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Algorithms and data structures for Cs-smooth RMB-splines of degree 2s + 1 阶数为 2s + 1 的 Cs 平滑人民币样条函数的算法和数据结构
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-10-17 DOI: 10.1016/j.cagd.2024.102389
Maodong Pan , Ruijie Zou , Bert Jüttler
The simple mesh refinement algorithm of Groiss et al. (2023) generates T-meshes admitting Reachable Minimally supported (RM) B-splines that possess the property of local linear independence and form a non-negative partition of unity. The construction was first presented for the bilinear case and has later been extended to Cs-smooth splines of degree p=2s+1. The present paper is devoted to algorithms and data structures for RMB-splines. We prove that the memory consumption of the data structures for representing a T-mesh and the associated RMB-splines is linear with respect to the mesh size, and we describe the details of the underlying refinement algorithm. Moreover, we introduce a novel evaluation algorithm for RMB-spline surfaces, which is based solely on repeated convex combinations of the control points, thereby generalizing de Boor's algorithm for tensor-product splines. Numerical experiments are included to demonstrate the advantageous behavior of the proposed data structures and algorithms with respect to their efficiency. We observe that the total computational time (which includes also error estimation and spline coefficient computation) scales roughly linearly with the number of degrees of freedom for the meshes considered.
Groiss 等人(2023 年)提出的简单网格细化算法可生成 T 型网格,允许具有局部线性独立特性的可达到最小支持(RM)B 样条,并形成非负的统一分割。该构造最初是针对双线性情况提出的,后来被扩展到 p=2s+1 度的 Cs 平滑样条曲线。本文主要介绍人民币样条曲线的算法和数据结构。我们证明了表示 T 形网格和相关人民币样条曲线的数据结构的内存消耗与网格大小呈线性关系,并描述了底层细化算法的细节。此外,我们还介绍了人民币样条曲线曲面的新型评估算法,该算法完全基于控制点的重复凸组合,从而推广了 de Boor 的张量乘积样条曲线算法。我们通过数值实验证明了所提出的数据结构和算法在效率方面的优势。我们发现,对于所考虑的网格,总计算时间(还包括误差估计和样条系数计算)与自由度数大致成线性关系。
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引用次数: 0
Efficient object recognition under cluttered scenes via descriptor-based matching and single point voting 通过基于描述符的匹配和单点表决实现杂乱场景下的高效物体识别
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-10-16 DOI: 10.1016/j.cagd.2024.102394
Xiaoge He , Yuanpeng Liu , Jun Zhou , Yuqi Zhang , Jun Wang
This paper addresses the problem of recognizing multiple objects and multiple instances from point clouds. Whereas existing methods utilize descriptors on 3D fields or pointwise voting to achieve this task, our framework takes advantage of both descriptor-based and voting-based schemes to realize more robust and efficient prediction. Specifically, we propose a novel and robust descriptor called an orientation-enhanced fast point feature histogram (OE-FPFH) to describe points in both the object model and scene, and further to build the correspondence set. The OE-FPFH integrates an orientation vector through mining the geometric tensor of the local structure of a surface point, which is more representative than the original FPFH descriptor. To improve voting efficiency, we devise a novel single-point voting mechanism (SPVM), which constructs a unique local reference frame (LRF) on a single point using the orientation vector. The SPVM takes as input the corresponding point set and can generate a pose candidate for each correspondence. The process is realized by matching LRFs from two corresponding points. All pose candidates are subsequently divided into clusters and aggregated using the K-means clustering algorithm to deduce the poses for different objects or instances in the scene. Experiments on three challenging datasets demonstrate that our method is effective, efficient, and robust to occlusions and multiple instances.
本文探讨了从点云中识别多个物体和多个实例的问题。现有方法利用三维场描述符或点投票来实现这一任务,而我们的框架则同时利用基于描述符和基于投票的方案来实现更稳健、更高效的预测。具体来说,我们提出了一种名为 "方位增强快速点特征直方图"(OE-FPFH)的新型鲁棒描述符来描述物体模型和场景中的点,并进一步建立对应集。OE-FPFH 通过挖掘表面点局部结构的几何张量来整合方向向量,比原始 FPFH 描述符更具代表性。为了提高投票效率,我们设计了一种新颖的单点投票机制(SPVM),它利用方向向量在单点上构建唯一的局部参考框架(LRF)。SPVM 将对应点集作为输入,可为每个对应点生成一个姿势候选。这一过程通过匹配两个对应点的 LRF 来实现。随后,所有候选姿势都会被分成若干个簇,并使用 K-means 聚类算法进行聚合,从而推导出场景中不同物体或实例的姿势。在三个具有挑战性的数据集上进行的实验表明,我们的方法有效、高效,并且对遮挡和多实例具有鲁棒性。
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引用次数: 0
Curvature continuous corner cutting 曲率连续切角
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-10-15 DOI: 10.1016/j.cagd.2024.102392
Kai Hormann , Claudio Mancinelli
Subdivision schemes are used to generate smooth curves by iteratively refining an initial control polygon. The simplest such schemes are corner cutting schemes, which specify two distinct points on each edge of the current polygon and connect them to get the refined polygon, thus cutting off the corners of the current polygon. While de Boor (1987) shows that this process always converges to a Lipschitz continuous limit curve, no matter how the points on each edge are chosen, Gregory and Qu (1996) discover that the limit curve is continuously differentiable under certain constraints. We extend these results and show that the limit curve can even be curvature continuous for specific sequences of cut ratios.
细分方案用于通过迭代细化初始控制多边形来生成平滑曲线。最简单的细分方案是切角方案,即在当前多边形的每条边上指定两个不同的点,然后将它们连接起来,得到细化多边形,从而切掉当前多边形的角。de Boor(1987 年)的研究表明,无论如何选择每条边上的点,这一过程总是收敛于一条 Lipschitz 连续的极限曲线,而 Gregory 和 Qu(1996 年)则发现,在某些约束条件下,极限曲线是连续可微的。我们扩展了这些结果,证明极限曲线甚至可以在特定的切割比序列中曲率连续。
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引用次数: 0
GeoHi-GNN: Geometry-aware hierarchical graph representation learning for normal estimation GeoHi-GNN:用于正态估计的几何感知分层图表示学习
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-10-09 DOI: 10.1016/j.cagd.2024.102390
Nannan Li , Xinyuan Li , Jun Zhou , Dong Jiang , Jian Liu , Hong Qin
Normal estimation has been one of the key tasks in point cloud analysis, while it is challenging when facing with severe noises or complex regions. The challenges mainly come from the selection of supporting points for estimation, that is, improper selections of points and points' scale will lead to insufficient information, loss of details, etc. To this end, this paper proposes one feature-centric fitting scheme, GeoHi-GNN, by learning geometry-aware hierarchical graph representation for fitting weights estimation. The main functional module is the continuously conducted Hierarchically Geometric-aware (HG) module, consisting of two core operations, namely, the graph node construction (GNC) and the geometric-aware dynamic graph convolution (GDGC). GNC aims to aggregate the feature information onto a smaller number of nodes, providing global-to-local information while avoiding the interferences from noises in larger scales. With these nodes distributed in different scales, GDGC dynamically updates the node features regarding to both intrinsic feature and extrinsic geometric information. Finally, the hierarchical graphical features are cascaded to estimate the weights for supporting points in the surface fitting. Through the extensive experiments and comprehensive comparisons with the state-of-the-arts, our scheme has exhibited many attractive advantages such as being geometry-aware and robust, empowering further applications like more accurate surface reconstruction.
法线估算一直是点云分析的关键任务之一,而面对严重的噪声或复杂区域时,法线估算就显得非常具有挑战性。挑战主要来自于估算支撑点的选择,即点的选择和点的尺度选择不当会导致信息不足、细节丢失等问题。为此,本文提出了一种以特征为中心的拟合方案--GeoHi-GNN,通过学习几何感知的层次图表示来进行拟合权重估计。主要功能模块是持续进行的分层几何感知(HG)模块,包括两个核心操作,即图节点构建(GNC)和几何感知动态图卷积(GDGC)。图节点构建(GNC)旨在将特征信息聚合到较少的节点上,提供全局到局部的信息,同时避免较大尺度的噪声干扰。由于这些节点分布在不同尺度上,GDGC 可根据内在特征和外在几何信息动态更新节点特征。最后,通过级联分层图形特征来估算曲面拟合中支持点的权重。通过广泛的实验和与同行的综合比较,我们的方案展现出了许多诱人的优势,如几何感知和鲁棒性,从而为更精确的曲面重建等进一步的应用提供了能力。
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引用次数: 0
Computing properties of subdivision schemes using small real Fourier indexed matrices 利用小实数傅里叶索引矩阵计算细分方案的特性
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-24 DOI: 10.1016/j.cagd.2024.102391
Cédric Gérot , Loïc Barthe , Neil A. Dodgson , Malcolm A. Sabin
The quality of a subdivision scheme in the vicinity of a vertex or a face-centre is related to the eigenstructure of the subdivision matrix. When the scheme has the appropriate symmetries, a common technique, based on discrete Fourier transform, builds small complex matrices that ease the numerical analysis of the eigenelements using in particular their Fourier index. But the numerical analysis of the eigenelements remains difficult when matrix entries involve complex numbers and unknowns, for example, in cases where we are tuning a scheme. We present techniques to build similar small matrices, still associated with a Fourier index and whose eigenstructure is simply related to the full matrix, but which are real. They extend the known techniques to schemes which rotate the lattice and with vertices which do not lie topologically on symmetry axes of the studied vicinity of vertex or face centre. Our techniques make it easier to tune these subdivision schemes. We illustrate it with the analysis of the so-called Simplest Scheme at the centre of an n-sided face.
顶点或面中心附近细分方案的质量与细分矩阵的特征结构有关。当方案具有适当的对称性时,一种基于离散傅里叶变换的常用技术可以建立小的复数矩阵,从而方便地利用其傅里叶指数对特征元素进行数值分析。但是,当矩阵条目涉及复数和未知数时,例如我们正在调整方案时,对等元的数值分析仍然很困难。我们提出了建立类似小矩阵的技术,这些小矩阵仍与傅立叶指数相关,其特征结构与全矩阵简单相关,但都是实数。这些技术将已知技术扩展到了旋转晶格的方案,以及顶点在拓扑上不位于所研究的顶点或面中心附近的对称轴上的方案。我们的技术使调整这些细分方案变得更容易。我们通过分析 n 边面中心的所谓最简单方案来说明这一点。
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引用次数: 0
Computing the cut locus, Voronoi diagram, and signed distance function of polygons 计算多边形的切割位置、沃罗诺图和符号距离函数
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-09-18 DOI: 10.1016/j.cagd.2024.102388
Csaba Bálint, Róbert Bán, Gábor Valasek

This paper presents a new method for the computation of the generalized Voronoi diagram of planar polygons. First, we show that the vertices of the cut locus can be computed efficiently. This is achieved by enumerating the tripoints of the polygon, a superset of the cut locus vertices. This is the set of all points that are of equal distance to three distinct topological entities. Then our algorithm identifies and connects the appropriate tripoints to form the cut locus vertex connectivity graph, where edges define linear or parabolic boundary segments between the Voronoi regions, resulting in the generalized Voronoi diagram. Our proposed method is validated on complex polygon soups. We apply the algorithm to represent the exact signed distance function of the polygon by augmenting the Voronoi regions with linear and radial functions, calculating the cut locus both inside and outside.

本文提出了一种计算平面多边形广义沃罗诺图的新方法。首先,我们证明了切割位置的顶点可以高效计算。这是通过枚举多边形的三点(切点顶点的超集)来实现的。这是与三个不同拓扑实体距离相等的所有点的集合。然后,我们的算法识别并连接适当的三点,形成切割位置顶点连接图,其中的边定义了沃罗诺伊区域之间的线性或抛物线边界段,从而形成广义的沃罗诺伊图。我们提出的方法在复杂多边形汤上得到了验证。我们应用该算法,通过用线性和径向函数增强沃罗诺伊区域来表示多边形的精确带符号距离函数,计算内部和外部的切点。
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引用次数: 0
Resultants of slice regular polynomials in two quaternionic variables 两个四元变量中切片正则多项式的结果项
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-08-21 DOI: 10.1016/j.cagd.2024.102381
Anna Gori , Giulia Sarfatti , Fabio Vlacci

We introduce a non-commutative resultant, for slice regular polynomials in two quaternionic variables, defined in terms of a suitable Dieudonné determinant. We use this tool to investigate the existence of common zeros and common factors of slice regular polynomials and we give a kinematic interpretation of our results.

我们为两个四元变量中的切片正多项式引入了一种非交换结果,它是根据合适的 Dieudonné 行列式定义的。我们利用这一工具来研究切片正则多项式的共零点和共因数的存在性,并给出了我们的结果的运动学解释。
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引用次数: 0
Conversion from NURBS to Bézier representation 从 NURBS 转换为贝塞尔表示法
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-08-10 DOI: 10.1016/j.cagd.2024.102380
Lanlan Yan

With the help of the Cox-de Boor recursion formula and the recurrence relation of the Bernstein polynomials, two categories of recursive algorithms for calculating the conversion matrix from an arbitrary non-uniform B-spline basis to a Bernstein polynomial basis of the same degree are presented. One is to calculate the elements of the matrix one by one, and the other is to calculate the elements of the matrix in two blocks. Interestingly, the weights in the two most basic recursion formulas are directly related to the weights in the recursion definition of the B-spline basis functions. The conversion matrix is exactly the Bézier extraction operator in isogeometric analysis, and we obtain the local extraction operator directly. With the aid of the conversion matrix, it is very convenient to determine the Bézier representation of NURBS curves and surfaces on any specified domain, that is, the isogeometric Bézier elements of these curves and surfaces.

借助考克斯-德布尔递推公式和伯恩斯坦多项式的递推关系,提出了两类递推算法,用于计算从任意非均匀 B-样条曲线基到同阶数伯恩斯坦多项式基的转换矩阵。一种是逐个计算矩阵元素,另一种是分两块计算矩阵元素。有趣的是,两个最基本递推公式中的权重与 B-样条曲线基函数递推定义中的权重直接相关。转换矩阵正是等几何分析中的贝塞尔提取算子,我们可以直接得到局部提取算子。借助转换矩阵,可以非常方便地确定任意指定域上 NURBS 曲线和曲面的贝塞尔表示,即这些曲线和曲面的等距贝塞尔元素。
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引用次数: 0
1D CNNs and face-based random walks: A powerful combination to enhance mesh understanding and 3D semantic segmentation 一维 CNN 和基于人脸的随机行走:增强网格理解和三维语义分割的强大组合
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-08-05 DOI: 10.1016/j.cagd.2024.102379
Amine Kassimi , Jamal Riffi , Khalid El Fazazy , Thierry Bertin Gardelle , Hamza Mouncif , Mohamed Adnane Mahraz , Ali Yahyaouy , Hamid Tairi

In this paper, we present a novel face-based random walk method aimed at addressing the 3D semantic segmentation issue. Our method utilizes a one-dimensional convolutional neural network for detailed feature extraction from sequences of triangular faces and employs a stacked gated recurrent unit to gather information along the sequence during training. This approach allows us to effectively handle irregular meshes and utilize the inherent feature extraction potential present in mesh geometry. Our study's results show that the proposed method achieves competitive results compared to the state-of-the-art methods in mesh segmentation. Importantly, it requires fewer training iterations and demonstrates versatility by applying to a wide range of objects without the need for the mesh to adhere to manifold or watertight topology requirements.

在本文中,我们提出了一种新颖的基于人脸的随机行走方法,旨在解决三维语义分割问题。我们的方法利用一维卷积神经网络从三角形人脸序列中进行详细特征提取,并采用堆叠门控递归单元在训练期间沿序列收集信息。这种方法使我们能够有效处理不规则网格,并利用网格几何中固有的特征提取潜力。我们的研究结果表明,与最先进的网格分割方法相比,所提出的方法取得了具有竞争力的结果。重要的是,该方法所需的训练迭代次数更少,而且适用于各种对象,无需网格遵守流形或无懈可击的拓扑要求,从而展示了其多功能性。
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引用次数: 0
De Casteljau's geometric approach to geometric design still alive 德卡斯特约的几何设计方法仍有生命力
IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-08-02 DOI: 10.1016/j.cagd.2024.102378
Rachid Ait-Haddou , Marie-Laurence Mazure

With great enthusiasm and admiration we would like to pay tribute to Paul de Faget de Casteljau for his essential contribution to CAGD. Motivated by the development of automated human-computer collaboration for car industry, not only was he the very first pioneer in this field, but his initial geometric approach to creating shapes from poles was even undeniably the simplest and most remarkably effective. Two crucial points in this approach are to keep in mind: firstly, the idea of splitting one variable into several variables to facilitate the algorithmic construction of curves; secondly, the possibility of controlling shapes by means of osculating flats and corner-cutting algorithms. The present article is a partial survey on Chebyshevian blossoms intended to show that his ideas are still alive.

我们怀着极大的热情和钦佩之情向保罗-德-法盖特-德-卡斯特约致敬,感谢他为 CAGD 所做的重要贡献。受汽车工业人机协作自动化发展的推动,他不仅是这一领域的第一位先驱,而且他最初用几何方法从极点创建形状的做法,甚至无疑是最简单、最显著有效的。在这一方法中,有两个关键点值得牢记:第一,将一个变量拆分为多个变量,以方便曲线的算法构建;第二,通过循环平面和切角算法控制形状的可能性。本文是对切比雪夫曲线的部分研究,旨在说明他的思想仍有生命力。
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引用次数: 0
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Computer Aided Geometric Design
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