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Ethical by Design: A Manifesto 伦理设计:一个宣言
M. Mulvenna, J. Boger, R. Bond
This paper presents a collection of 'ethical by design' principles for considering ethical aspects in the design and implementation of technology-based products and services. It is a work-in-progress describing the need for new, innovative concepts and approaches in ethical design-based thinking. The paper argues that design thinking should and can be 'ethical by design'; that designs should strive to go beyond the ethical guidelines that are set by regulatory bodies and other such governance. This manifesto of 'ethical by design' principles is intended to support developers, providers, and users in the collaborative process of inherently and explicitly including ethics into product and service design.
本文提出了一系列“设计伦理”原则,用于考虑基于技术的产品和服务的设计和实施中的伦理方面。这是一项正在进行的工作,描述了在基于伦理设计的思维中需要新的、创新的概念和方法。本文认为设计思维应该而且可以是“设计伦理”的;这种设计应该努力超越监管机构和其他类似治理机构制定的道德准则。这一“设计道德”原则宣言旨在支持开发人员、提供者和用户在协作过程中内在地、明确地将道德纳入产品和服务设计。
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引用次数: 38
Instrument-Oriented Approach to Detecting and Representing Human Activity for Supporting Executive Functions and Learning 为支持执行功能和学习而检测和表示人类活动的仪器导向方法
J. Baskar, Chunli Yan, H. Lindgren
The goal of this study is to develop a computer-interpretable model for activity detection and representation, based on existing informal models of how humans perform activity. Appropriate detection of purposeful human activity is an essential functionality of active assistive technology aiming at providing tailored support to individuals for improving activity performance and completion. The main contribution is the design of a model for detection and representation of human activities based on three categories of instruments, which is implemented as two generic and supplementary terminology models: an event ontology and a core ontology. The core ontology is extended for each new knowledge domain into a domain ontology. The model builds the base for personalization of services generated by the cooperative reasoning performed by a human collaborating with an intelligent and social software agent. Ongoing and future work includes user studies in the different application domains.
本研究的目标是基于现有的人类如何执行活动的非正式模型,开发一个用于活动检测和表示的计算机可解释模型。对有目的的人类活动进行适当的检测是主动辅助技术的基本功能,旨在为个人提供量身定制的支持,以提高活动表现和完成度。主要贡献是设计了一个基于三类工具的人类活动检测和表示模型,该模型被实现为两个通用和补充的术语模型:事件本体和核心本体。将每个新知识领域的核心本体扩展为一个领域本体。该模型为由人类与智能和社交软件代理协作执行的协作推理生成的个性化服务构建了基础。正在进行和未来的工作包括不同应用领域的用户研究。
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引用次数: 1
Wearable sensor metric for fidgeting: screen engagement rather than interest causes NIMI of wrists and ankles 可穿戴传感器的坐立不安指标:屏幕投入而不是兴趣导致手腕和脚踝的NIMI
Joe D. Chalkley, Thomas T. Ranji, Carina E. I. Westling, N. Chockalingam, H. Witchel
Measuring fidgeting is an important goal for the psychology of mind-wandering and for human computer interaction (HCI). Previous work measuring the movement of the head, torso and thigh during HCI has shown that engaging screen content leads to non-instrumental movement inhibition (NIMI). Camera-based methods for measuring wrist movements are limited by occlusions. Here we used a high pass filtered magnitude of wearable tri-axial accelerometer recordings during 2-minute passive HCI stimuli as a surrogate for movement of the wrists and ankles. With 24 seated, healthy volunteers experiencing HCI, this metric showed that wrists moved significantly more than ankles. We found that NIMI could be detected in the wrists and ankles; it distinguished extremes of interest and boredom via restlessness. We conclude that both free-willed and forced screen engagement can elicit NIMI of the wrists and ankles.
测量坐立不安是走神心理学和人机交互(HCI)研究的重要目标。先前的研究测量了HCI期间头部、躯干和大腿的运动,结果表明,接触屏幕内容会导致非器质性运动抑制(NIMI)。基于相机的测量手腕运动的方法受到遮挡的限制。在这里,我们使用可穿戴三轴加速度计在2分钟被动HCI刺激期间的高通滤波幅度记录作为手腕和脚踝运动的替代品。对24名坐着的健康志愿者进行HCI,该指标显示手腕的活动明显多于脚踝。我们发现NIMI可以在手腕和脚踝处检测到;它通过不安来区分极端的兴趣和无聊。我们的结论是,自由意志和强迫屏幕接触都可以引起手腕和脚踝的NIMI。
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引用次数: 8
Human-Agent Dialogues and their Purposes 人机对话及其目的
J. Baskar, H. Lindgren
A common conversation between an older adult and a nurse about health-related issues includes topics such as troubles with sleep, reasons for walking around nighttime, pain conditions, etc. Such a dialogue can be regarded as a "natural" dialogue emerging from the participating agents' lines of thinking, their roles, needs and motives, while switching between topics as the dialogue unfolds. The purpose of this work is to define a generic conceptual model of purposeful human-agent dialogue activity including different types of argumentation dialogues, suitable for health-related topics. This is done based on analyses of a scenario, persona and models of human behaviour. The model will be shared between the human and the agent, allowing for adaptation to the human's reasoning, needs and motives.
老年人和护士之间关于健康问题的常见对话包括睡眠困难、夜间走动的原因、疼痛状况等话题。这种对话可以看作是一种“自然的”对话,从参与主体的思路、角色、需求和动机中产生,并随着对话的展开在话题之间切换。这项工作的目的是定义一个通用的有目的的人-代理对话活动的概念模型,包括不同类型的论证对话,适用于健康相关的主题。这是基于对场景、角色和人类行为模型的分析完成的。该模型将在人类和代理之间共享,允许适应人类的推理、需求和动机。
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引用次数: 4
A Study on Motivational Messages for Supporting Seniors to Increase Physical Activity and Social Participation 支持老年人增加体育活动和社会参与的激励信息研究
Rebecka Janols, H. Lindgren
The aim is to develop an adaptive computer-based intervention that gives seniors personalized support for increasing physical and social activity. The user-centered studies have been conducted. The results indicate that the seniors need to be categorized based on their preferences regarding a sub-set of messages.
目的是开发一种适应性的基于计算机的干预,为老年人提供个性化的支持,以增加身体和社会活动。已经进行了以用户为中心的研究。结果表明,需要根据老年人对某一信息子集的偏好对其进行分类。
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引用次数: 2
Using Wearable Inertial Sensors to Compare Different Versions of the Dual Task Paradigm during Walking 使用可穿戴惯性传感器比较行走过程中不同版本的双任务范式
H. Witchel, R. Needham, A. Healy, Joseph H. Guppy, Jake Bush, Cäcilia Oberndorfer, Chantal Herberz, Carina E. I. Westling, Dawit Kim, D. Roggen, J. Barth, B. Eskofier, W. Rashid, N. Chockalingam, J. Klucken
The dual task paradigm (DTP), where performance of a walking task co-occurs with a cognitive task to assess performance decrement, has been controversially mooted as a more suitable task to test safety from falls in outdoor and urban environments than simple walking in a hospital corridor. There are a variety of different cognitive tasks that have been used in the DTP, and we wanted to assess the use of a secondary task that requires mental tracking (the alternate letter alphabet task) against a more automatic working memory task (counting backward by ones). In this study we validated the x-io x-IMU wearable inertial sensors, used them to record healthy walking, and then used dynamic time warping to assess the elements of the gait cycle. In the timed 25 foot walk (T25FW) the alternate letter alphabet task lengthened the stride time significantly compared to ordinary walking, while counting backward did not. We conclude that adding a mental tracking task in a DTP will elicit performance decrement in healthy volunteers.
双任务范式(DTP),其中行走任务的执行与认知任务共同发生,以评估性能下降,被争议为更适合测试室外和城市环境中跌倒安全性的任务,而不是简单的在医院走廊上行走。在DTP中使用了各种不同的认知任务,我们想要评估需要心理跟踪的次要任务(替代字母任务)与更自动的工作记忆任务(向后数)的使用情况。在这项研究中,我们验证了x-io - x-IMU可穿戴惯性传感器,使用它们记录健康行走,然后使用动态时间扭曲来评估步态周期的要素。在25英尺计时步行(T25FW)中,与普通步行相比,交替字母任务显著延长了步幅时间,而向后计数则没有。我们的结论是,在DTP中增加心理跟踪任务会导致健康志愿者的表现下降。
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引用次数: 2
Mediated Experience in Customer-Supplier Relationship 客户-供应商关系中的中介经验
M. Liinasuo, Anke Dittmar, E. Kaasinen
There is an increasing understanding that service and user experience research needs to include the study of the social processes that shape the individual experience. The paper investigates adopted experiences, strongly affected by the outside world, in the context of business-to-business (B2B) services. These experiences are coined as mediated experiences and the paper provides new information about the quality and formation of them.
越来越多的人认识到,服务和用户体验研究需要包括对塑造个人体验的社会过程的研究。本文调查了在企业对企业(B2B)服务的背景下,受到外界强烈影响的采用经验。这些经验被创造为中介经验,本文提供了关于它们的质量和形成的新信息。
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引用次数: 0
Semantic User Interface Controls 语义用户界面控件
E. Kantorowitz
Many years ago my student Yoram Hazan compared two different graphical user interfaces (GUIs) [3]. One GUI was easy-tounderstand and the other was difficult-to–understand. Those who used the difficult-to-understand GUI got angry or frustrated in some experimental situations. Those who used the easy-tounderstand GUI asked sometimes after completing a task of the experiments, whether they may try to do the task in a different way. These user requests suggest both their satisfaction with the application and the possibility of exploiting it in a creative and productive way. It is therefore important to construct both the code of the application and its user interface (UI), such that the human user may easily understand the application. In order to
许多年前,我的学生Yoram Hazan比较了两种不同的图形用户界面(gui)[3]。一个GUI很容易理解,另一个很难理解。那些使用难以理解的GUI的人在一些实验情况下会感到愤怒或沮丧。那些使用易于理解的图形用户界面的人有时会在完成实验任务后问,他们是否可以尝试用不同的方式完成任务。这些用户请求既表明了他们对应用程序的满意,也表明了以创造性和生产性的方式利用应用程序的可能性。因此,构建应用程序的代码和它的用户界面(UI)是很重要的,这样人类用户就可以很容易地理解应用程序。为了…
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引用次数: 0
A Paro robot reduces the stressful effects of environmental noise 帕罗机器人可以减少环境噪音带来的压力
Raihah Aminuddin, A. Sharkey
The present study 1 investigates the effects of interacting with a Paro robot on physiological stress responses (eg. skin conductance response). Participants were asked to stroke a Paro robot, a bolster, or to rest, before listening to a stressful sound. The results indicate that interacting with a Paro robot helps to reduce responses to noise-induced stress.
本研究调查了与Paro机器人相互作用对生理应激反应的影响。皮肤电导反应)。在听一段令人紧张的声音之前,参与者被要求抚摸Paro机器人、枕头或休息。结果表明,与Paro机器人互动有助于减少对噪声引起的压力的反应。
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引用次数: 5
A Preliminary Study on the Influence of Automation over Mind Wandering Frequency in Sustained Attention 自动化对持续注意走神频率影响的初步研究
Jonas Gouraud, A. Delorme, B. Berberian
To satisfy the increasing demand for safer critical systems, engineers have integrated higher levels of automation. In the context of airplane autopilot, time saved by automation, which should normally be used to plan the flight, might instead be filled by task-unrelated thoughts, or mind wandering (MW). We observed the impact of automation on MW in an operational environment. Participants were required to either avoid incoming obstacles by controlling the movements of an aircraft on a 2D radar screen or monitor an automated system performing the same task. Participants' propensity to mind wander increased with the time spent doing the task. Moreover, the time spent MW increased with automation in a significant manner. The NASA TLX, a measure of perceived workload, highlighted the influence of automation over perceived workload. Moreover, TLX scores were not correlated with MW propensity. This study shows a significant influence of automation over MW, which was not due to workload effects or task interactions.
为了满足对更安全的关键系统日益增长的需求,工程师们集成了更高水平的自动化。在飞机自动驾驶的情况下,自动化所节省的时间,通常应该用于计划飞行,而不是被任务无关的想法或走神(MW)所占据。我们在操作环境中观察了自动化对MW的影响。参与者被要求通过控制2D雷达屏幕上飞机的运动来避开来袭的障碍物,或者监视执行相同任务的自动化系统。参与者的走神倾向随着任务时间的增加而增加。此外,MW所花费的时间随着自动化而显著增加。NASA的TLX,一个感知工作量的测量,强调了自动化对感知工作量的影响。此外,TLX评分与MW倾向不相关。这项研究显示了自动化对工作效率的显著影响,这不是由于工作负载效应或任务交互。
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引用次数: 2
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ECCE ... : proceedings of the ... European Conference on Cognitive Ergonomics. European Conference on Cognitive Ergonomics
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