Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00051
Liu Dan, Liu Baichen
Under the background of information society, it is a necessary means to protect and inherit Intangible Cultural Heritage to promote the artistic value and economic value of paper engraving art by introducing digital display technology such as virtual reality. This thesis starts with the common features extraction of paper-engraving art in the Han nationality area of China, and puts forward the basic principles of systematization, integrity and extensibility for the design of digital interactive display platform for Intangible Cultural Heritage paper-engraving, and expounds the design strategy of digital interactive display platform from five aspects: user requirement analysis, data classification, two-dimensional and three-dimensional elements reconstruction, platform building and interactive design and user feedback. The Digital Interactive Platform of paper engraving based on virtual reality technology gives the viewer the best immersion and interactive experience, which is helpful to better understand its cultural essence and has very important application value for the inheritance of paper engraving art.
{"title":"Research on Innovative Design of Digital Interactive Platform of Paper Engraving Process Based on Virtual Reality","authors":"Liu Dan, Liu Baichen","doi":"10.1109/ICIDDT52279.2020.00051","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00051","url":null,"abstract":"Under the background of information society, it is a necessary means to protect and inherit Intangible Cultural Heritage to promote the artistic value and economic value of paper engraving art by introducing digital display technology such as virtual reality. This thesis starts with the common features extraction of paper-engraving art in the Han nationality area of China, and puts forward the basic principles of systematization, integrity and extensibility for the design of digital interactive display platform for Intangible Cultural Heritage paper-engraving, and expounds the design strategy of digital interactive display platform from five aspects: user requirement analysis, data classification, two-dimensional and three-dimensional elements reconstruction, platform building and interactive design and user feedback. The Digital Interactive Platform of paper engraving based on virtual reality technology gives the viewer the best immersion and interactive experience, which is helpful to better understand its cultural essence and has very important application value for the inheritance of paper engraving art.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"16 1","pages":"242-245"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91203921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00049
Jing Wang
This paper takes the needs of customers as the starting point, looking for problems in traditional specialty stores. It studies these problems based on Maslow’s hierarchy of needs theory, consumer behavior psychology theory, and the psychology of optimal experience theory to establish immersive specialty stores experience design framework and explore new design principles and design applications. Combining technology and art, it puts forward immersive space experience principles and starts design research.
{"title":"Research on Immersive Specialty Stores Design from the Perspective of Flow Experience","authors":"Jing Wang","doi":"10.1109/ICIDDT52279.2020.00049","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00049","url":null,"abstract":"This paper takes the needs of customers as the starting point, looking for problems in traditional specialty stores. It studies these problems based on Maslow’s hierarchy of needs theory, consumer behavior psychology theory, and the psychology of optimal experience theory to establish immersive specialty stores experience design framework and explore new design principles and design applications. Combining technology and art, it puts forward immersive space experience principles and starts design research.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"217 1","pages":"228-231"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91029336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00111
H. Qiuyan, Li Xiao, Shang Zhangyang
Anhui characteristic village has natural and unique tourism resources, but the design of rural image lacks rational data support, this paper uses the Internet big data extract the key factors affecting the negative emotional evaluation of tourists, and on the basis of a comprehensive understanding of the current situation of scenic spots, through the analysis of the local context, context and other characteristics, expound the motivation of tourism consumption demand, put forward tourism image design strategy, for the development of rural tourism, drive local economic innovation and construction to provide an important decision-making reference.
{"title":"Research on the image design strategy of tourist destination based on Internet big data anlysis","authors":"H. Qiuyan, Li Xiao, Shang Zhangyang","doi":"10.1109/ICIDDT52279.2020.00111","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00111","url":null,"abstract":"Anhui characteristic village has natural and unique tourism resources, but the design of rural image lacks rational data support, this paper uses the Internet big data extract the key factors affecting the negative emotional evaluation of tourists, and on the basis of a comprehensive understanding of the current situation of scenic spots, through the analysis of the local context, context and other characteristics, expound the motivation of tourism consumption demand, put forward tourism image design strategy, for the development of rural tourism, drive local economic innovation and construction to provide an important decision-making reference.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"30 1","pages":"558-562"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82775502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00063
Jiaoyu Gao, Yanshan Liu, Xuan Liu, Xing Zhang
In recent years, with the continuous progress of the new era and the continuous improvement of people’s material living standards, landscape design has entered a new stage of development. The introduction of this innovative digital art makes landscape design produce not only new sensory experience and visual effects, but also a closer combination of innovative digital technology and art with the maturity of technology and social promotion and application. At the same time, the landscape can provide leisure and recreation places for users and enrich people’s entertainment life, while the color matching in landscape design can best cause people’s visual satisfaction. Therefore, landscape architecture design should pay attention to color design, and landscape architecture should be designed on the basis of color aesthetics to meet the spiritual needs of users. With the development of contemporary digital technology, both software and hardware are improving, which can assist the transformation of landscape design research from feeling to perception, from qualitative to quantitative. For example: The use of digital modeling software to preset the color matching of the site and the use of instruments and equipment for color quantitative data analysis can objectively compare and screen the best landscape color composition scheme. At present, landscape designers can try to realize the application of different color elements in virtual digital technology. Based on the analysis of the application strategy of color in innovative digital landscape design, this paper provided feasible references and suggestions for the development of urban landscape design.
{"title":"Application of Color in Innovative Digital Landscape Design","authors":"Jiaoyu Gao, Yanshan Liu, Xuan Liu, Xing Zhang","doi":"10.1109/ICIDDT52279.2020.00063","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00063","url":null,"abstract":"In recent years, with the continuous progress of the new era and the continuous improvement of people’s material living standards, landscape design has entered a new stage of development. The introduction of this innovative digital art makes landscape design produce not only new sensory experience and visual effects, but also a closer combination of innovative digital technology and art with the maturity of technology and social promotion and application. At the same time, the landscape can provide leisure and recreation places for users and enrich people’s entertainment life, while the color matching in landscape design can best cause people’s visual satisfaction. Therefore, landscape architecture design should pay attention to color design, and landscape architecture should be designed on the basis of color aesthetics to meet the spiritual needs of users. With the development of contemporary digital technology, both software and hardware are improving, which can assist the transformation of landscape design research from feeling to perception, from qualitative to quantitative. For example: The use of digital modeling software to preset the color matching of the site and the use of instruments and equipment for color quantitative data analysis can objectively compare and screen the best landscape color composition scheme. At present, landscape designers can try to realize the application of different color elements in virtual digital technology. Based on the analysis of the application strategy of color in innovative digital landscape design, this paper provided feasible references and suggestions for the development of urban landscape design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"20 1","pages":"312-316"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81778128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00100
W. Chunxia, Zhu Shouhui
As we usher in the 21st century, digital technology has risen to an engine of development in the information age, making its presence felt in every aspect of our life, and meanwhile providing new solutions to protection and inheritance of culture and art. Linxia brick carving is a gem of traditional Chinese culture, and it is necessary to explore how to combine digital innovation with inheritance of this cultural gem from the perspective of "intangible cultural heritage". In this paper, the inheritance and innovation of Linxia Brick Carving Art was studied based on Digital technology, from the functional innovation of "environmental pottery", the language innovation of "pottery" craft materials and the visual innovation of modeling language "adapt to time change". This aspect proposes the current innovative digital development strategy of Linxia brick carving art, with the purpose of inspiring people to change their concepts, creating design works that adapt to the development of the times, and expanding new spaces and ways for the development of brick carving art.
{"title":"Inheritance and Innovation Strategy of Linxia Brick Carving Art based on Digital technology","authors":"W. Chunxia, Zhu Shouhui","doi":"10.1109/ICIDDT52279.2020.00100","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00100","url":null,"abstract":"As we usher in the 21st century, digital technology has risen to an engine of development in the information age, making its presence felt in every aspect of our life, and meanwhile providing new solutions to protection and inheritance of culture and art. Linxia brick carving is a gem of traditional Chinese culture, and it is necessary to explore how to combine digital innovation with inheritance of this cultural gem from the perspective of \"intangible cultural heritage\". In this paper, the inheritance and innovation of Linxia Brick Carving Art was studied based on Digital technology, from the functional innovation of \"environmental pottery\", the language innovation of \"pottery\" craft materials and the visual innovation of modeling language \"adapt to time change\". This aspect proposes the current innovative digital development strategy of Linxia brick carving art, with the purpose of inspiring people to change their concepts, creating design works that adapt to the development of the times, and expanding new spaces and ways for the development of brick carving art.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"502-506"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89738008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00073
Wenli Zhang, Yiqian Zhang
Product display in the process of innovative design is an important means of communication between design teams. In this paper, the interactive experience display of products based on Mixed Reality technology is taken as the research object, and the child safety seat is taken as an example to realize the interaction between designers and the designed products by means of gesture recognition and eye tracking provided by Microsoft HoloLens2.Then the human-computer interaction theory is used to construct the user experience evaluation index system. A reliable evaluation method is formed by combining AHP and fuzzy comprehensive evaluation method, and interactive experience evaluation is carried out by taking MR display of child safety seats as an example. The research results show that the user experience satisfaction of display system based on MR is relatively high. The evaluation indexes and evaluation methods constructed in this study can play a guiding role in the display design of MR products.
{"title":"Research of interactive experience display of child safety seats based on Mixed Reality technology","authors":"Wenli Zhang, Yiqian Zhang","doi":"10.1109/ICIDDT52279.2020.00073","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00073","url":null,"abstract":"Product display in the process of innovative design is an important means of communication between design teams. In this paper, the interactive experience display of products based on Mixed Reality technology is taken as the research object, and the child safety seat is taken as an example to realize the interaction between designers and the designed products by means of gesture recognition and eye tracking provided by Microsoft HoloLens2.Then the human-computer interaction theory is used to construct the user experience evaluation index system. A reliable evaluation method is formed by combining AHP and fuzzy comprehensive evaluation method, and interactive experience evaluation is carried out by taking MR display of child safety seats as an example. The research results show that the user experience satisfaction of display system based on MR is relatively high. The evaluation indexes and evaluation methods constructed in this study can play a guiding role in the display design of MR products.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"7 1","pages":"367-372"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88394410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Buddhist sculpture is an important part in culture heritage. How to process quantitative evaluation on artistic feature is a key point for further and precise analysis on art works. In this research, we proposed a digitalized approach for Buddhist head similarity evaluation and stylistic analysis. Our aim is to normalize the random 3D scanning data into a uniform structure and to extract global shape features. The data in the form of 3D descriptor are combined with the similarity measurement algorithm in stylistic retrieval process. By applying spherical harmonic degree balancing and principal components analysis on original coefficients, we get a simple and informative 3D shape descriptor. The experimental results demonstrate that our method is efficient, successful in Buddhist shape similarity representation, and insensitive to topological noise. Furthermore, based on our shape descriptor, the intrinsic relationship between shape features and historical environment were analyzed by clustering method.
{"title":"Sculpture Similarity Representation and Retrieval Application Based on Similarity Measurement Algorithm","authors":"Qiang Chen, Tian-Ning Chen, Jian Yang, Wen Xiong, Ouyang Zhenyu, Ziyun Zhao, Zengjun Zhang","doi":"10.1109/ICIDDT52279.2020.00112","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00112","url":null,"abstract":"Buddhist sculpture is an important part in culture heritage. How to process quantitative evaluation on artistic feature is a key point for further and precise analysis on art works. In this research, we proposed a digitalized approach for Buddhist head similarity evaluation and stylistic analysis. Our aim is to normalize the random 3D scanning data into a uniform structure and to extract global shape features. The data in the form of 3D descriptor are combined with the similarity measurement algorithm in stylistic retrieval process. By applying spherical harmonic degree balancing and principal components analysis on original coefficients, we get a simple and informative 3D shape descriptor. The experimental results demonstrate that our method is efficient, successful in Buddhist shape similarity representation, and insensitive to topological noise. Furthermore, based on our shape descriptor, the intrinsic relationship between shape features and historical environment were analyzed by clustering method.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"63 1","pages":"563-566"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76152456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00039
Pei Shanshan, Huang Liqing, Li Mingzhu
With the deepening of digital education and information technology, the gradual rise of distance education and Massive Open Online Courses has further promoted the sharing of teaching resources and the fairness of education, However, due to the lack of design strategy guidance, Many online course video interface design is unreasonable, which increases the cognitive load of learners, affects the learning efficiency of learners, and then leads to a high dropout rate. Based on cognitive load theory, this paper analyzes the current situation of online course video interface design in Open Education in our country by using literature analysis and questionnaire survey; Through case study, the design elements of online course video interface are sorted out, and the design elements related to cognitive load are selected from three aspects: intrinsic cognitive load, extrinsic cognitive load and effective cognitive load; In the end, This paper puts forward the design strategy of online course video interface based on cognitive load, and creates the design template of online course video interface, which can be flexibly applied in the design of online course video interface, and proposes solutions to improve the quality of online course from the perspective of design.
{"title":"Research on Interface Design Strategies of Online Course Video Based on Cognitive Load","authors":"Pei Shanshan, Huang Liqing, Li Mingzhu","doi":"10.1109/ICIDDT52279.2020.00039","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00039","url":null,"abstract":"With the deepening of digital education and information technology, the gradual rise of distance education and Massive Open Online Courses has further promoted the sharing of teaching resources and the fairness of education, However, due to the lack of design strategy guidance, Many online course video interface design is unreasonable, which increases the cognitive load of learners, affects the learning efficiency of learners, and then leads to a high dropout rate. Based on cognitive load theory, this paper analyzes the current situation of online course video interface design in Open Education in our country by using literature analysis and questionnaire survey; Through case study, the design elements of online course video interface are sorted out, and the design elements related to cognitive load are selected from three aspects: intrinsic cognitive load, extrinsic cognitive load and effective cognitive load; In the end, This paper puts forward the design strategy of online course video interface based on cognitive load, and creates the design template of online course video interface, which can be flexibly applied in the design of online course video interface, and proposes solutions to improve the quality of online course from the perspective of design.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"39 1","pages":"176-183"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83478721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00038
Liu Tianqi
Actively handling the problem of ageing has become a national strategy of China. Attention must be paid to the elderly living in historical and cultural streets, and streets suitable for their living and activities should be constructed. Hence, the material environments in historic streets must be protected and renovated, which will contribute to the sustainable development of historical streets. In this case, study on Handong historic street of Taizhou City, literature review and on-site surveying were conducted to understand the historical veins, space forms and resident conditions in this street. The street evaluation factors and weights were set up through expert consultations, and a Handong historic street evaluation system was constructed by using fuzzy comprehensive evaluation (FCE) and public questionnaire. This case study on Handong historic street of Taizhou proves that FCE can well reveal the characteristics of different evaluation factors, and the renovated strategies are more objective and comprehensive. This study offers some clues for renovating other historic streets of the same type.
{"title":"Renovation Design of Ageing Historic Streets based on Fuzzy Comprehensive Evaluation -- A Case Study in Handong Street of Taizhou City, China","authors":"Liu Tianqi","doi":"10.1109/ICIDDT52279.2020.00038","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00038","url":null,"abstract":"Actively handling the problem of ageing has become a national strategy of China. Attention must be paid to the elderly living in historical and cultural streets, and streets suitable for their living and activities should be constructed. Hence, the material environments in historic streets must be protected and renovated, which will contribute to the sustainable development of historical streets. In this case, study on Handong historic street of Taizhou City, literature review and on-site surveying were conducted to understand the historical veins, space forms and resident conditions in this street. The street evaluation factors and weights were set up through expert consultations, and a Handong historic street evaluation system was constructed by using fuzzy comprehensive evaluation (FCE) and public questionnaire. This case study on Handong historic street of Taizhou proves that FCE can well reveal the characteristics of different evaluation factors, and the renovated strategies are more objective and comprehensive. This study offers some clues for renovating other historic streets of the same type.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"40 1","pages":"170-175"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85801261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00057
Jinjun Xia, Yingjie Wang, Min Fan
The different initial interaction methods of an app will affect whether users will continue to use the app in the future. This research studied the factors that affect users’ willingness to continue using it. Based on the ECM theory, this research proposes to take the emotional value as an important factor and construct a model of influencing factors of willingness to continue to use. The experiment uses subjective questionnaires and facial emotion recognition. The results show that: 1) The method of facial emotion recognition is suitable for measuring the user’s continuance intention; 2) The interactive way of displaying the application operation video can stimulate the user’s positive emotions; 3) The user’s emotional value, perceived enjoyment, concentration, confirmation, perceived usefulness, and satisfaction will all affect continuance intention. In the future design, the initial interaction mode can be used as one of the consideration factors for designing language learning software, which is helpful for predicting the user’s willingness to continue using.
{"title":"Influence of using willingness of app with different initial interaction methods","authors":"Jinjun Xia, Yingjie Wang, Min Fan","doi":"10.1109/ICIDDT52279.2020.00057","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00057","url":null,"abstract":"The different initial interaction methods of an app will affect whether users will continue to use the app in the future. This research studied the factors that affect users’ willingness to continue using it. Based on the ECM theory, this research proposes to take the emotional value as an important factor and construct a model of influencing factors of willingness to continue to use. The experiment uses subjective questionnaires and facial emotion recognition. The results show that: 1) The method of facial emotion recognition is suitable for measuring the user’s continuance intention; 2) The interactive way of displaying the application operation video can stimulate the user’s positive emotions; 3) The user’s emotional value, perceived enjoyment, concentration, confirmation, perceived usefulness, and satisfaction will all affect continuance intention. In the future design, the initial interaction mode can be used as one of the consideration factors for designing language learning software, which is helpful for predicting the user’s willingness to continue using.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"1 1","pages":"278-285"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86366525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}