Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00119
Li Xiao, Hang Xu
The Yangtze River meets the Beijing-Hangzhou Grand Canal in Zhenjiang. The developed shipping promoted the industrial development of the Zhenjiang section of the Grand Canal and formed a lot of industrial building remains. In the process of urbanization, a large number of historical industrial buildings have been demolished or abandoned, lacking the protection of scientific system. How to reasonably protect these industrial building remains and make this section of the Grand Canal cultural heritage with unique value known to the public. Taking the Zhenjiang section of The Beijing-Hangzhou Grand Canal as an example, this paper expounds the current situation and existing problems of industrial buildings in this area. Combined with the concept of digitization, specific strategies are put forward for the protection and dissemination of industrial building remains.
{"title":"Digital protection and Communication strategy of industrial building remains in Zhenjiang Section of Grand Canal","authors":"Li Xiao, Hang Xu","doi":"10.1109/ICIDDT52279.2020.00119","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00119","url":null,"abstract":"The Yangtze River meets the Beijing-Hangzhou Grand Canal in Zhenjiang. The developed shipping promoted the industrial development of the Zhenjiang section of the Grand Canal and formed a lot of industrial building remains. In the process of urbanization, a large number of historical industrial buildings have been demolished or abandoned, lacking the protection of scientific system. How to reasonably protect these industrial building remains and make this section of the Grand Canal cultural heritage with unique value known to the public. Taking the Zhenjiang section of The Beijing-Hangzhou Grand Canal as an example, this paper expounds the current situation and existing problems of industrial buildings in this area. Combined with the concept of digitization, specific strategies are put forward for the protection and dissemination of industrial building remains.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"23 1","pages":"596-599"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79896076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00095
Zong Xueliang, L. Qi
Classroom situational teaching is one of the more common teaching methods in classroom teaching. Virtual reality technology, as a new computer technology with the development of multimedia technology, is developing rapidly in the field of education, which is of great value to higher education. The application of video conference (VC) and virtual reality technology (VR) in the field of education is developing rapidly, which is of great value to higher education teaching. This paper attempts to break the traditional teaching mode and combine the innovative design research of classroom situational teaching to provide more perspectives and ideas for the diversified development of innovative digital design research.
{"title":"Research on innovative Design of Classroom Situational Teaching : — —Take higher Dance education as an example","authors":"Zong Xueliang, L. Qi","doi":"10.1109/ICIDDT52279.2020.00095","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00095","url":null,"abstract":"Classroom situational teaching is one of the more common teaching methods in classroom teaching. Virtual reality technology, as a new computer technology with the development of multimedia technology, is developing rapidly in the field of education, which is of great value to higher education. The application of video conference (VC) and virtual reality technology (VR) in the field of education is developing rapidly, which is of great value to higher education teaching. This paper attempts to break the traditional teaching mode and combine the innovative design research of classroom situational teaching to provide more perspectives and ideas for the diversified development of innovative digital design research.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"89 1","pages":"478-481"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80364296","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00101
Xian-mo Zhu, Zheng Lu
In order to find the characteristic of urban space evolution in historical area of Changsha from 1840 to 1949, this article takes advantage of the platform of digitalized historic maps and carries on quantitative digital simulation analysis for the special evolution process of three typical periods. Based on space syntax theory and methods, this article also makes a comparative analysis on integration. It aims to summarize the evolution process and influencing factors of spatial configuration in historical district of Changsha by using digital analysis on historical maps. According to the research, the evolution of spatial configuration of Changsha is affected by the layout of historical urban areas. Due to the various effects, particularly political instability and economic development, the urban center develops from a single-center pattern (1872) to a double-center pattern (1913), and eventually returns to a single-center pattern (1949).This article will be to the historical map digitization, and use the quantitative analysis of the Depthmap1, to explore the morphological evolution in historical area of Changsha from 1840 to 1949.
{"title":"Study on Urban Spatial Characteristic Based on Historic Map Digital Analysis— —Taking Changsha as an Example","authors":"Xian-mo Zhu, Zheng Lu","doi":"10.1109/ICIDDT52279.2020.00101","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00101","url":null,"abstract":"In order to find the characteristic of urban space evolution in historical area of Changsha from 1840 to 1949, this article takes advantage of the platform of digitalized historic maps and carries on quantitative digital simulation analysis for the special evolution process of three typical periods. Based on space syntax theory and methods, this article also makes a comparative analysis on integration. It aims to summarize the evolution process and influencing factors of spatial configuration in historical district of Changsha by using digital analysis on historical maps. According to the research, the evolution of spatial configuration of Changsha is affected by the layout of historical urban areas. Due to the various effects, particularly political instability and economic development, the urban center develops from a single-center pattern (1872) to a double-center pattern (1913), and eventually returns to a single-center pattern (1949).This article will be to the historical map digitization, and use the quantitative analysis of the Depthmap1, to explore the morphological evolution in historical area of Changsha from 1840 to 1949.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"42 1","pages":"507-511"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82680462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00048
Wenli Zhang, Yao Yao
Mental rotation refers to a mental operation process of making planar or stereoscopic rotation of the mirror image of a person himself, or a visual stimulus (like a graph) in his/her brain. An augmented reality (AR)-based virtual model was established to control the children’s cognitive characteristics, etc., and realize the mental rotation ability training among the target children. The mental rotation experimental materials of Peter1995 version were used and divided into abstract images, and concrete models, two progressive experiments were carried out, followed by the type-in and statistical analysis of the data via SPSS22.0. In the end, the results were evaluated using the SUS system scale, and whether the AR technology-based teaching could improve the children’s abstract thinking abilities in generalizing and classifying the objects from different dimensions was judged. The research results show that the AR technology can support the formation of children’s concrete and abstract thinking, and provide the effective mental rotation ability training for the preschool children 3-6 years old.
{"title":"Research on Children‘s Mental Rotation Ability Training using Augmented Reality-based Virtual Model","authors":"Wenli Zhang, Yao Yao","doi":"10.1109/ICIDDT52279.2020.00048","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00048","url":null,"abstract":"Mental rotation refers to a mental operation process of making planar or stereoscopic rotation of the mirror image of a person himself, or a visual stimulus (like a graph) in his/her brain. An augmented reality (AR)-based virtual model was established to control the children’s cognitive characteristics, etc., and realize the mental rotation ability training among the target children. The mental rotation experimental materials of Peter1995 version were used and divided into abstract images, and concrete models, two progressive experiments were carried out, followed by the type-in and statistical analysis of the data via SPSS22.0. In the end, the results were evaluated using the SUS system scale, and whether the AR technology-based teaching could improve the children’s abstract thinking abilities in generalizing and classifying the objects from different dimensions was judged. The research results show that the AR technology can support the formation of children’s concrete and abstract thinking, and provide the effective mental rotation ability training for the preschool children 3-6 years old.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"77 1","pages":"223-227"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78856316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In order to deeply understand the space characteristics of the teaching building in design colleges, transform the public space of the teaching building that meets the educational concept of the design major and the needs of student behavior. Starting from the investigation of the public space of the teaching building of Xiamen Institute of technology, the space syntax software Depthmap is used to analyze the space structure relationship of the teaching building. The connection value, depth value and integration degree of convex space method are selected to quantify the internal characteristics of space accessibility and aggregation, and the classification of different spaces is made clear Functional positioning; supplemented with case studies to demonstrate the use of behavioral activities to shape the diversity of space, the use of symbolic media to show space specificity, and visual image to give space coherence and other strategies, so as to improve the scientificity of space design and satisfaction with the effect.
{"title":"Research on Public Space Reconstruction Design of Teaching Building of University Design College Based on Depthmap Software","authors":"Xiao-cong Hu, Xinxin Han, Zao-yi Liu, Lingnan Zheng","doi":"10.1109/ICIDDT52279.2020.00060","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00060","url":null,"abstract":"In order to deeply understand the space characteristics of the teaching building in design colleges, transform the public space of the teaching building that meets the educational concept of the design major and the needs of student behavior. Starting from the investigation of the public space of the teaching building of Xiamen Institute of technology, the space syntax software Depthmap is used to analyze the space structure relationship of the teaching building. The connection value, depth value and integration degree of convex space method are selected to quantify the internal characteristics of space accessibility and aggregation, and the classification of different spaces is made clear Functional positioning; supplemented with case studies to demonstrate the use of behavioral activities to shape the diversity of space, the use of symbolic media to show space specificity, and visual image to give space coherence and other strategies, so as to improve the scientificity of space design and satisfaction with the effect.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"27 1","pages":"295-300"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78814539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00033
Liying Yang
With the development of the digital age, the domestic cosmetics industry needs to combine with the needs of users to explore new development paths. This study uses the theory and methods of service design, discusses about the present situation of China time-honored cosmetic brand––Xie Fuchun, through user journey map to find users" pain points and core requirements, thus the design opportunity points were obtained. On this basis, the service blueprint was drawn, the service process of Xie Fuchun was optimized, the "online + offline" service system was built, and the sustainable service system was established, providing effective strategies for Xie Fuchun"s design practice, including online and offline two parts. Online strategies include: 1. increase publicity efforts, 2. AI beauty advisor, 3. facial evaluation report, 4. AR test-cosmetic, 5. establish user profile in customer service management system. And offline strategies mainly include: 1. customer skin test, 2. free trial of cosmetics, 3. participate in cosmetic containers and packaging design, 4. custom Cosmetics Workshop. Based on the strategies above, It has positive practical significance in improving user experience, increasing the stickiness between users and cosmetics brands, and enhancing the sustainable development of domestic cosmetics industry.
{"title":"A study on optimization design of cosmetics sustainable service system and case-based design on Xie fuchun","authors":"Liying Yang","doi":"10.1109/ICIDDT52279.2020.00033","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00033","url":null,"abstract":"With the development of the digital age, the domestic cosmetics industry needs to combine with the needs of users to explore new development paths. This study uses the theory and methods of service design, discusses about the present situation of China time-honored cosmetic brand––Xie Fuchun, through user journey map to find users\" pain points and core requirements, thus the design opportunity points were obtained. On this basis, the service blueprint was drawn, the service process of Xie Fuchun was optimized, the \"online + offline\" service system was built, and the sustainable service system was established, providing effective strategies for Xie Fuchun\"s design practice, including online and offline two parts. Online strategies include: 1. increase publicity efforts, 2. AI beauty advisor, 3. facial evaluation report, 4. AR test-cosmetic, 5. establish user profile in customer service management system. And offline strategies mainly include: 1. customer skin test, 2. free trial of cosmetics, 3. participate in cosmetic containers and packaging design, 4. custom Cosmetics Workshop. Based on the strategies above, It has positive practical significance in improving user experience, increasing the stickiness between users and cosmetics brands, and enhancing the sustainable development of domestic cosmetics industry.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"12 1","pages":"142-146"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82041446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00046
Li Weicong, Du Zhaoming
Aiming at the behavioral characteristics of patients with Alzheimer's disease (AD), this paper explored the spatial environment that was helpful for their rehabilitation treatment through the orientated spatial design and their behavioral characteristics. The movement streamline, functional layout, display decoration, color matching and intelligent application of space was taken as consideration factors, then, an in-depth study was conducted from the three main behavioral characteristics: patients roaming and wandering, sitting silent and cognitive decline, and followed by the exploration of the unconscious treatment design method of spatial environment.
{"title":"Research on spatial design method of rehabilitation environment based on behavioral characteristics of Alzheimer's disease patients","authors":"Li Weicong, Du Zhaoming","doi":"10.1109/ICIDDT52279.2020.00046","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00046","url":null,"abstract":"Aiming at the behavioral characteristics of patients with Alzheimer's disease (AD), this paper explored the spatial environment that was helpful for their rehabilitation treatment through the orientated spatial design and their behavioral characteristics. The movement streamline, functional layout, display decoration, color matching and intelligent application of space was taken as consideration factors, then, an in-depth study was conducted from the three main behavioral characteristics: patients roaming and wandering, sitting silent and cognitive decline, and followed by the exploration of the unconscious treatment design method of spatial environment.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"39 1","pages":"213-216"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88057887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00018
Li Huifang, Yin Jun
Based on the application of engine technology and research on Innovative applications of mobile terminals, Intelligent digital characters are taken as the point of research in this paper to analyze the design process and conception thoughts of the intelligent behaviors through the engine technology platforms, so as to explore and summarize the experience and theories for constructing the intelligent behaviors of digital characters.
{"title":"Research on Intelligent Interaction of Digital Characters Based on Engine Technology : —Take the innovative application of mobile terminal for example","authors":"Li Huifang, Yin Jun","doi":"10.1109/ICIDDT52279.2020.00018","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00018","url":null,"abstract":"Based on the application of engine technology and research on Innovative applications of mobile terminals, Intelligent digital characters are taken as the point of research in this paper to analyze the design process and conception thoughts of the intelligent behaviors through the engine technology platforms, so as to explore and summarize the experience and theories for constructing the intelligent behaviors of digital characters.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"23 1","pages":"59-63"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88062753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00059
Dongrun Yang, Congyuan Li
With the core driving force of gamification as the starting point, this paper explores the application model of gamification design theory in tourism application, so as to enhance the tourists’ experience in the process of tourism. This paper analyzes the current gamification design in tourism application from the aspects of core driving force, game mechanism and function design, and constructs the gamification design model of " Travel in Zhenjiang" application program. The transformation from external motivation to internal motivation through external stimulation is not only an important way to enhance tourist stickiness, but also an important means of gamification theory in tourism applications.
{"title":"Design of Gamification Theory in Tourism Application : Take the Application \"Travel in Zhenjiang\" for Example","authors":"Dongrun Yang, Congyuan Li","doi":"10.1109/ICIDDT52279.2020.00059","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00059","url":null,"abstract":"With the core driving force of gamification as the starting point, this paper explores the application model of gamification design theory in tourism application, so as to enhance the tourists’ experience in the process of tourism. This paper analyzes the current gamification design in tourism application from the aspects of core driving force, game mechanism and function design, and constructs the gamification design model of \" Travel in Zhenjiang\" application program. The transformation from external motivation to internal motivation through external stimulation is not only an important way to enhance tourist stickiness, but also an important means of gamification theory in tourism applications.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"26 6 1","pages":"290-294"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84747344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-12-01DOI: 10.1109/ICIDDT52279.2020.00040
Hongwu Dai, Haoran Ni, Zhe Zhu
With the continuous development of interactive media today, traditional graphic elements are no longer only displayed in paper media or mobile screens, but it’ s more often through three-dimensional, interactive display space. The installation design with interactive effect has made it possible for space, works, and audiences to interact with each other. Meanwhile, this presentation form is able to make the displayed graphic elements more dynamic and three-dimensional in the way they are presented. In this paper, through the use of design software and the real-time comparison of stereoscopic installation works, the main research content is to convert the traditional projection into a 3D projection display which is more conducive to the different dimensions of the space, so as to achieve a more beneficial to the interaction between the space, the work, and the audience design expression.
{"title":"Research on the Interactive Installation Based on 3D Projection Technology","authors":"Hongwu Dai, Haoran Ni, Zhe Zhu","doi":"10.1109/ICIDDT52279.2020.00040","DOIUrl":"https://doi.org/10.1109/ICIDDT52279.2020.00040","url":null,"abstract":"With the continuous development of interactive media today, traditional graphic elements are no longer only displayed in paper media or mobile screens, but it’ s more often through three-dimensional, interactive display space. The installation design with interactive effect has made it possible for space, works, and audiences to interact with each other. Meanwhile, this presentation form is able to make the displayed graphic elements more dynamic and three-dimensional in the way they are presented. In this paper, through the use of design software and the real-time comparison of stereoscopic installation works, the main research content is to convert the traditional projection into a 3D projection display which is more conducive to the different dimensions of the space, so as to achieve a more beneficial to the interaction between the space, the work, and the audience design expression.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"14 1","pages":"184-188"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86853356","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}