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End Users' Perspectives on Volume Rendering in Medical Imaging: A job well done or not over yet? 最终用户对医学成像中体绘制的看法:工作做得好还是还没有结束?
M. Meissner, K. Zuiderveld, G. Harris, J. Lesser, M. Vannier
The objective of this panel is to reflect on the advances that volume rendering has brought to the medical community and, even more important, to discuss its current short-comings and future needs. This direct feedback from the medical community will hopefully inspire the IEEE Visualization audience and help to focus on new research areas that will further advance the state of the art in medical visualization. The panel assembles end-users from well-known medical facilities and research institutions who have a background in visualization but primarily are experts using this technology for practical diagnostic applications.
本次小组讨论的目的是反思体积绘制给医学界带来的进步,更重要的是,讨论其当前的缺点和未来的需求。来自医学界的直接反馈将有望激励IEEE可视化的观众,并帮助关注新的研究领域,进一步推进医学可视化的艺术状态。该小组汇集了来自知名医疗机构和研究机构的最终用户,他们具有可视化背景,但主要是将该技术用于实际诊断应用的专家。
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引用次数: 8
Using Visual Design Expertise to Characterize the Effectiveness of 2D Scientific Visualization Methods 使用视觉设计专业知识来表征二维科学可视化方法的有效性
D. Feliz, D. Laidlaw, Fritz Drury
Figure 1: Eleven different visualization methods that represent the same continuous scalar dataset. We are characterizing the effectiveness of each one of these methods, both individually and in combination, to represent scalar datasets in 2D. We present the results from a pilot study that evaluates the effectiveness of 2D visualization methods in terms of a set of design factors, which are subjectively rated by expert visual designers. In collaboration with educators from the Illustration Department at the Rhode Island School of Design (RISD), we have defined a space of visualization methods using basic visual elements including icon hue, icon size, icon density, and background saturation (see Figure 1). In this initial pilot study we presented our subjects with single variable visualization methods. The results characterize the effectiveness of individual visual elements according to our design factors. We are beginning to test these results by creating two-variable visualizations and studying how the different visual elements interact. 1 INTRODUCTION Given the increasing capacity of scientists to acquire or calculate multival-ued datasets, creating effective visualizations for understanding and correlating these data is imperative. However, modeling the space of possible vi-sualization methods for a given scientific problem has challenged computer scientists, statisticians, and cognitive scientists for many years [1,2,3,4]; it is still an open challenge. Our goal is to provide scientists with visualization methods that convey information by optimizing the design of the images to facilitate perception and comprehension. We created a framework for evaluating these visualization methods through feedback from expert visual designers and art educators. Our framework mimics the art education process, in which art educators impart artistic and visual design knowledge to their students through critiques of the students' work.We established a set of factors that characterize the effectiveness of a visualization method in displaying scientific data. These factors include constraints implied by the dataset, such as the relative importance of the different data variables or the minimum feature size present in the data. We also include design, artistic, and perceptual factors, such as time required to understand the visualization, or how visually linear is the mapping between data and visual element across the image. We will describe these in detail in section 2. Evaluating the effectiveness of visualizations is difficult because tests to evaluate them meaningfully are hard to design and execute [5]. We have researched this issue previously in two user studies comparing 2D vector visualization methods. The first …
图1:表示相同连续标量数据集的11种不同的可视化方法。我们正在描述这些方法中的每一种的有效性,无论是单独的还是组合的,都可以在2D中表示标量数据集。我们展示了一项试点研究的结果,该研究从一组设计因素的角度评估了2D可视化方法的有效性,这些因素由专业视觉设计师主观评定。与罗德岛设计学院(RISD)插图系的教育工作者合作,我们使用基本的视觉元素(包括图标色调、图标大小、图标密度和背景饱和度)定义了一个可视化方法空间(见图1)。在这个最初的试点研究中,我们向我们的受试者提供了单变量可视化方法。根据我们的设计因素,结果表征了单个视觉元素的有效性。我们开始通过创建双变量可视化来测试这些结果,并研究不同的视觉元素如何相互作用。鉴于科学家获取或计算多用途数据集的能力日益增强,创建有效的可视化来理解和关联这些数据是必要的。然而,为给定的科学问题建模可能的可视化方法空间多年来一直挑战着计算机科学家、统计学家和认知科学家[1,2,3,4];这仍然是一个公开的挑战。我们的目标是为科学家提供可视化方法,通过优化图像设计来传达信息,以促进感知和理解。我们创建了一个框架,通过专家视觉设计师和艺术教育家的反馈来评估这些可视化方法。我们的框架模仿了艺术教育的过程,在这个过程中,艺术教育者通过对学生作品的评论向学生传授艺术和视觉设计知识。我们建立了一组因素,以表征可视化方法在显示科学数据方面的有效性。这些因素包括数据集隐含的约束,例如不同数据变量的相对重要性或数据中存在的最小特征大小。我们还包括设计、艺术和感知因素,例如理解可视化所需的时间,或者数据和视觉元素之间的映射在图像上的视觉线性程度。我们将在第2节中详细描述这些。评估可视化的有效性是困难的,因为有意义地评估它们的测试很难设计和执行[5]。我们之前在两个比较二维矢量可视化方法的用户研究中研究了这个问题。第一个……
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引用次数: 10
Interactive Poster: Using CoMIRVA for Visualizing Similarities Between Music Artists 互动海报:使用CoMIRVA可视化音乐艺术家之间的相似性
M. Schedl, Peter Knees, G. Widmer
This paper presents our framework for music information retrieval and visualization (CoMIRVA). We focus on the functions for visualizing similarities between music artists or songs and describe some approaches we have already implemented. In particular, we present a novel three-dimensional visualization technique based on a geographic model, the very simple “Circled Bars” visualization which could be used for example for mobile devices, and a graphbased visualization approach for prototypical artists.
本文提出了一个音乐信息检索与可视化框架(CoMIRVA)。我们将重点关注可视化音乐艺术家或歌曲之间相似性的功能,并描述一些我们已经实现的方法。特别地,我们提出了一种新的基于地理模型的三维可视化技术,一种非常简单的“圆圈条”可视化技术,可以用于移动设备,以及一种基于图形的可视化方法,用于原型艺术家。
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引用次数: 13
Particle Generation from User-specified Transfer Function for Point-based Volume Rendering 从用户指定的基于点的体绘制的传递函数生成粒子
Naohisa Sakamoto, K. Koyamada
In this paper, we propose a technique for generating particles from user-specified transfer function for an effective point-based volume rendering. In general, a volume rendering technique utilizes an illumination model in which the 3D scalar field is characterized as a varying density emitter with a single level of scattering. This model is related to a particle system in which the particles are sufficiently small and of low albedo. A conventional volume rendering technique models the density of particles, not the particles themselves [1]. The density is defined by specifying a transfer function from a scalar data value to an opacity data value. Thus, a given scalar field is described as a continuous semitransparent gel and the accumulating order is important. This results in a considerable computational overhead. On the other hand, our rendering technique represents the 3D scalar fields as a set of particles. The particle density is derived from a userspecified transfer function, and describes the probability that a particle is present at the point. Since the particles can be considered as fully opaque, no alpha blending but only depth comparison is required during the rendering calculation, which is advantageous in the distributed processing.
在本文中,我们提出了一种从用户指定的传递函数生成粒子的技术,用于有效的基于点的体绘制。一般来说,体绘制技术利用光照模型,其中三维标量场被表征为具有单一散射水平的变密度发射器。该模型与粒子足够小且反照率低的粒子系统有关。传统的体积渲染技术模拟的是粒子的密度,而不是粒子本身[1]。密度是通过指定从标量数据值到不透明度数据值的传递函数来定义的。因此,给定的标量场被描述为一个连续的半透明凝胶,其累积顺序很重要。这将导致相当大的计算开销。另一方面,我们的渲染技术将3D标量场表示为一组粒子。粒子密度由用户指定的传递函数导出,并描述粒子在该点存在的概率。由于粒子可以被认为是完全不透明的,因此在渲染计算过程中不需要alpha混合,只需要深度比较,这有利于分布式处理。
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引用次数: 4
Exploring Defects in Nematic Liquid Crystals 向列型液晶缺陷的探索
Ketan Mehta, Matthew Lee, T. Jankun-Kelly
Visualization of temporal and spatial tensor data is a challenging task due to the large amount of multi-dimensional data. In most of the visualization, scientists are interested in finding certain defects, anomalies, or correlations while exploring data. Hence, visualization requires efficient exploration and representation techniques. In order to use the nematic liquid crystal (NLC) as a biosensor, scientists need to study and explore simulations for understanding the relationship between topological defects and the biological specimen. To solve the above problem, we merge scientific and information visualization techniques to create a controlled exploration environment. System enables a user to filter and explore NLC data sets for orientation defects. We introduce a three level visualization approach for exploring tensor data sets using timeline, parallel coordinate, and glyph based visualization. Visualization helps in reducing unnecessary data at each stage and focus on the relevant ones. This abstract discusses the goal, approach and various research issues found in the design of the NLC data visualization system.
由于大量的多维数据,时空张量数据的可视化是一项具有挑战性的任务。在大多数可视化中,科学家们感兴趣的是在探索数据时发现某些缺陷、异常或相关性。因此,可视化需要有效的探索和表示技术。为了将向列液晶(NLC)用作生物传感器,科学家们需要研究和探索模拟,以了解拓扑缺陷与生物样品之间的关系。为了解决上述问题,我们将科学和信息可视化技术相结合,创造了一个可控的勘探环境。系统使用户能够过滤和探索NLC数据集的定向缺陷。我们介绍了一种使用时间线、平行坐标和基于符号的可视化来探索张量数据集的三级可视化方法。可视化有助于在每个阶段减少不必要的数据,并专注于相关的数据。摘要论述了NLC数据可视化系统设计的目标、方法和研究问题。
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引用次数: 1
Visualizing Large Scale Laser-Plasma Interaction 3D Simulations Using Parallel VTK and Extensions on Clusters 利用并行VTK和扩展在集群上可视化大规模激光等离子体相互作用三维模拟
D. Aguilera, T. Carrard, G. C. D. Verdière, J. Nominé
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引用次数: 0
A System for Interactive Volume Visualization on the PowerWall 基于PowerWall的交互式卷可视化系统
P. Woodward, D. Porter, Michael R. Knox, S. Andringa, Alex J. Larson, Aaron Stender
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引用次数: 0
Scientific Visualization of time-Varying Oceanographic and Meteorological Data using VR 时变海洋气象数据的VR科学可视化
Chang S. Kim, Jinah Kim, H. Lim, K. Parks, Jinah Park
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引用次数: 2
Evaluation of Areal Touch Feedback for Palpation Simulation 触诊模拟中区域触觉反馈的评价
Jinah Park, Sang-Youn Kim, Ki-Uk Kyung, D. Kwon
The effectiveness of the areal contact versus the point contact was experimented. We created virtual 3D cubic volumetric objects consisting of approximately 500,000 nodes. The object is placed on a plane so that the nodes at the bottom of the object are constrained. A user can interact with the object by pushing and pulling at the top surface of the object as shown in Figure 2. Figure 2 (a) and (b) are the configurations of pulling up, and pushing down, respectively, in the middle of the top surface with the haptic interface. The square-shaped areal contact was made with the tactile display unit attached to the gimbals of Phantom TM haptic device. For a point-based contact, only the Phantom haptic device was used for interaction with the virtual object. We constructed two volumetric soft objects where four hard blocks, which represents tumors, are placed inside of each soft volume as illustrated in Figure 3. Figure 4 shows the top view of the test volume objects. The test object (a) is used for the experiment with the point haptic feedback only, while the test object (b) is used for the experiment with the area-based haptic feedback with the augmented tactile display. We asked 20 human subjects to explore the objects with the haptic interface device, one without the tactile display unit and the other with the tactile display unit. Their task was to locate the hard portions (i.e., tumors) inside the volume, and they were asked to draw the tumors they found on a piece of paper. Each subject drew what he/she visualized the tumor’s location and size solely with the touch feedback. All subjects did not have a pre-knowledge of the number of tumors that they can find. Figure 5 shows the representative drawings done by the subjects. We can observe that the area-based haptic interface gave a superior results compare to the one with the point-based interface. With the point-based interface, most subjects missed the tumor #4 which is relatively small in size. However, all of them were detected with the area-based haptic interface. In palpation, it is important to find not only the number of tumors but also a precise location and the size of the tumors. We defined the accuracy measures concerning the center location of the tumor and the actual size of the tumor. Table 2 and 3 shows the average errors computed against the accuracy measures. Although there seems to be an intrinsic source of error due to human perception, our results clearly demonstrates that areal haptic feedback provides a better visualization of the object.
对面接触和点接触的效果进行了实验。我们创建了由大约50万个节点组成的虚拟3D立方体积对象。对象被放置在一个平面上,以便对象底部的节点受到约束。用户可以通过推拉对象的上表面与对象进行交互,如图2所示。图2 (a)和(b)分别为带有触觉接口的上表面中间的向上拉和向下推的配置。用附着在Phantom TM触觉装置框架上的触觉显示单元进行方形的面接触。对于基于点的接触,仅使用Phantom触觉设备与虚拟对象进行交互。我们构建了两个体积软物体,其中四个代表肿瘤的硬块放置在每个软体积内,如图3所示。图4显示了测试卷对象的顶视图。测试对象(a)仅用于点触觉反馈的实验,而测试对象(b)用于带增强触觉显示的基于区域的触觉反馈的实验。我们要求20名人类受试者使用触觉界面设备探索物体,其中一名不带触觉显示单元,另一名带触觉显示单元。他们的任务是找到体积内的硬部分(即肿瘤),并要求他们在一张纸上画出他们找到的肿瘤。每位受试者仅凭触觉反馈画出他/她所看到的肿瘤的位置和大小。所有的研究对象都没有预先知道他们能找到的肿瘤的数量。图5显示了受试者绘制的代表性图画。我们可以观察到,基于区域的触觉界面比基于点的界面具有更好的效果。使用基于点的界面,大多数受试者错过了相对较小的肿瘤#4。然而,所有这些都是用基于区域的触觉界面检测的。在触诊中,重要的不仅是找到肿瘤的数目,而且是肿瘤的精确位置和大小。我们定义了关于肿瘤中心位置和肿瘤实际大小的精度测量。表2和3显示了根据精度度量计算的平均误差。虽然似乎有一个内在的错误来源,由于人类的感知,我们的结果清楚地表明,区域触觉反馈提供了一个更好的可视化对象。
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引用次数: 1
Integrated 3D Visualization of fMRI and DTI tractography 功能磁共振成像和DTI示踪成像的集成三维可视化
J. Hardenbergh, B. Buchbinder, S. Thurston, Jonathan W. Lombardi, G. Harris
Figure 1. This overview image displays the 3D streamlines representing the DTI tracks, several functional areas, the vasculature and the underlying anatomy clipped at an oblique angle. The focus of this poster is the addition of the track geometry to an existing fMRI visualization application. On the right we can see the cortical spinal track (cyan) projecting from the left hand motor region (green).
图1所示。这张概览图像显示了三维流线,代表DTI轨迹,几个功能区,脉管系统和底层解剖以斜角剪切。这张海报的重点是在现有的fMRI可视化应用程序中添加轨道几何。在右侧,我们可以看到从左侧运动区(绿色)投射出来的皮质脊髓轨迹(青色)。
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引用次数: 6
期刊
Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization
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