Menanamkan nilai karakter pada soal matematika menjadi salah satu cara untuk mencapai tujuan utama pendidikan nasional yaitu membentuk siswa yang berkarakter. Penanaman nilai karakter melalui soal matematika mirip TIMSS diharapkan mampu menjadi sarana untuk menghadirkan soal matematika yang memiliki nuansa karakter dan membiasakan siswa agar dapat menyelesaikan masalah matematika dalam kehidupan sehari-hari. Jenis penelitian ini adalah design research tipe formative evaluation yang bertujuan untuk menghasilkan soal mirip TIMSS yang memuat nilai-nilai karakter. Hasil yang diperoleh peneliti adalah sebanyak 17 soal matematika mirip TIMSS yang memuat nilai karakter religius, kerja keras, jujur, atau disiplin. Instill character values in math problems be one way to achieve the main goal of national education is to produce good students in character. Instilling character values through math problems seem TIMSS expected to be a means to present mathematical problems that have a character nuance and familiarize students to be able to solve mathematical problems in daily life. The type of this research is design research (formative evaluation) to produce a problems similar to TIMSS that contains character values. The results obtained by the researchers were as many as 17 math problems similar to TIMSS which contained the value of religious character, hard work, honesty, or discipline Keywords: mathematics problems, TIMSS, character value .
{"title":"Pengembangan Soal Matematika Mirip TIMSS Yang Memuat Nilai Karakter","authors":"Orthio Rizki Pratama, Moch. Lutfianto, Kurnia Noviartati","doi":"10.15294/KREANO.V10I2.17970","DOIUrl":"https://doi.org/10.15294/KREANO.V10I2.17970","url":null,"abstract":"Menanamkan nilai karakter pada soal matematika menjadi salah satu cara untuk mencapai tujuan utama pendidikan nasional yaitu membentuk siswa yang berkarakter. Penanaman nilai karakter melalui soal matematika mirip TIMSS diharapkan mampu menjadi sarana untuk menghadirkan soal matematika yang memiliki nuansa karakter dan membiasakan siswa agar dapat menyelesaikan masalah matematika dalam kehidupan sehari-hari. Jenis penelitian ini adalah design research tipe formative evaluation yang bertujuan untuk menghasilkan soal mirip TIMSS yang memuat nilai-nilai karakter. Hasil yang diperoleh peneliti adalah sebanyak 17 soal matematika mirip TIMSS yang memuat nilai karakter religius, kerja keras, jujur, atau disiplin. Instill character values in math problems be one way to achieve the main goal of national education is to produce good students in character. Instilling character values through math problems seem TIMSS expected to be a means to present mathematical problems that have a character nuance and familiarize students to be able to solve mathematical problems in daily life. The type of this research is design research (formative evaluation) to produce a problems similar to TIMSS that contains character values. The results obtained by the researchers were as many as 17 math problems similar to TIMSS which contained the value of religious character, hard work, honesty, or discipline Keywords: mathematics problems, TIMSS, character value .","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46363332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-12-01DOI: 10.15294/KREANO.V10I2.20642
Amirulmukminin Amirulmukminin, Kartin Aprianti
Estimasi Matematika merupakan salah satu kompetensi dalam matematika yang berkaitan dengan kemampuan menaksir. Salah satu cara untuk melatih kemampuan estimasi dapat melalui strategi permainan tradisional Mpa’a Amba . Namun sebelum itu, dilakukan uji validitas dan reabel oleh dua ahli terhadap perangkat pembelajaran yang dikembangkan yaitu RPP, LKS, BAS, dan Instrument kemampuan estimasi matematika. Setelah dilakukan penilaian, diperoleh bahwa perangkat pembelajaran yang dikembangkan sangat valid dan sangat reabel. Menggunakan Instrument tersebut, maka diperoleh pengajaran menggunakan strategi Mpa’a Amba khusus materi Aritmetika Sosial untuk meningkatkan kemampuan estimasi matematika pada siswa kelas VII sangat efektif karena diperoleh nilai ketika di ukur menggunakan rumus N-Gain termasuk kategori tinggi. Hal itu dilihat dari perbandingan nilai pre test dan post test. Bahwa peningkatan nilai pre test ke post test antara 66,67 hingga 233,33%. Mathematical Estimation is one of the competencies in mathematics related to the ability to estimate. One way to practice estimation skills can be through the traditional Mpa’a Amba game strategy. But before that, validity and reliability tests were carried out by two experts on the learning tools developed, namely RPP, LKS, BAS, and Instrument of mathematical estimation ability. After the assessment, it was found that the learning tools developed were very valid and very reliable. Using these instruments, the teaching obtained using Mpa'a Amba's strategy specifically Social Arithmetic material to improve the ability of estimation in student’s the VII class is very effective because the value obtained when measured using the N-Gain formula is high. It was seen from the comparison of the pre-test and post-test scores. That the increase in the value of pre-test to post-test between 66.67 to 233.33%.
数学估计是与感知能力相关的数学能力之一。通过传统的交通策略但在此之前,两位专家对RPP、LKS、BAS和数学估计能力的工具进行了测试,验证了它们的有效性和有效性。评估后,获得了开发的学习工具是非常有效和高度可读的。利用这些工具,学习了Mpa - a Amba的特殊社会算术材料,以提高七年级学生的数学估计能力,这是非常有效的,因为在测量公式n -增益是一个高类别。这是通过前测试和后测试的分数比较来判断的。在测试前测试的分数增加到后测试的分数在66.67到233.33%之间。数学的估计是数学中影响健康的竞争对手之一。可以通过传统的交通策略但在此之前,有效和可信赖的测试是由两位经验丰富的工具对学习工具的开发、namely RPP、LKS、BAS和数学估计能力的工具所考虑的。在评估之后,人们发现学习工具非常有效,非常可靠。使用这些工具,研究Mpa'a Amba'的可识别的社会算法的具体方法是有效的,因为当使用n -增益公式时,分数是高的。它是从学前和学后分数的抱怨中看到的。这就是从预赛到预赛的价值,在66。67到233.33%之间。
{"title":"Pengembangan Perangkat Pembelajaran Untuk Meningkatkan Kemampuan Estimasi Matematika Ekonomi Melalui Permainan Tradisional Mpa’a Amba","authors":"Amirulmukminin Amirulmukminin, Kartin Aprianti","doi":"10.15294/KREANO.V10I2.20642","DOIUrl":"https://doi.org/10.15294/KREANO.V10I2.20642","url":null,"abstract":"Estimasi Matematika merupakan salah satu kompetensi dalam matematika yang berkaitan dengan kemampuan menaksir. Salah satu cara untuk melatih kemampuan estimasi dapat melalui strategi permainan tradisional Mpa’a Amba . Namun sebelum itu, dilakukan uji validitas dan reabel oleh dua ahli terhadap perangkat pembelajaran yang dikembangkan yaitu RPP, LKS, BAS, dan Instrument kemampuan estimasi matematika. Setelah dilakukan penilaian, diperoleh bahwa perangkat pembelajaran yang dikembangkan sangat valid dan sangat reabel. Menggunakan Instrument tersebut, maka diperoleh pengajaran menggunakan strategi Mpa’a Amba khusus materi Aritmetika Sosial untuk meningkatkan kemampuan estimasi matematika pada siswa kelas VII sangat efektif karena diperoleh nilai ketika di ukur menggunakan rumus N-Gain termasuk kategori tinggi. Hal itu dilihat dari perbandingan nilai pre test dan post test. Bahwa peningkatan nilai pre test ke post test antara 66,67 hingga 233,33%. Mathematical Estimation is one of the competencies in mathematics related to the ability to estimate. One way to practice estimation skills can be through the traditional Mpa’a Amba game strategy. But before that, validity and reliability tests were carried out by two experts on the learning tools developed, namely RPP, LKS, BAS, and Instrument of mathematical estimation ability. After the assessment, it was found that the learning tools developed were very valid and very reliable. Using these instruments, the teaching obtained using Mpa'a Amba's strategy specifically Social Arithmetic material to improve the ability of estimation in student’s the VII class is very effective because the value obtained when measured using the N-Gain formula is high. It was seen from the comparison of the pre-test and post-test scores. That the increase in the value of pre-test to post-test between 66.67 to 233.33%.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72426210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-12-01DOI: 10.15294/KREANO.V10I2.19671
Indhira Asih Vivi Yandhari, T. Alamsyah, Dede Halimatusadiah
Penelitian ini dilatarbelakangi dengan rendahnya kemampuan pemecahan masalah matematis siswa serta strategi pembelajaran yang masih bertumpu pada guru. Salah satu alternatifnya yakni diterapkalah strategi pembelajaran Problem Based Learning, karena strategi ini diharapakan dapat meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini memiliki tujuan untuk mengetahui pencapaian akhir dan peningkatan kemampuan pemecahan masalah matematis siswa yang menggunakan strategi pembelajaran Problem Based Learning lebih baik dari pada siswa yang menggunakan strategi pembelajaran Inkuiri. Metode penelitian yang digunakan adalah quasi ekperiment dengan desain non-equivalent control group. Teknik sampel menggunakan teknik purposive sampling, dimana kelas IV-A sebagai kelas ekperimen dan kelas IV-B sebagai kelas kontrol. Hasil analisis data menunjukan rata-rata skor posttest kelas ekperimen 75,03 dan kelas kontrol 68,7. Rata-rata data Gain kelas ekperimen 0,59 dan kelas kontrol 0,51. Hasil analisis tersebut memberikan kesimpulan bahwa pencapaian akhir dan peningkatan kemampuan pemecahan masalah matematis siswa kelas ekperimen lebih baik daripada kelas kontrol. The research is motivated by the low mathematical problem solving abilities of students and learning strategies that are still based on the teacher. One of the alternative is to apply the learning strategies of Problem Based Learning, because this strategy is expected to improve students' mathematical problem solving abilities. This study has a goal whether the final achievement and improvement of students' mathematical problem solving abilities using Problem Based Learning learning strategies is better than students who use Inquiry learning strategies. The research method used was a quasi experiment with a non-equivalent control group design. The sample technique used purposive sampling technique, where class IV-A as the experimental class and class IV-B as the control class. The results of data analysis showed an average posttest score of experimental class 75.03 and control class 68.7. The average Gain data of the experimental class is 0.59 and the control class is 0.51. The results of the analysis provide the conclusion that the final achievement and improvement of experimental class mathematical problem solving abilities are better than the control class.
{"title":"Penerapan Strategi Pembelajaran Problem Based Learning Untuk Meningkatkan Kemampuan Pemecahahan Masalah Matematis Siswa Kelas IV","authors":"Indhira Asih Vivi Yandhari, T. Alamsyah, Dede Halimatusadiah","doi":"10.15294/KREANO.V10I2.19671","DOIUrl":"https://doi.org/10.15294/KREANO.V10I2.19671","url":null,"abstract":"Penelitian ini dilatarbelakangi dengan rendahnya kemampuan pemecahan masalah matematis siswa serta strategi pembelajaran yang masih bertumpu pada guru. Salah satu alternatifnya yakni diterapkalah strategi pembelajaran Problem Based Learning, karena strategi ini diharapakan dapat meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini memiliki tujuan untuk mengetahui pencapaian akhir dan peningkatan kemampuan pemecahan masalah matematis siswa yang menggunakan strategi pembelajaran Problem Based Learning lebih baik dari pada siswa yang menggunakan strategi pembelajaran Inkuiri. Metode penelitian yang digunakan adalah quasi ekperiment dengan desain non-equivalent control group. Teknik sampel menggunakan teknik purposive sampling, dimana kelas IV-A sebagai kelas ekperimen dan kelas IV-B sebagai kelas kontrol. Hasil analisis data menunjukan rata-rata skor posttest kelas ekperimen 75,03 dan kelas kontrol 68,7. Rata-rata data Gain kelas ekperimen 0,59 dan kelas kontrol 0,51. Hasil analisis tersebut memberikan kesimpulan bahwa pencapaian akhir dan peningkatan kemampuan pemecahan masalah matematis siswa kelas ekperimen lebih baik daripada kelas kontrol. The research is motivated by the low mathematical problem solving abilities of students and learning strategies that are still based on the teacher. One of the alternative is to apply the learning strategies of Problem Based Learning, because this strategy is expected to improve students' mathematical problem solving abilities. This study has a goal whether the final achievement and improvement of students' mathematical problem solving abilities using Problem Based Learning learning strategies is better than students who use Inquiry learning strategies. The research method used was a quasi experiment with a non-equivalent control group design. The sample technique used purposive sampling technique, where class IV-A as the experimental class and class IV-B as the control class. The results of data analysis showed an average posttest score of experimental class 75.03 and control class 68.7. The average Gain data of the experimental class is 0.59 and the control class is 0.51. The results of the analysis provide the conclusion that the final achievement and improvement of experimental class mathematical problem solving abilities are better than the control class.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44464394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-12-01DOI: 10.15294/KREANO.V10I2.15050
Shimawati Lutvy Pradani, M. Nafi’an
Tujuan penelitian ini untuk mengetahui kemampuan memecahkan masalah siswa dalam mengerjakan soal tipe Higher Order Thinkimg Skills (HOTS). Kemampuan memecahkan masalah merupakan salah satu kemampuan yang penting untuk dikembangkan dan harus dimiliki oleh siswa. Dengan mengerjakan soal-soal Higher Order Thinking Skills, maka siswa akan mencapai level-level pada kemampuan matematika dari level yang terendah sampai level tertinggi. Tujuan dari penelitian ini adalah untuk mendiskripsikan pemecahan masalah siswa kelas XII IPA dalam menyelesaikan soal tipe Higher Order Thinking Skills berdasarkan langkah-langkah Polya. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Pada penelitian ini peneliti juga menggunakan beberapa metode untuk mengumpulkan data antara lain: tes, wawancara dan dokumentasi. Hasil penelitian ini diperoleh kesimpulan bahwa siswa dalam memecahkan masalah menggunakan langkah Polya, dapat menuhi indikator menganalisis, menciptakan, dan mengevaluasi. The purpose of this study to determine the ability to solve student problems in working on the problem type Higher Order Thinkimg Skills (HOTS). Ability to solve problems is one of the important skills to be developed and must be owned by students. By working on the Higher Order Thinking Skills questions, students will reach the levels of mathematical ability from the lowest level to the highest level. The purpose of this research is to describe the problem solving of students of class XII IPA in solving the problem of Higher Order Thinking Skills type based on Polya steps. This research uses qualitative approach with descriptive research type. In this study the researchers also used several methods to collect data, among others: tests, interviews and documentation. The results of this study obtained the conclusion that students in solving problems using Polya step, can meet the indicators analyze, create, and evaluate.
{"title":"Analisis Kemampuan Pemecahan Masalah Siswa dalam Menyelesaikan Soal Matematika Tipe Higher Order Thinking Skill (HOTS)","authors":"Shimawati Lutvy Pradani, M. Nafi’an","doi":"10.15294/KREANO.V10I2.15050","DOIUrl":"https://doi.org/10.15294/KREANO.V10I2.15050","url":null,"abstract":"Tujuan penelitian ini untuk mengetahui kemampuan memecahkan masalah siswa dalam mengerjakan soal tipe Higher Order Thinkimg Skills (HOTS). Kemampuan memecahkan masalah merupakan salah satu kemampuan yang penting untuk dikembangkan dan harus dimiliki oleh siswa. Dengan mengerjakan soal-soal Higher Order Thinking Skills, maka siswa akan mencapai level-level pada kemampuan matematika dari level yang terendah sampai level tertinggi. Tujuan dari penelitian ini adalah untuk mendiskripsikan pemecahan masalah siswa kelas XII IPA dalam menyelesaikan soal tipe Higher Order Thinking Skills berdasarkan langkah-langkah Polya. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Pada penelitian ini peneliti juga menggunakan beberapa metode untuk mengumpulkan data antara lain: tes, wawancara dan dokumentasi. Hasil penelitian ini diperoleh kesimpulan bahwa siswa dalam memecahkan masalah menggunakan langkah Polya, dapat menuhi indikator menganalisis, menciptakan, dan mengevaluasi. The purpose of this study to determine the ability to solve student problems in working on the problem type Higher Order Thinkimg Skills (HOTS). Ability to solve problems is one of the important skills to be developed and must be owned by students. By working on the Higher Order Thinking Skills questions, students will reach the levels of mathematical ability from the lowest level to the highest level. The purpose of this research is to describe the problem solving of students of class XII IPA in solving the problem of Higher Order Thinking Skills type based on Polya steps. This research uses qualitative approach with descriptive research type. In this study the researchers also used several methods to collect data, among others: tests, interviews and documentation. The results of this study obtained the conclusion that students in solving problems using Polya step, can meet the indicators analyze, create, and evaluate.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67029421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-12-01DOI: 10.15294/KREANO.V10I2.16831
Muhamad Asif Cahya Aji Nugroho, B. Budiyono, I. Slamet
The purpose of this study is to find out from each model of learning mathematics, which provides better mathematics learning achievement, students who have the type of logical intelligence mathematics, visual, kinesthetic or interpersonal. This research method of this study is quasi experimental research or pre-experimental research with research design using 3 x 4 factorial designs. The population in this study is the entire students VIII grade SMP N in districk of Demak. Sampling was done by stratified cluster random sampling technique. Instruments used to collect data are a questionnaire of multiple intelligences and mathematics learning achievement test. The prerequisite test includes the population normality test using the Lilliefors method and the homogeneity test of population variance using the Bartlett method.With α = 0, 05. Hypothesis testing of the study are analysis of variance with unequal cell. Based on the results of hypothesis testing, obtained the conclusion that. There is interaction of learning model on mathematics learning achievement in each category of students’ multiple intelligence.
{"title":"Experimentation of Interactive Setting Cooperative Learning Model (PSIK) and Course Review Horey (CRH) on The Material Geometry Flat Side Reviewed from Student Intelligence in The SMP N in Districk of Demak","authors":"Muhamad Asif Cahya Aji Nugroho, B. Budiyono, I. Slamet","doi":"10.15294/KREANO.V10I2.16831","DOIUrl":"https://doi.org/10.15294/KREANO.V10I2.16831","url":null,"abstract":"The purpose of this study is to find out from each model of learning mathematics, which provides better mathematics learning achievement, students who have the type of logical intelligence mathematics, visual, kinesthetic or interpersonal. This research method of this study is quasi experimental research or pre-experimental research with research design using 3 x 4 factorial designs. The population in this study is the entire students VIII grade SMP N in districk of Demak. Sampling was done by stratified cluster random sampling technique. Instruments used to collect data are a questionnaire of multiple intelligences and mathematics learning achievement test. The prerequisite test includes the population normality test using the Lilliefors method and the homogeneity test of population variance using the Bartlett method.With α = 0, 05. Hypothesis testing of the study are analysis of variance with unequal cell. Based on the results of hypothesis testing, obtained the conclusion that. There is interaction of learning model on mathematics learning achievement in each category of students’ multiple intelligence.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48319577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-12-01DOI: 10.15294/KREANO.V10I2.16814
Puspita Ayu Damayanti, A. Qohar
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis powerpoint pada materi kerucut yang valid dan praktis. Model pengembangan yang digunakan adalah modifikasi model 4D yang dikembangkan oleh Thiagarajan, yaitu pendefinisian, perancangan, dan pengembangan. Hasil analisa kevalidan menunjukkan bahwa media memenuhi kriteria valid dengan rata-rata skor 3,32. Hasil analisis kepraktisan menunjukkan bahwa media dinyatakan praktis dengan kriteria rata-rata skor hasil observasi kegiatan pembelajaran 3,83 dan skor hasil angket siswa 3,43. Berdasarkan hasil analisis tersebut, media pembelajaran interaktif berbasis powerpoint dapat dinyatakan valid dan praktis. This study aims to develop powerpoint-based interactive learning media on the material of cone. The development model used is the modification of 4D model developed by Thiagarajan, that is defining, designing, and developing. The results of the validity analysis showed that the media fulfill the valid criteria in average score of 3.32. The results of practical analysis showed that the media was practical in average score of observation result of learning activity 3.83 and score of student questionnaire result 3,43. Based on the results of the analysis, powerpoint-based interactive learning media was valid and practical.
{"title":"Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Powerpoint pada Materi Kerucut","authors":"Puspita Ayu Damayanti, A. Qohar","doi":"10.15294/KREANO.V10I2.16814","DOIUrl":"https://doi.org/10.15294/KREANO.V10I2.16814","url":null,"abstract":"Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis powerpoint pada materi kerucut yang valid dan praktis. Model pengembangan yang digunakan adalah modifikasi model 4D yang dikembangkan oleh Thiagarajan, yaitu pendefinisian, perancangan, dan pengembangan. Hasil analisa kevalidan menunjukkan bahwa media memenuhi kriteria valid dengan rata-rata skor 3,32. Hasil analisis kepraktisan menunjukkan bahwa media dinyatakan praktis dengan kriteria rata-rata skor hasil observasi kegiatan pembelajaran 3,83 dan skor hasil angket siswa 3,43. Berdasarkan hasil analisis tersebut, media pembelajaran interaktif berbasis powerpoint dapat dinyatakan valid dan praktis. This study aims to develop powerpoint-based interactive learning media on the material of cone. The development model used is the modification of 4D model developed by Thiagarajan, that is defining, designing, and developing. The results of the validity analysis showed that the media fulfill the valid criteria in average score of 3.32. The results of practical analysis showed that the media was practical in average score of observation result of learning activity 3.83 and score of student questionnaire result 3,43. Based on the results of the analysis, powerpoint-based interactive learning media was valid and practical.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42085115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-23DOI: 10.31331/MEDIVESVETERAN.V3I2.859
Hanifah Hanifah
Tujuan penelitian ini adalah untuk mendeskripsikan hubungan antara konsep diri dengan prestasi akademik mahasiswa pada mata kuliah teori grup. Penelitian ini merupakan penelitian kuantitatif dengan metode deskriptif. Subjek dalam penelitian ini adalah mahasiswa semester IV kelas E Program Studi pendidikan Matematika FKIP UNSIKA. Instrumen yang digunakan dalam penelitian ini berupa angket konsep diri dan hasil akademik mahasiswa. Dari hasil analisis korelasi sederhana, diperoleh nilai koefisien korelasi antara konsep diri dengan prestasi akademik mahasiswa sebesar 0,41. Berdasarkan perolahan data diperoleh kesimpulan bahwa terdapat hubungan yang positif dan signifikan antara konsep diri dengan prestasi akademik mahasiswa pada mata kuliah teori grup. Kata kunci: konsep diri, prestasi akademik, teori grup. ABSTRACT The purpose of this research is to describe the corelation betwen self-concept with academic achievement college student in teori grup courses.This research is quantitative experiment with descriptive methode. The subject of this research is college student of Fourth Semester on E Class in Educational Faculty of Singaperbangsa University. The instrument of research is some self-concept questionnaire and academic achievement college student score. The result of simple corelation analysis is 0,41. Based on the data, it concluses that there is positive and significant corelation between self-concept and academic achievement college student in teori grup courses. Keywords: self-concept, academic achievement, teori grup.
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Pub Date : 2019-06-19DOI: 10.15294/KREANO.V10I1.19366
Khoirul Anwar, Jurotun Jurotun
Penelitian ini dilatar belakangi hasil belajar siswa yang belum mencapai kriteria ketuntasan minimal yang telah ditetapkan. Di samping itu, model pembelajaran yang diterapkan monoton, sehingga aktivitas siswa rendah. Penelitian ini bertujuan untuk mengetahui aktivitas dan hasil belajar siswa pada materi dimensi tiga akibat pembelajaran yang menggunakan model pembelajaran PBL berbantuan alat peraga sederhana berbahan limbah sedotan. Penelitian ini merupakan penelitian tindakan kelas dengan tiga siklus. Subyek penelitian ini siswa kelas XII IPA-1 SMA Negeri 1 Dempet Demak semester gasal tahun pelajaran 2017/2018. Pengambilan data dalam penelitian ini menggunakan teknik observasi dan angket yang selanjutnya dianalisis sebagai data kualitatif, serta penilaian hasil ulangan blok dianalisis sebagai data kuantitatif. Hasil penelitian menunjukkan bahwa model pembelajaran PBL berbantuan alat peraga sederhana berbahan limbah sedotan dapat meningkatkan hasil belajar siswa dengan rata – rata mencapai 75,44 dengan jumlah siswa yang tuntas mencapai 86,84%, dapat meningkatkan aktivitas siswa menjadi 3,68 (sangat aktif). Respon siswa terhadap model pembelajaran yang telah diterapkan adalah sangat positif (80,99%). Oleh karena itu, model pembelajaran PBL berbantuan alat peraga sederhana berbahan limbah sedotan dapat diterapkan pada pembelajaran matematika, khususnya dimensi tiga .This research is based on the learning result of students who have not met the minimum completeness criteria that have been determined, besides that, learning model that is applied monotonically so that student activity is low. This study aims to determine the activity of student learning result in the three dimensional material due to PBL learning models assisted with simple teaching aids made from straws. This research is a classroom action research with three cycles. The subject of this research is XII IPA-1 of SMAN 1 Dempet of the odd semester in 2017/2018. Taking data in this research used observation and questionnare techniques which are then analyzed as qualitative data and the result of block test are analyzed as quantitative data the result of the study showed that the PBL learning models assisted with sample teaching aids made from straws can improve student learning results by an average of 75,44 with the number of students who completed 86,84% can improve student activity to 3,68 (very active). Student response to the learning model that has been applied is very positive (80,99%). Therefore, PBL learning models assisted with simple teaching aids made from straws can be applied to mathematic learning, especially the three dimensions.
这项研究支持的是尚未达到既定最低减排标准的学生的学习结果。此外,采用的学习模式是单调的,所以学生的活动很低。本研究旨在了解学生在简单的吸管悬浮液辅助学习模式下的三维学习材料上的活动和学习结果。本研究是一个三个周期的集体行动研究。该研究对象是XII IPA-1 SMA Negeri 1 Dempet学期gasal 2018 /2018学年第17/ 1班的学生。本研究采用观察和分析技术作为定性数据进行分析,并以定量数据分析单元单元单元的运行结果评估。研究结果表明,以吸管为基础的简单设备的PBL学习模式可以将学生的平均学习成绩提高到75,44,而最终学生人数达到86.84%,学生活动增加到3.68(非常活跃)。学生对现有学习模式的反应是积极的(80.99%)。因此,PBL教学模式,由berbantuan道具简单吸管可以应用于数学学习的废物,特别是三维度。这个研究是改编自《世卫组织学生学习论点不是见过《最低completeness criteria那个已被intended,此外这一点,学习模型就是应用monotonically那学生活动是低的。这项研究旨在确定学生在三种维度材料中学习的行为,这种材料具有简单的教学艾滋病的基础。这个研究是一个三轮的课堂动作研究。这个研究的主题是2011 /2018年第12个奇怪学期的第12个IPA-1。在这个数据研究过去的应试observation and questionnare techniques哪种数据是美国然后analyzed qqe和布洛克测试数据是美国analyzed quantitative之论点论点》研究那里那个《PBL学习和教书艾滋病制造样本来自straws models辅助can improve 75.44之平均的学生学习results》当家》和世卫组织学生completed 86,84%可以对3.68 (improve学生活动非常活跃)。学生对学习模式的学习负责是非常积极的(80.99%)。因此,PBL学习模型的基础是用从straws制作的简单的艾滋病教学工具可以应用于数学学习,特别是三维学习。
{"title":"Peningkatan Aktivitas dan Hasil Belajar Siswa SMA Pada Dimensi Tiga Melalui Model Pembelajaran PBL Berbantuan Alat Peraga","authors":"Khoirul Anwar, Jurotun Jurotun","doi":"10.15294/KREANO.V10I1.19366","DOIUrl":"https://doi.org/10.15294/KREANO.V10I1.19366","url":null,"abstract":"Penelitian ini dilatar belakangi hasil belajar siswa yang belum mencapai kriteria ketuntasan minimal yang telah ditetapkan. Di samping itu, model pembelajaran yang diterapkan monoton, sehingga aktivitas siswa rendah. Penelitian ini bertujuan untuk mengetahui aktivitas dan hasil belajar siswa pada materi dimensi tiga akibat pembelajaran yang menggunakan model pembelajaran PBL berbantuan alat peraga sederhana berbahan limbah sedotan. Penelitian ini merupakan penelitian tindakan kelas dengan tiga siklus. Subyek penelitian ini siswa kelas XII IPA-1 SMA Negeri 1 Dempet Demak semester gasal tahun pelajaran 2017/2018. Pengambilan data dalam penelitian ini menggunakan teknik observasi dan angket yang selanjutnya dianalisis sebagai data kualitatif, serta penilaian hasil ulangan blok dianalisis sebagai data kuantitatif. Hasil penelitian menunjukkan bahwa model pembelajaran PBL berbantuan alat peraga sederhana berbahan limbah sedotan dapat meningkatkan hasil belajar siswa dengan rata – rata mencapai 75,44 dengan jumlah siswa yang tuntas mencapai 86,84%, dapat meningkatkan aktivitas siswa menjadi 3,68 (sangat aktif). Respon siswa terhadap model pembelajaran yang telah diterapkan adalah sangat positif (80,99%). Oleh karena itu, model pembelajaran PBL berbantuan alat peraga sederhana berbahan limbah sedotan dapat diterapkan pada pembelajaran matematika, khususnya dimensi tiga .This research is based on the learning result of students who have not met the minimum completeness criteria that have been determined, besides that, learning model that is applied monotonically so that student activity is low. This study aims to determine the activity of student learning result in the three dimensional material due to PBL learning models assisted with simple teaching aids made from straws. This research is a classroom action research with three cycles. The subject of this research is XII IPA-1 of SMAN 1 Dempet of the odd semester in 2017/2018. Taking data in this research used observation and questionnare techniques which are then analyzed as qualitative data and the result of block test are analyzed as quantitative data the result of the study showed that the PBL learning models assisted with sample teaching aids made from straws can improve student learning results by an average of 75,44 with the number of students who completed 86,84% can improve student activity to 3,68 (very active). Student response to the learning model that has been applied is very positive (80,99%). Therefore, PBL learning models assisted with simple teaching aids made from straws can be applied to mathematic learning, especially the three dimensions.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79946578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-06-19DOI: 10.15294/KREANO.V10I1.18534
Izomi Awalia, A. Pamungkas, T. Alamsyah
Penelitian ini bertujuan untuk mengembangkan media pembelajaran animasi PowToon pada mata pelajaran matematika di kelas IV, khususnya materi keliling dan luas bangun datar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan model 4-D (define, design, development, and disseminate). Subjek penelitian ini adalah siswa kelas IV SDN Karangtumaritis yang berjumlah 22 siswa. Data dikumpulkan dengan tes, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian didapatkan, 1) skor rata-rata dari validasi ahli dengan persentase sebesar 88% yang termasuk dalam kategori “sangat layak”; 2) skor rata-rata kepraktisan dengan persentase sebesar 93,33% yang termasuk dalam kategori “sangat praktis”; 3) skor rata-rata dari respon siswa dengan persentase sebesar 94,73% yang termasuk dalam kategori “sangat baik”; 4) skor rata-rata dari post test sebesar 76,14 yang termasuk dalam kategori baik sehingga dapat disimpulkan bahwa media pembelajaran animasi PowToon dapat memberikan pemahaman kepada siswa kelas IV mengenai mata pelajaran matematika pada materi keliling dan luas bangun datar.This research aims to develop PowToon animation learning media on mathematical subjects in grade IV, especially on the material circumference and area of plane. This research was the kind of Research and Development (R&D) using the 4-D model (define, design, development, and disseminate). The subject of this research was the grade IV SDN Karangtumaritis with totalling 22 students. Data collected with the tests, observation, question form, and documentation. Data analysis was done with a descriptive analysis. The research results obtained, 1) the average score of validation experts with percentage of 88% that are included in the category of "highly feasible"; 2) the average score of practicality with a percentage of 93,33% is included in the category of "very practical"; 3) score the average of the percentage of students with response 94,73% are included in the categories "excellent"; 4) the average score of the post test of 76,14 are included in the categories “good” so it can be concluded that the PowToon animation learning media can give insight to grade IV on subjects of mathematics on the material circumference and area of plane.
本研究旨在发展四年级数学课的动画学习媒介PowToon,特别是流动和广泛的平面材料。本研究采用4-D模型(定义、设计、发展和分歧)进行研究和开发。该研究的对象是四年级学生SDN Karangtumaritis,共22名学生。通过测试、观察、预算和文档收集数据。通过描述性分析来进行数据分析。获得研究结果,1)专家验证的平均分数为88%,属于“高价值”类别;2)实际得分为93.33%属于“非常实际”类别;3)学生回答的平均分数为94.73%属于“优秀”类别;4) post test的平均得分为76.14分,这是一个很好的类别,可以得出结论,动画学习媒体PowToon可以让四年级的学生了解旅游材料和整体构造的数学。这一研究旨在培养四年级数学学习媒体的知识,特别是飞机的电路和区域。这项研究采用了4-D模型(定义、设计、发展和分歧)。这项研究的主题是四年级的Karangtumaritis,有22名学生。测试、观察、质疑和文件收集数据。分析数据已经用解释性分析完成。研究结果,1)平均成绩与88%的“高可控”类别有关;2)与93.33%的平均实践分数包含在“非常实际”的细分中;第三)在类别“卓越”中排名94.73%的学生;第4集)76.14次测后平均成绩包括“良好”类别,因此可以得出结论,PowToon动画学习媒体可以洞察关于电路和飞机区域的数学主题的四年级学科。
{"title":"Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD","authors":"Izomi Awalia, A. Pamungkas, T. Alamsyah","doi":"10.15294/KREANO.V10I1.18534","DOIUrl":"https://doi.org/10.15294/KREANO.V10I1.18534","url":null,"abstract":"Penelitian ini bertujuan untuk mengembangkan media pembelajaran animasi PowToon pada mata pelajaran matematika di kelas IV, khususnya materi keliling dan luas bangun datar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan model 4-D (define, design, development, and disseminate). Subjek penelitian ini adalah siswa kelas IV SDN Karangtumaritis yang berjumlah 22 siswa. Data dikumpulkan dengan tes, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian didapatkan, 1) skor rata-rata dari validasi ahli dengan persentase sebesar 88% yang termasuk dalam kategori “sangat layak”; 2) skor rata-rata kepraktisan dengan persentase sebesar 93,33% yang termasuk dalam kategori “sangat praktis”; 3) skor rata-rata dari respon siswa dengan persentase sebesar 94,73% yang termasuk dalam kategori “sangat baik”; 4) skor rata-rata dari post test sebesar 76,14 yang termasuk dalam kategori baik sehingga dapat disimpulkan bahwa media pembelajaran animasi PowToon dapat memberikan pemahaman kepada siswa kelas IV mengenai mata pelajaran matematika pada materi keliling dan luas bangun datar.This research aims to develop PowToon animation learning media on mathematical subjects in grade IV, especially on the material circumference and area of plane. This research was the kind of Research and Development (R&D) using the 4-D model (define, design, development, and disseminate). The subject of this research was the grade IV SDN Karangtumaritis with totalling 22 students. Data collected with the tests, observation, question form, and documentation. Data analysis was done with a descriptive analysis. The research results obtained, 1) the average score of validation experts with percentage of 88% that are included in the category of \"highly feasible\"; 2) the average score of practicality with a percentage of 93,33% is included in the category of \"very practical\"; 3) score the average of the percentage of students with response 94,73% are included in the categories \"excellent\"; 4) the average score of the post test of 76,14 are included in the categories “good” so it can be concluded that the PowToon animation learning media can give insight to grade IV on subjects of mathematics on the material circumference and area of plane.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87110459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan untuk mengembangkan bahan ajar transformasi geometri yang berorientasi pada kemampuan berpikir kritis siswa. Penelitian ini merupakan penelitian pengembangan yang mengikuti tahapan R&D (Brog & Gall, 1989). Ujicoba lapangan dilakukan pada siswa kelas XI SMA Fransiskus Bandar Lampung tahun pelajaran 2018/2019, dengan XI-A1 sebagai kelas eksperimen dan kelas XI-A3 sebagai kelas kontrol. Perbedaan perlakuan dari kedua kelas adalah penggunaan bahan ajar transformasi geometri. Pengumpulan data menggunakan lembar validasi untuk menentukan validitas bahan ajar, angket respon siswa dan praktisi untuk menentukan tingkat kepraktisan dan instrumen tes kemampuan berpikir ktitis siswa untuk menentukan kefektifan bahan ajar setelah pembelajaran yang kemudian dianalisis dengan uji perbedaan rata-rata. Hasil penelitian ini adalah pengembangan bahan ajar tranformasi geometri yang dikembangkan valid, praktis, dan efektif. This research was aimed to develop a geometry transformation learning material that is oriented to students' critical thinking ability. This research was an development research that followed R&D stages (Brog & Hall, 1989) until the main field test. The field-testing was conducted on grade XI students of SMA Fransiskus Bandar Lampung academic year 2018/2019 where XI-A1 was chosen as the experiment class and XI-A3 as the control class. The difference in treatment between these two classes was in the using of the geometry transformation learning material. Data were collected using the validation sheet to determine the validity level, the students' response questionnaire to determine the practicality level, and the students' critical thinking ability test instrument to determine the effectivity of the learning material after the learning process. Afterwards, data were analyzed by the difference in mean test. It can be concluded from the research result that the developed geometry transformation learning material was valid, practical, and effective.
{"title":"Pengembangan Bahan Ajar Transformasi Geometri Berorientasi pada Kemampuan Bepikir Kritis Peserta Didik","authors":"Mateus Diki Destino, Haninda Bharata, Caswita Caswita","doi":"10.15294/KREANO.V10I1.18493","DOIUrl":"https://doi.org/10.15294/KREANO.V10I1.18493","url":null,"abstract":"Penelitian ini bertujuan untuk mengembangkan bahan ajar transformasi geometri yang berorientasi pada kemampuan berpikir kritis siswa. Penelitian ini merupakan penelitian pengembangan yang mengikuti tahapan R&D (Brog & Gall, 1989). Ujicoba lapangan dilakukan pada siswa kelas XI SMA Fransiskus Bandar Lampung tahun pelajaran 2018/2019, dengan XI-A1 sebagai kelas eksperimen dan kelas XI-A3 sebagai kelas kontrol. Perbedaan perlakuan dari kedua kelas adalah penggunaan bahan ajar transformasi geometri. Pengumpulan data menggunakan lembar validasi untuk menentukan validitas bahan ajar, angket respon siswa dan praktisi untuk menentukan tingkat kepraktisan dan instrumen tes kemampuan berpikir ktitis siswa untuk menentukan kefektifan bahan ajar setelah pembelajaran yang kemudian dianalisis dengan uji perbedaan rata-rata. Hasil penelitian ini adalah pengembangan bahan ajar tranformasi geometri yang dikembangkan valid, praktis, dan efektif. This research was aimed to develop a geometry transformation learning material that is oriented to students' critical thinking ability. This research was an development research that followed R&D stages (Brog & Hall, 1989) until the main field test. The field-testing was conducted on grade XI students of SMA Fransiskus Bandar Lampung academic year 2018/2019 where XI-A1 was chosen as the experiment class and XI-A3 as the control class. The difference in treatment between these two classes was in the using of the geometry transformation learning material. Data were collected using the validation sheet to determine the validity level, the students' response questionnaire to determine the practicality level, and the students' critical thinking ability test instrument to determine the effectivity of the learning material after the learning process. Afterwards, data were analyzed by the difference in mean test. It can be concluded from the research result that the developed geometry transformation learning material was valid, practical, and effective.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90569749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}