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2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)最新文献

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Predictability in Human-Robot Interactions for Autistic Children 自闭症儿童人机交互的可预测性
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673135
Bob R. Schadenberg
A commonly used argument for using robots in interventions for autistic children is that robots can be very predictable. Even though robot behaviour can be designed to be perceived as predictable, a degree of perceived unpredictability is unavoidable and may sometimes be desirable to some extent. To balance the robot's predictability for autistic children, we will need to gain a better understanding of what factors influence the perceived (un)predictability of the robot, how those factors can be taken into account through the design of the interaction, and how they influence the autistic child-robot interaction. In our work, we look at a specific type of predictability and define it as “the ability to quickly and accurately predict the robot's future actions”. Initial results show that seeing the cause of a robot's responsive actions influences to what extent it is perceived as being unpredictable and its competence. In future work, we will investigate the effects of the variability of the robot's behaviour on the perceived predictability of a robot for both typically developing and autistic individuals.
使用机器人干预自闭症儿童的一个常用论点是,机器人可以非常可预测。尽管机器人的行为可以被设计成可预测的,但某种程度的不可预测性是不可避免的,有时在某种程度上可能是可取的。为了平衡机器人对自闭症儿童的可预测性,我们需要更好地了解哪些因素会影响机器人的可预测性,这些因素如何通过交互设计来考虑,以及它们如何影响自闭症儿童与机器人的交互。在我们的工作中,我们着眼于一种特定类型的可预测性,并将其定义为“快速准确地预测机器人未来行动的能力”。初步结果表明,看到机器人响应行为的原因会影响到它被认为不可预测的程度和它的能力。在未来的工作中,我们将研究机器人行为的可变性对正常发育和自闭症个体感知机器人可预测性的影响。
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引用次数: 5
Systematic Variation of Gaze Timings and Effects on the Human Level of Comfort and Feeling of Being Attended 注视时间的系统变化及其对人类舒适度和被关注感的影响
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673240
Michaela Koller
Gaze is an intuitive and effective human-robot interaction (HRI) modality as it communicates the attention of a robot. Implementations of different gaze mechanisms often include plausible human gaze timings and are evaluated in isolated single-task settings. However, humanoid social robots will be deployed in complex social situations. During a conversation a robot therefore might need to avert its gaze away from the human to demonstrate awareness of other events. Human-based gaze timings could be too restrictive to accomplish this task. Participants' levels of comfort, received attention, and behavioral engagement will be measured during a systematic variation on the gaze focus ratio in a conversation. The robot will alternatingly focus on the interviewer and objects at the back of the room. The findings will explore whether it is possible to design robot interactions that do not adhere to predetermined human-based parameters and compare interaction quality measures along the varied gaze focus split to actual HHI timing distributions.
凝视是一种直观有效的人机交互(HRI)方式,因为它传达了机器人的注意力。不同凝视机制的实现通常包括合理的人类凝视时间,并在孤立的单任务设置中进行评估。然而,类人社交机器人将被部署在复杂的社交环境中。因此,在对话过程中,机器人可能需要将目光从人类身上移开,以显示对其他事件的意识。基于人类的凝视时间可能过于限制,无法完成这项任务。参与者的舒适程度、受到的关注程度和行为参与程度将通过对话中注视焦点比的系统变化来衡量。机器人会交替地关注面试官和房间后面的物体。研究结果将探讨是否有可能设计出不遵循预定的基于人类的参数的机器人交互,并将不同凝视焦点分裂的交互质量测量与实际的HHI时间分布进行比较。
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引用次数: 0
Robotic Musicianship and Musical Human Augmentation 机器人的音乐能力和人类的音乐增强
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673273
Gil Weinberg
Robotic Musicianship research at Georgia Tech Center for Music Technology (GTCMT) focuses on the construction of autonomous and wearable robots that can analyze, reason, and generate music. The goal of our research is to facilitate meaningful and inspiring musical interactions between humans and artificially creative machines. In this talk I present the work conducted by the Robotic Musicianship Group at GTCMT over the last 15 years, highlighting the motivation, research questions, platforms, methods, and underlining guidelines for our work.
佐治亚理工学院音乐技术中心(GTCMT)的机器人音乐研究重点是构建能够分析、推理和生成音乐的自主和可穿戴机器人。我们研究的目标是促进人类和人工创造机器之间有意义和鼓舞人心的音乐互动。在这次演讲中,我将介绍GTCMT机器人音乐小组在过去15年里所做的工作,重点介绍我们工作的动机、研究问题、平台、方法和重点指导方针。
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引用次数: 2
Hierarchical POMDP Framework for a Robot-Assisted ASD Diagnostic Protocol 机器人辅助ASD诊断协议的分层POMDP框架
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673295
Frano Petric, Z. Kovačić
Since the diagnosis of autism spectrum disorder (ASD) relies heavily on behavioral observations by experienced clinician, we seek to investigate whether parts of this job can be autonomously performed by a humanoid robot using only sensors available on-board. To that end, we developed a robot-assisted ASD diagnostic protocol. In this work we propose the Partially observable Markov decision process (POMDP) framework for such protocol which enables the robot to infer information about the state of the child based on observations of child's behavior. We extend our previous work by developing a protocol POMDP model which uses tasks of the protocol as actions. We devise a method to interface protocol and task models by using belief at the end of a task to generate observations for the protocol POMDP, resulting in a hierarchical POMDP framework. We evaluate our approach through an exploratory study with fifteen children (seven typically developing and eight with ASD).
由于自闭症谱系障碍(ASD)的诊断在很大程度上依赖于经验丰富的临床医生的行为观察,我们试图研究是否部分工作可以由人形机器人自主完成,仅使用机载传感器。为此,我们开发了一个机器人辅助的ASD诊断方案。在这项工作中,我们提出了该协议的部分可观察马尔可夫决策过程(POMDP)框架,该框架使机器人能够根据对儿童行为的观察推断有关儿童状态的信息。我们通过开发一个协议POMDP模型来扩展我们以前的工作,该模型使用协议的任务作为操作。我们设计了一种连接协议和任务模型的方法,通过在任务结束时使用信念来生成协议POMDP的观察值,从而产生分层的POMDP框架。我们通过对15名儿童(7名发育正常,8名患有ASD)的探索性研究来评估我们的方法。
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引用次数: 5
Helping Not Hurting: Applying the Stereotype Content Model and BIAS Map to Social Robotics 帮助而不是伤害:将刻板印象内容模型和偏见地图应用于社交机器人
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673307
Hannah Mieczkowski, S. Liu, Jeffrey T. Hancock, Byron Reeves
This paper examines relationships between perceptions of warmth and competence, emotional responses, and behavioral tendencies in the context of social robots. Participants answered questions about these three aspects of impression formation after viewing an image of one of 342 social robots in the Stanford Social Robots Database. Results suggest that people have similar emotional and behavioral reactions to robots as they have to humans; impressions of the robots' warmth and competence predicted specific emotional responses (admiration, envy, contempt, pity) and those emotional responses predicted distinct behavioral tendencies (active facilitation, active harm, passive facilitation, passive harm). However, the predicted relationships between impressions and harmful behavioral tendencies were absent. This novel asymmetry for perceptions and intentions towards robots is deliberated in the context of the computers as social actors framework and opportunities for further research are discussed.
本文研究了在社交机器人的背景下,对温暖和能力的感知、情绪反应和行为倾向之间的关系。在观看斯坦福社交机器人数据库中的342个社交机器人中的一个的图像后,参与者回答了关于印象形成的这三个方面的问题。研究结果表明,人们对机器人的情感和行为反应与对人类的相似;对机器人的热情和能力的印象预测了特定的情绪反应(钦佩、嫉妒、蔑视、怜悯),而这些情绪反应预测了不同的行为倾向(主动促进、主动伤害、被动促进、被动伤害)。然而,印象和有害行为倾向之间的预测关系是不存在的。在计算机作为社会行动者的框架和进一步研究的机会的背景下,对机器人的感知和意图的这种新颖的不对称进行了审议。
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引用次数: 23
Computational Tools for Human-Robot Interaction Design 人机交互设计的计算工具
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673221
David J. Porfirio, Allison Sauppé, Aws Albarghouthi, Bilge Mutlu
Robots must exercise socially appropriate behavior when interacting with humans. How can we assist interaction designers to embed socially appropriate and avoid socially inappropriate behavior within human-robot interactions? We propose a multi-faceted interaction-design approach that intersects human-robot interaction and formal methods to help us achieve this goal. At the lowest level, designers create interactions from scratch and receive feedback from formal verification, while higher levels involve automated synthesis and repair of designs. In this extended abstract, we discuss past, present, and future work within each level of our design approach.
机器人在与人类互动时必须表现出适当的社交行为。我们如何帮助交互设计师在人机交互中嵌入适当的社会行为,避免不适当的社会行为?我们提出了一种多方面的交互设计方法,将人机交互和形式化方法相结合,以帮助我们实现这一目标。在最低的层次上,设计人员从零开始创建交互,并从正式的验证中接收反馈,而更高的层次涉及自动合成和修复设计。在这个扩展的抽象中,我们讨论了我们设计方法的每个级别中的过去,现在和未来的工作。
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引用次数: 6
Transfer Depends on Acquisition: Analyzing Manipulation Strategies for Robotic Feeding 转移依赖于获取:机器人喂哺操作策略分析
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673309
Daniel Gallenberger, T. Bhattacharjee, Youngsun Kim, S. Srinivasa
Successful robotic assistive feeding depends on reliable bite acquisition and easy bite transfer. The latter constitutes a unique type of robot-human handover where the human needs to use the mouth. This places a high burden on the robot to make the transfer easy. We believe that the ease of transfer not only depends on the transfer action but also is tightly coupled with the way a food item was acquired in the first place. To determine the factors influencing good bite transfer, we designed both skewering and transfer primitives and developed a robotic feeding system that uses these manipulation primitives to feed people autonomously. First, we determined the primitives' success rates for bite acquisition with robot experiments. Next, we conducted user studies to evaluate the ease of bite transfer for different combinations of skewering and transfer primitives. Our results show that an intelligent food item dependent skewering strategy improves the bite acquisition success rate and that the choice of skewering location and the fork orientation affects the ease of bite transfer sianificantly.
成功的机器人辅助喂养依赖于可靠的咬合获取和容易的咬合转移。后者构成了一种独特的人机交接,人类需要使用嘴。这给机器人带来了很高的负担,以使转移变得容易。我们认为,转移的便利性不仅取决于转移行动,而且与最初获得食物的方式紧密相关。为了确定影响良好咬合转移的因素,我们设计了串串和转移原语,并开发了一个机器人喂食系统,该系统使用这些操作原语自主喂食人。首先,我们通过机器人实验确定了原语的咬痕获取成功率。接下来,我们进行了用户研究,以评估不同组合的串和转移原语的咬合转移的便利性。研究结果表明,基于食物的智能串叉策略提高了咬获取成功率,串叉位置和叉子方向的选择对咬转移的难易程度有显著影响。
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引用次数: 46
What? That's Not a Chair!: How Robot Informational Errors Affect Children's Trust Towards Robots 怎么啦?那不是椅子!机器人信息错误如何影响儿童对机器人的信任
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673024
Denise Y. Geiskkovitch, Raquel Thiessen, J. Young, Melanie R. Glenwright
Robots that interact with children are becoming more common in places such as child care and hospital environments. While such robots may mistakenly provide nonsensical information, or have mechanical malfunctions, we know little of how these robot errors are perceived by children, and how they impact trust. This is particularly important when robots provide children with information or instructions, such as in education or health care. Drawing inspiration from established psychology literature investigating how children trust entities who teach or provide them with information (informants), we designed and conducted an experiment to examine how robot errors affect how young children (3–5 years old) trust robots. Our results suggest that children utilize their understanding of people to develop their perceptions of robots, and use this to determine how to interact with robots. Specifically, we found that children developed their trust model of a robot based on the robot's previous errors, similar to how they would for a person. We however failed to replicate other prior findings with robots. Our results provide insight into how children as young as 3 years old might perceive robot errors and develop trust.
与儿童互动的机器人在儿童保育和医院环境中变得越来越普遍。虽然这些机器人可能会错误地提供无意义的信息,或者出现机械故障,但我们对孩子们如何看待这些机器人的错误以及它们如何影响信任知之甚少。当机器人为儿童提供信息或指导时,这一点尤其重要,比如在教育或医疗保健方面。从研究儿童如何信任教授或提供信息的实体(线人)的成熟心理学文献中获得灵感,我们设计并进行了一项实验,以研究机器人错误如何影响幼儿(3-5岁)对机器人的信任。我们的研究结果表明,孩子们利用他们对人的理解来发展他们对机器人的感知,并以此来决定如何与机器人互动。具体来说,我们发现孩子们基于机器人以前的错误建立了他们对机器人的信任模型,就像他们对一个人的信任一样。然而,我们未能在机器人上复制其他先前的发现。我们的研究结果为3岁的孩子如何感知机器人的错误并建立信任提供了见解。
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引用次数: 27
Robot Competition to Evaluate Guidance Skill for General Users in VR Environment VR环境下普通用户引导技能评估机器人竞赛
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673218
T. Inamura, Y. Mizuchi
Robot competition such as RoboCup@Home is one of the most effective ways to evaluate the performance of human-robot interaction; however, it takes a lot of costs for real robot maintenance and the practice of evaluation sessions. We have proposed a simulation software to evaluate human-robot interaction in daily life environment based on immersive virtual reality. In this paper, we design a task named ‘human navigation’ in which the evaluation requires a subjective impression by the users. Through a substantiative experiment, we confirmed that the proposed task and system reduced the cost for the practice of the competition.
机器人竞赛(如RoboCup@Home)是评估人机交互性能的最有效途径之一;然而,真实的机器人维护和评估会话的实践需要花费大量的成本。我们提出了一种基于沉浸式虚拟现实的日常生活环境人机交互仿真软件。在本文中,我们设计了一个名为“人类导航”的任务,其中评估需要用户的主观印象。通过实证实验,我们证实了所提出的任务和系统降低了竞赛实践的成本。
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引用次数: 5
Detecting Anomalous Behavior of Socially Assistive Robots in Geriatric Care Facilities 老年护理机构中社会辅助机器人异常行为的检测
Pub Date : 2019-03-11 DOI: 10.1109/HRI.2019.8673263
Lindsey Coffee-Johnson, Debbie Perouli
With the need for geriatric care workers growing faster than can be met, the possibility of socially assistive robots filling this need has garnered increasing attention. This heightened interest in robots as social care workers, however, leads to concerns in detecting possible robot misbehavior. We propose a short questionnaire, based on current elder abuse screening tools, as a method to detect intrusion or misconfiguration in caregiver robots. We focus on misbehavior that can cause psychological or financial harm to the caregiver recipient. We discuss requirements, limitations, and future enhancements.
随着对老年护理人员的需求增长得越来越快,社交辅助机器人填补这一需求的可能性已经引起了越来越多的关注。然而,人们对机器人作为社会护理工作者的兴趣日益浓厚,这导致了人们对检测机器人可能的不当行为的担忧。我们提出了一个简短的问卷调查,基于目前的老年人虐待筛查工具,作为一种方法来检测入侵或错误配置的护理机器人。我们关注的是可能对照顾者造成心理或经济伤害的不当行为。我们将讨论需求、限制和未来的增强。
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引用次数: 3
期刊
2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)
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