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2020 International Conference on Innovation Design and Digital Technology (ICIDDT)最新文献

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Research on Innovative Design of Digital Interactive Platform of Paper Engraving Process Based on Virtual Reality 基于虚拟现实的纸版雕刻工艺数字交互平台创新设计研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00051
Liu Dan, Liu Baichen
Under the background of information society, it is a necessary means to protect and inherit Intangible Cultural Heritage to promote the artistic value and economic value of paper engraving art by introducing digital display technology such as virtual reality. This thesis starts with the common features extraction of paper-engraving art in the Han nationality area of China, and puts forward the basic principles of systematization, integrity and extensibility for the design of digital interactive display platform for Intangible Cultural Heritage paper-engraving, and expounds the design strategy of digital interactive display platform from five aspects: user requirement analysis, data classification, two-dimensional and three-dimensional elements reconstruction, platform building and interactive design and user feedback. The Digital Interactive Platform of paper engraving based on virtual reality technology gives the viewer the best immersion and interactive experience, which is helpful to better understand its cultural essence and has very important application value for the inheritance of paper engraving art.
在信息社会背景下,通过引入虚拟现实等数字展示技术,提升纸雕刻艺术的艺术价值和经济价值,是保护和传承非物质文化遗产的必要手段。本文从提取中国汉族地区纸版雕刻艺术的共同特征入手,提出了非物质文化遗产纸版雕刻数字互动展示平台设计的系统化、整体性和可扩展性的基本原则,并从五个方面阐述了数字互动展示平台的设计策略:用户需求分析、数据分类、二维、三维元素重构、平台搭建与交互设计、用户反馈。基于虚拟现实技术的纸版雕刻数字互动平台为观赏者提供了最佳的沉浸式互动体验,有助于更好地了解其文化精髓,对纸版雕刻艺术的传承具有非常重要的应用价值。
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引用次数: 0
Research on Immersive Specialty Stores Design from the Perspective of Flow Experience 流体验视角下沉浸式专卖店设计研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00049
Jing Wang
This paper takes the needs of customers as the starting point, looking for problems in traditional specialty stores. It studies these problems based on Maslow’s hierarchy of needs theory, consumer behavior psychology theory, and the psychology of optimal experience theory to establish immersive specialty stores experience design framework and explore new design principles and design applications. Combining technology and art, it puts forward immersive space experience principles and starts design research.
本文以顾客的需求为出发点,寻找传统专卖店存在的问题。基于马斯洛需求层次理论、消费者行为心理学理论、最优体验心理学理论对这些问题进行研究,建立沉浸式专卖店体验设计框架,探索新的设计原则和设计应用。结合科技与艺术,提出沉浸式空间体验原则,开始设计研究。
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引用次数: 0
Research on the image design strategy of tourist destination based on Internet big data anlysis 基于互联网大数据分析的旅游目的地形象设计策略研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00111
H. Qiuyan, Li Xiao, Shang Zhangyang
Anhui characteristic village has natural and unique tourism resources, but the design of rural image lacks rational data support, this paper uses the Internet big data extract the key factors affecting the negative emotional evaluation of tourists, and on the basis of a comprehensive understanding of the current situation of scenic spots, through the analysis of the local context, context and other characteristics, expound the motivation of tourism consumption demand, put forward tourism image design strategy, for the development of rural tourism, drive local economic innovation and construction to provide an important decision-making reference.
安徽特色村拥有天然独特的旅游资源,但乡村形象的设计缺乏合理的数据支持,本文利用互联网大数据提取影响游客负面情绪评价的关键因素,并在全面了解景区现状的基础上,通过对当地文脉、文脉等特征的分析,阐述旅游消费需求的动因;提出旅游形象设计策略,为乡村旅游发展、带动地方经济创新建设提供重要决策参考。
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引用次数: 0
Application of Color in Innovative Digital Landscape Design 色彩在创新数字景观设计中的应用
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00063
Jiaoyu Gao, Yanshan Liu, Xuan Liu, Xing Zhang
In recent years, with the continuous progress of the new era and the continuous improvement of people’s material living standards, landscape design has entered a new stage of development. The introduction of this innovative digital art makes landscape design produce not only new sensory experience and visual effects, but also a closer combination of innovative digital technology and art with the maturity of technology and social promotion and application. At the same time, the landscape can provide leisure and recreation places for users and enrich people’s entertainment life, while the color matching in landscape design can best cause people’s visual satisfaction. Therefore, landscape architecture design should pay attention to color design, and landscape architecture should be designed on the basis of color aesthetics to meet the spiritual needs of users. With the development of contemporary digital technology, both software and hardware are improving, which can assist the transformation of landscape design research from feeling to perception, from qualitative to quantitative. For example: The use of digital modeling software to preset the color matching of the site and the use of instruments and equipment for color quantitative data analysis can objectively compare and screen the best landscape color composition scheme. At present, landscape designers can try to realize the application of different color elements in virtual digital technology. Based on the analysis of the application strategy of color in innovative digital landscape design, this paper provided feasible references and suggestions for the development of urban landscape design.
近年来,随着新时代的不断进步和人们物质生活水平的不断提高,景观设计进入了一个新的发展阶段。这种创新数字艺术的引入,使景观设计不仅产生新的感官体验和视觉效果,而且随着技术的成熟和社会的推广应用,创新数字技术与艺术的结合更加紧密。同时,景观可以为使用者提供休闲娱乐的场所,丰富人们的娱乐生活,而景观设计中的色彩搭配最能引起人们的视觉满足。因此,景观建筑设计应注重色彩设计,景观建筑应在色彩美学的基础上进行设计,以满足用户的精神需求。随着当代数字技术的发展,软件和硬件都在不断完善,可以帮助景观设计研究从感觉到感知,从定性到定量的转变。例如:利用数字建模软件预设场地的配色,利用仪器设备进行色彩定量数据分析,可以客观地比较和筛选最佳的景观配色方案。目前,景观设计师可以尝试在虚拟数字技术中实现不同色彩元素的应用。本文在分析色彩在创新数字景观设计中的应用策略的基础上,为城市景观设计的发展提供了可行的参考和建议。
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引用次数: 0
Inheritance and Innovation Strategy of Linxia Brick Carving Art based on Digital technology 基于数字技术的临夏砖雕艺术传承与创新策略
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00100
W. Chunxia, Zhu Shouhui
As we usher in the 21st century, digital technology has risen to an engine of development in the information age, making its presence felt in every aspect of our life, and meanwhile providing new solutions to protection and inheritance of culture and art. Linxia brick carving is a gem of traditional Chinese culture, and it is necessary to explore how to combine digital innovation with inheritance of this cultural gem from the perspective of "intangible cultural heritage". In this paper, the inheritance and innovation of Linxia Brick Carving Art was studied based on Digital technology, from the functional innovation of "environmental pottery", the language innovation of "pottery" craft materials and the visual innovation of modeling language "adapt to time change". This aspect proposes the current innovative digital development strategy of Linxia brick carving art, with the purpose of inspiring people to change their concepts, creating design works that adapt to the development of the times, and expanding new spaces and ways for the development of brick carving art.
进入21世纪,数字技术已成为信息时代发展的引擎,深入到我们生活的方方面面,也为文化艺术的保护和传承提供了新的解决方案。临夏砖雕是中国传统文化的瑰宝,有必要从“非物质文化遗产”的角度探讨如何将数字创新与传承这一文化瑰宝相结合。本文从“环境陶”的功能创新、“陶”工艺材料的语言创新和“适应时代变化”的造型语言的视觉创新三个方面,对基于数字技术的临夏砖雕艺术的传承与创新进行了研究。这方面提出临夏砖雕艺术当前创新的数字化发展策略,旨在启发人们转变观念,创作适应时代发展的设计作品,为砖雕艺术的发展拓展新的空间和途径。
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引用次数: 0
Research of interactive experience display of child safety seats based on Mixed Reality technology 基于混合现实技术的儿童安全座椅交互式体验展示研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00073
Wenli Zhang, Yiqian Zhang
Product display in the process of innovative design is an important means of communication between design teams. In this paper, the interactive experience display of products based on Mixed Reality technology is taken as the research object, and the child safety seat is taken as an example to realize the interaction between designers and the designed products by means of gesture recognition and eye tracking provided by Microsoft HoloLens2.Then the human-computer interaction theory is used to construct the user experience evaluation index system. A reliable evaluation method is formed by combining AHP and fuzzy comprehensive evaluation method, and interactive experience evaluation is carried out by taking MR display of child safety seats as an example. The research results show that the user experience satisfaction of display system based on MR is relatively high. The evaluation indexes and evaluation methods constructed in this study can play a guiding role in the display design of MR products.
产品展示在创新设计过程中是设计团队之间沟通的重要手段。本文以基于混合现实技术的产品交互体验展示为研究对象,以儿童安全座椅为例,利用微软HoloLens2提供的手势识别和眼动追踪技术,实现设计师与被设计产品的交互。然后运用人机交互理论构建用户体验评价指标体系。将层次分析法与模糊综合评价法相结合,形成可靠的评价方法,并以儿童安全座椅MR显示为例进行交互式体验评价。研究结果表明,基于MR的显示系统用户体验满意度较高。本研究构建的评价指标和评价方法可以对MR产品的展示设计起到指导作用。
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引用次数: 0
Sculpture Similarity Representation and Retrieval Application Based on Similarity Measurement Algorithm 基于相似性度量算法的雕塑相似性表示与检索应用
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00112
Qiang Chen, Tian-Ning Chen, Jian Yang, Wen Xiong, Ouyang Zhenyu, Ziyun Zhao, Zengjun Zhang
Buddhist sculpture is an important part in culture heritage. How to process quantitative evaluation on artistic feature is a key point for further and precise analysis on art works. In this research, we proposed a digitalized approach for Buddhist head similarity evaluation and stylistic analysis. Our aim is to normalize the random 3D scanning data into a uniform structure and to extract global shape features. The data in the form of 3D descriptor are combined with the similarity measurement algorithm in stylistic retrieval process. By applying spherical harmonic degree balancing and principal components analysis on original coefficients, we get a simple and informative 3D shape descriptor. The experimental results demonstrate that our method is efficient, successful in Buddhist shape similarity representation, and insensitive to topological noise. Furthermore, based on our shape descriptor, the intrinsic relationship between shape features and historical environment were analyzed by clustering method.
佛教雕塑是文化遗产的重要组成部分。如何对艺术特征进行定量评价,是对艺术作品进行深入、准确分析的关键。在本研究中,我们提出了一种数字化的佛像头像相似度评估和风格分析方法。我们的目标是将随机的三维扫描数据归一化为统一的结构,并提取全局形状特征。在文体检索过程中,将三维描述符形式的数据与相似度度量算法相结合。通过对原始系数进行球谐度平衡和主成分分析,得到了一个简单、信息量大的三维形状描述符。实验结果表明,该方法有效地实现了佛教形状的相似表示,并且对拓扑噪声不敏感。在此基础上,利用聚类方法分析了形状特征与历史环境之间的内在关系。
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引用次数: 0
Research on Interface Design Strategies of Online Course Video Based on Cognitive Load 基于认知负荷的在线课程视频界面设计策略研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00039
Pei Shanshan, Huang Liqing, Li Mingzhu
With the deepening of digital education and information technology, the gradual rise of distance education and Massive Open Online Courses has further promoted the sharing of teaching resources and the fairness of education, However, due to the lack of design strategy guidance, Many online course video interface design is unreasonable, which increases the cognitive load of learners, affects the learning efficiency of learners, and then leads to a high dropout rate. Based on cognitive load theory, this paper analyzes the current situation of online course video interface design in Open Education in our country by using literature analysis and questionnaire survey; Through case study, the design elements of online course video interface are sorted out, and the design elements related to cognitive load are selected from three aspects: intrinsic cognitive load, extrinsic cognitive load and effective cognitive load; In the end, This paper puts forward the design strategy of online course video interface based on cognitive load, and creates the design template of online course video interface, which can be flexibly applied in the design of online course video interface, and proposes solutions to improve the quality of online course from the perspective of design.
随着数字教育和信息技术的不断深入,远程教育和大规模在线开放课程的逐步兴起,进一步促进了教学资源的共享和教育的公平,然而,由于缺乏设计策略指导,许多在线课程视频界面设计不合理,增加了学习者的认知负荷,影响了学习者的学习效率,进而导致辍学率居高不下。基于认知负荷理论,采用文献分析法和问卷调查法,分析了我国开放教育网络课程视频界面设计的现状;通过案例研究,对网络课程视频界面设计要素进行梳理,从内在认知负荷、外在认知负荷和有效认知负荷三个方面选择与认知负荷相关的设计要素;最后,本文提出了基于认知负荷的网络课程视频界面设计策略,并创建了网络课程视频界面设计模板,可灵活应用于网络课程视频界面设计,并从设计的角度提出了提高网络课程质量的解决方案。
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引用次数: 0
Renovation Design of Ageing Historic Streets based on Fuzzy Comprehensive Evaluation -- A Case Study in Handong Street of Taizhou City, China 基于模糊综合评价的老旧历史街区改造设计——以台州市汉东街道为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00038
Liu Tianqi
Actively handling the problem of ageing has become a national strategy of China. Attention must be paid to the elderly living in historical and cultural streets, and streets suitable for their living and activities should be constructed. Hence, the material environments in historic streets must be protected and renovated, which will contribute to the sustainable development of historical streets. In this case, study on Handong historic street of Taizhou City, literature review and on-site surveying were conducted to understand the historical veins, space forms and resident conditions in this street. The street evaluation factors and weights were set up through expert consultations, and a Handong historic street evaluation system was constructed by using fuzzy comprehensive evaluation (FCE) and public questionnaire. This case study on Handong historic street of Taizhou proves that FCE can well reveal the characteristics of different evaluation factors, and the renovated strategies are more objective and comprehensive. This study offers some clues for renovating other historic streets of the same type.
积极应对老龄化问题已成为中国的一项国家战略。必须重视居住在历史文化街区的老年人,建设适合其生活和活动的街道。因此,必须对历史街区的物质环境进行保护和改造,才能促进历史街区的可持续发展。本案例通过对泰州市汉东历史街区的研究、文献回顾和实地调查,了解该街区的历史脉络、空间形态和居住条件。通过专家咨询确定街道评价因子和权重,采用模糊综合评价法和公众问卷法构建汉东历史街道评价体系。通过对台州汉东历史街区的案例研究,证明FCE可以很好地揭示不同评价因素的特征,改造策略更加客观和全面。本研究为其他同类型历史街道的改造提供了一些线索。
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引用次数: 0
Influence of using willingness of app with different initial interaction methods 不同初始交互方式对app使用意愿的影响
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00057
Jinjun Xia, Yingjie Wang, Min Fan
The different initial interaction methods of an app will affect whether users will continue to use the app in the future. This research studied the factors that affect users’ willingness to continue using it. Based on the ECM theory, this research proposes to take the emotional value as an important factor and construct a model of influencing factors of willingness to continue to use. The experiment uses subjective questionnaires and facial emotion recognition. The results show that: 1) The method of facial emotion recognition is suitable for measuring the user’s continuance intention; 2) The interactive way of displaying the application operation video can stimulate the user’s positive emotions; 3) The user’s emotional value, perceived enjoyment, concentration, confirmation, perceived usefulness, and satisfaction will all affect continuance intention. In the future design, the initial interaction mode can be used as one of the consideration factors for designing language learning software, which is helpful for predicting the user’s willingness to continue using.
一款应用初始交互方式的不同,会影响用户未来是否继续使用该应用。本研究研究了影响用户继续使用意愿的因素。基于ECM理论,本研究提出将情感价值作为重要因素,构建继续使用意愿影响因素模型。实验采用主观问卷和面部情绪识别。结果表明:1)面部情绪识别方法适用于用户继续意向的测量;2)应用操作视频的交互展示方式,能够激发用户的积极情绪;3)用户的情感价值、感知享受、专注度、确认度、感知有用性和满意度都会影响延续意愿。在未来的设计中,初始交互模式可以作为设计语言学习软件的考虑因素之一,有助于预测用户继续使用的意愿。
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引用次数: 0
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2020 International Conference on Innovation Design and Digital Technology (ICIDDT)
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