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Travel style on Pinterest: Celebrity bodies as sites of labour and inspiration Pinterest上的旅行风格:名人身体是劳动和灵感的场所
Pub Date : 2019-11-12 DOI: 10.18573/jomec.180
Inger-Lise Kalviknes Bore
This study contributes to the body of work on media tourism by shifting attention from destinations to how we get there. In doing so, I am responding to Pritchard and Morgan’s (2005: 299) call for “explorations of the intimate relationships between travel, fashion, dress, the body and sociocultural constructions of place”. Specifically, I am interested in examining transmedia celebrity discourse as a cultural resource for the imagining and planning of tourism. Focusing on Pinterest images of celebrities in airports, I analyse how the labour of travelling is concealed through images of celebrity bodies that are beautiful, glamorous, wealthy, calm and comfortable, rather than sweaty, tired, rushed or bored. My discussion draws on Wilson and Yochim (2015) to reflect on how the pinned images offer a “promise of happiness” (Ahmed 2010) within a feminised digital space that addresses users as creative consumer-researchers who search for and catalogue inspiration. Here, happiness is not just promised by the tourist destination, but by the possibility of making the journey itself pleasurable. The photographed celebrity bodies become sites of identification and inspiration, demonstrating that this goal can be achieved through careful planning, consumption and self-discipline. I approach the analysis of this networked practice by drawing together literature from a diverse range of fields, including the study of tourism, transport, consumption, celebrities, digital cultures and affect theory.
这项研究通过将注意力从目的地转移到我们如何到达目的地,为媒体旅游的大量工作做出了贡献。在这样做的过程中,我回应了Pritchard和Morgan(2005:299)的呼吁,即“探索旅行、时尚、着装、身体和地方社会文化结构之间的亲密关系”。具体来说,我有兴趣研究跨媒体名人话语作为旅游想象和规划的文化资源。以Pinterest上名人在机场的照片为中心,我分析了旅行的劳动是如何通过名人美丽、迷人、富有、平静和舒适的身体图像来掩盖的,而不是汗流浃背、疲惫、匆忙或无聊。我的讨论借鉴了Wilson和Yochim(2015),反思了在女性化的数字空间中,钉扎的图像如何提供“幸福的承诺”(Ahmed,2010),该空间将用户定位为寻找灵感并编目灵感的创造性消费者研究人员。在这里,幸福不仅来自旅游目的地,还来自于让旅程本身变得愉快的可能性。拍摄到的名人身体成为识别和灵感的场所,表明这一目标可以通过精心规划、消费和自律来实现。我通过汇集来自不同领域的文献来分析这种网络化实践,包括旅游、交通、消费、名人、数字文化和情感理论的研究。
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引用次数: 2
Finding Nemo’s Spaces: Defining and Exploring Transmedia Tourism 寻找尼莫的空间:定义和探索跨媒体旅游
Pub Date : 2019-11-12 DOI: 10.18573/jomec.195
R. Garner
This article proposes the concept of transmedia tourism as a term that can account for the ever-increasing intersections between the ‘experience economy’ (Pine and Gilmore 2011), convergence culture (Jenkins 2006) and the tourism sector. Transmedia tourism therefore involves examining the variety of forms of spatialized experiences derived from media properties alongside the myriad ways in which digital media technologies is being incorporated into these practices. The concept arises out of and builds upon critiques of existing terminology for studying media tourism offered by Sue Beeton (2005) and Maria Mansson (2011). Key arguments include exploring the opportunities for world-building offered by different attractions and mapping the intertextual spread of transmedia content into the tourism sector across both virtual and physical spaces and official, unofficial and unsanctioned contexts. These arguments are developed further through a case study of the Disney-Pixar franchise Finding Nemo (Santon and Unkrich, 2003; Stanton, 2016) which addresses how this has spawned spatial experiences and intertextual references across multiple tourism-coded attractions. Arising out of this analysis, suggestions concerning avenues for future research are also identified. These include examining both the relationship between transmedia content flows and mediatization (Couldry 2014) and providing greater discussion of the relationship between copyright negotiation and tourism attractions which make either implicit or explicit references to media iconography. In summary, the article argues that studying transmedia tourism can enable hitherto overlooked issues such as the relationships between world-building, technology, intertextuality and ownership to be better understood in both transmedia and media tourism research
本文提出了跨媒体旅游的概念,作为一个术语,可以解释“体验经济”(Pine and Gilmore 2011)、融合文化(Jenkins 2006)和旅游部门之间日益增加的交集。因此,跨媒体旅游涉及考察各种形式的空间化体验,这些体验来自媒体属性,以及数字媒体技术被纳入这些实践的无数方式。这一概念源于并建立在Sue Beeton(2005)和Maria Mansson(2011)对现有媒体旅游研究术语的批评之上。主要论点包括探索不同景点提供的世界建设机会,并将跨媒体内容的互文传播映射到虚拟和物理空间以及官方,非官方和未经批准的背景下的旅游部门。通过对迪士尼-皮克斯系列电影《海底总动员》(Santon and Unkrich, 2003;Stanton, 2016),阐述了这如何在多个旅游编码景点之间产生空间体验和互文参考。根据这一分析,还确定了有关未来研究途径的建议。这包括研究跨媒体内容流和媒体化之间的关系(Couldry 2014),并对版权谈判和旅游景点之间的关系进行更深入的讨论,这些关系或隐或明地提到了媒体图像学。总之,本文认为,研究跨媒体旅游可以使迄今为止被忽视的问题,如世界建设、技术、互文性和所有权之间的关系,在跨媒体和媒体旅游研究中得到更好的理解
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引用次数: 3
Transmedia Tourism editorial 跨媒体旅游编辑
Pub Date : 2019-11-12 DOI: 10.18573/jomec.194
R. Garner
This Editorial sketches out some initial contexts and parameters for the concept of transmedia tourism – the academic neologism which the articles in this Special Issue explore in greater detail. It is argued that transmedia tourism should be understood as a historical term whose emergence is intertwined with both theories of convergence culture (Jenkins 2006) and the experience economy (Pine and Gilmore 1998). The Editorial also reflects upon the methodologies used for exploring transmedia tourism throughout the Special Issue, offering reflections on and dismissals of objections to autoethnography as a way of studying how mediated spaces are  experienced from an anthropologicalperspective.
这篇社论概述了跨媒体旅游概念的一些初始背景和参数,这是本期特刊文章更详细地探讨的学术新词。有人认为,跨媒体旅游应该被理解为一个历史术语,其出现与融合文化理论(Jenkins 2006)和体验经济理论(Pine和Gilmore 1998)交织在一起。社论还反思了整个特刊中探索跨媒体旅游所使用的方法,对民族志作为一种从人类学角度研究中介空间如何体验的方式进行了反思和驳斥。
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引用次数: 3
When Tourism Comes to You (But You Still Have to Go Get It, Dawg): The Rickmobile and Transmedia Tourism/Fandom 当旅游业来到你身边(但你仍然必须去获得它,Dawg):人力车和跨媒体旅游/粉丝
Pub Date : 2019-11-12 DOI: 10.18573/jomec.177
P. Booth
This paper analyzes the Rickmobile as a site of mobile media pilgrimage and fan tourist destination. The Rickmobile is a mobile, pop-up merchandise car themed and designed around eponymous Rick Sanchez from the cult cartoon Rick and Morty. As a material fan object and as an object of fan tourism, the Rickmobile becomes a site of overlapping discourses surrounding the historical context of cult merchandising, media pilgrimage, and social media ‘pre-textual’ fan reporting (Hills 2015b). At the same time, it problematizes traditional fan studies’ examinations of active and passive fan labor. This paper argues that the Rickmobile functions as a pseudo transmedia extension, allowing fans to create one type of active Rick and Morty fan experience, but to be used as a different type of passive industrial Rick and Morty experience.
本文分析了三轮车作为移动媒体朝圣的场所和粉丝旅游目的地。Rickmobile是一辆移动的,弹出式商品车的主题和设计围绕同名的里克桑切斯从cult卡通瑞克和莫蒂。作为一个物质的粉丝对象和粉丝旅游的对象,Rickmobile成为了一个围绕邪教销售、媒体朝圣和社交媒体“前文本”粉丝报道的历史背景的重叠话语的场所(Hills 2015b)。同时,对传统粉丝研究对主动和被动粉丝劳动的考察提出了质疑。本文认为,Rickmobile的功能是一种伪跨媒体扩展,允许粉丝创造一种主动的《瑞克与莫蒂》粉丝体验,但被用作另一种被动的工业瑞克与莫蒂体验。
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引用次数: 0
“I Don’t Think the Two Would Be the Same Without Each Other”: Portmeirion as Unintentional Paratext “我认为如果没有彼此,两者就不会一样”:Portmeirion作为无意的Paratext
Pub Date : 2019-11-12 DOI: 10.18573/jomec.178
A. Waysdorf
This paper investigates the relationship between the fans and fandom of 1960s cult television favorite The Prisoner and its main filming location of Portmeirion in north Wales. Specifically, it explores the way in which Portmeirion has been utilized as a paratext of The Prisoner, a way in which to expand the experience and understanding of the show, and what this suggests about film tourism as a practice. It does so via an ethnographic approach, drawing upon 16 interviews with fans of The Prisoner who are regular visitors to Portmeirion, participatory observation in Portmeirion, and analysis of fan texts. Through these methods, it is shown how Prisoner fans develop their paratextual understanding of Portmeirion, exploring what elements from the narratives of the show, the show’s creation, and Portmeirion’s story are utilized, and how this has worked over time as fans make visiting a regular part of their lives. In doing so, it shows not only how place and tourism have become integral to understanding The Prisoner for many of its long-term fans, but suggests that filming locations can be more generally thought of as "unintentional" (as in, not designed for the purpose) paratexts, and that paratextual theory is necessary for understanding what film tourism as a practice is.
本文调查了20世纪60年代邪典电视剧《囚犯》的粉丝和粉丝之间的关系,以及该剧在北威尔士的主要拍摄地点波特梅里昂。具体而言,它探讨了波特梅里昂被用作《囚犯》的副文本的方式,一种扩大对该剧体验和理解的方式,以及这对电影旅游实践的启示。它通过人种学的方法做到了这一点,利用了对《囚犯》粉丝的16次采访,这些粉丝是波特梅里昂的常客,在波特梅里翁的参与式观察,以及对粉丝文本的分析。通过这些方法,我们展示了《囚犯》的粉丝们是如何发展他们对波特梅里昂的副文本理解的,探索了该剧的叙事、该剧的创作和波特梅里翁的故事中的哪些元素被利用了,以及随着时间的推移,粉丝们将参观作为他们生活的一部分,这是如何发挥作用的。在这样做的过程中,它不仅表明了地方和旅游业如何成为许多长期粉丝理解《囚犯》不可或缺的一部分,而且表明拍摄地点可以更普遍地被认为是“无意的”(如在电影中,而不是为目的而设计的)副文本,副文本理论对于理解电影旅游作为一种实践是必要的。
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引用次数: 1
Funko Hannibal in Florence: Fan Tourism, Participatory Culture, and Paratextual Play Funko Hannibal在佛罗伦萨:粉丝旅游,参与文化,和意语游戏
Pub Date : 2019-11-12 DOI: 10.18573/jomec.179
Rebecca Williams
Fan studies has explored the concepts of ‘film-induced tourism’ (Beeton 2005, 2015) or ‘media tourism’ via the notions of cult geography (Hills 2002) or fan pilgrimage (Porter 1999), arguing that “fan-text affective relationships cannot be separated from spatial concerns and categories” (Hills 2002:145). This article contributes to work on fan tourism and participatory cultures by focusing on a visit to Florence, Italy which was inspired by fandom of the television series Hannibal. The article discusses three main elements of this trip, reflecting on the experience of the author during that visit, to interrogate the links between transmediality and participatory culture, fandom and tourism. First, the article considers how Hannibal’s status as a transmedia text which spans the television series but also a series of novels and film adaptations, leads the fan-tourist to negotiate these different ‘versions’ of Florence. Whilst some places may be doubly coded as tourist and media sites or operate as special locations for different fans (see Lee 2012, Brooker 2007) previous work discussing this has focused on the variances between different texts. In the case of Hannibal, however, fan-tourists must negotiate the layering of various versions of the same story/text across the city, seeking out multiple real-world sites that have been used within the books/films/TV series. Locations thus become multi-coded and fans may operate their own distinctions regarding which version of the story, and therefore which Hannibal locations, are the most privileged and worth visiting. Second, the article explores how elements of participatory culture were utilised in the planning of the trip, drawing on existing fan knowledge of locations which is shared online. Since there is currently no formal organised Hannibal-related tourism industry in Florence, the fan-tourist needs to seek out their own locations and routes through the city, although these may be “mediated by the testimonies, amateur and professional, of previous fans” (Brooker 2004:27). The article focuses particularly on how ‘screenframing’, the practice of visiting “filming locations of […] favourite shows and movies, and try[ing] to align a screenshot from that film with the original background used in the film” (FangirlQuest, online) was used to identify key Hannibal locations and as a guide for engaging in attempted replication of photographs and iconic moments from the series. Drawing on this, the article uniquely explores the use of para-textual object such as merchandise in the fan-tourist experience, focusing on the use of a Hannibal Funko doll as an object of fandom on this visit to Florence. Carrying this item around sites of importance and inserting this object into photographs at key locations allows fan identities to be performed and displayed and for the links between the narrative world and the ‘real’ locations to be mediated. The article thus contributes to debates around fan-tourism
粉丝研究通过邪教地理(Hills 2002)或粉丝朝圣(Porter 1999)的概念探索了“电影诱导旅游”(Beeton 2005,2015)或“媒体旅游”的概念,认为“粉丝文本情感关系不能与空间关注和类别分开”(Hills 2002:145)。这篇文章对粉丝旅游和参与式文化的研究做出了贡献,重点介绍了意大利佛罗伦萨的一次旅行,这次旅行的灵感来自电视剧《汉尼拔》的粉丝群。本文讨论了这次旅行的三个主要元素,反映了作者在这次旅行中的经历,以询问跨媒介与参与性文化,粉丝和旅游之间的联系。首先,本文考虑了汉尼拔作为跨媒体文本的地位,它跨越了电视连续剧,也包括一系列小说和电影改编,如何引导粉丝游客协商这些不同的“版本”的佛罗伦萨。虽然有些地方可能被双重编码为旅游和媒体网站,或者作为不同粉丝的特殊地点(见Lee 2012, Brooker 2007),但之前讨论这一点的工作主要集中在不同文本之间的差异上。然而,在《汉尼拔》中,粉丝们必须在城市中协商同一故事/文本的不同版本,寻找在书籍/电影/电视剧中使用过的多个真实世界的地点。因此,拍摄地点变得多编码,粉丝们可以根据故事的哪个版本,以及汉尼拔的哪个地点最有特权、最值得参观,来进行自己的区分。其次,本文探讨了如何利用参与式文化的元素来规划旅行,利用现有的在线分享的地点的粉丝知识。由于佛罗伦萨目前没有正式组织的与汉尼巴尔有关的旅游业,粉丝游客需要在城市中寻找自己的地点和路线,尽管这些可能“由以前的粉丝的业余和专业的证词调解”(Brooker 2004:27)。这篇文章特别关注了“屏幕制作”,即访问“最喜欢的电视剧和电影的拍摄地点,并尝试将电影的截图与电影中使用的原始背景相匹配”(FangirlQuest, online),这种做法被用来确定汉尼拔的关键地点,并作为尝试复制该系列照片和标志性时刻的指南。在此基础上,本文独特地探讨了粉丝旅游体验中商品等超文本对象的使用,重点关注了汉尼拔Funko玩偶作为粉丝旅游对象的使用。在重要地点周围携带该物品,并将其插入关键地点的照片中,可以表演和展示粉丝的身份,并调解叙事世界与“真实”地点之间的联系。因此,这篇文章有助于围绕粉丝旅游和跨媒介性的辩论,回应了“在有意义的地点,很少有持续的研究探索旅游表演的作用”(Kim 2010: 60)的论点。虽然对游客再现照片中的场景进行了研究(Carl等人2007年,Kim 2010年),但对粉丝如何以及为什么会在重要地点绘制实物的研究相对较少。这篇文章还通过关注“地点、目的和表现的特定配置”中的“fandom的物质性”,为围绕物质文化和粉丝圈的更广泛辩论做出了贡献(Rehak 2014)。这篇文章认为,对象的使用使粉丝能够参与“情感承诺和想象工作”,这需要“接近与虚构文本的交流感”(Brooker 2004:14),因为虽然粉丝自己不能“进入”叙事世界,但相关对象的使用允许在文本,自我和对象之间进行边界游戏。
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引用次数: 8
"The Walking Dead Family is a real thing, not just a hashtag": Experiencing Fan Tourism and Transmediality in Woodbury, Atlanta “行尸走肉家族是真实的,而不仅仅是一个标签”:在亚特兰大伍德伯里体验粉丝旅游和跨媒体
Pub Date : 2019-11-11 DOI: 10.18573/jomec.191
Bethan Jones
The 2016 Society for Cinema and Media Studies conference took place in Atlanta. Historically important for the Civil Rights movement, the city is home to the Martin Luther King, Jr. National Historic Site, but as an emerging hub for film and television production Atlanta is also home to various studios, location tours, and other sites for fan tourism. I attended SCMS 2016 because of the scholarship, but visiting Atlanta meant I was able to spend a day on the Atlanta Movie Tours’ ‘Big Zombie’ tours. The tours feature locations from The Walking Dead in and around Atlanta, and are led by actors from the show. The tours thus provide fans access to behind-the-scenes stories and information, as well as exclusive access to locations, and opportunities to ‘re-enact’ key scenes. In this paper I document my experience of the tours as both fan and academic. I began the tour from a purely fannish perspective, excited to see locations and hear stories, but during the tour I found it difficult to halt academic analysis of this particular form of transmedia tourism. The actors leading the tour spoke of the ‘AMC family’ while noting how they were instructed not to speak to primary cast members, and clips from the show played inside the tour bus before we disembarked to view them in their ‘real’ (rather than fictional) Atlanta context. I thus experienced a sense of dissonance from, rather than immersion in, the world of The Walking Dead, and suggest that this sense of liminality is currently underexplored in analyses of transmedia tourism, where transmediality is assumed to bring the tourist deeper into the storyworld, rather than highlighting their divergence from it.
2016年电影与媒体研究协会会议在亚特兰大举行。在民权运动的历史上,这座城市是马丁·路德·金国家历史遗址的所在地,但作为一个新兴的电影和电视制作中心,亚特兰大也是各种工作室、外景旅游和其他粉丝旅游场所的所在地。我参加SCMS 2016是因为奖学金,但访问亚特兰大意味着我可以花一天时间参加亚特兰大电影之旅的“大僵尸”之旅。这次旅行将以《行尸走肉》在亚特兰大的取景地为特色,并由《行尸走肉》中的演员带领。因此,这次旅行为粉丝们提供了了解幕后故事和信息的机会,也为他们提供了独家访问地点的机会,以及“重新演绎”关键场景的机会。在本文中,我记录了我作为粉丝和学者的旅行经历。我从一个纯粹的狂热的角度开始了这次旅行,兴奋地看到了一些地方,听到了一些故事,但在旅行中,我发现很难停止对这种特殊形式的跨媒体旅游的学术分析。带领参观的演员们谈到了“AMC家族”,同时指出他们被告知不能和主要演员说话,在我们下车观看他们在“真实的”(而不是虚构的)亚特兰大背景下观看之前,旅游巴士里播放了该剧的片段。因此,我从《行尸走肉》的世界中体验到了一种不和谐感,而不是沉浸在其中,我认为这种阈值感目前在跨媒体旅游的分析中没有得到充分的探索,跨媒体旅游被认为是将游客带入故事世界,而不是突出他们与故事世界的分歧。
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引用次数: 1
Seeing Oneself Speak: Speech and Thought in First-Person Cinema 看见自己说话:第一人称电影中的言语与思想
Pub Date : 2019-02-04 DOI: 10.18573/JOMEC.185
D. Sorfa
Cinema struggles with the representation of inner-speech and thought in a way that is less of a problem for literature. Film also destabilises the notion of the narrator, be they omniscient, unreliable or first-person. In this article I address the peculiar and highly unsuccessful cinematic innovation which we can call the ‘first-person camera’ or ‘first-person’ film. These are films in which the camera represents not just the point-of-view of a character but is meant to be understood as that character. Very few such films have been made, and I will concentrate on the way in which speech and thought are presented in Lady in the Lake (Robert Montgomery, 1947) and Dark Passage (Delmer Daves, 1947). I use Jacques Derrida’s critique of the idea of ‘hearing oneself speak’ and phenomenology’s dream of direct experience to explore the generally understood failure of such films and conclude by considering the implications of such a technique for a homunculus theory of mind.
电影以一种对文学来说不太成问题的方式与内心言论和思想的表现作斗争。电影也破坏了叙述者的观念,无论他们是无所不知的、不可靠的还是第一人称的。在这篇文章中,我谈到了一种特殊的、非常不成功的电影创新,我们可以称之为“第一人称相机”或“第一人称”电影。在这些电影中,相机不仅代表了一个角色的观点,而且意味着被理解为那个角色。很少有这样的电影被制作出来,我将专注于《湖中女士》(Robert Montgomery,1947)和《黑暗通道》(Delmer Daves,1947)中演讲和思想的呈现方式。我用雅克·德里达对“听自己说话”思想的批判和现象学对直接体验的梦想来探索这类电影普遍理解的失败,并通过考虑这种技术对人类心理理论的影响来得出结论。
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引用次数: 2
‘English, motherfucker, do you speak it?’ Pulp Fiction and the Future of Film-Philosophy “英语,狗娘养的,你会说吗?”低俗小说和电影哲学的未来
Pub Date : 2019-02-04 DOI: 10.18573/JOMEC.183
Kyle Barrowman
In recent years, film scholars have been increasingly preoccupied with questions as to how films can ‘be’ or ‘do’ or ‘be used for’ philosophy. From the ‘be used for’ position, films are seen as mere examples or jumping-off points to philosophy ‘proper’; from the ‘be’ position, films are seen as philosophy, as simply another form of philosophical argumentation; and from the ‘do’ position, films are seen as examples or illustrations of preexisting philosophical positions/protocols. In this essay, I will operate primarily from the ‘do’ position and explore how Quentin Tarantino ‘does’ ordinary language philosophy. Renowned for his innovative and influential dialogue, I intend to shine a light on a neglected aspect of Tarantino’s writing style and examine, with reference to the work of ordinary language philosophers such as Ludwig Wittgenstein, J.L. Austin, and Stanley Cavell, the argumentative protocols discernible in Pulp Fiction (1994). More specifically, I will analyze the famous ‘foot massage argument’, utilizing such concepts as ‘projective imagination’ and ‘explaining the syntactics’ versus ‘demonstrating the semantics’, in the hopes of indicating the fecundity of the continued study of Tarantino’s justly famous dialogue. I also intend to broaden my investigation to consider, in light of responses to this material during the IFVCR Network conference and in light of current discussions within film studies, the disciplinary implications vis-a-vis film-philosophy of conducting such ordinary language investigations of dialogue and communication in film.
近年来,电影学者越来越关注电影如何“是”或“做”或“被用于”哲学的问题。从“他被用于”的立场来看,电影被视为仅仅是例子或哲学“适当”的起点;从“他”的立场来看,电影被视为哲学,仅仅是哲学论证的另一种形式;从“做”的角度来看,电影被视为预先存在的哲学立场/协议的例子或插图。在这篇文章中,我将主要从“做”的立场出发,探索昆汀·塔伦蒂诺是如何“做”普通语言哲学的。塔伦蒂诺以其创新和有影响力的对话而闻名,我打算照亮塔伦蒂诺写作风格中被忽视的一个方面,并参考路德维希·维特根斯坦、J.L.奥斯汀和斯坦利·卡维尔等普通语言哲学家的作品,研究《低俗小说》(1994)中可见的辩论协议。更具体地说,我将分析著名的“足底按摩论证”,利用“投射想象”和“解释句法”与“展示语义”等概念,希望表明对塔伦蒂诺的著名对话的继续研究的多产性。我还打算扩大我的调查范围,根据IFVCR网络会议期间对这些材料的回应,以及当前电影研究领域的讨论,考虑对电影哲学进行这种对电影对话和交流的普通语言调查的学科含义。
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引用次数: 2
‘I wouldn’t trust no words written down on no piece of paper’: Jim Jarmusch’s Dead Man, Jacques Derrida and the Critique of Logocentrism “我不会相信任何写在纸上的文字”:吉姆·贾穆什的《死人》、雅克·德里达和理性中心主义批判
Pub Date : 2019-02-04 DOI: 10.18573/JOMEC.184
Kazakeviciute Evelina
In this article, I propose a reading of Jim Jarmusch’s Dead Man (1995) in light of Jacques Derrida’s observations on the axiological binary opposition of speech and writing. I argue that the relationship between the two is artistically explored in the opening scene where the accountant William Blake (Johnny Depp) meets the fireman (Crispin Glover) on the train to the town of Machine. I interpret Depp’s protagonist as the representative of writing and Glover’s fireman as the representative of speech. Demonstrating how the attributes that, through the long history of Western metaphysics, have been ascribed to writing are manifested by the main character of the film, I analyse a subtle personification of the written word on screen. I contend that Dead Man is a deconstructive text not only because it deconstructs the genre of the Western and the narrative of the West but also in the sense that it offers a critique of logocentrism and Western metaphysics.
在这篇文章中,我建议根据雅克·德里达对言语和写作的价值论二元对立的观察来阅读吉姆·贾木施的《死人》(1995)。我认为,这两者之间的关系在电影开头的一幕中得到了艺术的探索:会计师威廉·布莱克(约翰尼·德普饰)在开往机器镇的火车上遇到了消防员(克里斯平·格洛弗饰)。我把德普的主人公理解为写作的代表,把格洛弗的消防员理解为言语的代表。为了证明在漫长的西方形而上学历史中,被赋予文字的属性是如何通过电影的主角表现出来的,我分析了屏幕上文字的微妙人格化。我认为《死人》是一部解构主义的作品,不仅因为它解构了西部片的体裁和西方叙事,还因为它对逻各斯中心主义和西方形而上学提出了批判。
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引用次数: 1
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JOMEC journal : journalism, media and cultural studies
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