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Size and Quality of Drawings Made by Adults Under Visual and Haptic Control. 视觉和触觉控制下成人绘画的尺寸和质量。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-07-01 DOI: 10.1163/22134808-bja10078
Magdalena Szubielska, Paweł Augustynowicz, Delphine Picard

The aim of this study was twofold. First, our objective was to test the influence of an object's actual size (size rank) on the drawn size of the depicted object. We tested the canonical size effect (i.e., drawing objects larger in the physical world as larger) in four drawing conditions - two perceptual conditions (blindfolded or sighted) crossed with two materials (paper or special foil for producing embossed drawings). Second, we investigated whether drawing quality (we analysed both the local and global criteria of quality) depends on drawing conditions. We predicted that drawing quality, unlike drawing size, would vary according to drawing conditions - namely, being higher when foil than paper was used for drawing production in the blindfolded condition. We tested these hypotheses with young adults who repeatedly drew eight different familiar objects (differentiated by size in the real world) in four drawing conditions. As expected, drawn size increased linearly with increasing size rank, whatever the drawing condition, thus replicating the canonical size effect and showing that this effect was not dependent on drawing conditions. In line with our hypothesis, in the blindfolded condition drawing quality was better when foil rather than paper was used, suggesting a benefit from haptic feedback on the trace produced. Besides, the quality of drawings produced was still higher in the sighted than the blindfolded condition. In conclusion, canonical size is present under different drawing conditions regardless of whether sight is involved or not, while perceptual control increases drawing quality in adults.

这项研究的目的是双重的。首先,我们的目标是测试对象的实际尺寸(尺寸等级)对所描绘对象的绘制尺寸的影响。我们在四种绘制条件下测试了标准尺寸效应(即,在物理世界中绘制更大的物体)-两种感知条件(蒙眼或有视力)与两种材料(纸或用于制作浮雕图的特殊箔)交叉。其次,我们调查了绘图质量(我们分析了本地和全球质量标准)是否取决于绘图条件。我们预测,与拉丝尺寸不同,拉丝质量会因拉丝条件的不同而有所不同,即在蒙住眼睛的情况下,使用箔纸进行拉丝的质量要高于纸张。我们用年轻人来测试这些假设,他们在四种绘画条件下反复画出八个不同的熟悉物体(在现实世界中按大小区分)。正如预期的那样,无论绘制条件如何,绘制尺寸都随着尺寸等级的增加而线性增加,从而复制了典型尺寸效应,并表明该效应不依赖于绘制条件。与我们的假设一致,在蒙住眼睛的条件下,使用铝箔而不是纸张的绘画质量更好,这表明在产生的痕迹上有触觉反馈的好处。此外,在视力正常的情况下,绘制的图画质量仍然高于蒙眼条件。综上所述,无论是否涉及视觉,在不同的绘画条件下,标准尺寸都存在,而知觉控制提高了成人的绘画质量。
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引用次数: 2
Crossmodal Correspondence between Music and Ambient Color Is Mediated by Emotion. 音乐与环境色彩的跨模态对应是由情绪介导的。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-06-08 DOI: 10.1163/22134808-bja10077
Pia Hauck, Christoph von Castell, Heiko Hecht

The quality of a concert hall primarily depends on its acoustics. But does visual input also have an impact on musical enjoyment? Does the color of ambient lighting modulate the perceived music quality? And are certain colors perceived to fit better than others with a given music piece? To address these questions, we performed three within-subjects experiments. We carried out two pretests to select four music pieces differing in tonality and genre, and 14 lighting conditions of varying hue, brightness, and saturation. In the main experiment, we applied a fully crossed repeated-measures design. Under each of the four lighting conditions, participants rated the musical variables 'Harmonic', 'Powerful', 'Gloomy', 'Lively' and overall liking of the music pieces, as well as the perceived fit of music and lighting. Subsequently, participants evaluated music and lighting separately by rating the same variables as before, as well as their emotional impact (valence, arousal, dominance). We found that music and lighting being similarly rated in terms of valence and arousal in the unimodal conditions were judged to match better when presented together. Accordingly, tonal (atonal) music was rated to fit better with weakly saturated (highly saturated) colors. Moreover, some characteristics of the lighting were carried over to music. That is, just as red lighting was rated as more powerful than green and blue lighting, music was evaluated to be more powerful under red compared to green and blue lighting. We conclude that listening to music is a multisensory process enriched by impressions from the visual domain.

音乐厅的质量主要取决于它的音响效果。但是,视觉输入是否也对音乐享受有影响呢?环境光线的颜色是否会调节感知到的音乐质量?某些颜色是否比其他颜色更适合特定的音乐片段?为了解决这些问题,我们进行了三个受试者内实验。我们进行了两次预测试,选择了四首不同调性和类型的音乐作品,以及14种不同色调、亮度和饱和度的照明条件。在主实验中,我们采用了全交叉重复测量设计。在四种照明条件下,参与者对音乐变量“和谐”、“有力”、“阴郁”、“活泼”进行评分,并对音乐作品的总体喜爱程度以及音乐和照明的契合度进行评分。随后,参与者分别对音乐和灯光进行评估,方法是对之前相同的变量进行评级,以及它们的情感影响(效价、唤醒、支配)。我们发现,在单峰条件下,音乐和灯光在效价和唤醒方面的评级相似,当它们同时出现时,被认为匹配得更好。因此,调性(无调性)音乐被认为更适合弱饱和(高饱和)色彩。此外,灯光的一些特点也被沿用到音乐中。也就是说,就像红色灯光被认为比绿色和蓝色灯光更有力量一样,音乐在红色灯光下比在绿色和蓝色灯光下更有力量。我们的结论是,听音乐是一个多感官的过程,丰富了视觉领域的印象。
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引用次数: 5
Investigating the Crossmodal Influence of Odour on the Visual Perception of Facial Attractiveness and Age. 研究气味对面部吸引力和年龄视觉感知的交叉影响。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-05-31 DOI: 10.1163/22134808-bja10076
Yi-Chuan Chen, Charles Spence

We report two experiments designed to investigate whether the presentation of a range of pleasant fragrances, containing both floral and fruity notes, would modulate people's judgements of the facial attractiveness (Experiment 1) and age (Experiment 2) of a selection of typical female faces varying in age in the range 20-69 years. In Experiment 1, male participants rated the female faces as less attractive when presented with an unpleasant fragrance compared to clean air. The rated attractiveness of the female faces was lower when the participants rated the unpleasant odour as having a lower attractiveness and pleasantness, and a higher intensity. In Experiment 2, both male and female participants rated the age of female faces while presented with one of four pleasant fragrances or clean air as a control. Only the female participants demonstrated a crossmodal effect, with the pleasant fragrances inducing an older rating for female faces in the 40-49-years-old age range, whereas a younger rating was documented for female faces in the 60-69-years-old age range. Taken together, these results are consistent with the view that while the valence of fragrance (pleasant versus unpleasant) exerts a robust crossmodal influence over judgements of facial attractiveness, the effects of pleasant fragrance on judgements of a person's age appear to be less reliable. One possible explanation for the differing effect of scent in the two cases relates to the fact that attractiveness judgements are more subjective, hedonic, and/or intuitive than age ratings which are more objective, cognitive-mediated, and/or analytic in nature.

我们报告了两个实验,旨在研究一系列包含花香和果味的令人愉悦的香味是否会调节人们对面部吸引力(实验1)和年龄(实验2)的判断,这些人选择了年龄在20-69岁之间的典型女性面孔。在实验1中,男性参与者认为女性的脸在面对难闻的香味时不如面对干净的空气时有吸引力。当参与者认为难闻气味的吸引力和愉悦度较低,而强度较高时,女性面孔的吸引力评级就会降低。在实验2中,男性和女性参与者在四种令人愉快的香味或干净的空气作为对照时,对女性面孔的年龄进行评分。只有女性参与者表现出了跨模态效应,令人愉悦的香味使40-49岁年龄段的女性面孔的评分更老,而60-69岁年龄段的女性面孔的评分更年轻。综上所述,这些结果与以下观点是一致的:尽管香味的效价(令人愉快的与不愉快的)对面部吸引力的判断产生了强大的跨模态影响,但令人愉快的香味对判断一个人的年龄的影响似乎不太可靠。对于气味在两种情况下的不同影响,一个可能的解释是,与年龄评级相比,吸引力判断更主观、更享乐和/或更直觉,而年龄评级更客观、更认知、更分析。
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引用次数: 0
Do Congruent Auditory Stimuli Facilitate Visual Search in Dynamic Environments? An Experimental Study Based on Multisensory Interaction. 一致的听觉刺激在动态环境中促进视觉搜索吗?基于多感官交互作用的实验研究。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-05-06 DOI: 10.1163/22134808-bja10075
Xiaofang Sun, Pin-Hsuan Chen, Pei-Luen Patrick Rau

The purpose of this study was to investigate the cue congruency effect of auditory stimuli during visual search in dynamic environments. Twenty-eight participants were recruited to conduct a visual search experiment. The experiment applied auditory stimuli to understand whether they could facilitate visual search in different types of background. Additionally, target location and target orientation were manipulated to clarify their influences on visual search. Target location was related to horizontal visual search and target orientation was associated with visual search for an inverted target. The results regarding dynamic backgrounds reported that target-congruent auditory stimuli could speed up the visual search time. In addition, the cue congruency effect of auditory stimuli was critical for the center of the visual display but declined for the edge, indicating the inhibition of horizontal visual search behavior. Moreover, few improvements accompanying auditory stimuli were provided for the visual detection of non-inverted and inverted targets. The findings of this study suggested developing multisensory interaction with head-mounted displays, such as augmented reality glasses, in real life.

本研究旨在探讨动态环境下听觉刺激在视觉搜索过程中的线索一致性效应。招募了28名参与者进行视觉搜索实验。实验采用听觉刺激来了解它们是否能促进不同背景下的视觉搜索。此外,还对目标位置和目标方向进行了处理,以阐明它们对视觉搜索的影响。目标位置与水平视觉搜索有关,目标方向与倒置目标的视觉搜索有关。动态背景下的结果表明,目标一致的听觉刺激可以加快视觉搜索时间。此外,听觉刺激的线索一致性效应对视觉显示的中心区域至关重要,而对边缘区域则有所减弱,表明听觉刺激对水平视觉搜索行为有抑制作用。此外,听觉刺激对非倒立目标和倒立目标的视觉检测几乎没有改善。这项研究的结果表明,在现实生活中,可以通过头戴式显示器(如增强现实眼镜)开发多感官互动。
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引用次数: 0
Multisensory Perception and Learning: Linking Pedagogy, Psychophysics, and Human-Computer Interaction. 多感官知觉与学习:连结教学法、心理物理学与人机互动。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-04-19 DOI: 10.1163/22134808-bja10072
Monica Gori, Sara Price, Fiona N Newell, Nadia Berthouze, Gualtiero Volpe

In this review, we discuss how specific sensory channels can mediate the learning of properties of the environment. In recent years, schools have increasingly been using multisensory technology for teaching. However, it still needs to be sufficiently grounded in neuroscientific and pedagogical evidence. Researchers have recently renewed understanding around the role of communication between sensory modalities during development. In the current review, we outline four principles that will aid technological development based on theoretical models of multisensory development and embodiment to foster in-depth, perceptual, and conceptual learning of mathematics. We also discuss how a multidisciplinary approach offers a unique contribution to development of new practical solutions for learning in school. Scientists, engineers, and pedagogical experts offer their interdisciplinary points of view on this topic. At the end of the review, we present our results, showing that one can use multiple sensory inputs and sensorimotor associations in multisensory technology to improve the discrimination of angles, but also possibly for educational purposes. Finally, we present an application, the 'RobotAngle' developed for primary (i.e., elementary) school children, which uses sounds and body movements to learn about angles.

在这篇综述中,我们讨论了特定的感觉通道如何介导环境属性的学习。近年来,学校越来越多地在教学中使用多感官技术。然而,它仍然需要充分建立在神经科学和教学证据的基础上。最近,研究人员对发育过程中感觉模式之间的交流作用有了新的认识。在当前的综述中,我们概述了四个原则,这些原则将有助于基于多感官发展和体现的理论模型的技术发展,以促进数学的深入,感性和概念性学习。我们还讨论了多学科方法如何为学校学习提供新的实用解决方案的独特贡献。科学家、工程师和教学专家就这一主题提出了他们跨学科的观点。在回顾的最后,我们展示了我们的结果,表明人们可以在多感觉技术中使用多种感觉输入和感觉运动关联来提高角度辨别,但也可能用于教育目的。最后,我们提出了一个应用程序,“RobotAngle”为小学(即,小学)学生开发,它使用声音和身体动作来学习角度。
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引用次数: 1
Evaluating the Effect of Semantic Congruency and Valence on Multisensory Integration. 评价语义一致性和效价对多感觉整合的影响。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-04-07 DOI: 10.1163/22134808-bja10073
Elyse Letts, Aysha Basharat, Michael Barnett-Cowan

Previous studies have found that semantics, the higher-level meaning of stimuli, can impact multisensory integration; however, less is known about the effect of valence, an affective response to stimuli. This study investigated the effects of both semantic congruency and valence of non-speech audiovisual stimuli on multisensory integration via response time (RT) and temporal-order judgement (TOJ) tasks [assessing processing speed (RT), Point of Subjective Simultaneity (PSS), and time window when multisensory stimuli are likely to be perceived as simultaneous (temporal binding window; TBW)]. Through an online study with 40 participants (mean age: 26.25 years; females = 17), we found that both congruence and valence had a significant main effect on RT (congruency and positive valence decrease RT) and an interaction effect (congruent/positive valence condition being significantly faster than all others). For TOJ, there was a significant main effect of valence and a significant interaction effect where positive valence (compared to negative valence) and the congruent/positive condition (compared to all other conditions) required visual stimuli to be presented significantly earlier than auditory stimuli to be perceived as simultaneous. A subsequent analysis showed a positive correlation between TBW width and RT (as TBW widens, RT increases) for the categories that were furthest from true simultaneity in their PSS (Congruent/Positive and Incongruent/Negative). This study provides new evidence that supports previous research on semantic congruency and presents a novel incorporation of valence into behavioural responses.

先前的研究发现,语义,刺激的更高层次的意义,可以影响多感觉整合;然而,人们对效价的影响知之甚少,效价是对刺激的一种情感反应。本研究通过反应时间(RT)和时间顺序判断(TOJ)任务(评估处理速度(RT)、主观同时性点(PSS)和多感觉刺激可能同时被感知的时间窗口(时间绑定窗口;TBW)]。通过一项有40名参与者(平均年龄:26.25岁;女性= 17),我们发现一致性和效价对RT均有显著的主效应(一致性和正价降低RT)和交互效应(一致性/正价条件显著快于其他条件)。对于TOJ,效价的主效应和交互效应显著,其中正效价(与负效价相比)和一致/积极条件(与所有其他条件相比)要求视觉刺激的呈现明显早于听觉刺激,才能被认为是同时出现的。随后的分析显示,在PSS中距离真实同时性最远的类别(一致/积极和不一致/消极)中,TBW宽度与RT之间存在正相关(随着TBW变宽,RT增加)。本研究提供了新的证据,支持先前的研究语义一致性,并提出了一种新的结合价行为反应。
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引用次数: 1
Influence of Sensory Conflict on Perceived Timing of Passive Rotation in Virtual Reality. 感官冲突对虚拟现实中被动旋转感知时间的影响。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-04-05 DOI: 10.1163/22134808-bja10074
William Chung, Michael Barnett-Cowan

Integration of incoming sensory signals from multiple modalities is central in the determination of self-motion perception. With the emergence of consumer virtual reality (VR), it is becoming increasingly common to experience a mismatch in sensory feedback regarding motion when using immersive displays. In this study, we explored whether introducing various discrepancies between the vestibular and visual motion would influence the perceived timing of self-motion. Participants performed a series of temporal-order judgements between an auditory tone and a passive whole-body rotation on a motion platform accompanied by visual feedback using a virtual environment generated through a head-mounted display. Sensory conflict was induced by altering the speed and direction by which the movement of the visual scene updated relative to the observer's physical rotation. There were no differences in perceived timing of the rotation without vision, with congruent visual feedback and when the speed of the updating of the visual motion was slower. However, the perceived timing was significantly further from zero when the direction of the visual motion was incongruent with the rotation. These findings demonstrate the potential interaction between visual and vestibular signals in the temporal perception of self-motion. Additionally, we recorded cybersickness ratings and found that sickness severity was significantly greater when visual motion was present and incongruent with the physical motion. This supports previous research regarding cybersickness and the sensory conflict theory, where a mismatch between the visual and vestibular signals may lead to a greater likelihood for the occurrence of sickness symptoms.

整合来自多种模式的传入感官信号是确定自我运动感知的核心。随着消费类虚拟现实(VR)的出现,在使用沉浸式显示器时,运动感觉反馈不匹配的现象越来越普遍。在这项研究中,我们探讨了在前庭运动和视觉运动之间引入各种差异是否会影响自我运动的感知时间。受试者通过头戴式显示器生成的虚拟环境,在听觉音调和运动平台上的被动全身旋转之间进行了一系列时序判断,并伴有视觉反馈。通过改变视觉场景相对于观察者身体旋转的更新速度和方向,诱发感觉冲突。在没有视觉的情况下、在视觉反馈一致的情况下以及在视觉运动更新速度较慢的情况下,观察者对旋转时间的感知没有差异。然而,当视觉运动的方向与旋转方向不一致时,感知到的时间明显偏离零点。这些发现表明,在自我运动的时间感知中,视觉和前庭信号之间可能存在相互作用。此外,我们还记录了晕机评分,并发现当视觉运动出现且与物理运动不一致时,晕机的严重程度会明显增加。这支持了之前有关晕机和感觉冲突理论的研究,即视觉信号和前庭信号之间的不匹配可能导致晕机症状更有可能发生。
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引用次数: 0
Influence of Tactile Flow on Visual Heading Perception. 触觉流对视觉头球感知的影响。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-03-09 DOI: 10.1163/22134808-bja10071
Lisa Rosenblum, Elisa Grewe, Jan Churan, Frank Bremmer

The integration of information from different sensory modalities is crucial for successful navigation through an environment. Among others, self-motion induces distinct optic flow patterns on the retina, vestibular signals and tactile flow, which contribute to determine traveled distance (path integration) or movement direction (heading). While the processing of combined visual-vestibular information is subject to a growing body of literature, the processing of visuo-tactile signals in the context of self-motion has received comparatively little attention. Here, we investigated whether visual heading perception is influenced by behaviorally irrelevant tactile flow. In the visual modality, we simulated an observer's self-motion across a horizontal ground plane (optic flow). Tactile self-motion stimuli were delivered by air flow from head-mounted nozzles (tactile flow). In blocks of trials, we presented only visual or tactile stimuli and subjects had to report their perceived heading. In another block of trials, tactile and visual stimuli were presented simultaneously, with the tactile flow within ±40° of the visual heading (bimodal condition). Here, importantly, participants had to report their perceived visual heading. Perceived self-motion direction in all conditions revealed a centripetal bias, i.e., heading directions were perceived as compressed toward straight ahead. In the bimodal condition, we found a small but systematic influence of task-irrelevant tactile flow on visually perceived headings as function of their directional offset. We conclude that tactile flow is more tightly linked to self-motion perception than previously thought.

整合来自不同感官模式的信息对于在环境中成功导航至关重要。其中,自我运动诱导视网膜上不同的光流模式、前庭信号和触觉流,这有助于确定行进距离(路径整合)或运动方向(方向)。虽然视觉-前庭联合信息的处理受到越来越多的文献的关注,但在自我运动的背景下,视觉-触觉信号的处理受到的关注相对较少。在此,我们研究了视觉头球知觉是否受到与行为无关的触觉流的影响。在视觉模态中,我们模拟了观察者在水平地平面上的自运动(光流)。触觉自运动刺激由头戴式喷嘴的气流传递(触觉流)。在一组试验中,我们只提供视觉或触觉刺激,受试者必须报告他们感知到的头球。在另一组实验中,触觉和视觉刺激同时呈现,触觉流在视觉方向的±40°范围内(双峰条件)。在这里,重要的是,参与者必须报告他们所感知到的视觉标题。在所有条件下感知到的自我运动方向都显示出向心偏差,即方向方向被感知为向正前方压缩。在双峰条件下,我们发现与任务无关的触觉流对视觉感知标题的方向偏移有一个小而系统的影响。我们的结论是,触觉流与自我运动感知的联系比我们之前认为的要紧密。
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引用次数: 0
Book Review. 书评。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-03-09 DOI: 10.1163/22134808-bja10070
Adam J Reeves
The institution of citizenship has undergone far-reaching factual and normative changes. In two recent studies, Christian Joppke and Ayelet Shachar address complex and pressing problems underlying modern citizenship theory. Joppke and Shachar begin from different premises regarding immigration and citizenship. Joppke takes for granted the existing regime of birthright citizenship; his main focus is the relationship between immigration and citizenship, and the interrelation between the dimensions of citizenship. Shachar finds the option of becoming a citizen deficient, and underscores the need to rethink the whole concept of birthright citizenship and the role it plays in perpetuating global injustice. Joppke is more optimistic: he celebrates the triumph of liberalism. Shachar is pessimistic about the citizenship discourse—which, even if more liberal than in the past, is still flawed—yet optimistic about the potential of her ideas to bring about a better future. This review briefly examines each book and discusses the contribution of each to the contemporary, evolving debates on citizenship.
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引用次数: 0
Dynamic Weighting of Time-Varying Visual and Auditory Evidence During Multisensory Decision Making. 多传感器决策过程中时变视觉和听觉证据的动态加权。
IF 1.6 4区 心理学 Q3 BIOPHYSICS Pub Date : 2022-02-21 DOI: 10.31234/osf.io/knzbv
Rosanne Roosmarijn Maria Tuip, W.M. van der Ham, Jeannette A. M. Lorteije, Filip Van Opstal
Perceptual decision-making in a dynamic environment requires two integration processes: integration of sensory evidence from multiple modalities to form a coherent representation of the environment, and integration of evidence across time to accurately make a decision. Only recently studies started to unravel how evidence from two modalities is accumulated across time to form a perceptual decision. One important question is whether information from individual senses contributes equally to multisensory decisions. We designed a new psychophysical task that measures how visual and auditory evidence is weighted across time. Participants were asked to discriminate between two visual gratings, and/or two sounds presented to the right and left ear based on respectively contrast and loudness. We varied the evidence, i.e., the contrast of the gratings and amplitude of the sound, over time. Results showed a significant increase in performance accuracy on multisensory trials compared to unisensory trials, indicating that discriminating between two sources is improved when multisensory information is available. Furthermore, we found that early evidence contributed most to sensory decisions. Weighting of unisensory information during audiovisual decision-making dynamically changed over time. A first epoch was characterized by both visual and auditory weighting, during the second epoch vision dominated and the third epoch finalized the weighting profile with auditory dominance. Our results suggest that during our task multisensory improvement is generated by a mechanism that requires cross-modal interactions but also dynamically evokes dominance switching.
动态环境下的感知决策需要两个整合过程:整合来自多种形态的感官证据以形成对环境的连贯表征;整合跨时间的证据以准确做出决策。直到最近,研究才开始揭示两种模式的证据是如何随着时间的推移而积累起来形成感知决策的。一个重要的问题是,来自单个感官的信息是否同样有助于多感官决策。我们设计了一个新的心理物理任务来衡量视觉和听觉证据是如何随时间加权的。参与者被要求根据对比度和响度区分两种视觉光栅和/或分别呈现给右耳和左耳的两种声音。随着时间的推移,我们改变了证据,即光栅的对比度和声音的振幅。结果显示,与单感觉试验相比,多感觉试验的性能准确性显著提高,这表明当有多感觉信息可用时,两个来源之间的区分得到了改善。此外,我们发现早期证据对感官决策贡献最大。视听决策过程中感官信息的权重随时间动态变化。第一阶段以视觉和听觉加权为主,第二阶段以视觉为主,第三阶段以听觉为主。我们的研究结果表明,在我们的任务过程中,多感官的改善是由一种需要跨模态交互的机制产生的,但也动态地唤起了优势转换。
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引用次数: 0
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Multisensory Research
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