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International Journal of Play最新文献

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Childhood play memory essay 童年游戏记忆文章
IF 1 Q1 Social Sciences Pub Date : 2022-08-25 DOI: 10.1080/21594937.2022.2111870
Hannah Kassim
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引用次数: 0
A play memory ‘What in God’s name are you doing out there?’ “我的天哪,你在外面干什么?””
IF 1 Q1 Social Sciences Pub Date : 2022-08-25 DOI: 10.1080/21594937.2022.2111105
Mary Margaret Mahoney-Ferster
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引用次数: 0
Our town 我们的小镇
IF 1 Q1 Social Sciences Pub Date : 2022-08-18 DOI: 10.1080/21594937.2022.2111872
Jamie L. Madlock
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引用次数: 0
Scholarly snapshots: the importance of child play as a human right 学术快照:儿童游戏作为一项人权的重要性
IF 1 Q1 Social Sciences Pub Date : 2022-08-02 DOI: 10.1080/21594937.2022.2103885
Cath Prisk
protect those power games?’ In order to explore these questions, the book is structured in four parts, the first of which addresses the philosophy of play and democracy in relationship to normativity. Part Two comprises chapters concerning playful activism and democracy embodied in urban spaces. The third part features analyses of art and its power to resist political and normative dominance, whilst the final section discusses paradoxes of play and democracy in education. In taking such an eclectic approach to the exploration of play and democracy, play scholars are treated to an exposition on their subject of enquiry that encourages considerations of play that fulfil the editors’ intention of pushing at the limits of debate in play studies. In parts, this requires the setting aside of some received wisdoms in respect of what constitutes play. In others, one might be moved to question whether, across the piece, democracy, in all its contested glory, is actually the issue at stake. Ruminations on these subjects, however, are no doubt what the book’s editors and contributors have sought to inspire. Whilst featuring accessible chapters from practitioners who bring into focus the relationship between play and power, using apt and enlightening analogies, in its entirety Play and Democracy – philosophical perspectives, is not for the fainthearted. To fully digest a text that takes as its central subjects two such inherently ambiguous and amorphous concepts, one might be inclined to consult the associated literature for guidance and instruction. The opening of novel avenues of enquiry and the broadening of discussion is exactly what such a book should set out to do, though. There is no doubt that Play and Democracy – philosophical perspectives, presents play in its many manifestations as a nourishing force for good in a political world tilting rightwards on its axis. And in this sense it is hopeful, encouraging and illuminating of one of humankind’s greatest attributes: its irrepressible playfulness. This, however, is shot through with a cautious wisdom which reminds us that play is not the preserve of the socially conscious. Play can distract, legitimise, disguise, and transform. And this reviewer wouldn’t be the first to suggest that these are outcomes taken straight from the populists’ playbook.
保护那些权力游戏?为了探索这些问题,本书分为四个部分,第一部分阐述了游戏和民主的哲学与规范性的关系。第二部分包括关于城市空间中体现的好玩的行动主义和民主的章节。第三部分分析了艺术及其抵抗政治和规范主导的力量,而最后一部分讨论了教育中游戏和民主的悖论。在采取这种折衷的方法来探索游戏和民主的过程中,游戏学者们对他们的调查主题进行了阐述,鼓励对游戏的考虑,从而实现了编辑们在游戏研究中推动辩论极限的意图。在某种程度上,这需要抛开一些关于什么是游戏的公认智慧。在另一些文章中,人们可能会被感动去质疑,在这篇文章中,民主,在其所有备受争议的荣耀中,是否真的是处于危险中的问题。然而,对这些主题的反思无疑是这本书的编辑和撰稿人试图激发的。虽然有实践者的易懂章节,他们把重点放在游戏和权力之间的关系上,使用恰当和启发性的类比,在整个游戏和民主-哲学观点中,不适合胆小的人。要完全理解一篇以这两个本质上模棱两可和无定形的概念为中心主题的文章,人们可能倾向于查阅相关文献以获得指导和指导。然而,开辟新的探索途径和扩大讨论范围正是这样一本书应该做的。毫无疑问,《游戏与民主》——哲学视角,将游戏的许多表现形式呈现为在政治世界中向右倾斜的一种有益的滋养力量。从这个意义上说,它是充满希望的,鼓励和启发人类最伟大的属性之一:它的不可抑制的游戏。然而,这是一种谨慎的智慧,它提醒我们,游戏不是社会意识的专利。玩耍可以分散注意力、合法化、伪装和改变。这并不是第一个认为这些结果直接来自民粹主义者的剧本的评论家。
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引用次数: 0
Children’s voices from the past. new historical and interdisciplinary perspectives 孩子们的声音来自过去。新的历史和跨学科的观点
IF 1 Q1 Social Sciences Pub Date : 2022-08-02 DOI: 10.1080/21594937.2022.2103886
Cleo Gougoulis
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引用次数: 0
Play and Democracy – Philosophical Perspectives 游戏与民主——哲学观点
IF 1 Q1 Social Sciences Pub Date : 2022-08-02 DOI: 10.1080/21594937.2022.2102314
M. Wragg
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引用次数: 0
Play attitude and moods of play: a design-based inquiry into the affective nature and importance of play 游戏态度和游戏情绪:基于设计的对游戏情感本质和重要性的探究
IF 1 Q1 Social Sciences Pub Date : 2022-07-03 DOI: 10.1080/21594937.2022.2101276
Lars Geer Hammershøj
ABSTRACT The purpose of this article is to clarify the relationship between the affective nature of play and the importance of play for being and becoming human. The inquiry focuses on the relationship between the affective processes of play, creativity and the formation of character, also referred to as Bildung. An intervention study is presented that explores this relation by applying a design-based research approach. The intervention took place in a Danish daycare centre and was part of a project, which aims to promote children's play and formation through art and culture. The play process is found to comprise four affective traits: the play attitude, characterized by being open to what happens; the flow of play, characterized by being lifted into a state of heightened energy; the moods of play, in the form of cheerfulness and enthusiasm; and the relationships in play, which concerns its bonding function.
本文的目的是阐明游戏的情感本质与游戏对人类生存和发展的重要性之间的关系。探究的重点是游戏、创造力和性格形成的情感过程之间的关系,也被称为培养。本文提出了一项干预研究,通过应用基于设计的研究方法来探索这种关系。干预活动发生在丹麦的一个日托中心,是一个项目的一部分,该项目旨在通过艺术和文化促进儿童的玩耍和形成。研究发现,游戏过程包括四种情感特征:游戏态度,其特征是对发生的事情持开放态度;游戏的流动,特点是被提升到一种高度能量的状态;游戏的情绪,表现为愉快和热情;以及其中的关系,这关系到它的连接功能。
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引用次数: 0
The association between school-aged children’s self-reported levels of playfulness and quality of life: a pilot investigation 学龄儿童自我报告的玩耍水平与生活质量之间的关系:一项试点调查
IF 1 Q1 Social Sciences Pub Date : 2022-07-03 DOI: 10.1080/21594937.2022.2098578
J. Sanders, T. Brown, Mong-lin Yu
ABSTRACT Playfulness and quality of life (QoL) appear to be related constructs; however, no studies have explored the potential association between them to date. Playfulness and QoL are important practice-related concepts for education and therapy professionals who work with children and their families. This study examined the potential links between children's self-reported playfulness and QoL. Thirty-one typically developing children aged 8–12 years (average age 10 years and 9 months, standard deviation = 1.12; 61.29% female) completed the Children's Perceptions of Their Play and the KIDSCREEN-52 instruments. It is noted that the onset of the COVID-19 pandemic during 2020 made participant recruitment and the execution of the study challenging. Data were analyzed using Spearman rho correlations and linear regression with bootstrapping. Data analysis results revealed statistically significant associations and predictive relationships between QoL-related physical wellbeing to active play and free time; QoL-related psychological wellbeing to the child's overall playfulness; the child's reported levels of QoL-related autonomy and their free time; and the child's QoL-related school environment to planned activities (p < .05 & p < .01). The study findings provide preliminary evidence that significant correlation and predictive relationships exist between aspects of children's self-reported playfulness and quality of life.
玩耍和生活质量(QoL)似乎是相关的构念;然而,到目前为止,还没有研究探索它们之间的潜在联系。对于从事儿童及其家庭工作的教育和治疗专业人员来说,玩乐和生活质量是与实践相关的重要概念。这项研究调查了儿童自我报告的玩耍和生活质量之间的潜在联系。8-12岁典型发育儿童31名(平均年龄10岁9个月,标准差= 1.12;61.29%(女性)完成了儿童对游戏的感知和KIDSCREEN-52量表。值得注意的是,2020年期间COVID-19大流行的爆发使参与者招募和研究的执行具有挑战性。数据分析采用Spearman rho相关和带自举的线性回归。数据分析结果显示,与生活质量相关的身体健康与积极游戏和空闲时间之间存在统计学显著关联和预测关系;与生活质量相关的心理健康对儿童整体游戏性的影响;儿童报告的与生活质量相关的自主性水平和他们的空闲时间;与儿童生活质量相关的学校环境对计划活动的影响(p < 0.05和p < 0.01)。研究结果提供了初步证据,表明儿童自我报告的玩耍性与生活质量之间存在显著的相关性和预测性关系。
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引用次数: 0
Manufactured vs nature: affecting children’s playtime engagement in a preschool playground 人造与自然:影响儿童在幼儿园操场上的游戏时间参与
IF 1 Q1 Social Sciences Pub Date : 2022-07-03 DOI: 10.1080/21594937.2022.2098581
D. J. Watts
ABSTRACT This study explores the differences in children’s playtime engagement facilitating gross motor skill development between nature-based versus traditional manufactured equipment. These skills are foundational to affording children’s ability to engage in moderate to vigorous physical activity. This is vital to establishing positive future health behaviors, and combatting chronic disease in youth and later life. A longitudinal comparison study was undertaken on children’s playtime engagement at a preschool with an annual enrollment of 36 children between the ages of 3 and 4 in the setting for the study. An existing playground layout with traditional equipment was renovated following a nature-based play philosophy to promote ‘green’ exercise. The new design included an earthen mound with boulders and a slide embedded in the hillside and tree stumps for loose object play. Children were observed and videotaped on the same days of the week, and at the same time of day. A grounded theory approach was employed to quantify and assess playtime engagement. Results indicate that an earthen mound can engage children equally in comparison to a manufactured climbing structure. The mound was also found to be more supportive of short and frequent bursts of play that are characteristic of this age group.
摘要:本研究探讨了儿童游戏时间参与促进大动作技能发展的差异。这些技能是为儿童提供从事中度到剧烈体育活动的能力的基础。这对于建立积极的未来健康行为以及在青年和以后的生活中防治慢性病至关重要。一项纵向比较研究是在一所幼儿园进行的,该幼儿园每年招收36名年龄在3到4岁之间的儿童。现有的操场布局采用传统设备,按照基于自然的游戏理念进行了翻新,以促进“绿色”运动。新设计包括一个土丘,上面有巨石和嵌入山坡的滑梯,以及用于松散物体玩耍的树桩。研究人员在每周的同一天、每天的同一时间对儿童进行观察和录像。我们采用了一种基于理论的方法来量化和评估游戏时间粘性。结果表明,与人造攀爬结构相比,土堆可以同样吸引儿童。研究还发现,对于这个年龄段的人来说,小山丘更适合短暂而频繁的玩耍。
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引用次数: 0
Game over? Perceptions of children’s and adolescents’ play and leisure during the COVID-19 lockdown 游戏结束了吗?对COVID-19封锁期间儿童和青少年游戏和休闲的看法
IF 1 Q1 Social Sciences Pub Date : 2022-07-03 DOI: 10.1080/21594937.2022.2101278
Laura Camas, María del Prado Martín-Ondarza, Silvia Sánchez-Serrano
ABSTRACT The restrictions adopted due to the COVID-19 health crisis established a new normality in the lives of children and adolescents in Spain. This study aims to explore the perception of adult caregivers and children and adolescents (from now CAs) regarding time, space, company, activities, screen time, and those aspects missed and desired during the lockdown. To do so, two online questionnaires were designed and distributed through foundations, schools and social networks. The sample consists of 270 adult caregivers and 126 CAs. The results show changes in play routines from the perspective of adults and CAs, who indicated that they: (1) had more leisure and play time, (2) had used various spaces at home, (3) had mostly played with their families, (4) had mostly carried out digital activities, (5) had seen an increase in their screen time and, lastly, (6) had missed and desired social interaction with their peers outside.
由于COVID-19健康危机而采取的限制措施在西班牙儿童和青少年的生活中建立了新的常态。本研究旨在探讨成人照顾者和儿童和青少年(从现在起)对封锁期间时间、空间、陪伴、活动、屏幕时间以及错过和渴望的方面的看法。为此,我们设计了两份在线调查问卷,并通过基金会、学校和社交网络分发。样本由270名成年护理人员和126名ca组成。结果显示,从成人和儿童的角度来看,他们的游戏习惯发生了变化,他们表明:(1)有更多的休闲和游戏时间,(2)在家中使用各种空间,(3)主要与家人一起玩,(4)主要进行数字活动,(5)屏幕时间增加,最后(6)错过并渴望与外面的同龄人进行社交互动。
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International Journal of Play
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