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2020 International Conference on Innovation Design and Digital Technology (ICIDDT)最新文献

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Design of a STEM Education Product "AMIGO" STEM教育产品“AMIGO”的设计
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00010
Yi Lu, Jian Liu, Yinshuai Zhang, Guo-fang Lu
The researchers aim to respond to the policy of developing smart education put forward in the Plan of New- generation Artificial Intelligence Development and accelerate the popularization and development of Science Technology Engineering Mathematics (STEM) education in primary and secondary schools. By extracting the needs of STEM courses in smart classrooms, the researchers finally designed "AMIGO", a set of modular and emotional smart robot based on tangible interaction, which is composed of a dozen types of sensors, electronic components and a main board, with an integration of online programming courses, enabling it to be used for multiplayer competition and cooperation.
研究人员旨在响应《新一代人工智能发展规划》提出的发展智慧教育的政策,加快中小学科学技术工程数学(STEM)教育的普及和发展。通过提取智能教室中STEM课程的需求,研究人员最终设计出了一套基于有形交互的模块化情感智能机器人“AMIGO”,该机器人由十几种传感器、电子元件和主板组成,并集成了在线编程课程,可用于多人竞赛和合作。
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引用次数: 1
A Study of Differences of Resource Deformation Tools and Modules in Animate throughout the Motion Graphics Creation 动画中资源变形工具和模块在整个运动图形创作中的差异研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00113
Chen Xiao
Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.
目标动画是创建动态图形(MG)的关键工具。在2019年发布的Animate中,更新了重要功能,并新增了资源变形工具。以变形工具的实际操作为例,探讨变形工具对MG动画制作的影响。方法基于Animate中的组件动画,共30人分别使用传统的创建方法和资源变形工具在给定的时间框架内进行基于案例的创建。对效率和绩效进行并行比较研究,对案例效应进行评分,并对案例效应进行统计。结论利用资源变形工具,可以在变形、变形、特效、夸张、弹性等动画创作过程中达到令人满意的效率和提升效果,为多年不变的动画工具提供了新的机遇,注入了新的活力。
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引用次数: 0
Research on Parametric Design of Decorative Patterns Based on Color Composition ModelTake Continuous Geometric Patterns as A Case Study 基于色彩构成模型的装饰图案参数化设计研究——以连续几何图案为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00067
Na Wang, Shiwei Wu, Xiaochen Yin
Decorative patterns are an important art form, the color of patterns is one of the most important factors that affect the overall effect of patterns. However, traditional pattern design methods have been stuck in the stage of manual drawing extraction with low efficiency and insufficient creativity. Aiming at the limitations of pattern color design, the parameterized methods of pattern color design are studied, and color composition model of the saturation and lightness are built. Take continuous geometric patterns as an example, this paper illustrates that use the method can determine the dominant tone and color composition according to the size of the pattern area, as well as adjust the parameters of the three color elements according to the requirements, the results obtained are patterns with regular and aesthetic color. This method can generate a large number of patterns in a short time, improves the design efficiency and flexibility and has practical significance.
装饰图案是一种重要的艺术形式,图案的色彩是影响图案整体效果的重要因素之一。然而传统的图案设计方法一直停留在手工提取图纸的阶段,效率低,创造力不足。针对图案色彩设计的局限性,研究了图案色彩设计的参数化方法,建立了饱和度和明度的色彩构成模型。本文以连续几何图案为例,说明使用该方法可以根据图案面积的大小确定主色调和色彩构成,并根据要求调整三种色彩元素的参数,得到的图案具有规则和美观的色彩。该方法可以在短时间内生成大量的图案,提高了设计效率和灵活性,具有实际意义。
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引用次数: 0
Application and Innovation of Digital Technology in the Design of Red Cultural and Creative Products : — Take Zhenjiang Maoshan New Fourth Army Red Culture as an example 数字技术在红色文创产品设计中的应用与创新——以镇江茅山新四军红色文化为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00097
Wang Xiayan, Huang Liqing, Li Mingzhu, Yin Lei
In the context of the development of informatization and digital technology, in order to achieve better results in design works, digital technology is widely used in the field of design. This article mainly provides a new thinking mode for design by studying the innovative design mode of red cultural and creative product design. The use of computer digital technology can extract distinctive Maoshan New Fourth Army red culture design factors. Through innovative design, Maoshan New Fourth Army red culture can be presented to consumers in a tangible form, and the consumption market of Maoshan New Fourth Army red culture can be expanded.
在信息化和数字技术发展的背景下,为了在设计作品中取得更好的效果,数字技术在设计领域得到了广泛的应用。本文主要通过对红色文创产品设计创新设计模式的研究,为设计提供一种新的思维模式。利用计算机数字技术可以提取茅山新四军特有的红色文化设计因素。通过创新设计,将茅山新四军红色文化以有形的形式呈现给消费者,拓展茅山新四军红色文化的消费市场。
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引用次数: 0
Modeling design of BH1500UU based on additive manufacturing and digital technology 基于增材制造和数字技术的BH1500UU的建模设计
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00108
Shuying Guo
Promoting the integration of modern high-tech and automobile design and manufacturing is an important development direction of China’s automobile design. Based on digital technology and additive manufacturing technology, this paper analyzes and studies the digital modeling and 3D printing application of all terrain vehicle. On the basis of market research and questionnaire quantitative analysis, the design direction and concept of bh1500uu all terrain vehicle are determined. Based on the modeling analysis of bh1500uu, this paper studies the digital modeling method and process of all terrain vehicle. By analyzing the modeling characteristics and advantages of rhino, alias and CATIA, this paper proposes a digital modeling solution for all terrain vehicle based on rhino, alias and CATIA. On this basis, it further proposes to apply additive manufacturing technology and 3D model printing to the design stage of all terrain vehicle to complete the design inspection and design optimization.
促进现代高新技术与汽车设计制造的融合,是中国汽车设计的重要发展方向。基于数字技术和增材制造技术,对全地形车数字化建模和3D打印应用进行了分析研究。在市场调研和问卷定量分析的基础上,确定了bh1500uu全地形车的设计方向和设计理念。在对bh1500uu进行建模分析的基础上,研究了全地形车的数字化建模方法和过程。通过分析rhino、alias和CATIA的建模特点和优势,提出了一种基于rhino、alias和CATIA的全地形车辆数字化建模方案。在此基础上,进一步提出将增材制造技术和3D模型打印技术应用到全地形车的设计阶段,完成设计检验和设计优化。
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引用次数: 0
Research on Experiential Design of RV Interior Using HoloLens2 基于HoloLens2的房车室内体验设计研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00044
Wenli Zhang, Jiajun Chen
In order to improve the effectiveness of communication between designers and customers in the process of personalized RV (Recreation Vehicle) interior customization and reduce the fuzzification of customers’ requirements, we developed a personalized RV interior customization system based on Microsoft Hololens2 with the advantage of MR (Mixed Reality) technology. This system makes it possible for Customers to select and replace modular holographic objects and materials in the RV interior by natural languages such as gaze, speech recognition and gesture recognition, which is developed by the Unity engine with the support of MRTK (Mixed Reality Toolkit). The test result shows that the system can discover the potential requirements of customers and promote effective communication between designers and customers.
为了提高设计师与客户在个性化房车内饰定制过程中的沟通有效性,减少客户需求的模糊化,我们利用MR (Mixed Reality)技术的优势,基于Microsoft Hololens2开发了一套个性化房车内饰定制系统。该系统由Unity引擎开发,在MRTK (Mixed Reality Toolkit)的支持下,通过注视、语音识别和手势识别等自然语言,使客户能够选择和替换房车内部的模块化全息物体和材料。测试结果表明,该系统能够发现客户的潜在需求,促进设计师与客户之间的有效沟通。
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引用次数: 0
Research on Brand Image Narrative Model Design Based on Online Review Data Mining : ——Take the brand of Zhenjiang Hengshun as an example 基于在线评论数据挖掘的品牌形象叙事模型设计研究——以镇江恒顺品牌为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00106
Lili Zhang, Yuni Wang, Xiaoxin Liu
In order to realize the visual innovative design of brands in the era of experience economy, a brand image narrative design model based on online review data mining is proposed based on narratology theory. Taking the brand of Zhenjiang Hengshun as an example, the online review text is obtained by using OCTOPAS data crawling software, and the brand image vocabulary is obtained by analyzing the text data through NLPIR-ICTCLAS data processing platform. The image words are scored with satisfaction by questionnaire survey and Likert scale. The score data is uploaded into SPSSU online software for hierarchical analysis, and the keywords are extracted according to the score weight as the theme of Hengshun brand image narrative design. Then the concept of the theme words is disassembled to establish the narrative theme and plot of the brand visual design. The design model provides a reference solution for brand visual innovation design.
为了实现体验经济时代品牌的视觉创新设计,基于叙事学理论,提出了一种基于在线评论数据挖掘的品牌形象叙事设计模型。以镇江恒顺品牌为例,利用OCTOPAS数据抓取软件获取在线点评文本,通过NLPIR-ICTCLAS数据处理平台对文本数据进行分析,获得品牌形象词汇。采用问卷调查和李克特量表对意象词进行满意度评分。将得分数据上传到SPSSU在线软件进行分层分析,并根据得分权重提取关键词作为恒顺品牌形象叙事设计的主题。然后对主题词的概念进行拆解,建立品牌视觉设计的叙事主题和情节。该设计模型为品牌视觉创新设计提供了参考解决方案。
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引用次数: 0
Research of data visualization in industrial product design 工业产品设计中的数据可视化研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00027
Bin Song, Siti Mastura Ishak
In the background of data era, graphics language meets more opportunities and challenges, so it is of great significance to transform data into graphics language. This paper mainly designs a set of data-based intelligent system. Through the research of multi-dimensional data visualization, firstly, the high-dimensional data is processed to reduce the dimension, so as to get the lower dimensional data, and then the low-dimensional data is transformed into a more intuitive type of graphic markers, so that users can understand the high-dimensional data more intuitively. The research results show that this system can provide users with the most suitable types of tags, and save users more time and energy. Data visualization has different experiences for different users, so it is a very important challenge to let users feel that data perspective is effective as much as possible. At present, machine learning is a developing field. It is a very good research direction to combine the two. It can not only promote the development of big data field, but also bring more wealth to the society.
在数据时代的背景下,图形语言面临着更多的机遇和挑战,因此将数据转换为图形语言具有重要的意义。本文主要设计了一套基于数据的智能系统。通过对多维数据可视化的研究,首先对高维数据进行降维处理,从而得到低维数据,然后将低维数据转换为更直观的图形标记类型,使用户能够更直观地理解高维数据。研究结果表明,该系统可以为用户提供最适合的标签类型,为用户节省更多的时间和精力。数据可视化对于不同的用户有着不同的体验,因此让用户尽可能感受到数据透视的有效性是一个非常重要的挑战。目前,机器学习是一个发展中的领域。将两者结合起来是一个很好的研究方向。它不仅可以促进大数据领域的发展,还可以为社会带来更多的财富。
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引用次数: 0
Research on the Influence of the seamless switch technology of 3D role bone assembly to production efficiency 三维角色骨装配的无缝切换技术对生产效率的影响研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00086
Han Tao, Meng Xiang
The technology of skeleton assembly and binding has played a significant role in the realm of computer 3D character technology application, especially given visual design, the development of video game, movie special effects and 3D animation production. Nowadays, the skeleton assembly and binding technology widely spread in the world is relatively backward, which is hard to satisfy the rapid development of digital entertainment production. Based on the original bone system in the 3D graphics software, a new assembly technology (FK IK seamless switch bone system) is developed in the paper. The experiment and data analysis of the original bone binding technology and the newly developed bone system are performed in the actual production. Whereby a new system is obtained: ① the production efficiency is enhanced due to the reduced development cycle. ② the artistic performance is enhanced by improving the action design and production quality.
骨骼装配与绑定技术在计算机三维角色技术应用领域,特别是在视觉设计、电子游戏开发、电影特效和三维动画制作等方面发挥了重要作用。目前,在世界范围内广泛传播的骨架组装与装订技术相对落后,难以满足数字娱乐生产的快速发展。本文在三维图形软件原有骨系统的基础上,开发了一种新的装配技术(FK - IK无缝切换骨系统)。在实际生产中对原有的骨结合技术和新开发的骨系统进行了实验和数据分析。由此获得了一个新的系统:①由于缩短了开发周期,提高了生产效率。②通过提高动作设计和制作质量,提高艺术表现力。
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引用次数: 0
Research on the Persuasion Design of the Interactive Interface of the Online Courses of Middle School English 中学英语在线课程交互界面的说服性设计研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00055
Sun Ningna, L. ran
To analyze the user behavior and the corresponding interface in the process of online course of middle school English learning, and summarize the corresponding interface design problems. At the same time, this paper puts forward the design strategy of online English course interface with the theory of Persuasive Design, which helps users to achieve continuous and efficient learning behavior. Based on the previous research, this paper starts with the prompt of the three elements of persuasion design, and combines the corresponding curriculum interface with the characteristic users, this paper puts forward some strategies to design the interface of English online courses, such as competition, individuation, clarity and feedback.
分析中学英语在线课程学习过程中的用户行为和相应的界面,总结出相应的界面设计问题。同时,本文运用说服设计理论提出了在线英语课程界面的设计策略,帮助用户实现持续高效的学习行为。本文在前人研究的基础上,从说服设计的三要素提示入手,结合相应的课程界面与特色用户,提出了竞争性、个性化、清晰性、反馈性等英语在线课程界面设计策略。
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引用次数: 0
期刊
2020 International Conference on Innovation Design and Digital Technology (ICIDDT)
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