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Effectiveness of Predominant Letterforms in Multi-Viewing Distances: Thai Universal Design Font Versus Familiar Thai Text Fonts 多视距下主要字母字体的有效性:泰语通用设计字体与熟悉的泰语文字字体对比
Q1 Arts and Humanities Pub Date : 2023-11-30 DOI: 10.15187/adr.2023.11.36.4.87
Rachapoom Punsongserm
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引用次数: 0
"I’m Hurt Too": The Effect of a Chatbot's Reciprocal Self-Disclosures on Users’ Painful Experiences "我也受伤了聊天机器人的相互自我披露对用户痛苦经历的影响
Q1 Arts and Humanities Pub Date : 2023-11-30 DOI: 10.15187/adr.2023.11.36.4.67
Liz L. Chung, Jeannie Kang
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引用次数: 0
User Experience Research on the Differences in Linguistic Representation of Request about Informal Language from AI Assistant 人工智能助手对非正式语言请求的语言表述差异的用户体验研究
Q1 Arts and Humanities Pub Date : 2023-11-30 DOI: 10.15187/adr.2023.11.36.4.255
Soonkyu Jang1, Jungho Suh
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引用次数: 0
The Co-creation of Luxury Brand Hedonic Experiences in Social Media: Luxury Brand Strategies from a Design Perspective 社交媒体中奢侈品牌享乐体验的共创:设计视角下的奢侈品牌策略
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.27
Sindy Wu, So Yeon Kim
Background Social media (SM) is actively used to co-create online branding experiences. For luxury brands, consumer-brand relationships and brand equity are strongly driven by the online luxury hedonic experience, and to retain exclusivity online, they utilise brand-generated content (BGC) and influencer-generated content (IGC). However, because brands and influencers play different roles, they embed their characteristics in their content differently, influencing consumers’ perceptions. Therefore, this study explores how luxury brands and influencers co-create a luxury hedonic experience in SM by looking at content characteristics. Methods Considering BGC as functional/financial, symbolic art, and social content and IGC as product and event content, the luxury hedonic experience was examined through the content characteristics of visual attractiveness, information quality, and uniqueness and electronic word-of-mouth (eWOM) using surveys and in-depth interviews. Results The findings reveal that for both BGC and IGC, uniqueness was the most important characteristic for the creation of the luxury hedonic experience. While influencers brought uniqueness through daily life and sincerity in information quality, brands brought uniqueness through artistry with visual attractiveness and craftsmanship with information quality. Furthermore, information quality was underscored in both content for the importance of the luxury hedonic experience in eWOM. Conclusions This study highlights the influences of IGC and BGC and how they can contribute to the future digital design directions of luxury brands. The luxury hedonic experience of BGC can have positive impacts by showing why the brand is luxurious, not simply that they are luxurious. The luxury hedonic experience of IGC can benefit more candidness and sincerity.
背景社交媒体(SM)被积极用于共同创造在线品牌体验。对于奢侈品牌来说,消费者与品牌的关系和品牌资产在很大程度上受到在线奢侈享乐体验的驱动,为了在网上保持独家性,他们利用品牌生成的内容(BGC)和影响者生成的内容。然而,由于品牌和影响者扮演着不同的角色,他们在内容中嵌入了不同的特征,从而影响了消费者的感知。因此,本研究通过观察内容特征,探讨奢侈品牌和影响者如何在SM中共同创造奢侈享乐体验。方法将BGC视为功能/金融、象征艺术和社交内容,将IGC视为产品和活动内容,通过调查和深入访谈,通过视觉吸引力、信息质量和独特性的内容特征以及电子口碑(eWOM)来检验奢侈享乐体验。结果发现,对于BGC和IGC来说,独特性是创造奢华享乐体验的最重要特征。有影响力的人通过日常生活和信息质量的真诚带来了独特性,而品牌则通过视觉吸引力的艺术性和信息品质的工艺性带来了独特。此外,由于电子口碑中奢侈享乐体验的重要性,这两个内容都强调了信息质量。结论本研究强调了IGC和BGC的影响,以及它们如何为奢侈品牌未来的数字化设计方向做出贡献。BGC的奢华享乐体验可以通过展示品牌为何奢华而不仅仅是奢华来产生积极影响。IGC的奢华享乐体验可以带来更多的坦诚和真诚。
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引用次数: 0
The Growth and Decline of Korean-style Microwaves in the Early to Mid-1990s: The Cases of Samsung Electronics and GoldStar 20世纪90年代初期至中期韩式微波炉的兴衰——以三星电子和GoldStar为例
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.381
Chang Sup Oh
Background The Korean-style trend was one of the most prominent phenomena in home appliances in the 1990s. The mop vacuum, the kimchi fridge, the boiling washing machine, the pressure cooker microwave, and the ttukbaegi microwave became popular because they were designed to fit into the Korean lifestyle. Among them, Korean-style microwaves were claimed to cook Korean food as their core identity. Korean-style microwaves first appeared in the late 1980s. However, the typical Korean-style microwave oven appeared in 1991 and 1992. After a brief period of popularity, Korean-style microwave ovens were in rapid decline by 1994. This paper aims to shed light on the development and decline of Korean-style microwave ovens in the early to mid-1990s in a historical context. Methods This paper analyzed related literature, advertisement, and daily newspaper articles using the methodology of semiotics and discourse analysis and structured the resulting contents through the method of critical narrative to reach the research purpose. Results
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引用次数: 1
Effects of Emoticons Expression Types and Visual Expression Methods on Emotional and Behavioral Change Inductions in Children and Adolescents with Autism Spectrum Disorder (ASD) 表情符号表达类型和视觉表达方式对自闭症谱系障碍(ASD)儿童和青少年情绪和行为改变诱导的影响
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.149
Youngkyu Lee, Hyunsuk Kim
Background Children and adolescents with autism spectrum disorder (ASD) have significant difficulties in receiving proper emotional recognition, expression, understanding, control, and creating social interactions. For presenting solutions to these kinds of problem, it is necessary to study the role of emoticons of emotion and other visual expression methods as a supplementary way to clearer and easier talks in contextual and non-verbal communication environment. In this study, we conduct a user-experience survey over relationships between the emoticons and behavioral change inductions under various conditions and interactions with different types of emoticons and visual expression methods in ASD children and adolescents. We presume that some specific types of emoticons and visual expressions could be good candidates for helping ASD children and adolescents to communicate with each other especially through a mobile instant messenger (MIM). Methods Various emoticon expression types
背景患有自闭症谱系障碍(ASD)的儿童和青少年在获得适当的情绪识别、表达、理解、控制和创造社交互动方面存在重大困难。为了提出这类问题的解决方案,有必要研究情感表情符号和其他视觉表达方法的作用,作为在上下文和非语言交流环境中更清晰、更容易交谈的补充方式。在这项研究中,我们对ASD儿童和青少年在各种条件下表情符号和行为变化诱导之间的关系以及与不同类型表情符号和视觉表达方法的互动进行了用户体验调查。我们认为,一些特定类型的表情符号和视觉表达可能是帮助自闭症谱系障碍儿童和青少年相互交流的好候选者,尤其是通过移动即时通讯(MIM)。方法各种表情符号表达类型
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引用次数: 0
Dark Patterns in MyData Service and the Awareness of Dark Patterns According to Financial Knowledge and Personal Data Protection Levels MyData服务中的暗模式以及根据金融知识和个人数据保护级别对暗模式的认识
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.111
Jumi Jeong, Sujin Song, Chaeeun Song, Soojin Jun
Background Instances of violating MyData guidelines to promote MyData services have been discovered in the financial industry. Given the complexity of financial technologies and procedures, designers in companies strive to create convenient and comprehensible user experiences. However, such designs may be classified as “dark patterns” according to established research standards. This study aims to investigate whether users perceive existing services, which are classified according to dark pattern criteria, as beneficial or harmful. Given the unique characteristics of MyData services, this research considers financial knowledge and personal data protection awareness as factors that may influence users ’ perceptions of dark patterns. To ensure a neutral perspective, we conduct an education session on dark patterns. By comparing users ’ opinions before and after the session, this study seeks to identify the extent to which people can accept designs that are categorized as dark patterns and determine the effectiveness of dark patterns education. Methods To conduct the experiment, we initially referred to the criteria of dark patterns used in previous studies and identified cases of dark pattern designs being utilized in MyData services. Then, we categorized them into seven patterns. During the experiment, we provided participants with items that could assess their financial knowledge and awareness of personal information protection. Participants evaluated their recognition level after reviewing the reclassified dark pattern screens. Afterward, we presented educational materials that contained explanatory comments on the positive and negative aspects of the design on the same screen and re-evaluated the recognition level. To analyze the difference in recognition levels, we employed a paired samples t-test to test the hypotheses and derived additional findings and discussion points. Results
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引用次数: 0
Visualizing the Complexity of Children’s Digital Well-Being in South Korea: A Systems Thinking Approach Based on the Systematic Literature Reviews 可视化韩国儿童数字幸福的复杂性——基于系统文献综述的系统思维方法
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.7
Shannen Patricia Widjaja, Joon Sang Baek
Background In response to the increasing prevalence of digital interaction in daily life, the concern regarding digital well-being is escalating, especially for Generation Alpha. Framing the issue of Generation Alpha’s digital well-being as a complex problem, this study aims to analyze and describe its complexity from a systems perspective. Methods This study conducted systematic literature reviews and thematic analysis to achieve an overview of existing literature and related themes on children’s digital well-being in South Korea. The results were then translated using concept mapping, a systems-thinking-based visualization tool, to identify and describe the interconnections and relationships among the issues related to children’s digital well-being. Results We found four main themes within the study on Generation Alpha's digital well-being in South Korea: causes/factors that affect digital well-being, effects of digital interactions on well-being, factors of digital well-being, and solutions/initiatives to improve digital well-being . Correlations existed among the themes, which were represented using concept mapping. The mapping also revealed research gaps and future research opportunities. Conclusions This study reports the current research landscape on Generation Alpha’s digital well-being and demonstrates the complexity of the issues found in the literature using concept mapping. The concept maps can effectively communicate the complexity embedded in design challenges thereby helping designers and stakeholders approach them from a systems perspective and identify opportunities for future design solutions.
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引用次数: 0
Optimal Human-Robot Interaction Facial Expression Design Based on Derivation of Expression Emotional Intensity Factors of an Autonomous Quarantine Robot 基于表情情感强度因子推导的自动检疫机器人人机交互面部表情优化设计
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.317
Hyeseung Jeong, Seongsoo Hong
Background To develop a robot that shares emotions with humans, it is necessary to study how robots can express appropriate emotions in various situations. As interest in sterilization to prevent infectious diseases increases worldwide, the development of autonomous quarantine robots that are capable of not only quarantine tasks but also emotional exchanges with humans is of interest. Therefore, this study describes the optimization of a human-robot interaction (HRI) design that facilitates the interaction between humans and autonomous quarantine robots by designing and developing the facial expressions of robots so that they can express emotions. Methods We created a user-robot integration scenario to derive emotional information according to the situation of the robot. Then, we selected the facial expression of the robot preferred by the user through a survey and designed the robot's basic expression based on the Action Units (AU) combination. We derived elements to modulate the intensity of robot emotions based on previous research and human facial expression verification experiments. Finally, we applied the optimal emotional intensity factors derived from the analysis of videos showing the facial expressions of a human actor to the facial expressions of the robot. Results We derived the optimal emotional intensity factors for producing the seven emotions of the autonomous quarantine robot and presented them in a graph. As a result, we found the values that can express the optimal intensity of the seven emotions. In addition, we verified that speed, duration, eye blinking, and color were appropriate for producing the desired emotional intensity by the robot. In addition, we developed a facial expression design that can express the optimal emotion of the robot through the appropriate emotional intensity. Conclusions In this study, we add the situations of the user and the robot to the standardized emotional expression of the robot and derive elements to express the intensity of the emotion. Through this, the robot can effectively express its emotions and intentions in various environments and can interact smoothly with humans. In addition, we provide suggestions for developing optimized robots using basic data so that robot manufacturers and robot experts can implement an emotional system that adds flexibility to robot behavior.
{"title":"Optimal Human-Robot Interaction Facial Expression Design Based on Derivation of Expression Emotional Intensity Factors of an Autonomous Quarantine Robot","authors":"Hyeseung Jeong, Seongsoo Hong","doi":"10.15187/adr.2023.08.36.3.317","DOIUrl":"https://doi.org/10.15187/adr.2023.08.36.3.317","url":null,"abstract":"Background To develop a robot that shares emotions with humans, it is necessary to study how robots can express appropriate emotions in various situations. As interest in sterilization to prevent infectious diseases increases worldwide, the development of autonomous quarantine robots that are capable of not only quarantine tasks but also emotional exchanges with humans is of interest. Therefore, this study describes the optimization of a human-robot interaction (HRI) design that facilitates the interaction between humans and autonomous quarantine robots by designing and developing the facial expressions of robots so that they can express emotions. Methods We created a user-robot integration scenario to derive emotional information according to the situation of the robot. Then, we selected the facial expression of the robot preferred by the user through a survey and designed the robot's basic expression based on the Action Units (AU) combination. We derived elements to modulate the intensity of robot emotions based on previous research and human facial expression verification experiments. Finally, we applied the optimal emotional intensity factors derived from the analysis of videos showing the facial expressions of a human actor to the facial expressions of the robot. Results We derived the optimal emotional intensity factors for producing the seven emotions of the autonomous quarantine robot and presented them in a graph. As a result, we found the values that can express the optimal intensity of the seven emotions. In addition, we verified that speed, duration, eye blinking, and color were appropriate for producing the desired emotional intensity by the robot. In addition, we developed a facial expression design that can express the optimal emotion of the robot through the appropriate emotional intensity. Conclusions In this study, we add the situations of the user and the robot to the standardized emotional expression of the robot and derive elements to express the intensity of the emotion. Through this, the robot can effectively express its emotions and intentions in various environments and can interact smoothly with humans. In addition, we provide suggestions for developing optimized robots using basic data so that robot manufacturers and robot experts can implement an emotional system that adds flexibility to robot behavior.","PeriodicalId":52137,"journal":{"name":"Archives of Design Research","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41811273","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive NFT Art that Utilizes NFT as Unique Promises for Social Responsibility 利用NFT作为社会责任独特承诺的互动NFT艺术
Q1 Arts and Humanities Pub Date : 2023-08-31 DOI: 10.15187/adr.2023.08.36.3.219
N. Oh, Jisu Kang, Haemin Song, Jin Wan Park
Background Since NFT (non-fungible token) is based on blockchain technology, which is a distributed network, it achieves decentralization and can confirm the uniqueness and scarcity of digital content with irreplaceable tokens that are not replicated. Most NFT art indicates that blockchain-based NFTs were minted as certificates of ownership in digital type works. However, we attempt to utilize NFT in a new way by applying the characteristics of NFT, uniqueness and scarcity, to social responsibility, rather than to assets and products. Methods This study intensively dealt with the interactive NFT art MungMung. Three research methods were used. First, we theoretically approached NFT art by utilizing NFTs in the art field through literature studies and case studies. Second, we attempted a practical approach to interactive NFT art through MungMung, an artwork that is the focus of this paper. Third, we conducted a user experience evaluation of the work for the audience by FGI (focus group interview). Results MungMung is an interactive NFT art in the form of a web-based text adventure game that can be played online and offline at the same time. The NFT in MungMung was used to demonstrate irreplaceable responsibility for companion animals, rather than assets and products. Furthermore, we aimed to evoke a genuine sense of responsibility by completing the work based on unique responses from users regarding their pets and incorporating interactive elements such as quests and game-over features in the form of game-like interaction. Conclusions We attempt a novel approach using the uniqueness and scarcity of NFT as a testament to unique commitments to companion animals through MungMung. Moreover, we attempt to examine the unique value of an NFT, which is usually described in terms of assets and ownership. Therefore, this study is significant in that the irreplaceable characteristics of an NFT are used from a perspective rather than as an asset. Furthermore, through user evaluations, we confirm that the new application of NFT in this study provides a positive impact on users by offering a participatory process that demonstrates their unique responsibility and commitment to indirect experiences of social issues.
背景由于NFT(不可替代代币)基于区块链技术,这是一种分布式网络,它实现了去中心化,并可以用不可复制的不可替代的代币来确认数字内容的独特性和稀缺性。大多数NFT艺术表明,基于区块链的NFT是作为数字类型作品的所有权证书铸造的。然而,我们试图以一种新的方式利用NFT,将NFT的独特性和稀缺性特征应用于社会责任,而不是资产和产品。方法本研究以互动式NFT艺术MungMung为研究对象。采用了三种研究方法。首先,我们通过文献研究和案例研究,从理论上探讨了NFT在艺术领域的应用。其次,我们通过MungMung尝试了一种实用的互动NFT艺术方法,这是本文的重点。第三,我们通过FGI(焦点小组访谈)为观众对作品进行了用户体验评估。结果MungMung是一种基于网络的文本冒险游戏形式的交互式NFT艺术,可以同时在线和离线玩。MungMung的NFT被用来展示对伴侣动物不可替代的责任,而不是资产和产品。此外,我们的目标是通过根据用户对宠物的独特反应完成工作,并以类似游戏的互动形式融入任务和游戏功能等互动元素,唤起真正的责任感。结论我们尝试了一种新的方法,利用NFT的独特性和稀缺性来证明通过MungMung对伴侣动物的独特承诺。此外,我们试图检验NFT的独特价值,通常用资产和所有权来描述。因此,这项研究的意义在于,NFT不可替代的特征是从一个角度而不是作为一种资产来使用的。此外,通过用户评估,我们证实,NFT在本研究中的新应用通过提供一个参与过程对用户产生了积极影响,该过程表明了他们对社会问题的间接体验的独特责任和承诺。
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Archives of Design Research
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