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Wired for Exhaustion: The Urgent Need for Human-Centric Cybersecurity. 殚精竭虑:以人为本的网络安全的迫切需要。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-25 DOI: 10.1089/cyber.2024.0307
Brenda K Wiederhold
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引用次数: 0
Structured Exposure Achieves High Acceptance of Immersive Technology Among Medical Students and Educators. 结构化接触使医学生和教育工作者高度接受沉浸式技术。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-03-21 DOI: 10.1089/cyber.2023.0297
Jonas Einloft, Simon Bedenbender, Malte Michelsen, Hendrik L Meyer, Philipp G Russ, Alexander Heidtmann, Martin C Hirsch, Ivica Grgic

Virtual reality (VR) is a potent educational tool with untapped potential in medical training. However, its integration into medical schools faces challenges such as cybersickness and hesitancy among medical students and professionals. Notably, there has been no systematic assessment of the acceptance of medical educational VR applications by both students and educators. In our single-center study, we enrolled 133 medical students and 14 medical educators. Following a practical demonstration of the established VR anatomy application, Sharecare YOU VR, participants completed a self-reporting survey based on the Technology Acceptance Model (TAM), exploring user acceptance of information technologies and focusing on perceived usefulness (PU), perceived ease of use (PEU), and attitude toward using (ATU). We also sought insights into potential future applications of VR in medical education. Our findings indicate a high level of acceptance among medical students and educators upon structured exposure to VR with significantly positive responses for all three TAM variables (PU, PEU, and ATU). Intriguingly, hands-on experience influenced acceptance. Students envisioned VR's benefits in anatomy, surgery, emergency medicine, and communication skill training with patients. Both students and educators believed that VR could enhance traditional approaches and complement the existing curriculum, anticipating improved preparedness for medical students through VR training applications. In conclusion, our results demonstrate the receptivity of both students and educators to immersive technologies, including VR, in medical education. Importantly, the data suggest that the adoption of VR in this field would be welcomed rather than resisted, potentially enhancing students' self-efficacy and enriching the medical school curriculum.

虚拟现实(VR)是一种强大的教育工具,在医学培训方面具有尚未开发的潜力。然而,将其融入医学院面临着挑战,如网络晕眩以及医学生和专业人员的犹豫不决。值得注意的是,目前还没有系统地评估学生和教育工作者对医学教育 VR 应用的接受程度。在我们的单中心研究中,我们招募了 133 名医学生和 14 名医学教育工作者。在实际演示了成熟的 VR 解剖应用 Sharecare YOU VR 之后,参与者完成了一项基于技术接受模型 (TAM) 的自我报告调查,探索用户对信息技术的接受程度,重点关注感知有用性 (PU)、感知易用性 (PEU) 和使用态度 (ATU)。我们还试图深入了解 VR 未来在医学教育中的潜在应用。我们的研究结果表明,医学生和教育工作者在有计划地接触 VR 后,对其接受程度很高,对所有三个 TAM 变量(PU、PEU 和 ATU)的反应都非常积极。耐人寻味的是,实践经验影响了接受程度。学生们设想了 VR 在解剖学、外科手术、急诊医学以及与病人沟通技巧培训方面的优势。学生和教育者都认为,VR 可以增强传统方法,补充现有课程,并期待通过 VR 培训应用提高医学生的准备水平。总之,我们的研究结果表明,学生和教育工作者都乐于在医学教育中使用包括 VR 在内的沉浸式技术。重要的是,这些数据表明,在这一领域采用 VR 会受到欢迎而不是抵制,从而有可能提高学生的自我效能并丰富医学院的课程。
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引用次数: 0
Bullying Victimization and Malevolent Creativity in Rural Adolescents: The Longitudinal Mediational Role of Hostile Attribution. 农村青少年的欺凌受害者和恶意创造力:敌意归因的纵向中介作用。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-03-21 DOI: 10.1089/cyber.2023.0499
Dandan Tong, Yanan Shi, Xiaojing Gu, Peng Lu

Extensive research has documented bully victimization as a pivotal risk factor contributing to aggressive behaviors among adolescents. Particularly, the negative outcome of increased aggressive behaviors may be exacerbated when the aggressive actions are novel and difficult to detect. The present study aims to explore the complex relationships between cyberbullying and school bullying victimization and malevolent creativity and the potential mediating role of hostile attribution using two-wave longitudinal data. The present study analyzed data from 262 rural adolescents. The results revealed that cyberbullying victimization significantly predicted malevolent creativity, whereas school bullying victimization did not. Hostile attribution served as a mediator in the relationship between cyberbullying victimization and malevolent creativity in the longitudinal models. These findings provide significant implications for mitigating the negative influence of bullying victimization on the emergence of malevolent creativity in rural adolescents.

大量研究表明,受欺凌是导致青少年攻击行为的一个关键风险因素。特别是,当攻击行为是新颖的、难以察觉的时候,攻击行为增加的负面结果可能会加剧。本研究旨在利用两波纵向数据,探讨网络欺凌和校园欺凌受害与恶意创造之间的复杂关系,以及敌对归因的潜在中介作用。本研究分析了 262 名农村青少年的数据。结果显示,网络欺凌受害情况能显著预测恶意创造力,而校园欺凌受害情况则不能。在纵向模型中,敌对归因是网络欺凌受害与恶意创造力之间关系的中介。这些发现对减轻欺凌对农村青少年恶意创造力的负面影响具有重要意义。
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引用次数: 0
Why We Need to Consider Patient-Centered Care in Online Records. 为什么我们需要在在线记录中考虑以患者为中心的护理?
IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2024-06-01 Epub Date: 2024-01-23 DOI: 10.1089/cyber.2023.29306.editorial
Brenda K Wiederhold
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引用次数: 0
Virtual Reality in Medical Education. 医学教育中的虚拟现实技术。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-06-06 DOI: 10.1089/cyber.2024.27599.geditorial
Frank D Buono, Asher Marks, Deborah Lee
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引用次数: 0
Bridging Tradition and Technology: Soft Skills Training for the Modern Day "House Call". 传统与技术的桥梁:现代 "上门服务 "的软技能培训。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-06-10 DOI: 10.1089/cyber.2024.28593.editorial
Brenda K Wiederhold
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引用次数: 0
Transforming Nursing Education: Developing Augmented Reality Procedural Training. 变革护理教育:开发增强现实程序培训。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-02-26 DOI: 10.1089/cyber.2023.0403
Deborah Lee, Melissa A Bathish, Jeremy Nelson

The shortage of nursing faculty and the scarcity of clinical placements have compelled researchers to investigate innovative solutions for procedural development to bridge the gap between didactic teaching and clinical experiences. This feasibility study uses augmented reality (AR) with Microsoft HoloLens2 and Dynamics 365 Guides to train graduate nursing students on advanced nursing procedures, focusing on lumbar puncture. A convenience sample of 24 nurse practitioner students participated in the study. The System Usability Scale, Acceptability Scale, and Engagement Scale were used to assess participant's experiences and perceptions. The results are positive for the feasibility and acceptance of AR technology for procedural training. Participants found the HoloLens2 device easy to use and showed confidence in its functionality. The step-by-step instructions provided by Microsoft 365 Guides were understandable, useful, and satisfactory. The students reported high levels of engagement and found the AR experience to be helpful and motivating for learning. Faculty time was significantly reduced using the HoloLens2 for procedural training compared to traditional methods. This study demonstrates the potential for AR as an effective and efficient modality for nursing education. The findings support the integration of AR technology to enhance procedural development, address the challenges of limited clinical sites, and provide students with an immersive and self-paced learning experience. Additional studies will need to explore the impact of AR on clinical competency, patient outcomes, and cost-effectiveness. Overall, the use of AR technology may be useful and effective for nursing pedagogy.

护理师资的短缺和临床实习的稀缺迫使研究人员调查程序开发的创新解决方案,以弥合说教式教学和临床经验之间的差距。这项可行性研究利用微软 HoloLens2 和 Dynamics 365 Guides 的增强现实(AR)技术,对护理研究生进行高级护理程序培训,重点是腰椎穿刺。24 名执业护士学生参与了这项研究。系统可用性量表、可接受性量表和参与量表用于评估参与者的体验和看法。研究结果表明,AR 技术在程序培训中的可行性和接受度都是积极的。参与者认为 HoloLens2 设备易于使用,并对其功能充满信心。微软 365 指南所提供的分步说明易懂、有用且令人满意。学生们表示参与度很高,并认为 AR 体验对学习很有帮助和激励作用。与传统方法相比,使用 HoloLens2 进行程序培训大大减少了教师的时间。这项研究证明了 AR 作为一种有效和高效的护理教育模式的潜力。研究结果支持整合 AR 技术,以加强程序开发,应对临床场地有限的挑战,并为学生提供身临其境和自定进度的学习体验。其他研究还需要探讨 AR 对临床能力、患者预后和成本效益的影响。总之,AR 技术的使用可能对护理教学有用且有效。
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引用次数: 0
Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors. 在 STEMI 冠状动脉综合征课程中引入虚拟现实技术:对护士和医生的定性评估。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-03-25 DOI: 10.1089/cyber.2023.0414
Alessandro Forgiarini, Laura Deroma, Fabio Buttussi, Nicola Zangrando, Sabrina Licata, Francesca Valent, Luca Chittaro, Antonio Di Chiara

In the increasing number of medical education topics taught with virtual reality (VR), the prehospital management of ST-segment elevation myocardial infarction (STEMI) had not been considered. This article proposes an implemented VR system for STEMI training and introduces it in an institutional course addressed to emergency nurses and case manager (CM) doctors. The system comprises three different applications to, respectively, allow (a) the course instructor to control the conditions of the virtual patient, (b) the CM to communicate with the nurse in the virtual field and receive from him/her the patient's parameters and electrocardiogram, and (c) the nurse to interact with the patient in the immersive VR scenario. We enrolled 17 course participants to collect their perceptions and opinions through a semistructured interview. The thematic analysis showed the system was appreciated (n = 17) and described as engaging (n = 4), challenging (n = 5), useful to improve self-confidence (n = 4), innovative (n = 5), and promising for training courses (n = 10). Realism was also appreciated (n = 13), although with some drawbacks (e.g., oversimplification; n = 5). Overall, participants described the course as an opportunity to share opinions (n = 8) and highlight issues (n = 4) and found it useful for novices (n = 5) and, as a refresh, for experienced personnel (n = 6). Some participants suggested improvements in the scenarios' type (n = 5) and variability (n = 5). Although most participants did not report usage difficulties with the VR system (n = 13), many described the need to get familiar with it (n = 13) and the specific gestures it requires (n = 10). Three suffered from cybersickness.

在越来越多的医学教育课题中,使用虚拟现实技术(VR)教授ST段抬高型心肌梗死(STEMI)的院前管理尚未被考虑在内。本文提出了一套用于 STEMI 培训的虚拟现实系统,并将其引入了针对急诊护士和病例管理医生(CM)的机构课程中。该系统由三个不同的应用程序组成,分别允许:(a)课程讲师控制虚拟病人的状况;(b)CM 与虚拟领域中的护士交流,并从他/她那里接收病人的参数和心电图;以及(c)护士在沉浸式 VR 场景中与病人互动。我们招募了 17 名课程参与者,通过半结构式访谈收集他们的看法和意见。专题分析表明,该系统受到好评(17 人),被描述为引人入胜(4 人)、具有挑战性(5 人)、有助于提高自信心(4 人)、具有创新性(5 人),并有望用于培训课程(10 人)。现实主义也受到赞赏(n = 13),尽管也有一些缺点(如过于简单化;n = 5)。总体而言,学员们认为该课程提供了交流意见(8 人)和强调问题(4 人)的机会,并认为它对新手(5 人)和有经验的人员(6 人)都很有用。一些参与者建议改进情景的类型(5 人)和可变性(5 人)。虽然大多数参与者没有报告使用 VR 系统时遇到的困难(13 人),但许多人表示需要熟悉 VR 系统(13 人)和它所要求的特定手势(10 人)。有 3 人患有晕机症。
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引用次数: 0
Touch-Stim: Interoceptive Technologies for the Treatment of Chronic Osteoarthritis Pain. 触摸-刺激:治疗慢性骨关节炎疼痛的互感技术。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-06-10 DOI: 10.1089/Cyber.2024.26724.ceu
Sara Manzoni, Francesca Pischiutta, Giuseppe Riva, Daniele Di Lernia
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引用次数: 0
Enhancing Cardiopulmonary Resuscitation Training with Mixed Reality: Improving Cardiopulmonary Resuscitation Performance and Enjoyment. 利用混合现实技术加强心肺复苏培训:提高心肺复苏的表现和乐趣。
IF 4.2 2区 心理学 Q1 Social Sciences Pub Date : 2024-06-01 Epub Date: 2024-02-07 DOI: 10.1089/cyber.2023.0411
Hande Sungur, Zeph M C van Berlo, Lisa Marie Lüwa

Cardiac arrests stand as a leading cause of mortality worldwide. When performed timely, cardiopulmonary resuscitation (CPR) can significantly improve a person's chance of survival during a cardiac arrest. Given that the majority of cardiac arrests happen outside of hospitals, it becomes crucial to equip as many laypeople as possible with CPR skills. Recently, mixed reality has garnered attention as a potential tool for CPR training. This study, with a randomized controlled trial (RCT), tested the effectiveness of a mixed reality CPR training compared to traditional training among laypeople (N = 59). Results revealed that participants in the mixed reality training either showed similar (i.e., compressions per minute, exam scores) or better (i.e., compression depth) CPR performance compared to participants that received the traditional training. Furthermore, the mixed reality training was perceived as more enjoyable than the traditional training. Finally, across conditions, participants reported comparable levels of presence, indicating a similar sense of being in a CPR situation. Based on these findings, we conclude that mixed reality CPR training can serve as a viable alternative for traditional CPR training. Especially, the enjoyable nature of mixed reality can boost motivation and encourage more people to follow or refresh previous CPR training.

心脏骤停是导致全球死亡的主要原因。如果及时进行心肺复苏(CPR),可以大大提高心脏骤停患者的存活几率。鉴于大多数心脏骤停都发生在医院之外,因此让尽可能多的普通人掌握心肺复苏技能变得至关重要。最近,混合现实作为一种潜在的心肺复苏培训工具受到了关注。本研究通过随机对照试验(RCT),测试了混合现实心肺复苏术培训与传统培训相比在非专业人员(59 人)中的效果。结果显示,与接受传统培训的学员相比,参加混合现实培训的学员在心肺复苏术方面的表现(如每分钟按压次数、考试分数)相似或更好(如按压深度)。此外,混合现实培训被认为比传统培训更令人愉快。最后,在不同的条件下,参与者的临场感水平相当,表明他们在心肺复苏情况下有相似的感觉。基于这些研究结果,我们得出结论,混合现实心肺复苏术培训可以作为传统心肺复苏术培训的可行替代方案。特别是,混合现实的愉悦性可以提高积极性,鼓励更多的人参加或重温以前的心肺复苏培训。
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引用次数: 0
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Cyberpsychology, behavior and social networking
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