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Historical Depictions of the Brain: The Origins from the Non-Western World. 大脑的历史描述:来自非西方世界的起源。
Tareq Yousef

Any written work concerning the history of neuroanatomy would be difficult to imagine without acknowledging the pioneering works of Santiago Ramón y Cajal and Camillo Golgi. Cajal improved upon Golgi's staining technique at the turn of the 20th century. He implemented it to deliver the world's first incredibly detailed visualizations of cellular networks of the nervous system. Dating further back to the 15th century, most students of neuroanatomy or of the philosophy of science are familiar with René Decartes' depiction of mind-body dualism which illustrates the passing of visual information to the brain. These illustrations (i.e., mostly Cajal's) have gone on to significantly influence future research, commonly featured as visual aids in neuroscience presentations. Like most of the historical depictions of the brain, including medieval illustrations of trepanning, these drawings are of western European origin. Little, if any work has attempted to compile or assess historical depictions of the brain from outside of the western world. It is very likely that non-western historical depictions of the brain exist, but are less popularized and have been scarce in the circulating historical literature. Thus, more historical investigations are required to balance these views for a complete historical lens on neuroanatomy. Since early civilizations existed far across the globe, it is likely that depictions of the nervous system have existed before the aforementioned scholars who make up the mainstream approach to neuroanatomy history education. The present work aims to introduce students and instructors of neuroscience, and particularly neuroanatomy, to other early illustrated neuroanatomical works which may be less popularized. Additionally, this assessment seeks to provide a deeper understanding of the historical emergence of neuroscience and more specifically, neuroanatomy. This article attempts to start this conversation, utilizing what are thought to be the first modern neuroanatomical analyses of some of the cited illustrations from the non-western world.

如果不承认Santiago Ramón y Cajal和Camillo Golgi的开创性工作,任何关于神经解剖学历史的书面作品都很难想象。卡哈尔在20世纪初改进了高尔基的染色技术。他将其应用于世界上第一个令人难以置信的详细的神经系统细胞网络可视化。早在15世纪,大多数神经解剖学或科学哲学的学生都熟悉雷诺·笛卡儿对心身二元论的描述,它说明了视觉信息向大脑的传递。这些插图(主要是Cajal的)对未来的研究产生了重大影响,通常作为神经科学演示的视觉辅助工具。像大多数历史上对大脑的描绘一样,包括中世纪的钻孔插图,这些图画起源于西欧。西方世界之外对大脑的历史描述几乎没有尝试过汇编或评估。很可能存在非西方对大脑的历史描述,但不太普及,在流通的历史文献中很少。因此,需要更多的历史调查来平衡这些观点,以获得一个完整的神经解剖学历史镜头。由于早期文明存在于全球各地,因此很可能在上述学者构成神经解剖学历史教育的主流方法之前,就已经存在了对神经系统的描述。本工作旨在向神经科学,特别是神经解剖学的学生和教师介绍其他可能不太普及的早期插图神经解剖学作品。此外,本评估旨在为神经科学的历史出现提供更深入的理解,更具体地说,是神经解剖学。本文试图开始这一对话,利用被认为是第一个现代神经解剖学分析的一些引用插图来自非西方世界。
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引用次数: 0
How to Integrate Neuroethics into a Neuroscience Course - And Drive Student Engagement with Core Concepts. 如何将神经伦理学整合到神经科学课程中——并推动学生参与核心概念。
J Lomax Boyd

Students are thinking about ethical, moral, and societal implications of science-as individuals and communities- regardless of whether these topics are part of formal curricula. Ethical questions can arise from broad neuroscientific questions (What is consciousness?), emerging topics (e.g., synthetic biological intelligence), neurotechnologies (e.g., human brain organoids), and respective intersections (Could brain organoids be intelligent or conscious?). As a field of scholarship, the ethics of brain science, or 'neuroethics', can help students to situate what they are learning in the classroom within a broader socio-philosophical context that advances critical and ethical reasoning toward future neuroscience research or technologies. I will argue that neuroethics can also enhance student situational interest and cognitive engagement with core neuroscientific concepts that align with core learning objectives. Yet faculty face challenges when incorporating neuroethics topics into courses, which may include, but are not limited to i) lack of disciplinary expertise, ii) time or resource constraints within courses, or iii) the perceived lack of value in formally including ethics instructional content in courses focused on core concepts in neuroscience education. This Opinion article aims to demonstrate how these challenges can be overcome. I describe how the Value Reappraisal Model can be used as a process theory to guide integration of neuroethics into neuroscience curricula. My autoethnographic account of developing and teaching a new course provides a case study for faculty who are interested in creating curricular opportunities for students to engage with ethical issues by fostering deeper learning and appreciation of core concepts in neuroscience.

无论这些主题是否是正规课程的一部分,学生们--作为个人和社区--都在思考科学的伦理、道德和社会影响。伦理问题可能产生于广泛的神经科学问题(什么是意识?)、新兴课题(如合成生物智能)、神经技术(如人脑器官)以及各自的交叉领域(大脑器官能否具有智能或意识?)作为一个学术领域,脑科学伦理学或 "神经伦理学 "可以帮助学生将他们在课堂上所学的知识置于更广泛的社会哲学背景下,从而推进对未来神经科学研究或技术的批判性伦理推理。我将论证神经伦理学还能提高学生对核心神经科学概念的情景兴趣和认知参与度,从而与核心学习目标保持一致。然而,教师在将神经伦理学主题纳入课程时面临着挑战,这些挑战可能包括但不限于:i)缺乏学科专业知识;ii)课程时间或资源限制;或iii)认为在以神经科学教育核心概念为重点的课程中正式纳入伦理学教学内容缺乏价值。这篇观点文章旨在展示如何克服这些挑战。我描述了如何将价值重估模型作为一种过程理论来指导神经伦理学与神经科学课程的整合。我以自述的方式讲述了一门新课程的开发和教学过程,为有志于通过促进学生深入学习和领会神经科学的核心概念,为学生创造参与伦理问题的课程机会的教师提供了一个案例研究。
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引用次数: 0
Effects of Gamification on Student Success and Perception of Instruction in Neuroanatomy: A Retrospective Analysis. 游戏化对神经解剖学学生成功和教学感知的影响:回顾性分析。
Benjamin R Fry

As a subset of active learning, gamification involves the application of gaming principles as a means of improving student outcomes in the classroom. Recent work has shown that such active learning strategies may be particularly effective at reducing the rate of failure in STEM courses. In this retrospective case study, I examined the effects on student exam performance, rate of failure, and perception of instruction following a semester-long course improvement project that involved implementing a novel tabletop style roleplaying game (Build-a-Zombie) during lab sessions in an undergraduate neuroanatomy course. The game I developed tasked students with using their knowledge from lecture to design their own pathological zombie nervous system. When compared to a previous cohort, students in the gamified version of the course showed significantly increased exam scores, a trend toward decreased rates of failure, and a more positive perception of instruction, even though lecture and exam content remained the same.

作为主动学习的一个子集,游戏化涉及到游戏原则的应用,作为提高学生课堂成绩的一种手段。最近的研究表明,这种主动学习策略在降低STEM课程的失败率方面可能特别有效。在这个回顾性的案例研究中,我研究了一个学期的课程改进项目对学生考试成绩、失败率和教学感知的影响,该项目涉及在本科神经解剖学课程的实验阶段实施一种新颖的桌面风格角色扮演游戏(Build-a-Zombie)。我开发的这款游戏要求学生们利用他们在课堂上学到的知识来设计自己的病态僵尸神经系统。与前一组学生相比,在游戏化课程中,学生的考试成绩显著提高,不及格率呈下降趋势,对教学的看法也更积极,尽管讲课和考试内容保持不变。
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引用次数: 0
Primary Literature for Teaching Neuroimmunology - An Instructor's Resource. 神经免疫学教学的主要文献-讲师的资源。
Ernest T Chivero

Supplementing textbooks with primary literature in teaching neuroscience is a growing practice associated with several positive outcomes, such as increased content knowledge, research and data skills, and critical thinking. This pedagogical approach, however, still needs further development to make it accessible to instructors and valuable to students. This article describes a series of published articles we used in an undergraduate neuroimmunology course. Articles were selected to supplement the teaching of significant principles in the neuroimmunology of disease in neuro-infections, autoimmune diseases, and neurodegenerative diseases. Specifically, articles on multiple sclerosis, experimental autoimmune encephalitis, Herpes Simplex Virus 1, SIV/HIV infections, Alzheimer's, and Parkinson's diseases are described, and the pedagogical value of each is enunciated. These sources could be incorporated into a range of undergraduate and graduate courses to introduce several topics and principles of neuroimmunology.

在神经科学教学中用原始文献补充教科书是一种不断发展的做法,它能带来一些积极的成果,如增加内容知识、研究和数据技能以及批判性思维。然而,这种教学方法仍需进一步发展,以便让教师易于使用,并对学生有价值。本文介绍了我们在本科神经免疫学课程中使用的一系列发表文章。所选文章旨在补充神经感染、自身免疫性疾病和神经退行性疾病的神经免疫学重要原理的教学内容。具体而言,文章介绍了多发性硬化症、实验性自身免疫性脑炎、单纯疱疹病毒 1、SIV/HIV 感染、阿尔茨海默病和帕金森病,并阐述了每种疾病的教学价值。这些资料可纳入一系列本科生和研究生课程,以介绍神经免疫学的若干主题和原理。
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引用次数: 0
Approaching Diversity, Equity, And Inclusion in The Faculty for Undergraduate Neuroscience: Are we There Yet? 神经科学本科院系的多样性、公平性和包容性:我们做到了吗?
Lorenz S Neuwirth, Princy S Quadros-Mennella, Mathew Abrams, Marc Nahmani, Shawn Bates, Daniel J Tobiansky, Sally B Seraphin, Lisa Y Maeng, Aparna Shah, Rachel Penton, Taralyn Tan, Ericka Cabañas, Monica Linden, Yuan Yuan Kang
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引用次数: 0
Active Learning Exercises in Synaptic Physiology and Connectivity for the Neuroscience Lecture Hall, Laboratory Course, or Outreach Setting. 神经科学讲堂、实验课程或外展设置中突触生理学和连通性的主动学习练习。
Austin Meadows, Rachon Sweiss, Vichayada Kanchana, Randy F Stout, Gonzalo H Otazu, Andrea Nicholas, Raddy L Ramos

It is well-understood that active learning approaches have positive learning outcomes and improve retention. Active learning strategies for the neuroscience laboratory setting have been extensively developed. Fewer active learning approaches are available for the traditional lecture-based setting. Here we describe novel active learning exercises that teach fundamental principles of neuronal circuits and synaptic connectivity ideal for introductory neuroscience courses. Given the complexity of synaptic networks in the brain and the difficulty this material can present to students, our novel exercises can be beneficial to the neuroscience education community.

众所周知,主动学习方法具有积极的学习效果,并能提高记忆力。神经科学实验室设置的主动学习策略已经得到了广泛的发展。较少的主动学习方法可用于传统的基于讲座的设置。在这里,我们描述了一种新颖的主动学习练习,它教授神经回路和突触连接的基本原理,是神经科学入门课程的理想选择。考虑到大脑中突触网络的复杂性和这些材料对学生来说的难度,我们的新练习可能对神经科学教育界有益。
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引用次数: 0
An Integrative Brain and Behavior CURE (Course-Based Undergraduate Research Experience) Using Immunohistochemistry in the Fighting Fish Betta splendens. 利用免疫组织化学对斗鱼进行脑和行为的综合治疗(基于课程的本科研究经验)。
Gelbert A Crescencio, Oluwafunmilade D Femi-Jegede, Jingwen Zhang, Elaine A Aquino Vasquez, Kelly J Wallace

Course-based undergraduate research experiences (CUREs) provide a variety of benefits to student learning outcomes. Here we describe an upper-level semester-long CURE that was implemented in Spring 2024 at Amherst College, a small liberal arts college, as part of the NEUR 313: Social Neuroendocrinology course. In the CURE students conducted behavioral and immunohistochemical assays in the fighting fish Betta splendens. Students assessed whether behavioral and neural response differed between fish exposed to social and nonsocial stimuli. The CURE exposed students to a suite of behavioral, wet lab, and data analysis techniques. In addition to completing weekly lab primers, the students' research efforts culminated in a final written paper and oral presentation where students integrated both mechanistic and eco-evolutionary thinking. The CURE was very positively reviewed by the students, and future iterations of the CURE can be easily modified to fit new research topics that further explore biological questions through a neuroethological lens.

基于课程的本科研究经验(CUREs)为学生的学习成果提供了各种好处。在这里,我们描述了2024年春季在阿默斯特学院(一所小型文学院)实施的一项为期一个学期的高级治疗,作为NEUR 313:社会神经内分泌学课程的一部分。在CURE中,学生们对斗鱼进行了行为和免疫组织化学分析。学生们评估了暴露在社交和非社交刺激下的鱼的行为和神经反应是否不同。CURE项目让学生接触到一系列行为学、湿实验和数据分析技术。除了完成每周的实验室入门之外,学生们的研究工作在最后的书面论文和口头报告中达到高潮,学生们将机械和生态进化的思想结合起来。学生们对CURE的评价非常积极,未来的CURE可以很容易地进行修改,以适应新的研究课题,通过神经行为学的视角进一步探索生物学问题。
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引用次数: 0
SfN 2024 report: Sweet Home Chicago JUNE and FUN Faculty Awards. SfN 2024报告:甜蜜之家芝加哥六月和FUN教师奖。
Elaine R Reynolds, Erin Rhinehart, Yuan Yuan Kang
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引用次数: 0
Use of Buzz Buttons to Illustrate Taste Perception Principles in a Sensation and Perception Laboratory Exercise. 在感觉和知觉实验室练习中使用 "嗡嗡 "按钮来说明味觉原理。
Brittany M Jeye

The buzz button is an edible flower that induces a tingling, electric sensation in the mouth and alters the perception of different flavors. The buzz button's taste-altering effect is thought to be caused by the bioactive compound spilanthol. The present article details a laboratory exercise that explores taste perception principles using the buzz button in an undergraduate Sensation and Perception course. A detailed step-by-step guide for the laboratory exercise is included along with analyzed student results. Students first sampled various food items that spanned the different taste sensations (i.e., salty, sweet, sour and bitter) and then rated their perceived taste intensity on a scale from one (not intense) to ten (very intense). Next, students consumed a buzz button and resampled each food item as well as re-rated their perceived taste intensities. It was found that students' perceived taste intensities for sour items and sweet items were decreased after consuming the buzz buttons. Additionally, students also completed a post-activity survey in which they indicated that this was an interesting and enjoyable exercise. This highlights the value of this particular hands-on demonstration in teaching about the connection between taste and tactile perception.

嗡嗡扣是一种可食用的花,它能引起口腔刺痛和触电感,并改变对不同味道的感知。嗡嗡扣的味觉改变作用被认为是由生物活性化合物spilanthol引起的。本文详细介绍了在本科生感觉与知觉课程中利用嗡嗡按钮探索味觉原理的实验练习。文中附有详细的实验步骤指南和学生的分析结果。学生们首先品尝了各种不同味觉(即咸、甜、酸和苦)的食物,然后按照从1(不强烈)到10(非常强烈)的等级评定他们感知到的味觉强度。接下来,学生们吃了一个 "嗡嗡 "按钮,并对每种食物进行了重新采样,同时对他们感知到的味觉强度进行了重新评分。结果发现,在食用 "嗡嗡按钮 "后,学生对酸味和甜味的感知味觉强度都有所下降。此外,学生们还完成了一项活动后调查,他们在调查中表示这是一项有趣而愉快的练习。这凸显了这一特殊的动手演示在味觉和触觉之间的联系教学中的价值。
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引用次数: 0
Introducing BRAINOER: The Behavioral Research and Interdisciplinary Neuroscience Open Educational Repository. 介绍 BRAINOER:行为研究和跨学科神经科学开放教育资料库。
Amber L Harris Bozer, Nichol A Civitello, Elizabeth Dunn Rawlings, Lesley F Leach

Foundational textbooks for neuroscience courses can be cost-prohibitive for students and may omit recent advances in the field. Therefore, an Open Educational Resource (OER) repository was curated using existing OER materials for use in behavioral neuroscience and physiology courses. The Behavioral Research and Interdisciplinary Neuroscience Open Educational Repository (BRAINOER) contains 9 modules that include the following foundational topics: (1) The Brain and Nervous System, (2) Neurons, (3) The Endocrine System, (4) Neurotransmitters and Psychopharmacology, (5) Motor Processing, (6) Advanced Brain Functions, (7) Sensation and Perception, (8) Genetics and Evolution, (9) Research, Design, and Methods. Each module contains learning objectives in a checklist format, and modules are divided into basic and advanced content where appropriate. Because the repository is divided into content modules, the materials can be used as a full-curriculum or assigned on a module-by-module basis.

神经科学课程的基础教科书对学生来说成本过高,而且可能会忽略该领域的最新进展。因此,我们利用现有的开放教育资源(OER)材料,策划了一个开放教育资源(OER)资源库,供行为神经科学和生理学课程使用。行为研究和跨学科神经科学开放教育资源库(BRAINOER)包含 9 个模块,其中包括以下基础主题:(1) 大脑和神经系统,(2) 神经元,(3) 内分泌系统,(4) 神经递质和精神药理学,(5) 运动处理,(6) 高级脑功能,(7) 感觉和知觉,(8) 遗传学和进化,(9) 研究、设计和方法。每个模块都以核对表的形式列出了学习目标,并在适当的地方将模块分为基础内容和高级内容。由于资料库是按内容模块划分的,因此这些材料既可以作为完整的课程使用,也可以按模块分配。
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引用次数: 0
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Journal of undergraduate neuroscience education : JUNE : a publication of FUN, Faculty for Undergraduate Neuroscience
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