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The evolution and ontogeny of play: comparative perspectives 游戏的演化与个体发生:比较视角
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-02 DOI: 10.1080/21594937.2022.2152183
G. Burghardt, E. Palagi
ABSTRACT This special issue of the International Journal of Play is devoted to the evolution and ontogeny of play and includes papers on various animals, children, and a diversity of phenomena all related to this theme. Papers in the issue provide original data on these species: rheas, Beluga whales, wolves, Japanese monkeys, gorillas, and human children as well as a phylogenetic analysis of social play in primates. While social play is emphasized, object play is also discussed, including in relation to Autism Spectrum Disorder in humans. Theoretical issues are also covered, such as the origins and evolution of object play and its role in social and cultural evolution. Together these papers highlight the myriad aspects of play that need to be integrated into our understanding of a topic now decisively liberated from being viewed primarily from an anthropocentric perspective isolated from its deep biological and evolutionary roots.
这期《国际游戏杂志》的特刊致力于游戏的进化和个体发生,包括关于各种动物、儿童和各种与此主题相关的现象的论文。这期杂志的论文提供了这些物种的原始数据:美洲豹、白鲸、狼、日本猴子、大猩猩和人类儿童,以及灵长类动物社会游戏的系统发育分析。在强调社交游戏的同时,也讨论了客体游戏,包括与人类自闭症谱系障碍的关系。理论问题也包括,如起源和发展的对象发挥及其在社会和文化演变中的作用。这些论文共同强调了游戏的无数方面,这些方面需要整合到我们对这个主题的理解中,现在已经从主要从人类中心主义的角度出发,从其深层的生物学和进化根源中分离出来。
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引用次数: 0
Play in juvenile greater rheas: different modes and their evolutionary and socio-cognitive implications 幼鼠的游戏:不同的模式及其进化和社会认知意义
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-02 DOI: 10.1080/21594937.2022.2152532
Claudia Zeiträg, T. R. Jensen, M. Osvath
ABSTRACT Even if there is evidence of play from all vertebrate classes suggesting origins in deep time, descriptions of the evolution of play are surprisingly patchy. To bridge this gap, one must study play comparatively and include taxa from key phylogenetic positions. This study is the first systematic description of play in greater rheas, and thereby the first such report on any palaeognath bird. Palaeognaths represent a major subgroup of modern-day birds that have retained many ancestral features from their direct ancestors, the non-avian dinosaurs, making them an ideal window into the behaviors of the earliest birds. We recorded play behaviors of a group of captive rheas, with a focus on the modes and ontogenetic development of their play. Juveniles predominantly engaged in contagious locomotor play, adding a social component to the majority of their play bouts. Interactive social play such as wrestling appeared only around the age of 10.5 weeks and was generally rarer. Based on our findings we hypothesize that early birds, and likely also paravian dinosaurs, played in a similar fashion with a noticeable component of sociality. These hypotheses need to be expanded through more studies on different species of palaeognath birds.
即使有证据表明所有脊椎动物都有玩耍的起源,但对游戏进化的描述却令人惊讶地参差不齐。为了弥补这一差距,必须对游戏进行比较研究,并从关键的系统发育位置纳入分类群。这项研究是第一次系统地描述大羚羊的游戏,因此也是第一次对任何古印度鸟类进行这样的报道。古长龙代表了现代鸟类的一个主要亚群,它们从它们的直系祖先——非鸟类恐龙那里保留了许多祖先的特征,这使它们成为研究最早鸟类行为的理想窗口。我们记录了一组圈养美洲豹的游戏行为,重点关注它们的游戏模式和个体发育。青少年主要从事传染性运动游戏,在大多数游戏回合中增加了社交成分。像摔跤这样的互动式社交游戏只在孩子10.5周大的时候出现,而且通常很少出现。根据我们的发现,我们假设早期的鸟类,也可能是副鸟恐龙,以类似的方式发挥着明显的社会性成分。这些假设需要通过对不同种类的古生代鸟类进行更多的研究来扩展。
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引用次数: 2
Our family cottage 我们家的小屋
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-28 DOI: 10.1080/21594937.2022.2112153
Ryli Seyval Amabile
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引用次数: 0
Playful perceptions: the role of and barriers to play for parents of young children in diverse global contexts 游戏观念:不同全球背景下幼儿父母的角色和游戏障碍
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-28 DOI: 10.1080/21594937.2022.2156040
Kim Foulds
ABSTRACT While the importance of play for young children’s healthy brain development is widely recognized, the literature on the role and perceptions of play among parents of young children is largely grounded in industrialized and well-resourced contexts. As such, there remains an important need to understand the role, perception, and value of play among families in more fragile contexts and geographies, including humanitarian settings. In an effort to address this knowledge gap, this study presents findings on the role and perception of play from 825 parents and caregivers of children ages 3–8 years old from a diverse range of low-resource and humanitarian contexts. The findings here demonstrate that play has a central role in families’ lives and parents under the link between play and children’s holistic development, but that there are both individual and structural issues that limit opportunities for play and that present significant challenges to play.
虽然玩耍对幼儿大脑健康发育的重要性已得到广泛认可,但有关幼儿父母对玩耍的作用和看法的文献主要基于工业化和资源充足的背景。因此,仍然有必要了解在更脆弱的环境和地区,包括人道主义环境中,家庭的角色、观念和玩耍价值。为了解决这一知识差距,本研究展示了来自不同资源匮乏和人道主义背景下的825名3-8岁儿童的父母和照顾者对游戏的作用和看法的调查结果。这里的研究结果表明,玩耍在家庭生活和父母中扮演着核心角色,在玩耍和儿童的整体发展之间存在着联系,但是个体和结构问题限制了玩耍的机会,并给玩耍带来了重大挑战。
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引用次数: 0
Childhood play memory 童年游戏记忆
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-28 DOI: 10.1080/21594937.2022.2111878
Elizabeth R. Weston
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引用次数: 0
Play fighting (rough-and-tumble play) in children: developmental and evolutionary perspectives 儿童的打闹游戏:发展和进化的观点
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-19 DOI: 10.1080/21594937.2022.2152185
Peter K. Smith, J. StGeorge
ABSTRACT Play fighting and chasing in human children – often referred to as rough-and-tumble play, or RTP or R&T – is a common form of play, and one that has the most obvious correspondence to play in many (especially mammalian) non-human species. Unlike object, pretend and sociodramatic play, generally encouraged by teachers and parents, play fighting is viewed in a much more ambivalent way. The role it has in development, and whether this should be viewed in a positive or negative light, continues to be debated. Here we review what insights may be gained from research on play fighting in non-human species, main developmental trends in humans, definitional and measurement issues, cultural variations, and empirical data on the correlates found with behaviors of adaptive significance. We conclude with some reflections on theoretical issues and future research priorities. A consistent theme from work with non-human species, parent–child RTP, and peer-peer RTP, is that RTP experience is important for emotional control and the learning of restraint in what may be competitive or conflictual situations.
人类儿童的游戏战斗和追逐——通常被称为混战游戏,或RTP或R&T——是一种常见的游戏形式,也是许多(尤其是哺乳动物)非人类物种的游戏最明显的对应形式。与通常受到老师和家长鼓励的对象游戏、假装游戏和社会戏剧游戏不同,游戏打斗被以一种更加矛盾的方式看待。它在发展中的作用,以及应以积极还是消极的眼光看待这一点,仍在继续辩论。在这里,我们回顾了从非人类物种的游戏打斗研究中可能获得的见解,人类的主要发展趋势,定义和测量问题,文化差异,以及与适应性行为相关的经验数据。最后,对理论问题和未来的研究重点进行了思考。与非人类物种,亲子RTP和同伴RTP的研究一致的主题是,RTP经验对于情绪控制和在竞争或冲突的情况下学习克制很重要。
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引用次数: 2
No electronics in a world that is plugged-in 世界上没有电子设备是带电的
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-19 DOI: 10.1080/21594937.2022.2112157
Alana Greeley
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引用次数: 0
Primate play during COVID-19 灵长类动物在COVID-19期间的游戏
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-19 DOI: 10.1080/21594937.2022.2152182
Anna R. Beresin
ABSTRACT For more information see: ‘Play Signals, Play Moves: A Gorilla Critique of Play Theory’ International Journal of Play, Nov 2018. https://doi.org/10.1080/21594937.2018.1532681
欲了解更多信息,请参见:“游戏信号,游戏动作:大猩猩对游戏理论的批评”国际游戏杂志,2018年11月。https://doi.org/10.1080/21594937.2018.1532681
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引用次数: 0
‘One last time for play’ “最后一次玩耍”
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-19 DOI: 10.1080/21594937.2022.2111865
Devon Conroy
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引用次数: 0
The exaptive potential of (object) play behavior (对象)游戏行为的潜在可能性
IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-12-19 DOI: 10.1080/21594937.2022.2152184
J. Leca, Noëlle Gunst
ABSTRACT There are many adaptationist hypotheses and non-selectionist accounts for the evolution of play. Some scholars argued that, ‘primary-process play’ originally arose as a by-product of fortuitous conditions, adaptive or not (e.g. high metabolic energy, boredom). Once evolved, these basic playful behavioral elements, characterized by some quirkiness, arbitrariness, redundancy, flexibility, and latent potential, may serve as a built-in reservoir of creative and adaptive variability. As such, they could subsequently be co-opted for beneficial or fitness-enhancing behavioral effects (i.e. exaptations Type 2) during further evolutionary transformation into more elaborate secondary-process and tertiary-process play. We built a theoretical case for (object) play as a co-optable behavioral spandrel, with a potential for exaptations Type 2, and proposed a research design to empirical test whether stone play traditions can be exapted into stone tool use in non-human primates. Our approach is consistent with Gould’s pluralistic perspective on evolutionary theory.
关于游戏的进化,有许多适应主义的假说和非选择主义的解释。一些学者认为,“初级过程游戏”最初是偶然条件的副产品,无论是否适应(例如高代谢能量,无聊)。一旦进化,这些基本的游戏行为元素,以一些古怪、随意性、冗余性、灵活性和潜在的潜力为特征,可能会成为创造性和适应性变化的内置储存库。因此,在进一步进化转化为更复杂的二级过程和三级过程的过程中,它们可能随后被选择为有益或增强健康的行为效应(即期望类型2)。我们建立了一个理论案例,将(物体)游戏作为一种可共同接受的行为扩展,具有2型预期的潜力,并提出了一项研究设计,以实证检验石器游戏传统是否可以被推断为非人灵长类动物的石器工具使用。我们的方法与古尔德关于进化论的多元观点是一致的。
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引用次数: 5
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International Journal of Play
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