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Visually Navigating the RMS Titanic with SLAM Information Filters 用SLAM信息过滤器直观地导航RMS泰坦尼克号
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.008
R. Eustice, Hanumant Singh, J. Leonard, Matthew R. Walter, R. Ballard
This paper describes a vision-based large-area simultaneous localization and mapping (SLAM) algorithm that respects the constraints of low-overlap imagery typical of underwater vehicles while exploiting the information associated with the inertial sensors that are routinely available on such platforms. We present a novel strategy for efficiently accessing and maintaining consistent covariance bounds within a SLAM information filter, greatly increasing the reliability of data association. The technique is based upon solving a sparse system of linear equations coupled with the application of constant-time Kalman updates. The method is shown to produce consistent covariance estimates suitable for robot planning and data association. Realworld results are presented for a vision-based 6 DOF SLAM implementation using data from a recent ROV survey of the wreck of the RMS Titanic.
本文描述了一种基于视觉的大面积同步定位和测绘(SLAM)算法,该算法在利用此类平台上常规可用的惯性传感器相关信息的同时,尊重水下航行器典型的低重叠图像的约束。我们提出了一种在SLAM信息过滤器中有效访问和维护一致协方差边界的新策略,大大提高了数据关联的可靠性。该技术基于求解线性方程组的稀疏系统,并结合常时卡尔曼更新的应用。结果表明,该方法可以产生适合机器人规划和数据关联的一致协方差估计。本文介绍了基于视觉的6 DOF SLAM系统的实际应用结果,该系统使用了最近对泰坦尼克号残骸的ROV调查数据。
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引用次数: 217
Three Dimensional Stochastic Reconfiguration of Modular Robots 模块化机器人的三维随机重构
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.022
P. White, V. Zykov, J. Bongard, Hod Lipson
Here we introduce one simulated and two physical three-dimensional stochastic modular robot systems, all capable of self-assembly and self-reconfiguration. We assume that individual units can only draw power when attached to the growing structure, and have no means of actuation. Instead they are subject to random motion induced by the surrounding medium when unattached. We present a simulation environment with a flexible scripting language that allows for parallel and serial selfassembly and self-reconfiguration processes. We explore factors that govern the rate of assembly and reconfiguration, and show that self-reconfiguration can be exploited to accelerate the assembly of a particular shape, as compared with static self-assembly. We then demonstrate the ability of two different physical three-dimensional stochastic modular robot systems to self-reconfigure in a fluid. The second physical implementation is only composed of technologies that could be scaled down to achieve stochastic self-assembly and self-reconfiguration at the microscale.
本文介绍了一个模拟和两个物理三维随机模块化机器人系统,它们都具有自组装和自重构能力。我们假设单个单元只有在连接到生长结构时才能获得动力,并且没有驱动手段。相反,当它们不附着时,它们受到周围介质引起的随机运动的影响。我们提出了一个具有灵活脚本语言的仿真环境,允许并行和串行自组装和自重新配置过程。我们探索了控制组装和重构速度的因素,并表明与静态自组装相比,自重构可以用来加速特定形状的组装。然后,我们展示了两种不同的物理三维随机模块化机器人系统在流体中自我重新配置的能力。第二种物理实现仅由可以按比例缩小的技术组成,以实现微观尺度上的随机自组装和自重构。
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引用次数: 223
Motion Planning in the Presence of Drift, Underactuation and Discrete System Changes 存在漂移、欠驱动和离散系统变化的运动规划
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.031
Andrew M. Ladd, L. Kavraki
Motion planning research has been successful in developing planning algorithms which are effective for solving problems with complicated geometric and kinematic constraints. Various applications in robotics and in other fields demand additional physical realism. Some progress has been made for non-holonomic systems. However systems with significant dr ift, underactuation and discrete system changes remain challenging for existing planning techniques particularly as the dimensional- ity of the state space increases. In this paper, we demonstrate a motion planning technique for the solution of problems with these challenging characteristics. Our approach uses sampling-based motion planning and subdivision methods. The problem that we solve is a game that was chosen to exemplify characteristics of dynamical systems that are difficult for planning. To our knowledge, this is first application of algorithmic motion p lanning to a problem of this type and complexity.
运动规划研究已经成功地开发了求解具有复杂几何和运动约束的问题的有效规划算法。机器人和其他领域的各种应用需要额外的物理真实感。对于非完整系统已经取得了一些进展。然而,具有显著位移、欠驱动和离散系统变化的系统仍然对现有的规划技术具有挑战性,特别是随着状态空间维度的增加。在本文中,我们展示了一种运动规划技术来解决具有这些挑战性特征的问题。我们的方法使用基于采样的运动规划和细分方法。我们要解决的问题是一个游戏,这个游戏被选为难以规划的动态系统特征的例证。据我们所知,这是算法运动规划第一次应用于这种类型和复杂性的问题。
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引用次数: 80
Modeling Complex Contacts Involving Deformable Objects for Haptic and Graphic Rendering 涉及可变形对象的复杂接触的触觉和图形渲染建模
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.021
Qi Luo, J. Xiao
Haptic rendering involving deformable objects has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc. High quality rendering demands both physical fidelity and real-time performance, which are often conflicting requirements. In this paper, we simulate contact force between a held rigid body and an elastic object and the corresponding shape deformation of the elastic object efficiently and realistically based on a nonlinear physical model and a novel beam-skeleton model, taking into account friction, compliant motion, and multiple contact regions. Our approach is able to achieve a combined update rate of over 1 kHz in realistic, smooth, and stable rendering, as demonstrated by our implemented examples.
涉及可变形对象的触觉渲染已经看到了许多应用,从手术模拟和训练,到虚拟原型,到远程操作等。高质量的渲染需要物理保真度和实时性能,这两者往往是相互冲突的需求。本文基于非线性物理模型和新型梁-骨架模型,考虑摩擦、柔顺运动和多接触区域,高效、真实地模拟了握住刚体与弹性物体之间的接触力和弹性物体相应的形状变形。我们的方法能够在逼真,平滑和稳定的渲染中实现超过1 kHz的组合更新率,如我们实现的示例所示。
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引用次数: 11
Dynamic Maps for Long-Term Operation of Mobile Service Robots 移动服务机器人长期运行的动态地图
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.003
P. Biber, T. Duckett
This paper introduces a dynamic map for mobile robots that adapts continuously over time. It resolves the stability plasticity dilemma (the tradeoff between adaptation to new patterns and preservation of old patterns) by representing the environment over multiple time scales simultaneously (five in our experiments). A sample-based representation is proposed, where older memories fade at different rates depending on the time scale. Robust statistics are used to interpret the samples. It is shown that this approach can track both stationary and non-stationary elements of the environment, covering the full spectrum of variations from moving objects to structural changes. The method was evaluated in a five-week experiment in a real dynamic environment. Experimental results show that the resulting map is stable, improves its quality over time and adapts to changes.
本文介绍了一种移动机器人随时间不断适应的动态地图。它通过同时在多个时间尺度(我们的实验中有五个时间尺度)上表示环境,解决了稳定性可塑性困境(适应新模式和保留旧模式之间的权衡)。提出了一种基于样本的表示,其中较旧的记忆以不同的速度根据时间尺度褪色。使用稳健统计来解释样本。研究表明,这种方法可以跟踪环境的静止和非静止元素,涵盖从移动物体到结构变化的全部变化。该方法在一个真实的动态环境中进行了为期五周的实验。实验结果表明,生成的地图稳定,随时间推移质量不断提高,并能适应变化。
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引用次数: 158
Single-Cluster Spectral Graph Partitioning for Robotics Applications 机器人应用的单簇谱图划分
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.035
Edwin Olson, Matthew R. Walter, S. Teller, J. Leonard
We present SCGP, an algorithm for finding a single cluster of well-connected nodes in a graph. The general problem is NP-hard, but our algorithm produces an approximate solution in O(N 2 ) time by considering the spectral properties of the graph's adjacency matrix. We show how this algorithm can be used to find sets of self-consistent hypotheses while rejecting incorrect hypotheses, a problem that frequently arises in robotics. We present results from a range-only SLAM system, a polynomial time data association algorithm, and a method for parametric line fitting that can outperform RANSAC.
我们提出了一种在图中寻找单个连接良好节点簇的算法SCGP。一般问题是np困难的,但我们的算法通过考虑图的邻接矩阵的谱特性,在O(n2)时间内产生近似解。我们展示了如何使用该算法来查找自洽假设集,同时拒绝不正确的假设,这是机器人技术中经常出现的问题。我们展示了一个仅限范围的SLAM系统的结果,一个多项式时间数据关联算法,以及一个优于RANSAC的参数线拟合方法。
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引用次数: 54
Toward Optimal Configuration Space Sampling 面向最优配置空间采样
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.015
B. Burns, O. Brock
Efficient motion planning is obtained by focusing computation on relevant regions of configuration space. In t he following we propose a new approach to multi-query samplingbased motion planning, which exploits information obtained from earlier exploration and its current state to guide exploration. This approach attempts to minimize the selection of samples to th ose required to completely capture configuration space connect ivity. Our planner constructs an approximate model of configuration space that is used in conjunction with a utility function to select configurations with maximal expected importance giv en the planner’s current state. The resulting utility-guided planner is online and adaptive. Its behavior adjusts to the developi ng state of the motion planner and its understanding of the confi guration space. Experimental comparisons with existing planners show that this utility-guided approach significantly decreases the runtime required for motion planning.
通过对位形空间的相关区域进行集中计算,获得了高效的运动规划。本文提出了一种基于多查询采样的运动规划新方法,该方法利用先前探测的信息及其当前状态来指导探测。这种方法试图将样本的选择最小化到完全捕获配置空间连接性所需的样本。我们的规划器构建了一个配置空间的近似模型,该模型与效用函数结合使用,以在规划器的当前状态下选择具有最大期望重要性的配置。由此产生的实用程序引导的规划器是在线的和自适应的。它的行为与运动规划器的发展状态及其对构型空间的理解相适应。与现有规划器的实验比较表明,这种实用引导方法显著降低了运动规划所需的运行时间。
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引用次数: 129
BioCD : An Efficient Algorithm for Self-collision and Distance Computation between Highly Articulated Molecular Models 一种高效的分子模型自碰撞和距离计算算法
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.032
V. R. D. Angulo, Juan Cortés, T. Siméon
This paper describes an efficient approach to (self) collision detection and distance computations for complex articulated mechanisms such as molecular chains. The proposed algorithm called BioCD is particularly designed for samplingbased motion planning on molecular models described by long kinematic chains possibly including cycles. The algorithm considers that the kinematic chain is structured into a number of rigid groups articulated by preselected degrees of freedom. This structuring is exploited by a two-level spatially-adapted hierarchy. The proposed algorithm is not limited to particular kinematic topologies and allows good collision detection times. BioCD is also tailored to deal with the particularities imposed by the molecular context on collision detection. Experimental results show the effectiveness of the proposed approach which is able to process thousands of (self) collision tests per second on flexible protein models with up to hundreds of degrees of freedom.
本文描述了一种有效的(自)碰撞检测和分子链等复杂铰接机构距离计算方法。所提出的算法称为BioCD,是专门为基于采样的运动规划而设计的,该运动规划是由长运动链(可能包括周期)描述的分子模型。该算法认为运动链是由预先选择的自由度铰接成若干刚性组。这种结构由两层空间适应层次结构利用。该算法不局限于特定的运动拓扑,并允许良好的碰撞检测时间。BioCD还专门用于处理分子环境对碰撞检测施加的特殊性。实验结果表明,该方法能够对具有数百个自由度的柔性蛋白质模型每秒进行数千次(自)碰撞测试。
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引用次数: 29
Formation Stabilization of Multiple Agents Using Decentralized Navigation Functions 基于分散导航函数的多智能体编队稳定
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.007
H. Tanner, Amit Kumar
We develop decentralized cooperative controllers, which are based on local navigation functions and yield (almost) global asymptotic stability of a group of mobile agents to a desired formation and simultaneous collision avoidance. The formation could be achieved anywhere in the free space; there are no pre-specified final positions for the agents and is rendered stable both in terms of shape and in terms of orientation. Shape and orientation stabilization is possible because the agents regulate relative positions rather than distances with respect to their network neighbors. Asymptotic stability is provable and guaranteed, once the parameters in the local navigation functions are tuned based on the geometry of the environment and the degree of the interconnection network. Feedback controllers steer the agents away from stationary point-obstacles and into the desired formation using information that can be obtained within their sensing neighborhood and through communication with their network neighbors. The methodology is tested in simulation where groups of three and four mobile agents come into formations of triangles and diamonds, navigating amongst obstacles.
我们开发了分散的协作控制器,该控制器基于局部导航函数,使一组移动代理(几乎)全局渐近稳定到期望的队形并同时避免碰撞。这种形成可以在自由空间的任何地方实现;没有预先指定代理的最终位置,并且在形状和方向方面都呈现稳定。形状和方向的稳定是可能的,因为代理调节相对于它们的网络邻居的相对位置而不是距离。只要根据环境的几何形状和网络的互联程度对局部导航函数中的参数进行调整,就可以证明并保证系统的渐近稳定性。反馈控制器利用感知邻域内的信息以及与网络邻域的通信,引导智能体远离固定点障碍,进入期望的队形。该方法在模拟中进行了测试,其中三组和四组移动代理组成三角形和菱形队形,在障碍物之间导航。
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引用次数: 125
An RRT-Based Algorithm for Testing and Validating Multi-Robot Controllers 基于rrt的多机器人控制器测试与验证算法
Pub Date : 2005-06-08 DOI: 10.15607/RSS.2005.I.033
Jongwoo Kim, J. Esposito, Vijay R. Kumar
Abstract : We address the problem of testing complex reactive control systems and validating the effectiveness of multi-agent controllers. Testing and validation involve searching for conditions that lead to system failure by exploring all adversarial inputs and disturbances for errant trajectories. This problem of testing is related to motion planning, with one main difference. Unlike motion planning problems, systems are typically not controllable with respect to disturbances or adversarial inputs and therefore, the reachable set of states is a small subset of the entire state space. In both cases however, there is a goal or specification set consisting of a set of points in state space that is of interest, either for demonstrating failure or for validation. In this paper we consider the application of the Rapidly exploring Random Tree algorithm to the testing and validation problem. Because of the differences between testing and motion planning, we propose three modifications to the original RRT algorithm. First, we introduce a new distance function which incorporates information about the system's dynamics to select nodes for extension. Second, we introduce a weighting to penalize nodes which are repeatedly selected but fail to extend. Third we propose a scheme for adaptively modifying the sampling probability distribution based on tree growth. We demonstrate the application of the algorithm via three simple and one large scale example and provide computational statistics. Our algorithms are applicable beyond the testing problem to motion planning for systems that are not small time locally controllable.
摘要:我们解决了测试复杂的无功控制系统和验证多智能体控制器有效性的问题。测试和验证包括通过探索所有对抗性输入和错误轨迹的干扰来搜索导致系统故障的条件。这个测试问题与运动规划有关,但有一个主要区别。与运动规划问题不同,系统在干扰或对抗性输入方面通常是不可控制的,因此,可到达的状态集是整个状态空间的一个小子集。然而,在这两种情况下,都有一个目标或规范集,由状态空间中的一组点组成,用于演示失败或验证。本文研究了快速探索随机树算法在测试和验证问题中的应用。由于测试和运动规划之间的差异,我们对原始RRT算法提出了三种修改。首先,我们引入了一个新的距离函数,该函数结合了系统的动态信息来选择节点进行扩展。其次,我们引入了一个加权来惩罚那些被反复选择但未能扩展的节点。第三,我们提出了一种基于树木生长的自适应修改采样概率分布的方案。我们通过三个简单的例子和一个大规模的例子来演示该算法的应用,并提供了计算统计。我们的算法不仅适用于测试问题,也适用于非小时间局部可控系统的运动规划。
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引用次数: 46
期刊
Robotics science and systems : online proceedings
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