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Improving Avatar-Video Layout and Interaction Design for Video Meeting Metaverses 改进视频会议的虚拟视频布局和交互设计
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.91
SeungYeon Lee, Huhn Kim
Background Due to the COVID-19 pandemic, the need for video meeting metaverse platforms such as Gather. Town, which support non-face-to-face communication using avatars and video screens, has increased rapidly. However, existing video meeting metaverses have a problem in visually mapping the avatar displayed on the screen to the corresponding video screen. Users find it difficult to communicate with others by moving the avatar in the metaverse space and synthesizing the avatar's motions and emoticons as well as other people’s facial expressions and hand gestures on the video screen. Methods Three experiments were conducted to derive an avatar-video layout and interaction design that can solve the mapping problem between avatar and video screen. Experiment I proposed various layout designs that facilitate avatar-video mapping, and compared ease of the mapping, visual complexity, and subjective satisfaction of each layout. In addition to the optimal layout derived from Experiment I, Experiment II verified the effect of the interaction that changes the position of the video according to the movement of the avatar. Experiment III investigated how to add effects such as opacity or size reduction to the video only when the avatar moves affect the user experience.
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引用次数: 0
Reassessing the 1970s Rural Saemaul Movement as a Modern Design Movement 将20世纪70年代的乡村Saemaul运动重新定位为现代设计运动
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.419
Jongkyun Kim
Background This study aims to analyze the background, content, development, and achievements of the Rural Saemaul Movement (New Village Movement) that took place in the late 1970s in South Korea from a design perspective. Methods The study examines the process of the influx and establishment of modernity and modernism in South Korea, focusing on architectural examples from the Japanese colonial era, the Manchukuo, and the US military government era. Subsequently, the study investigates the progress and achievements of the key policies of the Rural Saemaul movement, such as improving thatched roofs, upgrading substandard housing, enhancing living conditions, and dispelling superstitions, from a design perspective. Results Although the development process of the Rural Saemaul movement lacked rationality due to a top-down approach led by the government and the mobilization of residents, the outcomes resulted in a disruption of tradition and the incorporation of hygiene and science into the living environment, as well as standardization and mass production in housing styles, yielding results similar to Western modernist movements. Conclusions While it may be necessary to assess the colonial modernity and the deficiency of modernity in the 1970s Rural Saemaul movement, in terms of its results, the movement can be identified as the largest Modernist movement in South Korea.
背景本研究旨在从设计的角度分析20世纪70年代末韩国乡村社会运动(新村运动)的背景、内容、发展和成就。方法以日本殖民时代、满洲国和美国军政府时代的建筑为例,考察现代性和现代主义在韩国的涌入和确立过程。随后,本研究从设计的角度调查了农村Saemaul运动的关键政策的进展和成就,如改善茅草屋顶、升级不合标准的住房、改善生活条件和消除迷信。结果尽管由于政府领导的自上而下的方法和居民的动员,农村Saemaul运动的发展过程缺乏合理性,但其结果导致了传统的破坏,卫生和科学融入了生活环境,以及住房风格的标准化和大规模生产,产生了类似于西方现代主义运动的结果。结论虽然有必要对20世纪70年代“萨末乡村运动”中的殖民现代性和现代性不足进行评估,但就其结果而言,该运动可以被认定为韩国最大的现代主义运动。
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引用次数: 0
Proposal of a Scenario Planning Process and Co-Design Tool for Developing a User-Centered Future Policy Agenda 为制定以用户为中心的未来政策议程而提出的情景规划过程和联合设计工具
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.167
S. Park, Yoori Koo
Background As uncertainties increase after COVID-19, the importance of establishing strategies and policies through future predictions at the national level is increasing. Accordingly, advanced overseas research institutes are discovering near-future policy agendas by incorporating design, participatory, and human-centered approaches into foresight, especially using design thinking as a problem-solving process and mindset. On the other hand, in the case of South Korea, there is still not enough design thinking methodology that can be used in the policy field for future prediction. Therefore, this study aims to define processes and core activities for various stakeholders participating in policy making to develop scenarios from an integrated and future perspective, and to propose a mindset, a future response policy design process, and a co-design toolkit. Methods This study is divided into a literature review, a service program, and toolkit development through co-creation workshops for policy researchers and the proposal of a design thinking-based future policymaking process. Through the literature review, core processes and activities based on foresight and scenario planning were derived, and design thinking-based foresight mindset themes including user orientation, integration, autonomy, openness, and future orientation were derived. In addition, based on the limitations of scenario planning for experts, the necessity of design thinking in foresight was investigated. Next, a co-design toolkit was developed to propose a practical scenario planning workshop service, and a study was conducted to verify this through a co-creation workshop for policy researchers. Results In order to find national-level near-future policy agendas, a design thinking-based future policymaking process was proposed so that policy researchers can develop scenarios based on user-centered, integrated, and future perspectives. The process was visualized using blue print, and four steps for participatory workshop operation, eight activities, 10 co-design tools, and five theme-based mindsets to utilize them were structured in terms of the interaction between service operators and participants.
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引用次数: 0
Proposal of a Reflective Relationship Formation Model between Users and Self-Trackers Based on Data Content Characteristics 基于数据内容特征的用户与自跟踪者反射关系形成模型的提出
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.129
Jooyeon Lee, Eui-Chul Jung
Background To answer the research question, “How can a product’s user tracking record change the user’s behavior or emotions when shared with the user?”, in this study the user tracking record was analyzed considering its role as a trigger for reflection. Methods First, in the definition stage, the role of user tracking records in the system was considered as a base study. Second, in the analysis stage, a systematic literature review was selected as a research method with the aim of extracting the data content characteristics and use experience factors, and analyzing the relationship between data content characteristics and experience factors. Third, in the application and modeling stage, the above relationship results are applied to the stage where a reflective relationship is formed between the user and the self-tracker. Results First, the security(+/0) factor was found to be a major factor in the experience of using the self-tracker. Second, the positive experience factors with high frequency induced through the use of trackers were self-esteem(+) and pleasure-stimulation(+). The data content characteristics composition that induced each experience factor was changed for each stage of the reflective relationship. Third, negative experience factors with a high frequency of induction through the use of trackers were self-esteem(-) and physical thriving(0/-), which caused the transition from each stage of the reflective relationship to their discontinuation of use. Conclusions Based on the analysis results, a reflective circular relationship model between users and self-trackers is presented. In this model of exploration–reinforcement–maintenance, data content characteristics that cause experience factors are presented. This model enables the identification of the user experience factors that lead to departure from the circular relationship by improving or weakening the relationship from each stage of the reflective relationship to the next, and the characteristics of the data content characteristics that induce it.
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引用次数: 0
The Characteristics and Historical Background of Moon Woosik’s Tourism Posters in the 1960s and the 1970s 六、七十年代文佑植旅游海报的特点与时代背景
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.403
Hyeon Joo Kang
Background Moon Woosik (1932-2010) majored in fine art and worked as a painter in the 1950s and 1960s before starting design activities in the mid-1960s. He was also a design educator teaching graphic design at Hongik University from 1966 to 1979. As the field of design became institutionalized and specialized, Moon Woosik, who had a dual identity as an artist and designer, was forgotten. Then, his work was recently introduced through ‘Modern Design: The Art of Life, Industry and Diplomacy’ exhibition (2022.11.23.~2023.03.26.) held at the National Museum of Modern and Contemporary Art. This study aims to examine Moon Woosik's life and design activities that have not been well known, focusing on his tourism posters. Methods Moon Soyon, the second daughter of Moon Woosik, was interviewed and the family collection was reviewed. Also, an interview was conducted with Baik Kumnam, who was a student of Moon Woosik when he worked at Hongik University. Catalogs of Exhibitions such as ‘Moon Woosik: Memories of Longing’, ‘Modern Design: The Art of Life, Industry and Diplomacy’ and ‘The Korean Industrial Artist Association Member Exhibitions’ were referenced. In addition, various newspaper and magazine articles and videos related to Moon Woosik were investigated. The period focused on in this study is about 15 years from 1964, when Moon Woosik first exhibited his poster at The Korean Industrial Artist Association Member Exhibition, to 1979, when he left Hongik University. Results The social and cultural atmosphere of the mid-1960s and the situation in the field of design influenced Moon Woosik, who was a painter, to become a designer and design educator. At the time, tourism was a popular theme among designers as the government implemented a policy to promote the tourism industry. Moon Woosik used watercolor paints for posters, and he enjoyed using objects related to hobbies and leisure activities that reflect the modern lifestyle against a natural landscape background. His posters were praised for their delicate drawing skills and expressive power. Then, as message communication became more important than image expression in graphic design, and new media such as photography, silk screen, and printing were used, his manual work was gradually forgotten.
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引用次数: 0
Mapping The Actual-Virtual in Architecture Exhibition 建筑展中的虚实映射
Q1 Arts and Humanities Pub Date : 2023-05-31 DOI: 10.15187/adr.2023.05.36.2.45
B. P. Redyantanu, Y. Yatmo, P. Atmodiwirjo
Background This study aims to identify, map, and reflect on actual-virtual relations in architectural design practices. Virtuality is more than just a discourse of technology. Virtuality is an attempt to realize unlimited possibilities. This study uses the context of the Venice Architecture Biennale (2021) exhibition with the theme 'How Will We Live Together?' to illustrate various possibilities of space construction through the actual-virtual framework. Methods The identification of actual-virtual is performed by qualitatively decomposing the case studies of 60 pavilions. The analysis is carried out by drawing and retracing the data for each pavilion to discover various actual-virtual instruments, operations, and relations in the exhibition. Reflection on the actual-virtual concept that traverses multiple dimensions of space and time, becomes the basis for seeing actual-virtual as a potential. Results This study reveals various types of actual-virtual operations and relations in the context of architectural exhibitions. The connection between origin and execution in exhibitions parallels the actual-virtual relational framework. Disassembling the case study also demonstrates the actual-virtual possibility as a design instrument that connects multidimensional space and time. Conclusions This study offers to deliver another perspective on actual-virtual relations in architecture. This study expands the actual-virtual abstract and conceptual discourse into more practical and operative perspectives. The findings demonstrate the possibility of broadening design knowledge based on an actual-virtual relational framework in an architectural context.
背景本研究旨在识别、映射和反思建筑设计实践中的实际虚拟关系。虚拟性不仅仅是一种技术话语。虚拟是一种实现无限可能性的尝试。本研究以威尼斯建筑双年展(2021)为背景,主题为“我们将如何生活在一起?”以通过实际的虚拟框架来说明空间构建的各种可能性。方法通过对60个展馆的案例进行定性分解,对实际的虚拟展馆进行识别。分析是通过绘制和回溯每个展馆的数据来发现展览中各种实际的虚拟仪器、操作和关系。对穿越空间和时间的多个维度的实际虚拟概念的反思,成为将实际虚拟视为潜力的基础。结果本研究揭示了建筑展览中各种类型的实际虚拟操作和关系。展览中起源和执行之间的联系与实际的虚拟关系框架相似。分解案例研究还展示了作为连接多维空间和时间的设计工具的实际虚拟可能性。结论本研究为建筑中的实际虚拟关系提供了另一种视角。本研究将实际的虚拟抽象和概念话语扩展到更具实践性和操作性的视角。研究结果表明,在建筑环境中,基于实际的虚拟关系框架,拓宽设计知识的可能性。
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引用次数: 0
The Benefits of Applying PCR Containers for Basic Cosmetic Packages 将PCR容器用于基本化妆品包装的好处
Q1 Arts and Humanities Pub Date : 2023-05-31 DOI: 10.15187/adr.2023.05.36.2.171
Hyejung Kwak, Eung-Kyo Kim
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引用次数: 0
Conversational Agent for Supporting Self-regulation in Children’s Daily Activities in the Pandemic Era 支持大流行时代儿童日常活动自我调节的会话代理
Q1 Arts and Humanities Pub Date : 2023-05-31 DOI: 10.15187/adr.2023.05.36.2.7
Doeun Park, Jinwoo Kim, Yee-Jin Shin
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引用次数: 0
Designing Foldable Helmets for Micro-mobility using Sustainable Materials 使用可持续材料设计用于微型移动的可折叠头盔
Q1 Arts and Humanities Pub Date : 2023-05-31 DOI: 10.15187/adr.2023.05.36.2.129
K. Hwang, Hyunchang Kim, M. Al-Rawi, Seungmin Kim
Background Micro-mobility is a form of transportation that travels short distances using lightweight vehicles such as e-scooters or e-bicycles. Micro-mobility is now prevalent in major cities worldwide and is seen by many users of urban areas as an alternative to motor vehicle transport. Micro-mobility offers considerably higher speeds than walking, is more environmentally friendly and convenient than driving, and does not require expensive car-parking facilities. A helmet is vital personal protective equipment that significantly reduces the risk of head injuries resulting from falling while using micro-mobility services. However, many users do not use a helmet or wear a traditional bicycle helmet despite the much higher speeds while riding micro-mobility. By considering user behavior, designing micro-mobility helmets should consider protecting riders' head injuries, wearing comfort, and maximizing the portability to be easy to carry. In addition, from an environmental perspective, the material used for the current mobility helmet market is far from eco-friendly. As user demand increases, it is time to examine the application of sustainable materials for helmet production. To meet the aim of this study, we explore the various materials to satisfy the essential function of helmets for riders of micro-mobility (e.g., safety, comfortability, portability) along with promoting sustainability. This study seeks to encourage more riders to wear helmets while using micro-mobility to prevent head injuries. Therefore, the developed helmet should be easy-to-carry, comfortable to wear, lightweight and portable. Methods To promote the use of environmentally friendly products, this study evaluated various eco-friendly materials that can design a highly portable form of the final product at the design stage. This study considered two sustainable materials for helmet production: corrugated cardboard and cork and one recyclable material, Nylon 66, from automobile airbags. Finally, using finite element analysis (FEA) and computational fluid dynamics (CFD) analysis, this study tested all the proposed final designs to examine if the designed helmets meet the applicable safety standards and their functional requirements. Results The FEA analysis showed that the corrugated paper helmet was superior in relation to the stress on a rider's head, recorded as 5KPa at 80km/h. The CFD analysis revealed that the cork helmet showed better performance in terms of the temperature of a rider's head. The cork helmet reduced the temperature by 3.6 ℃ from an initial head temperature set at 36.5 ℃ . Conclusions Considering broad design factors, portability, cooling capacity, and eco-friendliness, corrugated paper was the most suitable helmet material for producing micro-mobility users. However, future work should consider more aesthetic and stylistic elements of helmet design.
背景微型交通是一种使用电动自行车或电动自行车等轻型车辆进行短途旅行的交通方式。微型交通现在在世界主要城市普遍存在,许多城市地区的用户将其视为机动车交通的替代品。微型交通比步行速度高得多,比开车更环保、更方便,而且不需要昂贵的停车设施。头盔是至关重要的个人防护装备,可以显著降低在使用微型移动服务时摔倒导致头部受伤的风险。然而,许多用户在乘坐微型交通工具时,尽管速度要高得多,但他们并不使用头盔或佩戴传统的自行车头盔。通过考虑用户行为,设计微型移动头盔应考虑保护骑手的头部损伤、佩戴舒适性,并最大限度地提高便携性以便于携带。此外,从环境角度来看,当前移动头盔市场所用的材料远不环保。随着用户需求的增加,是时候研究可持续材料在头盔生产中的应用了。为了实现这项研究的目的,我们探索了各种材料,以满足微型机动骑手头盔的基本功能(如安全性、舒适性、便携性),并促进可持续性。这项研究旨在鼓励更多的骑手戴上头盔,同时使用微型机动性来防止头部受伤。因此,研制的头盔应便于携带、佩戴舒适、轻便便携。方法为了促进环保产品的使用,本研究评估了各种环保材料,这些材料可以在设计阶段设计出高度便携的最终产品。这项研究考虑了两种用于头盔生产的可持续材料:瓦楞纸板和软木,以及一种来自汽车安全气囊的可回收材料尼龙66。最后,使用有限元分析(FEA)和计算流体动力学(CFD)分析,本研究测试了所有提出的最终设计,以检查设计的头盔是否符合适用的安全标准及其功能要求。结果有限元分析表明,波纹纸头盔在80km/h时对骑手头部的应力(记录为5KPa)具有优越性。CFD分析显示,软木头盔在骑手头部温度方面表现出更好的性能。软木头盔将头部温度从最初设定的36.5℃降低了3.6℃。结论考虑到广泛的设计因素、便携性、冷却能力和生态友好性,瓦楞纸板是最适合生产微型移动用户的头盔材料。然而,未来的工作应该考虑更多的美学和风格元素的头盔设计。
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引用次数: 0
How do Local and International Tourists Perceive (Un) Common Colours on SME Food Souvenir Packaging in Bandung? 本地和国际游客如何看待万隆中小企业食品纪念品包装上的(非)常见颜色?
Q1 Arts and Humanities Pub Date : 2023-05-31 DOI: 10.15187/adr.2023.05.36.2.107
W. Swasty, M. Mustafa
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引用次数: 0
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Archives of Design Research
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