Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00051
Liu Dan, Liu Baichen
Under the background of information society, it is a necessary means to protect and inherit Intangible Cultural Heritage to promote the artistic value and economic value of paper engraving art by introducing digital display technology such as virtual reality. This thesis starts with the common features extraction of paper-engraving art in the Han nationality area of China, and puts forward the basic principles of systematization, integrity and extensibility for the design of digital interactive display platform for Intangible Cultural Heritage paper-engraving, and expounds the design strategy of digital interactive display platform from five aspects: user requirement analysis, data classification, two-dimensional and three-dimensional elements reconstruction, platform building and interactive design and user feedback. The Digital Interactive Platform of paper engraving based on virtual reality technology gives the viewer the best immersion and interactive experience, which is helpful to better understand its cultural essence and has very important application value for the inheritance of paper engraving art.
{"title":"Research on Innovative Design of Digital Interactive Platform of Paper Engraving Process Based on Virtual Reality","authors":"Liu Dan, Liu Baichen","doi":"10.1109/ICIDDT52279.2020.00051","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00051","url":null,"abstract":"Under the background of information society, it is a necessary means to protect and inherit Intangible Cultural Heritage to promote the artistic value and economic value of paper engraving art by introducing digital display technology such as virtual reality. This thesis starts with the common features extraction of paper-engraving art in the Han nationality area of China, and puts forward the basic principles of systematization, integrity and extensibility for the design of digital interactive display platform for Intangible Cultural Heritage paper-engraving, and expounds the design strategy of digital interactive display platform from five aspects: user requirement analysis, data classification, two-dimensional and three-dimensional elements reconstruction, platform building and interactive design and user feedback. The Digital Interactive Platform of paper engraving based on virtual reality technology gives the viewer the best immersion and interactive experience, which is helpful to better understand its cultural essence and has very important application value for the inheritance of paper engraving art.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"16 1","pages":"242-245"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91203921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00049
Jing Wang
This paper takes the needs of customers as the starting point, looking for problems in traditional specialty stores. It studies these problems based on Maslow’s hierarchy of needs theory, consumer behavior psychology theory, and the psychology of optimal experience theory to establish immersive specialty stores experience design framework and explore new design principles and design applications. Combining technology and art, it puts forward immersive space experience principles and starts design research.
{"title":"Research on Immersive Specialty Stores Design from the Perspective of Flow Experience","authors":"Jing Wang","doi":"10.1109/ICIDDT52279.2020.00049","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00049","url":null,"abstract":"This paper takes the needs of customers as the starting point, looking for problems in traditional specialty stores. It studies these problems based on Maslow’s hierarchy of needs theory, consumer behavior psychology theory, and the psychology of optimal experience theory to establish immersive specialty stores experience design framework and explore new design principles and design applications. Combining technology and art, it puts forward immersive space experience principles and starts design research.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"217 1","pages":"228-231"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91029336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00111
H. Qiuyan, Li Xiao, Shang Zhangyang
Anhui characteristic village has natural and unique tourism resources, but the design of rural image lacks rational data support, this paper uses the Internet big data extract the key factors affecting the negative emotional evaluation of tourists, and on the basis of a comprehensive understanding of the current situation of scenic spots, through the analysis of the local context, context and other characteristics, expound the motivation of tourism consumption demand, put forward tourism image design strategy, for the development of rural tourism, drive local economic innovation and construction to provide an important decision-making reference.
{"title":"Research on the image design strategy of tourist destination based on Internet big data anlysis","authors":"H. Qiuyan, Li Xiao, Shang Zhangyang","doi":"10.1109/ICIDDT52279.2020.00111","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00111","url":null,"abstract":"Anhui characteristic village has natural and unique tourism resources, but the design of rural image lacks rational data support, this paper uses the Internet big data extract the key factors affecting the negative emotional evaluation of tourists, and on the basis of a comprehensive understanding of the current situation of scenic spots, through the analysis of the local context, context and other characteristics, expound the motivation of tourism consumption demand, put forward tourism image design strategy, for the development of rural tourism, drive local economic innovation and construction to provide an important decision-making reference.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"30 1","pages":"558-562"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82775502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00063
Jiaoyu Gao, Yanshan Liu, Xuan Liu, Xing Zhang
In recent years, with the continuous progress of the new era and the continuous improvement of people’s material living standards, landscape design has entered a new stage of development. The introduction of this innovative digital art makes landscape design produce not only new sensory experience and visual effects, but also a closer combination of innovative digital technology and art with the maturity of technology and social promotion and application. At the same time, the landscape can provide leisure and recreation places for users and enrich people’s entertainment life, while the color matching in landscape design can best cause people’s visual satisfaction. Therefore, landscape architecture design should pay attention to color design, and landscape architecture should be designed on the basis of color aesthetics to meet the spiritual needs of users. With the development of contemporary digital technology, both software and hardware are improving, which can assist the transformation of landscape design research from feeling to perception, from qualitative to quantitative. For example: The use of digital modeling software to preset the color matching of the site and the use of instruments and equipment for color quantitative data analysis can objectively compare and screen the best landscape color composition scheme. At present, landscape designers can try to realize the application of different color elements in virtual digital technology. Based on the analysis of the application strategy of color in innovative digital landscape design, this paper provided feasible references and suggestions for the development of urban landscape design.
{"title":"Application of Color in Innovative Digital Landscape Design","authors":"Jiaoyu Gao, Yanshan Liu, Xuan Liu, Xing Zhang","doi":"10.1109/ICIDDT52279.2020.00063","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00063","url":null,"abstract":"In recent years, with the continuous progress of the new era and the continuous improvement of people’s material living standards, landscape design has entered a new stage of development. The introduction of this innovative digital art makes landscape design produce not only new sensory experience and visual effects, but also a closer combination of innovative digital technology and art with the maturity of technology and social promotion and application. At the same time, the landscape can provide leisure and recreation places for users and enrich people’s entertainment life, while the color matching in landscape design can best cause people’s visual satisfaction. Therefore, landscape architecture design should pay attention to color design, and landscape architecture should be designed on the basis of color aesthetics to meet the spiritual needs of users. With the development of contemporary digital technology, both software and hardware are improving, which can assist the transformation of landscape design research from feeling to perception, from qualitative to quantitative. For example: The use of digital modeling software to preset the color matching of the site and the use of instruments and equipment for color quantitative data analysis can objectively compare and screen the best landscape color composition scheme. At present, landscape designers can try to realize the application of different color elements in virtual digital technology. Based on the analysis of the application strategy of color in innovative digital landscape design, this paper provided feasible references and suggestions for the development of urban landscape design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"20 1","pages":"312-316"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81778128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00100
W. Chunxia, Zhu Shouhui
As we usher in the 21st century, digital technology has risen to an engine of development in the information age, making its presence felt in every aspect of our life, and meanwhile providing new solutions to protection and inheritance of culture and art. Linxia brick carving is a gem of traditional Chinese culture, and it is necessary to explore how to combine digital innovation with inheritance of this cultural gem from the perspective of "intangible cultural heritage". In this paper, the inheritance and innovation of Linxia Brick Carving Art was studied based on Digital technology, from the functional innovation of "environmental pottery", the language innovation of "pottery" craft materials and the visual innovation of modeling language "adapt to time change". This aspect proposes the current innovative digital development strategy of Linxia brick carving art, with the purpose of inspiring people to change their concepts, creating design works that adapt to the development of the times, and expanding new spaces and ways for the development of brick carving art.
{"title":"Inheritance and Innovation Strategy of Linxia Brick Carving Art based on Digital technology","authors":"W. Chunxia, Zhu Shouhui","doi":"10.1109/ICIDDT52279.2020.00100","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00100","url":null,"abstract":"As we usher in the 21st century, digital technology has risen to an engine of development in the information age, making its presence felt in every aspect of our life, and meanwhile providing new solutions to protection and inheritance of culture and art. Linxia brick carving is a gem of traditional Chinese culture, and it is necessary to explore how to combine digital innovation with inheritance of this cultural gem from the perspective of \"intangible cultural heritage\". In this paper, the inheritance and innovation of Linxia Brick Carving Art was studied based on Digital technology, from the functional innovation of \"environmental pottery\", the language innovation of \"pottery\" craft materials and the visual innovation of modeling language \"adapt to time change\". This aspect proposes the current innovative digital development strategy of Linxia brick carving art, with the purpose of inspiring people to change their concepts, creating design works that adapt to the development of the times, and expanding new spaces and ways for the development of brick carving art.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"502-506"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89738008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00073
Wenli Zhang, Yiqian Zhang
Product display in the process of innovative design is an important means of communication between design teams. In this paper, the interactive experience display of products based on Mixed Reality technology is taken as the research object, and the child safety seat is taken as an example to realize the interaction between designers and the designed products by means of gesture recognition and eye tracking provided by Microsoft HoloLens2.Then the human-computer interaction theory is used to construct the user experience evaluation index system. A reliable evaluation method is formed by combining AHP and fuzzy comprehensive evaluation method, and interactive experience evaluation is carried out by taking MR display of child safety seats as an example. The research results show that the user experience satisfaction of display system based on MR is relatively high. The evaluation indexes and evaluation methods constructed in this study can play a guiding role in the display design of MR products.
{"title":"Research of interactive experience display of child safety seats based on Mixed Reality technology","authors":"Wenli Zhang, Yiqian Zhang","doi":"10.1109/ICIDDT52279.2020.00073","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00073","url":null,"abstract":"Product display in the process of innovative design is an important means of communication between design teams. In this paper, the interactive experience display of products based on Mixed Reality technology is taken as the research object, and the child safety seat is taken as an example to realize the interaction between designers and the designed products by means of gesture recognition and eye tracking provided by Microsoft HoloLens2.Then the human-computer interaction theory is used to construct the user experience evaluation index system. A reliable evaluation method is formed by combining AHP and fuzzy comprehensive evaluation method, and interactive experience evaluation is carried out by taking MR display of child safety seats as an example. The research results show that the user experience satisfaction of display system based on MR is relatively high. The evaluation indexes and evaluation methods constructed in this study can play a guiding role in the display design of MR products.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"7 1","pages":"367-372"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88394410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Buddhist sculpture is an important part in culture heritage. How to process quantitative evaluation on artistic feature is a key point for further and precise analysis on art works. In this research, we proposed a digitalized approach for Buddhist head similarity evaluation and stylistic analysis. Our aim is to normalize the random 3D scanning data into a uniform structure and to extract global shape features. The data in the form of 3D descriptor are combined with the similarity measurement algorithm in stylistic retrieval process. By applying spherical harmonic degree balancing and principal components analysis on original coefficients, we get a simple and informative 3D shape descriptor. The experimental results demonstrate that our method is efficient, successful in Buddhist shape similarity representation, and insensitive to topological noise. Furthermore, based on our shape descriptor, the intrinsic relationship between shape features and historical environment were analyzed by clustering method.
{"title":"Sculpture Similarity Representation and Retrieval Application Based on Similarity Measurement Algorithm","authors":"Qiang Chen, Tian-Ning Chen, Jian Yang, Wen Xiong, Ouyang Zhenyu, Ziyun Zhao, Zengjun Zhang","doi":"10.1109/ICIDDT52279.2020.00112","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00112","url":null,"abstract":"Buddhist sculpture is an important part in culture heritage. How to process quantitative evaluation on artistic feature is a key point for further and precise analysis on art works. In this research, we proposed a digitalized approach for Buddhist head similarity evaluation and stylistic analysis. Our aim is to normalize the random 3D scanning data into a uniform structure and to extract global shape features. The data in the form of 3D descriptor are combined with the similarity measurement algorithm in stylistic retrieval process. By applying spherical harmonic degree balancing and principal components analysis on original coefficients, we get a simple and informative 3D shape descriptor. The experimental results demonstrate that our method is efficient, successful in Buddhist shape similarity representation, and insensitive to topological noise. Furthermore, based on our shape descriptor, the intrinsic relationship between shape features and historical environment were analyzed by clustering method.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"63 1","pages":"563-566"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76152456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In order to deeply understand the space characteristics of the teaching building in design colleges, transform the public space of the teaching building that meets the educational concept of the design major and the needs of student behavior. Starting from the investigation of the public space of the teaching building of Xiamen Institute of technology, the space syntax software Depthmap is used to analyze the space structure relationship of the teaching building. The connection value, depth value and integration degree of convex space method are selected to quantify the internal characteristics of space accessibility and aggregation, and the classification of different spaces is made clear Functional positioning; supplemented with case studies to demonstrate the use of behavioral activities to shape the diversity of space, the use of symbolic media to show space specificity, and visual image to give space coherence and other strategies, so as to improve the scientificity of space design and satisfaction with the effect.
{"title":"Research on Public Space Reconstruction Design of Teaching Building of University Design College Based on Depthmap Software","authors":"Xiao-cong Hu, Xinxin Han, Zao-yi Liu, Lingnan Zheng","doi":"10.1109/ICIDDT52279.2020.00060","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00060","url":null,"abstract":"In order to deeply understand the space characteristics of the teaching building in design colleges, transform the public space of the teaching building that meets the educational concept of the design major and the needs of student behavior. Starting from the investigation of the public space of the teaching building of Xiamen Institute of technology, the space syntax software Depthmap is used to analyze the space structure relationship of the teaching building. The connection value, depth value and integration degree of convex space method are selected to quantify the internal characteristics of space accessibility and aggregation, and the classification of different spaces is made clear Functional positioning; supplemented with case studies to demonstrate the use of behavioral activities to shape the diversity of space, the use of symbolic media to show space specificity, and visual image to give space coherence and other strategies, so as to improve the scientificity of space design and satisfaction with the effect.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"27 1","pages":"295-300"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78814539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00048
Wenli Zhang, Yao Yao
Mental rotation refers to a mental operation process of making planar or stereoscopic rotation of the mirror image of a person himself, or a visual stimulus (like a graph) in his/her brain. An augmented reality (AR)-based virtual model was established to control the children’s cognitive characteristics, etc., and realize the mental rotation ability training among the target children. The mental rotation experimental materials of Peter1995 version were used and divided into abstract images, and concrete models, two progressive experiments were carried out, followed by the type-in and statistical analysis of the data via SPSS22.0. In the end, the results were evaluated using the SUS system scale, and whether the AR technology-based teaching could improve the children’s abstract thinking abilities in generalizing and classifying the objects from different dimensions was judged. The research results show that the AR technology can support the formation of children’s concrete and abstract thinking, and provide the effective mental rotation ability training for the preschool children 3-6 years old.
{"title":"Research on Children‘s Mental Rotation Ability Training using Augmented Reality-based Virtual Model","authors":"Wenli Zhang, Yao Yao","doi":"10.1109/ICIDDT52279.2020.00048","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00048","url":null,"abstract":"Mental rotation refers to a mental operation process of making planar or stereoscopic rotation of the mirror image of a person himself, or a visual stimulus (like a graph) in his/her brain. An augmented reality (AR)-based virtual model was established to control the children’s cognitive characteristics, etc., and realize the mental rotation ability training among the target children. The mental rotation experimental materials of Peter1995 version were used and divided into abstract images, and concrete models, two progressive experiments were carried out, followed by the type-in and statistical analysis of the data via SPSS22.0. In the end, the results were evaluated using the SUS system scale, and whether the AR technology-based teaching could improve the children’s abstract thinking abilities in generalizing and classifying the objects from different dimensions was judged. The research results show that the AR technology can support the formation of children’s concrete and abstract thinking, and provide the effective mental rotation ability training for the preschool children 3-6 years old.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"77 1","pages":"223-227"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78856316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00119
Li Xiao, Hang Xu
The Yangtze River meets the Beijing-Hangzhou Grand Canal in Zhenjiang. The developed shipping promoted the industrial development of the Zhenjiang section of the Grand Canal and formed a lot of industrial building remains. In the process of urbanization, a large number of historical industrial buildings have been demolished or abandoned, lacking the protection of scientific system. How to reasonably protect these industrial building remains and make this section of the Grand Canal cultural heritage with unique value known to the public. Taking the Zhenjiang section of The Beijing-Hangzhou Grand Canal as an example, this paper expounds the current situation and existing problems of industrial buildings in this area. Combined with the concept of digitization, specific strategies are put forward for the protection and dissemination of industrial building remains.
{"title":"Digital protection and Communication strategy of industrial building remains in Zhenjiang Section of Grand Canal","authors":"Li Xiao, Hang Xu","doi":"10.1109/ICIDDT52279.2020.00119","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00119","url":null,"abstract":"The Yangtze River meets the Beijing-Hangzhou Grand Canal in Zhenjiang. The developed shipping promoted the industrial development of the Zhenjiang section of the Grand Canal and formed a lot of industrial building remains. In the process of urbanization, a large number of historical industrial buildings have been demolished or abandoned, lacking the protection of scientific system. How to reasonably protect these industrial building remains and make this section of the Grand Canal cultural heritage with unique value known to the public. Taking the Zhenjiang section of The Beijing-Hangzhou Grand Canal as an example, this paper expounds the current situation and existing problems of industrial buildings in this area. Combined with the concept of digitization, specific strategies are put forward for the protection and dissemination of industrial building remains.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"23 1","pages":"596-599"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79896076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}