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A Screenshot Vignette Study of Caregiver Perceptions of Adolescent Digital Dating Abuse. 一项关于看护人对青少年数字约会虐待认知的屏幕截图Vignette研究。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-19 DOI: 10.1089/cyber.2023.0046
Miriam Brinberg, Olivia R Maras, Selena I Quiroz, Thao Ha

Recent national data show that approximately three-quarters of adolescents experience digital dating abuse (DDA). Caregivers' perceptions and knowledge of online risk behaviors are important points of prevention and intervention, yet little is known about how caregivers view adolescent DDA and whether they can recognize DDA in complex interactions (e.g., DDA behaviors interwoven with positive relational behaviors). An ethnic/racial and gender-diverse sample of 289 caregivers of at least one adolescent reported on their risk perceptions of DDA, level of comfort discussing DDA with their adolescent, and whether they could identify DDA in hypothetical vignettes of online interactions between adolescent romantic partners. We found that caregivers' risk perceptions of adolescent DDA were consistent with rates of adolescent-reported DDA in the literature and that caregivers reported being comfortable discussing DDA with their adolescent. Furthermore, we found that caregivers' ability to identify DDA behaviors (or its absence) correctly in the vignettes depended on the interaction context. Specifically, it was more difficult for caregivers to identify DDA when the interaction included positive emotions. Our findings suggest that there is promise for prevention and intervention given caregivers' acknowledgment of DDA and their willingness to discuss it.

最近的国家数据显示,大约四分之三的青少年经历过数字约会虐待。照顾者对网络风险行为的感知和知识是预防和干预的重要方面,但对照顾者如何看待青少年DDA以及他们是否能够在复杂的互动中识别DDA(例如,DDA行为与积极的关系行为交织在一起)知之甚少。289名至少有一名青少年的照顾者的种族/种族和性别多样性样本报告了他们对DDA的风险认知、与青少年讨论DDA的舒适程度,以及他们是否可以在青少年浪漫伴侣之间的网络互动的假设小插曲中识别DDA。我们发现,照顾者对青少年DDA的风险认知与文献中青少年报告的DDA发生率一致,并且照顾者报告说,他们很乐意与青少年讨论DDA。此外,我们发现,照顾者在小插曲中正确识别DDA行为(或其缺失)的能力取决于互动环境。具体而言,当互动包括积极情绪时,护理人员更难识别DDA。我们的研究结果表明,考虑到护理人员对DDA的认可及其讨论意愿,预防和干预是有希望的。
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引用次数: 0
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality. 探讨沉浸式社交虚拟现实中属性差异与化身体现的关系。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-18 DOI: 10.1089/cyber.2023.0210
Cyan DeVeaux, Eugy Han, James A Landay, Jeremy N Bailenson

Social virtual reality (VR) is an emerging set of platforms where users interact while embodying avatars. Given that VR headsets track real physical movements and map them onto one's avatar body, the nature of one's digital representation is an important aspect of social VR. However, little is known about how the visual proximity of an avatar to the self shapes user experience in naturalistic, social VR environments. In this article, we use this context to explore how embodiment is influenced by the perceived differences between the physical attributes of a user and the virtual attributes of their avatar. We selected a number of attributes for this measure that have been shown to be important for customization and representation in VR. Participants created an avatar, spent time in social VR, and reported on their experience in a questionnaire. Our results demonstrate a significant negative association between attribute discrepancy and avatar embodiment, the psychological experience of one's virtual body as their own body. We discuss implications for theories of self-representation and suggest urgency on the part of games and VR designers to improve the methods of creating avatars.

社交虚拟现实(VR)是一组新兴的平台,用户在其中互动,同时体现化身。考虑到VR耳机可以跟踪真实的身体运动并将其映射到化身的身体上,一个人的数字表示的性质是社交VR的一个重要方面。然而,人们对化身与自我的视觉接近如何在自然主义、社交VR环境中塑造用户体验知之甚少。在这篇文章中,我们使用这个上下文来探索化身如何受到用户的物理属性和他们化身的虚拟属性之间的感知差异的影响。我们为这个度量选择了一些属性,这些属性已被证明对VR中的定制和表示很重要。参与者创建了一个化身,在社交虚拟现实中度过了一段时间,并在问卷中报告了他们的经历。我们的研究结果表明,属性差异与化身化身(一个人的虚拟身体作为自己身体的心理体验)之间存在显著的负相关。我们讨论了自我表征理论的含义,并提出了游戏和VR设计师改进化身创建方法的紧迫性。
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引用次数: 0
Digital Technology Use and Adolescent Mental Health Before and During the COVID-19 Pandemic: The Roles of Internet Addiction and Digital Competence. 新冠肺炎大流行前后数字技术使用与青少年心理健康:网络成瘾和数字能力的作用。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-09-29 DOI: 10.1089/cyber.2023.0048
Sisi Tao, Frank Reichert, Nancy W Y Law, Nirmala Rao

This study examined whether Internet addiction (IA) and digital competence (DC) mediated the association between digital technology use and mental health problems in adolescents before and during the COVID-19 pandemic, when digital device use increased dramatically. Repeated cross-sectional data from a 3-year cross-cohort study adopting stratified random sampling were analyzed. In 2019, 569 adolescents (female = 312) from 14 secondary schools completed a DC assessment and an online survey on their digital technology use, IA, and mental health. In 2021, 775 adolescents (female = 397) from 11 of those 14 schools completed both instruments. Results showed that adolescents in 2021 spent more time using digital devices, were more digitally competent, and reported more mental health problems than adolescents in 2019. The prevalence of IA was 8 percent in 2019 and 12.4 percent in 2021. In both years, more frequent digital technology use predicted a higher risk of IA, which was associated with more mental health problems (indirect β = 0.08, p < 0.001 for 2019 and β = 0.05, p < 0.001 for 2021). In addition, in 2021, DC was positively associated with digital technology use and negatively with IA, which indirectly related to fewer mental health problems (indirect β = -0.01, p = 0.03). In conclusion, DC is a protective factor alleviating the positive associations of digital technology use and IA with mental health problems in adolescents when the ecological context requires high levels of digital device use.

这项研究调查了在新冠肺炎大流行之前和期间,当数字设备使用量急剧增加时,网络成瘾(IA)和数字能力(DC)是否介导了青少年数字技术使用与心理健康问题之间的关联。对采用分层随机抽样的3年跨队列研究的重复横断面数据进行分析。2019年,569名青少年(女性 = 312)完成了一项DC评估和一项关于其数字技术使用、IA和心理健康的在线调查。2021年,775名青少年(女性 = 397名)完成了这两项文书。结果显示,与2019年的青少年相比,2021年的青少年使用数字设备的时间更长,数字能力更强,报告的心理健康问题也更多。IA的患病率在2019年为8%,在2021年为12.4%。在这两年中,更频繁的数字技术使用预测了更高的IA风险,这与更多的心理健康问题有关(间接β = 0.08,p β = 0.05,p β = -0.01,p = 0.03)。总之,当生态环境需要高水平的数字设备使用时,DC是一个保护因素,可以缓解青少年数字技术使用和IA与心理健康问题的积极关联。
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引用次数: 0
Well-Being Implications of Digital Social Multitasking in Adolescent Friendship: A Latent Profile Analysis. 青少年友谊中数字社交多任务的幸福含义:一个潜在的侧面分析。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-09-13 DOI: 10.1089/cyber.2023.0049
Chia-Chen Yang, Thomas Pham, Jati Ariati, Christina Smith

Adolescents' phone use during face-to-face interactions (i.e., digital social multitasking [DSMT]) has gained increasing attention because of its prevalence as well as implications for well-being. However, most studies have focused on only one dimension of the behavior and relied on variable-centered approaches. Informed by the DSMT framework, we adopted a person-centered approach to identify different groups of adolescents based on their levels, perceptions, and motives of phone use during face-to-face interactions with friends. We also examined how these groups differed in five well-being variables (loneliness, depressive symptoms, digital stress, friendship quality, and satisfaction of basic psychological needs). A total of 517 adolescents (Mage = 14.83, standard deviation [SD] = 1.93; 50 percent female) completed an online survey. Three profiles were identified: the Intentional (low levels, quite positive perceptions, motivated for clear goals), the Embracers (high levels, highly positive perceptions, strong motives), and the Unimpressed (low levels, low positive perceptions, low motives). The Embracers scored the highest on both positive and negative indicators of well-being, whereas the Unimpressed scored the lowest on all well-being scales. The Intentional appeared to be the most adaptive group. Implications are discussed.

青少年在面对面互动(即数字社交多任务处理[DSMT])中使用手机的行为因其普遍性以及对幸福感的影响而越来越受到关注。然而,大多数研究只关注行为的一个维度,并依赖于以变量为中心的方法。在DSMT框架的指导下,我们采用了以人为中心的方法,根据青少年在与朋友面对面互动中使用电话的水平、感知和动机来识别不同的青少年群体。我们还研究了这些群体在五个幸福变量(孤独、抑郁症状、数字压力、友谊质量和基本心理需求满意度)方面的差异。共有517名青少年(法师 = 14.83,标准偏差[SD] = 1.93;50%的女性)完成了一项在线调查。确定了三种情况:意向性(低水平,相当积极的感知,有明确目标的动机)、拥抱者(高水平,高度积极的感知、强烈的动机)和未被压迫者(低水平、低积极的感知和低动机)。拥抱者在幸福感的积极和消极指标上得分最高,而未被压迫者在所有幸福感量表上得分最低。意向性似乎是最具适应性的群体。讨论了影响。
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引用次数: 0
Association of Screen Time with Anxiety and Depressive Symptoms in College Students During COVID-19 Outbreak in Shanghai: Mediation Role of Sleep Quality. 新冠肺炎疫情期间筛查时间与大学生焦虑和抑郁症状的关系:睡眠质量的中介作用。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-09-20 DOI: 10.1089/cyber.2022.0373
Yiting Liu, Yishan Sun, Kefeng Zheng, Jiaxin Zheng, Lingxuan Kong, Jianping Gu, Tao Huang

The study aimed to investigate the associations between different types of screen time (ST) and anxiety and depressive symptoms in college students during the Coronavirus disease 2019 (COVID-19) outbreak in Shanghai, China; the potential mediation role of sleep quality was also examined. A total of 1,550 college students completed an online survey in May 2022. ST, Self-rating Anxiety Scale (SAS) score, Self-rating Depression Scale (SDS) score, Pittsburgh Sleep Quality Index (PSQI) score, and physical activity were self-reported. Multiple linear regression and mediation analysis were conducted. The results showed that more time spent in TV/movie viewing (>2 h/day) and recreational reading (>1 h/day) was associated with higher levels of anxiety, while more time spent in online social media (>2 h/day) was associated with a higher level of depressive symptoms. In contrast, time spent in online social media (1-2 h/day) was associated with a lower level of anxiety. Meanwhile, recreational reading (2-3 h/day) had a significant indirect effect on anxiety and depressive symptoms through sleep quality. During the COVID-19 outbreak, the associations of ST with anxiety and depressive symptoms varied by the type of screen viewing in college students. The associations of slightly excessive time spent on recreational reading with higher levels of anxiety and depressive symptoms were partially mediated by sleep quality.

本研究旨在调查2019冠状病毒病(新冠肺炎)在中国上海爆发期间,不同类型的筛查时间(ST)与大学生焦虑和抑郁症状之间的关系;睡眠质量的潜在中介作用也得到了检验。2022年5月,共有1550名大学生完成了一项在线调查。自我报告ST、焦虑自评量表(SAS)评分、抑郁自评量量表(SDS)评分、匹兹堡睡眠质量指数(PSQI)评分和体育活动。进行多元线性回归和中介分析。结果显示,花在看电视/电影上的时间更多(>2 h/天)和娱乐性阅读(>1 h/天)与更高水平的焦虑有关,而花在在线社交媒体上的时间更多(>2 h/天)与较高水平的抑郁症状相关。相比之下,花在在线社交媒体上的时间(1-2 h/天)与较低的焦虑水平相关。同时,娱乐性阅读(2-3 h/天)通过睡眠质量对焦虑和抑郁症状有显著的间接影响。在新冠肺炎爆发期间,ST与焦虑和抑郁症状的关联因大学生观看屏幕的类型而异。花在娱乐性阅读上的时间稍长与较高水平的焦虑和抑郁症状之间的联系部分是由睡眠质量介导的。
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引用次数: 0
The Virtual Patient and You: How AI Can Enhance Both Sides of the Therapeutic Relationship. 虚拟患者和你:人工智能如何增强治疗关系的两面性。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-08-22 DOI: 10.1089/cyber.2023.29292.editorial
Brenda K Wiederhold
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引用次数: 0
Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents. 对错过的恐惧、反思性的智能手机脱离和青少年晚期的孤独。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-08-14 DOI: 10.1089/cyber.2023.0014
Jörg Matthes, Anja Stevic, Kevin Koban, Marina F Thomas, Michaela Forrai, Kathrin Karsay

Reflective smartphone disengagement (i.e., deliberate actions to self-regulate when and how one should use one's smartphone) has become a necessary skill in our ever-connected lives, contributing to a healthy balance of related benefits and harms. However, disengaging from one's smartphone might compete with impulsive psychosocial motivators such as fear of missing out (FoMO) on others' rewarding experiences or feelings of loneliness. To shed light into these competitive processes, the present paper disentangles the reciprocal, over-time relationships between reflective smartphone disengagement, FoMO, and loneliness using data from a two-wave panel study among emerging adults (16-21 years of age). Measurement-invariant structural equation modeling suggests that FoMO and reflective smartphone disengagement negatively predict each other over time, indicating a possible spiraling process. In addition, reflective smartphone disengagement was also negatively related to feelings of loneliness. Together, these findings underline (a) how young people's impulsive and reflective system compete with each other over control of their smartphone usage, where (b) psychosocial benefits of reflective smartphone disengagement were validated among emerging adults, potentially helping them to strengthen the benefits and limit the harms of permanent interactions with and through technology.

反思性的智能手机脱离(即,有意识地采取行动,自我调节何时以及如何使用智能手机)已成为我们不断联系的生活中的一项必要技能,有助于相关利益和危害的健康平衡。然而,脱离智能手机可能会与冲动的心理社会激励因素竞争,比如害怕错过他人的有益经历或孤独感。为了阐明这些竞争过程,本文利用一项针对新兴成年人(16-21岁)的两波小组研究的数据,解开了反思性智能手机脱离、FoMO和孤独之间的相互关系。测量不变的结构方程模型表明,随着时间的推移,FoMO和反射智能手机的脱离会相互产生负面预测,这表明可能存在螺旋过程。此外,反思性的智能手机脱离也与孤独感呈负相关。总之,这些发现强调了(a)年轻人的冲动和反思系统如何在控制智能手机使用方面相互竞争,其中(b)反思性智能手机脱离的心理社会益处在新兴成年人中得到了验证,可能有助于他们加强与技术和通过技术进行永久互动的益处并限制其危害。
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引用次数: 0
Adolescents' Cyber-Defending for Cyberbullying: A Socio-Emotional, Beliefs, and Past Experience Model. 青少年对网络欺凌的网络防御:一个社会情感、信仰和过去经验模型。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 DOI: 10.1089/cyber.2023.0032
Angel Nga Man Leung, Ming Ming Chiu

Adolescents experiencing cyberbullying attacks (i.e., cyber-victims) can suffer severe psychological harm (e.g., suicide). To combat cyberbullying, people can defend the cyber-victims (cyber-defending). Unlike past studies, we proposed a comprehensive theoretical model of cyber-defending that includes socio-emotional aspects, beliefs, and past bullying experiences (as a bully, victim, and/or witness; face-to-face vs. online). We then empirically tested it among 817 students across seven secondary schools using structural equation modeling (SEM). Results revealed that participants with higher social competence, depression, affective empathy, or stronger pro-victim beliefs reported more cyber-defending. Furthermore, beliefs and past experiences mediated the relationships between socio-emotional factors and cyber-defending. These findings help build a theory of cyber-defending, provide practical implications, and offer future directions for promoting cyber-defending, which will ultimately reduce cyberbullying.

遭受网络欺凌攻击的青少年(即网络受害者)可能遭受严重的心理伤害(如自杀)。为了打击网络欺凌,人们可以保护网络受害者(网络防御)。与过去的研究不同,我们提出了一个全面的网络防御理论模型,包括社会情感方面、信仰和过去的欺凌经历(作为欺凌者、受害者和/或证人;面对面与在线)。然后,我们使用结构方程建模(SEM)在七所中学的817名学生中进行了实证测试。结果显示,具有较高社交能力、抑郁、情感同理心或较强亲受害者信念的参与者报告了更多的网络防御。此外,信仰和过去的经历介导了社会情感因素与网络防御之间的关系。这些发现有助于建立网络防御理论,提供实际意义,并为促进网络防御提供未来方向,最终减少网络欺凌。
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引用次数: 0
The Aged Mind Observed with a Digital Filter: Detecting Mild Cognitive Impairment through Virtual Reality and Machine Learning. 用数字滤波器观察老年人的心智:通过虚拟现实和机器学习检测轻度认知障碍。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-09-27 DOI: 10.1089/cyber.2023.29294.ceu
Stefano De Gaspari, Henar Guillen-Sanz, Daniele Di Lernia, Giuseppe Riva
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引用次数: 0
Predicting Self-Reported Depression and Health Among Adolescents: Time Spent Online Mediated by Digital Skills and Digital Activities. 预测青少年自我报告的抑郁和健康:数字技能和数字活动介导的在线时间。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-10-01 Epub Date: 2023-09-27 DOI: 10.1089/cyber.2023.0079
David De Coninck, Natalia Waechter, Leen d'Haenens

Although young people spend increasing amounts of time online, many gaps remain in the literature regarding the effect of time spent online on young people's development of well-being. We focus on the influence of time spent online on feelings of self-reported (a) depression and (b) health of adolescents. We also consider the mediating role of digital skills and digital activities, each of which is broken down into five dimensions. We collected data through a two-wave longitudinal online survey among 3,942 adolescents aged 12-17 years in six European countries (first wave [W1] = 2021; second wave [W2] = 2022). We specifically want to understand how feelings of self-reported depression and health at W2 are affected by the time spent online at W1, and how digital skills and digital activities at W2 mediate these relationships. Findings indicate a significant increase in feelings of depression and a decrease in self-reported health between W1 and W2. Regarding digital skills, information navigation and communication and interaction were linked to greater well-being (lower depression and greater self-reported health). Regarding digital activities, the development of social relationships online was linked to lower self-reported depression and greater health, while frequently using the Internet to look up information on physical or mental health issues was strongly linked to greater depression and lower health. We discuss the implications of these findings for practice and policy on young people's well-being.

尽管年轻人上网的时间越来越多,但关于上网时间对年轻人幸福感发展的影响,文献中仍存在许多空白。我们关注的是上网时间对青少年自我报告的(a)抑郁和(b)健康感觉的影响。我们还考虑了数字技能和数字活动的中介作用,每一个都分为五个维度。我们通过对六个欧洲国家3942名12-17岁青少年进行的两波纵向在线调查收集了数据(第一波[W1] = 2021年;第二波[W2] = 2022)。我们特别想了解W2自我报告的抑郁和健康感受如何受到W1在线时间的影响,以及W2的数字技能和数字活动如何调节这些关系。研究结果表明,在W1和W2之间,抑郁感显著增加,自我报告的健康状况下降。关于数字技能,信息导航、沟通和互动与更大的幸福感有关(抑郁程度更低,自我报告的健康状况更好)。关于数字活动,网上社交关系的发展与自我报告的抑郁程度较低和健康状况较好有关,而经常使用互联网查找身体或心理健康问题的信息与抑郁程度较高和健康状况较差密切相关。我们讨论了这些发现对实践和政策对年轻人福祉的影响。
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引用次数: 0
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Cyberpsychology, behavior and social networking
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