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Effects of a Passive Back-Support Exosuit on Erector Spinae and Abdominal Muscle Activity During Short-Duration, Asymmetric Trunk Posture Maintenance Tasks. 在短时间、不对称躯干姿势保持任务中,被动式背部支撑外衣对脊肌和腹肌活动的影响。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-07-01 Epub Date: 2023-08-27 DOI: 10.1177/00187208231197264
Sang Hyeon Kang, Gary A Mirka

Objective: To examine the effects of asymmetry and lower extremity mobility restrictions on the effectiveness of a passive back-support exosuit in short-duration, static trunk flexion postures.

Background: The effectiveness of trunk exoskeletons/suits for sagittally symmetric trunk posture maintenance has been investigated, but there has been limited study of the effects of asymmetric trunk postures or lower extremity motion restriction.

Method: Sixteen participants held trunk flexion postures involving trunk flexion (20°, 40°, 60°), asymmetry (0°, 30°), and lower extremity mobility (Free, Restricted) for 3 s. Participants held these postures with and without an exosuit while erector spinae and abdominal muscle activities were collected.

Results: There were no significant interactions between exosuit and asymmetry or exosuit and lower extremity motion restrictions, indicating no significant effects of these factors on the effectiveness of the exosuit at reducing trunk muscle activity. The exosuit was found to be effective at reducing erector spinae muscle activity regardless of asymmetry of posture or lower extremity restrictions (average 21%, from 11.2% MVC to 8.8% MVC). The magnitude of the erector spinae activity at 60° of trunk flexion with the exosuit was similar to that seen at 20° without the exosuit.

Conclusion: The exosuit consistently provided biomechanical benefit through reduced activation of the erector spinae muscles and neither asymmetry of trunk posture nor lower extremity restriction influenced this effectiveness.

Application: Trunk exoskeletons/suits can reduce trunk muscle activation and understanding how characteristics of the trunk postures assumed impact these responses may help target tasks wherein these devices may be effective.

目的:研究不对称和下肢活动限制对短时静态躯干屈伸姿势中被动背部支撑外衣的有效性的影响:研究不对称和下肢活动限制对短时静态躯干屈曲姿势中被动背部支撑外骨骼效果的影响:背景:人们已经研究了躯干外骨骼/外骨骼衣在保持下垂对称躯干姿势时的有效性,但对不对称躯干姿势或下肢运动限制的影响研究有限:16 名参与者保持躯干屈曲姿势 3 秒钟,包括躯干屈曲(20°、40°、60°)、不对称(0°、30°)和下肢活动(自由、受限):结果:防护服与不对称或防护服与下肢活动限制之间没有明显的交互作用,这表明这些因素对防护服减少躯干肌肉活动的效果没有明显影响。研究发现,无论姿势是否不对称或下肢是否受限,外固定衣都能有效减少竖脊肌的活动(平均减少 21%,从 11.2% MVC 到 8.8% MVC)。穿上外固定衣后,躯干屈曲 60° 时的竖脊肌活动幅度与不穿外固定衣时 20° 时的竖脊肌活动幅度相似:结论:通过减少竖脊肌的活动,外骨骼始终能提供生物力学上的益处,而躯干姿势的不对称或下肢的限制都不会影响这种效果:应用:躯干外骨骼/防护服可以减少躯干肌肉的激活,了解躯干姿势的特点如何影响这些反应,有助于确定这些设备可能有效的任务。
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引用次数: 0
Reducing the Costs of Automation Failure by Providing Voluntary Automation Checking Tools. 通过提供自愿自动化检查工具,降低自动化失败的成本。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-07-01 Epub Date: 2023-07-27 DOI: 10.1177/00187208231190980
Vanessa Bowden, Dale Long, Shayne Loft

Objective: We investigated the extent to which a voluntary-use range and bearing line (RBL) tool improves return-to-manual performance when supervising high-degree conflict detection automation in simulated air traffic control.

Background: High-degree automation typically benefits routine performance and reduces workload, but can degrade return-to-manual performance if automation fails. We reasoned that providing a voluntary checking tool (RBL) would support automation failure detection, but also that automation induced complacency could extend to nonoptimal use of such tools.

Method: Participants were assigned to one of three conditions, where conflict detection was either performed: manually, with RBLs available to use (Manual + RBL), automatically with RBLs (Auto + RBL), or automatically without RBLs (Auto). Voluntary-use RBLs allowed participants to reliably check aircraft conflict status. Automation failed once.

Results: RBLs improved automation failure detection - with participants intervening faster and making fewer false alarms when provided RBLs compared to not (Auto + RBL vs Auto). However, a cost of high-degree automation remained, with participants slower to intervene to the automation failure than to an identical manual conflict event (Auto + RBL vs Manual + RBL). There was no difference in RBL engagement time between Auto + RBL and Manual + RBL conditions, suggesting participants noticed the conflict event at the same time.

Conclusions: The cost of automation may have arisen from participants' reconciling which information to trust: the automation (which indicated no conflict and had been perfectly reliable prior to failing) or the RBL (which indicated a conflict).

Applications: Providing a mechanism for checking the validity of high-degree automation may facilitate human supervision of automation.

目标我们研究了在模拟空中交通管制中监督高度冲突检测自动化时,自愿使用测距和方位线(RBL)工具能在多大程度上提高人工返回性能:高度自动化通常有利于提高日常性能并减少工作量,但如果自动化失败,则会降低人工返回性能。我们推断,提供自愿检查工具(RBL)将有助于自动化故障检测,但自动化导致的自满情绪也可能导致此类工具的非最佳使用:方法:参与者被分配到三种情况中的一种,冲突检测在三种情况下进行:手动使用 RBL(手动 + RBL)、自动使用 RBL(自动 + RBL)或自动不使用 RBL(自动)。自愿使用 RBL 使参与者能够可靠地检查飞机冲突状态。结果RBL提高了自动化故障检测能力--与不使用RBL(自动 + RBL vs 自动)相比,使用RBL的参与者干预更快,误报更少。但是,高度自动化的代价依然存在,参与者对自动化故障的干预速度比对相同的人工冲突事件的干预速度要慢(自动 + RBL vs 手动 + RBL)。自动 + RBL 与手动 + RBL 条件下的 RBL 参与时间没有差异,这表明参与者在同一时间注意到了冲突事件:自动操作的成本可能来自于参与者需要协调信任哪种信息:自动操作(表明没有冲突,并且在失败之前是完全可靠的)还是 RBL(表明有冲突):应用:提供一种检查高度自动化有效性的机制,可以促进人类对自动化的监督。
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引用次数: 0
Changes in Navigation Controls and Field-of-View Modes Affect Cybersickness Severity and Spatiotemporal Gait Patterns After Exposure to Virtual Environments. 接触虚拟环境后,导航控制和视场模式的变化会影响晕机严重程度和时空步态。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-07-01 Epub Date: 2023-07-27 DOI: 10.1177/00187208231190982
Ming-I Brandon Lin, Bonnie Wu, Shun-Wen Cheng

Objective: To examine the effects of navigation controls and field-of-view modes on cybersickness severity and gait dynamics after cessation of exposure to a virtual environment (VE).

Background: The applications of virtual reality are increasing in various fields; however, whether changes in interaction techniques and visual contents could mitigate the potential gait disturbance following VE exposure remains unclear.

Method: Thirty healthy adults wore a head-mounted display to complete six sessions of 12-min run-and-gun tasks using different navigation controls (gamepad, head, natural) and field-of-view modes (full, restricted). Forward and backward walking tasks were performed before and after VE exposure. The degrees of cybersickness and presence were evaluated using questionnaires, along with the in-session task performance. Spatiotemporal gait measures and their variabilities were calculated for each walking task.

Results: The participants experienced less cybersickness with the head and natural controls than with the gamepad. Natural control, based on matching body movements, was associated with the highest degree of presence and best performance. VE navigation using the gamepad showed reduced cadences and increased stride times during postexposure forward-walking tasks. When the VE was presented via the restricted field-of-view mode, increased gait variabilities were observed from backward-walking tasks after VE exposure.

Conclusion: Body movement-based navigation controls may alleviate cybersickness. We observed gait adaptation during both ambulation tasks, which was influenced by the navigation control method and field-of-view mode.

Application: This study provides the first evidence for gait adaptation during balance-demanding tasks after VE exposure, which is valuable for designing guidelines for virtual reality interactions.

目的:研究导航控制和视场模式对停止接触虚拟环境(VE)后晕机严重程度和步态动态的影响:背景:研究导航控制和视场模式对停止接触虚拟环境(VE)后晕船严重程度和步态动态的影响:背景:虚拟现实技术在各个领域的应用日益增多;然而,交互技术和视觉内容的改变能否减轻暴露于虚拟环境后可能出现的步态障碍,目前仍不清楚:方法:30 名健康成年人佩戴头戴式显示器,使用不同的导航控制(游戏手柄、头戴式、自然)和视场模式(全视场、限视场)完成 6 次每次 12 分钟的跑步和射击任务。在接触虚拟电子设备之前和之后,分别进行了前进和后退行走任务。使用调查问卷评估了晕机程度和存在感,同时还评估了会话期间的任务表现。计算了每项行走任务的时空步态测量值及其变异性:结果:与使用游戏手柄相比,参与者在使用头部控制和自然控制时的晕机感较轻。与身体动作相匹配的自然控制与最高的临场感和最佳表现相关。在暴露后的前行任务中,使用游戏手柄进行虚拟环境导航会降低步频,增加步幅时间。当虚拟环境通过限制视野模式呈现时,在暴露虚拟环境后的后向行走任务中观察到步态变异增加:结论:基于身体运动的导航控制可以减轻晕机症状。我们观察到两种行走任务中的步态适应性,这受到导航控制方法和视场模式的影响:应用:这项研究首次证明了接触虚拟现实设备后,在平衡要求较高的任务中步态的适应性,这对设计虚拟现实交互指南很有价值。
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引用次数: 0
When Do Humans Heed AI Agents' Advice? When Should They? 人类何时听从人工智能代理的建议?何时应该听从?
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-07-01 Epub Date: 2023-08-08 DOI: 10.1177/00187208231190459
Richard E Dunning, Baruch Fischhoff, Alex L Davis

Objective: We manipulate the presence, skill, and display of artificial intelligence (AI) recommendations in a strategy game to measure their effect on users' performance.

Background: Many applications of AI require humans and AI agents to make decisions collaboratively. Success depends on how appropriately humans rely on the AI agent. We demonstrate an evaluation method for a platform that uses neural network agents of varying skill levels for the simple strategic game of Connect Four.

Methods: We report results from a 2 × 3 between-subjects factorial experiment that varies the format of AI recommendations (categorical or probabilistic) and the AI agent's amount of training (low, medium, or high). On each round of 10 games, participants proposed a move, saw the AI agent's recommendations, and then moved.

Results: Participants' performance improved with a highly skilled agent, but quickly plateaued, as they relied uncritically on the agent. Participants relied too little on lower skilled agents. The display format had no effect on users' skill or choices.

Conclusions: The value of these AI agents depended on their skill level and users' ability to extract lessons from their advice.

Application: Organizations employing AI decision support systems must consider behavioral aspects of the human-agent team. We demonstrate an approach to evaluating competing designs and assessing their performance.

目的:我们在一款策略游戏中操纵人工智能(AI)推荐的存在、技能和显示:我们在策略游戏中操纵人工智能(AI)推荐的存在、技能和显示,以衡量它们对用户表现的影响:背景:人工智能的许多应用都需要人类和人工智能代理协同决策。成功与否取决于人类对人工智能代理的依赖程度。我们为一个平台演示了一种评估方法,该平台使用不同技能水平的神经网络代理来进行简单的策略游戏 "四连棋":我们报告了一个 2 × 3 主体间因子实验的结果,该实验改变了人工智能推荐的形式(分类或概率)和人工智能代理的训练量(低、中或高)。在每轮 10 局游戏中,参与者提出下一步棋,看到人工智能代理的建议,然后下棋:结果:在使用高技能代理的情况下,参与者的成绩有所提高,但很快就趋于平稳,因为他们不加批判地依赖代理。参与者对技术水平较低的人工智能代理的依赖性太低。显示格式对用户的技能或选择没有影响:这些人工智能代理的价值取决于其技能水平和用户从其建议中吸取经验教训的能力:应用:采用人工智能决策支持系统的组织必须考虑人类-代理团队的行为方面。我们展示了一种评估相互竞争的设计及其性能的方法。
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引用次数: 0
The Effects of Auditory Working Memory Task on Situation Awareness in Complex Dynamic Environments: An Eye-movement Study. 听觉工作记忆任务对复杂动态环境中情境意识的影响:眼动研究
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-07-01 Epub Date: 2023-08-02 DOI: 10.1177/00187208231191389
Xudong Xie, Tiantian Li, Shuai Xu, Yingyue Yu, Yifeng Ma, Zhen Liu, Ming Ji

Objective: This study investigated the effect of auditory working memory task on situation awareness (SA) and eye-movement patterns in complex dynamic environments.

Background: Many human errors in aviation are caused by a lack of SA, and distraction from auditory secondary tasks is a serious threat to SA. However, it remains unclear how auditory working memory tasks affect SA and eye-movement patterns.

Method: Participants (n = 28) were randomly allocated to two groups and received different periods of visual search training (short versus long). They subsequently completed a situation awareness measurement task in three auditory secondary task conditions (without secondary task, auditory calculation task, and auditory 2-back task). Eye-movement data were collected during the situation awareness measurement task.

Results: The auditory 2-back task significantly reduced overall SA, Level 1 SA, dwell times, and total percentage of fixation time on task-related areas of interests in the SA measurement task. Overall SA and Level 3 SA were not reduced by the auditory 2-back task in individuals in the longer visual search training time condition.

Conclusion: Auditory working memory load impairs SA in the perception and projection stage; however, greater experience can overcome impairment of SA in the projection stage.

Application: This study provided possible approaches to preventing loss of SA: (1) improving crew members' communication skills to ensure the accurate and clear transmission of information, reducing the difficulty of processing information, and (2) providing targeted cognitive training tailored to each pilot's level of experience.

目的:本研究调查了听觉工作记忆任务对复杂动态环境中情境意识(SA)和眼动模式的影响:本研究调查了听觉工作记忆任务对复杂动态环境中情境意识(SA)和眼动模式的影响:背景:航空业中的许多人为错误都是由于缺乏态势感知造成的,而听觉次要任务的分心严重威胁着态势感知。然而,听觉工作记忆任务如何影响SA和眼动模式仍不清楚:参与者(n = 28)被随机分配到两组,接受不同时间段的视觉搜索训练(短时与长时)。随后,他们在三种听觉辅助任务条件下(无辅助任务、听觉计算任务和听觉2-back任务)完成情境意识测量任务。在情境意识测量任务中收集了眼动数据:结果:在情境感知测量任务中,听觉 2-Back 任务明显减少了整体情境感知、1 级情境感知、停留时间以及任务相关兴趣区域的总固定时间百分比。在视觉搜索训练时间较长的条件下,听觉2-back任务并没有减少个体的总体SA和3级SA:结论:听觉工作记忆负荷会损害感知和投射阶段的SA;然而,更多的经验可以克服投射阶段的SA损害:本研究为预防SA丧失提供了可行的方法:(1)提高机组成员的沟通技巧,确保信息传递准确清晰,降低信息处理难度;(2)根据每位飞行员的经验水平提供有针对性的认知训练。
{"title":"The Effects of Auditory Working Memory Task on Situation Awareness in Complex Dynamic Environments: An Eye-movement Study.","authors":"Xudong Xie, Tiantian Li, Shuai Xu, Yingyue Yu, Yifeng Ma, Zhen Liu, Ming Ji","doi":"10.1177/00187208231191389","DOIUrl":"10.1177/00187208231191389","url":null,"abstract":"<p><strong>Objective: </strong>This study investigated the effect of auditory working memory task on situation awareness (SA) and eye-movement patterns in complex dynamic environments.</p><p><strong>Background: </strong>Many human errors in aviation are caused by a lack of SA, and distraction from auditory secondary tasks is a serious threat to SA. However, it remains unclear how auditory working memory tasks affect SA and eye-movement patterns.</p><p><strong>Method: </strong>Participants (n = 28) were randomly allocated to two groups and received different periods of visual search training (short versus long). They subsequently completed a situation awareness measurement task in three auditory secondary task conditions (without secondary task, auditory calculation task, and auditory 2-back task). Eye-movement data were collected during the situation awareness measurement task.</p><p><strong>Results: </strong>The auditory 2-back task significantly reduced overall SA, Level 1 SA, dwell times, and total percentage of fixation time on task-related areas of interests in the SA measurement task. Overall SA and Level 3 SA were not reduced by the auditory 2-back task in individuals in the longer visual search training time condition.</p><p><strong>Conclusion: </strong>Auditory working memory load impairs SA in the perception and projection stage; however, greater experience can overcome impairment of SA in the projection stage.</p><p><strong>Application: </strong>This study provided possible approaches to preventing loss of SA: (1) improving crew members' communication skills to ensure the accurate and clear transmission of information, reducing the difficulty of processing information, and (2) providing targeted cognitive training tailored to each pilot's level of experience.</p>","PeriodicalId":56333,"journal":{"name":"Human Factors","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10278176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development and Validation of the System Trustworthiness Scale. 系统可信度量表的开发与验证。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-07-01 Epub Date: 2023-07-17 DOI: 10.1177/00187208231189000
Gene M Alarcon, August Capiola, Michael A Lee, Sasha Willis, Izz Aldin Hamdan, Sarah A Jessup, Krista N Harris

Objective: We created and validated a scale to measure perceptions of system trustworthiness.

Background: Several scales exist in the literature that attempt to assess trustworthiness of system referents. However, existing measures suffer from limitations in their development and validation. The current study sought to develop a scale based on theory and methodological rigor.

Method: We conducted exploratory and confirmatory factor analyses on data from two online studies to develop the System Trustworthiness Scale (STS). Additional analyses explored the manipulation of the factors and assessed convergent and divergent validity.

Results: The exploratory factor analyses resulted in a three-factor solution that represented the theoretical constructs of trustworthiness: performance, purpose, and process. Confirmatory factor analyses confirmed the three-factor solution. In addition, correlation and regression analyses demonstrated the scale's divergent and predictive validity.

Conclusion: The STS is a psychometrically valid and predictive scale for assessing trustworthiness perceptions of system referents.

Applications: The STS assesses trustworthiness perceptions of systems. Importantly, the scale differentiates performance, purpose, and process constructs and is adaptable to a variety of system referents.

目的: 我们创建并验证了一个量表,用于测量对系统可信度的感知:背景:我们创建并验证了一个量表,用于测量人们对系统可信度的看法:文献中有几种量表试图评估系统参照物的可信度。然而,现有的量表在开发和验证方面存在局限性。本研究试图开发一种基于理论和方法严谨性的量表:我们对两项在线研究的数据进行了探索性和确认性因子分析,从而开发出系统可信度量表(STS)。此外,我们还进行了其他分析,探讨了因子的操作方法,并评估了收敛效度和发散效度:探索性因子分析得出了一个三因子解决方案,代表了可信度的理论构架:绩效、目的和过程。确认性因素分析证实了三因素解决方案。此外,相关分析和回归分析也证明了量表的发散有效性和预测有效性:结论:STS 是一种心理测量有效且具有预测性的量表,可用于评估系统参照物的可信度感知:STS可评估对系统的可信度认知。重要的是,该量表可区分性能、目的和过程构架,并适用于各种系统参照物。
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引用次数: 0
Bound by Experience: Updating the Body Representation When Using Virtual Objects. 被经验束缚:使用虚拟物体时更新身体表征
IF 3.3 3区 心理学 Q1 Neuroscience Pub Date : 2024-06-14 DOI: 10.1177/00187208241258315
Julia Eck, Roland Pfister

Objective: Four web-based experiments investigated flexibility of disembodiment of a virtual object that is no longer actively controlled. Emphasis was on possibilities to modify the timescale of this process.

Background: Interactions with virtual objects are commonplace in settings like teleoperation, rehabilitation, and computer-aided design. These objects are quickly integrated into the operator's body schema (embodiment). Less is known about how long such embodiment lasts. Understanding the dynamics of this process is crucial because different applied settings either profit from fast or slow disembodiment.

Method: To induce embodiment, participants moved a 2D virtual hand through operating a computer mouse or touchpad. After initial embodiment, participants either stopped or continued moving for a fixed period of time. Embodiment ratings were collected continuously during each trial.

Results: Results across all experiments indicated that embodiment for the virtual hand gradually increased during active use and gradually decreased after stopping to use it. Disembodiment unfolded nearly twice as fast as embodiment and showed a curved decay pattern. These dynamics remained unaffected by anticipation of active control that would be required in an upcoming task.

Conclusion: The results highlight the importance of continuously experiencing active control in virtual interactions if aiming at inducing stable embodiment of a virtual object.

Application: Our findings suggest that applications of virtual disembodiment such as virtual tools or interventions to affect a person's body representation critically depend on continuous updating of sensorimotor experience. However, if switching between virtual objects, for example, during teleoperation or video gaming, after-effects are unlikely to affect performance.

目的:四项基于网络的实验研究了不再受主动控制的虚拟物体脱离实体的灵活性。重点是改变这一过程的时间尺度的可能性:背景:在远程操作、康复和计算机辅助设计等环境中,与虚拟物体的交互已司空见惯。这些物体会迅速融入操作者的身体图式(体现)中。至于这种融入能持续多长时间,人们知之甚少。了解这一过程的动态是至关重要的,因为不同的应用环境会从快速或缓慢的嵌入中获益:为了诱导体现,参与者通过操作电脑鼠标或触摸板来移动一只二维虚拟手。在最初的体现之后,参与者要么停止移动,要么继续移动一段时间。在每次试验过程中都会持续收集体现评分:所有实验的结果都表明,虚拟手的体现在主动使用过程中逐渐增加,在停止使用后逐渐减少。非体现的展开速度几乎是体现速度的两倍,并呈现出曲线衰减模式。这些动态变化不受对即将到来的任务中所需的主动控制的预期影响:结论:研究结果强调了在虚拟互动中持续体验主动控制的重要性,这样才能诱导虚拟对象的稳定体现:我们的研究结果表明,诸如虚拟工具或干预措施等影响人的身体表征的虚拟非实体化应用,关键在于持续更新感觉运动体验。不过,如果在远程操作或视频游戏等过程中切换虚拟对象,后遗症不太可能影响表现。
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引用次数: 0
From Teams to Teamness: Future Directions in the Science of Team Cognition. 从团队到团队精神:团队认知科学的未来方向》。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-06-01 Epub Date: 2023-03-22 DOI: 10.1177/00187208231162449
Nancy J Cooke, Myke C Cohen, Walter C Fazio, Laura H Inderberg, Craig J Johnson, Glenn J Lematta, Matthew Peel, Aaron Teo

Objective: We review the current state-of-the-art in team cognition research, but more importantly describe the limitations of existing theories, laboratory paradigms, and measures considering the increasing complexities of modern teams and the study of team cognition.

Background: Research on, and applications of, team cognition has led to theories, data, and measures over the last several decades.

Method: This article is based on research questions generated in a spring 2022 seminar on team cognition at Arizona State University led by the first author.

Results: Future research directions are proposed for extending the conceptualization of teams and team cognition by examining dimensions of teamness; extending laboratory paradigms to attain more realistic teaming, including nonhuman teammates; and advancing measures of team cognition in a direction such that data can be collected unobtrusively, in real time, and automatically.

Conclusion: The future of team cognition is one of the new discoveries, new research paradigms, and new measures.

Application: Extending the concepts of teams and team cognition can also extend the potential applications of these concepts.

目的:我们回顾了当前团队认知研究的最新进展,但更重要的是,考虑到现代团队和团队认知研究日益复杂,我们将描述现有理论、实验室范式和测量方法的局限性:背景:在过去的几十年里,团队认知的研究和应用催生了各种理论、数据和测量方法:本文基于第一作者主持的亚利桑那州立大学 2022 年春季团队认知研讨会上提出的研究问题:结果:本文提出了未来的研究方向,即通过研究团队性的维度来扩展团队和团队认知的概念化;扩展实验室范式以实现更真实的团队合作,包括非人类队友;以及推进团队认知的测量方法,使数据能够以不显眼、实时和自动的方式收集:团队认知的未来在于新的发现、新的研究范式和新的测量方法:应用:扩展团队和团队认知的概念也可以扩展这些概念的潜在应用。
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引用次数: 0
Improving Workers' Musculoskeletal Health During Human-Robot Collaboration Through Reinforcement Learning. 通过强化学习改善人机协作过程中工人的肌肉骨骼健康
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-06-01 Epub Date: 2023-05-22 DOI: 10.1177/00187208231177574
Ziyang Xie, Lu Lu, Hanwen Wang, Bingyi Su, Yunan Liu, Xu Xu

Objective: This study aims to improve workers' postures and thus reduce the risk of musculoskeletal disorders in human-robot collaboration by developing a novel model-free reinforcement learning method.

Background: Human-robot collaboration has been a flourishing work configuration in recent years. Yet, it could lead to work-related musculoskeletal disorders if the collaborative tasks result in awkward postures for workers.

Methods: The proposed approach follows two steps: first, a 3D human skeleton reconstruction method was adopted to calculate workers' continuous awkward posture (CAP) score; second, an online gradient-based reinforcement learning algorithm was designed to dynamically improve workers' CAP score by adjusting the positions and orientations of the robot end effector.

Results: In an empirical experiment, the proposed approach can significantly improve the CAP scores of the participants during a human-robot collaboration task when compared with the scenarios where robot and participants worked together at a fixed position or at the individual elbow height. The questionnaire outcomes also showed that the working posture resulted from the proposed approach was preferred by the participants.

Conclusion: The proposed model-free reinforcement learning method can learn the optimal worker postures without the need for specific biomechanical models. The data-driven nature of this method can make it adaptive to provide personalized optimal work posture.

Application: The proposed method can be applied to improve the occupational safety in robot-implemented factories. Specifically, the personalized robot working positions and orientations can proactively reduce exposure to awkward postures that increase the risk of musculoskeletal disorders. The algorithm can also reactively protect workers by reducing the workload in specific joints.

研究目的本研究旨在通过开发一种新型的无模型强化学习方法,改善工人的姿势,从而降低人机协作中肌肉骨骼疾病的风险:背景:近年来,人机协作已成为一种蓬勃发展的工作配置。背景:人机协作是近年来蓬勃发展的工作配置,但如果协作任务导致工人姿势笨拙,则可能导致与工作相关的肌肉骨骼疾病:提出的方法分为两步:首先,采用三维人体骨骼重建方法计算工人的连续笨拙姿势(CAP)得分;其次,设计基于梯度的在线强化学习算法,通过调整机器人末端效应器的位置和方向来动态改善工人的CAP得分:结果:在实证实验中,与机器人和参与者在固定位置或各自肘部高度合作的情况相比,所提出的方法能显著提高参与者在人机协作任务中的 CAP 分数。问卷调查结果还显示,所提出的方法得出的工作姿势受到了参与者的青睐:结论:所提出的无模型强化学习方法无需特定的生物力学模型即可学习最佳工人姿势。结论:所提出的无模型强化学习方法无需特定的生物力学模型即可学习最佳工人姿势,该方法的数据驱动特性可使其具有自适应能力,从而提供个性化的最佳工作姿势:应用:建议的方法可用于改善机器人工厂的职业安全。具体来说,个性化的机器人工作位置和方向可以主动减少暴露于增加肌肉骨骼疾病风险的笨拙姿势的机会。该算法还能通过减少特定关节的工作量来保护工人。
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引用次数: 0
User Experiences of Well-Being Chatbots. 幸福聊天机器人的用户体验。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-06-01 Epub Date: 2023-03-14 DOI: 10.1177/00187208231162453
Liam Kettle, Yi-Ching Lee

Objective: The current paper conducted two parallel studies to explore user experiences of well-being conversational agents (CAs) and identify important features for engagement.

Background: Students transitioning into university life take on greater responsibility, yet tend to sacrifice healthy behaviors to strive for academic and financial gain. Additionally, students faced an unprecedented pandemic, leading to remote courses and reduced access to healthcare services. One tool designed to improve healthcare accessibility is well-being CAs. CAs have addressed mental health support in the general population but have yet to address physical well-being support and accessibility to those in disadvantaged socio-economic backgrounds where healthcare access is further limited.

Method: Study One comprised a thematic analysis of mental health applications featuring CAs from the public forum, Reddit. Study Two explored emerging usability themes of an SMS-based CA designed to improve accessibility to well-being services alongside a commercially available CA, Woebot.

Results: Study One identified several themes, including accessibility and availability, communication style, and anthropomorphism as important features. Study Two identified themes such as user response modality, perceived CA role, question specificity, and conversation flow control as critical for user engagement.

Conclusion: Various themes emerged from individuals' experiences regarding CA features, functionality, and responses. The mixed experiences relevant to the communication and conversational styles between the CA and the user suggest varied motivations for using CAs for mental and physical well-being.

Application: Practical recommendations to encourage continued use include providing dynamic response modalities, anthropomorphizing the chatbot, and calibrating expectations early.

摘要本文进行了两项平行研究,以探索幸福会话代理(CA)的用户体验,并确定参与的重要特征:背景:步入大学生活的学生承担着更大的责任,但他们往往会牺牲健康的行为来追求学业和经济利益。此外,学生们还面临着前所未有的大流行病,这导致了远程课程和医疗保健服务的减少。一种旨在改善医疗保健可及性的工具是福祉 CA。健康 CA 已为普通人群提供了心理健康支持,但尚未为社会经济背景不利的人群提供身体健康支持和医疗服务的可及性:研究一包括对公共论坛 Reddit 上以 CA 为特色的心理健康应用程序进行主题分析。研究二探讨了一个基于短信的CA新出现的可用性主题,该CA旨在提高人们获得健康服务的便利性,同时还探讨了一个商用CA--Woebot的可用性主题:研究一确定了几个主题,包括可访问性和可用性、交流风格以及拟人化等重要特征。研究二确定了用户响应模式、感知 CA 角色、问题具体性和对话流程控制等主题,这些主题对用户参与至关重要:结论:个人体验中出现了有关 CA 特性、功能和响应的各种主题。与 CA 和用户之间的交流和对话方式有关的混合体验表明,使用 CA 促进身心健康的动机各不相同:鼓励继续使用的实用建议包括提供动态响应模式、将聊天机器人拟人化以及尽早调整期望值。
{"title":"User Experiences of Well-Being Chatbots.","authors":"Liam Kettle, Yi-Ching Lee","doi":"10.1177/00187208231162453","DOIUrl":"10.1177/00187208231162453","url":null,"abstract":"<p><strong>Objective: </strong>The current paper conducted two parallel studies to explore user experiences of well-being conversational agents (CAs) and identify important features for engagement.</p><p><strong>Background: </strong>Students transitioning into university life take on greater responsibility, yet tend to sacrifice healthy behaviors to strive for academic and financial gain. Additionally, students faced an unprecedented pandemic, leading to remote courses and reduced access to healthcare services. One tool designed to improve healthcare accessibility is well-being CAs. CAs have addressed mental health support in the general population but have yet to address physical well-being support and accessibility to those in disadvantaged socio-economic backgrounds where healthcare access is further limited.</p><p><strong>Method: </strong>Study One comprised a thematic analysis of mental health applications featuring CAs from the public forum, Reddit. Study Two explored emerging usability themes of an SMS-based CA designed to improve accessibility to well-being services alongside a commercially available CA, Woebot.</p><p><strong>Results: </strong>Study One identified several themes, including accessibility and availability, communication style, and anthropomorphism as important features. Study Two identified themes such as user response modality, perceived CA role, question specificity, and conversation flow control as critical for user engagement.</p><p><strong>Conclusion: </strong>Various themes emerged from individuals' experiences regarding CA features, functionality, and responses. The mixed experiences relevant to the communication and conversational styles between the CA and the user suggest varied motivations for using CAs for mental and physical well-being.</p><p><strong>Application: </strong>Practical recommendations to encourage continued use include providing dynamic response modalities, anthropomorphizing the chatbot, and calibrating expectations early.</p>","PeriodicalId":56333,"journal":{"name":"Human Factors","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9456374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
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Human Factors
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