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Embodiment and Multisensory Perception of Synchronicity: Biological Features Modulate Visual and Tactile Multisensory Interaction in Simultaneity Judgements. 同步性的体现与多感官感知:生物特征调节同时性判断中的视觉和触觉多感官互动
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2021-02-01 DOI: 10.1163/22134808-bja10020
Ramiro Joly-Mascheroni, Sonia Abad-Hernando, Bettina Forster, Beatriz Calvo-Merino

The concept of embodiment has been used in multiple scenarios, but in cognitive neuroscience it normally refers to the comprehension of the role of one's own body in the cognition of everyday situations and the processes involved in that perception. Multisensory research is gradually embracing the concept of embodiment, but the focus has mostly been concentrated upon audiovisual integration. In two experiments, we evaluated how the likelihood of a perceived stimulus to be embodied modulates visuotactile interaction in a Simultaneity Judgement task. Experiment 1 compared the perception of two visual stimuli with and without biological attributes (hands and geometrical shapes) moving towards each other, while tactile stimuli were provided on the palm of the participants' hand. Participants judged whether the meeting point of two periodically-moving visual stimuli was synchronous with the tactile stimulation in their own hands. Results showed that in the hand condition, the Point of Subjective Simultaneity (PSS) was significantly more distant to real synchrony (60 ms after the Stimulus Onset Asynchrony, SOA) than in the geometrical shape condition (45 ms after SOA). In experiment 2, we further explored the impact of biological attributes by comparing performance on two visual biological stimuli (hands and ears), that also vary in their motor and visuotactile properties. Results showed that the PSS was equally distant to real synchrony in both the hands and ears conditions. Overall, findings suggest that embodied visual biological stimuli may modulate visual and tactile multisensory interaction in simultaneity judgements.

"体现"(embodiment)的概念被用于多种情况,但在认知神经科学中,它通常是指理解自己的身体在认知日常情况中的作用以及这种感知所涉及的过程。多感官研究正逐渐接受 "体现 "这一概念,但研究重点大多集中在视听整合上。在两项实验中,我们评估了在 "同时性判断 "任务中,感知到的刺激物被具象化的可能性是如何调节视触互动的。实验 1 比较了有生物属性和无生物属性(手和几何图形)的两个视觉刺激相互移动的感知,同时在参与者的手掌上提供了触觉刺激。参与者判断两个周期性移动的视觉刺激物的交汇点是否与自己手掌上的触觉刺激同步。结果表明,在手掌条件下,主观同步点(PSS)与真实同步点的距离(刺激发生不同步后 60 毫秒,SOA)明显大于几何形状条件下(SOA 后 45 毫秒)。在实验 2 中,我们通过比较两种视觉生物刺激(手和耳朵)的表现,进一步探讨了生物属性的影响。结果表明,在手和耳朵的条件下,PSS 与真实同步的距离相同。总之,研究结果表明,具身的视觉生物刺激可能会在同时性判断中调节视觉和触觉的多感官互动。
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引用次数: 0
The role of 3D printing during COVID-19 pandemic: a review. 3D 打印在 COVID-19 大流行期间的作用:综述。
IF 4.4 4区 心理学 Q3 BIOPHYSICS Pub Date : 2021-01-01 Epub Date: 2020-11-24 DOI: 10.1007/s40964-020-00159-x
Guilherme Arthur Longhitano, Guilherme Bitencourt Nunes, Geovany Candido, Jorge Vicente Lopes da Silva

The coronavirus disease 2019 (COVID-19) pandemic, caused by severe acute respiratory syndrome coronavirus-2 (SARS-CoV-2), has spread through more than 180 countries, leading to diverse health systems overload around the world. Because of the high number of patients and the supply chain disruption, it generated a shortage of medical devices and personal protective equipment. In this context, initiatives from the additive manufacturing community emerged to fight the lack of devices. Diverse designs were produced and are currently being used in hospitals by patients and health workers. However, as some devices must follow strict standards, these products may not fulfill these standards. Therefore, to ensure the user's health, there is a need for understanding each device, their usage, and standards. This study reviews the use of additive manufacturing during COVID-19 pandemic. It gathers the source of several 3D printed devices such as face shields, face masks, valves, nasopharyngeal swabs, and others, discussing their use and regulatory issues. In this regard, the major drawbacks of the technology, addressed for the next pandemic scenario, are highlighted. Finally, some insights of the future of additive manufacturing during emergency are given and discussed.

由严重急性呼吸系统综合征冠状病毒-2(SARS-CoV-2)引起的 2019 年冠状病毒病(COVID-19)大流行已波及 180 多个国家,导致全球各种卫生系统超负荷运转。由于患者人数众多和供应链中断,造成了医疗器械和个人防护设备的短缺。在这种情况下,增材制造界提出了解决设备短缺问题的倡议。目前,医院里的病人和医护人员正在使用各种不同的设计。然而,由于某些设备必须遵循严格的标准,这些产品可能无法满足这些标准。因此,为了确保用户的健康,有必要了解每种设备、其用途和标准。本研究回顾了增材制造在 COVID-19 大流行期间的使用情况。它收集了几种 3D 打印设备(如面罩、口罩、阀门、鼻咽拭子等)的来源,讨论了它们的使用和监管问题。在这方面,强调了该技术的主要缺点,以应对下一次大流行。最后,还对紧急情况下增材制造的未来发展提出了一些见解并进行了讨论。
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引用次数: 0
Visual Self-Motion Feedback Affects the Sense of Self in Virtual Reality. 视觉自我运动反馈影响虚拟现实中的自我感觉
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-12-11 DOI: 10.1163/22134808-bja10043
Aubrieann Schettler, Ian Holstead, John Turri, Michael Barnett-Cowan

We assessed how self-motion affects the visual representation of the self. We constructed a novel virtual-reality experiment that systematically varied an avatar's motion and also biological sex. Participants were presented with pairs of avatars that visually represented the participant ('self-avatar'), or another person ('opposite avatar'). Avatar motion either corresponded with the participant's motion, or was decoupled from the participant's motion. The results show that participants identified with (i) 'self-avatars' over 'opposite-avatars', (ii) avatars moving congruently with self-motion over incongruent motion, and importantly (iii) with the 'opposite avatar' over the 'self-avatar' when the opposite avatar's motion was congruent with self-motion. Our results suggest that both self-motion and biological sex are relevant to the body schema and body image and that congruent bottom-up visual feedback of self-motion is particularly important for the sense of self and capable of overriding top-down self-identification factors such as biological sex.

我们评估了自我运动如何影响自我的视觉表征。我们构建了一个新颖的虚拟现实实验,系统地改变化身的动作和生物性别。参与者会看到一对头像,在视觉上代表参与者("自我头像")或另一个人("相反头像")。头像的运动要么与参与者的运动相对应,要么与参与者的运动脱钩。结果表明,被试(i)认同 "自己的头像",而不是 "对面的头像";(ii)认同与自己的运动一致的头像,而不是运动不一致的头像;重要的是(iii)当对面头像的运动与自己的运动一致时,被试认同 "对面的头像",而不是 "自己的头像"。我们的研究结果表明,自我运动和生物性别都与身体图式和身体形象有关,而且自下而上的自我运动视觉反馈对自我意识尤为重要,能够超越生物性别等自上而下的自我认同因素。
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引用次数: 0
Autistic Communication and Imagination Sub-Traits Are Related to Audiovisual Temporal Integration in the Stream-Bounce Illusion. 自闭症沟通和想象子特质与流弹幻觉中的视听时空整合有关。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-12-08 DOI: 10.1163/22134808-bja10042
Ayako Yaguchi, Souta Hidaka

Autism spectrum disorder (ASD) is characterized by atypical social communication and restricted and repetitive behaviors; such traits are continuously distributed across nonclinical and clinical populations. Recently, relationships between ASD traits and low-level multisensory processing have been investigated, because atypical sensory reactivity has been regarded as a diagnostic criterion of ASD. Studies regarding an audiovisual illusion (the double-flash illusion) reported that social communication difficulties are related to temporal aspects of audiovisual integration. This study investigated whether similar relationships exist in another audiovisual illusion (the stream-bounce effect). In this illusion, two visual objects move toward each other, coincide, and pass each other, and the presentation of a transient sound at their coincidence induces a dominant perception that they bounce away from each other. Typically developing adults were recruited to perform experimental trials involving the stream-bounce effect. We measured their ASD traits using the Autism-Spectrum Quotient. The total quotient score was not related to any behavioral measurements of the effect. In contrast, for participants with higher difficulty in communication, the greatest magnitude of the stream-bounce effect occurred when the presentation timing of the sound tended to follow the visual coincidence. Participants with higher difficulty in imagination also showed the greatest magnitude of the effect when the presentation timing of the sound preceded that of the visual coincidence. Our findings regarding the stream-bounce effect, along with previous findings regarding the double-flash illusion, suggest that atypical temporal audiovisual integration is uniquely related to ASD sub-traits, especially in social communication.

自闭症谱系障碍(ASD)的特征是不典型的社会交往以及限制性和重复性行为;这些特征在非临床和临床人群中持续分布。最近,人们开始研究自闭症特征与低水平多感觉处理之间的关系,因为非典型感觉反应被视为自闭症的诊断标准。有关视听错觉(双闪错觉)的研究报告指出,社会交往障碍与视听整合的时间性有关。本研究调查了另一种视听幻觉(流弹跳效应)中是否存在类似的关系。在这种错觉中,两个视觉物体相互移动、重合并擦肩而过,而在它们重合处出现的瞬时声音会诱发它们相互弹开的主导感知。我们招募了发育正常的成年人来进行涉及流弹效应的实验。我们使用自闭症谱系商数测量了他们的自闭症特征。商数总分与该效应的任何行为测量无关。相反,对于交流困难程度较高的参与者,当声音的呈现时间趋向于与视觉重合时,弹流效应的幅度最大。当声音的呈现时间先于视觉重合时间时,想象力难度较高的参与者也会表现出最大的反弹效应。我们关于音流反弹效应的研究结果以及之前关于双闪错觉的研究结果表明,不典型的时间视听整合与 ASD 亚特征有着独特的关系,尤其是在社交沟通方面。
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引用次数: 0
Perceived Congruency in Audiovisual Stimuli Consisting of Gabor Patches and AM and FM Tones. 由 Gabor Patches 和调幅及调频音组成的视听刺激中的感知一致性。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-11-26 DOI: 10.1163/22134808-bja10041
Natalia Postnova, Yoshitaka Nakajima, Kazuo Ueda, Gerard B Remijn

Experiments that focus on how humans perceive temporal, spatial or synaesthetic congruency in audiovisual sensory information have often employed stimuli consisting of a Gabor patch and an amplitude (AM) or frequency (FM)-modulated sound. Introducing similarity between the static and dynamic features of the Gabor patch and the (carrier) frequency or modulation frequency of the sound is often assumed to be effective enough to induce congruency. However, comparative empirical data on perceived congruency of various stimulus parameters are not readily available, and in particular with respect to sound modulation, it is still not clear which type (AM or FM) induces perceived congruency best in tandem with various patch parameters. In two experiments, we examined Gabor patches of various spatial frequencies with flickering (2, 3 and 4 flickers/s) or drifting (0.5, 1.0 and 1.5 degrees/s) gratings in combinations with AM or FM tones of 2-, 3- and 4-Hz modulation and 500-, 1000- and 2000-Hz carrier frequencies. Perceived congruency ratings were obtained by asking participants to rate stimulus (in)congruency from 1 (incongruent) to 7 (congruent). The data showed that varying the spatial frequency of the Gabor patch and the carrier frequency of the modulated tone had comparatively little impact on perceived congruency. Similar to previous findings, similarity between the temporal frequency of the Gabor patch and the modulated tone effectively promoted perceived congruency. Furthermore, direct comparisons convincingly showed that AM tones in combination with flickering Gabor patches received significantly higher audiovisual congruency ratings compared to FM tones.

有关人类如何感知视听感官信息中的时间、空间或联觉一致性的实验通常采用由 Gabor 补丁和振幅(调幅)或频率(调频)调制声音组成的刺激物。在 Gabor 补丁的静态和动态特征与声音的(载波)频率或调制频率之间引入相似性,通常被认为足以有效地诱导一致性。然而,关于各种刺激参数的感知一致性的比较经验数据并不容易获得,特别是关于声音调制,目前还不清楚哪种类型(调幅或调频)与各种补丁参数结合在一起最能诱发感知一致性。在两项实验中,我们研究了具有闪烁(2、3和4闪烁/秒)或漂移(0.5、1.0和1.5度/秒)光栅的不同空间频率的Gabor光斑,这些光栅与2、3和4赫兹调制频率以及500、1000和2000赫兹载波频率的调幅或调频音调相结合。通过让受试者对刺激物的(不)一致性从 1(不一致)到 7(一致)进行评分,来获得受试者的感知一致性评分。数据显示,改变 Gabor 补丁的空间频率和调制音的载波频率对感知一致性的影响相对较小。与之前的研究结果类似,Gabor 补丁的时间频率和调制音的时间频率的相似性有效地促进了感知一致性。此外,直接比较令人信服地表明,与调频音调相比,调幅音调与闪烁的 Gabor 贴片组合获得的视听一致性评分要高得多。
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引用次数: 0
The Relationship Between Illusory Crescents and the Stream/Bounce Effect. 虚幻新月与流/反弹效应之间的关系。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-10-20 DOI: 10.1163/22134808-bja10040
Emily J A-Izzeddin, Philip M Grove

We conducted two experiments to evaluate Meyerhoff and Scholl's (2018, Cognition 170, 88-94) hypothesis that illusory crescents contribute to resolutions in audiovisual stream/bounce displays. In Experiment 1, we measured illusory crescent size in the launching effect as a function of speed, overlap, and sound. In Experiment 2, we tabulated stream and bounce responses to similar stimuli with the same speed, sound, and overlap conditions as Experiment 1. Our critical manipulation of target speed spanned the range of values from typical stream/bounce investigations of ∼5 degrees/s up to the target speeds employed by Meyerhoff and Scholl ∼38 degrees/s. We replicated Meyerhoff and Scholl's findings at higher speeds, but not at slower speeds. Critically, we found that speed influenced crescent size judgements and bouncing responses in opposite directions. As target speed increased, illusory crescent size increased (Experiment 1), but the overall percentage of bounce responses decreased (Experiment 2). Additionally, we found that sound failed to enhance illusory crescent size at slower speeds but promotes bouncing responses at all speeds. The disassociation of the effects of speed and sound on illusory crescents with those effects on reported streaming/bouncing in similar displays provides compelling evidence against Meyerhoff and Scholl's hypothesis. Therefore, we conclude that illusory crescents do not account for the pattern of responses attributed to the stream/bounce effect.

我们进行了两项实验来评估 Meyerhoff 和 Scholl(2018,Cognition 170,88-94)的假设,即幻觉新月有助于视听流/弹跳显示的分辨率。在实验 1 中,我们测量了发射效应中的虚幻新月大小与速度、重叠和声音的函数关系。在实验 2 中,我们对与实验 1 相同的速度、声音和重叠条件下类似刺激的流式和弹跳反应进行了统计。我们对目标速度的关键操作值范围从典型的流/弹调查值 ∼5 度/秒到 Meyerhoff 和 Scholl 采用的目标速度 ∼38 度/秒。我们在更高的速度下复制了 Meyerhoff 和 Scholl 的研究结果,但在更低的速度下却没有。重要的是,我们发现速度对月牙大小判断和弹跳反应的影响方向相反。随着目标速度的增加,虚幻新月形的大小也在增加(实验 1),但弹跳反应的总体比例却在下降(实验 2)。此外,我们还发现,声音在较慢的速度下不能增强虚幻新月形的大小,但在所有速度下都能促进弹跳反应。在类似的展示中,速度和声音对虚幻新月的影响与对报告的串流/弹跳的影响并不一致,这为梅耶霍夫和烁尔的假设提供了有力的证据。因此,我们得出结论:幻觉月牙并不能解释流/弹跳效应的反应模式。
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引用次数: 0
The Detached Self: Investigating the Effect of Depersonalisation on Self-Bias in the Visual Remapping of Touch. 超脱的自我:研究非人格化对触觉视觉重绘中自我偏差的影响》(The Detached Self: Investigating of Depersonalisation on Self-Bias in the Visual Remapping of Touch)。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-10-14 DOI: 10.1163/22134808-bja10038
Harry Farmer, Antonio Cataldo, Nagela Adel, Emma Wignall, Vittorio Gallese, Ophelia Deroy, Antonia Hamilton, Anna Ciaunica

There is a growing consensus that our most fundamental sense of self is structured by the ongoing integration of sensory and motor information related to our own body. Depersonalisation (DP) is an intriguing form of altered subjective experience in which people report feelings of unreality and detachment from their sense of self. The current study used the visual remapping of touch (VRT) paradigm to explore self-bias in visual-tactile integration in non-clinical participants reporting high and low levels of depersonalisation experiences. We found that the high-DP group showed an increased overall VRT effect but a no-self-face bias, instead showing a greater VRT effect when observing the face of another person. In addition, across all participants, self-bias was negatively predicted by the occurrence of anomalous body experiences. These results indicate disrupted integration of tactile and visual representations of the bodily self in those experiencing high levels of DP and provide greater understanding of how disruptions in multisensory perception of the self may underlie the phenomenology of depersonalisation.

越来越多的人认为,我们最基本的自我意识是由与自己身体相关的感觉和运动信息的持续整合所构建的。人格解体(Depersonalisation,DP)是一种有趣的主观体验改变形式,在这种形式中,人们会报告自己感觉不真实并脱离了自我意识。本研究使用视觉重映射触觉(VRT)范式来探索非临床参与者在视觉-触觉整合中的自我偏差,这些参与者分别报告了高水平和低水平的人格解体体验。我们发现,高人格解体组显示出更高的整体 VRT 效应,但没有自我脸部偏差,相反,在观察他人脸部时显示出更高的 VRT 效应。此外,在所有参与者中,身体异常体验的发生会对自我偏差产生负面影响。这些结果表明,在经历高度人格化的人中,身体自我的触觉和视觉表征的整合受到了破坏,这也让我们对自我多感官感知的破坏如何可能成为人格解体现象学的基础有了更深入的了解。
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引用次数: 0
Reply to C. Spence: Multisensory Interactions in the Real World. 回复C. Spence:现实世界中的多感官互动。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-10-09 DOI: 10.1163/22134808-bja10005
Salvador Soto-Faraco
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引用次数: 0
Audiovisual Multisensory Processing in Young Adults With Attention-Deficit/Hyperactivity Disorder. 青少年注意缺陷/多动障碍的视听多感觉加工。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-10-09 DOI: 10.1163/22134808-20191472
Heather S McCracken, Bernadette A Murphy, James J Burkitt, Cheryl M Glazebrook, Paul C Yielder

Multisensory integration is a fundamental form of sensory processing that is involved in many everyday tasks. Those with Attention-Deficit/Hyperactivity Disorder (ADHD) have characteristic alterations to various brain regions that may influence multisensory processing. The overall aim of this work was to assess how adults with ADHD process audiovisual multisensory stimuli during a complex response time task. The paradigm used was a two-alternative forced-choice discrimination task paired with continuous 64-electrode electroencephalography, allowing for the measurement of response time and accuracy to auditory, visual, and audiovisual multisensory conditions. Analysis revealed that those with ADHD ( n = 10) respond faster than neurotypical controls ( n = 12) when presented with auditory, visual, and audiovisual multisensory conditions, while also having race model violation in early response latency quantiles. Adults with ADHD also had more prominent multisensory processing over parietal-occipital brain regions at early post-stimulus latencies, indicating that altered brain structure may have important outcomes for audiovisual multisensory processing. The present study is the first to assess how those with ADHD respond to multisensory conditions during a complex response time task, and demonstrates that adults with ADHD have unique multisensory processing when assessing both behavioral response time measures and neurological measures.

多感觉整合是感觉处理的一种基本形式,涉及许多日常任务。那些患有注意力缺陷/多动障碍(ADHD)的人在不同的大脑区域有特征性的改变,可能会影响多感觉处理。这项工作的总体目的是评估ADHD成人如何在复杂的反应时间任务中处理视听多感官刺激。使用的范式是一个双选项强迫选择辨别任务与连续64电极脑电图配对,允许测量听觉、视觉和视听多感官条件下的反应时间和准确性。分析显示,当出现听觉、视觉和视听多感官条件时,ADHD患者(n = 10)的反应速度比神经正常对照组(n = 12)快,同时在早期反应潜伏期分位数中也存在种族模型违反。成人ADHD患者在早期刺激后潜伏期的顶叶-枕叶脑区域也有更突出的多感觉加工,这表明大脑结构的改变可能对视听多感觉加工有重要影响。目前的研究首次评估了ADHD患者在复杂的反应时间任务中对多感觉条件的反应,并证明了ADHD成人在评估行为反应时间和神经测量时具有独特的多感觉处理。
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引用次数: 6
Temperature-Based Crossmodal Correspondences: Causes and Consequences. 基于温度的跨模式对应:原因和后果。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2020-10-09 DOI: 10.1163/22134808-20191494
Charles Spence

The last few years have seen an explosive growth of research interest in the crossmodal correspondences, the sometimes surprising associations that people experience between stimuli, attributes, or perceptual dimensions, such as between auditory pitch and visual size, or elevation. To date, the majority of this research has tended to focus on audiovisual correspondences. However, a variety of crossmodal correspondences have also been demonstrated with tactile stimuli, involving everything from felt shape to texture, and from weight through to temperature. In this review, I take a closer look at temperature-based correspondences. The empirical research not only supports the existence of robust crossmodal correspondences between temperature and colour (as captured by everyday phrases such as 'red hot') but also between temperature and auditory pitch. Importantly, such correspondences have (on occasion) been shown to influence everything from our thermal comfort in coloured environments through to our response to the thermal and chemical warmth associated with stimulation of the chemical senses, as when eating, drinking, and sniffing olfactory stimuli. Temperature-based correspondences are considered in terms of the four main classes of correspondence that have been identified to date, namely statistical, structural, semantic, and affective. The hope is that gaining a better understanding of temperature-based crossmodal correspondences may one day also potentially help in the design of more intuitive sensory-substitution devices, and support the delivery of immersive virtual and augmented reality experiences.

在过去的几年里,人们对跨模式对应的研究兴趣呈爆炸式增长,有时人们在刺激、属性或感知维度之间体验到令人惊讶的联系,比如听觉音调和视觉大小或高度之间的联系。迄今为止,这方面的研究大多集中在视听通信上。然而,各种各样的跨模态对应也被证明与触觉刺激有关,涉及从感觉形状到纹理,从重量到温度的一切。在这篇综述中,我仔细研究了基于温度的对应关系。这项实证研究不仅支持温度和颜色之间存在强大的跨模态对应关系(如日常短语“red hot”),而且还支持温度和听觉音高之间存在强大的跨模态对应关系。重要的是,这种对应关系(偶尔)被证明会影响方方面面,从我们在有色环境中的热舒适,到我们对与化学感官刺激相关的热和化学温暖的反应,比如在吃、喝和嗅嗅觉刺激时。基于温度的对应是根据到目前为止已经确定的四类主要对应来考虑的,即统计、结构、语义和情感。人们希望,更好地理解基于温度的跨模态对应关系,有一天也可能有助于设计更直观的感官替代设备,并支持沉浸式虚拟和增强现实体验的交付。
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引用次数: 32
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Multisensory Research
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