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2020 International Conference on Innovation Design and Digital Technology (ICIDDT)最新文献

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Digital protection and Communication strategy of industrial building remains in Zhenjiang Section of Grand Canal 大运河镇江段工业建筑遗存的数字保护与通信策略
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00119
Li Xiao, Hang Xu
The Yangtze River meets the Beijing-Hangzhou Grand Canal in Zhenjiang. The developed shipping promoted the industrial development of the Zhenjiang section of the Grand Canal and formed a lot of industrial building remains. In the process of urbanization, a large number of historical industrial buildings have been demolished or abandoned, lacking the protection of scientific system. How to reasonably protect these industrial building remains and make this section of the Grand Canal cultural heritage with unique value known to the public. Taking the Zhenjiang section of The Beijing-Hangzhou Grand Canal as an example, this paper expounds the current situation and existing problems of industrial buildings in this area. Combined with the concept of digitization, specific strategies are put forward for the protection and dissemination of industrial building remains.
长江在镇江与京杭大运河汇合。航运的发达促进了大运河镇江段的工业发展,形成了大量的工业建筑遗迹。在城市化进程中,大量历史工业建筑被拆除或废弃,缺乏科学体系的保护。如何合理保护这些工业建筑遗迹,使这段具有独特价值的大运河文化遗产为公众所知。本文以京杭大运河镇江段为例,阐述了该地区工业建筑的现状及存在的问题。结合数字化的概念,提出了工业建筑遗迹保护与传播的具体策略。
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引用次数: 0
Research on innovative Design of Classroom Situational Teaching : — —Take higher Dance education as an example 课堂情境教学创新设计研究——以高等舞蹈教育为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00095
Zong Xueliang, L. Qi
Classroom situational teaching is one of the more common teaching methods in classroom teaching. Virtual reality technology, as a new computer technology with the development of multimedia technology, is developing rapidly in the field of education, which is of great value to higher education. The application of video conference (VC) and virtual reality technology (VR) in the field of education is developing rapidly, which is of great value to higher education teaching. This paper attempts to break the traditional teaching mode and combine the innovative design research of classroom situational teaching to provide more perspectives and ideas for the diversified development of innovative digital design research.
课堂情境教学是课堂教学中较为常见的一种教学方法。虚拟现实技术作为多媒体技术发展起来的一种新型计算机技术,在教育领域得到了迅速的发展,对高等教育具有重要的应用价值。视频会议(VC)和虚拟现实技术(VR)在教育领域的应用发展迅速,对高等教育教学具有重要价值。本文试图打破传统的教学模式,结合课堂情境教学的创新设计研究,为数字化创新设计研究的多元化发展提供更多的视角和思路。
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引用次数: 1
Study on Urban Spatial Characteristic Based on Historic Map Digital Analysis— —Taking Changsha as an Example 基于历史地图数字化分析的城市空间特征研究——以长沙市为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00101
Xian-mo Zhu, Zheng Lu
In order to find the characteristic of urban space evolution in historical area of Changsha from 1840 to 1949, this article takes advantage of the platform of digitalized historic maps and carries on quantitative digital simulation analysis for the special evolution process of three typical periods. Based on space syntax theory and methods, this article also makes a comparative analysis on integration. It aims to summarize the evolution process and influencing factors of spatial configuration in historical district of Changsha by using digital analysis on historical maps. According to the research, the evolution of spatial configuration of Changsha is affected by the layout of historical urban areas. Due to the various effects, particularly political instability and economic development, the urban center develops from a single-center pattern (1872) to a double-center pattern (1913), and eventually returns to a single-center pattern (1949).This article will be to the historical map digitization, and use the quantitative analysis of the Depthmap1, to explore the morphological evolution in historical area of Changsha from 1840 to 1949.
为了找出1840 - 1949年长沙历史地段城市空间演变的特征,本文利用数字化历史地图平台,对三个典型时期的特殊演变过程进行了定量的数字模拟分析。在空间句法理论和方法的基础上,本文还对整合进行了比较分析。通过对历史地图的数字化分析,总结长沙市历史街区空间格局的演变过程及其影响因素。研究表明,长沙市空间格局的演变受到历史城区布局的影响。由于各种影响,特别是政治不稳定和经济发展,城市中心从单中心模式(1872年)发展到双中心模式(1913年),并最终回归到单中心模式(1949年)。本文将对历史地图进行数字化处理,并利用deepthmap1进行定量分析,探讨1840年至1949年长沙历史区域的形态演变。
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引用次数: 0
Research on Children‘s Mental Rotation Ability Training using Augmented Reality-based Virtual Model 基于增强现实的虚拟模型儿童心理旋转能力训练研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00048
Wenli Zhang, Yao Yao
Mental rotation refers to a mental operation process of making planar or stereoscopic rotation of the mirror image of a person himself, or a visual stimulus (like a graph) in his/her brain. An augmented reality (AR)-based virtual model was established to control the children’s cognitive characteristics, etc., and realize the mental rotation ability training among the target children. The mental rotation experimental materials of Peter1995 version were used and divided into abstract images, and concrete models, two progressive experiments were carried out, followed by the type-in and statistical analysis of the data via SPSS22.0. In the end, the results were evaluated using the SUS system scale, and whether the AR technology-based teaching could improve the children’s abstract thinking abilities in generalizing and classifying the objects from different dimensions was judged. The research results show that the AR technology can support the formation of children’s concrete and abstract thinking, and provide the effective mental rotation ability training for the preschool children 3-6 years old.
心理旋转是指对自己的镜像或大脑中的视觉刺激(如图形)进行平面或立体旋转的心理操作过程。建立基于增强现实(AR)的虚拟模型,控制儿童的认知特征等,实现目标儿童的心理旋转能力训练。使用Peter1995版心理旋转实验材料,将其分为抽象图像和具体模型,进行两次递进实验,然后通过SPSS22.0对数据进行录入和统计分析。最后,采用SUS系统量表对结果进行评价,判断基于AR技术的教学是否能够提高幼儿对不同维度对象进行概括和分类的抽象思维能力。研究结果表明,AR技术可以支持儿童具体和抽象思维的形成,为3-6岁学龄前儿童提供有效的心理旋转能力训练。
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引用次数: 0
Research on Public Space Reconstruction Design of Teaching Building of University Design College Based on Depthmap Software 基于deepmap软件的大学设计学院教学楼公共空间改造设计研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00060
Xiao-cong Hu, Xinxin Han, Zao-yi Liu, Lingnan Zheng
In order to deeply understand the space characteristics of the teaching building in design colleges, transform the public space of the teaching building that meets the educational concept of the design major and the needs of student behavior. Starting from the investigation of the public space of the teaching building of Xiamen Institute of technology, the space syntax software Depthmap is used to analyze the space structure relationship of the teaching building. The connection value, depth value and integration degree of convex space method are selected to quantify the internal characteristics of space accessibility and aggregation, and the classification of different spaces is made clear Functional positioning; supplemented with case studies to demonstrate the use of behavioral activities to shape the diversity of space, the use of symbolic media to show space specificity, and visual image to give space coherence and other strategies, so as to improve the scientificity of space design and satisfaction with the effect.
为了深入了解设计类院校教学楼的空间特征,改造符合设计类专业教育理念和学生行为需求的教学楼公共空间。从对厦门工学院教学楼公共空间的调查入手,运用空间句法软件Depthmap对教学楼的空间结构关系进行分析。选取凸空间法的连接值、深度值和整合度,量化空间可达性和聚集性的内在特征,并对不同空间进行分类明确功能定位;辅以案例研究,论证运用行为活动塑造空间的多样性、运用符号媒介表现空间的专一性、运用视觉形象赋予空间的连贯性等策略,从而提高空间设计的科学性和效果满意度。
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引用次数: 0
A study on optimization design of cosmetics sustainable service system and case-based design on Xie fuchun 化妆品可持续服务体系优化设计与谢富春案例设计研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00033
Liying Yang
With the development of the digital age, the domestic cosmetics industry needs to combine with the needs of users to explore new development paths. This study uses the theory and methods of service design, discusses about the present situation of China time-honored cosmetic brand––Xie Fuchun, through user journey map to find users" pain points and core requirements, thus the design opportunity points were obtained. On this basis, the service blueprint was drawn, the service process of Xie Fuchun was optimized, the "online + offline" service system was built, and the sustainable service system was established, providing effective strategies for Xie Fuchun"s design practice, including online and offline two parts. Online strategies include: 1. increase publicity efforts, 2. AI beauty advisor, 3. facial evaluation report, 4. AR test-cosmetic, 5. establish user profile in customer service management system. And offline strategies mainly include: 1. customer skin test, 2. free trial of cosmetics, 3. participate in cosmetic containers and packaging design, 4. custom Cosmetics Workshop. Based on the strategies above, It has positive practical significance in improving user experience, increasing the stickiness between users and cosmetics brands, and enhancing the sustainable development of domestic cosmetics industry.
随着数字时代的发展,国内化妆品行业需要结合用户的需求,探索新的发展路径。本研究运用服务设计的理论和方法,探讨中国老字号化妆品品牌——谢富春的现状,通过用户旅程图找到用户的痛点和核心需求,从而获得设计机会点。在此基础上,绘制了服务蓝图,优化了谢富春的服务流程,构建了“线上+线下”的服务体系,建立了可持续的服务体系,为谢富春的设计实践提供了有效的策略,包括线上和线下两部分。在线策略包括:1。2、加大宣传力度;AI美容顾问,3岁。4.面部评价报告;AR测试化妆品,5;在客户服务管理系统中建立用户档案。而线下策略主要包括:1.线下策略;顾客皮肤测试,2。3.化妆品免费试用;3 .参与化妆品容器和包装设计;定制化妆品车间。基于以上策略,对于改善用户体验,增加用户与化妆品品牌之间的粘性,促进国内化妆品行业的可持续发展具有积极的现实意义。
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引用次数: 1
Research on spatial design method of rehabilitation environment based on behavioral characteristics of Alzheimer's disease patients 基于阿尔茨海默病患者行为特征的康复环境空间设计方法研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00046
Li Weicong, Du Zhaoming
Aiming at the behavioral characteristics of patients with Alzheimer's disease (AD), this paper explored the spatial environment that was helpful for their rehabilitation treatment through the orientated spatial design and their behavioral characteristics. The movement streamline, functional layout, display decoration, color matching and intelligent application of space was taken as consideration factors, then, an in-depth study was conducted from the three main behavioral characteristics: patients roaming and wandering, sitting silent and cognitive decline, and followed by the exploration of the unconscious treatment design method of spatial environment.
针对阿尔茨海默病(AD)患者的行为特征,通过定向空间设计和AD患者的行为特征,探索有利于AD患者康复治疗的空间环境。以运动流线、功能布局、陈列装饰、色彩搭配、空间的智能化应用为考虑因素,从患者漫游徘徊、静坐默然、认知衰退三个主要行为特征进行深入研究,进而探索空间环境的无意识治疗设计方法。
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引用次数: 1
Research on Intelligent Interaction of Digital Characters Based on Engine Technology : —Take the innovative application of mobile terminal for example 基于引擎技术的数字字符智能交互研究——以移动端创新应用为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00018
Li Huifang, Yin Jun
Based on the application of engine technology and research on Innovative applications of mobile terminals, Intelligent digital characters are taken as the point of research in this paper to analyze the design process and conception thoughts of the intelligent behaviors through the engine technology platforms, so as to explore and summarize the experience and theories for constructing the intelligent behaviors of digital characters.
基于引擎技术的应用和对移动终端创新应用的研究,本文以智能数字字符为研究点,通过引擎技术平台分析智能行为的设计过程和构思思路,探索和总结构建数字字符智能行为的经验和理论。
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引用次数: 0
Design of Gamification Theory in Tourism Application : Take the Application "Travel in Zhenjiang" for Example 游戏化理论在旅游应用中的设计——以“镇江游”应用为例
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00059
Dongrun Yang, Congyuan Li
With the core driving force of gamification as the starting point, this paper explores the application model of gamification design theory in tourism application, so as to enhance the tourists’ experience in the process of tourism. This paper analyzes the current gamification design in tourism application from the aspects of core driving force, game mechanism and function design, and constructs the gamification design model of " Travel in Zhenjiang" application program. The transformation from external motivation to internal motivation through external stimulation is not only an important way to enhance tourist stickiness, but also an important means of gamification theory in tourism applications.
本文以游戏化的核心驱动力为出发点,探索游戏化设计理论在旅游应用中的应用模式,从而提升游客在旅游过程中的体验。本文从核心驱动力、博弈机制、功能设计等方面分析了当前旅游应用中的游戏化设计,构建了“镇江游”应用程序的游戏化设计模型。通过外部刺激将外部动机转化为内部动机,既是增强游客粘性的重要途径,也是游戏化理论在旅游应用中的重要手段。
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引用次数: 0
Research on the Interactive Installation Based on 3D Projection Technology 基于三维投影技术的交互式装置研究
Pub Date : 2020-12-01 DOI: 10.1109/ICIDDT52279.2020.00040
Hongwu Dai, Haoran Ni, Zhe Zhu
With the continuous development of interactive media today, traditional graphic elements are no longer only displayed in paper media or mobile screens, but it’ s more often through three-dimensional, interactive display space. The installation design with interactive effect has made it possible for space, works, and audiences to interact with each other. Meanwhile, this presentation form is able to make the displayed graphic elements more dynamic and three-dimensional in the way they are presented. In this paper, through the use of design software and the real-time comparison of stereoscopic installation works, the main research content is to convert the traditional projection into a 3D projection display which is more conducive to the different dimensions of the space, so as to achieve a more beneficial to the interaction between the space, the work, and the audience design expression.
在互动媒体不断发展的今天,传统的图形元素不再仅仅在纸质媒体或移动屏幕上展示,而是更多地通过立体、互动的展示空间呈现。具有互动效果的装置设计,使空间、作品、观众三者之间的互动成为可能。同时,这种呈现形式能够使所显示的图形元素在呈现方式上更具动态性和立体性。本文通过使用设计软件,对立体装置作品进行实时比对,主要研究内容是将传统的投影转换为更有利于空间不同维度的3D投影展示,从而实现更有利于空间、作品、观众之间互动的设计表达。
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引用次数: 0
期刊
2020 International Conference on Innovation Design and Digital Technology (ICIDDT)
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