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Automatic Minds: Cognitive Parallels Between Hypnotic States and Large Language Model Processing. 自动思维:催眠状态和大型语言模型处理之间的认知相似性。
IF 3.9 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2026-01-01 Epub Date: 2025-12-18 DOI: 10.1177/21522715251400733
Giuseppe Riva, Brenda K Wiederhold, Fabrizia Mantovani

The cognitive processes of the hypnotized mind and the computational operations of large language models (LLMs) share deep functional parallels. Both systems generate sophisticated, contextually appropriate behavior through automatic pattern-completion mechanisms operating with limited or unreliable executive oversight. This review examines this convergence across three principles: automaticity, in which responses emerge from associative rather than deliberative processes; suppressed monitoring, leading to errors such as confabulation in hypnosis and hallucination in LLMs; and heightened contextual dependency, where immediate cues-a therapist's suggestion or a user's prompt-override stable knowledge. These mechanisms reveal an observer-relative meaning gap: both systems produce coherent but ungrounded outputs that require an external interpreter to supply meaning. Hypnosis and LLMs also exemplify functional agency-the capacity for complex, goal-directed, context-sensitive behavior-without subjective agency, the conscious awareness of intention and ownership that defines human action. This distinction clarifies how purposive behavior can emerge without self-reflective consciousness, governed instead by structural and contextual dynamics. Finally, both domains illuminate the phenomenon of scheming: automatic, goal-directed pattern generation that unfolds without reflective awareness. Hypnosis provides an experimental model for understanding how intention can become dissociated from conscious deliberation, offering insights into the hidden motivational dynamics of artificial systems. Recognizing these parallels suggests that the future of reliable artificial intelligence lies in hybrid architectures that integrate generative fluency with mechanisms of executive monitoring, an approach inspired by the complex, self-regulating architecture of the human mind.

被催眠的大脑的认知过程和大型语言模型(LLMs)的计算操作在功能上有着深刻的相似之处。这两个系统都通过在有限或不可靠的执行监督下运行的自动模式完成机制生成复杂的、上下文适当的行为。这篇综述通过三个原则考察了这种收敛性:自动性,其中反应来自联想过程而不是审议过程;监测被抑制,导致催眠虚构和llm幻觉等错误;情境依赖性增强,即时提示——治疗师的建议或用户的提示——凌驾于稳定的知识之上。这些机制揭示了观察者相对意义的差距:两个系统都产生连贯但没有根据的输出,需要外部解释器提供意义。催眠和法学硕士也体现了功能代理——复杂的、目标导向的、对环境敏感的行为的能力——没有主观代理,对意图和所有权的有意识意识定义了人类的行为。这一区别阐明了有目的的行为是如何在没有自我反思意识的情况下出现的,而是由结构和上下文动态控制的。最后,这两个领域阐明了计划现象:自动的、目标导向的模式生成,在没有反思意识的情况下展开。催眠为理解意图如何从有意识的思考中分离出来提供了一个实验模型,为人工系统隐藏的动机动力学提供了洞见。认识到这些相似之处表明,可靠的人工智能的未来在于将生成流畅性与执行监控机制相结合的混合架构,这种方法的灵感来自于人类大脑复杂的自我调节架构。
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引用次数: 0
Immersive Extended Reality and Affective-Behavioral Outcomes in Nursing Students: A Systematic Review and Meta-Analysis of Randomized Studies. 沉浸式扩展现实和护理学生的情感行为结果:随机研究的系统回顾和荟萃分析。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-22 DOI: 10.1177/21522715251401335
Lihong Ou,Timothy McMahan,Thomas D Parsons
Extended reality (XR) technologies, including virtual, augmented, and mixed reality, are increasingly used in nursing education to enhance experiential learning and emotional engagement. However, their effectiveness across learning domains remains uncertain. This systematic review and meta-analysis synthesized evidence from 32 randomized studies (n = 1,578) to evaluate XR's impact on cognitive, psychomotor, and affective outcomes in nursing students. Five databases were searched (2012-2024). Meta-analyses were conducted using Review Manager 5.4 and R 4.3.3, and study quality was assessed with the Joanna Briggs Institute checklist. Certainty of evidence was rated using the Grading of Recommendations Assessment, Development and Evaluation approach, and subgroup sensitivity analyses explored heterogeneity. XR interventions produced significant effects on learner satisfaction (standardized mean difference [SMD] = 0.50, p = 0.02) and psychomotor performance (SMD = 0.46, p = 0.01). Effects on confidence (SMD = 0.45, p = 0.06) and cognitive outcomes (SMD = 0.24, p = 0.26) were smaller and inconsistent. Limited effects were found for attitudes and values. Subgroup analyses suggested that XR showed benefits for psychomotor outcomes relative to mannequin-based simulations and for satisfaction compared with video comparators, while value over lecture-based controls was limited. Removing outliers improved estimates and reduced heterogeneity. Findings suggest that XR may enhance skill acquisition and foster emotional engagement, although evidence for cognitive gains and attitudinal change remains limited. Results highlight XR's potential to influence learner motivation, presence, and self-efficacy. Future studies should explore long-term outcomes, mixed reality, and adaptive XR systems. Broad integration should consider technical skills and affective and behavioral mechanisms essential to professional development.
扩展现实(XR)技术,包括虚拟、增强和混合现实,越来越多地用于护理教育,以增强体验式学习和情感参与。然而,它们在学习领域的有效性仍然不确定。本系统综述和荟萃分析综合了32项随机研究(n = 1578)的证据,以评估XR对护生认知、精神运动和情感结局的影响。检索了5个数据库(2012-2024)。使用Review Manager 5.4和R 4.3.3进行meta分析,并使用Joanna Briggs Institute检查表评估研究质量。证据的确定性采用建议分级评估、发展和评价方法进行评级,亚组敏感性分析探讨异质性。XR干预对学习者满意度(标准化平均差异[SMD] = 0.50, p = 0.02)和精神运动表现(SMD = 0.46, p = 0.01)有显著影响。对信心(SMD = 0.45, p = 0.06)和认知结果(SMD = 0.24, p = 0.26)的影响较小且不一致。对态度和价值观的影响有限。亚组分析表明,与基于人体模型的模拟相比,XR在精神运动结果方面表现出优势,与视频比较器相比,XR在满意度方面表现出优势,而与基于讲座的对照相比,XR的价值有限。去除异常值改善了估计并减少了异质性。研究结果表明,尽管认知收益和态度改变的证据仍然有限,但XR可能会提高技能习得和促进情感投入。研究结果强调了XR对学习者动机、存在感和自我效能感的潜在影响。未来的研究应该探索长期结果、混合现实和适应性XR系统。广泛的整合应该考虑专业发展所必需的技术技能和情感和行为机制。
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引用次数: 0
Does Using Mobile Phones Make You Less Attractive? Phubbing and Perceptions of Warmth, Competence, and Social Attractiveness. 使用手机会降低你的吸引力吗?低头与温暖、能力和社会吸引力的感知。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-15 DOI: 10.1177/21522715251405791
SoJin Lee,Eunseo Kim,Jaeyeon Bang,Jiyeon Park,Yejoo Lee,Taeyeon Kim
Phubbing has become a prominent phenomenon in today's digital landscape, with detrimental effects on relational well-being. Beyond its negative impact on various types of relationships, scholarly interest has been paid to the influence of phubbing on impression formation. Drawing on the Stereotype Content Model, which highlights the roles of warmth and competence in social perception and evaluation, this study examined how phubbing affects these dimensions and subsequently influences social attractiveness, likability, and interaction intentions. Two experiments were conducted. Study 1 found that phubbing significantly reduced perceptions of warmth and competence, which led to lower social attractiveness, likability, and interaction intentions. Serial mediation analysis confirmed the mediating roles of warmth, competence, and social attractiveness. In Study 2, moderated mediation analyses demonstrated that contextual information significantly moderated these effects. These findings offer important theoretical and practical implications by clarifying the psychological mechanisms through which phubbing harms social evaluations and undermines relational well-being.
低头症已经成为当今数字环境中的一个突出现象,对人际关系的健康产生了有害影响。除了对各种类型的人际关系产生负面影响外,学术界对低头对印象形成的影响也很感兴趣。刻板印象内容模型强调了温暖和能力在社会感知和评价中的作用,本研究利用该模型考察了低头如何影响这些维度,进而影响社会吸引力、亲和力和互动意图。进行了两个实验。研究1发现,低头症显著降低了对温暖和能力的感知,从而导致社交吸引力、亲和力和互动意愿降低。序列中介分析证实了温暖、能力和社会吸引力的中介作用。在研究2中,有调节的中介分析表明,语境信息显著调节了这些影响。这些发现通过阐明低头损害社会评价和破坏关系幸福的心理机制,提供了重要的理论和实践意义。
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引用次数: 0
Endless Scrolling: Predictors of Procrastinatory Short-Form Video Use and Its Effects on Stress and Sleep. 无休止的滚动:拖延短视频使用的预测因素及其对压力和睡眠的影响。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-04 DOI: 10.1177/21522715251404199
Danny Yihan Jia,Yunwen Wang
Unhealthy social media habits may foster procrastination, leading to negative psychological and behavioral outcomes. The rising prevalence of procrastinatory short-form video (SFV) use (e.g., on TikTok, Instagram Reels, YouTube Shorts) highlights the need to better understand how established predictors of problematic media use operate in this emerging media environment. To address this gap, this study investigated the motivational factors underlying procrastinatory SFV use and its relationship with user well-being. Using an online survey of college students (N = 549) from two U.S. universities, structural equation modeling revealed that individuals with lower self-control, stronger habitual SFV use, and greater involvement (enjoyment, escapism, and social connectedness) were more prone to procrastinatory SFV use, which in turn was associated with higher stress levels, poorer overall sleep quality, longer sleep latency, more sleep disturbances, and greater daytime dysfunction, but not with academic performance. This study contributes to the understanding of motivational factors underlying procrastinatory SFV use and its associations with user well-being. Theoretical contributions to the study of irrational media use, practical recommendations for mitigating procrastinatory SFV engagement, and directions for longitudinal and context-sensitive future research are discussed.
不健康的社交媒体习惯可能会助长拖延症,导致负面的心理和行为后果。拖延性短视频(SFV)的使用越来越普遍(例如,在TikTok、Instagram Reels、YouTube Shorts上),这突显了我们有必要更好地了解在这个新兴媒体环境中,已有的问题媒体使用预测指标是如何运作的。为了解决这一差距,本研究调查了拖延性SFV使用的动机因素及其与用户幸福感的关系。通过对来自两所美国大学的大学生(N = 549)的在线调查,结构方程模型显示,自制力较低、习惯性SFV使用较强、参与程度较高(享受、逃避和社会联系)的个体更容易出现拖延性SFV使用,这反过来又与更高的压力水平、更差的整体睡眠质量、更长的睡眠潜伏期、更多的睡眠障碍和更大的白天功能障碍有关。但与学习成绩无关。本研究有助于理解拖延性SFV使用的动机因素及其与用户幸福感的关系。讨论了对不合理媒体使用研究的理论贡献、减轻拖延性社交媒体参与的实际建议以及纵向和上下文敏感的未来研究方向。
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引用次数: 0
An Exploration of Virtual Reality User Profiles and Their Relationship with Symptoms of Addiction. 虚拟现实用户档案及其与成瘾症状关系的探索。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-01 DOI: 10.1177/21522715251386347
Simone Amendola,Miguel Barreda-Ángeles
Previous research on digital media and well-being showed that the impact of media technologies on users largely depends on specific usage characteristics, context, and individual user factors. This research report explores the existence of distinct user profiles in virtual reality (VR), using an existing dataset and applying latent class analysis. The results point to the existence of three classes: two of them primarily include VR game users, who differ in the intensity of their psychological engagement (sense of presence) during gameplay, and a third class that includes users of social VR platforms, who report a relatively very high level of engagement with these platforms. The three groups differ in symptoms of addiction to the technology. These results provide valuable proof of concept for the usefulness of identifying usage profiles as a way to reveal how the relationship between VR and well-being might vary across different usage situations.
先前关于数字媒体和幸福感的研究表明,媒体技术对用户的影响在很大程度上取决于具体的使用特征、环境和个人用户因素。本研究报告探讨了虚拟现实(VR)中不同用户配置文件的存在,使用现有数据集并应用潜在类分析。结果表明存在三个类别:其中两个主要包括VR游戏用户,他们在游戏过程中的心理参与强度(存在感)不同,第三个类别包括社交VR平台的用户,他们对这些平台的参与度相对很高。这三组人对科技上瘾的症状不同。这些结果为识别使用概况的有用性提供了有价值的概念证明,作为揭示VR与幸福感之间关系在不同使用情况下如何变化的一种方式。
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引用次数: 0
From Setback to Comeback: A Virtual Reality-Based Self-Compassion Intervention for Injured Athletes. 从挫折到回归:基于虚拟现实的自我同情干预受伤运动员。
IF 3.9 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-01 Epub Date: 2025-11-06 DOI: 10.1177/21522715251386363
Luana Amadini Genovese, Silvia Francesca Maria Pizzoli, Giuseppe Riva
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引用次数: 0
Communicating via Video Conferencing: The Mediating Effect of Member Influence Disparity on Task Performance. 视频会议沟通:成员影响力差异对任务绩效的中介作用。
IF 3.9 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-01 Epub Date: 2025-11-07 DOI: 10.1177/21522715251394591
HongKeun Kim, So-Hyeon Shim, Sun Joo Grace Ahn, Sujin Lee

Although geographically dispersed organizations increasingly rely on virtual platforms to collaborate, virtual communication can undermine key team processes and outcomes. Prior research has largely focused on individual-level explanations, such as cognitive strain or "Zoom fatigue," for these challenges. We extend this literature by proposing that virtual communication also reinforces hierarchical structures by amplifying disparities in member influence during decision-making. In a controlled experiment comparing video conferencing and face-to-face teams, we find that disparities in member influence are significantly greater in virtual teams, which in turn reduces task performance. These findings highlight a critical, group-level mechanism through which virtual communication shapes communication patterns and outcomes, beyond previously identified individual-level factors. By identifying disparity in member influence as a key mediator, this study advances theory on virtual communication, group hierarchy, and decision-making and offers practical implications for reducing hierarchical distortions and fostering more equal-level conversations that enhance team effectiveness.

尽管地理位置分散的组织越来越依赖虚拟平台进行协作,但虚拟通信可能会破坏关键的团队流程和结果。之前的研究主要集中在个人层面的解释上,比如对这些挑战的认知紧张或“缩放疲劳”。我们扩展了这一文献,提出虚拟通信还通过扩大决策过程中成员影响力的差异来强化等级结构。在一项比较视频会议和面对面团队的对照实验中,我们发现虚拟团队中成员影响力的差异明显更大,这反过来又降低了任务绩效。这些发现强调了一种关键的、群体层面的机制,通过这种机制,虚拟沟通塑造了沟通模式和结果,超出了之前确定的个人层面的因素。通过确定成员影响力的差异作为关键中介,本研究提出了虚拟沟通、群体层级和决策的理论,并为减少层级扭曲和促进更平等的对话以提高团队效率提供了实际意义。
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引用次数: 0
Crying Out in the Dark? Exploring the Mental Health Vulnerabilities of Dark Web Users. 在黑暗中哭泣?探索暗网用户的心理健康脆弱性。
IF 3.9 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-01 Epub Date: 2025-11-18 DOI: 10.1177/21522715251397784
Ryan C Meldrum, Raymond D Partin, Peter S Lehmann, Salpi S Kevorkian

Despite the emergence of the dark web more than 20 years ago, little scholarly attention has focused on identifying potential mental health differences between dark web users and surface web users. Yet, given the pseudo-anonymous nature of the dark web and the purported privacy it provides, individuals with mental health vulnerabilities may be inclined to use the dark web. In the present study, we investigate this matter by drawing on survey data collected in 2024 from a national sample of 2,000 U.S. adults. The results of both bivariate and multivariate analyses indicate that dark web users exhibit greater depressive symptoms and have more paranoid thoughts than surface web users. Likewise, dark web users are more likely than surface web users to report suicidal thoughts, nonsuicidal self-injury, and engagement in digital self-harm. Discussion centers on the implications of these findings for practice as well as avenues for future research.

尽管暗网在20多年前就出现了,但很少有学者关注暗网用户和普通网络用户之间潜在的心理健康差异。然而,考虑到暗网的伪匿名性质以及它提供的所谓隐私,心理健康脆弱的个人可能倾向于使用暗网。在本研究中,我们通过利用2024年从2000名美国成年人中收集的调查数据来调查这个问题。双变量和多变量分析的结果表明,暗网用户比表层网用户表现出更大的抑郁症状和更多的偏执思想。同样,暗网用户比表层网络用户更有可能报告自杀念头、非自杀性自残和参与数字自残。讨论的重点是这些发现对实践的影响以及未来研究的途径。
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引用次数: 0
Inoculation Theory in the Digital Age: Resilience Against Disinformation. 数字时代的接种理论:对抗虚假信息的弹性。
IF 3.9 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-01 Epub Date: 2025-11-18 DOI: 10.1177/21522715251399256
Brenda K Wiederhold
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引用次数: 0
Enhancing Mindfulness Training in Virtual Reality: A Randomized Trial of Biofeedback Integration. 在虚拟现实中增强正念训练:生物反馈整合的随机试验。
IF 3.9 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2025-12-01 Epub Date: 2025-11-18 DOI: 10.1177/21522715251397933
Ana Domingues, Ana Beato, Jorge Oliveira, Pedro Gamito

Virtual reality (VR) and biofeedback have emerged as promising tools for mindfulness training. However, their combined effectiveness, compared with Traditional Mindfulness formats, remains understudied. This study investigated the short-term effects of a brief mindfulness intervention delivered via VR, with and without biofeedback, on psychological and physiological outcomes. Seventy-two participants (64.7 percent women; aged 18-57 years, M = 24.0) were randomly assigned to one of three groups (n = 24 per group): mindfulness with VR and biofeedback, mindfulness with VR only, and traditional audio-guided mindfulness. Self-report measures assessed negative emotional symptoms, state anxiety, affect, and present-moment awareness before and after the intervention. Heart rate was recorded as a psychophysiological index of arousal. Results indicated significant reductions in stress, anxiety, and heart rate and an increase in positive affect across all groups. The VR + biofeedback group showed significantly greater improvements in receptive awareness and attentional focus compared with the other conditions. These findings support the use of VR-based mindfulness and suggest that integrating biofeedback may enhance present-moment engagement.

虚拟现实(VR)和生物反馈已经成为正念训练的有前途的工具。然而,与传统的正念模式相比,它们的综合效果仍有待研究。本研究调查了通过VR进行的短暂正念干预,在有无生物反馈的情况下,对心理和生理结果的短期影响。72名参与者(64.7%为女性,年龄18-57岁,M = 24.0)被随机分配到三组(每组n = 24人)中的一组:VR和生物反馈的正念,仅VR的正念和传统的音频引导正念。自我报告测量评估干预前后的负面情绪症状、状态焦虑、情感和当下意识。心率被记录为觉醒的心理生理指标。结果表明,在所有组中,压力、焦虑和心率显著减少,积极影响增加。与其他条件相比,VR +生物反馈组在接受意识和注意力集中方面表现出更大的改善。这些发现支持使用基于vr的正念,并表明整合生物反馈可能会增强当前时刻的参与。
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引用次数: 0
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Cyberpsychology, behavior and social networking
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