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Wrinkle and curl distortion of leaves using plant dynamic 利用植物动态分析叶片的皱折和卷曲变形
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-11-01 DOI: 10.1016/j.gmod.2021.101118
Xiaopeng Sun , Jia Fu , Teng Chen , Yu Dong

An algorithm was proposed to simulate the withering deformation of plant leaves by wrinkle and curl due to dehydration, based on cell dynamics and time-varying external force. First, a leaf boundary expansion algorithm was proposed to locate the feature points on the tip of the vein and construct the primary vein using a discrete geodesic path. Second, a novel mass-spring system by cell dynamics and a non-uniform mass distribution was defined to accelerate the movement of the boundary cells. Third, the cell swelling force was defined and adjusted to generate wrinkle deformation along with dehydration. Fourth, the time-varying external force on the feature points was defined to generate the curl deformation by adjusting the initial value of the external force and multiple iterative parameters. The implicit midpoint method was used to solve the equation of motion. The experimental results showed that our algorithm could simulate the wrinkle and curl deformation caused by dehydration and withering of leaves with high authenticity.

提出了一种基于细胞动力学和时变外力的植物叶片脱水皱缩变形模拟算法。首先,提出叶片边界扩展算法,定位叶脉尖端的特征点,并利用离散测地线路径构造主叶脉;其次,定义了一种基于细胞动力学和非均匀质量分布的质量-弹簧系统来加速边界细胞的运动;第三,定义并调整细胞膨胀力,使其在脱水过程中产生皱纹变形。第四,定义作用在特征点上的时变外力,通过调整外力初始值和多个迭代参数产生旋度变形;采用隐式中点法求解运动方程。实验结果表明,该算法能够较好地模拟叶片因脱水和枯萎而产生的皱折和卷曲变形,具有较高的真实性。
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引用次数: 1
An optimal triangle projector with prescribed area and orientation, application to position-based dynamics 一个最佳的三角形投影仪规定的面积和方向,应用于基于位置的动态
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-11-01 DOI: 10.1016/j.gmod.2021.101117
Carlos Arango Duque, Adrien Bartoli

The vast majority of mesh-based modelling applications iteratively transform the mesh vertices under prescribed geometric conditions. This occurs in particular in methods cycling through the constraint set such as Position-Based Dynamics (PBD). A common case is the approximate local area preservation of triangular 2D meshes under external editing constraints. At the constraint level, this yields the nonconvex optimal triangle projection under prescribed area problem, for which there does not currently exist a direct solution method. In current PBD implementations, the area preservation constraint is linearised. The solution comes out through the iterations, without a guarantee of optimality, and the process may fail for degenerate inputs where the vertices are colinear or colocated. We propose a closed-form solution method and its numerically robust algebraic implementation. Our method handles degenerate inputs through a two-case analysis of the problem’s generic ambiguities. We show in a series of experiments in area-based 2D mesh editing that using optimal projection in place of area constraint linearisation in PBD speeds up and stabilises convergence.

绝大多数基于网格的建模应用都是在规定的几何条件下迭代地变换网格顶点。这种情况尤其发生在循环遍历约束集的方法中,例如基于位置的动力学(PBD)。一个常见的情况是在外部编辑约束下三角形二维网格的近似局部区域保留。在约束层次上,得到了规定面积下的非凸最优三角形投影问题,目前还没有直接求解的方法。在当前的PBD实现中,区域保持约束是线性化的。通过迭代得到解决方案,但不保证最优性,并且对于顶点共线性或并置的退化输入,该过程可能失败。提出了一种闭型求解方法及其数值鲁棒性代数实现。我们的方法通过对问题的一般歧义的两种情况分析来处理退化输入。我们在基于区域的二维网格编辑的一系列实验中表明,在PBD中使用最佳投影代替区域约束线性化可以加速和稳定收敛。
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引用次数: 0
TopoKnit: A Process-Oriented Representation for Modeling the Topology of Yarns in Weft-Knitted Textiles 拓扑单元:一种面向过程的纬编织物纱线拓扑建模方法
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-11-01 DOI: 10.1016/j.gmod.2021.101114
Levi Kapllani , Chelsea Amanatides , Genevieve Dion , Vadim Shapiro , David E. Breen

Machine knitted textiles are complex multi-scale material structures increasingly important in many industries, including consumer products, architecture, composites, medical, and military. Computational modeling, simulation, and design of industrial fabrics require efficient representations of the spatial, material, and physical properties of such structures. We propose a process-oriented representation, TopoKnit, that defines a foundational data structure for representing the topology of weft-knitted textiles at the yarn scale. Process space serves as an intermediary between the machine and fabric spaces, and supports a concise, computationally efficient evaluation approach based on on-demand, near constant-time queries. In this paper, we define the properties of the process space, and design a data structure to represent it and algorithms to evaluate it. We demonstrate the effectiveness of the representation scheme by providing results of evaluations of the data structure in support of common topological operations in the fabric space.

机编纺织品是复杂的多尺度材料结构,在消费品、建筑、复合材料、医疗和军事等许多行业中越来越重要。工业织物的计算建模、仿真和设计需要对这种结构的空间、材料和物理特性进行有效的表示。我们提出了一个面向过程的表示,TopoKnit,它定义了一个基本的数据结构,用于在纱线尺度上表示纬编纺织品的拓扑结构。过程空间充当机器和结构空间之间的中介,并支持基于按需、近恒定时间查询的简洁、计算效率高的评估方法。在本文中,我们定义了进程空间的属性,设计了一个数据结构来表示它,并设计了一种算法来评估它。我们通过提供数据结构的评估结果来证明该表示方案的有效性,以支持fabric空间中的公共拓扑操作。
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引用次数: 9
Single Image Tree Reconstruction via Adversarial Network 基于对抗网络的单幅图像树重建
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-09-01 DOI: 10.1016/j.gmod.2021.101115
Zhihao Liu , Kai Wu , Jianwei Guo , Yunhai Wang , Oliver Deussen , Zhanglin Cheng

Realistic 3D tree reconstruction is still a tedious and time-consuming task in the graphics community. In this paper, we propose a simple and efficient method for reconstructing 3D tree models with high fidelity from a single image. The key to single image-based tree reconstruction is to recover 3D shape information of trees via a deep neural network learned from a set of synthetic tree models. We adopted a conditional generative adversarial network (cGAN) to infer the 3D silhouette and skeleton of a tree respectively from edges extracted from the image and simple 2D strokes drawn by the user. Based on the predicted 3D silhouette and skeleton, a realistic tree model that inherits the tree shape in the input image can be generated using a procedural modeling technique. Experiments on varieties of tree examples demonstrate the efficiency and effectiveness of the proposed method in reconstructing realistic 3D tree models from a single image.

在图形界,逼真的3D树重建仍然是一项繁琐而耗时的任务。在本文中,我们提出了一种简单而有效的方法,用于从单幅图像重建高保真度的三维树木模型。基于单幅图像的树木重建的关键是通过一组合成的树木模型学习深度神经网络来恢复树木的三维形状信息。我们采用条件生成对抗网络(conditional generative adversarial network, cGAN),分别从图像提取的边缘和用户绘制的简单二维笔画中推断出树木的三维轮廓和骨架。基于预测的三维轮廓和骨架,可以使用程序建模技术生成继承输入图像中树木形状的逼真树模型。在多种树样例上的实验证明了该方法在从单幅图像重建真实三维树模型方面的效率和有效性。
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引用次数: 11
Scale-Adaptive ICP Scale-Adaptive ICP
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-07-01 DOI: 10.1016/j.gmod.2021.101113
Yusuf Sahillioğlu , Ladislav Kavan

We present a new scale-adaptive ICP (Iterative Closest Point) method which aligns two objects that differ by rigid transformations (translations and rotations) and uniform scaling. The motivation is that input data may come in different scales (measurement units) which may not be known a priori, or when two range scans of the same object are obtained by different scanners. Classical ICP and its many variants do not handle this scale difference problem adequately. Our novel solution outperforms three different methods that estimate scale prior to alignment and a fourth method that, similar to ours, jointly optimizes for scale during the alignment.

我们提出了一种新的尺度自适应ICP(迭代最近点)方法,该方法通过刚性变换(平移和旋转)和均匀缩放来对齐两个不同的对象。动机是输入数据可能以不同的尺度(测量单位)出现,这些尺度(测量单位)可能不是先验的,或者当同一物体的两个距离扫描由不同的扫描仪获得时。经典的ICP及其许多变体不能充分处理这种尺度差异问题。我们的新解决方案优于三种不同的方法,即在对齐之前估计规模,以及第四种方法,类似于我们的方法,在对齐期间共同优化规模。
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引用次数: 7
Combining convex hull and directed graph for fast and accurate ellipse detection 结合凸包和有向图实现快速准确的椭圆检测
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-07-01 DOI: 10.1016/j.gmod.2021.101110
Zeyu Shen , Mingyang Zhao , Xiaohong Jia , Yuan Liang , Lubin Fan , Dong-Ming Yan

Detecting ellipses from images is a fundamental task in many computer vision applications. However, due to the complexity of real-world scenarios, it is still a challenge to detect ellipses accurately and efficiently. In this paper, we propose a novel method to tackle this problem based on the fast computation of convex hull and directed graph, which achieves promising results on both accuracy and efficiency. We use Depth-First-Search to extract branch-free curves after adaptive edge detection. Line segments are used to represent the curvature characteristic of the curves, followed by splitting at sharp corners and inflection points to attain smooth arcs. Then the convex hull is constructed, together with the distance, length, and direction constraints, to find co-elliptic arc pairs. Arcs and their connectivity are encoded into a sparse directed graph, and then ellipses are generated via a fast access of the adjacency list. Finally, salient ellipses are selected subject to strict verification and weighted clustering. Extensive experiments are conducted on eight real-world datasets (six publicly available and two built by ourselves), as well as five synthetic datasets. Our method achieves the overall highest F-measure with competitive speed compared to representative state-of-the-art methods.

从图像中检测椭圆是许多计算机视觉应用的基本任务。然而,由于现实场景的复杂性,准确高效地检测椭圆仍然是一个挑战。本文提出了一种基于凸包和有向图快速计算的新方法来解决这一问题,在精度和效率上都取得了令人满意的结果。在自适应边缘检测后,采用深度优先搜索方法提取无分支曲线。线段用于表示曲线的曲率特征,然后在尖角和拐点处进行分裂以获得光滑的弧线。然后构造凸包,结合距离、长度和方向约束,求出共椭圆弧对。将圆弧及其连通性编码为稀疏有向图,然后通过快速访问邻接表生成椭圆。最后,通过严格的验证和加权聚类,选择显著省略号。广泛的实验在8个真实世界的数据集(6个公开可用,2个由我们自己建立),以及5个合成数据集上进行。与具有代表性的最先进的方法相比,我们的方法以具有竞争力的速度实现了整体最高的f测量。
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引用次数: 7
Adaptive geometric sound propagation based on A-weighting variance measure 基于a加权方差测度的自适应几何声传播
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-07-01 DOI: 10.1016/j.gmod.2021.101109
Hongyang Zhou, Zhong Ren, Kun Zhou

We introduce an A-weighting variance measurement, an objective estimation of the sound quality generated by geometric acoustic methods. Unlike the previous measurement, which applies to the impulse response, our measurement establishes the relationship between the impulse response and the auralized sound that the user hears. We also develop interactive methods to evaluate the measurement at run time and an adaptive algorithm that balances quality and performance based on the measurement. Experiments show that our method is more efficient in a wide variety of scene geometry, input sound, reverberation, and path tracing strategies.

我们引入了a加权方差测量,这是一种对几何声学方法产生的音质的客观估计。不像之前的测量,它适用于脉冲响应,我们的测量建立脉冲响应和用户听到的听觉声音之间的关系。我们还开发了交互式方法来评估运行时的测量和基于测量平衡质量和性能的自适应算法。实验表明,我们的方法在各种场景几何、输入声音、混响和路径跟踪策略中都更有效。
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引用次数: 2
VGF-Net: Visual-Geometric fusion learning for simultaneous drone navigation and height mapping VGF-Net:用于无人机导航和高度映射的视觉几何融合学习
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-07-01 DOI: 10.1016/j.gmod.2021.101108
Yilin Liu, Ke Xie, Hui Huang

The drone navigation requires the comprehensive understanding of both visual and geometric information in the 3D world. In this paper, we present a Visual-Geometric Fusion Network (VGF-Net), a deep network for the fusion analysis of visual/geometric data and the construction of 2.5D height maps for simultaneous drone navigation in novel environments. Given an initial rough height map and a sequence of RGB images, our VGF-Net extracts the visual information of the scene, along with a sparse set of 3D keypoints that capture the geometric relationship between objects in the scene. Driven by the data, VGF-Net adaptively fuses visual and geometric information, forming a unified Visual-Geometric Representation. This representation is fed to a new Directional Attention Model (DAM), which helps enhance the visual-geometric object relationship and propagates the informative data to dynamically refine the height map and the corresponding keypoints. An entire end-to-end information fusion and mapping system is formed, demonstrating remarkable robustness and high accuracy on the autonomous drone navigation across complex indoor and large-scale outdoor scenes.

无人机导航需要对三维世界的视觉和几何信息有全面的了解。在本文中,我们提出了一个视觉几何融合网络(VGF-Net),这是一个用于视觉/几何数据融合分析和构建2.5D高度地图的深度网络,用于在新环境中同时进行无人机导航。给定初始的粗略高度图和RGB图像序列,我们的VGF-Net提取场景的视觉信息,以及捕获场景中物体之间几何关系的3D关键点的稀疏集。在数据的驱动下,VGF-Net自适应融合视觉和几何信息,形成统一的视觉几何表示。将这种表示形式输入到新的定向注意模型(DAM)中,增强视觉与几何对象的关系,并传播信息数据,从而动态细化高度图和相应的关键点。形成了完整的端到端信息融合和制图系统,在复杂的室内和大型室外场景下,对自主无人机导航具有显著的鲁棒性和高精度。
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引用次数: 14
Geometry-Based Layout Generation with Hyper-Relations AMONG Objects 具有对象间超关系的基于几何的布局生成
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-07-01 DOI: 10.1016/j.gmod.2021.101104
Shao-Kui Zhang , Wei-Yu Xie , Song-Hai Zhang

Recent studies show increasing demands and interests in automatic layout generation, while there is still much room for improving the plausibility and robustness. In this paper, we present a data-driven layout generation framework without model formulation and loss term optimization. We achieve and organize priors directly based on samples from datasets instead of sampling probabilistic distributions. Therefore, our method enables expressing relations among three or more objects that are hard to be mathematically modeled. Subsequently, a non-learning geometric algorithm is proposed to arrange objects considering constraints such as positions of walls and windows. Experiments show that the proposed method outperforms the state-of-the-art and our generated layouts are competitive to those designed by professionals.1

近年来的研究表明,自动布局生成的需求和兴趣越来越大,但其可行性和鲁棒性仍有很大的提高空间。在本文中,我们提出了一个数据驱动的布局生成框架,该框架不需要模型制定和损失项优化。我们直接基于数据集的样本而不是抽样概率分布来实现和组织先验。因此,我们的方法可以表达三个或更多对象之间的关系,这些对象很难用数学建模。在此基础上,提出了一种考虑墙体、窗户位置等约束条件的非学习几何算法。实验表明,所提出的方法优于目前最先进的方法,并且我们生成的布局与专业人员设计的布局相比具有竞争力
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引用次数: 8
Visually smooth multi-UAV formation transformation 多无人机编队变换视觉平滑
IF 1.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2021-07-01 DOI: 10.1016/j.gmod.2021.101111
Xinyu Zheng , Chen Zong , Jingliang Cheng , Jian Xu , Shiqing Xin , Changhe Tu , Shuangmin Chen , Wenping Wang

Unmanned airborne vehicles (UAVs) are useful in both military and civilian operations. In this paper, we consider a recreational scenario, i.e., multi-UAV formation transformation show. A visually smooth transformation needs to enforce the following three requirements at the same time: (1) visually pleasing contour morphing - for any intermediate frame, the agents form a meaningful shape and align with the contour, (2) uniform placement - for any intermediate frame, the agents are (isotropically) evenly spaced, and (3) smooth trajectories - the trajectory of each agent is as rigid/smooth as possible and completely collision free. First, we use the technique of 2-Wasserstein distance based interpolation to generate a sequence of intermediate shape contours. Second, we consider the spatio-temporal motion of all the agents altogether, and integrate the uniformity requirement and the spatial coherence into one objective function. Finally, the optimal formation transformation plan can be inferred by collaborative optimization.

Extensive experimental results show that our algorithm outperforms the existing algorithms in terms of visual smoothness of transformation, boundary alignment, uniformity of agents, and rigidity of trajectories. Furthermore, our algorithm is able to cope with some challenging scenarios including (1) source/target shapes with multiple connected components, (2) source/target shapes with different typology structures, and (3) existence of obstacles. Therefore, it has a great potential in the real multi-UAV light show. We created an animation to demonstrate how our algorithm works; See the demo at https://1drv.ms/v/s!AheMg5fKdtdugVL0aNFfEt_deTbT?e=le5poN .

无人驾驶飞行器(uav)在军事和民用行动中都很有用。本文考虑一个娱乐场景,即多无人机编队变换表演。视觉上平滑的转换需要同时满足以下三个要求:(1)视觉上令人愉悦的轮廓变形-对于任何中间帧,智能体形成有意义的形状并与轮廓对齐;(2)均匀放置-对于任何中间帧,智能体(各向同性)均匀间隔;(3)平滑轨迹-每个智能体的轨迹尽可能刚性/光滑并且完全无碰撞。首先,我们使用基于2-Wasserstein距离的插值技术来生成一系列中间形状轮廓。其次,综合考虑所有智能体的时空运动,将均匀性要求和空间相干性统一为一个目标函数;最后,通过协同优化推导出最优的队形变换方案。大量的实验结果表明,我们的算法在变换的视觉平滑性、边界对齐、代理的均匀性和轨迹的刚性方面都优于现有算法。此外,我们的算法能够应对一些具有挑战性的场景,包括(1)具有多个连接组件的源/目标形状,(2)具有不同类型结构的源/目标形状,以及(3)存在障碍物。因此,它在真正的多无人机灯光秀中具有很大的潜力。我们制作了一个动画来演示我们的算法是如何工作的;参见https://1drv.ms/v/s!AheMg5fKdtdugVL0aNFfEt_deTbT?e=le5poN上的演示。
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引用次数: 4
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Graphical Models
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