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Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization最新文献

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NASA's Scientific Visualization Studio Image Server NASA的科学可视化工作室图像服务器
E. Sokolowsky, H. Mitchell, J. D. L. Beaujardière
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引用次数: 5
Dynamic Volume Rendering for Intensity Modulated Radiation Therapy (IMRT) Treatment 调强放射治疗(IMRT)的动态体绘制
Rajarathinam Arangarasan, Sungeun Kim, S. Orçun
For some decades, radiation therapy has been proved successful in cancer treatment. The major task of radiation therapy is to impose a maximum dose of radiation to the tumor cells. The IMRT technology makes it possible to deliver radiation more precisely by dividing the accelerator head into smaller units called “beamlets” that can be manipulated independently. This treatment planning requires a time consuming iterative work between a physician and an IMRT technician. The state of the art current technique is to determine the IMRT treatment plan at the beginning and use it without changing it in the course of the treatment. However, the assumption of fixed ‘target volume’ throughout the IMRT treatment, is very limiting given that the tumor shrinks in response to the radiation therapy. In this research, we apply time-varying volume rendering technique to the IMRT treatment and develop a proof-of-concept prototype system that enables capturing and relating the time dependent changes of the irradiated volume throughout the course of treatment. This prototype system will enable the researchers to explore different what-if scenarios, such as determining the ‘Target Treatment Volume’ depending on the delivered dose of radiation.
几十年来,放射疗法在癌症治疗中被证明是成功的。放射治疗的主要任务是对肿瘤细胞施加最大剂量的辐射。IMRT技术通过将加速器头分成可以独立操作的更小的“束”单元,使更精确地传递辐射成为可能。这种治疗计划需要医生和IMRT技术人员之间耗时的反复工作。目前最先进的技术是在开始时确定IMRT治疗计划,并在治疗过程中不改变它。然而,在整个IMRT治疗过程中,假设固定的“靶体积”是非常有限的,因为肿瘤在放射治疗后会缩小。在本研究中,我们将时变体积绘制技术应用于IMRT治疗,并开发了一个概念验证原型系统,该系统能够捕获和关联整个治疗过程中辐照体积的时间依赖性变化。这个原型系统将使研究人员能够探索不同的假设情景,例如根据放射剂量确定“目标治疗量”。
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引用次数: 0
General Purpose Computation on Graphics Hardware 图形硬件上的通用计算
A. Lefohn, I. Buck, P. McCormick, John Douglas Owens, Timothy J. Purcell, R. Strzodka
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引用次数: 168
A web-based visualization solution for very large 2D datasets 一个基于web的可视化解决方案,用于非常大的2D数据集
R. L. Maxwell, T. Gerya, D. Yuen
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引用次数: 0
Level Set and PDE Methods for Visualization 可视化的水平集和PDE方法
D. Breen, R. Kirby, A. Lefohn, K. Museth, T. Preußer, G. Sapiro, R. Whitaker
ÐVector field visualization is an important topic in scientific visualization. Its aim is to graphically represent field data on two and three-dimensional domains and on surfaces in an intuitively understandable way. Here, a new approach based on anisotropic nonlinear diffusion is introduced. It enables an easy perception of vector field data and serves as an appropriate scale space method for the visualization of complicated flow pattern. The approach is closely related to nonlinear diffusion methods in image analysis where images are smoothed while still retaining and enhancing edges. Here, an initial noisy image intensity is smoothed along integral lines, whereas the image is sharpened in the orthogonal direction. The method is based on a continuous model and requires the solution of a parabolic PDE problem. It is discretized only in the final implementational step. Therefore, many important qualitative aspects can already be discussed on a continuous level. Applications are shown for flow fields in 2D and 3D, as well as for principal directions of curvature on general triangulated surfaces. Furthermore, the provisions for flow segmentation are outlined. Index TermsÐFlow visualization, multiscale, nonlinear diffusion, segmentation. æ 1 INTRODUCTION THE visualization of field data, especially of velocity fields from CFD computations, is one of the fundamental tasks in scientific visualization. A variety of different approaches has been presented. The simplest method of drawing vector plots at nodes of some overlaid regular grid in general produces visual clutter because of the typically different local scaling of the field in the spatial domain, which leads to disturbing multiple overlaps in certain regions, whereas, in other areas, small structures such as eddies cannot be resolved adequately. This gets even worse if tangential fields on highly curved surfaces are considered. The central goal is to come up with intuitively better receptible methods which give an overall, as well as a detailed, view on the flow patterns. Single particle lines only partially enlighten features of a complex flow field. Thus, we want to define a texture which represents the field globally on a 2D or 3D domain and on surfaces, respectively. Here, we confine ourselves to stationary fields. In the Euclidean case, we suppose v : ! IR for some domain IR, whereas, in the case of a manifoldM embedded in IR, we consider a tangential vector field v. We ask for a method generating stretched streamline type patterns which are aligned to the vector field v…x†. Furthermore, the possibility of successively coarsening this pattern is obviously a desirable property. Methods which are based on such a scale of spaces and enhance certain structures of images are well-known in image processing analysis. Actually, nonlinear diffusion allows the smoothing of gray or color images while retaining and enhancing edges [18]. Now, we set up a diffusion problem, with strong smoothing along in
另一方面,已知适当缩放的高斯核是热方程的基本解
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引用次数: 0
View-dependent Meshing And Rendering of Tetrahedral Meshes 视相关网格划分与四面体网格渲染
Ralf Sondershaus, W. Straßer
Interactive exploration of huge tetrahedral meshes is required by many applications but the limitations of the current hardware do not allow for the full dataset to be rendered at interactive frame rates. We present a meshing framework that builds a multi resolution hierarchy for large tetrahedral meshes and enables to render these meshes interactively using a direct volume renderer based on projected tetrahedra as wall as a new point-based renderer. A preprocessing step simplifies the mesh into a binary vertex hierarchy which is used at run time to adapt the mesh to viewing parameters. A new way of how to split a vertex is presented that exploits the connectivity information of the current mesh as well as the vertex hierarchy.
许多应用程序都需要对巨大的四面体网格进行交互式探索,但当前硬件的限制不允许以交互式帧速率渲染完整的数据集。我们提出了一个网格框架,该框架为大型四面体网格构建了一个多分辨率层次结构,并能够使用基于投影四面体的直接体渲染器作为新的基于点的渲染器交互式地渲染这些网格。预处理步骤将网格简化为二进制顶点层次结构,用于在运行时调整网格以适应查看参数。提出了一种利用当前网格的连通性信息和顶点层次结构进行顶点分割的新方法。
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引用次数: 0
The EventScope Remote Science Operations Tool: Using a Visualization of a Remote Location as an Interface for Robotic Exploration EventScope远程科学操作工具:使用远程位置的可视化作为机器人探索的界面
E. Myers, P. Coppin, M. Wagner, Luisa Lu, W. McCloskey, D. Seneker, Kevin McCloskey
Using visualizations based on orbital data and imagery, the EventScope Remote Science Operations Tool allows scientists to explore a remote location and control a rover in that location. Scientists create a rover plan by sticking virtual pins in the visualization. This paradigm for exploration is being developed in conjunction with the Life in the Atacama Project at Carnegie Mellon University. CR
利用基于轨道数据和图像的可视化,EventScope远程科学操作工具允许科学家探索远程位置并控制该位置的漫游者。科学家们通过在可视化图中插入虚拟大头针来制定漫游计划。这种探索模式是与卡耐基梅隆大学的阿塔卡马生命项目一起开发的。CR
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引用次数: 0
A Visualization Tool for fMRI Data Mining fMRI数据挖掘的可视化工具
N. Cornea, Ulukbek Ibraev, D. Silver, P. Kantor, A. Shokoufandeh, J. Abrahamson, Sven J. Dickinson
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引用次数: 2
Anisotropic Ellipsoidal Smoothing of Volume Data 体数据的各向异性椭球平滑
B. Xue, N. Max, C. Siegerist
This paper describes a simple image processing algorithm for identifying and smoothing cell membranes in tomographic reconstructions of electron micrographs of frozen bacteria.
本文介绍了一种简单的图像处理算法,用于识别和平滑冷冻细菌电子显微图像的层析重建细胞膜。
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引用次数: 0
Color in Information Display 彩色信息显示
M. Stone, Stonesoup Consulting
While inspired color design is an art, the principles that underlie good color design have their roots in human perception and a deep understanding of the color properties of different media. Color appearance modeling and color management systems have the potential to improve how color is used in computer-generated visualization. But, the primary focus of R&D in these areas is image reproduction. In this talk, I will try to show how illustrative color is both easier and harder than color in images, and will suggest R&D directions that might lead to robust methods for significantly improving both the function and aesthetics of color in visualization systems. Audience participation will be encouraged.
虽然灵感色彩设计是一门艺术,但良好色彩设计背后的原则植根于人类的感知和对不同媒介色彩特性的深刻理解。颜色外观建模和颜色管理系统有潜力改善计算机生成可视化中颜色的使用方式。但是,这些领域的主要研发重点是图像再现。在这次演讲中,我将尝试展示说明性颜色如何比图像中的颜色更容易和更难,并将建议研发方向,这些方向可能会导致显着改善可视化系统中颜色的功能和美学的强大方法。鼓励观众参与。
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引用次数: 21
期刊
Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization
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