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Bias at play: Investigating sensitization and desensitization to diversity and inclusion via interactions with bots 游戏中的偏见:通过与机器人的互动调查对多样性和包容性的敏感和脱敏情况
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-26 DOI: 10.1016/j.chbr.2024.100493
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引用次数: 0
Digital eye strain symptoms worsen during prolonged digital tasks, associated with a reduction in productivity 在长时间执行数字任务时,数字眼疲劳症状会加重,从而降低工作效率
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-24 DOI: 10.1016/j.chbr.2024.100489

Purpose

It is often stated that digital eye strain can impact productivity and/or work accuracy, but the relationship between symptoms, productivity, and work accuracy has been unclear. Hence this study tracked the development of visuo-ocular symptoms during prolonged digital tasks and to explore the impact of higher and lower cognitive load levels on visuo-ocular symptoms, productivity, and work accuracy.

Methods

Thirty-five participants (23.2 ± 4.0 years) who had digital eye strain (diagnosed with the Computer Vision Syndrome Questionnaire) undertook an uninterrupted laptop adapted Eriksen Flanker task for 60 min on two separate days, once with a high cognitive load in randomised sequence. Symptoms were assessed at baseline and every 10 min throughout the task.

Results

All visuo-ocular symptom scores significantly worsened (F = 87.783, p < 0.001) with time, with the symptom severity increasing faster with the higher cognitive load (F = 7.110, p < 0.001). The mean total number of tasks completed was greater for the lower (1060.8 ± 296.5) than the higher (532.2 ± 123.4) cognitive load tasks (F = 138.830, p < 0.001), reducing with time (F = 7.339, p < 0.001), but in a similar way for both cognitive loads (F = 1.795, p = 0.154). Task accuracy was not affected by the cognitive load of the task (F = 1.729, p = 0.197) and was consistent over time (F = 1.885, p = 0.135).

Conclusions

Symptoms increased with task duration in individuals with digital eye strain, with a faster rate for more demanding tasks. This was associated with a decrease in the task completion rate (productivity), but not the work accuracy.
目的 人们常说数码眼疲劳会影响工作效率和/或工作准确性,但症状、工作效率和工作准确性之间的关系一直不清楚。因此,本研究追踪了长时间执行数字任务时视力-眼部症状的发展情况,并探讨了较高和较低认知负荷水平对视力-眼部症状、工作效率和工作准确性的影响。方法35名患有数字眼疲劳的参与者(23.2 ± 4.0 岁)(通过计算机视觉综合症问卷诊断)在两天内分别进行了一次不间断的笔记本电脑改编的埃里克森侧手任务,每次60分钟,并随机安排了一次高认知负荷。结果随着时间的推移,所有视力-眼部症状评分都明显恶化(F = 87.783,p < 0.001),认知负荷越高,症状严重程度增加越快(F = 7.110,p < 0.001)。认知负荷较低(1060.8 ± 296.5)时完成任务的平均总数比认知负荷较高(532.2 ± 123.4)时多(F = 138.830,p < 0.001),随着时间的推移而减少(F = 7.339,p < 0.001),但两种认知负荷的完成情况相似(F = 1.795,p = 0.154)。任务准确性不受任务认知负荷的影响(F = 1.729,p = 0.197),并且随着时间的推移保持一致(F = 1.885,p = 0.135)。这与任务完成率(生产率)的下降有关,但与工作准确性无关。
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引用次数: 0
Cyber offending in adolescence: The role of knowledge and experiences online on propensity to engage in unauthorised access 青少年时期的网络犯罪:网上知识和经验对未经授权访问倾向的影响
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-24 DOI: 10.1016/j.chbr.2024.100492
Cyber crime is a relatively new but quickly evolving crime type, and there is particular concern about the number of young people becoming involved in cyber crime, who may be at the start of a pathway into more serious and persistent cyber offending. The current study aimed to examine Computer Misuse Act (CMA) experiences and knowledge amongst secondary school pupils. Six-hundred-and-fifty-one pupils in secondary school years 10–13 (ages 14 to 18) took part in one of 29 outreach engagement sessions delivered by police officers. The sessions aimed to deter and divert young people from engaging or persisting in cyber offending and included information about the CMA and the potential consequences of committing CMA offences. Almost a third (30.6%) of pupils who took part reported that they had accessed another person's account without permission, two-thirds (62.5%) reported that they had been booted off a game previously, and 37.6% had experienced a data breech. As predicted, previous experience of online victimisation was associated with a greater likelihood of an individual going onto engage in unauthorised access themselves. Contrary to predictions, there was no association between pupils' online presence (as determined by their use of more than five online services) and engaging in authorised access. Surprisingly, better knowledge of the CMA was associated with an increased likelihood of engagement in unauthorised access. It may be that perceived risk, rather than awareness of illegality, is key, although further research is needed to confirm this. Empirical and policy implications of findings are discussed.
网络犯罪是一种相对较新但发展迅速的犯罪类型,参与网络犯罪的青少年人数尤其令人担忧,他们可能正处于走上更严重、更持久的网络犯罪道路的起点。本研究旨在考察中学生对《计算机滥用法》(CMA)的体验和了解。六百五十一名中学十至十三年级(14 至 18 岁)的学生参加了由警官举办的 29 场外联活动中的一场。这些课程旨在阻止和转移青少年参与或持续进行网络犯罪,并包括有关《刑事事项互助法》的信息以及犯下《刑事事项互助法》罪行的潜在后果。近三分之一(30.6%)的参与学生表示,他们曾在未经许可的情况下访问过他人的账户,三分之二(62.5%)的学生表示,他们以前曾被踢出游戏,37.6%的学生曾经历过数据泄露。正如所预测的那样,以前的网络受害经历与个人在未经许可的情况下访问他人账户的可能性有关。与预测相反,学生的上网情况(根据他们使用五种以上的在线服务确定)与参与授权访问之间没有关联。出乎意料的是,对 CMA 的了解越多,参与未经授权访问的可能性就越大。关键可能在于感知到的风险,而不是对非法性的认识,尽管这一点还需要进一步的研究来证实。本文讨论了研究结果对经验和政策的影响。
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引用次数: 0
Non-user acceptance of autonomous technology: A survey of bicyclist receptivity to fully autonomous vehicles 非用户对自动驾驶技术的接受程度:关于骑自行车者对完全自动驾驶汽车接受程度的调查
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-23 DOI: 10.1016/j.chbr.2024.100490
Whereas the information systems literature mainly has focused on the individual user acceptance of technology, this study focuses on non-user acceptance, termed technology receptivity. Autonomous vehicles (AVs) represent an emerging technology that challenges individual technology user acceptance. Whereas AVs promise several advantages, their success is conditioned on public trust. AVs impact not only those who use them but also those who share the environment with them, such as bicyclists. Empirical research has been characterized by several competing constructs aimed at explaining AV receptivity. In this article, we (1) review extant research on the receptivity of AVs, and (2) develop and validate a model of AV receptivity. A cross-sectional survey of 219 bicyclists showed empirical support for the model. The model can be a useful tool for the AV industry and policymakers in need of assessing the likelihood of success for a wider AV diffusion and help them understand intervention strategies to address populations that may be less inclined to accept the new technology on public roads. We offer several recommendations for future research on refining the measurement instrument and enhancing our understanding of AV and autonomous technology receptivity.
信息系统文献主要关注个人用户对技术的接受度,而本研究则关注非用户接受度,即技术接受度。自动驾驶汽车(AVs)是一项新兴技术,对个人用户的技术接受度提出了挑战。虽然自动驾驶汽车承诺具有多种优势,但其成功与否取决于公众的信任。自动驾驶汽车不仅会影响使用者,还会影响与之共享环境的人,例如骑自行车的人。实证研究的特点是提出了几个相互竞争的概念,旨在解释人们对自动驾驶汽车的接受程度。在这篇文章中,我们(1)回顾了关于自动驾驶汽车接受度的现有研究,(2)建立并验证了一个自动驾驶汽车接受度模型。对 219 名骑车人进行的横断面调查显示,该模型得到了实证支持。对于需要评估在更大范围内推广自动驾驶汽车的成功可能性的自动驾驶汽车行业和政策制定者来说,该模型可以成为一个有用的工具,帮助他们了解干预策略,以解决可能不太愿意在公共道路上接受新技术的人群的问题。我们对未来的研究提出了若干建议,以完善测量工具,加深我们对自动驾驶汽车和自主技术接受度的理解。
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引用次数: 0
Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality 实践培训:利用虚拟现实技术学习时对虚拟临场感、以学习为中心的情绪、认知负荷和学习效果的影响
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-19 DOI: 10.1016/j.chbr.2024.100487
The effect of highly immersive virtual reality (VR) on learning is mixed, partly due to technical challenges with VR equipment like head-mounted displays (HMDs) and control devices. These can distract learners from the learning environment and its relevant learning material within. This challenge might cause lower virtual presence, higher negative emotions, and extraneous cognitive (working memory) load; all of which have a negative impact on learning outcome. This study investigates whether hands-on training of the interface improves virtual presence, learning emotions, cognitive load and learning outcomes when learning about chemistry in an immersive VR environment. Seventy-six eighth graders participated in a between-subjects design (hands-on training vs. no training). The results show that pupils with hands-on training (n = 38) showed significantly higher virtual presence, lower extraneous cognitive load and higher learning outcomes than those without any initial hands-on training (n = 38). However, no significant differences in pupils’ learning emotions and in intrinsic and germane cognitive load were found. Implications for the design of highly immersive VR environments are discussed from both a cognitive and an affective perspective.
高度沉浸式虚拟现实(VR)对学习的影响好坏参半,部分原因是头戴式显示器(HMD)和控制设备等 VR 设备存在技术挑战。这些都会分散学习者对学习环境及其内部相关学习材料的注意力。这种挑战可能会导致虚拟临场感降低、负面情绪增加和无关的认知(工作记忆)负荷,所有这些都会对学习效果产生负面影响。本研究探讨了在沉浸式 VR 环境中学习化学知识时,界面实训是否能改善虚拟临场感、学习情绪、认知负荷和学习效果。76 名八年级学生参加了课题间设计(动手培训与无培训)。结果显示,接受过动手培训的学生(n = 38)与没有接受过任何初步动手培训的学生(n = 38)相比,虚拟临场感明显更高,无关认知负荷更低,学习效果更好。但是,在学生的学习情绪、内在认知负荷和外在认知负荷方面没有发现明显差异。本文从认知和情感两个角度讨论了高度沉浸式 VR 环境设计的意义。
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引用次数: 0
Using mental contrasting to promote flow experiences at work: A just-in-time adaptive intervention 利用心理对比促进工作中的流动体验:适时适应性干预
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-17 DOI: 10.1016/j.chbr.2024.100488
Using repeated measurements in everyday life, we assessed whether a smartphone-based just-in-time adaptive intervention prompting use of metacognitive strategies enhances flow at work. Assuming that setting clear goals and disengaging from unattainable or undesirable goals enables individuals to engage in tasks aligned with their skills, we expected that mentally contrasting positive outcomes of a wish with an inner obstacle to the realization of this wish increases flow compared to a simple goal-setting strategy. We reminded participants (N = 59 knowledge workers) either adaptively or statically to use mental contrasting or the control goal-setting strategy. Repeated strategy use increased the likelihood of experiencing flow regardless of the specific strategy employed. However, results show that flow increases more over time when applying mental contrasting than the control strategy. Our findings fail to confirm the superiority of the prompt using an adaptive decision rule for when the person receives support compared to the static prompt. We discuss the necessity of assessing extended periods to examine differences between adaptive and static support in terms of habit formation and intervention fatigue. Our study contributes to the development of smartphone-based, adaptive interventions for knowledge workers which enable them to autonomously increase their flow in everyday life.
通过对日常生活中的重复测量,我们评估了基于智能手机的及时适应性干预是否能促进元认知策略的使用,从而增强工作中的流畅性。假定设定明确的目标并从无法实现或不理想的目标中解脱出来能使个人从事与其技能相匹配的任务,我们预计,与简单的目标设定策略相比,在心理上将愿望的积极结果与实现这一愿望的内在障碍进行对比会增加流动性。我们提醒参与者(59 名知识工作者)适应性地或静态地使用心理对比或控制目标设定策略。无论采用哪种具体策略,重复使用策略都会增加体验流动的可能性。然而,结果显示,随着时间的推移,使用心理对比策略比使用控制策略更能增加流动感。与静态提示相比,我们的研究结果未能证实使用自适应决策规则来提示人们何时获得支持更有优势。我们讨论了延长评估时间的必要性,以研究适应性支持和静态支持在习惯形成和干预疲劳方面的差异。我们的研究有助于为知识工作者开发基于智能手机的自适应干预措施,使他们能够在日常生活中自主提高工作效率。
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引用次数: 0
Risky online behavior in relation to social support, depression, and anxiety in Czech adolescents 捷克青少年的危险网络行为与社会支持、抑郁和焦虑的关系
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-12 DOI: 10.1016/j.chbr.2024.100484
This study examines how risky online behaviors among Czech adolescents relate to social support, depression, and anxiety. The behaviors investigated include sending videos to strangers, receiving explicit content, sharing nude photos, encountering monetary offers for meetings, and exposure to blackmail. A nationwide sample of 1095 adolescents aged 15–19 participated in a paper-pencil survey. The research utilized the Scale of Online Risky Behavior (SORB), the Social Support Questionnaire for Children and Adolescents (CASSS-CZ), and the Depression Anxiety Stress Scale (DASS-21) for data collection. Findings indicate the prevalence of risky online behavior: 10.8% of participants reported sending videos, 34.5% received explicit content, 11.3% shared nude photos, 9.2% encountered monetary offers for meetings, and 12.3% experienced online blackmail, with higher rates observed in females. Anxiety and depression were consistently linked to an increased likelihood of engaging in all types of risky online behavior. Parental support was negatively associated with the likelihood of sending a video of oneself to a stranger and receiving video with inappropriate sexual content, while support from friends showed no significant relationship with any risky behavior. Further research is needed to understand factors influencing risky online behavior.
本研究探讨了捷克青少年的高风险网络行为与社会支持、抑郁和焦虑的关系。调查的行为包括:向陌生人发送视频、接收露骨内容、分享裸照、以金钱为诱饵进行会面以及遭受勒索。全国 1095 名 15-19 岁的青少年参加了纸笔调查。研究采用了在线危险行为量表(SORB)、儿童和青少年社会支持问卷(CASSS-CZ)以及抑郁焦虑压力量表(DASS-21)进行数据收集。研究结果表明,网上危险行为十分普遍:10.8%的参与者报告发送过视频,34.5%收到过露骨内容,11.3%分享过裸体照片,9.2%遇到过金钱交易,12.3%经历过网上勒索,其中女性的比例更高。焦虑和抑郁始终与参与各类危险网络行为的可能性增加有关。父母的支持与向陌生人发送自己的视频和接收含有不适当性内容的视频的可能性呈负相关,而朋友的支持与任何危险行为都没有显著关系。要了解影响危险网络行为的因素,还需要进一步的研究。
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引用次数: 0
Digital competence is a must: Manager and safety representative perspectives on evolving job skills and balancing digital work environments in transportation, logistics, and home care 必须具备数字化能力:从管理者和安全代表的角度看运输、物流和家庭护理领域不断发展的工作技能和数字化工作环境之间的平衡
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-10 DOI: 10.1016/j.chbr.2024.100486
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引用次数: 0
Technostress or reaction to techno-stressors? Validation of bilingual techno-stressors index (TSI-II) and a second-order formative model of techno-distress among Canadian legal professionals 技术压力还是对技术压力源的反应?双语技术压力指数(TSI-II)和加拿大法律专业人员技术压力二阶形成模型的验证
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-10 DOI: 10.1016/j.chbr.2024.100485

Technostress is a phenomenon that needs to be seen as a process rather than a result. This requires the adaptation of measurement tools accordingly. Legal professionals are particularly exposed to technostress. This paper presents the validation of the TSI-II, an updated and bilingual version of the Techno-Stressors Index (TSI). This updated instrument was tested (French-n = 35; English-n = 30) and then retested (Overall-n = 4482; FR-n1 = 544; ENG-n2 = 3938) in both languages among Canadian legal professionals. Using the TSI-II, this paper proposes a second-order formative model of techno-distress, including seven techno-stressors, which captures the recent developments associated with the evolution of the technostress literature. Following the best practices for scale development, TSI-II presents excellent properties and is a good predictor of perceived stress among legal professionals. This validation aligns with developments in technostress literature, namely, the conceptual evolution of techno-distress as a component of the technostress process.

技术压力是一种现象,需要被视为一种过程而非结果。这就需要相应地调整测量工具。法律专业人员尤其容易受到技术压力的影响。本文介绍了技术压力指数(TSI)的更新版和双语版 TSI-II 的验证情况。对这一更新版工具进行了测试(法文-n = 35;英文-n = 30),然后用两种语言对加拿大法律专业人士进行了重新测试(总计-n = 4482;法文-n1 = 544;英文-n2 = 3938)。通过使用 TSI-II,本文提出了技术压力的二阶形成模型,包括七个技术压力源,该模型捕捉到了与技术压力文献演变相关的最新发展。根据量表开发的最佳实践,TSI-II 具有出色的特性,可以很好地预测法律专业人员的感知压力。这一验证与技术压力文献的发展相一致,即技术压力是技术压力过程中的一个组成部分,技术压力的概念也在不断演变。
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引用次数: 0
Unveiling customer engagement dynamics in the metaverse: A retrospective bibliometric and topic modelling investigation 揭示元宇宙中的客户参与动态:文献计量学和主题建模的回顾性研究
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-09-05 DOI: 10.1016/j.chbr.2024.100483

This study is a comprehensive retrospective bibliometric and topic modelling analysis of customer engagement within the metaverse. We carefully investigated a sample of 409 articles extracted from the Scopus database and used in this analysis. The aim was to explore the evolution, current state, and emerging trends in this rapidly evolving field. Utilizing advanced bibliometric tools including Biblioshiny and ScientoPy, alongside network visualisation software VOSviewer, we systematically mapped the intellectual landscape, identifying key publications, authors, and institutions that have significantly contributed to the discourse. Furthermore, through machine learning-based Latent Dirichlet Allocation (LDA) analysis, we dissected the thematic structure of the literature, revealing the predominant topics and their interrelations. Our findings highlighted the dynamic nature of customer engagement strategies in the metaverse, emphasizing Design of Immersive Platforms, Personalisation & Customization, and the Interaction & Participation implications of virtual interactions. This study not only synthesizes existing knowledge but also uncovers gaps in the literature, suggesting directions for future research. By providing a holistic view of the domain, this research serves as a valuable resource for academics, practitioners, and policymakers interested in the intersection of customer engagement and virtual environments.

本研究通过文献计量学和主题建模方法,对元网络中的客户参与情况进行了全面的回顾性分析。我们仔细研究了从 Scopus 数据库中提取并用于分析的 409 篇文章样本。目的是探索这一快速发展领域的演变、现状和新兴趋势。利用先进的文献计量工具(包括 Biblioshiny 和 ScientoPy)以及网络可视化软件 VOSviewer,我们系统地绘制了知识版图,确定了对这一讨论有重要贡献的关键出版物、作者和机构。此外,我们还通过基于机器学习的 Latent Dirichlet Allocation (LDA) 分析,剖析了文献的主题结构,揭示了主要议题及其相互关系。我们的研究结果突出了元宇宙中客户参与战略的动态性质,强调了沉浸式平台设计、个性化& 定制以及虚拟互动的交互& 参与影响。本研究不仅综合了现有知识,还发现了文献中的空白,为今后的研究指明了方向。通过提供该领域的整体视角,本研究为对客户参与和虚拟环境交叉领域感兴趣的学者、从业人员和政策制定者提供了宝贵的资源。
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引用次数: 0
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Computers in human behavior reports
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