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Text collage for the future home stories: a cyberpunk-inspired storytelling from the perspective of a daily object 未来家庭故事的文字拼贴:从日常物品的角度讲赛博朋克风格的故事
IF 1.1 4区 艺术学 0 ART Pub Date : 2025-03-06 DOI: 10.1080/14626268.2025.2473333
Bowen Kong, Rung-Huei Liang, Yen-Chen Chen, Peng-Kai Hung, I-Hao Liao, Li-Yuan Chiou, Mengchi Liu
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引用次数: 0
Another kind of authenticity: the visual simulacra of artificial intelligence 另一种真实性:人工智能的视觉拟像
IF 1.1 4区 艺术学 0 ART Pub Date : 2025-02-17 DOI: 10.1080/14626268.2025.2467087
Shan Jiang, Kanghua Li
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引用次数: 0
Imaginings of digital disconnectivity. How do emerging adults envision mobile applications for technology self-regulation? 对数字脱节的想象。新兴的成年人如何设想移动应用的技术自律?
IF 1.1 4区 艺术学 0 ART Pub Date : 2025-01-24 DOI: 10.1080/14626268.2025.2456289
Katarzyna Kopecka-Piech
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引用次数: 0
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence 太阳在你手中:太阳想象与技术矛盾的中介
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-10-21 DOI: 10.1080/14626268.2024.2417297
Alex Custodio, Hanine El Mir, Michael Iantorno
This paper adopts a media archaeological perspective to excavate the social, technical, and ecological protocols embedded within videogames with the goal of imagining engaged users and alternative ...
本文采用媒体考古学的视角,挖掘电子游戏中蕴含的社会、技术和生态协议,旨在想象参与其中的用户和另类......
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引用次数: 0
Designing with words: exploring the integration of text-to-image models in industrial design 用文字进行设计:探索在工业设计中整合文字到图像的模型
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-10-10 DOI: 10.1080/14626268.2024.2411223
Mário Barros, Qi Ai
This study investigates the effectiveness of Text-to-image (T2I) models in assisting industrial designers with the visualization of product concepts. Using action research and a reflection-in-actio...
本研究探讨了文本到图像(T2I)模型在协助工业设计师实现产品概念可视化方面的有效性。研究采用行动研究和行动中反思的方法。
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引用次数: 0
Video game structural layers for narrative design and articulation 用于叙事设计和衔接的电子游戏结构层
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-10-08 DOI: 10.1080/14626268.2024.2411222
Eoghain Meakin
Video Games are composites of interlocking structures that collectively create meaning for the player to investigate and act upon. The most apparent form of meaning for the player is the narrative ...
电子游戏是由环环相扣的结构组成的复合体,这些结构共同为玩家创造了研究和行动的意义。对玩家而言,最明显的意义形式是叙事 ...
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引用次数: 0
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review 探索身临其境技术在混合博物馆展览中以数字方式表现当代手工艺方面的作用:范围界定审查
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-09-02 DOI: 10.1080/14626268.2024.2398457
Rui Zhang, Fanke Peng, Ian Gwilt
This study focuses on the complex design process of developing museum exhibitions that feature contemporary craft artifacts, while leveraging immersive technologies such as virtual reality (VR), au...
本研究的重点是开发以当代手工艺品为特色的博物馆展览的复杂设计过程,同时利用身临其境的技术,如虚拟现实(VR)、Au...
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引用次数: 0
Immersive storytelling experiences: a design methodology 身临其境的故事体验:一种设计方法
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-08-23 DOI: 10.1080/14626268.2024.2389886
Doros Polydorou
This paper synthesizes the findings from The Last Play, The Fall of R’Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of fo...
本文综述了《最后一出戏》、《R'Thea 的陨落》和《Sticklebacks》的研究成果,这三个沉浸式故事体验由作者及其合作者历时数年开发而成。
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引用次数: 0
Game attributes and their relation to the values considered relevant for women 游戏属性及其与女性相关价值观的关系
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-08-04 DOI: 10.1080/14626268.2024.2385304
Mônica da Consolação Machado, Lucila Ishitani
Although women account for about half of the users in the digital games market, people still consider the gaming world predominantly male. In the literature, we found studies that report on game fe...
尽管在数字游戏市场上,女性用户约占一半,但人们仍然认为游戏世界以男性为主。在文献中,我们发现一些研究报告对游戏中的女性用户进行了调查。
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引用次数: 0
Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers’ preferences 虚拟现实中基于手持控制器的运动作为交互式音乐创作的一种方法:从作曲家的喜好中获得的启示
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-07-31 DOI: 10.1080/14626268.2024.2386353
Matteo Tomasetti, Luca Turchet
In this paper, we propose a novel interactive composition approach in which locomotion within a virtual environment is used as a means to trigger predefined sound events, attenuations of sound para...
在本文中,我们提出了一种新颖的交互式合成方法,即利用虚拟环境中的运动来触发预定义的声音事件、声音段落的衰减和声音的...
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引用次数: 0
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DIGITAL CREATIVITY
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