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Digitizing an Excavation: A Laser Scanning Database of Maya Architectural Remains 数字化挖掘:玛雅建筑遗迹的激光扫描数据库
Q1 Arts and Humanities Pub Date : 2022-12-31 DOI: 10.14434/sdh.v6i2.35236
Riccardo Montuori, L. Gilabert-Sansalvador, A. L. Rosado-Torres, Gaspar Muñoz Cosme
Excavating an ancient Maya city requires a long-term archaeological project that entails adequate documentation procedures for the unearthed remains, frequently of monumental scale and with difficult preservation conditions. A digital laser scanner survey methodology was designed and implemented to document the exposed architecture and to follow-up the archaeological excavation of the Maya site of La Blanca (Peten, Guatemala). All scans collected during the different field seasons were stored and aligned in a common reference system. Thus, an accurate digital three-dimensional database was obtained, including all the architectural remains found, some of which had to be reburied to ensure their preservation. The resulting database is a helpful repository that facilitates to extract all the graphic outputs required for: planning the next excavation campaigns, monitoring the preservation of the buildings, studying the architecture and construction technology in detail, and disseminating the excavation results. This paper describes the methodology and procedures used to build-up this database.
挖掘玛雅古城需要一个长期的考古项目,需要对出土的遗骸进行充分的文件记录程序,这些遗骸通常具有巨大的规模,保存条件也很困难。设计并实施了一种数字激光扫描仪调查方法,以记录暴露的建筑,并跟踪La Blanca(危地马拉彼得恩)玛雅遗址的考古发掘。在不同的野外季节收集的所有扫描都存储在一个通用的参考系统中并对齐。因此,获得了一个准确的数字三维数据库,包括所有发现的建筑遗迹,其中一些必须重新埋葬以确保其保存。由此产生的数据库是一个有用的存储库,有助于提取以下所需的所有图形输出:规划下一次挖掘活动,监测建筑物的保护,详细研究建筑和施工技术,以及传播挖掘结果。本文介绍了用于建立该数据库的方法和程序。
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引用次数: 0
metadata enriched system for the documentation of multi-modal digital imaging surveys 用于多模态数字成像调查文档的元数据丰富系统
Q1 Arts and Humanities Pub Date : 2022-06-30 DOI: 10.14434/sdh.v6i1.33767
A. Pamart, L. De Luca, P. Véron
In the field of Digital Heritage Studies, data provenance has always been an open and challenging issue. As Cultural Heritage objects are unique by definition, the methods, the practices and the strategies to build digital documentation are not homogeneous, universal or standardized. Metadata is a minimalistic  yet powerful form to source and describe a digital document. They are often required or mandatory at an advanced stage of a Digital Heritage project. Our approach is to integrate since data capture steps meaningful information to document a Digital Heritage asset as it is moreover being composed nowadays from multiple sources or multimodal imaging surveys. This article exposes the methodological and technical aspects related to the ongoing development of MEMoS; standing for Metadata Enriched Multimodal documentation System. MEMoS aims to contribute to data provenance issues in current multimodal imaging surveys. It explores a way to document CH oriented capture data sets with a versatile descriptive metadata scheme inspired from the W7 ontological model. In addition, an experiment illustrated by several case studies, explores the possibility to integrate those metadata encoded into 2D barcodes directly to the captured image set. The article lays the foundation of a three parted methodology namely describe - encode and display toward metadata enriched documentation of CH objects.
在数字遗产研究领域,数据来源一直是一个开放且具有挑战性的问题。由于文化遗产文物在定义上是独特的,因此建立数字文献的方法、实践和战略并不同质、普遍或标准化。元数据是一种极简主义但功能强大的形式,用于源代码和描述数字文档。在数字遗产项目的高级阶段,它们通常是必需的或强制性的。我们的方法是集成,因为数据捕获步骤有意义的信息来记录数字遗产资产,因为它现在是由多个来源或多模式成像调查组成的。本文揭示了与MEMoS正在进行的开发相关的方法和技术方面;代表元数据丰富的多模式文档系统。MEMoS旨在为当前多模式成像调查中的数据来源问题做出贡献。它探索了一种以W7本体论模型为灵感,使用通用描述性元数据方案来记录面向CH的捕获数据集的方法。此外,一个由几个案例研究说明的实验探索了将编码到2D条形码中的元数据直接集成到捕获图像集的可能性。本文为CH对象的元数据丰富文档的描述、编码和显示三部分方法奠定了基础。
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引用次数: 2
Issues in Replication and Stability of Least-cost Path Calculations 最小代价路径计算中的复制和稳定性问题
Q1 Arts and Humanities Pub Date : 2022-04-05 DOI: 10.14434/sdh.v5i2.33796
I. Herzog
An important and frequently used tool in archaeological spatial analysis is least-cost path (LCP) analysis to compute routes connecting a set of targets. The outcome depends on the cost model chosen and the topographic data used. A slope-dependent cost model requires a digital elevation model (DEM) that should reflect the landscape in the past. It is often impossible to reconstruct the past terrain, and modern high-resolution elevation data results in problematic storage requirements and computation times. This article presents a case study that explores issues in replication and stability of LCP calculations for pairs of targets that are close to known old trade routes. A large number of cost models is tested based on two topographic data sets, including DEMs of two different resolutions (25 m and 50 m). The cost models use six different slope-dependent cost functions suggested by various authors for pedestrian movement. Moreover, a slope-dependent cost function is applied that results in LCPs including hairpin curves if the slope exceeds a predefined critical value. It is shown that the best-performing LCP sets for the two topographic data sets are closely related but not identical. Moreover, reasons for the failure of LCP reconstructions for some old route sections are discussed.
考古空间分析中一个重要且常用的工具是最小成本路径(LCP)分析,用于计算连接一组目标的路线。结果取决于所选择的成本模型和所使用的地形数据。与坡度相关的成本模型需要一个数字高程模型(DEM),该模型应反映过去的景观。重建过去的地形通常是不可能的,而现代高分辨率高程数据会导致存储需求和计算时间出现问题。本文介绍了一个案例研究,探讨了靠近已知旧贸易路线的成对目标的LCP计算的复制和稳定性问题。基于两个地形数据集测试了大量成本模型,包括两种不同分辨率(25米和50米)的DEM。成本模型使用了不同作者提出的六种不同的与坡度相关的行人运动成本函数。此外,如果斜率超过预定义的临界值,则应用与斜率相关的成本函数,该函数会导致LCP包括发夹曲线。结果表明,两个地形数据集的性能最好的LCP集密切相关,但并不完全相同。此外,还讨论了一些旧线路段无导线心脏起搏器重建失败的原因。
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引用次数: 7
Hidden in Plain Sight 隐藏在眼前
Q1 Arts and Humanities Pub Date : 2022-04-05 DOI: 10.14434/sdh.v5i2.33536
T. Pluckhahn, Kendal Jackson, Jaime Rogers
We present digital documentation of the Cockroach Key archaeological site in Tampa Bay on the western coast of Florida, USA. The site consists of a mound and midden complex constructed by Native Americans between around 100 and 900 CE. Although well known to antiquarians of the 1800s and archaeologists of the early 1900s, the site has slowly become “hidden in plain sight” to both archaeologists (owing to the lack of contemporary investigations) and the public (owing to the density of vegetation). We use LiDAR-based mapping and ground-penetrating radar to document the site’s surface and subsurface features.
我们提出蟑螂关键考古遗址在坦帕湾在佛罗里达州西海岸的数字文件,美国。该遗址由美洲原住民在大约公元100年到900年之间建造的土丘和丘堆组成。尽管对于19世纪的古物学家和20世纪初的考古学家来说,这个地方是众所周知的,但对于考古学家(由于缺乏当代调查)和公众(由于植被密度)来说,这个地方慢慢地变得“隐藏在视线之中”。我们使用基于激光雷达的测绘和探地雷达来记录场地的地表和地下特征。
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引用次数: 2
A Methodological Approach for Intra – Site Analysis of Prehistoric Settlements 史前定居点遗址内分析的方法论方法
Q1 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.14434/sdh.v5i2.32980
M. C. Manzetti, Apostolos Sarris
During the IGEAN (Innovative Geophysical Approaches for the Study of Early Agricultural Villages of Neolithic) project, more than 20 Neolithic-Early Bronze Age (EBA) settlements in the area of Thessaly, Central Greece, were investigated through various geophysical approaches. The prehistoric settlements of Almyros2, Almyriotiki, Perdika1 and Rizomilos2 have been selected to be studied in-depth about their intra-site spatial organization. Here, for sake of conciseness, only the results about Almyros2 and Perdika1 will be presented, assuming these settlements belong both to the Middle Neolithic period. This study aims to propose a combined methodological approach in order to examine if such settlements were conceived following a determined spatial organization. Four different technologies have been implemented, including geophysical prospection, space syntax, 3D modelling and 3D visibility analysis. The promising results obtained from the combination of such technologies, hopefully, will encourage specialists to adopt, compare and develop integrated methodologies more often, especially when excavations are limited.
在IGEAN(新石器时代早期农业村庄研究的创新地球物理方法)项目期间,通过各种地球物理方法对希腊中部塞萨利地区的20多个新石器时代青铜时代早期(EBA)定居点进行了调查。Almyros2、Almyriotiki、Perdika1和Rizomilos2的史前定居点已被选择来深入研究其内部空间组织。为了简洁起见,这里只介绍关于Almyros2和Perdika1的结果,假设这些定居点都属于新石器时代中期。本研究旨在提出一种组合的方法论方法,以检查此类定居点是否是在确定的空间组织之后构思的。已经实施了四种不同的技术,包括地球物理勘探、空间语法、三维建模和三维可见性分析。从这些技术的结合中获得的有希望的结果将鼓励专家更经常地采用、比较和开发综合方法,特别是在挖掘有限的情况下。
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引用次数: 1
Virtual Reconstructions in Bernardino Amico’s Treatise on the Plans and Images of the Sacred Buildings of the Holy Land Bernardino Amico《圣地神圣建筑平面图与图像论》中的虚拟重建
Q1 Arts and Humanities Pub Date : 2021-06-30 DOI: 10.14434/sdh.v5i1.31691
K. Moore
This essay explores the role of the Franciscan Custody of the Holy Land in cultivating perceptions of the Catholic pilgrimage buildings as worthy of preservation, especially by employing techniques of representation in printed books that engaged with the potential restoration of the real buildings in the Holy Land. The essay discusses the particular example of the printed book created by Bernardino Amico that was published in two editions of 1610 and 1620, with interactive perspectival renderings of the exteriors and interiors of the Christian pilgrimage churches in Palestine and Egypt, along with maps of ancient and modern Jerusalem. Centuries before the emergence of cyber archaeology, Franciscans like Bernardino Amico explored the potential for virtual reconstruction in the realm of printing to demonstrate the value of buildings as symbols of a shared history and faith, while also challenging those who actively sought to dismantle the same buildings in both real and virtual space.  Bernardino Amico’s treatise exemplifies the potential of such virtual reconstructions of historical buildings to blur the boundaries between the empirically observed present, the imagined past, and a desired future.
本文探讨了圣地方济各会在培养天主教朝圣建筑值得保护的观念方面所起的作用,特别是通过在印刷书籍中使用代表技术来参与圣地真实建筑的潜在修复。本文讨论了贝纳迪诺·阿米科(Bernardino Amico)在1610年和1620年出版的两个版本的印刷书籍的特殊例子,其中包括巴勒斯坦和埃及基督教朝圣教堂的外部和内部的互动透视渲染图,以及古代和现代耶路撒冷的地图。在网络考古学出现的几个世纪之前,像贝纳迪诺·阿米科(Bernardino Amico)这样的方济会修士探索了在印刷领域进行虚拟重建的潜力,以展示建筑作为共同历史和信仰象征的价值,同时也挑战了那些在现实和虚拟空间中积极寻求拆除同一栋建筑的人。Bernardino Amico的论文举例说明了这种历史建筑的虚拟重建的潜力,它模糊了经验观察到的现在、想象的过去和期望的未来之间的界限。
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引用次数: 1
Flexibility of Dense 3D Data Capture 密集的3D数据捕获的灵活性
Q1 Arts and Humanities Pub Date : 2021-06-30 DOI: 10.14434/sdh.v5i1.31442
M. Attenni, M. Griffo, C. Inglese, A. Ippolito, E. Lo, D. Rissolo
The knowledge and study of built heritage is now deeply connected to methodologies associated with the capture of surface details via the production of point-data. These methodologies enable researchers to gather a wider range of information, which is increasingly more connected to technological advances. Such approaches influence the management of data, and these data are often redundant due to the ways in which they are captured. Massive data capture does not include preliminary selection based on metric, geometric, and material features of the object. A multi-scalar approach, in which the criteria for data capture depends on the goals of the survey, is needed to optimize the relationship between information and the scale of the models to be built. This case study involving a selection of fountains in Rome aims to apply these principles to urban contexts defined by a strong spatial connection between architectural and sculptural elements. Survey can express this distinctiveness through complex, dynamic, and effective digital models.
建筑遗产的知识和研究现在与通过生成点数据捕获表面细节的方法密切相关。这些方法使研究人员能够收集更广泛的信息,这些信息与技术进步的联系越来越紧密。这种方法会影响数据的管理,而且由于获取数据的方式不同,这些数据往往是冗余的。大规模数据捕获不包括基于物体的度量、几何和材料特征的初步选择。需要一种多标量方法,其中数据捕获的标准取决于调查的目标,以优化信息与要建立的模型的规模之间的关系。本案例研究涉及罗马喷泉的选择,旨在将这些原则应用于建筑和雕塑元素之间强烈的空间联系所定义的城市环境中。调查可以通过复杂、动态和有效的数字模型来表达这种独特性。
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引用次数: 0
3D Reconstruction of a Roman Bridge in Canosa di Puglia (Italy) 意大利卡诺萨迪普利亚一座罗马桥的3D重建
Q1 Arts and Humanities Pub Date : 2021-06-30 DOI: 10.14434/sdh.v5i1.30812
Germano Germano’
The Roman bridge near Canosa di Puglia (Southern Italy) currently has a very different morphology from the one planned by its builders in the second century AD as part of the program for the construction of the Via Traiana. Although the piers, the abutments and the foundation platea are still preserved from the Roman age, the changes made over the centuries have altered its aspect, forgetting the traces of its monumental past. Starting from the surviving elements and the few available sources, an investigation has been carried out to reconstruct its original structure, thanks to a multidisciplinary and metrological approach and the combined use of aerophotogrammetry and 3D modeling. The usage of these technologies proved to be an essential tool, since they made it possible to carry out a survey otherwise hampered by the bulk of the artifact and the presence of the Ofanto River flowing below. The outcome of this research has led to a reconstruction hypothesis that returns a majestic monument that deserves an adequate place in the panorama of Roman architecture.  
意大利南部Canosa di Puglia附近的罗马桥目前的形态与公元二世纪作为Traiana大街建设计划的一部分,其建设者计划的形态截然不同。尽管桥墩、桥台和地基板仍然保留着罗马时代的建筑,但几个世纪以来的变化已经改变了它的面貌,忘记了它不朽的过去的痕迹。从幸存的元素和为数不多的可用来源开始,通过多学科和计量方法以及航空摄影测量和3D建模的结合使用,对其原始结构进行了重建调查。事实证明,这些技术的使用是一个重要的工具,因为它们使进行调查成为可能,否则会受到大量人工制品和下方Ofanto河的阻碍。这项研究的结果导致了一种重建假说,即重建一座雄伟的纪念碑,它理应在罗马建筑的全景中占有一席之地。
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引用次数: 1
3D Reproductions of Cultural Heritage Artifacts: Evaluation of Significance and Experience 文化遗产文物的3D复制:意义和经验评估
Q1 Arts and Humanities Pub Date : 2021-06-30 DOI: 10.14434/sdh.v5i1.32323
Umair Shafqat Malik, L. Tissen, A. Vermeeren
3D digitization of cultural heritage has long been used to preserve information about cultural heritage (CH) objects such as architecture, art, and artifacts. 3D dissemination of CH objects through technologies such as augmented reality, virtual reality, and 3D printing have impacted the fields of art history and cultural heritage and have become more common. Yet, studies that go beyond the technical aspects of 3D technology and treat such topics as their significance for restoration, conservation, engagement, education, research, and ethics hardly exist. The aim of this paper is twofold: on the one hand, it aims to get a better understanding of the applicability of each technology for different purposes (education, research, conservation/restoration, and museum presentation), and, on the other hand, it focuses on the perception of these technologies. This research was carried out by combining a literature review with quantitative and qualitative analyses of the data acquired through (1) a questionnaire of eleven questions and (2) a workshop with a group of specialists and non-specialists who were asked to brainstorm about the different uses of the 3D technologies and their applicability to their areas of work and research. Based on the analysis of these quantitative and qualitative data, we provide some criteria for using 3D digitized and printed reproductions to enhance cultural experiences. The results demonstrate the importance of carefully designing 3D interactions in the personal and cultural contexts of end-users and cultural institutions in order to create authentic cultural experiences.
长期以来,文化遗产的3D数字化一直被用于保存有关文化遗产(CH)对象的信息,如建筑、艺术和文物。通过增强现实、虚拟现实和3D打印等技术对CH对象进行3D传播,影响了艺术史和文化遗产领域,并变得更加普遍。然而,超越3D技术技术方面并将这些主题视为其对修复、保护、参与、教育、研究和伦理的意义的研究几乎不存在。本文的目的有两个:一方面,旨在更好地了解每种技术在不同目的(教育、研究、保护/修复和博物馆展示)中的适用性,另一方面,重点关注对这些技术的感知。这项研究是通过将文献综述与对数据的定量和定性分析相结合进行的,这些数据是通过(1)11个问题的问卷调查和(2)与一组专家和非专家的研讨会获得的,他们被要求集思广益,讨论3D技术的不同用途及其对其工作和研究领域的适用性。基于对这些定量和定性数据的分析,我们为使用3D数字化和打印复制品来增强文化体验提供了一些标准。研究结果表明,为了创造真实的文化体验,在最终用户和文化机构的个人和文化背景下仔细设计3D互动非常重要。
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引用次数: 6
Putting Space Syntax to the Test 测试空格语法
Q1 Arts and Humanities Pub Date : 2021-04-15 DOI: 10.14434/sdh.v4i2.31521
David Fredrick, Rhodora G. Vennarucci
While space syntax analysis has been widely applied to archaeological sites (including Pompeii), it is fundamentally limited by its isolation within the social sciences and its omission of decoration from the analysis of human cognition and movement within structures. At the same time, phenomenology in archaeology has typically arisen from the physical experiences of a limited number of professional archaeologists in a landscape, with little interest in digital embodiment in virtual spaces. The Virtual Pompeii Project has produced an updated version of space syntax which combines network measures common in the social sciences with visibility graphs to produce predictive models of movement within a set of three ancient Roman houses in Pompeii. These predictive models are tested through the navigation of virtual models of the houses by human subjects, demonstrating the significance of decoration in shaping movement, and, through quantitative and qualitative data, the value of digitally embodied phenomenology. This points ahead to the use of crowd-sourced, web-based global testing, diversifying the subject pool far beyond the narrow bounds of professional classicists or archaeologists.
虽然空间句法分析已被广泛应用于考古遗址(包括庞贝古城),但它从根本上受到限制,因为它孤立于社会科学,并且在分析人类在结构中的认知和运动时遗漏了装饰。与此同时,考古学中的现象学通常源于有限数量的专业考古学家在景观中的物理经验,对虚拟空间中的数字体现几乎没有兴趣。虚拟庞贝项目制作了一个更新版本的空间语法,它结合了社会科学中常见的网络测量和可见性图,以产生庞贝三幢古罗马房屋内运动的预测模型。这些预测模型通过人类被试对房屋的虚拟模型进行导航来验证,展示了装饰在塑造运动中的意义,并通过定量和定性数据来验证数字体现现象学的价值。这预示着使用众包的、基于网络的全球测试,使主题池多样化,远远超出专业古典主义者或考古学家的狭隘范围。
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引用次数: 0
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Studies in Digital Heritage
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