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Corrigendum to “The abstinence from smartphone scale (ABSS-10): Psychometric properties and practical utility” [Computers in Human Behavior Reports 14 (2024) 100428] 禁用智能手机量表(ABSS-10):心理计量特性和实用性"[《计算机在人类行为报告》14 (2024) 100428]
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100447
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引用次数: 0
Information problem solving during a digital authentic task: A thematic analysis of students’ strategies 在数字真实任务中解决信息问题:对学生策略的专题分析
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100470

In the digital age, information problem solving (IPS) competence is essential for professionals to use online information effectively. Despite its importance, starting professionals often struggle with processing and presenting information, which are critical phases during authentic IPS tasks. Therefore, higher education institutions are tasked with preparing students to navigate these complex phases of IPS after graduation. However, most previous studies have focused on the “search” and “select” phases of simple, short-duration IPS tasks, which do not reflect the complex information challenges faced in professional settings. To address this gap, this study aimed to identify and categorize the strategies higher education students currently use to process and present information for a semester-long authentic professional task. A thematic analysis of cued retrospective reporting sessions was conducted with 24 senior students while they created a website for professional practice. Students demonstrated 49 IPS strategies, which were categorized into twelve IPS activities across three generic activity phases: “process,” “synthesize,” and “create.” Within these phases, three patterns of co-occurring strategies were observed: reproductive, arranging, and elaborative. Based on these findings, existing IPS process models were empirically refined. The observed variation in strategies highlights the importance of building on students' strengths when teaching IPS. Teaching them to adapt the strategies to various authentic task contexts could help enhance students’ IPS competence and strategic flexibility in real-world settings. Future research should explore the applicability of the updated IPS model across different authentic task contexts to refine instructional approaches further.

在数字时代,信息问题解决(IPS)能力对于专业人员有效使用在线信息至关重要。尽管其重要性不言而喻,但初入职场的专业人士往往在处理和呈现信息方面举步维艰,而处理和呈现信息是完成真正的 IPS 任务的关键阶段。因此,高等教育机构的任务是培养学生在毕业后能够驾驭 IPS 的这些复杂阶段。然而,以往的大多数研究都集中在简单、持续时间短的 IPS 任务中的 "搜索 "和 "选择 "阶段,这并不能反映专业环境中所面临的复杂信息挑战。为了弥补这一不足,本研究旨在确定并分类高等教育学生目前用于处理和呈现信息以完成为期一学期的真实专业任务的策略。在 24 名高年级学生创建专业实践网站的过程中,对他们的提示回顾报告环节进行了专题分析。学生们展示了 49 种 IPS 策略,这些策略被归类为跨越三个通用活动阶段的 12 种 IPS 活动:"过程"、"综合 "和 "创建"。在这些阶段中,观察到了三种共同出现的策略模式:再现、安排和阐述。根据这些发现,对现有的 IPS 过程模型进行了实证改进。观察到的策略差异突出了在教授 IPS 时利用学生优势的重要性。教他们根据不同的真实任务情境调整策略,有助于提高学生在真实世界环境中的 IPS 能力和策略灵活性。未来的研究应探索更新后的 IPS 模型在不同真实任务情境中的适用性,以进一步完善教学方法。
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引用次数: 0
The predictive power of impaired control after controlling for correlates of gaming disorder 控制游戏障碍相关因素后控制能力受损的预测能力
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100472

Impaired control (IC) is a defining feature of behavioural addictions including gaming disorder (GD), but few psychometric studies have investigated the predictive power of a dedicated IC measure. In this study, we examine the predictive power of a recently developed IC measure, the Impaired Control Over Gaming Scale (ICOGS), after controlling for known correlates of gaming disorder, including play frequency, gaming urges and negative mood states. A sample of 513 regular gamers, recruited through the online platform Prolific, completed a survey consisting of validated measures, including Petry et al.’s (2014) gaming disorder (GD) measure. Positive correlations were found between GD scores and IC, gaming urges, depression, anxiety, stress and play frequency. A hierarchical linear regression showed that the IC measure explained an additional variance of 10.8% in GD after controlling for the other measures and was the strongest predictor. This study supports the view that IC is an important construct to measure and monitor in research and clinical assessments of GD. Assessing IC in greater detail offers multiple benefits, including: early detection and intervention to prevent escalating problem behaviours and mitigating negative consequences of gaming disorder, personalized treatment to address specific aspects of impaired control, and identification of specific risk factors and treatment progress monitoring with clinicians being able to adapt treatments plans based on IC scores.

控制受损(IC)是包括游戏障碍(GD)在内的行为成瘾的一个决定性特征,但很少有心理测量学研究对专门的 IC 测量的预测能力进行调查。在本研究中,我们在控制了游戏障碍的已知相关因素(包括游戏频率、游戏冲动和负面情绪状态)之后,检验了最近开发的 IC 测量方法--游戏控制受损量表(ICOGS)的预测能力。通过在线平台 Prolific 招募的 513 名普通游戏玩家完成了一项调查,其中包括 Petry 等人(2014 年)的游戏障碍(GD)测量。研究发现,GD得分与IC、游戏冲动、抑郁、焦虑、压力和游戏频率之间存在正相关。分层线性回归结果显示,在控制了其他测量指标后,IC测量指标能解释10.8%的GD额外变异,是最强的预测指标。这项研究支持这样一种观点,即在对广东儿童进行研究和临床评估时,IC 是一个重要的测量和监测指标。更详细地评估集成电路可带来多种益处,包括:早期发现和干预,以防止问题行为升级并减轻游戏障碍的负面影响;个性化治疗,以解决控制能力受损的特定方面;识别特定风险因素并监测治疗进展,临床医生可根据集成电路得分调整治疗计划。
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引用次数: 0
Do student teachers experience self-worth threats in computational thinking? 学生教师在计算思维中会遇到自我价值威胁吗?
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100463

Theory

The successful implementation of computational thinking into primary schools requires that primary school teachers feel safe and confident in teaching this topic to young learners. However, many student teachers face low expectancy of success and heightened anxiety towards computational thinking. Self-worth theory suggests that this may lead to a self-worth threat and in consequence to engagement in self-protective behaviours, hampering the successful acquisition of skills needed to implement computational thinking into their future classrooms.

Aims

This study aims to investigate potential self-worth threats as amplifiers of student teachers’ resistance to engage in computational thinking.

Method

323 student teachers participated in the study. Participants filled out a questionnaire on expectancy of success and anxiety towards computational thinking, and rated how likely they were to engage in self-protective behaviours, i.e., self-handicapping, avoiding novelty, and academic cheating, when learning about computational thinking at the start of the semester.

Results

Students showed heightened levels of anxiety and low levels of expectancy towards computational thinking. Further, they reported that they would be likely to engage in self-protective behaviours. A structural equation model showed that anxiety towards computational thinking was positively related to self-protective behaviours. Moreover, expectancy had a negative indirect effect via anxiety towards computational thinking on self-protective behaviours.

Discussion

Student teachers might experience self-worth threats when learning about computational thinking and engage in self-protective behaviours that might hamper their success. Our findings caution the impact of possible self-worth threats on teaching methods, thus influencing children's learning in the 21st century.

理论要在小学成功实施计算思维,小学教师就必须在向青少年学生教授这一主题时感到安全和自信。然而,许多学生教师对成功的期望值较低,对计算思维的焦虑感较强。自我价值理论认为,这可能会导致自我价值威胁,进而采取自我保护行为,阻碍他们成功掌握在未来课堂上实施计算思维所需的技能。参与者填写了一份关于成功预期和对计算思维的焦虑的调查问卷,并对他们在学期初学习计算思维时采取自我保护行为(即自我暗示、避免新奇事物和学术作弊)的可能性进行了评分。结果学生们对计算思维表现出较高的焦虑水平和较低的预期水平。此外,他们还表示有可能采取自我保护行为。结构方程模型显示,对计算思维的焦虑与自我保护行为呈正相关。此外,期望值通过对计算思维的焦虑对自我保护行为产生了负向的间接影响。 讨论在学习计算思维时,青年教师可能会体验到自我价值的威胁,并采取自我保护行为,这可能会阻碍他们取得成功。我们的研究结果提醒人们注意可能的自我价值威胁对教学方法的影响,从而影响 21 世纪儿童的学习。
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引用次数: 0
Promoting analytical thinking skills development in elementary school students through animated cartoons 通过动画片促进小学生分析思维能力的发展
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100467

Traditional educational settings often struggle to engage students and cater to their individual needs when cultivating analytical thinking skills. This study addresses this challenge by exploring the potential of animated cartoons to enhance analytical thinking among elementary students. The research aims were to develop an animated cartoon format that encourages analytical thinking, evaluate its effectiveness, and investigate students' application of analytical thinking. Using cluster sampling, 2258 students were selected from 44 randomly chosen schools in Thailand's Mekong River Basin. The study employed a mixed-methods approach, utilizing document analysis, format suitability assessment, and an analytical thinking skills rubric. Data analysis involved qualitative summaries, descriptive statistics, and comparisons of pre- and post-intervention assessments. The findings revealed that the developed 3D animated series “Tang Na's Analysis" significantly improved students' analytical thinking skills, with high format suitability and good quality analytical thinking post-intervention. This study highlights the potential of animated instructional media to stimulate higher-order cognitive functions and make complex concepts accessible, contributing to the integration of engaging technological tools in education to nurture essential thinking skills.

传统的教育环境在培养学生的分析思维能力时,往往难以吸引学生并满足他们的个性化需求。本研究通过探索动画片提高小学生分析性思维能力的潜力来应对这一挑战。研究目的是开发一种鼓励分析性思维的动画片形式,评估其有效性,并调查学生对分析性思维的应用情况。研究采用聚类抽样法,从泰国湄公河流域的 44 所学校中随机抽取了 2258 名学生。研究采用了混合方法,包括文件分析、格式适用性评估和分析性思维技能评分标准。数据分析包括定性总结、描述性统计以及干预前后评估的比较。研究结果表明,开发的三维动画系列 "唐娜的分析 "显著提高了学生的分析思维能力,其形式适用性高,干预后的分析思维质量良好。本研究强调了动画教学媒体在激发高阶认知功能和使复杂概念易于理解方面的潜力,有助于在教育中整合引人入胜的技术工具,培养学生的基本思维能力。
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引用次数: 0
Development of algorithmic thinking skills in K-12 education: A comparative study of unplugged and digital assessment instruments 在 K-12 教育中培养算法思维能力:不插电和数字评估工具的比较研究
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-01 DOI: 10.1016/j.chbr.2024.100466

In the rapidly evolving landscape of digital competencies, the need for a robust and universal method to assess students’ algorithmic thinking (AT) skills has become increasingly pronounced. Algorithmic thinking refers to the ability to analyse a problem and develop a step-by-step process to solve it.

This research investigates the efficacy of the Cross Array Task (CAT) as an assessment tool for AT skills within Switzerland’s compulsory education system. Originally conceptualised as an unplugged activity, where students performed the task without digital technologies (e.g., by using gestures on paper) and an administrator manually assessed them, the CAT evolved into a digital activity that runs on an iPad. The CAT’s digital transformation has automated the scoring of student responses and data collection, streamlining the assessment processes and facilitating efficient large-scale assessments. It has also enhanced scalability, making the CAT suitable for widespread use in educational settings. Furthermore, it provides immediate feedback to students and educators, supporting timely interventions and personalised learning experiences.

Our study aims to comprehensively investigate algorithmic competencies in compulsory education, examining their variations and influencing factors. This research examines key variables, such as age, sex, educational environment and school characteristics (e.g., the level and grade of education), and regional factors (e.g., the canton of the school) in Switzerland, and characteristics related to the specific assessment tool, including the type of artefact used, the complexity of the algorithms generated, and the level of autonomy. Additionally, it seeks to analyse the effectiveness of the unplugged and digital approaches in assessing AT skills, specifically comparing the unplugged and virtual CAT versions, aiming to provide insights into their advantages and potential synergies.

This investigation delineates the developmental progression of AT skills across compulsory education, emphasising the influence of age on algorithm development and problem-solving strategies. Furthermore, we reveal the impact of artefacts and the potential of digital tools to facilitate advanced AT skill development across diverse age groups. Finally, our investigation delves into the influence of school environments and sex disparities on AT performance, alongside the significant individual variability influenced by personal abilities and external circumstances.

These findings underscore the importance of tailored educational interventions and equitable practices to accommodate diverse learning profiles and optimise student outcomes in AT across educational settings.

在数字能力迅速发展的今天,我们越来越需要一种强大而通用的方法来评估学生的算法思维(AT)技能。算法思维指的是分析问题并逐步解决问题的能力。本研究调查了交叉阵列任务(CAT)作为瑞士义务教育系统中算法思维能力评估工具的有效性。交叉阵列任务最初的概念是一种不插电的活动,学生在没有数字技术的情况下完成任务(例如,在纸上使用手势),由管理员对他们进行人工评估。CAT 的数字化转型实现了学生答卷评分和数据收集的自动化,简化了评估流程,提高了大规模评估的效率。它还增强了可扩展性,使 CAT 适合在教育环境中广泛使用。此外,它还能为学生和教育工作者提供即时反馈,支持及时干预和个性化学习体验。我们的研究旨在全面调查义务教育中的算法能力,研究其变化和影响因素。这项研究考察了瑞士的年龄、性别、教育环境和学校特点(如教育水平和年级)、地区因素(如学校所在州)等关键变量,以及与具体评估工具相关的特点,包括所用人工制品的类型、生成算法的复杂性和自主程度。此外,它还试图分析不插电和数字方法在评估 AT 技能方面的有效性,特别是比较不插电和虚拟 CAT 版本,旨在深入了解它们的优势和潜在的协同作用。这项调查描述了 AT 技能在义务教育阶段的发展进程,强调了年龄对算法开发和解决问题策略的影响。此外,我们还揭示了人工制品的影响和数字工具的潜力,以促进不同年龄组的高级信息与传播技术技能发展。最后,我们的研究深入探讨了学校环境和性别差异对智能辅助学习成绩的影响,以及受个人能力和外部环境影响的显著个体差异。这些发现强调了有针对性的教育干预和公平实践的重要性,以适应不同的学习情况,优化学生在不同教育环境中的智能辅助学习成绩。
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引用次数: 0
Factors impacting users’ willingness to adopt and utilize the metaverse in education: A systematic review 影响用户在教育领域采用和利用元数据意愿的因素:系统回顾
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-14 DOI: 10.1016/j.chbr.2024.100459

Purpose

This study explores the factors influencing the adoption and acceptance of Metaverse technologies in educational settings. Despite the growing interest in immersive educational environments provided by the Metaverse, there is a lack of comprehensive understanding regarding the elements that affect user engagement and acceptance. This paper aims to bridge this gap through a systematic review of empirical studies that apply Information Systems theories such as TAM, UTAUT, TPB, and their extensions.

Methods

A total of 35 empirical studies were analyzed using a methodical review approach. The research methodologies employed in these studies include surveys, structural equation modeling, and interviews, providing a broad spectrum of data on how different factors influence educational outcomes in the Metaverse.

Results

The findings reveal that user adoption of the Metaverse in educational contexts is influenced by multiple factors at individual, technological, and environmental levels. Key factors identified include effort expectancy, behavioral intention, self-efficacy, enjoyment, and immersion. These factors are subject to moderating effects, suggesting that the dynamics of Metaverse adoption are highly context-dependent.

Conclusion

The insights gained from this review provide valuable guidelines for educators, policymakers, and technology developers aiming to effectively integrate Metaverse technologies into educational frameworks. The study also outlines limitations and suggests directions for future research, highlighting the need for further investigations into the longitudinal impacts and cultural adaptability of Metaverse applications in education.

目的 本研究探讨了在教育环境中采用和接受 Metaverse 技术的影响因素。尽管人们对 Metaverse 提供的沉浸式教育环境越来越感兴趣,但对影响用户参与和接受的因素却缺乏全面的了解。本文旨在通过对应用信息系统理论(如 TAM、UTAUT、TPB 及其扩展理论)的实证研究进行系统综述来弥补这一不足。这些研究采用的研究方法包括调查、结构方程建模和访谈,就不同因素如何影响 Metaverse 中的教育成果提供了广泛的数据。结果研究结果表明,用户在教育环境中采用 Metaverse 受个人、技术和环境层面多种因素的影响。关键因素包括努力预期、行为意向、自我效能感、乐趣和沉浸感。这些因素受调节作用的影响,这表明采用 Metaverse 技术的动态变化高度依赖于环境。本研究还概述了局限性,并提出了未来研究的方向,强调有必要进一步调查元海外应用在教育领域的纵向影响和文化适应性。
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引用次数: 0
Exploring the impact of negative online feedback on well-being: A comprehensive analysis incorporating Big-Five personality traits and physiological responses 探索网络负面反馈对幸福感的影响:结合大五人格特质和生理反应的综合分析
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-11 DOI: 10.1016/j.chbr.2024.100457

This study investigates the dynamics between social media engagement and well-being, employing a multi-dimensional analysis encompassing psychological, behavioral, social media usage patterns, and physiological perspectives. Through the utilization of electrodermal activity, our study identified a statistically significant increase following exposure to a negative comment. In addition, analysis of facial expressions revealed a variety of reactions, including laughter, irritation, sadness, and neutrality, once participants were confronted with the negative comment. Our analysis revealed intriguing insights into the relationship between personality traits and social media interactions. We observed that individuals with higher agreeableness were more likely to contemplate deactivating social media platforms. Conversely, lower levels of neuroticism were associated with self-reported social media addiction, while extraversion showed a positive correlation with increased posting frequency. These findings highlight the intricate relationship between individual personality traits and reactions to negative social media experiences, offering valuable insights into the complex dynamics of online interactions and their effects on overall well-being.

本研究从心理、行为、社交媒体使用模式和生理角度进行多维分析,探讨了社交媒体参与度与幸福感之间的动态关系。通过利用皮肤电活动,我们的研究发现,在接触负面评论后,人的情绪会有统计学意义上的显著上升。此外,通过对面部表情的分析,我们还发现了参与者面对负面评论时的各种反应,包括大笑、恼怒、悲伤和中立。我们的分析揭示了人格特质与社交媒体互动之间关系的有趣见解。我们观察到,认同感较高的人更有可能考虑停用社交媒体平台。相反,较低的神经质水平与自我报告的社交媒体成瘾有关,而外向性则与发帖频率的增加呈正相关。这些发现凸显了个人人格特质与对社交媒体负面体验的反应之间错综复杂的关系,为了解网络互动的复杂动态及其对整体健康的影响提供了宝贵的见解。
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引用次数: 0
The role of professional calling and student cyberbullying on teachers’ presenteeism and productivity loss 职业召唤和学生网络欺凌对教师旷工和生产力损失的影响。
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100461

The teaching profession has always been recognized as one that requires a greater vocational calling. However, education professionals have had to adapt to and manage phenomenons which have arisen due to more demanding work contexts that require them to participate in work, even when they are ill (presenteeism), and to a global-wide digital transformation. Such phenomenons include cyberbullying, which has proliferated in school environments. It is crucial to understand the impact this type of phenomenon can have on these professionals. Accordingly, the main objective of this study was to identify the needs felt by teachers to deal effectively with incidents of cyberbullying and its potential impact on and reduce presenteeism. Two studies were developed, with the intention that the hypotheses posed by the quantitative study could be enriched with the inferences drawn from the qualitative study. A sample of 542 middle school teachers responded to questionnaires and 63 participated in interviews. The results showed that teachers’ professional calling led to a lower loss of productivity, due to a lower frequency of presenteeism. This effect was more pronounced in the presence of cyberbullying observation. This study provides a contribution to the calling and presenteeism literature since it focuses on the impact of observing cyberbullying on sickness presence. It is relevant because by knowing the demands that teachers feel and the resources they lack, it is possible to implement tailored intervention and prevention programs to help professionals deal with cyberbullying.

教师职业一直被认为是一个需要更大职业使命感的职业。然而,教育专业人员不得不适应和管理因工作环境要求更高(要求他们即使生病也要参加工作(旷工))以及全球范围内的数字化转型而出现的各种现象。这些现象包括网络欺凌,这种现象在学校环境中大量出现。了解这类现象对这些专业人员的影响至关重要。因此,本研究的主要目的是确定教师在有效应对网络欺凌事件方面的需求,以及网络欺凌对减少旷课的潜在影响。我们开展了两项研究,目的是通过定性研究得出的推论来丰富定量研究提出的假设。542 名中学教师回答了调查问卷,63 名教师参加了访谈。研究结果表明,教师的职业使命感降低了工作效率的损失,这是因为教师出现旷工的频率较低。在观察到网络欺凌的情况下,这种效果更为明显。这项研究为 "召唤 "和 "缺勤 "文献做出了贡献,因为它关注的是观察网络欺凌对生病缺勤的影响。它的意义在于,通过了解教师的需求和他们所缺乏的资源,可以实施有针对性的干预和预防计划,帮助专业人员应对网络欺凌。
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引用次数: 0
Key factors influencing digital learning adoption among cambodian university students: An integrated theoretical approach 影响柬埔寨大学生采用数字化学习的关键因素:综合理论方法
IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-10 DOI: 10.1016/j.chbr.2024.100460
Bora Ly , Bunhorn Doeur , Son nat

This study investigates the factors influencing the adoption of digital learning platforms among university students in Cambodia, integrating multiple theoretical frameworks: the Technology Acceptance Model (TAM), Unified Theory of Acceptance and Use of Technology (UTAUT), and Self-Determination Theory (SDT). Conducting a cross-sectional survey with 369 students from various institutions, this study employed partial least squares structural equation modelling (PLS-SEM) to analyze the data. The findings revealed significant connections among motivational factors, perceived ease of use, usefulness, and subsequent adoption behaviours. This study contributes significantly to the global discourse on digital education, particularly from the perspective of a developing country, at a pivotal point in its educational evolution in the digital age. This highlights the importance of enhancing intrinsic and extrinsic motivations among students to improve the adoption and effective use of digital learning resources, offering practical recommendations for educational stakeholders in Cambodia and similar contexts.

本研究综合了技术接受模型(TAM)、技术接受与使用统一理论(UTAUT)和自我决定理论(SDT)等多个理论框架,探讨了影响柬埔寨大学生采用数字化学习平台的因素。本研究对来自不同院校的 369 名学生进行了横截面调查,并采用偏最小二乘结构方程模型(PLS-SEM)对数据进行了分析。研究结果显示,动机因素、感知易用性、有用性和后续采用行为之间存在重要联系。这项研究对全球数字教育的讨论做出了重要贡献,尤其是从发展中国家的角度来看,而这个国家正处于数字时代教育发展的关键时刻。它强调了增强学生内在和外在动机的重要性,以提高数字学习资源的采用和有效使用,为柬埔寨和类似国家的教育利益相关者提供了切实可行的建议。
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引用次数: 0
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Computers in human behavior reports
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