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Volume Exploration Using Spatially Linked Transfer Functions 使用空间关联传递函数的体探索
V. Vaidya, R. Mullick, N. Subramanian
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引用次数: 0
Noise-Adjusted Principle Component Analysis For Hyperspectral Remotely Sensed Imagery Visualization 基于噪声调整的高光谱遥感影像可视化主成分分析
Shangshu Cai, Q. Du, R. Moorhead, M. J. Mohammadi-Aragh, D. Irby
Introduction In recent years, hyperspectral imaging has been developed in remote sensing, which uses hundreds of co-registered spectral channels to acquires images for the same area on the earth. Its high spectral resolution enables researchers and scientists to detect features, classify objects, and extract ground information more accurately. PCA [1] is a typical approach for high-dimensional data analysis, which assembles the major data information into the first several principal components (PCs) based on variance maximization. However, variance is not a good criterion to rank the data features because part of the variance may be from noise. The noise should be whitened before PCA, which is equivalently to rank the PCs in terms of signal-to-noise ratio. The resultant technique is called Noise-Adjusted Principal Component Analysis (NAPCA) [2]. In our research, NAPCA is employed to visualize images taken by Hyperion, the first spaceborne hyperspectral sensor onboard NASA’s EO-1 satellite.
近年来,高光谱成像技术在遥感领域得到了发展,利用数百个共配准的光谱通道获取地球上同一区域的图像。它的高光谱分辨率使研究人员和科学家能够更准确地检测特征,对物体进行分类,并提取地面信息。PCA[1]是一种典型的高维数据分析方法,它基于方差最大化将主要数据信息组合成前几个主成分(PCs)。然而,方差并不是对数据特征进行排序的好标准,因为部分方差可能来自噪声。在PCA之前,需要对噪声进行白化处理,相当于根据信噪比对pc进行排序。由此产生的技术被称为噪声调整主成分分析(NAPCA)[2]。在我们的研究中,NAPCA被用于可视化由Hyperion拍摄的图像,Hyperion是美国宇航局EO-1卫星上的第一个星载高光谱传感器。
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引用次数: 7
Clustering Techniques for Out-of-Core Multi-resolution Modeling 核外多分辨率建模的聚类技术
E. Danovaro, L. Floriani, E. Puppo, H. Samet
Thanks to improvements in simulation tools, high resolution scanning facilities and multidimensional medical imaging, huge datasets are commonly available. Multi-resolution models manage the complexity of such data sets, by varying resolution and focusing detail in specific areas of interests. Since many currently available data sets cannot fit in main memory, the need arises to design data structures, construction and query algorithms for multi-resolution models which work in secondary memory. Several techniques have been proposed in the literature for outof-core simplification of triangle meshes, while much fewer techniques support multi-resolution modeling. Some such techniques only deal with terrain data [2, 8, 10, 11]. Techniques proposed in [3, 6, 7, 9, 14] have been developed for free-form surface modeling and most of them are based on space partitioning. Our goal is to design and develop a general technique for irregularly distribuited data describing two and three-dimension scalar fields and free-form surfaces. In the spirit of our previous work, we define a general out-of-core strategy for a model that is independent of both the dimension and the specific simplification strategy used to generate it, i.e., the Multi-Tessellation (MT) [12, 5]. The MT consists of a coarse mesh plus a collection of refinement modifications organized according to a dependency relation, which guides extracting topologically consistent meshes at variable resolution. We have shown that the other multi-resolution data structures developed in the literature are specific instances of an MT. Thus, data structures optimized on the basis of a specific simplification operator, like edge collapse or vertex removal, could be derived from a general out-of-core MT. The basic queries on a multi-resolution model are instances of selective refinement, which consists of extracting adaptive meshes of minimal size according to application-dependent requirements. We have first analyzed the I/O operations performed by selective refinement algorithms and designed and implemented a simulation environment which allows us to evaluate a large number of data structures for encoding a MT out-of-core. We have designed and developed more than sixty clustering techniques for the modifications forming a MT, which take into account their mutual dependency relations and their arrangement in space. Based on the data structure selected through this investigation, we are currently developing an out-of-core prototype system for multi-resolution modeling which is independent of the way single modifications are encoded.
由于仿真工具、高分辨率扫描设备和多维医学成像的改进,大量数据集通常可用。多分辨率模型通过改变分辨率和聚焦特定领域的细节来管理这些数据集的复杂性。由于许多当前可用的数据集不适合主存,因此需要为在辅助存储器中工作的多分辨率模型设计数据结构,构造和查询算法。文献中提出了几种三角网格的核外简化技术,但支持多分辨率建模的技术很少。一些这样的技术只处理地形数据[2,8,10,11]。在[3,6,7,9,14]中提出的技术已经用于自由曲面建模,其中大多数是基于空间划分的。我们的目标是设计和开发一种通用技术,用于描述二维和三维标量场和自由曲面的不规则分布数据。本着我们之前工作的精神,我们为模型定义了一种通用的外核策略,该策略独立于维度和用于生成它的特定简化策略,即多重镶嵌(MT)[12,5]。MT由粗网格加上根据依赖关系组织的改进修改集合组成,指导在可变分辨率下提取拓扑一致的网格。我们已经证明,文献中开发的其他多分辨率数据结构是机器翻译的特定实例。因此,基于特定简化算子(如边缘折叠或顶点移除)优化的数据结构可以从一般的核外机器翻译中导出。多分辨率模型的基本查询是选择性细化的实例,包括根据应用相关要求提取最小尺寸的自适应网格。我们首先分析了由选择性优化算法执行的I/O操作,并设计和实现了一个模拟环境,该环境允许我们评估用于编码MT out-of-core的大量数据结构。我们设计并开发了60多种聚类技术,这些聚类技术考虑了它们的相互依赖关系和空间排列。基于这次调查选择的数据结构,我们目前正在开发一个多分辨率建模的核外原型系统,该系统独立于单个修改的编码方式。
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引用次数: 0
Interactive CSG Trees Inside Complex Scenes 复杂场景中的交互式CSG树
Jan Ohlenburg, Jan Müller
Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.
构造实体几何(CSG)广泛应用于CAD等建模工具中。针对不同的场景存在许多算法,例如,对于CSG建模的交互式使用,Z-buffer算法是一种简单但非常有效的方法[1],称为Goldfeather算法。对于较大的CSG树和非交互式建模B-rep算法计算结果多边形,以获得与视图无关的表示,但对于实时计算来说太慢了。[2]对CSG的不同方法进行了很好的概述,这也是我们工作的动力。
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引用次数: 0
Visual Exploration of Multidimensional Feature Space of Biological Data 生物数据多维特征空间的可视化探索
Tom Arodz, K. Boryczko, W. Dzwinel, Marcin Kurdziel, D. Yuen
Molecular biology is a source of vast quantities of information. Nucleotide sequences, gene expression patterns, protein abundances, sequences and structures, drug activities, gene and metabolic networks are being harvested at laboratories throughout the world. The collected data can be represented by multidimensional feature vectors or by descriptors, which are less formalized, yet still allow one to define similarity relations among objects. Both data representations can be analyzed using data mining and pattern recognition tools. Such tools should allow for interactive, 3-D visual exploration of multidimensional data space by the bio-specialist, rather than for automatic data processing.
分子生物学是大量信息的来源。世界各地的实验室正在收集核苷酸序列、基因表达模式、蛋白质丰度、序列和结构、药物活性、基因和代谢网络。收集到的数据可以用多维特征向量或描述符表示,这些描述符形式化程度较低,但仍然允许定义对象之间的相似关系。这两种数据表示都可以使用数据挖掘和模式识别工具进行分析。这些工具应该允许生物专家对多维数据空间进行交互式的三维视觉探索,而不是自动数据处理。
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引用次数: 2
Enclosure Sphere Based Cell Visibility for Virtual Endoscopy 基于封闭球的虚拟内窥镜细胞可见性
Jianfei Liu, Xiaopeng Zhang
Virtual Endoscopy is an interactive exploration inside human organs to detect polyps by combining medical imaging and computer graphics technologies. In order to realize rendering acceleration, we present a novel two-steps visibility algorithm, Enclosure Sphere Based Cell Visibility (ESBCV), which performs visibility computation between cells assisted by Z-buffer in preprocessing and eye-to-cell visibility through a simple numerical calculation of the intersection of a circle with the rendered image in navigation. Experimental results demonstrated virtual navigation with high image quality and interactive rendering speed. CR
虚拟内窥镜是结合医学成像技术和计算机图形学技术,对人体器官内部进行的一种交互式探索,以检测息肉。为了实现渲染加速,我们提出了一种新的两步可见性算法——基于Enclosure Sphere的Cell visibility (ESBCV),该算法在预处理时使用Z-buffer辅助进行Cell之间的可见性计算,在导航时通过简单的圆与渲染图像相交的数值计算进行眼对Cell的可见性计算。实验结果表明,虚拟导航具有较高的图像质量和交互渲染速度。CR
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引用次数: 0
NASA's Scientific Visualization Studio Image Server NASA的科学可视化工作室图像服务器
E. Sokolowsky, H. Mitchell, J. D. L. Beaujardière
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引用次数: 5
A Concurrent Visualization System for High-Performance Computational Simulations 面向高性能计算仿真的并发可视化系统
Joe Groner, Matthew Lee, Joel P. Martin, R. Moorhead, James Newman
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引用次数: 1
General Purpose Computation on Graphics Hardware 图形硬件上的通用计算
A. Lefohn, I. Buck, P. McCormick, John Douglas Owens, Timothy J. Purcell, R. Strzodka
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引用次数: 168
Dynamic Volume Rendering for Intensity Modulated Radiation Therapy (IMRT) Treatment 调强放射治疗(IMRT)的动态体绘制
Rajarathinam Arangarasan, Sungeun Kim, S. Orçun
For some decades, radiation therapy has been proved successful in cancer treatment. The major task of radiation therapy is to impose a maximum dose of radiation to the tumor cells. The IMRT technology makes it possible to deliver radiation more precisely by dividing the accelerator head into smaller units called “beamlets” that can be manipulated independently. This treatment planning requires a time consuming iterative work between a physician and an IMRT technician. The state of the art current technique is to determine the IMRT treatment plan at the beginning and use it without changing it in the course of the treatment. However, the assumption of fixed ‘target volume’ throughout the IMRT treatment, is very limiting given that the tumor shrinks in response to the radiation therapy. In this research, we apply time-varying volume rendering technique to the IMRT treatment and develop a proof-of-concept prototype system that enables capturing and relating the time dependent changes of the irradiated volume throughout the course of treatment. This prototype system will enable the researchers to explore different what-if scenarios, such as determining the ‘Target Treatment Volume’ depending on the delivered dose of radiation.
几十年来,放射疗法在癌症治疗中被证明是成功的。放射治疗的主要任务是对肿瘤细胞施加最大剂量的辐射。IMRT技术通过将加速器头分成可以独立操作的更小的“束”单元,使更精确地传递辐射成为可能。这种治疗计划需要医生和IMRT技术人员之间耗时的反复工作。目前最先进的技术是在开始时确定IMRT治疗计划,并在治疗过程中不改变它。然而,在整个IMRT治疗过程中,假设固定的“靶体积”是非常有限的,因为肿瘤在放射治疗后会缩小。在本研究中,我们将时变体积绘制技术应用于IMRT治疗,并开发了一个概念验证原型系统,该系统能够捕获和关联整个治疗过程中辐照体积的时间依赖性变化。这个原型系统将使研究人员能够探索不同的假设情景,例如根据放射剂量确定“目标治疗量”。
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Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization
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