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Times of change 变革的时代
Pub Date : 2003-05-01 DOI: 10.1145/761919.761925
R. Prates
I just briefly wanted to touch on two pieces of SIG-CHI business, both critically important. First: SIGCHI elections will be held imminently. It is essential that you, as a member of SIGCHI, cast your vote so that your voice is heard in deciding the future of the organization. We will be voting for a new set of officers. We will also be voting on approval for a set of changes to the SIGCHI Bylaws that aim to streamline the operations of the organization and give us some much-needed flexibility while still keeping us accountable. Second: it has become clear that the CHI conference , as a whole, is no longer serving the SIGCHI community as well as in the past. The CHI 2004 co-chairs are working with the leadership of SIG-CHI to think through some significant modifications to the conference to bring it back in-line with the core needs of the community. You will hear more about it in the near future, but I want to let you know that this process is underway and that your thoughts and ideas on how we can make CHI a better conference are much appreciated. One last note: this will be my last column as chair of SIGCHI. It has been an honor and a privilege to serve this community. For SIGCHI, 2003 is a year of change. New bylaws are being proposed and the SIGCHI Bulletin that has been distributed to its member for so long, will now go online only. The changes reflect SIGCHI´s growth and development along the years. For SIGCHI Local Chapters CHI 2003 will be the beginning of new times with the discussion of the organization of the Council of Chapters and hopefully its creation. SIGCHI Local Chapters have been growing and developing since the first one was created. Now we have 69 local chapters in 30 countries. Each one of them has different characteristics, different activities and different priorities. However, all of them have a common goal: support the local HCI community. Thus, it has always been useful to hear about success and failure stories other chapters have experienced. The sharing of experiences has always been one of the main benefits of the Local SIGs workshop at the CHI conference, when representatives from all chapters meet to discuss their chaptersáctivities and relevant issues. However, this is not enough since it happens only once a year, and also …
我只是想简单地谈一谈SIG-CHI的两件事,这两件事都非常重要。第一:SIGCHI选举即将举行。作为SIGCHI的一员,你必须投下你的一票,这样你的声音才能在决定组织的未来时被听到。我们将投票选出一组新的官员。我们还将投票批准对SIGCHI章程的一系列修改,旨在简化组织的运作,并在保持我们负责任的同时给予我们一些急需的灵活性。第二:很明显,作为一个整体,CHI会议不再像过去那样为SIGCHI社区服务。CHI 2004的联合主席正在与SIG-CHI的领导合作,考虑对会议进行一些重要的修改,使其与社区的核心需求保持一致。您将在不久的将来听到更多关于它的消息,但我想让您知道,这个过程正在进行中,我们非常感谢您对我们如何使CHI成为一个更好的会议的想法和想法。最后一点:这将是我作为SIGCHI主席的最后一篇专栏。为这个社区服务是我的荣幸。对SIGCHI来说,2003年是变化的一年。新的章程正在被提议,SIGCHI公告已经向其成员分发了很长时间,现在将只在网上发布。这些变化反映了SIGCHI多年来的成长和发展。对于SIGCHI地方分会来说,CHI 2003将是一个新时代的开始,讨论分会理事会的组织,并希望它的创建。自第一个分会成立以来,SIGCHI地方分会一直在成长和发展。现在我们在30个国家有69个地方分会。每一个都有不同的特点,不同的活动和不同的优先级。然而,他们都有一个共同的目标:支持本地HCI社区。因此,听听其他章节的成功和失败故事总是有用的。在CHI会议上,分享经验一直是当地团体研讨会的主要好处之一,当所有分会的代表开会讨论他们的chaptersáctivities和相关问题时。然而,这还不够,因为它每年只发生一次,而且……
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引用次数: 1
Session details: Computers and kids 会议细节:电脑和孩子
Pub Date : 2003-05-01 DOI: 10.1145/3262125
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引用次数: 0
Session details: Real world 会话细节:真实世界
Pub Date : 2003-05-01 DOI: 10.1145/3262130
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引用次数: 0
Until we meet again ... 直到我们再次见面……
Pub Date : 2003-05-01 DOI: 10.1145/761919.761927
A. Druin
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引用次数: 5
Session details: From the editor 会话详细信息:来自编辑器
Pub Date : 2003-05-01 DOI: 10.1145/3262123
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引用次数: 0
Session details: Local SIGs 会话详细信息:本地sig
Pub Date : 2003-05-01 DOI: 10.1145/3262124
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引用次数: 0
How to fix an election 如何操纵选举
Pub Date : 2003-05-01 DOI: 10.1145/761919.761936
S. Savage
About once a month I join my fellow native Floridians in a massive group cringe as the latest piece of staggeringly shameful Sunshine State news rockets its way around the planet. The latest election embarrassment hit me harder than most Florida fiascos because Human Computer Interaction professionals and journalists were to blame, and I'm an HCI geek and an ex-reporter. We didn't learn a thing when Florida made itself the butt of barroom jokes from Stockholm to Singapore by ruining the 2000 presidential election. We made the same mistakes last week. Let's reflect on this for a moment, before we botch another election. The media overlooked the core problem behind the gubernato-rial election screwup, just as they did in the stories about the presidential-campaign butterfly-ballot screwup. This oversight will not recur if Human Computer Interaction professionals do their job, if they explain to the media and the public the importance of involving users in technology design. Here's the core problem: the vote-handling system in question doesn't work; it fails because it was not designed for the people who use it. Rather than dealing with this, most news stories focus on whether voters and poll workers were trained long enough, whether laws were broken in the handling of votes, how results were analyzed, whether there's a conspiracy afoot to steal the election, and so on. These latter questions are important but they're secondary to the core problem; whether or not you have a conspiracy on your hands, you still have a broken ballot system. The New York Times editorial page echoed most news outlets Sunday in its analysis: "...it appears that most of the problems were caused by improperly trained workers and by voter confusion ." This is like saying the World Trade Center fell because the weather got really hot for a few hours in those middle floors. Dade County may have dropped the ball in training poll workers. But when people are expected to undergo 12 hours of training before they can operate a simple ballot machine, something is horribly wrong. Reporters, like the rest of us, expect new technologies to be complicated and difficult to use. After decades of wrestling with the blinking "12:00" on the VCR, who can blame them for forgetting the whole point in designing computerized ballot systems: to make them easier to use and less error-prone than their predecessors? Why were the ballot devices …
大约每个月一次,当阳光州最新的令人震惊的可耻新闻在地球上迅速传播时,我就会加入我的佛罗里达本土同胞,加入一个庞大的团体。最近的选举尴尬对我的打击比佛罗里达州的大多数惨败都要大,因为人机交互专业人士和记者应该受到指责,而我是人机交互的极客,也是一名前记者。当佛罗里达州毁了2000年的总统大选,成为从斯德哥尔摩到新加坡的酒吧笑话的笑柄时,我们什么也没学到。我们上周犯了同样的错误。在我们搞砸另一场选举之前,让我们好好考虑一下这个问题。媒体忽视了州长选举混乱背后的核心问题,就像他们在总统竞选蝴蝶投票混乱的报道中所做的那样。如果人机交互专业人员做好他们的工作,如果他们向媒体和公众解释让用户参与技术设计的重要性,这种疏忽就不会再发生。核心问题是:有问题的投票处理系统不起作用;它失败了,因为它不是为使用它的人设计的。大多数新闻报道关注的不是这个问题,而是选民和投票工作人员是否接受了足够长的培训,在处理选票时是否违反了法律,结果是如何分析的,是否存在窃取选举的阴谋,等等。后面这些问题很重要,但它们是次要的核心问题;不管你手上有没有阴谋,你的投票系统还是有问题的。《纽约时报》社论版周日的分析与大多数新闻媒体一致:“……这就像说世贸中心倒塌是因为中间几层的天气太热了好几个小时。戴德县可能在培训投票站工作人员方面做得不好。但是,人们在操作简单的投票机之前需要接受12小时的培训,这就大错特错了。记者和我们其他人一样,预计新技术会很复杂,难以使用。在与VCR上闪烁的“12:00”进行了几十年的斗争之后,谁能责怪他们忘记了设计计算机化投票系统的全部意义:使它们比他们的前辈更容易使用,更少出错?为什么投票装置…
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引用次数: 0
www.designingtherealworld.com www.designingtherealworld.com
Pub Date : 2003-05-01 DOI: 10.1145/761919.761940
Lon Barfield
First the bad news; this is the last real-world column in its present form. Now the good news; the column continues in the same bimonthly format on the web at: And the even better news; on the web it will be supplemented with all the columns to date and other interaction design resources. The first addition will be a selection of photos from my interaction design collection; everything from bad navigation in hospitals to ice-cream menus. And now for this month's column; 'saying goodbye', or more accurately; the bringing to a close of interactions. Everybody is familiar with the awful feelings left when an interaction has not been finished properly. Having someone hang-up the phone or or walk out on you in the middle of an argument. Placing an order on a web site and suddenly finding yourself back at the home-page. The worst offenders are film and TV programs. Spinning their perfectly crafted narrative along until, all of a sudden; Bang! It's the interval. Or even worse; Mul-der has finally got through to to the secret room where the alien with the funny head is being kept when all of a sudden; 'to be continued ...' Consideration of saying goodbye is important in interaction design because endings and beginnings are vital parts of any interaction. Also, saying goodbye is an important human interaction and designers of public spaces need to pay attention to how the meeting and departing of people are supported in a public environment. My worst experience of this was the design of a high-speed train that had mirrored windows. I got on, selected my seat and then turned to the window to wave goodbye to my hosts stood outside. The mirrored glass meant that I could see out through a dark-pinkish tinge but from outside it was worse; they could hardly see in at all, and my last impression as the train pulled away was of them waving and staring unseeing in to my carriage like a couple of worried zombies. Another key area is the arrivals hall at an airport. People waiting to meet relatives desperately want the earliest peek possible at the person arriving. Normally, you wait by the arrivals doors leading from the customs routes to the public area outside. I have waited at one international airport where there were small windows off to one side between the public waiting area and the …
首先是坏消息;这是当前形式的最后一列。好消息是;该专栏在网站上以同样的双月刊形式继续出版,网址是:。在网站上,它将补充到所有的专栏和其他交互设计资源。第一个添加的将是我的交互设计收藏的照片精选;从医院里糟糕的导航到冰淇淋菜单。现在开始这个月的专栏;“说再见”,或者更准确地说;结束:结束相互作用每个人都熟悉互动没有正确完成时留下的糟糕感觉。有人挂了电话,或者在争吵中离开你。在一个网站上下了一个订单,突然发现自己回到了主页。最糟糕的是电影和电视节目。旋转着他们精心制作的故事,直到突然;砰!这是区间。或者更糟;穆德终于打通了秘密房间,外星人与滑稽的头被保存在突然;“待续……”考虑说再见在交互设计中很重要,因为结束和开始是任何交互的重要部分。此外,告别是一种重要的人际互动,公共空间的设计师需要注意在公共环境中如何支持人们的见面和离开。我最糟糕的经历是高速列车的镜面设计。我上了车,选好座位,然后转身向站在外面的主人挥手告别。镜面玻璃意味着我可以透过暗粉红色的光线看到外面,但从外面看,情况更糟;他们几乎什么也看不见,当火车开走时,我最后的印象是他们像一对忧心忡忡的僵尸一样,向我的车厢里挥手,看不见。另一个关键区域是机场的到达大厅。等待与亲人见面的人们迫切希望能尽早看到到达的人。通常情况下,你会在从海关通道通往外面公共区域的入境门旁等候。我曾在一个国际机场等候,在公共等候区和候机室之间的一侧有小窗户。
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引用次数: 0
An early millennial retrospective 早期的千禧一代回顾展
Pub Date : 2003-05-01 DOI: 10.1145/761919.761931
W. Hudson
Under normal circumstances you might not expect to see a retrospective of the new millennium for at least a few more years (or perhaps a few hundred, depending on your enthusiasm for such things). However, given that this column started in 2000 and that web time is a fairly accelerated phenomenon, it seemed appropriate to pay a brief visit to bygone days for this final print edition of the Bulletin. Our journey begins in the year the internet industry collapse began. The term "dot bomb" may have been born in the 1990's but 2000 was its coming of age. Jakob Nielsen wrote an Alertbox in the middle of the year foretelling the death of web design, primarily from a usability perspective. In my first Bulletin article, Web evolution: Is HCI an endangered species , I looked at some of the implications of the dot.com demise and considered the future of web design. Have things changed? In general I believe they have. E-commerce sites in particular have discovered what works and what doesn't in terms of converting visits into sales. Happily, clear consistent navigation based on other successful sites is where the safe money is (and safe money is what counts at the moment). The intervening years have also allowed the industry to mellow a little. What was originally a pitched battle between usability professionals and the design community has receded to the occasional skirmish as cooperation and understanding between protagonists continues to improve. Let's skip forward to the middle of 2001 where I asked one of the perennial questions of usability testing: How many users does it take to change a web site? Jared Spool and his colleagues at UIE had just presented a paper at CHI on their experience of testing with large numbers of users ("Five users is nowhere near enough"). The paper reported on a study that failed to find even half of a web site's predicted usability problems with 18 users, compared to Nielsen's recommended five users for discount usability testing. It is a little disconcerting that this question remains largely unresolved even now, especially considering that Nielsen's original recommendation was made in 1989 (later revised upwards in a 1993 paper with Thomas Landauer). In "How many users…" I suggested that the complexity of web pages was the culprit-how can you expect to find the majority of a web site's problems with just five users when …
在正常情况下,你可能不会期望看到新千年的回顾至少几年(或者几百年,这取决于你对这类事情的热情)。然而,考虑到这个专栏始于2000年,而网络时间是一个相当加速的现象,在这最后一期的印刷版公报中,对过去的日子进行简短的回顾似乎是合适的。我们的旅程始于互联网行业开始崩溃的那一年。“dot bomb”这个词可能诞生于20世纪90年代,但2000年是它的成年期。Jakob Nielsen在年中写了一篇Alertbox,主要从可用性的角度预言了网页设计的死亡。在我的第一篇文章《网络进化:HCI是濒临灭绝的物种吗》中,我分析了dot.com消亡的一些影响,并考虑了网页设计的未来。事情变了吗?总的来说,我相信他们有。特别是电子商务网站已经发现了在将访问量转化为销售额方面哪些有效,哪些无效。令人高兴的是,基于其他成功网站的清晰一致的导航是安全的资金来源(安全的资金是目前最重要的)。其间的几年也让这个行业变得成熟了一些。最初可用性专业人员和设计社区之间的激烈战斗,随着主角之间的合作和理解不断提高,已经减少到偶尔的小规模冲突。让我们跳到2001年中期,在那里我问了一个关于可用性测试的老生常谈的问题:改变一个网站需要多少用户?UIE的Jared Spool和他的同事刚刚在CHI上发表了一篇论文,介绍了他们对大量用户进行测试的经验(“五个用户远远不够”)。这篇论文报道了一项研究,该研究在18个用户中甚至没有发现一半的网站可用性问题,而尼尔森推荐的5个用户进行折扣可用性测试。令人有点不安的是,这个问题至今仍未得到解决,尤其是考虑到尼尔森最初的建议是在1989年提出的(后来在1993年与托马斯·兰道尔(Thomas Landauer)合著的一篇论文中向上修正)。在“有多少用户……”一文中,我认为网页的复杂性是罪魁祸首——你怎么能指望只有五个用户就能发现网站的大部分问题呢?
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引用次数: 0
Parting thoughts 分开的想法
Pub Date : 2003-05-01 DOI: 10.1145/761919.761921
J. Konstan
May/June 2003 3 Last month I wrote about the changes underway with SIGCHI Bulletin. In short, SIGCHI’s "society news" will move on-line to a Bulletin section of the www.sigchi.org website; a couple of columns (notably "HCI and the Web" and "Book Reviews") will become part of interactions magazine, some columns will continue on their own websites, and others are wrapping up as their authors and editors move on to other ventures.
2003年5月/ 6月3上个月我写了关于SIGCHI公告正在进行的变化。简而言之,SIGCHI的“社会新闻”将转移到www.sigchi.org网站的公告部分;一些专栏(特别是“人机交互与网络”和“书评”)将成为《互动》杂志的一部分,一些专栏将继续在自己的网站上运行,而另一些专栏则随着作者和编辑转向其他企业而结束。
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引用次数: 5
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ACM Sigchi Bulletin
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