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Vertigo of the ears and eyes 耳朵和眼睛的眩晕
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.25370/array.v20223479
Margarethe Maierhofer-Lischka
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引用次数: 0
Emergent Spaces – Subjective Sonification of Spaces. An Artistic Approach 涌现的空间——空间的主观声音化。艺术的方法
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.25370/array.v20223482
Romero Lula
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引用次数: 0
Spatial Audio in Online Presentations 在线演示中的空间音频
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.25370/array.v20223478
Kerry L. Hagan
Considering binaural recordings are currently the only method for reproducing spatial music in two channels, it made sense that conferences for spatial music relied on delivering binaural audio in various ways. Previous to ICMC 2022, I attended several online concerts that tried to provide spatial audio. In some cases, artists created VR simulations of their works. VR was especially interesting for spatial compositions with visual elements, but it was a convoluted method for creating binaural recordings for audio-only pieces. Additionally, composers without access to VR engines could not present with this method. space
考虑到双耳录音是目前在两个通道中再现空间音乐的唯一方法,空间音乐会议依赖于以各种方式传递双耳音频是有道理的。在ICMC 2022之前,我参加了几场试图提供空间音频的在线音乐会。在某些情况下,艺术家创造了他们作品的VR模拟。VR对于带有视觉元素的空间组合来说特别有趣,但它是一种为纯音频作品创建双耳录音的复杂方法。此外,没有使用VR引擎的作曲家无法使用这种方法。空间
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引用次数: 0
Stereo and Ambisonics: A reflection over parallel spatialization techniques 立体声和立体声:对平行空间化技术的反思
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.25370/array.v20223481
Guiseppe Pisano
As a composer of acousmatic music, I have often presented my work on a variety of different loudspeaker systems whese can be subdivided in two macro-families: those intended for the playback of multichannel pieces – often symmetric systems, in the shape of a circle, a dome, or a regular polygon – and those intended for acousmatic diffusions – the loudspeaker orchestras, mainly employed for the diffusion of stereo pieces, where the performer spatializes sound in real time. In this practice, it is not uncommon to listen to re-adaptations of pieces, presented in different formats to suit different types of systems, and I have always found the Ambisonics workflow a very successful approach to scale my pieces on systems belonging to the first macro-family. However, when I first faced the need of presenting my multichannel pieces on systems meant for stereo diffusion, I was very unhappy with the results I achieved through the typical methods employed to adapt Ambisonics space
作为一名声学音乐作曲家,我经常在各种不同的扬声器系统上展示我的作品,这些扬声器系统可以细分为两个宏观家族:用于播放多声道作品的扬声器系统-通常是对称系统,呈圆形,圆顶或正多边形形状-以及用于声学扩散的扬声器管弦乐队,主要用于立体声作品的扩散,其中表演者实时将声音空间化。在这种实践中,经常会听到以不同格式呈现以适应不同类型系统的作品的重新改编,并且我总是发现Ambisonics工作流是一种非常成功的方法,可以将我的作品扩展到属于第一个宏族的系统上。然而,当我第一次面对需要在系统上展示我的多声道作品时,我对通过采用典型方法来适应立体声空间所获得的结果非常不满意
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引用次数: 0
LFR-Net: Local feature residual network for single image dehazing LFR-Net:单图像去雾的局部特征残差网络
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.2139/ssrn.4268853
Xinjie Xiao, Zhiwei Li, Wenle Ning, Nannan Zhang, Xudong Teng
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引用次数: 1
Music is in the air. Sounding performances in hybrid and virtual space 空气中弥漫着音乐。混合空间和虚拟空间的探测性能
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.25370/array.v20223484
Miriam Akkermann
While physical space is fundamental to any sound's (physical) being – and thus being heard – advancements in technology and COVID pandemic-related limitations to physical travel and meeting in larger crowds prompted debate on how to design hybrid and virtual spaces in which music and sound art can be performed adequately. The question of how to make music together while being located at distant places, as well as issues concerning the integration of a wide-spread audience using telecommunication technologies, is, however, neither completely new nor limited to digital virtuality. Currently termed as ‘telematic’and ‘networked’art works and performances, there exists a quite long history of using distributed sounds and sound related information in order to create artistic settings and performances. For example, listening to live music performances or entertainment programs from a distance was already possible in the transition to the 20th century. Facilitated by Electrophone telespace
虽然物理空间是任何声音(物理)存在和被听到的基础,但技术的进步以及与COVID大流行相关的物理旅行和集会限制引发了关于如何设计混合空间和虚拟空间的辩论,以充分发挥音乐和声音艺术。然而,如何在相距遥远的地方一起制作音乐的问题,以及使用电信技术将广泛的听众整合在一起的问题,既不是全新的,也不局限于数字虚拟。目前被称为“远程信息”和“网络”的艺术作品和表演,为了创造艺术场景和表演,使用分布式声音和声音相关信息的历史相当悠久。例如,在向20世纪过渡时,从远处听现场音乐表演或娱乐节目已经成为可能。由电子电话电话空间提供便利
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引用次数: 0
Harmonizing motion and contrast vision for robust looming detection 协调运动和对比度视觉,实现鲁棒逼近检测
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2022-12-01 DOI: 10.2139/ssrn.4251104
Qinbing Fu, Zhiqiang Li, Jigen Peng
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引用次数: 5
Vehicle Re-identification method based on Swin-Transformer network 基于swing - transformer网络的车辆再识别方法
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2022-12-01 DOI: 10.2139/ssrn.4207513
Jianrong Li, C. Yu, Jinyuan Shi, Chuanlei Zhang, Ting Ke
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引用次数: 1
Nonlinear anisotropic diffusion methods for image denoising problems: Challenges and future research opportunities 图像去噪问题的非线性各向异性扩散方法:挑战与未来研究机会
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2022-11-01 DOI: 10.2139/ssrn.4191365
B. Maiseli
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引用次数: 3
BreastMultiNet: A multi-scale feature fusion method using deep neural network to detect breast cancer BreastMultiNet:一种利用深度神经网络检测癌症的多尺度特征融合方法
Q2 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2022-11-01 DOI: 10.2139/ssrn.4199184
M. Monibor Rahman, Md. Saikat Islam Khan, H. M. H. Babu
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引用次数: 2
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