ABSTRACT One of the most frequently used methods to communicate in education is presentation. How a presentation is delivered and received well by students is greatly influenced by an attractive and professional presentation. With limitations and a very busy schedule, of course the teacher needs an assistant who can be expected to be able to help him in making and compiling a presentation in a very short time and automatically. Current technological developments allow all the work of making presentations to be done by artificial intelligence. The emergence of various kinds of artificial intelligence that are designed to work to help as desired and needed. One form of artificial intelligence that is present related to the needs of teachers is Gamma.app. In this context, Gamma.app has become one of the platforms that is very useful and helps teachers in making presentations. This study will explain its benefits in creating engaging and professional presentations. Gamma.app has many advantages in creating attractive and professional presentations. Gamma.app offers a wide range of design elements, team collaboration capabilities, a friendly user interface, and many templates and design elements. The platform allows presentation creators to stay productive and creative whenever needed, with support for a wide range of devices. Gamma.app helps you ensure your presentations are outstanding and leave an unforgettable impression on your students. Keywords: presentation, gamma, education, teacher, communication. Salah satu metode yang paling sering digunakan untuk berkomunikasi dalam dunia pendidikan adalah presentasi. Bagaimana presentasi disampaikan dan diterima dengan baik oleh siswa sangat dipengaruhi oleh presentasi yang menarik dan profesional. Dengan keterbatasan dan kesibukan yang sangat padat, tentu saja guru butuh asisten yang bisa diharapkan mampu membantunya dalam membuat dan Menyusun sebuah presentasi dalam waktu yang sangat singkat dan otomatis. Perkembangan teknologi saat ini, memungkinkan semua pekerjaan membuat presentasi bisa dikerjakan oleh kecerdasan buatan (artificial intelligence). Munculnya berbagai macam kecerdasan buatan yang didesain agar dapat bekerja membantu sesuai keinginan dan kebutuhan. Salah satu bentuk artificial intelligence yang hadir terkait kebutuhan guru adalah Gamma.app. Dalam konteks ini, Gamma.app telah menjadi salah satu platform yang sangat bermanfaat dan membantu guru dalam membuat presentasi. Studi ini akan menjelaskan manfaatnya dalam membuat presentasi yang menarik dan profesional. Gamma.app memiliki banyak keuntungan dalam membuat presentasi yang menarik dan profesional. Gamma.app menawarkan berbagai elemen desain yang luas, kemampuan kolaborasi dalam tim, antarmuka pengguna yang ramah, dan banyak template dan elemen desain. Platform ini memungkinkan para pembuat presentasi untuk tetap produktif dan kreatif kapan pun diperlukan, dengan dukungan untuk berbagai perangkat. Gamma.app membantu Anda memastik
{"title":"Penggunaan Aplikasi Gamma bagi Guru dalam Membuat Presentasi yang Menarik dan Otomatis","authors":"Iqbal Anas","doi":"10.62386/jised.v2i1.52","DOIUrl":"https://doi.org/10.62386/jised.v2i1.52","url":null,"abstract":"ABSTRACT \u0000One of the most frequently used methods to communicate in education is presentation. How a presentation is delivered and received well by students is greatly influenced by an attractive and professional presentation. With limitations and a very busy schedule, of course the teacher needs an assistant who can be expected to be able to help him in making and compiling a presentation in a very short time and automatically. Current technological developments allow all the work of making presentations to be done by artificial intelligence. The emergence of various kinds of artificial intelligence that are designed to work to help as desired and needed. One form of artificial intelligence that is present related to the needs of teachers is Gamma.app. In this context, Gamma.app has become one of the platforms that is very useful and helps teachers in making presentations. This study will explain its benefits in creating engaging and professional presentations. Gamma.app has many advantages in creating attractive and professional presentations. Gamma.app offers a wide range of design elements, team collaboration capabilities, a friendly user interface, and many templates and design elements. The platform allows presentation creators to stay productive and creative whenever needed, with support for a wide range of devices. Gamma.app helps you ensure your presentations are outstanding and leave an unforgettable impression on your students. \u0000Keywords: presentation, gamma, education, teacher, communication. \u0000 \u0000Salah satu metode yang paling sering digunakan untuk berkomunikasi dalam dunia pendidikan adalah presentasi. Bagaimana presentasi disampaikan dan diterima dengan baik oleh siswa sangat dipengaruhi oleh presentasi yang menarik dan profesional. Dengan keterbatasan dan kesibukan yang sangat padat, tentu saja guru butuh asisten yang bisa diharapkan mampu membantunya dalam membuat dan Menyusun sebuah presentasi dalam waktu yang sangat singkat dan otomatis. Perkembangan teknologi saat ini, memungkinkan semua pekerjaan membuat presentasi bisa dikerjakan oleh kecerdasan buatan (artificial intelligence). Munculnya berbagai macam kecerdasan buatan yang didesain agar dapat bekerja membantu sesuai keinginan dan kebutuhan. Salah satu bentuk artificial intelligence yang hadir terkait kebutuhan guru adalah Gamma.app. Dalam konteks ini, Gamma.app telah menjadi salah satu platform yang sangat bermanfaat dan membantu guru dalam membuat presentasi. Studi ini akan menjelaskan manfaatnya dalam membuat presentasi yang menarik dan profesional. Gamma.app memiliki banyak keuntungan dalam membuat presentasi yang menarik dan profesional. Gamma.app menawarkan berbagai elemen desain yang luas, kemampuan kolaborasi dalam tim, antarmuka pengguna yang ramah, dan banyak template dan elemen desain. Platform ini memungkinkan para pembuat presentasi untuk tetap produktif dan kreatif kapan pun diperlukan, dengan dukungan untuk berbagai perangkat. Gamma.app membantu Anda memastik","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"17 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139893363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Educational innovation has evolved as a revolutionary response to traditional teaching methods' limitations in educating pupils for the complexities of today's society. This method integrates technology, global viewpoints, and inclusive practices, motivated by the need to stimulate creativity, critical thinking, and collaboration. Education can build dynamic learning environments that encourage students to become active participants in their education by embracing innovation. This article investigates the incentives that drive educational innovation, emphasizing the importance of technological integration, leadership, global viewpoints, and inclusivity. This study provides valuable insights for educational practitioners, policymakers, and researchers through discussions, observations, and a comprehensive literature review, emphasizing the importance of embracing innovation to meet the evolving needs of students and prepare them for a rapidly changing future.
{"title":"Discovering the Underlying Motivations for Empowering Education Through Innovation","authors":"Kurniawan Arif Maspul","doi":"10.62386/jised.v2i1.58","DOIUrl":"https://doi.org/10.62386/jised.v2i1.58","url":null,"abstract":"Educational innovation has evolved as a revolutionary response to traditional teaching methods' limitations in educating pupils for the complexities of today's society. This method integrates technology, global viewpoints, and inclusive practices, motivated by the need to stimulate creativity, critical thinking, and collaboration. Education can build dynamic learning environments that encourage students to become active participants in their education by embracing innovation. This article investigates the incentives that drive educational innovation, emphasizing the importance of technological integration, leadership, global viewpoints, and inclusivity. This study provides valuable insights for educational practitioners, policymakers, and researchers through discussions, observations, and a comprehensive literature review, emphasizing the importance of embracing innovation to meet the evolving needs of students and prepare them for a rapidly changing future.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"40 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139896551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Keberadaan dan kelestarian permainan olahraga tradisional di Provinsi Jambi perlu dijaga sebab merupakan salah aset yang dimiliki oleh bangsa Indonesia. Salah satu upaya yang dapat dilakukan adalah mengajarkan permainan olahraga tradisional pada lingkup pendidikan di sekolah. Pemerintah melalui dinas pendidikan Provinsi Jambi berperan penting dalam upaya menjaga kelestarian dengan cara menerbitkan peraturan atau keputusan yang mengatur tentang olahraga tradisional. Desain penelitian dalam penelitian ini adalah deskriptif kualitatif mengenai antusiasme siswa SMA Negeri 10 Kerinci terhadap olahraga tradisional. Metode deskriptif adalah suatu metode dalam penelitian suatu sekelompok manusia, suatu objek, sutu set kondisi, suatu sistem pemikiran ataupun suatu kelas peristiwa pada masa sekarang. .”. Tujuan dari penelitian ini adalah untuk membuat deksripsi, gambaran atau lukisan secara sistematis, faktual dan akurat mengenai fakta-fakta, sifat-sifat serta hubungan antar fenomena yang diselidiki mengenai mengenai antusiasme siswa SMA Negeri 10 Kerinci terhadap olahraga tradisional. Populasi yang dimaksud dalam penelitian ini adalah siswa SMA Negeri 10 Kerinci. Populasi adalah keseluruhan subjek penelitian atau wilayah generalisasi yang terdiri atas objek/subjek yang mempunyai kualitas dan karakteristik. Jumlah populasinya berjumlah 202 orang. Adapun sampel yang diambil data penelitian ini sebanyak tiga orang siswa kelas XI dan satu orang guru PJOK. Instrumen pengumpulan data penilitian ini menggunaakan dafftar wawancara. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa siswa SMA Negeri 10 Kerinci memiliki antusiasme yang baik terhadap olahraga tradisional. Hal ini tergambar dari jawaban positif yang diberikan siswa saat wawancara dilakukan. Siswa menjelaskan bahwa mereka memiliki pengetahuan, niat, motivasi dan tujuan yang jelas dengan olahraga tradisional. Selanjutnya mereka juga memiliki perhatian terhadap eksistensi olahraga tradisional. Mereka khawatir terhadap makin tenggelamnya eksistensi olahraga tradisional. Sehingga olahraga ini sangat perlu dilestarikan. Selain itu, mereka menanggap memiliki potensi untuk berprestasi dengan olahraga tradisional karena dapat mereka lakukan kapan saja tanpa memerlukan banyak biaya dan dapat memanfaatkan lingkungan sekitar mereka.
占碑省传统体育游戏的存在和保护需要得到维护,因为它是印度尼西亚国家拥有的资产之一。可以做的努力之一是在学校教育中教授传统体育游戏。政府通过占碑省教育办公室发布有关传统体育的法规或决定,在努力保持可持续性方面发挥着重要作用。本研究采用描述性的定性研究设计,以了解内格利10号克仁西中学(SMA Negeri 10 Kerinci)学生对传统体育运动的热情。描述性方法是研究一群人、一个对象、一组条件、一个思想体系或当前一类事件的方法。.".本研究的目的是系统地、实事求是地、准确地描述、说明或描绘有关 SMA Negeri 10 Kerinci 学生对传统体育的热情的事实、特征和现象之间的关系。本研究所指的研究对象是 SMA Negeri 10 Kerinci 的学生。人口是整个研究对象或概括领域,由具有质量和特征的对象/主体组成。总人口为 202 人。本研究的样本为三名十一年级学生和一名 PJOK 教师。本研究的数据收集工具是访谈清单。根据研究结果,可以得出结论:SMA Negeri 10 Kerinci 的学生对传统体育有很高的热情。 学生们在访谈中给出的积极回答就反映了这一点。学生们解释说,他们对传统体育有明确的认识、意向、动机和目标。此外,他们也对传统体育的存在表示担忧。他们担心传统体育项目的生存空间越来越小。因此,这项运动确实需要得到保护。此外,他们认为自己有潜力在传统体育运动中取得优异成绩,因为他们可以随时进行传统体育运动,不需要很多钱,而且可以利用周围的环境。
{"title":"Antusiasme Siswa SMA Negeri 10 Kerinci Terhadap Olahraga Tradisional","authors":"Wawan Aprianto, Jonika Trisandra, Romiya Herliza","doi":"10.62386/jised.v2i1.44","DOIUrl":"https://doi.org/10.62386/jised.v2i1.44","url":null,"abstract":"Keberadaan dan kelestarian permainan olahraga tradisional di Provinsi Jambi perlu dijaga sebab merupakan salah aset yang dimiliki oleh bangsa Indonesia. Salah satu upaya yang dapat dilakukan adalah mengajarkan permainan olahraga tradisional pada lingkup pendidikan di sekolah. Pemerintah melalui dinas pendidikan Provinsi Jambi berperan penting dalam upaya menjaga kelestarian dengan cara menerbitkan peraturan atau keputusan yang mengatur tentang olahraga tradisional. Desain penelitian dalam penelitian ini adalah deskriptif kualitatif mengenai antusiasme siswa SMA Negeri 10 Kerinci terhadap olahraga tradisional. Metode deskriptif adalah suatu metode dalam penelitian suatu sekelompok manusia, suatu objek, sutu set kondisi, suatu sistem pemikiran ataupun suatu kelas peristiwa pada masa sekarang. .”. Tujuan dari penelitian ini adalah untuk membuat deksripsi, gambaran atau lukisan secara sistematis, faktual dan akurat mengenai fakta-fakta, sifat-sifat serta hubungan antar fenomena yang diselidiki mengenai mengenai antusiasme siswa SMA Negeri 10 Kerinci terhadap olahraga tradisional. Populasi yang dimaksud dalam penelitian ini adalah siswa SMA Negeri 10 Kerinci. Populasi adalah keseluruhan subjek penelitian atau wilayah generalisasi yang terdiri atas objek/subjek yang mempunyai kualitas dan karakteristik. Jumlah populasinya berjumlah 202 orang. Adapun sampel yang diambil data penelitian ini sebanyak tiga orang siswa kelas XI dan satu orang guru PJOK. Instrumen pengumpulan data penilitian ini menggunaakan dafftar wawancara. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa siswa SMA Negeri 10 Kerinci memiliki antusiasme yang baik terhadap olahraga tradisional. Hal ini tergambar dari jawaban positif yang diberikan siswa saat wawancara dilakukan. Siswa menjelaskan bahwa mereka memiliki pengetahuan, niat, motivasi dan tujuan yang jelas dengan olahraga tradisional. Selanjutnya mereka juga memiliki perhatian terhadap eksistensi olahraga tradisional. Mereka khawatir terhadap makin tenggelamnya eksistensi olahraga tradisional. Sehingga olahraga ini sangat perlu dilestarikan. Selain itu, mereka menanggap memiliki potensi untuk berprestasi dengan olahraga tradisional karena dapat mereka lakukan kapan saja tanpa memerlukan banyak biaya dan dapat memanfaatkan lingkungan sekitar mereka.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"7 17","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139893659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Berhasilnya program digitalisasi pendidikan di Indonesia sangat bergantung pada kesiapan dari tiga komponen yang paling tidak dapat diperdebatkan dalam menanggapi pendidikan digital: regulator, pendidik atau guru, dan siswa. Diharapkan pembelajaran berbasis digitalisasi dapat diterapkan melalui program pemerintah yang menyediakan peralatan TIK untuk sekolah dasar seperti Chromebook. Sekolah Dasar Negeri 05 Tarok Dipo adalah sekolah penggerak yang menerima bantuan Chromebook dari Kemdikbud. Tujuan dari penelitian ini adalah untuk mengevaluasi bagaimana penggunaan Chromebook di kelas V dilakukan dalam proses pembelajaran. Penelitian kualitatif adalah jenis penelitian yang digunakan. Sumber data penelitian ini berasal dari guru wali kelas. Untuk mengumpulkan data, teknik triangulasi digunakan, dengan alat pengumpul data Wawancara dan Lembar Observasi digunakan. Analisis data kualitatif adalah induktif, yang berarti mengurangi data, menyajikan data, dan membuat kesimpulan dan memverifikasinya. Berdasarkan hasil penelitian, dapat disimpulkan bahwa 1) Guru telah menggunakan sebagian besar aplikasi yang ada di Chromebook dalam pembelajaran IPAS di kelas 5; 2) Interaksi siswa-guru sangat intens dibandingkan dengan proses pembelajaran tanpa media buku Chromebook. 3) Penggunaan Chromebook sebagai media digital dalam pembelajaran IPS menunjukkan bahwa itu cukup sesuai untuk sebagian besar aplikasi yang biasa digunakan dalam kegiatan pembelajaran; 4) Respon siswa terhadap fitur-fitur Chromebook saat digunakan dalam kegiatan pembelajaran IPAS di kelas; bagi mereka sangat menyenangkan dan meningkatkan motivasi mereka; dan pembelajaran menggunakan Chromebook memudahkan mereka untuk memahami materi dan mencari sumber belajar. 5) Siswa merasa tidak perlu membawa banyak buku saat pergi ke sekolah.
{"title":"Implementasi Pembelajaran IPAS Berbasis Chromebook di SDN 05 Tarok Dipo Kota Bukittinggi","authors":"M. Yusuf","doi":"10.62386/jised.v2i1.55","DOIUrl":"https://doi.org/10.62386/jised.v2i1.55","url":null,"abstract":"Berhasilnya program digitalisasi pendidikan di Indonesia sangat bergantung pada kesiapan dari tiga komponen yang paling tidak dapat diperdebatkan dalam menanggapi pendidikan digital: regulator, pendidik atau guru, dan siswa. Diharapkan pembelajaran berbasis digitalisasi dapat diterapkan melalui program pemerintah yang menyediakan peralatan TIK untuk sekolah dasar seperti Chromebook. Sekolah Dasar Negeri 05 Tarok Dipo adalah sekolah penggerak yang menerima bantuan Chromebook dari Kemdikbud. Tujuan dari penelitian ini adalah untuk mengevaluasi bagaimana penggunaan Chromebook di kelas V dilakukan dalam proses pembelajaran. Penelitian kualitatif adalah jenis penelitian yang digunakan. Sumber data penelitian ini berasal dari guru wali kelas. Untuk mengumpulkan data, teknik triangulasi digunakan, dengan alat pengumpul data Wawancara dan Lembar Observasi digunakan. Analisis data kualitatif adalah induktif, yang berarti mengurangi data, menyajikan data, dan membuat kesimpulan dan memverifikasinya. Berdasarkan hasil penelitian, dapat disimpulkan bahwa 1) Guru telah menggunakan sebagian besar aplikasi yang ada di Chromebook dalam pembelajaran IPAS di kelas 5; 2) Interaksi siswa-guru sangat intens dibandingkan dengan proses pembelajaran tanpa media buku Chromebook. 3) Penggunaan Chromebook sebagai media digital dalam pembelajaran IPS menunjukkan bahwa itu cukup sesuai untuk sebagian besar aplikasi yang biasa digunakan dalam kegiatan pembelajaran; 4) Respon siswa terhadap fitur-fitur Chromebook saat digunakan dalam kegiatan pembelajaran IPAS di kelas; bagi mereka sangat menyenangkan dan meningkatkan motivasi mereka; dan pembelajaran menggunakan Chromebook memudahkan mereka untuk memahami materi dan mencari sumber belajar. 5) Siswa merasa tidak perlu membawa banyak buku saat pergi ke sekolah.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"12 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139896277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper is the result of an investigation that aims to 1) synthesize social problems in Patani i.e., the three southern border regions of Thailand (known as Patani), 2) compose poems that reflect social problems, and 3) create youth responsibility for social problems in the southern border regions of Thailand. This research is quasi-experimental research. The instruments used in this research are 1) a synthetic form of social problems in the three southern border provinces of Thailand, 2) a contemporary Malay poet PUISI assessment form, and 3) a PUISIDRA competition rubric assessment model. The sample group used in the study was A total of 120 youths in the southern border provinces conducted self-data collection, there are 3 stages in the process, consisting of 1) pre-writing poetry, 2) poetry writing process, and 3) post-responsibility stage of social problems. The results showed that the synthesis of social problems in the three southern border provinces of Thailand into 10 problems, as follows: 1) education problem 2) security problem 3) violence problem 4) drug problem 5) adultery problem 6) technology problem 7) religion problem 8) filial piety problem 9) economic problem and 10) corruption problem. There are also poetry compositions reflecting social problems. The poems that have been written are 100 poems, which amount to 124 pages. Creation of youth responsibility for social problems in three southern border provinces of Thailand
{"title":"Puisi Pendidikan Solusi Penyelesaian Permasalahan Kedamaian di Patani Selatan Thai","authors":"Phaosan Jehwae, Abdulfattah Japakiya","doi":"10.62386/jised.v2i1.60","DOIUrl":"https://doi.org/10.62386/jised.v2i1.60","url":null,"abstract":"This paper is the result of an investigation that aims to 1) synthesize social problems in Patani i.e., the three southern border regions of Thailand (known as Patani), 2) compose poems that reflect social problems, and 3) create youth responsibility for social problems in the southern border regions of Thailand. This research is quasi-experimental research. The instruments used in this research are 1) a synthetic form of social problems in the three southern border provinces of Thailand, 2) a contemporary Malay poet PUISI assessment form, and 3) a PUISIDRA competition rubric assessment model. The sample group used in the study was A total of 120 youths in the southern border provinces conducted self-data collection, there are 3 stages in the process, consisting of 1) pre-writing poetry, 2) poetry writing process, and 3) post-responsibility stage of social problems. The results showed that the synthesis of social problems in the three southern border provinces of Thailand into 10 problems, as follows: 1) education problem 2) security problem 3) violence problem 4) drug problem 5) adultery problem 6) technology problem 7) religion problem 8) filial piety problem 9) economic problem and 10) corruption problem. There are also poetry compositions reflecting social problems. The poems that have been written are 100 poems, which amount to 124 pages. Creation of youth responsibility for social problems in three southern border provinces of Thailand","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"19 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139893390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.
本课堂行动研究的问题是,通过角色扮演法可以提高布卢昆巴县邦托巴哈里区 SDN 219 Ara 五年级学生的印尼语水平。布卢昆巴采用的方法是定性方法。采用的研究类型是课堂行动研究,包括两个周期,每个周期包括两次会议,活动程序包括计划、实施、观察和反思。本研究的对象是布卢昆巴县邦托巴哈里区 SDN 219 Ara 学校的教师和五年级学生。在 2012/2013 学年单数学期注册的学生共有 10 名,其中男生 9 名,女生 1 名。数据收集技术包括观察、测试和记录。使用的数据分析技术是描述性定量分析。本研究的成功指标是口语技能的过程和结果指标。结果表明,随着角色扮演法的优化应用,学生的学习活动增加了,这一点在第一周期属于中等水平,因为从第一周期结束时的口语技能测试结果可以看出,平均分没有达到预定的 KKM,而在第二周期属于非常高的水平。因此,在实施角色扮演法后,学生的印尼语学科口语能力有所提高。
{"title":"Peningkatkan Hasil Belajar Bahasa Indonesia Melalui Metode Role Playing","authors":"Erwin Eka Saputra","doi":"10.62386/jised.v2i1.43","DOIUrl":"https://doi.org/10.62386/jised.v2i1.43","url":null,"abstract":"The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"12 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139896554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper is the result of an investigation that aims to 1) synthesize social problems in Patani i.e., the three southern border regions of Thailand (known as Patani), 2) compose poems that reflect social problems, and 3) create youth responsibility for social problems in the southern border regions of Thailand. This research is quasi-experimental research. The instruments used in this research are 1) a synthetic form of social problems in the three southern border provinces of Thailand, 2) a contemporary Malay poet PUISI assessment form, and 3) a PUISIDRA competition rubric assessment model. The sample group used in the study was A total of 120 youths in the southern border provinces conducted self-data collection, there are 3 stages in the process, consisting of 1) pre-writing poetry, 2) poetry writing process, and 3) post-responsibility stage of social problems. The results showed that the synthesis of social problems in the three southern border provinces of Thailand into 10 problems, as follows: 1) education problem 2) security problem 3) violence problem 4) drug problem 5) adultery problem 6) technology problem 7) religion problem 8) filial piety problem 9) economic problem and 10) corruption problem. There are also poetry compositions reflecting social problems. The poems that have been written are 100 poems, which amount to 124 pages. Creation of youth responsibility for social problems in three southern border provinces of Thailand
{"title":"Puisi Pendidikan Solusi Penyelesaian Permasalahan Kedamaian di Patani Selatan Thai","authors":"Phaosan Jehwae, Abdulfattah Japakiya","doi":"10.62386/jised.v2i1.60","DOIUrl":"https://doi.org/10.62386/jised.v2i1.60","url":null,"abstract":"This paper is the result of an investigation that aims to 1) synthesize social problems in Patani i.e., the three southern border regions of Thailand (known as Patani), 2) compose poems that reflect social problems, and 3) create youth responsibility for social problems in the southern border regions of Thailand. This research is quasi-experimental research. The instruments used in this research are 1) a synthetic form of social problems in the three southern border provinces of Thailand, 2) a contemporary Malay poet PUISI assessment form, and 3) a PUISIDRA competition rubric assessment model. The sample group used in the study was A total of 120 youths in the southern border provinces conducted self-data collection, there are 3 stages in the process, consisting of 1) pre-writing poetry, 2) poetry writing process, and 3) post-responsibility stage of social problems. The results showed that the synthesis of social problems in the three southern border provinces of Thailand into 10 problems, as follows: 1) education problem 2) security problem 3) violence problem 4) drug problem 5) adultery problem 6) technology problem 7) religion problem 8) filial piety problem 9) economic problem and 10) corruption problem. There are also poetry compositions reflecting social problems. The poems that have been written are 100 poems, which amount to 124 pages. Creation of youth responsibility for social problems in three southern border provinces of Thailand","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"34 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139896552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aims to determine the perspective of learning with South Sulawesi Traditional Dance in Junior High Schools. This type of research uses qualitative research with an ethnographic approach. The subjects in this research were teachers and students at SMP Negeri 22 Bantimurung. The results of this research show that students who are already at the junior high school level have been equipped with sufficient knowledge to develop so that the learning process will be more challenging for teachers in order to increase students' interest and motivation to learn art in the classroom, one of which is by highlighting traditions and culture. Locally in the South Sulawesi area, namely the basic movements of South Sulawesi traditional dance. So, the role of arts education in junior high schools is an effort to improve students' abilities, especially in developing interests, increasing creative work, as well as knowing regional arts and the values ??contained therein. Through arts education, students are facilitated in the process of growth and development in three domains as learning outcomes, namely, cognitive, affective and psychomotor.
本研究旨在确定初中生学习南苏拉威西传统舞蹈的角度。此类研究采用人种学方法进行定性研究。研究对象是 SMP Negeri 22 Bantimurung 的教师和学生。研究结果表明,已经进入初中学习阶段的学生已经具备了足够的发展知识,因此,为了提高学生在课堂上学习艺术的兴趣和积极性,教师的学习过程将更具挑战性,其中之一就是突出传统和文化。在南苏拉威西地区,即南苏拉威西传统舞蹈的基本动作。因此,初中艺术教育的作用是努力提高学生的能力,特别是培养兴趣、增加创造性工作以及了解地区艺术和其中包含的价值观。通过艺术教育,学生在认知、情感和心理运动这三个领域的成长和发展过程中获得了学习成果。
{"title":"Perspektif Belajar dengan Seni Tari Tradisional di Sekolah Menengah Pertama","authors":"Sri Wahyuni Syukur","doi":"10.62386/jised.v2i1.57","DOIUrl":"https://doi.org/10.62386/jised.v2i1.57","url":null,"abstract":"This research aims to determine the perspective of learning with South Sulawesi Traditional Dance in Junior High Schools. This type of research uses qualitative research with an ethnographic approach. The subjects in this research were teachers and students at SMP Negeri 22 Bantimurung. The results of this research show that students who are already at the junior high school level have been equipped with sufficient knowledge to develop so that the learning process will be more challenging for teachers in order to increase students' interest and motivation to learn art in the classroom, one of which is by highlighting traditions and culture. Locally in the South Sulawesi area, namely the basic movements of South Sulawesi traditional dance. So, the role of arts education in junior high schools is an effort to improve students' abilities, especially in developing interests, increasing creative work, as well as knowing regional arts and the values ??contained therein. Through arts education, students are facilitated in the process of growth and development in three domains as learning outcomes, namely, cognitive, affective and psychomotor.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"7 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139893358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.
本课堂行动研究的问题是,通过角色扮演法可以提高布卢昆巴县邦托巴哈里区 SDN 219 Ara 五年级学生的印尼语水平。布卢昆巴采用的方法是定性方法。采用的研究类型是课堂行动研究,包括两个周期,每个周期包括两次会议,活动程序包括计划、实施、观察和反思。本研究的对象是布卢昆巴县邦托巴哈里区 SDN 219 Ara 学校的教师和五年级学生。在 2012/2013 学年单数学期注册的学生共有 10 名,其中男生 9 名,女生 1 名。数据收集技术包括观察、测试和记录。使用的数据分析技术是描述性定量分析。本研究的成功指标是口语技能的过程和结果指标。结果表明,随着角色扮演法的优化应用,学生的学习活动增加了,这一点在第一周期属于中等水平,因为从第一周期结束时的口语技能测试结果可以看出,平均分没有达到预定的 KKM,而在第二周期属于非常高的水平。因此,在实施角色扮演法后,学生的印尼语学科口语能力有所提高。
{"title":"Peningkatkan Hasil Belajar Bahasa Indonesia Melalui Metode Role Playing","authors":"Erwin Eka Saputra","doi":"10.62386/jised.v2i1.43","DOIUrl":"https://doi.org/10.62386/jised.v2i1.43","url":null,"abstract":"The problem in this classroom action research is that the low value of Indonesian through the role playing method can improve the speaking skills of Class V students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Bulukumba. The approach used is a qualitative approach. The type of research used is classroom action research which consists of two cycles, where each cycle consists of two meetings, with activity procedures including planning, implementation, observation and reflection. The subjects in this study were teachers and fifth grade students at SDN 219 Ara, Bonto Bahari District, Bulukumba Regency. Those who are actively registered in the odd semester of the 2012/2013 academic year have 10 students, consisting of 9 boys and 1 girl. Data collection techniques used are observation, tests and documentation. The data analysis technique used is descriptive quantitative analysis. The indicators of the success of this research are the indicators of the process and results of speaking skills. The results show that with the optimal application of the Role Playing method, student learning activities increase, this can be seen in the first cycle being in the medium category because it is seen from the results of the speaking skills test at the end of the first cycle where the average score The average student has not reached the predetermined KKM and in the second cycle is in the very high category. Thus there is an increase in students' speaking skills in Indonesian subjects after the implementation of the Role Playing method can increase.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"12 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139893392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research aims to determine the perspective of learning with South Sulawesi Traditional Dance in Junior High Schools. This type of research uses qualitative research with an ethnographic approach. The subjects in this research were teachers and students at SMP Negeri 22 Bantimurung. The results of this research show that students who are already at the junior high school level have been equipped with sufficient knowledge to develop so that the learning process will be more challenging for teachers in order to increase students' interest and motivation to learn art in the classroom, one of which is by highlighting traditions and culture. Locally in the South Sulawesi area, namely the basic movements of South Sulawesi traditional dance. So, the role of arts education in junior high schools is an effort to improve students' abilities, especially in developing interests, increasing creative work, as well as knowing regional arts and the values ??contained therein. Through arts education, students are facilitated in the process of growth and development in three domains as learning outcomes, namely, cognitive, affective and psychomotor.
本研究旨在确定初中生学习南苏拉威西传统舞蹈的角度。此类研究采用人种学方法进行定性研究。研究对象是 SMP Negeri 22 Bantimurung 的教师和学生。研究结果表明,已经进入初中学习阶段的学生已经具备了足够的发展知识,因此,为了提高学生在课堂上学习艺术的兴趣和积极性,教师的学习过程将更具挑战性,其中之一就是突出传统和文化。在南苏拉威西地区,即南苏拉威西传统舞蹈的基本动作。因此,初中艺术教育的作用是努力提高学生的能力,特别是培养兴趣、增加创造性工作以及了解地区艺术和其中包含的价值观。通过艺术教育,学生在认知、情感和心理运动这三个领域的成长和发展过程中获得了学习成果。
{"title":"Perspektif Belajar dengan Seni Tari Tradisional di Sekolah Menengah Pertama","authors":"Sri Wahyuni Syukur","doi":"10.62386/jised.v2i1.57","DOIUrl":"https://doi.org/10.62386/jised.v2i1.57","url":null,"abstract":"This research aims to determine the perspective of learning with South Sulawesi Traditional Dance in Junior High Schools. This type of research uses qualitative research with an ethnographic approach. The subjects in this research were teachers and students at SMP Negeri 22 Bantimurung. The results of this research show that students who are already at the junior high school level have been equipped with sufficient knowledge to develop so that the learning process will be more challenging for teachers in order to increase students' interest and motivation to learn art in the classroom, one of which is by highlighting traditions and culture. Locally in the South Sulawesi area, namely the basic movements of South Sulawesi traditional dance. So, the role of arts education in junior high schools is an effort to improve students' abilities, especially in developing interests, increasing creative work, as well as knowing regional arts and the values ??contained therein. Through arts education, students are facilitated in the process of growth and development in three domains as learning outcomes, namely, cognitive, affective and psychomotor.","PeriodicalId":517164,"journal":{"name":"Jised : Journal of Information System and Education Development","volume":"4 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139896279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}