Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00010
Yi Lu, Jian Liu, Yinshuai Zhang, Guo-fang Lu
The researchers aim to respond to the policy of developing smart education put forward in the Plan of New- generation Artificial Intelligence Development and accelerate the popularization and development of Science Technology Engineering Mathematics (STEM) education in primary and secondary schools. By extracting the needs of STEM courses in smart classrooms, the researchers finally designed "AMIGO", a set of modular and emotional smart robot based on tangible interaction, which is composed of a dozen types of sensors, electronic components and a main board, with an integration of online programming courses, enabling it to be used for multiplayer competition and cooperation.
{"title":"Design of a STEM Education Product \"AMIGO\"","authors":"Yi Lu, Jian Liu, Yinshuai Zhang, Guo-fang Lu","doi":"10.1109/ICIDDT52279.2020.00010","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00010","url":null,"abstract":"The researchers aim to respond to the policy of developing smart education put forward in the Plan of New- generation Artificial Intelligence Development and accelerate the popularization and development of Science Technology Engineering Mathematics (STEM) education in primary and secondary schools. By extracting the needs of STEM courses in smart classrooms, the researchers finally designed \"AMIGO\", a set of modular and emotional smart robot based on tangible interaction, which is composed of a dozen types of sensors, electronic components and a main board, with an integration of online programming courses, enabling it to be used for multiplayer competition and cooperation.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"136 1","pages":"10-16"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82600989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00113
Chen Xiao
Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.
{"title":"A Study of Differences of Resource Deformation Tools and Modules in Animate throughout the Motion Graphics Creation","authors":"Chen Xiao","doi":"10.1109/ICIDDT52279.2020.00113","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00113","url":null,"abstract":"Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"27 1","pages":"567-571"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83019475","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00067
Na Wang, Shiwei Wu, Xiaochen Yin
Decorative patterns are an important art form, the color of patterns is one of the most important factors that affect the overall effect of patterns. However, traditional pattern design methods have been stuck in the stage of manual drawing extraction with low efficiency and insufficient creativity. Aiming at the limitations of pattern color design, the parameterized methods of pattern color design are studied, and color composition model of the saturation and lightness are built. Take continuous geometric patterns as an example, this paper illustrates that use the method can determine the dominant tone and color composition according to the size of the pattern area, as well as adjust the parameters of the three color elements according to the requirements, the results obtained are patterns with regular and aesthetic color. This method can generate a large number of patterns in a short time, improves the design efficiency and flexibility and has practical significance.
{"title":"Research on Parametric Design of Decorative Patterns Based on Color Composition ModelTake Continuous Geometric Patterns as A Case Study","authors":"Na Wang, Shiwei Wu, Xiaochen Yin","doi":"10.1109/ICIDDT52279.2020.00067","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00067","url":null,"abstract":"Decorative patterns are an important art form, the color of patterns is one of the most important factors that affect the overall effect of patterns. However, traditional pattern design methods have been stuck in the stage of manual drawing extraction with low efficiency and insufficient creativity. Aiming at the limitations of pattern color design, the parameterized methods of pattern color design are studied, and color composition model of the saturation and lightness are built. Take continuous geometric patterns as an example, this paper illustrates that use the method can determine the dominant tone and color composition according to the size of the pattern area, as well as adjust the parameters of the three color elements according to the requirements, the results obtained are patterns with regular and aesthetic color. This method can generate a large number of patterns in a short time, improves the design efficiency and flexibility and has practical significance.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"11 1","pages":"338-342"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88838175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00097
Wang Xiayan, Huang Liqing, Li Mingzhu, Yin Lei
In the context of the development of informatization and digital technology, in order to achieve better results in design works, digital technology is widely used in the field of design. This article mainly provides a new thinking mode for design by studying the innovative design mode of red cultural and creative product design. The use of computer digital technology can extract distinctive Maoshan New Fourth Army red culture design factors. Through innovative design, Maoshan New Fourth Army red culture can be presented to consumers in a tangible form, and the consumption market of Maoshan New Fourth Army red culture can be expanded.
{"title":"Application and Innovation of Digital Technology in the Design of Red Cultural and Creative Products : — Take Zhenjiang Maoshan New Fourth Army Red Culture as an example","authors":"Wang Xiayan, Huang Liqing, Li Mingzhu, Yin Lei","doi":"10.1109/ICIDDT52279.2020.00097","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00097","url":null,"abstract":"In the context of the development of informatization and digital technology, in order to achieve better results in design works, digital technology is widely used in the field of design. This article mainly provides a new thinking mode for design by studying the innovative design mode of red cultural and creative product design. The use of computer digital technology can extract distinctive Maoshan New Fourth Army red culture design factors. Through innovative design, Maoshan New Fourth Army red culture can be presented to consumers in a tangible form, and the consumption market of Maoshan New Fourth Army red culture can be expanded.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"6 1","pages":"487-490"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87450187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00108
Shuying Guo
Promoting the integration of modern high-tech and automobile design and manufacturing is an important development direction of China’s automobile design. Based on digital technology and additive manufacturing technology, this paper analyzes and studies the digital modeling and 3D printing application of all terrain vehicle. On the basis of market research and questionnaire quantitative analysis, the design direction and concept of bh1500uu all terrain vehicle are determined. Based on the modeling analysis of bh1500uu, this paper studies the digital modeling method and process of all terrain vehicle. By analyzing the modeling characteristics and advantages of rhino, alias and CATIA, this paper proposes a digital modeling solution for all terrain vehicle based on rhino, alias and CATIA. On this basis, it further proposes to apply additive manufacturing technology and 3D model printing to the design stage of all terrain vehicle to complete the design inspection and design optimization.
{"title":"Modeling design of BH1500UU based on additive manufacturing and digital technology","authors":"Shuying Guo","doi":"10.1109/ICIDDT52279.2020.00108","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00108","url":null,"abstract":"Promoting the integration of modern high-tech and automobile design and manufacturing is an important development direction of China’s automobile design. Based on digital technology and additive manufacturing technology, this paper analyzes and studies the digital modeling and 3D printing application of all terrain vehicle. On the basis of market research and questionnaire quantitative analysis, the design direction and concept of bh1500uu all terrain vehicle are determined. Based on the modeling analysis of bh1500uu, this paper studies the digital modeling method and process of all terrain vehicle. By analyzing the modeling characteristics and advantages of rhino, alias and CATIA, this paper proposes a digital modeling solution for all terrain vehicle based on rhino, alias and CATIA. On this basis, it further proposes to apply additive manufacturing technology and 3D model printing to the design stage of all terrain vehicle to complete the design inspection and design optimization.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"55 1","pages":"544-547"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81486447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00044
Wenli Zhang, Jiajun Chen
In order to improve the effectiveness of communication between designers and customers in the process of personalized RV (Recreation Vehicle) interior customization and reduce the fuzzification of customers’ requirements, we developed a personalized RV interior customization system based on Microsoft Hololens2 with the advantage of MR (Mixed Reality) technology. This system makes it possible for Customers to select and replace modular holographic objects and materials in the RV interior by natural languages such as gaze, speech recognition and gesture recognition, which is developed by the Unity engine with the support of MRTK (Mixed Reality Toolkit). The test result shows that the system can discover the potential requirements of customers and promote effective communication between designers and customers.
{"title":"Research on Experiential Design of RV Interior Using HoloLens2","authors":"Wenli Zhang, Jiajun Chen","doi":"10.1109/ICIDDT52279.2020.00044","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00044","url":null,"abstract":"In order to improve the effectiveness of communication between designers and customers in the process of personalized RV (Recreation Vehicle) interior customization and reduce the fuzzification of customers’ requirements, we developed a personalized RV interior customization system based on Microsoft Hololens2 with the advantage of MR (Mixed Reality) technology. This system makes it possible for Customers to select and replace modular holographic objects and materials in the RV interior by natural languages such as gaze, speech recognition and gesture recognition, which is developed by the Unity engine with the support of MRTK (Mixed Reality Toolkit). The test result shows that the system can discover the potential requirements of customers and promote effective communication between designers and customers.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"109 1","pages":"202-206"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73341860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00106
Lili Zhang, Yuni Wang, Xiaoxin Liu
In order to realize the visual innovative design of brands in the era of experience economy, a brand image narrative design model based on online review data mining is proposed based on narratology theory. Taking the brand of Zhenjiang Hengshun as an example, the online review text is obtained by using OCTOPAS data crawling software, and the brand image vocabulary is obtained by analyzing the text data through NLPIR-ICTCLAS data processing platform. The image words are scored with satisfaction by questionnaire survey and Likert scale. The score data is uploaded into SPSSU online software for hierarchical analysis, and the keywords are extracted according to the score weight as the theme of Hengshun brand image narrative design. Then the concept of the theme words is disassembled to establish the narrative theme and plot of the brand visual design. The design model provides a reference solution for brand visual innovation design.
{"title":"Research on Brand Image Narrative Model Design Based on Online Review Data Mining : ——Take the brand of Zhenjiang Hengshun as an example","authors":"Lili Zhang, Yuni Wang, Xiaoxin Liu","doi":"10.1109/ICIDDT52279.2020.00106","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00106","url":null,"abstract":"In order to realize the visual innovative design of brands in the era of experience economy, a brand image narrative design model based on online review data mining is proposed based on narratology theory. Taking the brand of Zhenjiang Hengshun as an example, the online review text is obtained by using OCTOPAS data crawling software, and the brand image vocabulary is obtained by analyzing the text data through NLPIR-ICTCLAS data processing platform. The image words are scored with satisfaction by questionnaire survey and Likert scale. The score data is uploaded into SPSSU online software for hierarchical analysis, and the keywords are extracted according to the score weight as the theme of Hengshun brand image narrative design. Then the concept of the theme words is disassembled to establish the narrative theme and plot of the brand visual design. The design model provides a reference solution for brand visual innovation design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"22 1","pages":"532-536"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82265532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00027
Bin Song, Siti Mastura Ishak
In the background of data era, graphics language meets more opportunities and challenges, so it is of great significance to transform data into graphics language. This paper mainly designs a set of data-based intelligent system. Through the research of multi-dimensional data visualization, firstly, the high-dimensional data is processed to reduce the dimension, so as to get the lower dimensional data, and then the low-dimensional data is transformed into a more intuitive type of graphic markers, so that users can understand the high-dimensional data more intuitively. The research results show that this system can provide users with the most suitable types of tags, and save users more time and energy. Data visualization has different experiences for different users, so it is a very important challenge to let users feel that data perspective is effective as much as possible. At present, machine learning is a developing field. It is a very good research direction to combine the two. It can not only promote the development of big data field, but also bring more wealth to the society.
{"title":"Research of data visualization in industrial product design","authors":"Bin Song, Siti Mastura Ishak","doi":"10.1109/ICIDDT52279.2020.00027","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00027","url":null,"abstract":"In the background of data era, graphics language meets more opportunities and challenges, so it is of great significance to transform data into graphics language. This paper mainly designs a set of data-based intelligent system. Through the research of multi-dimensional data visualization, firstly, the high-dimensional data is processed to reduce the dimension, so as to get the lower dimensional data, and then the low-dimensional data is transformed into a more intuitive type of graphic markers, so that users can understand the high-dimensional data more intuitively. The research results show that this system can provide users with the most suitable types of tags, and save users more time and energy. Data visualization has different experiences for different users, so it is a very important challenge to let users feel that data perspective is effective as much as possible. At present, machine learning is a developing field. It is a very good research direction to combine the two. It can not only promote the development of big data field, but also bring more wealth to the society.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"6 1","pages":"102-106"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82520796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00086
Han Tao, Meng Xiang
The technology of skeleton assembly and binding has played a significant role in the realm of computer 3D character technology application, especially given visual design, the development of video game, movie special effects and 3D animation production. Nowadays, the skeleton assembly and binding technology widely spread in the world is relatively backward, which is hard to satisfy the rapid development of digital entertainment production. Based on the original bone system in the 3D graphics software, a new assembly technology (FK IK seamless switch bone system) is developed in the paper. The experiment and data analysis of the original bone binding technology and the newly developed bone system are performed in the actual production. Whereby a new system is obtained: ① the production efficiency is enhanced due to the reduced development cycle. ② the artistic performance is enhanced by improving the action design and production quality.
{"title":"Research on the Influence of the seamless switch technology of 3D role bone assembly to production efficiency","authors":"Han Tao, Meng Xiang","doi":"10.1109/ICIDDT52279.2020.00086","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00086","url":null,"abstract":"The technology of skeleton assembly and binding has played a significant role in the realm of computer 3D character technology application, especially given visual design, the development of video game, movie special effects and 3D animation production. Nowadays, the skeleton assembly and binding technology widely spread in the world is relatively backward, which is hard to satisfy the rapid development of digital entertainment production. Based on the original bone system in the 3D graphics software, a new assembly technology (FK IK seamless switch bone system) is developed in the paper. The experiment and data analysis of the original bone binding technology and the newly developed bone system are performed in the actual production. Whereby a new system is obtained: ① the production efficiency is enhanced due to the reduced development cycle. ② the artistic performance is enhanced by improving the action design and production quality.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"11 1","pages":"431-435"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76750062","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00055
Sun Ningna, L. ran
To analyze the user behavior and the corresponding interface in the process of online course of middle school English learning, and summarize the corresponding interface design problems. At the same time, this paper puts forward the design strategy of online English course interface with the theory of Persuasive Design, which helps users to achieve continuous and efficient learning behavior. Based on the previous research, this paper starts with the prompt of the three elements of persuasion design, and combines the corresponding curriculum interface with the characteristic users, this paper puts forward some strategies to design the interface of English online courses, such as competition, individuation, clarity and feedback.
{"title":"Research on the Persuasion Design of the Interactive Interface of the Online Courses of Middle School English","authors":"Sun Ningna, L. ran","doi":"10.1109/ICIDDT52279.2020.00055","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00055","url":null,"abstract":"To analyze the user behavior and the corresponding interface in the process of online course of middle school English learning, and summarize the corresponding interface design problems. At the same time, this paper puts forward the design strategy of online English course interface with the theory of Persuasive Design, which helps users to achieve continuous and efficient learning behavior. Based on the previous research, this paper starts with the prompt of the three elements of persuasion design, and combines the corresponding curriculum interface with the characteristic users, this paper puts forward some strategies to design the interface of English online courses, such as competition, individuation, clarity and feedback.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"68 1","pages":"262-270"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77193619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}