Pub Date : 2023-11-30DOI: 10.15187/adr.2023.11.36.4.87
Rachapoom Punsongserm
{"title":"Effectiveness of Predominant Letterforms in Multi-Viewing Distances: Thai Universal Design Font Versus Familiar Thai Text Fonts","authors":"Rachapoom Punsongserm","doi":"10.15187/adr.2023.11.36.4.87","DOIUrl":"https://doi.org/10.15187/adr.2023.11.36.4.87","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"479 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139204070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-30DOI: 10.15187/adr.2023.11.36.4.67
Liz L. Chung, Jeannie Kang
{"title":"\"I’m Hurt Too\": The Effect of a Chatbot's Reciprocal Self-Disclosures on Users’ Painful Experiences","authors":"Liz L. Chung, Jeannie Kang","doi":"10.15187/adr.2023.11.36.4.67","DOIUrl":"https://doi.org/10.15187/adr.2023.11.36.4.67","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"58 14","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139205627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-30DOI: 10.15187/adr.2023.11.36.4.255
Soonkyu Jang1, Jungho Suh
{"title":"User Experience Research on the Differences in Linguistic Representation of Request about Informal Language from AI Assistant","authors":"Soonkyu Jang1, Jungho Suh","doi":"10.15187/adr.2023.11.36.4.255","DOIUrl":"https://doi.org/10.15187/adr.2023.11.36.4.255","url":null,"abstract":"","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":"58 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139207024","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.27
Sindy Wu, So Yeon Kim
Background Social media (SM) is actively used to co-create online branding experiences. For luxury brands, consumer-brand relationships and brand equity are strongly driven by the online luxury hedonic experience, and to retain exclusivity online, they utilise brand-generated content (BGC) and influencer-generated content (IGC). However, because brands and influencers play different roles, they embed their characteristics in their content differently, influencing consumers’ perceptions. Therefore, this study explores how luxury brands and influencers co-create a luxury hedonic experience in SM by looking at content characteristics. Methods Considering BGC as functional/financial, symbolic art, and social content and IGC as product and event content, the luxury hedonic experience was examined through the content characteristics of visual attractiveness, information quality, and uniqueness and electronic word-of-mouth (eWOM) using surveys and in-depth interviews. Results The findings reveal that for both BGC and IGC, uniqueness was the most important characteristic for the creation of the luxury hedonic experience. While influencers brought uniqueness through daily life and sincerity in information quality, brands brought uniqueness through artistry with visual attractiveness and craftsmanship with information quality. Furthermore, information quality was underscored in both content for the importance of the luxury hedonic experience in eWOM. Conclusions This study highlights the influences of IGC and BGC and how they can contribute to the future digital design directions of luxury brands. The luxury hedonic experience of BGC can have positive impacts by showing why the brand is luxurious, not simply that they are luxurious. The luxury hedonic experience of IGC can benefit more candidness and sincerity.
{"title":"The Co-creation of Luxury Brand Hedonic Experiences in Social Media: Luxury Brand Strategies from a Design Perspective","authors":"Sindy Wu, So Yeon Kim","doi":"10.15187/adr.2023.08.36.3.27","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.27","url":null,"abstract":"Background Social media (SM) is actively used to co-create online branding experiences. For luxury brands, consumer-brand relationships and brand equity are strongly driven by the online luxury hedonic experience, and to retain exclusivity online, they utilise brand-generated content (BGC) and influencer-generated content (IGC). However, because brands and influencers play different roles, they embed their characteristics in their content differently, influencing consumers’ perceptions. Therefore, this study explores how luxury brands and influencers co-create a luxury hedonic experience in SM by looking at content characteristics. Methods Considering BGC as functional/financial, symbolic art, and social content and IGC as product and event content, the luxury hedonic experience was examined through the content characteristics of visual attractiveness, information quality, and uniqueness and electronic word-of-mouth (eWOM) using surveys and in-depth interviews. Results The findings reveal that for both BGC and IGC, uniqueness was the most important characteristic for the creation of the luxury hedonic experience. While influencers brought uniqueness through daily life and sincerity in information quality, brands brought uniqueness through artistry with visual attractiveness and craftsmanship with information quality. Furthermore, information quality was underscored in both content for the importance of the luxury hedonic experience in eWOM. Conclusions This study highlights the influences of IGC and BGC and how they can contribute to the future digital design directions of luxury brands. The luxury hedonic experience of BGC can have positive impacts by showing why the brand is luxurious, not simply that they are luxurious. The luxury hedonic experience of IGC can benefit more candidness and sincerity.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46964362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.381
Chang Sup Oh
Background The Korean-style trend was one of the most prominent phenomena in home appliances in the 1990s. The mop vacuum, the kimchi fridge, the boiling washing machine, the pressure cooker microwave, and the ttukbaegi microwave became popular because they were designed to fit into the Korean lifestyle. Among them, Korean-style microwaves were claimed to cook Korean food as their core identity. Korean-style microwaves first appeared in the late 1980s. However, the typical Korean-style microwave oven appeared in 1991 and 1992. After a brief period of popularity, Korean-style microwave ovens were in rapid decline by 1994. This paper aims to shed light on the development and decline of Korean-style microwave ovens in the early to mid-1990s in a historical context. Methods This paper analyzed related literature, advertisement, and daily newspaper articles using the methodology of semiotics and discourse analysis and structured the resulting contents through the method of critical narrative to reach the research purpose. Results
{"title":"The Growth and Decline of Korean-style Microwaves in the Early to Mid-1990s: The Cases of Samsung Electronics and GoldStar","authors":"Chang Sup Oh","doi":"10.15187/adr.2023.08.36.3.381","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.381","url":null,"abstract":"Background The Korean-style trend was one of the most prominent phenomena in home appliances in the 1990s. The mop vacuum, the kimchi fridge, the boiling washing machine, the pressure cooker microwave, and the ttukbaegi microwave became popular because they were designed to fit into the Korean lifestyle. Among them, Korean-style microwaves were claimed to cook Korean food as their core identity. Korean-style microwaves first appeared in the late 1980s. However, the typical Korean-style microwave oven appeared in 1991 and 1992. After a brief period of popularity, Korean-style microwave ovens were in rapid decline by 1994. This paper aims to shed light on the development and decline of Korean-style microwave ovens in the early to mid-1990s in a historical context. Methods This paper analyzed related literature, advertisement, and daily newspaper articles using the methodology of semiotics and discourse analysis and structured the resulting contents through the method of critical narrative to reach the research purpose. Results","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47639412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.149
Youngkyu Lee, Hyunsuk Kim
Background Children and adolescents with autism spectrum disorder (ASD) have significant difficulties in receiving proper emotional recognition, expression, understanding, control, and creating social interactions. For presenting solutions to these kinds of problem, it is necessary to study the role of emoticons of emotion and other visual expression methods as a supplementary way to clearer and easier talks in contextual and non-verbal communication environment. In this study, we conduct a user-experience survey over relationships between the emoticons and behavioral change inductions under various conditions and interactions with different types of emoticons and visual expression methods in ASD children and adolescents. We presume that some specific types of emoticons and visual expressions could be good candidates for helping ASD children and adolescents to communicate with each other especially through a mobile instant messenger (MIM). Methods Various emoticon expression types
{"title":"Effects of Emoticons Expression Types and Visual Expression Methods on Emotional and Behavioral Change Inductions in Children and Adolescents with Autism Spectrum Disorder (ASD)","authors":"Youngkyu Lee, Hyunsuk Kim","doi":"10.15187/adr.2023.08.36.3.149","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.149","url":null,"abstract":"Background Children and adolescents with autism spectrum disorder (ASD) have significant difficulties in receiving proper emotional recognition, expression, understanding, control, and creating social interactions. For presenting solutions to these kinds of problem, it is necessary to study the role of emoticons of emotion and other visual expression methods as a supplementary way to clearer and easier talks in contextual and non-verbal communication environment. In this study, we conduct a user-experience survey over relationships between the emoticons and behavioral change inductions under various conditions and interactions with different types of emoticons and visual expression methods in ASD children and adolescents. We presume that some specific types of emoticons and visual expressions could be good candidates for helping ASD children and adolescents to communicate with each other especially through a mobile instant messenger (MIM). Methods Various emoticon expression types","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46383119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.111
Jumi Jeong, Sujin Song, Chaeeun Song, Soojin Jun
Background Instances of violating MyData guidelines to promote MyData services have been discovered in the financial industry. Given the complexity of financial technologies and procedures, designers in companies strive to create convenient and comprehensible user experiences. However, such designs may be classified as “dark patterns” according to established research standards. This study aims to investigate whether users perceive existing services, which are classified according to dark pattern criteria, as beneficial or harmful. Given the unique characteristics of MyData services, this research considers financial knowledge and personal data protection awareness as factors that may influence users ’ perceptions of dark patterns. To ensure a neutral perspective, we conduct an education session on dark patterns. By comparing users ’ opinions before and after the session, this study seeks to identify the extent to which people can accept designs that are categorized as dark patterns and determine the effectiveness of dark patterns education. Methods To conduct the experiment, we initially referred to the criteria of dark patterns used in previous studies and identified cases of dark pattern designs being utilized in MyData services. Then, we categorized them into seven patterns. During the experiment, we provided participants with items that could assess their financial knowledge and awareness of personal information protection. Participants evaluated their recognition level after reviewing the reclassified dark pattern screens. Afterward, we presented educational materials that contained explanatory comments on the positive and negative aspects of the design on the same screen and re-evaluated the recognition level. To analyze the difference in recognition levels, we employed a paired samples t-test to test the hypotheses and derived additional findings and discussion points. Results
{"title":"Dark Patterns in MyData Service and the Awareness of Dark Patterns According to Financial Knowledge and Personal Data Protection Levels","authors":"Jumi Jeong, Sujin Song, Chaeeun Song, Soojin Jun","doi":"10.15187/adr.2023.08.36.3.111","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.111","url":null,"abstract":"Background Instances of violating MyData guidelines to promote MyData services have been discovered in the financial industry. Given the complexity of financial technologies and procedures, designers in companies strive to create convenient and comprehensible user experiences. However, such designs may be classified as “dark patterns” according to established research standards. This study aims to investigate whether users perceive existing services, which are classified according to dark pattern criteria, as beneficial or harmful. Given the unique characteristics of MyData services, this research considers financial knowledge and personal data protection awareness as factors that may influence users ’ perceptions of dark patterns. To ensure a neutral perspective, we conduct an education session on dark patterns. By comparing users ’ opinions before and after the session, this study seeks to identify the extent to which people can accept designs that are categorized as dark patterns and determine the effectiveness of dark patterns education. Methods To conduct the experiment, we initially referred to the criteria of dark patterns used in previous studies and identified cases of dark pattern designs being utilized in MyData services. Then, we categorized them into seven patterns. During the experiment, we provided participants with items that could assess their financial knowledge and awareness of personal information protection. Participants evaluated their recognition level after reviewing the reclassified dark pattern screens. Afterward, we presented educational materials that contained explanatory comments on the positive and negative aspects of the design on the same screen and re-evaluated the recognition level. To analyze the difference in recognition levels, we employed a paired samples t-test to test the hypotheses and derived additional findings and discussion points. Results","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47426909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.7
Shannen Patricia Widjaja, Joon Sang Baek
Background In response to the increasing prevalence of digital interaction in daily life, the concern regarding digital well-being is escalating, especially for Generation Alpha. Framing the issue of Generation Alpha’s digital well-being as a complex problem, this study aims to analyze and describe its complexity from a systems perspective. Methods This study conducted systematic literature reviews and thematic analysis to achieve an overview of existing literature and related themes on children’s digital well-being in South Korea. The results were then translated using concept mapping, a systems-thinking-based visualization tool, to identify and describe the interconnections and relationships among the issues related to children’s digital well-being. Results We found four main themes within the study on Generation Alpha's digital well-being in South Korea: causes/factors that affect digital well-being, effects of digital interactions on well-being, factors of digital well-being, and solutions/initiatives to improve digital well-being . Correlations existed among the themes, which were represented using concept mapping. The mapping also revealed research gaps and future research opportunities. Conclusions This study reports the current research landscape on Generation Alpha’s digital well-being and demonstrates the complexity of the issues found in the literature using concept mapping. The concept maps can effectively communicate the complexity embedded in design challenges thereby helping designers and stakeholders approach them from a systems perspective and identify opportunities for future design solutions.
{"title":"Visualizing the Complexity of Children’s Digital Well-Being in South Korea: A Systems Thinking Approach Based on the Systematic Literature Reviews","authors":"Shannen Patricia Widjaja, Joon Sang Baek","doi":"10.15187/adr.2023.08.36.3.7","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.7","url":null,"abstract":"Background In response to the increasing prevalence of digital interaction in daily life, the concern regarding digital well-being is escalating, especially for Generation Alpha. Framing the issue of Generation Alpha’s digital well-being as a complex problem, this study aims to analyze and describe its complexity from a systems perspective. Methods This study conducted systematic literature reviews and thematic analysis to achieve an overview of existing literature and related themes on children’s digital well-being in South Korea. The results were then translated using concept mapping, a systems-thinking-based visualization tool, to identify and describe the interconnections and relationships among the issues related to children’s digital well-being. Results We found four main themes within the study on Generation Alpha's digital well-being in South Korea: causes/factors that affect digital well-being, effects of digital interactions on well-being, factors of digital well-being, and solutions/initiatives to improve digital well-being . Correlations existed among the themes, which were represented using concept mapping. The mapping also revealed research gaps and future research opportunities. Conclusions This study reports the current research landscape on Generation Alpha’s digital well-being and demonstrates the complexity of the issues found in the literature using concept mapping. The concept maps can effectively communicate the complexity embedded in design challenges thereby helping designers and stakeholders approach them from a systems perspective and identify opportunities for future design solutions.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47291024","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.317
Hyeseung Jeong, Seongsoo Hong
Background To develop a robot that shares emotions with humans, it is necessary to study how robots can express appropriate emotions in various situations. As interest in sterilization to prevent infectious diseases increases worldwide, the development of autonomous quarantine robots that are capable of not only quarantine tasks but also emotional exchanges with humans is of interest. Therefore, this study describes the optimization of a human-robot interaction (HRI) design that facilitates the interaction between humans and autonomous quarantine robots by designing and developing the facial expressions of robots so that they can express emotions. Methods We created a user-robot integration scenario to derive emotional information according to the situation of the robot. Then, we selected the facial expression of the robot preferred by the user through a survey and designed the robot's basic expression based on the Action Units (AU) combination. We derived elements to modulate the intensity of robot emotions based on previous research and human facial expression verification experiments. Finally, we applied the optimal emotional intensity factors derived from the analysis of videos showing the facial expressions of a human actor to the facial expressions of the robot. Results We derived the optimal emotional intensity factors for producing the seven emotions of the autonomous quarantine robot and presented them in a graph. As a result, we found the values that can express the optimal intensity of the seven emotions. In addition, we verified that speed, duration, eye blinking, and color were appropriate for producing the desired emotional intensity by the robot. In addition, we developed a facial expression design that can express the optimal emotion of the robot through the appropriate emotional intensity. Conclusions In this study, we add the situations of the user and the robot to the standardized emotional expression of the robot and derive elements to express the intensity of the emotion. Through this, the robot can effectively express its emotions and intentions in various environments and can interact smoothly with humans. In addition, we provide suggestions for developing optimized robots using basic data so that robot manufacturers and robot experts can implement an emotional system that adds flexibility to robot behavior.
{"title":"Optimal Human-Robot Interaction Facial Expression Design Based on Derivation of Expression Emotional Intensity Factors of an Autonomous Quarantine Robot","authors":"Hyeseung Jeong, Seongsoo Hong","doi":"10.15187/adr.2023.08.36.3.317","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.317","url":null,"abstract":"Background To develop a robot that shares emotions with humans, it is necessary to study how robots can express appropriate emotions in various situations. As interest in sterilization to prevent infectious diseases increases worldwide, the development of autonomous quarantine robots that are capable of not only quarantine tasks but also emotional exchanges with humans is of interest. Therefore, this study describes the optimization of a human-robot interaction (HRI) design that facilitates the interaction between humans and autonomous quarantine robots by designing and developing the facial expressions of robots so that they can express emotions. Methods We created a user-robot integration scenario to derive emotional information according to the situation of the robot. Then, we selected the facial expression of the robot preferred by the user through a survey and designed the robot's basic expression based on the Action Units (AU) combination. We derived elements to modulate the intensity of robot emotions based on previous research and human facial expression verification experiments. Finally, we applied the optimal emotional intensity factors derived from the analysis of videos showing the facial expressions of a human actor to the facial expressions of the robot. Results We derived the optimal emotional intensity factors for producing the seven emotions of the autonomous quarantine robot and presented them in a graph. As a result, we found the values that can express the optimal intensity of the seven emotions. In addition, we verified that speed, duration, eye blinking, and color were appropriate for producing the desired emotional intensity by the robot. In addition, we developed a facial expression design that can express the optimal emotion of the robot through the appropriate emotional intensity. Conclusions In this study, we add the situations of the user and the robot to the standardized emotional expression of the robot and derive elements to express the intensity of the emotion. Through this, the robot can effectively express its emotions and intentions in various environments and can interact smoothly with humans. In addition, we provide suggestions for developing optimized robots using basic data so that robot manufacturers and robot experts can implement an emotional system that adds flexibility to robot behavior.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41811273","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-31DOI: 10.15187/adr.2023.08.36.3.219
N. Oh, Jisu Kang, Haemin Song, Jin Wan Park
Background Since NFT (non-fungible token) is based on blockchain technology, which is a distributed network, it achieves decentralization and can confirm the uniqueness and scarcity of digital content with irreplaceable tokens that are not replicated. Most NFT art indicates that blockchain-based NFTs were minted as certificates of ownership in digital type works. However, we attempt to utilize NFT in a new way by applying the characteristics of NFT, uniqueness and scarcity, to social responsibility, rather than to assets and products. Methods This study intensively dealt with the interactive NFT art MungMung. Three research methods were used. First, we theoretically approached NFT art by utilizing NFTs in the art field through literature studies and case studies. Second, we attempted a practical approach to interactive NFT art through MungMung, an artwork that is the focus of this paper. Third, we conducted a user experience evaluation of the work for the audience by FGI (focus group interview). Results MungMung is an interactive NFT art in the form of a web-based text adventure game that can be played online and offline at the same time. The NFT in MungMung was used to demonstrate irreplaceable responsibility for companion animals, rather than assets and products. Furthermore, we aimed to evoke a genuine sense of responsibility by completing the work based on unique responses from users regarding their pets and incorporating interactive elements such as quests and game-over features in the form of game-like interaction. Conclusions We attempt a novel approach using the uniqueness and scarcity of NFT as a testament to unique commitments to companion animals through MungMung. Moreover, we attempt to examine the unique value of an NFT, which is usually described in terms of assets and ownership. Therefore, this study is significant in that the irreplaceable characteristics of an NFT are used from a perspective rather than as an asset. Furthermore, through user evaluations, we confirm that the new application of NFT in this study provides a positive impact on users by offering a participatory process that demonstrates their unique responsibility and commitment to indirect experiences of social issues.
{"title":"Interactive NFT Art that Utilizes NFT as Unique Promises for Social Responsibility","authors":"N. Oh, Jisu Kang, Haemin Song, Jin Wan Park","doi":"10.15187/adr.2023.08.36.3.219","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.219","url":null,"abstract":"Background Since NFT (non-fungible token) is based on blockchain technology, which is a distributed network, it achieves decentralization and can confirm the uniqueness and scarcity of digital content with irreplaceable tokens that are not replicated. Most NFT art indicates that blockchain-based NFTs were minted as certificates of ownership in digital type works. However, we attempt to utilize NFT in a new way by applying the characteristics of NFT, uniqueness and scarcity, to social responsibility, rather than to assets and products. Methods This study intensively dealt with the interactive NFT art MungMung. Three research methods were used. First, we theoretically approached NFT art by utilizing NFTs in the art field through literature studies and case studies. Second, we attempted a practical approach to interactive NFT art through MungMung, an artwork that is the focus of this paper. Third, we conducted a user experience evaluation of the work for the audience by FGI (focus group interview). Results MungMung is an interactive NFT art in the form of a web-based text adventure game that can be played online and offline at the same time. The NFT in MungMung was used to demonstrate irreplaceable responsibility for companion animals, rather than assets and products. Furthermore, we aimed to evoke a genuine sense of responsibility by completing the work based on unique responses from users regarding their pets and incorporating interactive elements such as quests and game-over features in the form of game-like interaction. Conclusions We attempt a novel approach using the uniqueness and scarcity of NFT as a testament to unique commitments to companion animals through MungMung. Moreover, we attempt to examine the unique value of an NFT, which is usually described in terms of assets and ownership. Therefore, this study is significant in that the irreplaceable characteristics of an NFT are used from a perspective rather than as an asset. Furthermore, through user evaluations, we confirm that the new application of NFT in this study provides a positive impact on users by offering a participatory process that demonstrates their unique responsibility and commitment to indirect experiences of social issues.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46215055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}