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Why we volunteer 为什么我们做志愿者
Pub Date : 2003-01-01 DOI: 10.1145/601798.601802
Kevin M. Schofield
Second, we believe that our field can do better. We have learned much over the last 20 years, and yet there is so much that we still don’t know. We need to continue to advance the state of the art, both in research and in practice. We also need to re-invent both the HCI research agenda and the practice of user experience design as new technologies come into play – as we have seen with GUIs, with the Web, and with mobile devices. As technology changes, so must we change. As volunteers, we provide the leadership and the momentum that drives our field forward.
第二,我们相信我们的领域可以做得更好。在过去的20年里,我们学到了很多东西,但仍有很多东西我们不知道。我们需要继续在研究和实践方面提高技术水平。随着新技术的出现,我们还需要重新发明HCI研究议程和用户体验设计实践——就像我们在gui、Web和移动设备上看到的那样。随着技术的变化,我们也必须改变。作为志愿者,我们提供领导和动力,推动我们的领域向前发展。
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引用次数: 1
Session details: HCI and the web 会话细节:HCI和web
Pub Date : 2003-01-01 DOI: 10.1145/3263519
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引用次数: 0
Session details: Social issues 会议细节:社会问题
Pub Date : 2003-01-01 DOI: 10.1145/3263640
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引用次数: 0
Session details: HCI education 会议详情:HCI教育
Pub Date : 2003-01-01 DOI: 10.1145/3263638
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引用次数: 0
Interactive documentaries 互动的纪录片
Pub Date : 2003-01-01 DOI: 10.1145/601798.601817
Lon Barfield
I was walking through the campus of the university with a colleague. We were following the muddy paths carved out of the grass by the trampling students going from one lecture hall to another and talking about documentaries. 'Well', said my colleague , 'This city has quite a reputation for making documentaries. When radio first started we were in there with audio documentaries. In the early TV years we broke the mold with the first video documentaries. Now that everything is interactive I suppose we ought to start thinking about interactive documentaries ... Whatever they are.' Is there such a thing as an interactive documentary? Let's start from basics. The word 'document' usually refers to a chunk of information printed on a bit of dead tree. I have documents for all sorts of things, but the word also implies a certain official/ factual quality to the information. You have 'travel docu-ments', and 'legal documents' but you don't have 'shopping list documents' or 'gone to lunch, back soon, documents'. Add the 'ary' bit on the end and it all gets very different; a 'documentary' is a presentation of this sort of information. More than that, it is a presentation of information woven into some sort of narrative. It tells a story. Sometimes a documentary will actually say that in the title, 'The story of interface design at Apple'. It is about gathering chunks of information, and giving them a structure in time, giving them a story that unfolds. This brings us back to the old problem of narrative versus interaction. How can we tell a story if it is interactive and the user is in control. This is a question that has engaged the interactive games market for years; how to produce a game that is interactive but that evokes the same emotions as a good story in a film? It is a real challenge. As far as documentaries are concerned there are structures where a story can be told yet remain interactive, consider the following four structures: 1-The story of the documentary is built into the system and the user uncovers parts of that story to gradually build up the whole picture. Imagine interactive archeology and searching old records to piece together what happened to the tomb of Rameses the second. 2-The story of the documentary is told from several different viewpoints and the user can switch between them as …
我和一个同事走在大学校园里。我们沿着学生们踏出的泥泞小路,从一个讲堂走到另一个讲堂,谈论着纪录片。“嗯,”我的同事说,“这个城市以制作纪录片而闻名。广播刚开始的时候,我们用音频纪录片。在电视早期,我们用第一部视频纪录片打破了这种模式。既然一切都是互动的,我想我们应该开始考虑互动纪录片……不管它们是什么。”有没有所谓的互动纪录片?让我们从基础开始。“文档”这个词通常指的是打印在一棵枯树上的一大块信息。我有各种各样的文件,但这个词也意味着某种官方/事实性质的信息。你有“旅行证件”和“法律文件”,但你没有“购物清单文件”或“去吃午饭,很快回来,文件”。在末尾加上“ary”,一切都变得非常不同;纪录片就是对这类信息的展示。更重要的是,它是一种将信息编织成某种叙事的呈现。它讲了一个故事。有时纪录片会在标题中这样说,“苹果的界面设计故事”。它是关于收集大块的信息,并及时给他们一个结构,给他们一个展开的故事。这让我们回到了叙述与互动的老问题。如果一个故事是互动的,并且是由用户控制的,我们该如何讲述这个故事呢?这个问题已经困扰互动游戏市场很多年了;如何制作一款既具有互动性又能唤起与电影故事相同情感的游戏?这是一个真正的挑战。就纪录片而言,有一些结构可以在讲述故事的同时保持互动,可以考虑以下四种结构:1 .纪录片的故事被构建到系统中,用户揭开故事的一部分,逐渐建立起整个画面。想象一下,互动考古学和搜索旧记录拼凑出拉美西斯二世的坟墓发生了什么。2 .纪录片的故事从几个不同的角度讲述,用户可以在它们之间切换…
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引用次数: 1
Review of: Back to the User 审查:返回给用户
Pub Date : 2003-01-01 DOI: 10.1145/601798.601814
Daniel M. Brown
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引用次数: 1
Session details: Local SIGs 会话详细信息:本地sig
Pub Date : 2003-01-01 DOI: 10.1145/3263476
Richard I. Anderson
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引用次数: 0
The SIGCHI user experience SIGCHI用户体验
Pub Date : 2003-01-01 DOI: 10.1145/601798.601800
J. Arnowitz
It is a new year and SIGCHI has a new look....well sort of, we're getting there anyway; though it is a well kept secret. Quietly and with little fanfare SIGCHI has been going about to quietly improving our user experience for our members and other stakeholders. We define our stakehold-ers as in addition to our members: their employers, related educational/public institutions, the press, and other organizations and people who have a stake in our commitment to making technology usable for everyone. Improving our user experience is not just improving our web site, not just improving the experience we offer at conferences , nor is it just getting a logo or getting our visual design act together. Rather it is a multidisciplinary effort to present a uniformed stakeholder experience when interacting with SIGCHI. An interaction can be a web site, attending a conference, reading a journal, in essence every touch point where we interact with our stakeholders. We have been putting together a program of good user experience design where all our communications endeavor to express who is SIGCHI. Now by virtue of the fact that this Bulletin does not use our current user experience guidelines is testament to the fact that this process is very much a work in progress. Furthermore, we do not have enormous resources (money nor full time staff) to allow us to do this in one go. Instead we must invest our own volunteer resources and strategically invest what few monetary resources we do have in order to improve the user experience for our stakeholders bit by bit. In this way we can truly say that we are trying to practice what we preach. This " practice what we preach " movement started with some initial agitation from SIGCHI members and subsequently given a necessary push from the EEC (then) under Marilyn Tremain and Wendy Mackay. Now with Kevin Schofield and Marian Williams, this initiative continues; but, its survival is dependant on the dedication of volunteers , of which there is a desperate shortage of (see Kevin Schofield's article in this issue). To give you an idea of what kind of things you can volunteer for I would like to briefly recount just two of the many projects done so far. One of our first efforts was designing a SIGCHI conference booth. For too long we have had to suffice with a simple Banner which did …
新的一年,SIGCHI有了新的面貌....好吧,不管怎么说,我们都快到了;虽然这是个保守得很好的秘密。SIGCHI一直在悄悄地为我们的会员和其他利益相关者改善我们的用户体验。我们将利益相关者定义为除了我们的成员之外:他们的雇主、相关的教育/公共机构、新闻界和其他组织以及与我们致力于使技术为每个人所用的承诺有利害关系的人。改善我们的用户体验不仅仅是改善我们的网站,不仅仅是改善我们在会议上提供的体验,也不仅仅是得到一个标志或让我们的视觉设计行动起来。相反,当与SIGCHI交互时,呈现统一的涉众体验是一个多学科的努力。互动可以是一个网站,参加一个会议,阅读一本杂志,本质上是我们与利益相关者互动的每一个接触点。我们一直在制定一个良好的用户体验设计方案,我们所有的沟通都努力表达谁是SIGCHI。现在,由于这个公告没有使用我们当前的用户体验指南,这证明了这个过程还在进行中。此外,我们没有大量的资源(资金和全职员工)来让我们一气呵成。相反,我们必须投入我们自己的志愿者资源,战略性地投入我们所拥有的少量金钱资源,以便一点一点地改善我们利益相关者的用户体验。通过这种方式,我们可以真正地说,我们正在努力实践我们所讲的。这场“言出必行”的运动始于SIGCHI成员最初的一些鼓动,随后由玛丽莲·特雷米和温迪·麦凯领导的欧洲经济共同体(当时)给予了必要的推动。现在有了凯文·斯科菲尔德和玛丽安·威廉姆斯,这项倡议还在继续;但是,它的生存依赖于志愿者的奉献,而志愿者是极度缺乏的(见凯文·斯科菲尔德在本期的文章)。为了让你们了解你们可以做什么志愿工作,我想简单介绍一下目前为止完成的众多项目中的两个。我们最初的努力之一是设计SIGCHI会议摊位。长期以来,我们不得不满足于一个简单的旗帜……
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引用次数: 0
Local SIGS expand JCI conference offerings 本地SIGS扩展了JCI会议产品
Pub Date : 2003-01-01 DOI: 10.1145/601798.601804
R. Prates
The Local SIGs column in this issue is dedicated to our National Chapters experiences in joining their efforts and organizing together events that go beyond countries and cover larger regions. It is not just geographic proximity that motivates them, but mainly their shared cultures, challenges and perspectives. In the March/April issue BelCHI (Belgium) and RoCHI (Romania) described their co-organized event Tamodia, and later described its success and the benefits it brought to their local chapters and HCI in their countries. In this issue we have a report describing the goals, experiences and successes of NordiCHI 2002, already in its 2nd edition and also the description and expectations for CLIHC 2003.
本刊的“地方sig”专栏专门介绍我们的国家分会在加入他们的努力和共同组织超越国家和覆盖更大地区的活动方面的经验。激励他们的不仅仅是地理上的接近,主要是他们共同的文化、挑战和观点。在3月/ 4月号上,BelCHI(比利时)和RoCHI(罗马尼亚)描述了他们共同组织的Tamodia活动,随后描述了它的成功以及它给各自国家的地方分会和HCI带来的好处。在本期中,我们有一份报告,描述了2002年NordiCHI的目标、经验和成功,这已经是第二版了,同时也描述了2003年CLIHC的描述和期望。
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引用次数: 0
Public accomodation 公众适应
Pub Date : 2003-01-01 DOI: 10.1145/601798.601810
W. Hudson
January/February 2003 8 October 2002 saw the addition of two new pieces to the jigsaw puzzle that is web accessibility case law in the US. Unfortunately, one of them does not fit. In the first ruling of its kind, U.S. District Judge Patricia Seitz found that Southwest Airlines did not have to modify its web site to meet the needs of a blind user, Robert Gumson. But only a week later and a few states away, Judge Thomas W. Thrash, Jr. ruled that Atlanta's Metropolitan Atlanta Rapid Transit Authority (MARTA) would have to change its site to provide timetable information to visually impaired users. Needless to say this situation was more than a little confusing to anyone involved in web site design and development.
2003年1月/ 2月2002年10月8日,美国的网页无障碍判例法拼图中又增加了两个新部分。不幸的是,其中一个不合适。美国地区法官帕特里夏·塞茨(Patricia Seitz)在这类案件中首次裁定,西南航空公司不必修改其网站以满足盲人用户罗伯特·古姆森(Robert Gumson)的需求。但仅仅一周后,在几个州之外,法官托马斯·w·斯拉什(Thomas W. Thrash, Jr.)裁定亚特兰大大都会亚特兰大快速交通管理局(MARTA)必须更改其网站,以便为视障用户提供时间表信息。不用说,这种情况对任何参与网站设计和开发的人来说都是有点困惑的。
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引用次数: 3
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ACM Sigchi Bulletin
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