanding user perceptions of interacting with the virtual world is one of the research focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to establish the metaverse. Users can generate a familiar connection between their bodies and the virtual world by being embodied in virtual hands, and hand representations can induce users’ embodiment in VR. The sense of embodiment represents the cognitive awareness of one's manifestation and includes three subcomponents: the sense of body ownership, agency and self-location. There is insufficient evidence in the literature about the effects of hand designs on the embodiment, especially based on studying its three subcomponents. This study investigates how virtual hand designs with five realism levels influence the three subcomponents of embodiment in VR. This research employs a self-report questionnaire commonly used in the literature to assess embodiment and evaluates agency and self-location by introducing implicit methods (intentional binding and proprioceptive measurement) derived from psychology. Besides, the objective data of eye tracking is used to explore the connection between embodiment and hand designs, and classifying participants’ eye tracking data to help analyze the link between embodiment and user attention. Overall, this research makes a major contribution through a systematic exploration of users’ embodied experience in VR and offers important evidence of the effects of virtual hand designs on body ownership, agency, and self-location, respectively. In addition, this study provides a valuable reference for further investigation of embodiment through implicit and objective methods, and practical design recommendations for virtual hand design in VR applications.
随着虚拟现实(VR)技术的快速发展和虚拟世界的建立,理解用户与虚拟世界交互的感知是近年来的研究热点之一。用户可以通过虚拟的手来体现自己的身体和虚拟世界之间产生一种熟悉的联系,而手的表征可以诱导用户在VR中的体现。身在感是人对自身表现的认知意识,包括身体所有权感、代理感和自我定位感三个组成部分。文献中关于手部设计对实施例影响的证据不足,特别是基于对其三个子成分的研究。本研究探讨了五种真实感水平的虚拟手设计如何影响VR中体现的三个子组件。本研究采用文献中常用的自我报告问卷,通过引入源自心理学的内隐方法(意向约束和本体感受测量)来评估体现和代理和自我定位。此外,利用眼动追踪的客观数据来探索实施例与手部设计之间的联系,并对参与者的眼动追踪数据进行分类,以帮助分析实施例与用户注意之间的联系。总体而言,本研究通过系统地探索用户在VR中的具身体验做出了重大贡献,并为虚拟手设计分别对身体所有权、代理和自我定位的影响提供了重要证据。此外,本研究为进一步通过隐式和客观的方法研究虚拟手的体现提供了有价值的参考,并为VR应用中的虚拟手设计提供了实用的设计建议。
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引用次数: 7
Uncovering hidden patterns of design ideation using hidden Markov modeling and neuroimaging 使用隐马尔可夫模型和神经成像揭示设计构思的隐藏模式
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-02-27 DOI: 10.1017/S0890060423000021
Mo Hu, Christopher McComb, K. Goucher-Lambert
Abstract The study presented in this paper applies hidden Markov modeling (HMM) to uncover the recurring patterns within a neural activation dataset collected while designers engaged in a design concept generation task. HMM uses a probabilistic approach that describes data (here, fMRI neuroimaging data) as a dynamic sequence of discrete states. Without prior assumptions on the fMRI data's temporal and spatial properties, HMM enables an automatic inference on states in neurocognitive activation data that are highly likely to occur in concept generation. The states with a higher likelihood of occupancy show more activation in the brain regions from the executive control network, the default mode network, and the middle temporal cortex. Different activation patterns and transfers are associated with these states, linking to varying cognitive functions, for example, semantic processing, memory retrieval, executive control, and visual processing, that characterize possible transitions in cognition related to concept generation. HMM offers new insights into cognitive dynamics in design by uncovering the temporal and spatial patterns in neurocognition related to concept generation. Future research can explore new avenues of data analysis methods to investigate design neurocognition and provide a more detailed description of cognitive dynamics in design.
摘要本文中提出的研究应用隐马尔可夫模型(HMM)来揭示在设计师从事设计概念生成任务时收集的神经激活数据集中的重复模式。HMM使用概率方法,将数据(此处为fMRI神经成像数据)描述为离散状态的动态序列。在没有对fMRI数据的时间和空间特性进行预先假设的情况下,HMM能够自动推断神经认知激活数据中极有可能发生在概念生成中的状态。占据可能性较高的状态显示,来自执行控制网络、默认模式网络和中颞皮层的大脑区域有更多的激活。不同的激活模式和转移与这些状态有关,与不同的认知功能有关,例如语义处理、记忆检索、执行控制和视觉处理,这些功能表征了与概念生成相关的认知中可能的转变。HMM通过揭示与概念生成相关的神经认知的时间和空间模式,为设计中的认知动力学提供了新的见解。未来的研究可以探索数据分析方法的新途径,以研究设计神经认知,并对设计中的认知动力学提供更详细的描述。
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引用次数: 0
AIEDAM thematic collection: a perspective on data-enabled design – design meet data science AIEDAM主题集:数据驱动设计的视角——设计与数据科学相遇
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-02-21 DOI: 10.1017/S0890060422000221
J. Bourgeois, M. Kleinsmann
a thematic collection of papers representing far-reaching collaborations
代表深远合作的专题论文集
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引用次数: 1
Graph models for engineering design: Model encoding, and fidelity evaluation based on dataset and other sources of knowledge 工程设计图形模型:基于数据集和其他知识来源的模型编码和保真度评估
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-02-20 DOI: 10.1017/S0890060422000269
E. Coatanéa, H. Nagarajan, H. Mokhtarian, Di Wu, Suraj Panicker, Andrés Morales-Forero, S. Bassetto
Abstract Automatically extracting knowledge from small datasets with a valid causal ordering is a challenge for current state-of-the-art methods in machine learning. Extracting other type of knowledge is important but challenging for multiple engineering fields where data are scarce and difficult to collect. This research aims to address this problem by presenting a machine learning-based modeling framework leveraging the knowledge available in fundamental units of the variables recorded from data samples, to develop parsimonious, explainable, and graph-based simulation models during the early design stages. The developed approach is exemplified using an engineering design case study of a spherical body moving in a fluid. For the system of interest, two types of intricated models are generated by (1) using an automated selection of variables from datasets and (2) combining the automated extraction with supplementary knowledge about functions and dimensional homogeneity associated with the variables of the system. The effect of design, data, model, and simulation specifications on model fidelity are investigated. The study discusses the interrelationships between fidelity levels, variables, functions, and the available knowledge. The research contributes to the development of a fidelity measurement theory by presenting the premises of a standardized, modeling approach for transforming data into measurable level of fidelities for the produced models. This research shows that structured model building with a focus on model fidelity can support early design reasoning and decision making using for example the dimensional analysis conceptual modeling (DACM) framework.
摘要:基于有效的因果顺序从小数据集中自动提取知识是当前机器学习中最先进的方法所面临的挑战。提取其他类型的知识很重要,但对于数据稀缺和难以收集的多个工程领域具有挑战性。本研究旨在通过提出基于机器学习的建模框架来解决这一问题,该框架利用从数据样本中记录的变量的基本单位中可用的知识,在早期设计阶段开发简洁、可解释和基于图形的仿真模型。该方法以一个在流体中运动的球形物体的工程设计案例为例。对于感兴趣的系统,通过(1)使用从数据集中自动选择变量和(2)将自动提取与有关系统变量的函数和维度同质性的补充知识相结合,生成两种类型的复杂模型。研究了设计、数据、模型和仿真规范对模型保真度的影响。研究讨论了保真度水平、变量、函数和可用知识之间的相互关系。该研究有助于保真度测量理论的发展,提出了一种标准化的建模方法的前提,将数据转换为生产模型的可测量的保真度水平。该研究表明,以模型保真度为重点的结构化模型构建可以支持早期设计推理和决策制定,例如使用维度分析概念建模(DACM)框架。
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引用次数: 0
Graph transformation in engineering design: an overview of the last decade 工程设计中的图形转换:近十年的概述
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-02-02 DOI: 10.1017/S089006042200018X
Christopher Voss, F. Petzold, S. Rudolph
Abstract In engineering and architecture, different approaches have been developed that share the use of graph transformation to automate design processes or to search for design solutions by means of computational design synthesis. In order to give an overview of these approaches, we provide a review of articles published in the last decade. Forty-eight articles were reviewed to determine similarities and differences of these approaches. Research fields in method development for the representation of design problems and the processing of graph transformations, as well as the application of graph transformations in engineering, architecture, and shape grammars were identified. Different approaches for the documentation of the vocabulary and the rules were examined. Finally, different approaches for rule applications were analyzed. Based on found limitations, future research directions are suggested.
摘要在工程和体系结构中,已经开发了不同的方法,它们共享使用图转换来自动化设计过程或通过计算设计综合来搜索设计解决方案。为了概述这些方法,我们对过去十年中发表的文章进行了回顾。对四十八篇文章进行了审查,以确定这些方法的异同。确定了设计问题表示方法开发和图转换处理的研究领域,以及图转换在工程、建筑和形状语法中的应用。研究了记录词汇和规则的不同方法。最后,分析了不同的规则应用方法。基于发现的局限性,提出了未来的研究方向。
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引用次数: 6
Optimal robotic assembly sequence planning with tool integrated assembly interference matrix 基于刀具集成装配干涉矩阵的机器人装配序列优化规划
IF 2.1 3区 工程技术 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-01-18 DOI: 10.1017/S0890060422000282
Chiranjibi Champatiray, M. R. Raju Bahubalendruni, Rabindra Mahapatra, Debasisha Mishra
Abstract Manufacturing industries are looking for efficient assembly planners that can swiftly develop a practically feasible assembly sequence while keeping costs and time to a minimum. Most assembly sequence planners rely on part relations in the virtual environment. Nowadays, tools and robotic grippers perform most of the assembly tasks. Ignoring the critical aspect renders solutions practically infeasible. Additionally, it is vital to test the feasibility of positioning and assembling components while employing robotic grippers and tools prior to their implementation. This paper presents a novel concept named by considering both part and tool geometry to propose “tool integrated assembly interference matrices” (TIAIMs) and a “tool integrated axis-aligned bounding box” (TIAABB) to generate practically feasible assembly sequence plans. Furthermore, the part-concatenation technique is used to determine the best assembly sequence plans for an actual mechanical component. The results show that the proposed approach effectively and efficiently deals with real-life industrial problems.
制造业正在寻找高效的装配计划器,能够快速开发出实际可行的装配序列,同时保持成本和时间降到最低。大多数装配顺序规划依赖于虚拟环境中的零件关系。如今,工具和机器人抓取器完成了大部分的装配任务。忽视关键方面会使解决方案实际上不可行。此外,在使用机器人夹具和工具之前,测试定位和组装组件的可行性至关重要。本文提出了一种新的概念,即同时考虑零件和刀具的几何形状,提出了“刀具集成装配干涉矩阵”(TIAIMs)和“刀具集成轴向包围盒”(TIAABB)来生成实际可行的装配序列方案。此外,零件串联技术用于确定最佳装配顺序计划的实际机械部件。结果表明,该方法能够有效地处理实际工业问题。
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引用次数: 3
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