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Pseudo-Dribbling Experience Using Single Overlapped Vibrotactile Stimulation Simultaneously to the Hand and the Feet. 同时对手和脚进行单次重叠振动触觉刺激的伪运球体验。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-09-24 DOI: 10.1163/22134808-bja10157
Takumi Kuhara, Kakagu Komazaki, Junji Watanabe, Yoshihiro Tanaka

When designing a haptic interface, simplicity is crucial to avoid negative effects caused by excessive weight and complexity. Using multimodal information, haptic illusions, and providing context are known to create simpler interfaces. We have previously proposed the use of single overlapped vibrotactile stimulation (SOVS) for presenting spatiotemporal tactile perception, a method that simultaneously presents overlapped waveforms to multiple body parts. There, the acceleration measured from a person dribbling a basketball with an accelerometer positioned on the index finger and the floor was overlapped to present as stimuli. When the stimuli were presented simultaneously to the hand and the feet, it demonstrated a dribbling sensation, like an imaginary ball moving back and forth between the hand and the feet. This demonstrated the potential to eliminate the need for time synchronization and reduce the number of required channels, ultimately leading to the development of simple haptic interfaces that enhance an immersive experience. In this paper, we aim to investigate the key factor behind the perception of SOVS using simple vibrotactile stimuli. The first experiment measured the occurrence rate of the dribbling feeling for different combinations of prepared stimuli, and the results show that the combination of two different input amplitudes is crucial for the occurrence rate of the phenomenon. The second experiment assessed how realistic each stimulus, presented to the hand and the feet separately, felt to the participants. The results show that for the hand, the perceived reality corresponded to the strength of input amplitude, whereas the second-strongest input amplitude was perceived as most realistic for the feet. This suggests that when the combination consists of duplicate input amplitudes and/or those with low perceived reality, the occurrence rate tends to decrease.

在设计触觉界面时,为了避免过多的重量和复杂性所带来的负面影响,简单性至关重要。使用多模态信息、触觉错觉和提供上下文可以创建更简单的界面。我们之前已经提出使用单重叠振动触觉刺激(SOVS)来呈现时空触觉感知,这种方法同时向多个身体部位呈现重叠的波形。在那里,一个人运球时测量到的加速度与放在食指和地板上的加速度计重叠,作为刺激。当刺激同时出现在手和脚上时,它表现出一种运球的感觉,就像一个想象中的球在手和脚之间来回移动。这证明了消除时间同步需求和减少所需通道数量的潜力,最终导致开发简单的触觉界面,增强身临其境的体验。在本文中,我们的目的是研究使用简单的振动触觉刺激来感知SOVS的关键因素。第一个实验测量了不同准备刺激组合下滴球感觉的发生率,结果表明,两种不同输入振幅的组合对滴球感觉的发生率至关重要。第二个实验评估了每个刺激对参与者的真实程度,分别呈现在手和脚上。结果表明,对于手来说,感知到的真实感与输入振幅的强度相对应,而对于脚来说,第二强的输入振幅被认为是最真实的。这表明,当组合由重复的输入振幅和/或低感知真实性的输入振幅组成时,发生率趋于下降。
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引用次数: 0
Autistic Traits and Temporal Integration of Auditory and Visual Stimuli in the General Population: The Role of Imagination. 自闭症特征与普通人群听觉和视觉刺激的时间整合:想象的作用。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-09-24 DOI: 10.1163/22134808-bja10160
Yurika Tsuji, Yuki Nishiguchi, Akari Noda, Shu Imaizumi

Autistic individuals experience temporal integration difficulties in some sensory modalities that may be related to imagination difficulties. In this study, we tested the hypotheses that among Japanese university students in the general population, (1) higher autistic traits and (2) greater imagination difficulties are associated with lower performance in tasks requiring temporal integration. Two tasks were used to assess their temporal integration abilities: a speech-in-noise test using noise with temporal dips in the auditory modality and a slit-viewing task in the visual modality. The results showed that low performance in the speech-in-noise test was related to autistic traits and some aspects of imagination difficulties, whereas the slit-viewing task was related to neither autistic traits nor imagination difficulties. The ability to temporally integrate fragments of auditory information is expected to be associated with performance in perceiving speech in noise with temporal dips. The difficulties in perceiving sensory information as a single unified percept using priors may cause difficulties in temporally integrating auditory information and perceiving speech in noise. Furthermore, the structural equation modeling suggests that imagination difficulties are linked to difficulties in perceiving speech in noise with temporal dips, which links to social impairments.

自闭症患者在某些感觉模式上经历时间整合困难,这可能与想象困难有关。在本研究中,我们检验了日本大学生在一般人群中的假设,(1)较高的自闭症特征和(2)较大的想象困难与较低的时间整合任务表现有关。两项任务用来评估他们的时间整合能力:一项是噪音中的语音测试,使用听觉模态的噪音和时间下降,另一项是视觉模态的狭缝观看任务。结果表明,语音噪声测试中的低表现与自闭症特征和想象困难有关,而狭缝观看任务与自闭症特征和想象困难无关。时间整合听觉信息片段的能力被认为与在时间下降的噪音中感知语音的表现有关。使用先验将感觉信息作为一个单一的统一感知的困难可能会导致在时间上整合听觉信息和在噪声中感知语音的困难。此外,结构方程模型表明,想象困难与在时间下降的噪音中感知语言的困难有关,这与社会障碍有关。
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引用次数: 0
Pitch-Color Associations are Context-Dependent and Driven by Lightness. 音高-颜色关联依赖于上下文并受亮度驱动。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-09-24 DOI: 10.1163/22134808-bja10158
Aurore Zelazny, Thomas Alrik Sørensen

Pitch-color associations have been widely explored in the context of cross-modal correspondences. Previous research indicates that pitch height maps onto lightness, and that high pitches are often associated with yellow and low pitches with blue. However, whether these associations are absolute or relative remains unclear. This study investigated the effect of context on pitch-color associations by presenting seven pitch stimuli (C4-B4) in randomized, ascending, and descending orders. A large sample ( N = 6626) was asked to select colors for each pitch using a color wheel. Results revealed that pitch height was linearly mapped onto lightness, with higher pitches associated with lighter colors. Notably, this mapping was influenced by context, as ascending sequences produced lighter colors and descending sequences resulted in darker colors compared to randomized presentations. Furthermore, lightness associations developed progressively, going from binary to linear as trials progressed. Saturation on the other hand did not follow a linear pattern but peaked at mid-range pitches and was not influenced by context. Additionally, compared to randomized presentation, color associations show a downward shift (i.e., reported for lower pitches) in the ascending presentation, and an upward shift (i.e., reported for higher pitches) in the descending presentation. These findings suggest that pitch-color associations are relative rather than absolute, possibly due to low ability to categorize pitches in the general population, with lightness appearing to emerge as the primary factor for color choices. This study contributes to the understanding of associations across sensory modalities, which may be a promising venue to investigate hidden cognitive processes such as sensory illusions.

在跨模态对应的背景下,音色关联已被广泛探讨。先前的研究表明,音调高度与亮度有关,高音调通常与黄色有关,低音调与蓝色有关。然而,这些关联是绝对的还是相对的还不清楚。本研究通过随机、升序和降序呈现七种音高刺激(C4-B4),探讨语境对音高-颜色关联的影响。一个大样本(N = 6626)被要求使用色轮为每个音高选择颜色。结果显示,音调高度与亮度呈线性关系,音调越高,颜色越浅。值得注意的是,这种映射受到环境的影响,因为与随机呈现相比,上升序列产生较浅的颜色,下降序列产生较深的颜色。此外,随着试验的进行,亮度关联逐渐发展,从二元到线性。另一方面,饱和度不遵循线性模式,但在中音音调达到峰值,不受环境影响。此外,与随机呈现相比,颜色联想在上升呈现中呈现出向下移动(即低音调),而在下降呈现中呈现出向上移动(即高音调)。这些发现表明,音高与颜色的关联是相对的,而不是绝对的,这可能是由于一般人群对音高的分类能力较低,而亮度似乎是颜色选择的主要因素。这项研究有助于理解不同感觉模式之间的联系,这可能是研究隐藏的认知过程(如感觉错觉)的一个有希望的场所。
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引用次数: 0
CART: The Comprehensive Analysis of Reaction Times - GUI for Multisensory Processes and Race Models. 反应时间的综合分析-多感觉过程和种族模型的GUI。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-08-01 DOI: 10.1163/22134808-bja10153
David A Tovar, Marcus R Watson, David J Lewkowicz, Monica Gori, Micah M Murray, Mark T Wallace

Multisensory integration (MSI) is a core neurobehavioral operation that enhances our ability to perceive, decide, and act by combining information from different sensory modalities. This integrative capability is essential for efficiently navigating complex environments and responding to their multisensory nature. One of the powerful behavioral benefits of MSI is in speeding responses. To evaluate this speeding, traditional research in MSI often relies on so-called race models, which predict reaction times (RTs) based on the assumption that information from the different sensory modalities is initially processed independently. When observed RTs are faster than those predicted by these models, it indicates the presence of true convergence and integration of multisensory information prior to the initiation of the motor response. Despite the strong applicability of race models in MSI research, analysis of multisensory RT data often poses challenges for researchers, particularly in managing, interpreting and modeling large datasets or a collection of datasets. To surmount these challenges, we developed a user-friendly graphical user interface (GUI) packaged into a freely available software application that is compatible with both Windows and Mac and that requires no programming expertise. This tool simplifies the processes of data loading, filtering, and statistical analysis. It allows the calculation and visualization of RTs across different sensory modalities, the performance of robust statistical tests, and the testing of race model violations. By integrating these capabilities into a single platform, the CART-GUI facilitates MSI analyses and makes it accessible to a wider range of users, from novice researchers to experts in the field. The GUI's user-friendly design and advanced analytical features will allow for valuable insights into the mechanisms underlying MSI and contribute to the advancement of research in this domain.

多感觉整合(MSI)是一种核心的神经行为操作,通过结合来自不同感觉模式的信息来增强我们感知、决策和行动的能力。这种综合能力对于有效地导航复杂的环境和对其多感官性质作出反应至关重要。MSI的一个强大的行为好处是加速反应。为了评估这种速度,MSI的传统研究通常依赖于所谓的竞赛模型,该模型基于来自不同感觉模式的信息最初被独立处理的假设来预测反应时间(RTs)。当观察到的RTs比这些模型预测的更快时,它表明在运动反应开始之前存在真正的多感觉信息的收敛和整合。尽管种族模型在MSI研究中具有很强的适用性,但多感官RT数据的分析经常给研究人员带来挑战,特别是在管理、解释和建模大型数据集或数据集方面。为了克服这些挑战,我们开发了一个用户友好的图形用户界面(GUI),打包成一个免费的软件应用程序,它与Windows和Mac兼容,不需要编程专业知识。该工具简化了数据加载、过滤和统计分析的过程。它允许计算和可视化不同感官模式的RTs,稳健统计测试的性能,以及种族模型违规的测试。通过将这些功能集成到一个平台中,CART-GUI促进了MSI分析,并使其可用于更广泛的用户,从新手研究人员到该领域的专家。GUI的用户友好设计和先进的分析功能将允许对潜在的MSI机制有价值的见解,并有助于在这一领域的研究进步。
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引用次数: 0
Multisensory Number Channels Derived from Individual Differences. 个体差异衍生的多感官数字通道。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-07-15 DOI: 10.1163/22134808-bja10154
Irene Petrizzo, Guido Marco Cicchini, David Charles Burr, Giovanni Anobile

Recently, analysis of differences in individual performance has provided evidence to support the existence of sensorimotor number mechanisms. The individual difference technique assumes that performance for stimuli processed by the same mechanism should be more correlated between individuals than are stimuli processed by different mechanisms. Here we replicated this finding and generalized the results to other sensory modalities. We measured performance for the same participants on three different numerical tasks: a sensorimotor task (series of actions), a temporal numerosity task (series of flashes) and a spatial numerosity task (array of dots). We then searched for tuning selectivity within each task and between task pairs by analysing patterns of correlation between tested numerosities. Correlation within each task showed tuning selectivity in all the three cases, with high positive correlations for nearby target numbers that decreased with numerical distance, providing psychophysical and physiological evidence for the existence of multisensory numerosity channels. Cross-task correlations also suggested a shared tuning between the sensorimotor and temporal visual numerosity, which points to channels responsible for performance in both visual and motor temporal number tasks. However, no shared tuning emerged between spatial visual numerosity and the other two tasks, suggesting partially different patterns of encoding for temporal and spatial numerosity. Taken together our results provide evidence for a similar functional architecture for the three tasks tested here, but also imply that there is no full overlap of shared resources between numerosity domains, suggesting at least partially separated mechanisms of encoding.

最近,对个体表现差异的分析为支持感觉运动数机制的存在提供了证据。个体差异技术认为,个体之间对同一机制处理的刺激的表现应该比不同机制处理的刺激更相关。在这里,我们复制了这一发现,并将结果推广到其他感觉模式。我们测量了同一参与者在三个不同的数字任务中的表现:感觉运动任务(一系列动作),时间数字任务(一系列闪光)和空间数字任务(点阵列)。然后,我们通过分析测试数字之间的相关模式来搜索每个任务内部和任务对之间的调谐选择性。在所有三种情况下,每个任务内的相关性都显示出调谐选择性,与附近目标数的高度正相关性随着数值距离的增加而降低,为多感觉数字通道的存在提供了心理物理和生理证据。跨任务相关性还表明,感觉运动和时间视觉数字任务之间存在共同的调节,这指出了负责视觉和运动时间数字任务表现的通道。然而,空间视觉数字与其他两个任务之间没有共同的调谐,这表明时间和空间数字的编码模式部分不同。综上所述,我们的结果为本文测试的三个任务提供了类似的功能架构的证据,但也意味着在众多域之间没有完全重叠的共享资源,这表明至少部分分离的编码机制。
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引用次数: 0
Long-term musical training modulates the body model. 长期的音乐训练可以调节身体模式。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-06-12 DOI: 10.1163/22134808-bja10152
Lara A Coelho, Claudia L R Gonzalez

Despite constantly performing actions with their hands, healthy individuals display distorted hand representations. These distortions have been found in a body representation called 'the body model', which plays a fundamental role in position sense. There is a growing number of studies showing that changes in this representation may optimize performance in certain skills (e.g., magicians, baseball players). This has led to the hypothesis that the distortions may facilitate our actions. One highly trained group of individuals that rely on an accurate position sense about the fingers, are piano players. However, musicians have yet to be studied in the body model task. Therefore, we recruited a group of expert piano players (average practice time 12.85 h/week, average years playing 16.22 ± 3.6) and an age- and sex-matched control group. We hypothesized that piano players would have more accurate hand representation, as precise finger location knowledge is essential for skilled piano performance. Our results showed that piano players were significantly more accurate at estimating hand width compared to the controls; in fact, their estimates of this measure were not different than their physical size. This supports our hypothesis and suggests that the need for more accurate localization of the fingertips when playing may result in a more accurate estimate of hand width in the body model task. There was, however, no difference between the groups for finger length, as both piano and control groups significantly underestimated this measure. This result may reflect the typical position of the hands while playing piano, as the fingers are kept curved to aid proper technique. Taken together, our results support the hypothesis that distortions may in fact facilitate our actions.

尽管经常用手做动作,健康的人表现出扭曲的手表征。这些扭曲存在于一种叫做“身体模型”的身体表征中,它在位置感中起着重要作用。越来越多的研究表明,这种表征的变化可能会优化某些技能的表现(例如,魔术师,棒球运动员)。这导致了一种假设,即扭曲可能会促进我们的行动。钢琴演奏者是一群训练有素的人,他们依靠对手指的精确位置感。然而,音乐家在身体模型任务中还没有被研究过。因此,我们招募了一组钢琴专家(平均练习时间12.85小时/周,平均弹奏时间16.22±3.6年)和一个年龄和性别匹配的对照组。我们假设钢琴演奏者会有更准确的手部表现,因为精确的手指位置知识对于熟练的钢琴演奏至关重要。我们的研究结果表明,与对照组相比,钢琴演奏者在估计手宽方面明显更准确;事实上,他们对这一测量的估计与他们的实际尺寸并没有什么不同。这支持了我们的假设,并表明弹奏时需要更精确的指尖定位,这可能会导致在身体模型任务中更准确地估计手的宽度。然而,两组之间的手指长度没有差异,因为钢琴组和对照组都明显低估了这一指标。这个结果可能反映了弹钢琴时手的典型位置,因为手指保持弯曲以帮助正确的技术。综上所述,我们的研究结果支持这样一个假设,即扭曲实际上可能促进我们的行动。
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引用次数: 0
Norms and Correlations of the Visually Induced Motion Sickness Susceptibility Questionnaire Short (VIMSSQ-short). 视动病易感性问卷短(VIMSSQ-short)的规范和相关性。
IF 1.8 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-05-26 DOI: 10.1163/22134808-bja10149
John F Golding, Behrang Keshavarz

The short version of the Visually Induced Motion Sickness Susceptibility Questionnaires (VIMSSQ-short) was designed to estimate an individual's susceptibility to motion sickness caused by exposure to visual motion, for instance when using smartphones, simulators, or Virtual Reality. The goal of the present paper was to establish normative data of the VIMSSQ-short for men and women based on online surveys and to compare these results with findings from previously published work. VIMSSQ-short data from 920 participants were collected across four online surveys. In addition, the relationship with other relevant constructs such as susceptibilities to classic motion sickness (via the Motion Sickness Susceptibility Questionnaires (MSSQ)), Migraine, Dizziness, and Syncope, was explored. Normative data for the VIMSSQ-short showed a mean score of M = 7.2 (standard deviation (SD) = 4.2) and a median of 7, with a good test reliability (Cronbach's alpha = 0.80). No significant difference between men and women showed. The VIMSSQ-short correlated significantly with the MSSQ ( r = 0.55), Migraine ( r = 0.48), Dizziness ( r = 0.35), and Syncope ( r = 0.31). Exploratory factor analysis of all variables suggested two latent variables: nausea-related and oculomotor-related. Norms for this study were consistent with the only other large online survey. But average VIMSSQ-short values were lower in smaller studies of participants volunteering for cybersickness experiments, perhaps reflecting self-selection bias. The VIMSSQ-short provides reliability with efficient compromise between length and validity. It can be used alone or with other questionnaires, the most useful being the MSSQ and the Migraine Screening Questionnaire.

视觉诱发晕动病易感性问卷的简短版本(VIMSSQ-short)旨在评估个人因暴露于视觉运动而引起的晕动病易感性,例如当使用智能手机,模拟器或虚拟现实时。本文的目的是建立基于在线调查的vimssq(男性和女性)的规范数据,并将这些结果与先前发表的研究结果进行比较。VIMSSQ-short数据来自920名参与者,通过四个在线调查收集。此外,研究还探讨了与其他相关结构的关系,如对经典晕动病的易感性(通过运动病易感性问卷(MSSQ))、偏头痛、头晕和晕厥的易感性。VIMSSQ-short的规范数据显示,平均得分为M = 7.2(标准差(SD) = 4.2),中位数为7,具有良好的检验信度(Cronbach's alpha = 0.80)。男女之间无显著差异。VIMSSQ-short与MSSQ (r = 0.55)、偏头痛(r = 0.48)、头晕(r = 0.35)和晕厥(r = 0.31)显著相关。所有变量的探索性因子分析提示两个潜在变量:恶心相关和动眼肌相关。这项研究的规范与唯一的其他大型在线调查一致。但在自愿参加晕屏实验的小型研究中,平均vimssq短值较低,这可能反映了自我选择偏见。VIMSSQ-short在长度和有效性之间提供了有效的折衷。它可以单独使用或与其他问卷一起使用,最有用的是MSSQ和偏头痛筛查问卷。
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引用次数: 0
Multisensory Integration and Orofacial Structures: The Potential for Visual and Auditory Modalities to Rescue Diminished Tactile Inputs Following Tooth Loss. 多感觉整合和口腔面部结构:视觉和听觉模式在牙齿脱落后减少触觉输入的潜力。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-05-23 DOI: 10.1163/22134808-bja10151
Natalee J von Keyserling, Diana K Sarko

Traditionally, systems neuroscience has focused on singular sensory systems operating in near isolation, ignoring the complexity of the brain's inherent ability to integrate multiple sensory modalities in a symphony of signals that creates our perception of the world around us. The Merging of the Senses has been integral in fueling the exponential growth of the multisensory field, though there are still a wealth of discoveries to be made. Here, we highlight the naked mole-rat as an animal model for an understudied body region that may reveal robust multisensory influences: the teeth. We propose neural and behavioral experiments for evaluating the multisensory underpinnings related to the teeth and how a multisensory perspective can be used to assess plasticity following tooth loss.

传统上,系统神经科学关注的是在近乎孤立的情况下运作的单一感觉系统,而忽略了大脑将多种感觉模式整合成一种信号交响曲的内在能力的复杂性,这种能力创造了我们对周围世界的感知。感官的融合在推动多感官领域的指数增长方面发挥了不可或缺的作用,尽管仍有大量的发现有待发现。在这里,我们强调裸鼹鼠作为一个未被充分研究的身体区域的动物模型,可能揭示强大的多感官影响:牙齿。我们提出了神经和行为实验来评估与牙齿相关的多感官基础,以及如何使用多感官视角来评估牙齿脱落后的可塑性。
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引用次数: 0
From Exploration to Integration: 15 Years of Multisensory Research at Peking University. 从探索到整合:北京大学多感官研究15年。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-05-22 DOI: 10.1163/22134808-bja10150
Lihan Chen

We introduce how 'the rule of thumb' of multisensory integration, which was proposed in the seminal book The Merging of the Senses by Stein and Meredith in 1993, inspired the empirical research work conducted at Multisensory lab, Peking University (China) for the last 15 years. We also outline the potential research trends in the multisensory research field.

我们介绍了斯坦和梅雷迪思在1993年的开创性著作《感官的融合》中提出的多感官整合的“经验法则”如何启发了北京大学(中国)多感官实验室过去15年的实证研究工作。我们还概述了多感官研究领域的潜在研究趋势。
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引用次数: 0
Studying the Processing of Multimodal Brief Temporal Intervals with an Equisection (Bisection) Task. 等分(对分)任务处理多模态短时间隔的研究。
IF 1.8 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-05-19 DOI: 10.1163/22134808-bja10148
Antoine Demers, Simon Grondin

Several studies have investigated the influence of auditory and visual sensory modalities on the variability and perceived duration of brief time intervals. However, few studies have investigated this influence when the two intervals to be discriminated share the same stimulus, and none of these have included the tactile modality. The aim of the present study was to investigate, in multimodal conditions, the capability to discriminate two adjacent intervals, using an equisection and adjustment method. Participants had to adjust the second of three brief successive signals marking two empty intervals until they were subjectively perceived as equal. The experiment included nine modality conditions and intervals between Markers 1 and 3 lasted 0.5, 1, 1.5, or 2 s (four standard conditions). The results show that the adjustment is better (lower variability) with three auditory (A) than with three visual (V) or tactile (T) markers, and these three conditions are better than when Marker 2 differs from Markers 1 and 3 (all intermodal conditions). Differences also emerged in the perceived duration of intermodal conditions. In TVT and VTV conditions, intervals marked by a tactile-visual (TV) sequence are perceived as longer than VT intervals, and in AVA and VAV conditions AV intervals are perceived as longer than VA intervals. Finally, AT intervals are perceived as longer than TA intervals, but only in the short standard conditions. In addition to replicating the classical variability increase when short intermodal intervals are used, the study shows the influence on perceived duration of the speed of processing of a visual signal.

一些研究调查了听觉和视觉感觉模式对短时间间隔的变异性和感知持续时间的影响。然而,很少有研究调查了当两个待区分间隔具有相同刺激时的这种影响,而且这些研究都没有包括触觉模态。本研究的目的是调查,在多模态条件下,能力区分两个相邻的区间,使用等距和调整方法。参与者必须调整标记两个空间隔的三个简短连续信号中的第二个信号,直到主观上认为它们是相等的。实验包括9种模态条件,标记1和标记3之间的间隔时间分别为0.5、1、1.5、2 s(4种标准条件)。结果表明,三个听觉(A)标记比三个视觉(V)或触觉(T)标记的调节效果更好(变异性更低),并且这三个标记条件比标记2不同于标记1和标记3(均为多式联运条件)时的调节效果更好。多式联运条件的感知持续时间也出现了差异。在TVT和VTV条件下,以触觉-视觉(TV)序列为标志的间隔被认为比VT间隔长,而在AVA和VAV条件下,AV间隔被认为比VA间隔长。最后,AT间隔被认为比TA间隔长,但仅在短标准条件下。除了复制使用短的多式联运间隔时的经典变异性增加外,该研究还显示了视觉信号处理速度对感知持续时间的影响。
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引用次数: 0
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Multisensory Research
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