首页 > 最新文献

Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization最新文献

英文 中文
Illustrative Visualization 说明性的可视化
The tutorial presents state-of-the-art visualization techniques inspired by traditional technical and medical illustrations. Such techniques exploit the perception of the human visual system and provide effective visual abstractions to make the visualization clearly understandable. Visual emphasis and abstraction has been used for expressive presentation from prehistoric paintings to nowadays scientific and medical illustrations. Many of the expressive techniques used in art are adopted in computer graphics, and are denoted as illustrative or non-photorealistic rendering. Different stroke techniques, or brush properties express a particular level of abstraction. Feature emphasis or feature suppression is achieved by combining different abstraction levels in illustrative rendering. Challenges in visualization research are very large data visualization as well as multi-dimensional data visualization. To effectively convey the most important visual information there is a significant need for visual abstraction. For less relevant information the dedicated image space is reduced to enhance more prominent features. The discussed techniques in the context of scientific visualization are based on iso-surfaces and volume rendering. Apart from visual abstraction, i.e., illustrative representation, the visibility of prominent features can be achieved by illustrative visualization techniques such as cut-away views or ghosted views. The structures that occlude the most prominent information are suppressed in order to clearly see more interesting parts. Another smart way to provide information on the data is using exploded views or other types of deformation. Illustrative visualization is demonstrated via application-specific tasks in medical visualization. An important aspect as compared to traditional medical illustrations is the interactivity and real-time manipulation of the acquired patient data. This can be very useful in anatomy education. Another application area is surgical planning which is demonstrated with two case studies: neck dissection and liver surgery planning.
本教程介绍了受传统技术和医学插图启发的最先进的可视化技术。这些技术利用人类视觉系统的感知能力,提供有效的视觉抽象,使可视化清晰易懂。从史前绘画到现在的科学和医学插图,视觉强调和抽象已被用于表达。许多艺术中使用的表达技巧在计算机图形学中被采用,并被称为说明性或非真实感渲染。不同的笔触技巧或笔刷属性表达了特定的抽象层次。特征强调或特征抑制是通过结合不同的抽象层次来实现的。可视化研究面临的挑战是超大数据可视化和多维数据可视化。为了有效地传达最重要的视觉信息,有必要进行视觉抽象。对于不太相关的信息,减少专用图像空间以增强更突出的特征。在科学可视化的背景下讨论的技术是基于等面和体绘制。除了视觉抽象(即说明性表示)之外,突出特征的可见性还可以通过说明性可视化技术(例如切线视图或虚影视图)来实现。为了清晰地看到更有趣的部分,遮挡了最重要信息的结构被抑制了。另一种提供数据信息的聪明方法是使用爆炸视图或其他类型的变形。说明性可视化是通过医学可视化中的特定应用任务来演示的。与传统医学插图相比,一个重要的方面是获得的患者数据的交互性和实时操作。这在解剖学教育中非常有用。另一个应用领域是手术计划,通过两个案例研究来证明:颈部解剖和肝脏手术计划。
{"title":"Illustrative Visualization","authors":"","doi":"10.2312/egt.20051052","DOIUrl":"https://doi.org/10.2312/egt.20051052","url":null,"abstract":"The tutorial presents state-of-the-art visualization techniques inspired by traditional technical and medical illustrations. Such techniques exploit the perception of the human visual system and provide effective visual abstractions to make the visualization clearly understandable. Visual emphasis and abstraction has been used for expressive presentation from prehistoric paintings to nowadays scientific and medical illustrations. Many of the expressive techniques used in art are adopted in computer graphics, and are denoted as illustrative or non-photorealistic rendering. Different stroke techniques, or brush properties express a particular level of abstraction. Feature emphasis or feature suppression is achieved by combining different abstraction levels in illustrative rendering. Challenges in visualization research are very large data visualization as well as multi-dimensional data visualization. To effectively convey the most important visual information there is a significant need for visual abstraction. For less relevant information the dedicated image space is reduced to enhance more prominent features. The discussed techniques in the context of scientific visualization are based on iso-surfaces and volume rendering. Apart from visual abstraction, i.e., illustrative representation, the visibility of prominent features can be achieved by illustrative visualization techniques such as cut-away views or ghosted views. The structures that occlude the most prominent information are suppressed in order to clearly see more interesting parts. Another smart way to provide information on the data is using exploded views or other types of deformation. Illustrative visualization is demonstrated via application-specific tasks in medical visualization. An important aspect as compared to traditional medical illustrations is the interactivity and real-time manipulation of the acquired patient data. This can be very useful in anatomy education. Another application area is surgical planning which is demonstrated with two case studies: neck dissection and liver surgery planning.","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":" 54","pages":"124"},"PeriodicalIF":0.0,"publicationDate":"2005-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72497656","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Voxels on Fire 体素着火了
Ye Zhao, Xiaoming Wei, Zhe Fan, A. Kaufman, Hong Qin
We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propagation model based on an enhanced distance field. It can simulate the spreading of multiple fire fronts over a specified isosurface without actually having to create that isosurface. The distance field is generated from a specific shell volume that rapidly creates narrow spatial bands around the virtual surface of any given isovalue. The complete distance field is then obtained by propagation from the initial bands. At each step multiple fire fronts can evolve simultaneously on the volumetric object. The flames of the fire are constructed from streams of particles whose movement is regulated by a velocity field generated with the hardware-accelerated Lattice Boltzmann Model (LBM). The LBM provides a physically-based simulation of the air flow around the burning object. The object voxels and the splats associated with the flame particles are rendered in the same pipeline so that the volume data with its external and internal structures can be displayed along with the fire.
我们介绍了一种用体积数据集表示的火焰传播和物体燃烧消耗的动画方法。我们的方法使用基于增强距离场的体积火灾传播模型。它可以模拟多个火锋在特定等值面上的蔓延,而无需实际创建该等值面。距离场是由一个特定的壳体体积产生的,它在任何给定等值的虚拟表面周围迅速产生狭窄的空间带。然后从初始波段传播得到完整的距离场。在每一步中,多个火线可以同时在体积物体上演化。火焰由粒子流构成,粒子流的运动由由硬件加速晶格玻尔兹曼模型(LBM)产生的速度场调节。LBM提供了燃烧物体周围空气流动的物理模拟。物体体素和与火焰粒子相关的碎片在相同的管道中渲染,以便其外部和内部结构的体积数据可以与火焰一起显示。
{"title":"Voxels on Fire","authors":"Ye Zhao, Xiaoming Wei, Zhe Fan, A. Kaufman, Hong Qin","doi":"10.1109/VIS.2003.10009","DOIUrl":"https://doi.org/10.1109/VIS.2003.10009","url":null,"abstract":"We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propagation model based on an enhanced distance field. It can simulate the spreading of multiple fire fronts over a specified isosurface without actually having to create that isosurface. The distance field is generated from a specific shell volume that rapidly creates narrow spatial bands around the virtual surface of any given isovalue. The complete distance field is then obtained by propagation from the initial bands. At each step multiple fire fronts can evolve simultaneously on the volumetric object. The flames of the fire are constructed from streams of particles whose movement is regulated by a velocity field generated with the hardware-accelerated Lattice Boltzmann Model (LBM). The LBM provides a physically-based simulation of the air flow around the burning object. The object voxels and the splats associated with the flame particles are rendered in the same pipeline so that the volume data with its external and internal structures can be displayed along with the fire.","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"81 1","pages":"271-278"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76847482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
The impact of computer games on scientific & information visualization: "if you can't beat them, join them" (panel session) 电脑游戏对科学和信息可视化的影响:“如果你不能打败他们,就加入他们”(小组讨论)
T. Rhyne, P. Doenges, W. Hibbard, Hanspeter Pfister, Nate Robins
{"title":"The impact of computer games on scientific & information visualization: \"if you can't beat them, join them\" (panel session)","authors":"T. Rhyne, P. Doenges, W. Hibbard, Hanspeter Pfister, Nate Robins","doi":"10.1145/375213.375384","DOIUrl":"https://doi.org/10.1145/375213.375384","url":null,"abstract":"","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"32 1 1","pages":"519-521"},"PeriodicalIF":0.0,"publicationDate":"2000-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77364887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Draw on the wall - Capstone Address 在墙上画——顶点地址
T. Whitted
{"title":"Draw on the wall - Capstone Address","authors":"T. Whitted","doi":"10.1145/288216.292390","DOIUrl":"https://doi.org/10.1145/288216.292390","url":null,"abstract":"","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"1 1","pages":"16"},"PeriodicalIF":0.0,"publicationDate":"1998-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87311251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Efficient visualization of physical and structural properties in crash-worthiness simulations (case study) 抗撞性仿真中物理和结构特性的高效可视化(案例研究)
S. Kuschfeldt, T. Ertl, M. Holzner
Numerical finite element simulations of the behavior of a car body in frontal, side or rear impact collision scenarios have become increasingly complex as well as reliable and precise. They are well established as a standard evaluation tool in the automotive development process. Both, the increased complexity plus the advances in computer graphics technology have resulted in the need for new visualization techniques to facilitate the analysis of the immense amount of data originating from such scientific engineering computations. Expanding the effectiveness of traditional post-processing techniques is one key to achieve shorter design cycles and faster time to market. In this paper we describe how the extensive use of texture mapping and new visualization mappings like force tubing can considerably enhance the post-processing of structural and physical properties of car components in crash simulations. We show, that using these techniques both the calculation costs and the rendering costs will be reduced and the quality of the visualization will be improved.
汽车车身在正面、侧面或后部碰撞情况下的数值有限元模拟已经变得越来越复杂,同时也变得越来越可靠和精确。在汽车开发过程中,它们已经成为一种标准的评估工具。复杂性的增加和计算机图形技术的进步都导致了对新的可视化技术的需求,以促进对源自此类科学工程计算的大量数据的分析。扩大传统后处理技术的有效性是实现更短的设计周期和更快的上市时间的关键之一。在本文中,我们描述了如何广泛使用纹理映射和新的可视化映射,如力管,可以大大增强碰撞模拟中汽车部件的结构和物理特性的后处理。我们表明,使用这些技术,计算成本和渲染成本都将降低,可视化的质量将得到改善。
{"title":"Efficient visualization of physical and structural properties in crash-worthiness simulations (case study)","authors":"S. Kuschfeldt, T. Ertl, M. Holzner","doi":"10.1109/VISUAL.1997.663928","DOIUrl":"https://doi.org/10.1109/VISUAL.1997.663928","url":null,"abstract":"Numerical finite element simulations of the behavior of a car body in frontal, side or rear impact collision scenarios have become increasingly complex as well as reliable and precise. They are well established as a standard evaluation tool in the automotive development process. Both, the increased complexity plus the advances in computer graphics technology have resulted in the need for new visualization techniques to facilitate the analysis of the immense amount of data originating from such scientific engineering computations. Expanding the effectiveness of traditional post-processing techniques is one key to achieve shorter design cycles and faster time to market. In this paper we describe how the extensive use of texture mapping and new visualization mappings like force tubing can considerably enhance the post-processing of structural and physical properties of car components in crash simulations. We show, that using these techniques both the calculation costs and the rendering costs will be reduced and the quality of the visualization will be improved.","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"31 1","pages":"487-490"},"PeriodicalIF":0.0,"publicationDate":"1997-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75789632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
A 3D Contextual Shading Method for Visualization of Diecasting Defects 一种用于压铸缺陷可视化的三维上下文阴影方法
Shao-Chiung Lu, A. B. Rebello, D. Cui, R. Yagel, R. A. Miller, G. Kinzel
In many mechanical design-related activities, the visualization tool needs to convey not only the shape of the objects, but also their interior problem regions. Due to the binary nature of these models, existing shading models often fall short of supporting a realistic display. In this case study, we present several new contextual shading methods that we originally developed for our design visualization tools. The results are then compared with gray-scale shading applied to a gray-level version of the binary object. The comparison shows that our method can be applied to any binary object and yields promising results.
在许多与机械设计相关的活动中,可视化工具不仅需要传达物体的形状,还需要传达其内部问题区域。由于这些模型的二元性,现有的着色模型往往不能支持逼真的显示。在本案例研究中,我们介绍了几种新的上下文阴影方法,这些方法最初是为我们的设计可视化工具开发的。然后将结果与应用于二进制对象的灰度级版本的灰度阴影进行比较。比较表明,该方法可以应用于任何二进制对象,并取得了令人满意的结果。
{"title":"A 3D Contextual Shading Method for Visualization of Diecasting Defects","authors":"Shao-Chiung Lu, A. B. Rebello, D. Cui, R. Yagel, R. A. Miller, G. Kinzel","doi":"10.5555/244979.245692","DOIUrl":"https://doi.org/10.5555/244979.245692","url":null,"abstract":"In many mechanical design-related activities, the visualization tool needs to convey not only the shape of the objects, but also their interior problem regions. Due to the binary nature of these models, existing shading models often fall short of supporting a realistic display. In this case study, we present several new contextual shading methods that we originally developed for our design visualization tools. The results are then compared with gray-scale shading applied to a gray-level version of the binary object. The comparison shows that our method can be applied to any binary object and yields promising results.","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"34 1","pages":"405-407"},"PeriodicalIF":0.0,"publicationDate":"1996-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79174851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Implicit Stream Surfaces 隐式流面
J. V. Wijk
Streamlines and stream surfaces are well known techniques for the visualization of fluid flow. For steady velocity fields, a streamline is the trace of a particle, and a stream surface is the trace of a curve. Here a new method is presented for the construction of stream surfaces. The central concept is the representation of a stream surface as an implicit surface f (x) = C. After the initial calculation of f a family of stream surfaces can be generated efficiently by varying C. The shapes of the originating curves are defined by the value of f at the boundary. Two techniques are presented for the calculation of f: one based on solving the convection equation, the other on backward tracing of the trajectories of grid points. The flow around objects is discussed separately. With this method irregular topologies of the originating curves and of the stream surfaces can be handled easily. Further, it can also be used for other visualization techniques, such as time surfaces and stream volumes. Finally, an effective method for the automatic placement of originating curves is presented. >
流线和流面是众所周知的流体流动可视化技术。对于定常速度场,流线是粒子的轨迹,流面是曲线的轨迹。本文提出了一种构造河流表面的新方法。中心概念是将流表面表示为隐式表面f (x) = c。在f的初始计算之后,可以通过改变c有效地生成一系列流表面。原始曲线的形状由边界处的f值定义。提出了两种计算f的方法:一种是基于对流方程的求解,另一种是基于网格点轨迹的反向追踪。围绕对象的流将单独讨论。用这种方法可以很容易地处理原始曲线和流表面的不规则拓扑。此外,它还可以用于其他可视化技术,如时间面和流体积。最后,提出了一种有效的原始曲线自动定位方法。>
{"title":"Implicit Stream Surfaces","authors":"J. V. Wijk","doi":"10.1109/VISUAL.1993.398875","DOIUrl":"https://doi.org/10.1109/VISUAL.1993.398875","url":null,"abstract":"Streamlines and stream surfaces are well known techniques for the visualization of fluid flow. For steady velocity fields, a streamline is the trace of a particle, and a stream surface is the trace of a curve. Here a new method is presented for the construction of stream surfaces. The central concept is the representation of a stream surface as an implicit surface f (x) = C. After the initial calculation of f a family of stream surfaces can be generated efficiently by varying C. The shapes of the originating curves are defined by the value of f at the boundary. Two techniques are presented for the calculation of f: one based on solving the convection equation, the other on backward tracing of the trajectories of grid points. The flow around objects is discussed separately. With this method irregular topologies of the originating curves and of the stream surfaces can be handled easily. Further, it can also be used for other visualization techniques, such as time surfaces and stream volumes. Finally, an effective method for the automatic placement of originating curves is presented. >","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"33 1","pages":"245-252"},"PeriodicalIF":0.0,"publicationDate":"1993-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78188564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 109
A Probe for Local Flow Field Visualization 局部流场可视化探针
W. D. Leeuw, J. V. Wijk
A probe for the interactive visualization of flow fields is presented. The probe can be used to visualize many characteristics of the flow in detail for a small region in the data set. The velocity and the local change of velocity (the velocity gradient tensor) are visualized by a set of geometric primitives. To this end, the velocity gradient tensor is transformed to a local coordinate frame, and decomposed into components parallel with and perpendicular to the flow. These components are visualized as geometric objects with an intuitively meaningful interpretation. An implementation is presented which shows that this probe is a useful tool for flow visualization. >
提出了一种流场的交互式可视化方法。探头可以用来可视化流的许多特征,详细为一个小区域的数据集。速度和速度的局部变化量(速度梯度张量)由一组几何原语可视化。为此,将速度梯度张量变换为局部坐标系,并分解为平行于流和垂直于流的分量。这些组件被可视化为具有直观意义解释的几何对象。实验结果表明,该探针是实现流可视化的有效工具。>
{"title":"A Probe for Local Flow Field Visualization","authors":"W. D. Leeuw, J. V. Wijk","doi":"10.5555/949845.949858","DOIUrl":"https://doi.org/10.5555/949845.949858","url":null,"abstract":"A probe for the interactive visualization of flow fields is presented. The probe can be used to visualize many characteristics of the flow in detail for a small region in the data set. The velocity and the local change of velocity (the velocity gradient tensor) are visualized by a set of geometric primitives. To this end, the velocity gradient tensor is transformed to a local coordinate frame, and decomposed into components parallel with and perpendicular to the flow. These components are visualized as geometric objects with an intuitively meaningful interpretation. An implementation is presented which shows that this probe is a useful tool for flow visualization. >","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"108 1","pages":"39-45"},"PeriodicalIF":0.0,"publicationDate":"1993-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87633200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 98
期刊
Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1