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2020 International Conference on Innovation Design and Digital Technology (ICIDDT)最新文献

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The influence of slope-based navigation interface on cognition and experience in complex mountain cities 基于坡度的导航界面对复杂山地城市认知和体验的影响
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00094
Hong Zhang, Rong Han
Users tend to lose their sense of direction in complex mountain cities while using navigation software. In a real environment, people can apply multiple slope of perception (e.g. vision, kinesthesia and vestibular sensation) to perceive the existence of slopes [1]. Based on the concept of user perceivable slope, this study explores whether the slope information can improve the user’s experience of road finding by putting it on the interface of mobile navigation software.This study is aimed to discuss the effects of slope information used in navigation on complex slopy roads. Two hypotheses are proposed: (1) The interface with slope information will improve the efficiency of wayfinding; (2) The slope information will stimulate the multi-interaction experience and help users (pedestrians) to build stereo-space cognition. Based on those hypotheses, a control experiment using a slope information navigation interface was designed. In the experiment, 30 participants were assigned with either the original navigation software or a navigation software interface with slope information for pathfinding. It is found that the participants who use slope information navigation have higher three-dimensional cognitive ability, so they have better confidence in road finding and user experience.
在复杂的山城,用户在使用导航软件时往往会失去方向感。在真实环境中,人们可以运用多重斜坡感知(如视觉、动觉和前庭感觉)来感知斜坡的存在[1]。本研究基于用户可感知坡度的概念,探讨坡度信息是否可以通过移动导航软件的界面来改善用户的寻路体验。本研究旨在探讨斜坡信息在复杂斜坡道路上的导航效果。提出了两个假设:(1)与坡度信息的接口将提高寻路效率;(2)斜坡信息将激发多重交互体验,帮助用户(行人)建立立体空间认知。基于这些假设,设计了坡度信息导航界面的控制实验。在实验中,30名参与者被分配使用原始导航软件或带有坡度信息的导航软件界面进行寻路。研究发现,使用坡度信息导航的参与者具有更高的三维认知能力,因此他们对寻路和用户体验有更好的信心。
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引用次数: 0
Research on the Design and Communication Strategy of Da’afu’s IP based on digital technology 基于数字技术的大富知识产权设计与传播策略研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00075
Yao Xingyu, Dai Xuehong
With the development of digital technology, digitization has become the focus of high-quality economic development. As a new way, digital technology has attracted much attention in the design and dissemination of IP. It gives full play to the advantages of digital technology and enhances the interaction and interest of IP products. This paper takes Huishan clay figurine "Da'afu" as the research object, focuses on the innovation of "Da'afu" IP model under the influence of digital technology, which is of great significance to the sustainable development of Huishan clay figurines, and then provides new ideas for the development of Huishan clay figurines IP to promote local tourism culture and enhance the competitiveness of urban tourism.
随着数字技术的发展,数字化已成为经济高质量发展的焦点。数字技术作为一种新的方式,在知识产权的设计和传播中受到了广泛的关注。它充分发挥了数字技术的优势,增强了IP产品的互动性和趣味性。本文以惠山泥人“大富”为研究对象,重点研究数字技术影响下的“大富”IP模式创新,对惠山泥人的可持续发展具有重要意义,进而为惠山泥人IP的发展提供新的思路,促进当地旅游文化,提升城市旅游竞争力。
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引用次数: 0
Research on the Talent Training Model of Information and Interaction Design from the Perspective of Human Factors Engineering in the Digital Era 数字时代人因工程视角下的信息与交互设计人才培养模式研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00021
Hao Fang, Dengke Cui, Nuo Cheng, Yue-Sha Yuan
With the rapid development of digital technology, information and interaction design requires a growing demand for scientific research, human factors engineering provides a path. To clarify the talent training mode of information and interaction design from the perspective of human factors engineering, improving the cultivating effect, this study qualitatively analyzed the current training situation of 10 first-class design schools and university tutors. Based on the results of the qualitative research, this paper proposes six strategies to further develop the discipline of interaction design, involving establishing complex competency training objectives focusing on empirical research, integrating design and scientific thinking into the disciplinary knowledge system, etc.
随着数字技术的飞速发展,信息与交互设计对科学研究的需求日益增长,人为因素工程提供了一条路径。为了从人因工程的角度明确信息与交互设计人才培养模式,提高培养效果,本研究对10所一流设计院校和高校导师的培养现状进行了定性分析。基于定性研究的结果,本文提出了进一步发展交互设计学科的六大策略,包括建立以实证研究为重点的复杂胜任力培养目标、将设计与科学思维融入学科知识体系等。
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引用次数: 0
A Study on the Current Situation of Doumu Pottery Making Technique and the Path of Using VR Technique to Pass on its Technique 斗目陶制作技术现状及VR技术传承之路研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00092
J. Yao, Xiaobing Hu
During the period of social transformation, due to profound changes in economic structure, cultural form, and values, people’s thinking ideas have been changing constantly, and with the deepening of the process of industrialization, urban and rural structure changes, which results in the traditional craft industry has been greatly affected. This article takes the example of the Doumu pottery making in Qianshan county, which is known as the "hometown of ceramics in southwestern of Anhui province", and analyzes the changes and development of traditional Doumu handcrafted pottery techniques under the background of social transformation. In addition, this paper expounds the application of VR technology in the inheritance of Doumu pottery, and hopes to learn from the development of Doumu pottery
在社会转型时期,由于经济结构、文化形态、价值观念的深刻变化,人们的思维观念也在不断变化,并且随着工业化进程的深入,城乡结构的变化,导致传统的手工业受到了很大的影响。本文以有“皖西南陶瓷之乡”之称的潜山县的斗木陶制作为例,分析了社会转型背景下传统斗木手工陶工艺的变迁与发展。此外,本文还阐述了VR技术在斗木陶传承中的应用,希望对斗木陶的发展有所借鉴
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引用次数: 1
Research on Reproductive Visual Production Types of Digital Technology Based on Sampling Algorithm 基于采样算法的数字技术再生视觉生产类型研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00089
Liu Qing, Wang Tingxuan
According to the participation degree of digital technology, visual production can be divided into "documentary production" and " reproductive production ", the former mainly uses live shot technology for the realistic creation, while the latter makes full use of digital technology for ideographic creation. To demonstrate that the reproductive production based on digital technical progress can fully reveal the subject’s creative initiative, and is suitable for types of works with stronger creativity tension, the "questionnaire survey on reproductive production and visual product types" and the "sampling survey on good review rate index" are launched in the paper. A conclusion is drawn that that the reproductive production tendency index has a positive correlation with the proportion of application of digital technology, which is of greater significance for clarifying the later application of digital technology in visual production.
根据数字技术的参与程度,视觉制作可分为“纪实制作”和“复制制作”,前者主要采用实景拍摄技术进行写实创作,后者则充分利用数字技术进行表意创作。为了证明基于数字技术进步的生殖生产能够充分体现主体的创作主动性,适合创作张力较强的作品类型,本文开展了“生殖生产与视觉产品类型问卷调查”和“好评率指标抽样调查”。得出生殖生产倾向指数与数字技术应用比例呈正相关的结论,这对于厘清后期数字技术在视觉制作中的应用有较大意义。
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引用次数: 0
Eye movement Evaluation of Zoo Landscape Design in the context of innovative digital technology 创新数字技术背景下动物园景观设计的眼动评价
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00066
Linqing Mao
Computer digital technology has now flooded People's Daily life, with the continuous development and innovation of digital technology, has been widely used in various disciplines, especially in the theoretical research and practical application of environmental design. The progress of digital technology still needs to be combined with innovative ideas and applied in practical operation.Taking eye movement tracking technology as an example, this paper introduces the application and innovation of digital technology in landscape environment design in detail, and analyzes the changing law of people's line of sight in landscape environment of different animal exhibition areas through eye movement experiment, and summarizes the psychological characteristics of people. The results of eye movement experiment evaluation were as follows: in the landscape abundance environment of different animal types exhibition area, the visual line of subjects did not change, and the visual line of subjects was more focused on the environmental abundance facilities, water environment and vegetation.The evaluation results reveal the elements of landscape design of zoo environment abundance through eye movement characteristics, and at the same time fully reflect the innovation of digital technology applied to landscape design.
计算机数字技术现在已经充斥着人们的日常生活,随着数字技术的不断发展和创新,已经广泛应用于各个学科,尤其是环境设计的理论研究和实际应用。数字技术的进步仍需要与创新理念相结合,并应用于实际操作中。本文以眼动追踪技术为例,详细介绍了数字技术在景观环境设计中的应用与创新,并通过眼动实验分析了不同动物展区景观环境中人的视线变化规律,总结了人的心理特征。眼动实验评价结果表明:在不同动物类型展区的景观丰度环境中,被试的视线没有发生变化,被试的视线更集中于环境丰度设施、水环境和植被。评价结果通过眼动特征揭示了动物园环境丰富的景观设计要素,同时充分体现了数字技术在景观设计中的创新应用。
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引用次数: 0
Research on computer-aided music generation based on user-tag-media semantic mining 基于用户标签媒体语义挖掘的计算机辅助音乐生成研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00011
Wu Ting
In order to simulate the generation of a given music by computer, we analyzed the time series of music signals, explored the representation methods of some of its features, defined the corresponding characteristic parameters, and discussed the mathematical modeling of the time series of music signals. A computer-aided music generation technology based on user-tagmedia semantic mining based on a comprehensive reasoning model is proposed. First, the inference source is constructed according to the underlying characteristics of the user-tag-media object.. Influence source is constructed according to the symbiotic relationship of the user-tag-media object. Then, it fielded to perform comprehensive reasoning and construct the user-tagmedia semantic space; then for different retrieval examples, according to pseudo-relevance feedback. Different retrieval methods are adaptively selected for each retrieval music generation example. In order to deal with retrieval examples, training is not required In the case of the collection, a two-stage learning method is proposed to complete retrieval; at the same time, a log-based long-range feedback learning algorithm is proposed to improve system performance. Experimental results prove that this technology can accurately mine user-tag-media semantics. User-tag-media document retrieval and user-tag-media retrieval are accurate and stable.
为了模拟计算机生成给定音乐的过程,分析了音乐信号的时间序列,探讨了其部分特征的表示方法,定义了相应的特征参数,讨论了音乐信号时间序列的数学建模。提出了一种基于综合推理模型的用户标签媒体语义挖掘的计算机辅助音乐生成技术。首先,根据user-tag-media对象的底层特征构建推理源。影响源是根据用户-标签-媒体对象的共生关系构建的。然后进行综合推理,构建用户-标签-媒体语义空间;然后针对不同的检索样例,根据伪相关反馈。针对每个检索音乐生成实例,自适应选择不同的检索方法。为了处理检索样例,不需要训练,在集合的情况下,提出了一种两阶段学习的方法来完成检索;同时,提出了一种基于日志的远程反馈学习算法,以提高系统性能。实验结果表明,该技术能够准确地挖掘用户标签媒体语义。用户标签媒体文档检索和用户标签媒体检索都是准确稳定的。
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引用次数: 0
Tactile Navigation system For People with visual impairments In museum 博物馆盲人触觉导航系统
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00082
Kailin Wang
Although the museum provides some interaction objects to increase their accessibility for the public, there still exits some constraints for the disabled.The paper argues developments in technology have the potential to increase access and enable opportunities for people with visual impairment. Nowadays, museums offer the audio assistive system and tactile assistive system. Tactile navigation, which consists of a visual sensor and audio feedback, enables blind people to quickly access information. They are designed to address accurately detect objects and receive different types of information simultaneously. The tactile navigation with Bluetooth can be a small one which is convenient for people to carry on and more accurately to guide the blind people.This paper draws some examples of the tactile navigation and the improvement of the tactile navigation. It encompasses artifact analysis, body storming and case studies on how the feeling of the blind people, the behavior of them and how the effect of tactile navigation on them. Conclusions and implications for policy-makers and museum managers, designed to promote the creation of interactive technology and solve the constraints for the blind people.
虽然博物馆提供了一些互动对象来增加公众的可访问性,但对于残疾人来说仍然存在一些限制。这篇论文认为,技术的发展有可能为视力受损的人提供更多的机会。如今,博物馆提供音频辅助系统和触觉辅助系统。触觉导航由视觉传感器和音频反馈组成,使盲人能够快速获取信息。它们的设计目的是精确地探测物体,同时接收不同类型的信息。蓝牙触觉导航可以是一个小的,方便人们携带,更准确地引导盲人。本文给出了一些触觉导航的实例以及对触觉导航的改进。它包括人工制品分析,身体风暴和盲人的感受,他们的行为和触觉导航对他们的影响的案例研究。结论及对决策者和博物馆管理者的启示,旨在促进互动技术的创造,解决盲人的约束。
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引用次数: 0
Research on Virtual Scene Interaction in Environmental Art Design 环境艺术设计中的虚拟场景交互研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00056
Y. Qin
With the traditional interactive method of virtual scene, when users observe art design works of virtual scene environment, they usually cannot understand where they are at the moment and feel lost. Therefore, a new interactive method of virtual scene in environment art design is proposed. The design model of the environment scene is introduced. The design process of the interactive module is introduced, and the location of the user in the three-dimensional scene is determined. The realization process of the interactive communication module is analyzed, and the implementation mechanism and process of virtual scene interaction are introduced. In the two-dimensional map, the plane coordinates are transmitted to the virtual scene, then using the relocation function to get the coordinates in the virtual scene, and display virtual scenes centered on this coordinates to achieve the purpose of interactive virtual scene. Experimental results show that the proposed method can effectively realize virtual scene interaction without loss of memory, and the hardware consumption and real-time testing can meet the requirements of user vision and interactive experience, strong robustness, high degree of user interest.
在传统的虚拟场景交互方式下,用户在观看虚拟场景环境的艺术设计作品时,往往无法理解自己身处何处,产生迷失感。为此,提出了一种新的环境艺术设计中的虚拟场景交互方法。介绍了环境场景的设计模型。介绍了交互模块的设计过程,确定了用户在三维场景中的位置。分析了交互通信模块的实现过程,介绍了虚拟场景交互的实现机制和过程。在二维地图中,将平面坐标传输到虚拟场景中,然后利用重新定位功能获取虚拟场景中的坐标,并以该坐标为中心显示虚拟场景,达到交互式虚拟场景的目的。实验结果表明,所提方法能有效实现虚拟场景交互而不丢失记忆,硬件消耗和实时性测试均能满足用户视觉和交互体验要求,鲁棒性强,用户兴趣度高。
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引用次数: 0
A Computer-based Digitized platform for Planning and Designing The Historic City 基于计算机的历史城市规划设计数字化平台
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00081
Na Ziye, Chenkai Fan, Yao Yifeng, Lin Lingyu
The digitalization of planning and designing for the historic city and its conservation is practically in great and urgent demands but until now no such a computer-based platform is appropriately invented. Through the analysis of the functionalities required by the digitalization itself and the planning and designing, a computer-based platform, named as H-CIM in this paper, is conceptualized to integrate the realities, the stakeholders and the information to improve the performances of any interventions in the ever-lasting transformation process of the historic city and the conservation status in reality. Therefore, H-CIM is structured by the professional circuits of the conservation planning and designing activities with four independent core functional units: (1) the digitalization of all relevant information, (2) the decision making based on the evaluation and assessment, (3) execution of the decision, including planning and designing any concrete scheme, and (4) dissemination of the historic city and its conservation. The whole structure of the computer-based platform is composed by three tiers by the internal organization of functional unites and the external bridging with the realities and stakeholders. However, comparing with the other platforms for the single built heritages, the running of H-CIM depends on the four critical particularities, including the comprehensive categories of information and the way of digitalization, the high openness and inclusion for stakeholders, especially the planners, designers, managers and their clients, the independent functional units and their integrations and the applications of the multiple technologies. However, this conceptualization is a prototype for the sort of platform which is provided to be varied according to the specific situations.
历史名城规划设计及其保护的数字化需求十分迫切,但目前还没有相应的基于计算机的平台。通过对数字化本身和规划设计所需要的功能的分析,本文提出了一个基于计算机的平台,称为H-CIM,以整合现实,利益相关者和信息,以提高历史城市持久转型过程中任何干预措施的绩效和现实中的保护状况。因此,H-CIM由保护规划和设计活动的专业电路组成,具有四个独立的核心功能单元:(1)所有相关信息的数字化;(2)基于评估和评估的决策;(3)决策的执行,包括规划和设计任何具体方案;(4)历史名城及其保护的传播。计算机平台的整体结构由内部功能单元的组织和外部与现实和利益相关者的桥梁三层组成。然而,与其他单一建筑遗产平台相比,H-CIM的运行依赖于四个关键特性,包括信息的全面分类和数字化方式,对利益相关者(特别是规划者、设计师、管理者及其客户)的高度开放性和包容性,独立的功能单元及其集成,以及多种技术的应用。然而,这种概念化是平台类型的原型,它可以根据具体情况而变化。
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引用次数: 0
期刊
2020 International Conference on Innovation Design and Digital Technology (ICIDDT)
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