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The Life and Works of Vincent Hayward: An Introduction. 《海沃德生平与作品简介》。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2026-02-02 DOI: 10.1163/22134808-20250001
Alessandro Farnè, Luke E Miller

In this Introduction, we have the pleasure of introducing the twelve articles of this Special Issue of Multisensory Research celebrating the life and works of Vincent Hayward. Vincent was a prolific scientist, collaborator, and colleague. As you will see by the variety of contributed papers, his influence spanned several fields and topics; from engineering to neurophysiology; from skin mechanics to olfactory metacognition. We and many others had the pleasure of knowing and working with Vincent. His boundless curiosity shines through in the papers of this Special Issue, and hopefully in our Introduction as well. Though gone, he is not forgotten; His legacy and influence lives on in the hearts and minds of colleagues studying the (neuro)science of body perception.

在这篇导论中,我们很荣幸地向大家介绍本期《多感官研究》特刊的12篇文章,以纪念文森特·海沃德的生平和作品。文森特是一位多产的科学家、合作者和同事。正如你将看到的各种贡献的论文,他的影响跨越了几个领域和主题;从工程学到神经生理学;从皮肤力学到嗅觉元认知。我们和其他许多人都很高兴认识文森特并与他一起工作。他无限的好奇心在本期特刊的论文中闪耀,希望在我们的介绍中也能如此。他虽然走了,却没有被人忘记;他的遗产和影响一直存在于研究身体感知(神经)科学的同事们的心中和思想中。
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引用次数: 0
Beyond the Auditory System: Sensory Processing in Decreased Sound Tolerance Disorders. 超越听觉系统:降低声音耐受障碍的感觉加工。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2026-01-30 DOI: 10.1163/22134808-bja10185
Merve Meral Çetinkaya, Azize Arzu Koçyiğit Köroğlu, Ümit Can Çetinkaya

This study aims to investigate the correlation between decreased sound tolerance disorders and sensory processing disorder, as well as the sensory systems that are affected when decreased sound tolerance disorders exist. The study included 315 individuals aged 18-35 with normal hearing and no neurological disorders. Participants completed the Decreased Sound Tolerance Disorder Scale (DSTS) and the Adult Sensory Processing Scale (ASPS). According to the DSTS, 278 individuals with decreased sound tolerance disorders were included as the study group, and 37 individuals without decreased sound tolerance were included as a control group. The DSTS includes 33 items assessing symptoms of hyperacusis, phonophobia, and misophonia. The ASPS consists of 48 items across 11 factors that assess the sensitivity of different sensory domains. The distribution of decreased sound tolerance disorders among the participants indicated that 113 participants (35.9%) had all three types of DSTs (triple DST), 85 participants (27.0%) had two types of DSTs (dual DST), 16 participants (5.1%) had hyperacusis only, 14 participants (4.4%) had phonophobia only, 50 participants (15.9%) had misophonia only, and 37 participants (11.7%) had no DSTs (non-DST). A moderately positive correlation was found between the total scores of the ASPS and hyperacusis ( r = 0.260, p < 0.001), and misophonia ( r = 0.348, p < 0.001) scores. Total ASPS scores were higher in those with misophonia compared to those without ( p < 0.05). The results of this study indicate that individuals with decreased sound tolerance may have difficulty in processing not only auditory but also visual, vestibular, proprioceptive, and tactile stimuli.

本研究旨在探讨声音耐受障碍降低与感觉加工障碍之间的关系,以及声音耐受障碍降低对感觉系统的影响。该研究包括315名年龄在18-35岁之间的人,他们听力正常,没有神经系统疾病。被试完成了声音耐受障碍减弱量表(DSTS)和成人感觉加工量表(asp)。根据DSTS, 278例声音耐受障碍患者作为研究组,37例声音耐受障碍患者作为对照组。DSTS包括33个项目,评估听力亢进、恐音症和恐音症的症状。ASPS包括48个项目,横跨11个因素,评估不同感觉领域的敏感性。声音耐受障碍的分布表明,三种类型的DSTs均存在113例(35.9%),两种类型的DSTs均存在85例(27.0%),仅有听觉亢进16例(5.1%),仅有语音恐惧症14例(4.4%),仅有恐音症50例(15.9%),无DSTs(非DST) 37例(11.7%)。ASPS总分与听觉亢进总分(r = 0.260, p < 0.001)、恐音总分(r = 0.348, p < 0.001)呈中度正相关。恐音症患者的ASPS总分高于无恐音症患者(p < 0.05)。本研究结果表明,声音耐受能力下降的个体不仅在处理听觉、视觉、前庭、本体感觉和触觉刺激方面都有困难。
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引用次数: 0
Haptic-Sound Analysis of Materials' Clustering Based on Tool Tip Tapping Exploration. 基于刀尖敲击探测的材料聚类触觉-声音分析。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2026-01-26 DOI: 10.1163/22134808-bja10184
Kriti Datta, Amit Bhardwaj, Manish Narwaria

Tapping surfaces with a tool tip elicits both sound and haptic information. Sound and haptic information is captured by a microphone and an accelerometer attached to the tip, respectively. In relation to the task of distinguishing objects, this paper investigates the following two questions: (1) how do both the signals (sound and acceleration) help us to assess the surface individually? (2) How does the integration of both modalities affect this assessment? We approach the problem of texture assessment as an unsupervised learning problem. For this purpose, perceptual filter banks are designed based on Weber's law of frequency perception for both modalities to extract the corresponding features. Furthermore, we introduce a symmetric KL divergence-based texture similarity metric, which helped us to compare the sound and haptic (acceleration signals) modalities. Based on our similarity metric comparisons, we argue that proximity between object types is preserved across modalities. Finally, using a permutation test-based approach, we demonstrate that the complementarity of sound domain information to the haptic domain varies depending on the type of object.

用工具尖敲击表面会产生声音和触觉信息。声音和触觉信息分别由连接在尖端的麦克风和加速度计捕获。关于区分物体的任务,本文研究了以下两个问题:(1)这两个信号(声音和加速度)如何帮助我们单独评估表面?(2)两种模式的整合如何影响这一评估?我们将纹理评估问题作为一个无监督学习问题来处理。为此,基于韦伯频率感知定律设计了两种模态的感知滤波器组,以提取相应的特征。此外,我们引入了一个对称的基于KL散度的纹理相似性度量,这有助于我们比较声音和触觉(加速信号)模式。基于我们的相似性度量比较,我们认为对象类型之间的接近性在模态上是保留的。最后,使用基于排列测试的方法,我们证明了声音域信息与触觉域的互补性取决于物体的类型。
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引用次数: 0
The Effect of Mask Wearing on Lip-Reading and Audiovisual Speech Perception. 戴面具对唇读和视听语音感知的影响。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2026-01-21 DOI: 10.1163/22134808-bja10182
Yuta Ujiie, Kohske Takahashi

Seeing facial speech plays a crucial role in allowing listeners to understand a person's speech. Since the COVID pandemic's outbreak and during the pandemic, the use of facial speech became more difficult because most people routinely wore masks to prevent infection. This study investigates whether and how wearing a mask alters reliance on facial speech for audiovisual speech perception. In this cross-sectional study, we compared the task performance of Japanese young adults in audiovisual speech recognition (i.e., the McGurk effect) and lip-reading between prepandemic and postpandemic groups. For the prepandemic data, we used data from between June and July 2019 from a past study of ours; for the postpandemic data, we collected data from November 2022 to April 2023. The results showed that the amount of McGurk effect (i.e., the amount of reliance on facial speech) in the postpandemic data was comparable to that in prepandemic data. Additionally, there were no significant differences on lip-reading accuracy nor on audiovisual congruent speech recognition. The results imply that, among Japanese young adults, the perceiver's reliance on visual speech as a strategy during audiovisual speech processing did not significantly change between before and after the COVID-19 pandemic.

看到面部语言在让听者理解一个人的讲话中起着至关重要的作用。自2019冠状病毒病大流行爆发以来和疫情期间,使用面部语言变得更加困难,因为大多数人经常戴口罩以防止感染。本研究探讨戴面具是否以及如何改变对面部语言的依赖,以进行视听语音感知。在这项横断面研究中,我们比较了大流行前和大流行后两组日本年轻人在视听语音识别(即麦格克效应)和唇读方面的任务表现。对于大流行前的数据,我们使用了2019年6月至7月期间的数据,这些数据来自我们过去的一项研究;对于大流行后的数据,我们收集了2022年11月至2023年4月的数据。结果表明,大流行后数据中的McGurk效应(即对面部语言的依赖程度)与大流行前数据相当。此外,在唇读的准确性和视听一致的语音识别上没有显著差异。结果表明,在日本年轻人中,感知者在视听语音处理过程中对视觉语音作为策略的依赖在COVID-19大流行前后没有显着变化。
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引用次数: 0
Multisensory Tuning of Emotional Face Recognition: A Comparative Study of Olfactory and Gustatory Influences. 情绪性人脸识别的多感官调节:嗅觉和味觉影响的比较研究。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2026-01-20 DOI: 10.1163/22134808-bja10183
Qingya Yang, Huajing Yang, Ao Wang, Lina Huang, Liuqing Wei, Wenbin Shen, Weiping Yang, Qingguo Ding, Pei Liang

Olfaction and gustation are central to affective experience, yet their distinct contributions to social emotion perception remain underexplored compared to vision and audition. This study examined how sweet and sour chemosensory cues modulate emotional judgments of facial expressions, testing whether judgments are systematically biased toward hedonically congruent emotion categories. Two behavioral experiments were conducted. In the olfactory session, participants categorized happy, disgusted, and neutral faces at high (100%) and low (50%) intensity while exposed to either a sweet (melon) or sour (vinegar) odor. In the gustatory session, they performed the same task after ingesting the sweet (sucrose) or sour (citric acid) solution. Accuracy and reaction times were analyzed using generalized linear mixed models. The analyses of accuracy data revealed a significant main effect of intensity and a significant condition × emotion interaction. Happy faces were more accurately identified in the sweet condition, whereas disgusted faces were more accurately identified in the sour condition. Sweet and sour chemosensory cues systematically bias emotional judgments of visual facial expressions. These effects support hedonic congruency predictions and highlight the importance of incorporating chemosensory context into multisensory models of emotion.

嗅觉和味觉是情感体验的核心,但与视觉和听觉相比,它们对社会情感感知的独特贡献尚未得到充分探索。这项研究考察了酸甜化学感觉线索如何调节面部表情的情绪判断,测试判断是否系统性地偏向于快乐一致的情绪类别。进行了两个行为实验。在嗅觉测试中,参与者将快乐、厌恶和中性的面孔按高(100%)和低(50%)强度进行分类,同时暴露在甜瓜或酸(醋)气味中。在味觉阶段,他们在摄入甜味(蔗糖)或酸味(柠檬酸)溶液后执行同样的任务。采用广义线性混合模型对准确度和反应时间进行分析。准确度数据的分析显示,强度和条件-情绪交互作用的主效应显著。在甜蜜的条件下,人们更准确地识别出快乐的脸,而在酸味的条件下,人们更准确地识别出厌恶的脸。甜和酸的化学感觉线索系统地偏向视觉面部表情的情绪判断。这些效应支持了快乐一致性预测,并强调了将化学感觉环境纳入多感觉情感模型的重要性。
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引用次数: 0
Visual Factors in Cybersickness: A Literature Survey and Meta-Analysis. 晕机的视觉因素:文献调查和元分析。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-12-12 DOI: 10.1163/22134808-bja10181
Robert S Allison, Stephen Palmisano

Cybersickness, a common adverse side-effect of virtual-reality exposure, is characterised by a constellation of symptoms including nausea, disorientation, and oculomotor disturbances. This review synthesises findings in the literature to evaluate the influence of low-level visual factors on cybersickness, with an emphasis on motion-sickness-related symptoms. Higher-level visual or multisensory factors such as head-tracking latency, coupled physical motion or semantic content were not considered. We searched the Scopus, Pubmed, ACM Digital Library, IEEE Xplore, Web of Science, Google Scholar, and OVID databases in November 2024 as well as searched backward citations from the selected papers and recent review papers. Experimental studies using human participants published in peer-reviewed journals were selected after abstract screening and full-text review of the screened records. Effects were extracted from the papers and effect sizes were synthesised as standardised mean differences in cybersickness intensity or symptoms. Separate random-effects meta-analyses were performed to quantify the effect sizes for each of the visual factors considered including field of view, motion type, velocity and direction, spatial and temporal resolution, contrast, luminance, and the presence of visual reference frames. Of the 4622 initial records, 97 studies were selected and included in the meta-analyses. The analyses revealed that peripheral field of view restriction and independent visual backgrounds were consistently associated with reductions in cybersickness severity. Conversely, visual oscillation, multidimensional visual motion stimuli, and visually simulated off-vertical axis rotation were found to exacerbate cybersickness. The review also identifies methodological trends and limitations within the literature, and suggests ways to improve the effectiveness of subsequent meta-analyses through study design, data reporting standards and methodological descriptions. These findings highlight avenues for future research, particularly in the context of individual susceptibility and multifactor integration. The results offer actionable insights for the design of virtual-reality systems aimed at mitigating cybersickness and enhancing user comfort.

晕屏病是接触虚拟现实的一种常见不良副作用,其特征是一系列症状,包括恶心、定向障碍和眼球运动障碍。这篇综述综合了文献中的发现来评估低水平视觉因素对晕动病的影响,重点是与晕动病相关的症状。更高层次的视觉或多感官因素,如头部跟踪延迟,耦合的物理运动或语义内容未被考虑。我们于2024年11月检索了Scopus、Pubmed、ACM数字图书馆、IEEE explore、Web of Science、b谷歌Scholar和OVID数据库,并检索了所选论文和近期综述论文的反向引文。在同行评议的期刊上发表的人类参与者的实验研究是在对筛选的记录进行摘要筛选和全文审查后选择的。从论文中提取效应,并将效应大小合成为晕机强度或症状的标准化平均差异。我们进行了单独的随机效应荟萃分析,以量化所考虑的每个视觉因素的效应大小,包括视野、运动类型、速度和方向、空间和时间分辨率、对比度、亮度和视觉参考框架的存在。在4622份初始记录中,选择了97份研究纳入meta分析。分析显示,外围视野限制和独立视觉背景始终与晕屏严重程度的降低有关。相反,视觉振荡、多维视觉运动刺激和视觉模拟的偏离垂直轴旋转会加剧晕动病。本综述还确定了文献中的方法学趋势和局限性,并通过研究设计、数据报告标准和方法学描述提出了提高后续荟萃分析有效性的方法。这些发现强调了未来研究的途径,特别是在个体易感性和多因素整合的背景下。研究结果为虚拟现实系统的设计提供了可行的见解,旨在减轻晕动症和提高用户舒适度。
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引用次数: 0
Audio-Visual Integration in 3D Space Near the Body. 人体附近三维空间的视听整合。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-12-09 DOI: 10.1163/22134808-bja10179
Mick Zeljko, Philip M Grove, Laurence R Harris, Ada Kritikos

Previous research has investigated variations in the effectiveness of audio-visual (AV) integration dependent on location relative to the observer, with inconsistent results. Here, we examine AV interactions in the 3D space around an observer and address six factors that may contribute to these inconsistencies. Using a redundant-targets-effect paradigm in virtual reality, we conducted speeded detection and localization tasks to randomly intermixed auditory, visual and audio-visual stimuli presented in near or far, left or right regions of space around an observer. We varied stimulus characteristics to control for distance-related magnitude variations, examined static and looming stimuli, and analysed response times, multisensory benefits, and race model violations across conditions. Our findings reveal location-related effects on AV integration for looming but not stationary stimuli. Specifically, we observed near-space enhancement for AV looming stimuli for participants' sensory-motor responses and a left/near space enhancement for the multisensory benefit. Our method of intermixing stimulus locations and magnitude adjustments to control for inverse effectiveness was critical for demonstrating these effects. Task goals modified outcomes in complex ways. These results provide new insights into AV integration in 3D space, extend previous findings and highlight the importance and limitations of methodological factors.

先前的研究已经调查了视听(AV)整合效果的变化取决于相对于观察者的位置,但结果不一致。在这里,我们研究了观察者周围3D空间中的自动驾驶相互作用,并解决了可能导致这些不一致的六个因素。利用虚拟现实中的冗余目标效应范式,我们对观察者周围近或远、左或右空间区域随机混合的听觉、视觉和视听刺激进行了快速检测和定位任务。我们改变刺激特征以控制与距离相关的幅度变化,检查静态和隐现刺激,并分析不同条件下的反应时间、多感官利益和种族模型违规。我们的研究结果揭示了隐现而非静止刺激对视音频整合的位置相关影响。具体来说,我们观察到AV隐现刺激对参与者感觉运动反应的近空间增强,以及多感官利益的左/近空间增强。我们混合刺激位置和大小调整以控制反向有效性的方法对于证明这些效果至关重要。任务目标以复杂的方式修改结果。这些结果为3D空间的AV集成提供了新的见解,扩展了之前的研究结果,并强调了方法因素的重要性和局限性。
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引用次数: 0
German Translation and Validation of the Visually Induced Motion Sickness Susceptibility Questionnaire Short (VIMSSQ-short). 视觉晕车易感性问卷(VIMSSQ-short)的德文翻译与验证。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-12-02 DOI: 10.1163/22134808-bja10180
Mara Baljan, John F Golding, Heiko Hecht, Behrang Keshavarz

Motion sickness is a condition that is characterized by symptoms like dizziness, nausea, or vomiting, especially during transportation or immersive visual experiences such as gaming and virtual reality (VR). Visually Induced Motion Sickness (VIMS) is of particular concern due to its increasing relevance with the rise of immersive technologies. The 6-item version of the Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ-short), a modified version of the established Motion Sickness Susceptibility Questionnaire, was developed to quickly assess individual susceptibility to VIMS. This study focuses on its translation into German and the validation of this German-language version of the VIMSSQ-short. The translation process included independent translations by experts and a back-translation to identify and resolve discrepancies. An online survey collected normative data from 200 participants, revealing a mean score of 5.85 (SD = 3.31) for the translated VIMSSQ-short. The results indicated significant gender differences, with females exhibiting higher susceptibility scores than males. Additionally, a significant negative correlation between age and susceptibility was observed. An experimental study involving 70 participants further confirmed these findings in terms of mean scores, gender, and age. Additionally, the findings demonstrate that higher VIMSSQ scores predict symptom severity during VR exposure ( r s = 0.58 with Simulator Sickness Questionnaire total score). Overall, the translated VIMSSQ-short shows promise as a reliable tool for assessing VIMS susceptibility in German-speaking populations, contributing to the understanding of motion sickness in immersive environments. The identification of susceptible individuals is relevant both for practical applications (e.g. in the training of emergency forces) and in experimental settings for the randomization or screening of participants.

晕动病是一种以头晕、恶心或呕吐等症状为特征的疾病,尤其是在交通或沉浸式视觉体验(如游戏和虚拟现实)期间。随着沉浸式技术的兴起,视觉晕动病(VIMS)越来越受到关注。视动病易感性问卷(vimssq -简称:vimssq)是对已有的视动病易感性问卷的改进版,旨在快速评估个体对视动病的易感性。本研究的重点是将其翻译成德语,并对德文版本的VIMSSQ-short进行验证。翻译过程包括由专家独立翻译和反翻译,以确定和解决差异。一项在线调查收集了200名参与者的规范性数据,显示翻译后的VIMSSQ-short的平均得分为5.85 (SD = 3.31)。结果显示出显著的性别差异,女性表现出比男性更高的易感性得分。此外,年龄与易感性之间存在显著的负相关。一项涉及70名参与者的实验研究在平均得分、性别和年龄方面进一步证实了这些发现。此外,研究结果表明,较高的VIMSSQ分数可以预测虚拟现实暴露期间症状的严重程度(与模拟器疾病问卷总分相比,r = 0.58)。总的来说,翻译后的VIMSSQ-short有望成为评估德语人群中VIMS易感性的可靠工具,有助于理解沉浸式环境中的晕动病。确定易感个体对于实际应用(例如在紧急部队的培训中)和在随机分配或筛选参与者的实验环境中都是相关的。
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引用次数: 0
The Role of Multisensory Integration in Postural Stability Regulation among 5- to 7-Year-Old Children. 多感觉统合在5 ~ 7岁儿童体位稳定调节中的作用。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-11-24 DOI: 10.1163/22134808-bja10178
Ruqiang Liu, Shili Zhao, Rulei Zhang, Juan Yang

While postural control in preschool children relies on visual, proprioceptive, and vestibular inputs, the hierarchical contribution of multisensory integration - particularly the role of tactile feedback - remains undercharacterised. Few studies have systematically mapped the developmental trajectory of sensory weighting strategies in early childhood. We randomly selected 128 preschool children from a kindergarten in Suzhou in June 2025. Sensors measured the angular velocity modulus (ω) of the body centre of mass shaking under eight conditions. Paired-samples t-test and one-way repeated-measures analysis of variance were used to analyze differences in ω across sensory integrations. The ω of vestibular integration with proprioception was smaller than with visual or tactile senses ( P < 0.001). The ω of vestibular integration with visual-proprioception was smaller than that with proprioception-tactile senses or visual-tactile senses ( P < 0.001). The ω significantly decreased ( P < 0.001) when proprioception was integrated with all sensory conditions and under vestibular integration with visual, vestibular-tactile, and vestibular-proprioceptive inputs. No significant changes ( P > 0.05) occurred under vestibular-tactile-proprioception integration with visual. The ω significantly decreased ( P < 0.001) under vestibular-tactile integration. Proprioceptive integration consistently reduced postural sway, with vestibular-proprioceptive coupling demonstrating the strongest stabilizing effect, followed by visual integration. Tactile input only enhanced stability in the absence of visual and proprioceptive cues, highlighting its compensatory role in sensory-deprived developmental contexts.

虽然学龄前儿童的姿势控制依赖于视觉、本体感受和前庭输入,但多感觉整合的层次贡献——特别是触觉反馈的作用——仍然没有得到充分的描述。很少有研究系统地描绘了幼儿时期感觉加权策略的发展轨迹。我们于2025年6月在苏州某幼儿园随机抽取了128名学龄前儿童。传感器测量了八种情况下身体重心振动的角速度模量(ω)。采用配对样本t检验和单向重复测量方差分析分析感觉统合中ω的差异。前庭与本体感觉的整合ω小于视觉和触觉(P < 0.001)。视觉-本体感觉的前庭整合ω小于本体-触觉或视觉-触觉(P < 0.001)。当本体感觉与所有感觉条件整合以及前庭与视觉、前庭-触觉和前庭-本体感觉输入整合时,ω显著降低(P < 0.001)。前庭-触觉-本体感觉与视觉整合无显著差异(P < 0.05)。前庭-触觉整合组ω显著降低(P < 0.001)。本体感觉整合持续减少体位摇摆,前庭-本体感觉耦合表现出最强的稳定作用,其次是视觉整合。触觉输入仅在缺乏视觉和本体感觉提示的情况下增强稳定性,突出了其在感觉剥夺发育背景下的代偿作用。
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引用次数: 0
Exploring Tactile Perception: Similarities and Differences between Sighted and Blind Individuals. 探索触觉感知:正常人和盲人之间的异同。
IF 1.5 4区 心理学 Q3 BIOPHYSICS Pub Date : 2025-11-17 DOI: 10.1163/22134808-bja10177
Yung-Ting Chen

This study explores how visual experience and sensory compensation shape tactile perception in two groups of individuals: sighted (SP) and visually impaired (VIP). A total of 100 participants (60 SP, 40 VIP) evaluated 37 material samples using a semantic differential scale. This study proposes a novel methodological approach: visually impaired participants evaluated tactile materials using exclusively visually based imagery descriptors. Despite group differences, both groups shared core perceptual invariants, specifically roughness, hardness, and temperature, essential for consistent and reliable tactile interaction. However, VIPs demonstrated heightened sensitivity to fine textures, likely due to sensory compensation mechanisms involving tactile acuity enhancement and neural plasticity. In contrast, SPs relied predominantly on macroscopic tactile cues. Clarifying these invariants and compensatory strategies is critical for inclusive and universally accessible product design, enabling products to be precisely tailored to users' sensory abilities. These findings provide significant societal value by offering concrete guidelines for improving tactile-based accessibility and enhancing everyday tactile navigation, interaction, and overall quality of life, especially for visually impaired populations.

本研究探讨了视觉经验和感觉补偿如何影响正常和视障两组个体的触觉知觉。共有100名参与者(60名SP, 40名VIP)使用语义差异量表评估了37个材料样本。本研究提出了一种新颖的方法:视障参与者仅使用基于视觉的图像描述符来评估触觉材料。尽管存在群体差异,但两组都有共同的核心感知不变量,特别是粗糙度、硬度和温度,这对于一致和可靠的触觉交互至关重要。然而,vip对精细纹理表现出更高的敏感性,可能是由于涉及触觉敏锐度增强和神经可塑性的感觉补偿机制。相比之下,SPs主要依赖于宏观触觉线索。澄清这些不变量和补偿策略对于包容性和普遍可访问的产品设计至关重要,使产品能够精确地根据用户的感官能力量身定制。这些发现通过提供具体的指导方针来改善基于触觉的可达性,提高日常触觉导航、互动和整体生活质量,特别是对视障人群,具有重要的社会价值。
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引用次数: 0
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Multisensory Research
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