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CORRECTION OF SATURATED REGIONS IN RGB COLOR SPACE RGB色彩空间中饱和区域的校正
Q4 Mathematics Pub Date : 2016-04-30 DOI: 10.5121/IJCGA.2016.6201
Hae Jin Ju, Rae-Hong Park
In a digital image, color representation of a digital image sensor is limited to a narrow dynamic range. Especially, when extremely bright light is captured, the original color of a scene is saturated to the maximum value, up to which a digital image sensor can represent the color. This paper proposes an algorithm that corrects the color in a saturated region, where the original color is distorted and lost. For natural correction, i.e., to minimize the artifacts near the boundary of a saturated region, the proposed method uses the weighted sum of color value(s) in the saturated color channel(s) of neighborhood of saturated regions. In determining the weight of each pixel, saturation, hue, and color values are used with the certainty map. Using the certainty map, the proposed method can reliably distinguish the unsaturated and already desaturated neighboring pixels from the remaining pixels. Then, the proposed correction method computes the weight function using saturation, hue, and color values. Therefore, the proposed algorithm can get reliable corrected colors. Comparison of experimental results of the proposed and existing correction methods shows the effectiveness of the proposed saturated region correction method in the view of natural color restoration.
在数字图像中,数字图像传感器的颜色表示受限于一个狭窄的动态范围。特别是,当捕捉到非常明亮的光线时,场景的原始颜色被饱和到最大值,数字图像传感器可以表示该颜色。本文提出了一种校正饱和区域中原始颜色失真和丢失的算法。对于自然校正,即为了最小化饱和区域边界附近的伪影,提出的方法使用饱和区域邻域的饱和颜色通道中颜色值的加权和。在确定每个像素的权重时,饱和度、色调和颜色值与确定性图一起使用。利用确定性映射,该方法可以可靠地从剩余像素中区分出不饱和和已经去饱和的相邻像素。然后,提出的校正方法使用饱和度、色调和颜色值计算权重函数。因此,该算法可以得到可靠的校正颜色。将所提校正方法与现有校正方法的实验结果进行了比较,结果表明所提饱和区域校正方法在自然色彩恢复方面是有效的。
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引用次数: 2
Silhouette of a random polytope 随机多面体的剪影
Q4 Mathematics Pub Date : 2016-03-18 DOI: 10.20382/jocg.v7i1a5
M. Glisse, S. Lazard, J. Michel, M. Pouget
We consider random polytopes defined as the convex hull of a Poisson point process on a sphere in $R^3$ such that its average number of points is $n$. We show that the expectation over all such random polytopes of the maximum size of their silhouettes viewed from infinity is $Theta(sqrt{n})$.
我们考虑随机多面体,其定义为$R^3$中球面上泊松点过程的凸包,其平均点数为$n$。我们证明了从无穷远处观察所有这些最大轮廓尺寸的随机多面体的期望是$Theta(sqrt{n})$。
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引用次数: 4
Smoothed complexity of convex hulls by witnesses and collectors 目击者和收集者平滑了凸壳的复杂性
Q4 Mathematics Pub Date : 2016-02-22 DOI: 10.20382/jocg.v7i2a6
O. Devillers, M. Glisse, X. Goaoc, Rémy Thomasse
We present a simple technique for analyzing the size of geometric hypergraphs defined by random point sets. As an application we obtain upper and lower bounds on the smoothed number of faces of the convex hull under Euclidean and Gaussian noise and related results.
我们提出了一种简单的技术来分析由随机点集定义的几何超图的大小。作为一个应用,我们得到了在欧几里得和高斯噪声下凸壳光滑面数的上界和下界以及相关结果。
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引用次数: 12
A new algorithm for computing visibility graphs of polygonal obstacles in the plane 一种计算平面多边形障碍物可见性图的新算法
Q4 Mathematics Pub Date : 2015-12-21 DOI: 10.20382/jocg.v6i1a14
D. Chen, Haitao Wang
Given a set of $h$ pairwise disjoint polygonal obstacles with a total of $n$ vertices in the plane, the vertex-vertex visibility graph is an undirected graph whose nodes are vertices of the obstacles and whose edges are pairs of visible vertices. The vertex-edge and edge-edge visibility graphs are defined similarly. Ghosh and Mount gave a well-known output-sensitive $O(nlog n+k)$ time algorithm for computing these visibility graphs, where $k$ is the size of the corresponding graph. By developing new techniques based on an extended corridor structure, we augment Ghosh and Mount’s algorithm to build these visibility graphs in $O(n+hlog h+k)$ time, after the free space is triangulated. The new algorithm improves Ghosh and Mount’s algorithm by reducing its additive $O(nlog n)$ time factor to $O(n + hlog h)$. Like Ghosh and Mount’s algorithm, our algorithm can also compute several important structures such as the funnel structure and the enhanced visibility graph, which may have other applications.
给定一组$h$对不相交的多边形障碍物,平面上共有$n$个顶点,顶点可见性图是一个无向图,其节点为障碍物的顶点,其边为可见顶点对。顶点-边缘和边缘-边缘可见性图的定义类似。Ghosh和Mount给出了一个众所周知的输出敏感的$O(nlog n+k)$时间算法来计算这些可见性图,其中$k$是相应图的大小。通过开发基于扩展走廊结构的新技术,我们增强了Ghosh和Mount的算法,在自由空间被三角化后,在$O(n+hlog h+k)$时间内构建这些可见性图。新算法改进了Ghosh和Mount的算法,将其累加性的$O(nlog n)$时间因子降低到$O(n + hlog h)$。与Ghosh和Mount的算法一样,我们的算法也可以计算一些重要的结构,如漏斗结构和增强可见性图,这可能有其他的应用。
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引用次数: 10
Declutter and Resample: Towards Parameter Free Denoising 去噪和采样:走向无参数去噪
Q4 Mathematics Pub Date : 2015-11-17 DOI: 10.4230/LIPIcs.SoCG.2017.23
M. Buchet, T. Dey, Jiayuan Wang, Yusu Wang
In many data analysis applications the following scenario is commonplace: we are given a point set that is supposed to sample a hidden ground truth K in a metric space, but it got corrupted with noise so that some of the data points lie far away from K creating outliers also termed as ambient noise. One of the main goals of denoising algorithms is to eliminate such noise so that the curated data lie within a bounded Hausdorff distance of K. Popular denoising approaches such as deconvolution and thresholding often require the user to set several parameters and/or to choose an appropriate noise model while guaranteeing only asymptotic convergence. Our goal is to lighten this burden as much as possible while ensuring theoretical guarantees in all cases. Specifically, first, we propose a simple denoising algorithm that requires only a single parameter but provides a theoretical guarantee on the quality of the output on general input points. We argue that this single parameter cannot be avoided. We next present a simple algorithm that avoids even this parameter by paying for it with a slight strengthening of the sampling condition on the input points which is not unrealistic. We also provide some preliminary empirical evidence that our algorithms are effective in practice.
在许多数据分析应用程序中,以下场景是常见的:我们给定一个点集,该点集应该在度量空间中对隐藏的基础真理K进行采样,但它被噪声破坏了,因此一些数据点远离K,产生了异常值,也称为环境噪声。去噪算法的主要目标之一是消除这些噪声,使整理的数据位于k的有界豪斯多夫距离内。流行的去噪方法,如反卷积和阈值化,通常需要用户设置几个参数和/或选择合适的噪声模型,同时只保证渐近收敛。我们的目标是尽可能减轻这一负担,同时在所有情况下确保理论上的保证。具体来说,首先,我们提出了一种简单的去噪算法,它只需要一个参数,但在一般输入点上提供了输出质量的理论保证。我们认为这个参数是无法避免的。接下来,我们提出一个简单的算法,通过稍微加强输入点的采样条件来避免这个参数,这不是不现实的。我们还提供了一些初步的经验证据,表明我们的算法在实践中是有效的。
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引用次数: 15
Weight balancing on boundaries 边界上的重量平衡
Q4 Mathematics Pub Date : 2015-11-12 DOI: 10.20382/jocg.v13i1a1
Luis Barba, O. Cheong, M. G. Dobbins, R. Fleischer, A. Kawamura, Matias Korman, Y. Okamoto, J. Pach, Yuan Tang, T. Tokuyama, S. Verdonschot
Given a polygonal region containing a target point (which we assume is the origin), it is not hard to see that there are two points on the perimeter that are antipodal, that is, whose midpoint is the origin. We prove three generalizations of this fact. (1) For any polygon (or any compact planar set) containing the origin, it is possible to place a given set of weights on the boundary so that their barycenter (center of mass) coincides with the origin, provided that the largest weight does not exceed the sum of the other weights. (2) On the boundary of any 3-dimensional compact set containing the origin, there exist three points that form an equilateral triangle centered at the origin. (3) For any $d$-dimensional bounded convex polyhedron containing the origin, there exists a pair of antipodal points consisting of a point on a $lfloor d/2 rfloor$-face and a point on a $lceil d/2rceil$-face.
给定一个包含目标点(我们假设目标点是原点)的多边形区域,不难看出周长上有两个点是对映的,也就是说,它们的中点是原点。我们证明了这个事实的三个概括。(1)对于任何包含原点的多边形(或任何紧凑的平面集合),可以在边界上放置一组给定的权值,使它们的质心(质心)与原点重合,只要最大的权值不超过其他权值的总和。(2)在包含原点的任何三维紧集的边界上,存在以原点为中心的等边三角形的三个点。(3)对于含有原点的任意$d$维有界凸多面体,存在一对对映点,对映点由$ $ $ 1 floor d/2 $ $ floor$-面上的一个点和$ $ $ $ floor d/2 $ $ $-面上的一个点组成。
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引用次数: 0
Time-Space Trade-offs for Triangulating a Simple Polygon 简单多边形三角化的时空权衡
Q4 Mathematics Pub Date : 2015-09-25 DOI: 10.4230/LIPIcs.SWAT.2016.30
B. Aronov, Matias Korman, Simon Pratt, André van Renssen, Marcel Roeloffzen
An s-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses O(s) additional words of space. We give a randomized s-workspace algorithm for triangulating a simple polygon P of n vertices, for any s up to n. The algorithm runs in O(n^2/s+n(log s)log^5(n/s)) expected time using O(s) variables, for any s up to n. In particular, the algorithm runs in O(n^2/s) expected time for most values of s.
s-workspace算法是一种算法,它对输入的值具有只读访问权限,对输出具有只写访问权限,并且只使用O(s)个额外的空间字。我们给出了一个随机s-工作空间算法,用于三角化一个简单的多边形P (n个顶点),对于任何s到n。该算法运行在O(s)个变量的O(n^2/s+n(log s)log^5(n/s))期望时间内,对于任何s到n。特别是,该算法运行在O(n^2/s)期望时间内对于大多数s值。
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引用次数: 10
Subquadratic medial-axis approximation in $mathbb{R}^3$ $mathbb{R}^3$中的次二次中轴近似
Q4 Mathematics Pub Date : 2015-09-10 DOI: 10.20382/jocg.v6i1a11
Christian Scheffer, J. Vahrenhold
We present an algorithm that approximates the medial axis of a smooth manifold in $mathbb{R}^3$ which is given by a sufficiently dense point sample. The resulting, non-discrete approximation is shown to converge to the medial axis as the sampling density approaches infinity. While all previous algorithms guaranteeing convergence have a running time quadratic in the size $n$ of the point sample, we achieve a running time of at most $mathcal{O}(nlog^3 n)$. While there is no subquadratic upper bound on the output complexity of previous algorithms for non-discrete medial axis approximation, the output of our algorithm is guaranteed to be of linear size.
我们提出了一种算法来逼近$mathbb{R}^3$中光滑流形的中轴线,该流形由一个足够密集的点样本给出。结果显示,当采样密度接近无穷大时,非离散近似收敛于中轴线。虽然以前所有保证收敛的算法的运行时间在点样本的大小$n$上都是二次的,但我们实现的运行时间最多为$mathcal{O}(nlog^ 3n)$。对于非离散的中轴逼近,以往算法的输出复杂度没有次二次上界,但我们的算法保证了输出的线性大小。
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引用次数: 0
Forcing subarrangements in complete arrangements of pseudocircles 在伪圆的完全排列中强制子排列
Q4 Mathematics Pub Date : 2015-09-04 DOI: 10.20382/jocg.v6i1a10
R. Ortner
In arrangements of pseudocircles (i.e., Jordan curves) the weight of a vertex (i.e., an intersection point) is the number of pseudocircles that contain the vertex in its interior. We show that in complete arrangements (in which each two pseudocircles intersect) $2n-1$ vertices of weight 0 force an $alpha$ -subarrangement, a certain arrangement of three pseudocircles. Similarly, $4n-5$ vertices of weight 0 force an $alpha^4$-subarrangement (of four pseudocircles). These results on the one hand give improved bounds on the number of vertices of weight $k$ for complete, $alpha$-free and complete, $alpha^4$-free arrangements. On the other hand, interpreting $alpha$- and $alpha^4$-arrangements as complete graphs with three and four vertices, respectively, the bounds correspond to known results in extremal graph theory.
在伪圆(即约当曲线)的排列中,顶点(即交点)的权值是包含该顶点在其内部的伪圆的数量。我们证明了在完全排列(其中每两个伪圆相交)$2n-1$个权重为0的顶点力和$ α $ -子排列中,三个伪圆的某种排列。类似地,$4n-5$权重为0的顶点强制$alpha^4$-subarrangement(四个伪圆)。这些结果一方面给出了完备,$alpha$ free和完备,$alpha^4$ free排列中权重$k$的顶点数的改进边界。另一方面,将$alpha$-和$alpha^4$-排列分别解释为具有三个顶点和四个顶点的完全图,其界对应于极值图论中的已知结果。
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引用次数: 4
Polyhedral Gauss sums, and polytopes with symmetry 多面体高斯和与对称多面体
Q4 Mathematics Pub Date : 2015-08-08 DOI: 10.20382/jocg.v7i1a8
R. Malikiosis, S. Robins, Yichi Zhang
We define certain natural finite sums of $n$'th roots of unity, called $G_P(n)$, that are associated to each convex integer polytope $P$, and which generalize the classical $1$-dimensional Gauss sum $G(n)$ defined over $mathbb Z/ {n mathbb Z}$, to higher dimensional abelian groups and integer polytopes. We consider the finite Weyl group $mathcal{W}$, generated by the reflections with respect to the coordinate hyperplanes, as well as all permutations of the coordinates; further, we let $mathcal G$ be the group generated by $mathcal{W}$ as well as all integer translations in $mathbb Z^d$. We prove that if $P$ multi-tiles $mathbb R^d$ under the action of $mathcal G$, then we have the closed form $G_P(n) = text{vol}(P) G(n)^d$. Conversely, we also prove that if $P$ is a lattice tetrahedron in $mathbb R^3$, of volume $1/6$, such that $G_P(n) = text{vol}(P) G(n)^d$, for $n in { 1,2,3,4 }$, then there is an element $g$ in $mathcal G$ such that $g(P)$ is the fundamental tetrahedron with vertices $(0,0,0)$, $(1, 0, 0)$, $(1,1,0)$, $(1,1,1)$.
我们定义了n个单位根的自然有限和,称为G_P(n)$,它们与每个凸整数多面体$P$相关联,并将定义在$mathbb Z/ {n mathbb Z}$上的经典$1维高斯和$G(n)$推广到高维阿贝尔群和整数多面体。我们考虑有限Weyl群$mathcal{W}$,由关于坐标超平面的反射产生,以及坐标的所有排列;进一步,我们设$mathcal G$是由$mathcal{W}$以及$mathbb Z^d$中所有整数平移所生成的群。证明了如果$P$在$ mathcal G$的作用下$ mathbb R^d$,则有$G_P(n) = text{vol}(P) G(n)^d$的封闭形式。反过来,我们也证明了如果$P$是$mathbb R^3$中的晶格四面体,体积$1/6$,使得$G_P(n) = text{vol}(P) G(n)^d$,对于$n in {1,2,3,4 }$,则在$mathcal G$中存在一个元素$G $,使得$G (P)$是具有顶点$(0,0,0)$,$(1,0,0)$,$(1,1,0)$,$(1,1,1)$的基本四面体。
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引用次数: 1
期刊
International Journal of Computational Geometry & Applications
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