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Free Word-Order and Restarting Automata 免费词序和重新启动自动机
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-10-01 DOI: 10.3233/FI-2014-1083
F. Mráz, F. Otto, Martin Plátek
In natural languages with a high degree of word-order freedom, syntactic phenomena like dependencies (subordinations) or valences do not depend on the word-order (or on the individual positions of the individual words). This means that some permutations of sentences of these languages are in some (important) sense syntactically equivalent. Here we study this phenomenon in a formal way. Various types of j-monotonicity for restarting automata can serve as parameters for the degree of word-order freedom and for the complexity of word-order in sentences (languages). Here we combine two types of parameters on computations of restarting automata: the degree of j-monotonicity, and the number of rewrites per cycle. We study these notions formally in order to obtain an adequate tool for modelling and comparing formal descriptions of (natural) languages with different degrees of word-order freedom and word-order complexity.
在词序高度自由的自然语言中,依赖关系(从属关系)或配价等句法现象不依赖于词序(或单个单词的单个位置)。这意味着这些语言的句子的某些排列在某种(重要的)意义上是语法等价的。这里我们以一种正式的方式来研究这一现象。用于重新启动自动机的各种类型的j-单调性可以作为句子(语言)中词序自由程度和词序复杂性的参数。在这里,我们将两种类型的参数结合在重新启动自动机的计算上:j单调度和每个周期的重写次数。我们对这些概念进行形式化的研究是为了获得一个适当的工具来建模和比较具有不同程度词序自由和词序复杂性的(自然)语言的形式化描述。
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引用次数: 4
On the Complexity of L-reachability 论l -可达性的复杂性
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-08-05 DOI: 10.3233/FI-2016-1371
Balagopal Komarath, Jayalal Sarma, K. S. Sunil
We initiate a complexity theoretic study of the language based reachability problem (L-reach) : Fix a language L. Given a graph whose edges are labelled with alphabet symbols and two special vertices s and t, test if there is path P from s to t in the graph such that the concatenation of the symbols seen from s to t in the path P forms a string in the language L. We study variants of this problem with different graph classes and different language classes and obtain complexity theoretic characterisations for all of them. Our main results are the following:
本文对基于语言的可达性问题(L-reach)进行了复杂性理论研究:修复一个语言l .给定一个图的边缘标记字母符号和两个特殊顶点s和t,测试如果有路径P s到t图中这样的连接路径的符号从s t P形式语言中的字符串l .我们研究这个问题的变异与不同的图类和不同的语言类和获得所有这些复杂性理论特征。我们的主要结果如下:
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引用次数: 2
Epichristoffel Words and Minimization of Moore Automata 摩尔自动机的Epichristoffel词与最小化
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-07-01 DOI: 10.5555/2692010.2692015
CastiglioneGiusi, SciortinoMarinella
This paper is focused on the connection between the combinatorics of words and minimization of automata. The three main ingredients are the epichristoffel words, Moore automata and a variant of Hop...
本文主要研究词的组合和自动机的最小化之间的联系。三种主要成分是epichristoffel单词、Moore自动机和Hop的变体……
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引用次数: 0
Natural Language Understanding and Prediction 自然语言理解与预测
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-07-01 DOI: 10.5555/2608491.2608501
DutaNicolae
Scientists have long dreamed of creating machines humans could interact with by voice. Although one no longer believes Turing's prophecy that machines will be able to converse like humans in the ne...
长期以来,科学家们一直梦想着创造出能够通过声音与人类互动的机器。尽管人们不再相信图灵的预言,即机器将能够在未来像人类一样交谈……
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引用次数: 0
A Canonical Semi-Deterministic Transducer 典型半确定性传感器
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-05-10 DOI: 10.3233/FI-2016-1394
Achilles A. Beros, C. D. L. Higuera
We prove the existence of a canonical form for semi-deterministic transducers with incomparable sets of output strings. Based on this, we develop an algorithm which learns semi-deterministic transducers given access to translation queries. We also prove that there is no learning algorithm for semi-deterministic transducers that uses only domain knowledge.
我们证明了具有不可比较输出串集的半确定性换能器的标准形式的存在性。在此基础上,我们开发了一种算法,在给定访问翻译查询的情况下学习半确定性换能器。我们也证明了半确定性换能器不存在只使用领域知识的学习算法。
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引用次数: 10
Complex Object-Based Multidimensional Modeling and Cube Construction 基于复杂对象的多维建模与立方体构建
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-04-01 DOI: 10.5555/2637688.2637692
BoukraaDoulkifli, BoussaidOmar, BentayebFadila
This paper presents a multidimensional model and a language to construct cubes for the purpose of on-line analytical processing. Both the multidimensional model and the cube model are based on the ...
本文提出了一种多维模型和多维数据集构建语言,用于在线分析处理。多维模型和多维数据集模型都基于…
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引用次数: 0
Certificates of Non-Membership for Classes of Read-Once Functions 只读一次函数类的非成员证书
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2014-01-01 DOI: 10.5555/2637677.2637682
ChistikovDmitry, FedorovaValentina, VoronenkoAndrey
A certificate of non-membership for a Boolean function f with respect to a class C, f ∉ C, is a set S of input strings such that the values of f on strings from S are inconsistent with any function...
布尔函数f对类C f∈C的非隶属性证明是输入字符串的集合S,其中S中的字符串f的值与任意函数不一致…
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引用次数: 0
On Promptness in Parity Games 论奇偶性游戏中的及时性
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2013-12-14 DOI: 10.3233/FI-2015-1235
F. Mogavero, A. Murano, L. Sorrentino
Parity games are a powerful formalism for the automatic synthesis and verification of reactive systems. They are closely related to alternating ω-automata and emerge as a natural method for the solution of the μ-calculus model checking problem. Due to these strict connections, parity games are a well-established environment to describe liveness properties such as “every request that occurs infinitely often is eventually responded”. Unfortunately, the classical form of such a condition suffers from the strong drawback that there is no bound on the effective time that separates a request from its response, i.e., responses are not promptly provided. Recently, to overcome this limitation, several parity game variants have been proposed, in which quantitative requirements are added to the classic qualitative ones.
奇偶校验游戏是自动合成和验证反应系统的强大形式。它们与交流ω自动机密切相关,是解决μ微积分模型检验问题的一种自然方法。由于这些严格的联系,奇偶性游戏是描述活动性属性的良好环境,例如“每一个无限频繁出现的请求最终都会得到响应”。不幸的是,这种条件的经典形式有一个很大的缺点,即对请求与其响应之间的有效时间没有限制,即不能及时提供响应。最近,为了克服这一限制,一些奇偶博弈变体被提出,其中定量要求被添加到经典的定性要求中。
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引用次数: 29
Deterministic One-Way Turing Machines with Sublinear Space 具有次线性空间的确定性单向图灵机
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2013-08-13 DOI: 10.3233/FI-2015-1147
Martin Kutrib, Julien Provillard, György Vaszil, Matthias Wendlandt
Deterministic one-way Turing machines with sublinear space bounds are systematically studied. We distinguish among the notions of strong, weak, and restricted space bounds. The latter is motivated by the study of P automata. The space available on the work tape depends on the number of input symbols read so far, instead of the entire input. The class of functions space constructible by such machines is investigated, and it is shown that every function f that is space constructible by a deterministic two-way Turing machine, is space constructible by a strongly f space-bounded deterministic one-way Turing machine as well. We prove that the restricted mode coincides with the strong mode for space constructible functions. The known infinite, dense, and strict hierarchy of strong space complexity classes is derived also for the weak mode by Kolmogorov complexity arguments. Finally, closure properties under AFL operations, Boolean operations and reversal are shown.
系统地研究了具有次线性空间界的确定性单向图灵机。我们区分了强、弱和受限空间界限的概念。后者的动机是对P自动机的研究。工作磁带上的可用空间取决于到目前为止读取的输入符号的数量,而不是整个输入。研究了在这种机器上空间可构造的函数类,证明了在确定性双向图灵机上空间可构造的函数f,在强空间有界的确定性单向图灵机上也是空间可构造的。证明了空间可构造函数的约束模态与强模态重合。已知的无限的、密集的、严格的强空间复杂度类的层次结构也通过Kolmogorov复杂度参数为弱模导出。最后,给出了AFL操作、布尔操作和反转操作下的闭包性质。
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引用次数: 7
On The Complexity of Counter Reachability Games 论反可达性游戏的复杂性
IF 0.8 4区 计算机科学 Q1 Mathematics Pub Date : 2013-07-18 DOI: 10.3233/FI-2016-1320
J. Reichert
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value in a given location. We distinguish three semantics for counter reachability games, according to what happens when a counter value would become negative: the edge is either disabled, or enabled but the counter value becomes zero, or enabled. We consider the problem of deciding the winner in counter reachability games and show that, in most cases, it has the same complexity under all semantics. Surprisingly, under one semantics, the complexity in dimension one depends on whether the objective value is zero or any other integer.
计数器可达性博弈是由两名玩家在带有标记边缘的图上进行的。每次移动包括从当前位置选择一条边并将其标签添加到计数器向量。目标是在给定位置达到给定的计数器值。根据计数器值变为负值时的情况,我们区分了计数器可达性游戏的三种语义:边缘被禁用或启用,但计数器值变为零或启用。我们考虑了在反可达性博弈中决定赢家的问题,并证明在大多数情况下,它在所有语义下具有相同的复杂性。令人惊讶的是,在一种语义下,第一维的复杂度取决于目标值是零还是其他任何整数。
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引用次数: 17
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Fundamenta Informaticae
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