首页 > 最新文献

Cyberpsychology, behavior and social networking最新文献

英文 中文
How Real Are Virtual Emotions? 虚拟情感有多真实?
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2023.29272.editorial
Alice Chirico, Andrea Gaggioli
{"title":"How Real Are Virtual Emotions?","authors":"Alice Chirico, Andrea Gaggioli","doi":"10.1089/cyber.2023.29272.editorial","DOIUrl":"https://doi.org/10.1089/cyber.2023.29272.editorial","url":null,"abstract":"","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"227-228"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9318827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
If Technology Is Neutral, Why Aren't We? Emotions in the Metaverse. 如果科技是中立的,为什么我们不是?元宇宙中的情感。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2023.29271.editorial
Brenda K Wiederhold
{"title":"If Technology Is Neutral, Why Aren't We? Emotions in the Metaverse.","authors":"Brenda K Wiederhold","doi":"10.1089/cyber.2023.29271.editorial","DOIUrl":"https://doi.org/10.1089/cyber.2023.29271.editorial","url":null,"abstract":"","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"225-226"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9326494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality. 感觉自己渺小还是高高在上?高度操纵影响虚拟现实中的语言焦虑和唤醒。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2022.0251
Anna-Leena Macey, Simo Järvelä, Daniel Fernández Galeote, Juho Hamari

Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving presentations and performing in front of others are often essential and expected. Therefore, public speaking anxiety can have a serious impact on an individual's job performance, career choice, and prospects. Contemporary consumer virtual reality hardware has made it possible to practice public speaking anywhere in a safe and private virtual reality environment (VRE). As VREs offer the means to practice real-life scenarios, they also make it possible to go beyond what is "real"; to replace simulations with more dynamic and innovative training environments. Furthermore, with occupational life undergoing a significant shift toward technology-mediated working conditions, innovative tools and methods could also be used during virtually implemented real-time social interactions. This research aimed to study the ways in which an illusion of height, that is, perceived tallness versus perceived shortness, without any visible virtual body or representation, influences state speech anxiety and emotional responses of participants during simulation of a stressful speech task. The experiment followed a strictly controlled between-subject procedure, and both self-reported and psychophysiological data were collected. Results indicate that participants perceiving the illusion of tallness felt less anxious and had lower self-reported arousal compared with participants with the illusion of shortness. This implies that even simple, visual, first-person perspective manipulation of the VRE could help individuals to reduce their stress responses during a task-oriented situation.

在不同的文化背景下,社会表现情境往往是最具挑战性的沟通任务之一。在当今的工作环境中,在别人面前做演讲和表演通常是必不可少的,也是被期待的。因此,公共演讲焦虑会对个人的工作表现、职业选择和前景产生严重影响。当代消费者虚拟现实硬件使得在安全私密的虚拟现实环境(VRE)中随时随地练习公开演讲成为可能。由于VREs提供了实践现实生活场景的手段,它们也使超越“真实”成为可能;用更具活力和创新性的训练环境取代模拟。此外,随着职业生活向以技术为媒介的工作条件发生重大转变,创新的工具和方法也可以用于虚拟实现的实时社会互动。本研究旨在研究在没有任何可见的虚拟身体或表征的情况下,身高错觉(即感知到的身高与感知到的身高)如何影响参与者在模拟压力言语任务时的状态言语焦虑和情绪反应。实验遵循严格控制的受试者之间的程序,收集了自我报告和心理生理数据。结果表明,与身高错觉的受试者相比,身高错觉的受试者焦虑程度较低,自我报告的觉醒程度较低。这意味着,即使是简单的、视觉的、第一人称视角的VRE操作也可以帮助个体在任务导向的情况下减少压力反应。
{"title":"Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality.","authors":"Anna-Leena Macey,&nbsp;Simo Järvelä,&nbsp;Daniel Fernández Galeote,&nbsp;Juho Hamari","doi":"10.1089/cyber.2022.0251","DOIUrl":"https://doi.org/10.1089/cyber.2022.0251","url":null,"abstract":"<p><p>Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving presentations and performing in front of others are often essential and expected. Therefore, public speaking anxiety can have a serious impact on an individual's job performance, career choice, and prospects. Contemporary consumer virtual reality hardware has made it possible to practice public speaking anywhere in a safe and private virtual reality environment (VRE). As VREs offer the means to practice real-life scenarios, they also make it possible to go beyond what is \"real\"; to replace simulations with more dynamic and innovative training environments. Furthermore, with occupational life undergoing a significant shift toward technology-mediated working conditions, innovative tools and methods could also be used during virtually implemented real-time social interactions. This research aimed to study the ways in which an illusion of height, that is, perceived tallness versus perceived shortness, without any visible virtual body or representation, influences state speech anxiety and emotional responses of participants during simulation of a stressful speech task. The experiment followed a strictly controlled between-subject procedure, and both self-reported and psychophysiological data were collected. Results indicate that participants perceiving the illusion of tallness felt less anxious and had lower self-reported arousal compared with participants with the illusion of shortness. This implies that even simple, visual, first-person perspective manipulation of the VRE could help individuals to reduce their stress responses during a task-oriented situation.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"246-254"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10125395/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9347138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder. 虚拟现实中情绪识别训练的轨迹及其对精神障碍患者改善的预测。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2022.0228
Saskia A Nijman, Wim Veling, Marieke E Timmerman, Gerdina H M Pijnenborg

Meta-analyses have found that social cognition training (SCT) has large effects on the emotion recognition ability of people with a psychotic disorder. Virtual reality (VR) could be a promising tool for delivering SCT. Presently, it is unknown how improvements in emotion recognition develop during (VR-)SCT, which factors impact improvement, and how improvements in VR relate to improvement outside VR. Data were extracted from task logs from a pilot study and randomized controlled trials on VR-SCT (n = 55). Using mixed-effects generalized linear models, we examined the: (a) effect of treatment session (1-5) on VR accuracy and VR response time for correct answers; (b) main effects and moderation of participant and treatment characteristics on VR accuracy; and (c) the association between baseline performance on the Ekman 60 Faces task and accuracy in VR, and the interaction of Ekman 60 Faces change scores (i.e., post-treatment - baseline) with treatment session. Accounting for the task difficulty level and the type of presented emotion, participants became more accurate at the VR task (b = 0.20, p < 0.001) and faster (b = -0.10, p < 0.001) at providing correct answers as treatment sessions progressed. Overall emotion recognition accuracy in VR decreased with age (b = -0.34, p = 0.009); however, no significant interactions between any of the moderator variables and treatment session were found. An association between baseline Ekman 60 Faces and VR accuracy was found (b = 0.04, p = 0.006), but no significant interaction between difference scores and treatment session. Emotion recognition accuracy improved during VR-SCT, but improvements in VR may not generalize to non-VR tasks and daily life.

荟萃分析发现,社会认知训练(SCT)对精神病患者的情绪识别能力有很大的影响。虚拟现实(VR)可能是提供SCT的一个有前途的工具。目前,尚不清楚在(VR-)SCT期间情绪识别的改善是如何发展的,哪些因素影响改善,以及VR的改善如何与VR之外的改善相关联。数据来自一项VR-SCT的先导研究和随机对照试验的任务日志(n = 55)。使用混合效应广义线性模型,我们检验了:(a)治疗时间(1-5)对VR准确性和VR正确答案反应时间的影响;(b)参与者和治疗特征对虚拟现实准确性的主要影响和调节作用;(c) Ekman 60 Faces任务的基线表现与VR中的准确性之间的关联,以及Ekman 60 Faces变化分数(即治疗后-基线)与治疗期间的相互作用。考虑到任务难度和呈现的情绪类型,参与者在VR任务中变得更加准确(b = 0.20, p b = -0.10, p b = -0.34, p = 0.009);然而,没有发现任何调节变量和治疗时间之间有显著的相互作用。基线Ekman 60 Faces与VR准确性之间存在关联(b = 0.04, p = 0.006),但差异评分与治疗时间之间无显著交互作用。在VR- sct期间,情绪识别的准确性有所提高,但VR的改善可能不会推广到非VR任务和日常生活中。
{"title":"Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder.","authors":"Saskia A Nijman,&nbsp;Wim Veling,&nbsp;Marieke E Timmerman,&nbsp;Gerdina H M Pijnenborg","doi":"10.1089/cyber.2022.0228","DOIUrl":"https://doi.org/10.1089/cyber.2022.0228","url":null,"abstract":"<p><p>Meta-analyses have found that social cognition training (SCT) has large effects on the emotion recognition ability of people with a psychotic disorder. Virtual reality (VR) could be a promising tool for delivering SCT. Presently, it is unknown how improvements in emotion recognition develop during (VR-)SCT, which factors impact improvement, and how improvements in VR relate to improvement outside VR. Data were extracted from task logs from a pilot study and randomized controlled trials on VR-SCT (<i>n</i> = 55). Using mixed-effects generalized linear models, we examined the: (a) effect of treatment session (1-5) on VR accuracy and VR response time for correct answers; (b) main effects and moderation of participant and treatment characteristics on VR accuracy; and (c) the association between baseline performance on the Ekman 60 Faces task and accuracy in VR, and the interaction of Ekman 60 Faces change scores (i.e., post-treatment - baseline) with treatment session. Accounting for the task difficulty level and the type of presented emotion, participants became more accurate at the VR task (<i>b</i> = 0.20, <i>p</i> < 0.001) and faster (<i>b</i> = -0.10, <i>p</i> < 0.001) at providing correct answers as treatment sessions progressed. Overall emotion recognition accuracy in VR decreased with age (<i>b</i> = -0.34, <i>p</i> = 0.009); however, no significant interactions between any of the moderator variables and treatment session were found. An association between baseline Ekman 60 Faces and VR accuracy was found (<i>b</i> = 0.04, <i>p</i> = 0.006), but no significant interaction between difference scores and treatment session. Emotion recognition accuracy improved during VR-SCT, but improvements in VR may not generalize to non-VR tasks and daily life.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"288-299"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10125400/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9703953","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
"Standing Up for Earth Rights": Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors. “捍卫地球权利”:令人敬畏的虚拟自然促进环保行为。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2022.0260
Alice Chirico, Marta Pizzolante, Francesca Borghesi, Sabrina Bartolotta, Eleonora D Sarcinella, Pietro Cipresso, Andrea Gaggioli

Virtual nature exposure has emerged as an effective method for promoting pro-environmental attitudes and behaviors, also due to the increased emotional connection with nature itself. However, the role played by complex emotions elicited by virtual nature, such as awe, needs to be fully elucidated. Awe is an emotion stemming from vast stimuli, including nature, and virtual reality (VR) emerged as an effective medium to elicit it. One hundred nineteen participants were exposed to either one of four VR environments: (a) an awe-inspiring virtual nature, (b) a non-natural awe-inspiring virtual scenario, (c) a non-awe-inspiring virtual nature, (d) a non-natural non-awe-inspiring scenario. Pro-environmental attitudes, intentions, discrete emotions, and affect were measured and compared across the different conditions. Two ad hoc tasks were developed to measure two pro-environmental behaviors after each VR exposure. Participants were invited to sign a real petition against plastic production, consumption, and in favor of plastic recycling (a personally engaging behavior), and to take flyers to spread the word on the petition to friends and acquaintances (a socially engaging behavior). Awe-inspiring virtual nature resulted in a significantly increased number of flyers taken by participants (vs. control). Disposition toward the protection of the environment, positive emotional affect, and condition significantly correlated with the number of flyers taken. These results indicated that awe-inspiring virtual nature can influence socially engaging pro-environmental attitudes and behaviors but not personally engaging ones.

虚拟自然暴露已经成为促进亲环境态度和行为的有效方法,也是由于与自然本身的情感联系增加。然而,虚拟自然引发的敬畏等复杂情感所起的作用需要充分阐明。敬畏是一种来自包括自然在内的巨大刺激的情感,而虚拟现实(VR)作为一种有效的媒介出现了。一百一十九名参与者被暴露在四种VR环境中的任何一种环境中:(a)令人敬畏的虚拟自然,(b)非自然的令人敬畏的虚拟场景,(c)非令人敬畏的虚拟自然,(d)非自然的非令人敬畏的场景。对不同条件下的亲环境态度、意图、离散情绪和影响进行了测量和比较。开发了两个特别任务来测量每次VR暴露后的两种亲环境行为。参与者被邀请签署一份反对塑料生产、消费、支持塑料回收的真实请愿书(一种个人参与行为),并拿传单向朋友和熟人传播请愿书(一种社会参与行为)。令人敬畏的虚拟自然导致参与者的传单数量显著增加(与对照组相比)。环境保护倾向、积极情绪、状态与传单数量有显著相关。这些结果表明,令人敬畏的虚拟自然可以影响社会参与的亲环境态度和行为,但不会影响个人参与的态度和行为。
{"title":"\"Standing Up for Earth Rights\": Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors.","authors":"Alice Chirico,&nbsp;Marta Pizzolante,&nbsp;Francesca Borghesi,&nbsp;Sabrina Bartolotta,&nbsp;Eleonora D Sarcinella,&nbsp;Pietro Cipresso,&nbsp;Andrea Gaggioli","doi":"10.1089/cyber.2022.0260","DOIUrl":"https://doi.org/10.1089/cyber.2022.0260","url":null,"abstract":"<p><p>Virtual nature exposure has emerged as an effective method for promoting pro-environmental attitudes and behaviors, also due to the increased emotional connection with nature itself. However, the role played by complex emotions elicited by virtual nature, such as awe, needs to be fully elucidated. Awe is an emotion stemming from vast stimuli, including nature, and virtual reality (VR) emerged as an effective medium to elicit it. One hundred nineteen participants were exposed to either one of four VR environments: (a) an <i>awe-inspiring virtual nature</i>, (b) a <i>non-natural awe-inspiring virtual scenario</i>, (c) a <i>non-awe-inspiring virtual nature</i>, (d) a <i>non-natural non-awe-inspiring scenario</i>. Pro-environmental attitudes, intentions, discrete emotions, and affect were measured and compared across the different conditions. Two <i>ad hoc</i> tasks were developed to measure two pro-environmental behaviors after each VR exposure. Participants were invited to sign a real petition against plastic production, consumption, and in favor of plastic recycling (a personally engaging behavior), and to take flyers to spread the word on the petition to friends and acquaintances (a socially engaging behavior). Awe-inspiring virtual nature resulted in a significantly increased number of flyers taken by participants (vs. control). Disposition toward the protection of the environment, positive emotional affect, and condition significantly correlated with the number of flyers taken. These results indicated that awe-inspiring virtual nature can influence socially engaging pro-environmental attitudes and behaviors but not personally engaging ones.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"300-308"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9947414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear: The Mediating Role of Presence. 虚拟现实在增强灾难新闻共情和恐惧效应中的辅助作用:在场的中介作用。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2022.0243
Jiyoung Lee, Da-Young Kang, Jihoon Kim

This study conducted a two-condition between-subjects laboratory experiment (N = 147) to examine the effects of textual disaster news combined with a 360° video in different modes (virtual reality [VR] vs. two dimensional screen) on cognitive/affective empathy and fear. Additionally, the mediating role of presence (social and spatial presence) was considered. Results indicated that the news article presented through an immersive VR mode directly led to greater levels of presence and cognitive empathy but not affective empathy and fear. The effects on social presence further resulted in greater cognitive and affective empathy, not fear. Meanwhile, spatial presence enhanced by VR led to greater levels of emotions (affective empathy and fear) but not cognitive empathy. These findings suggest the dynamic mechanisms of how an immersive VR modality can function as a complementary tool for traditional news to improve audience engagement, which centers on emotion-related outcomes in tandem with cognitive responses.

本研究进行了一项双条件的实验室实验(N = 147),以研究文本灾难新闻结合不同模式(虚拟现实[VR]与二维屏幕)的360°视频对认知/情感共情和恐惧的影响。此外,还考虑了在场(社会和空间在场)的中介作用。结果表明,通过沉浸式VR模式呈现的新闻文章直接导致了更高水平的在场和认知共情,而不是情感共情和恐惧。对社会存在的影响进一步导致了更大的认知和情感同理心,而不是恐惧。与此同时,虚拟现实增强的空间存在感导致了更高水平的情绪(情感同理心和恐惧),而不是认知同理心。这些发现表明,沉浸式VR模式如何作为传统新闻的补充工具来提高受众参与度的动态机制,其核心是与认知反应相结合的情感相关结果。
{"title":"The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear: The Mediating Role of Presence.","authors":"Jiyoung Lee,&nbsp;Da-Young Kang,&nbsp;Jihoon Kim","doi":"10.1089/cyber.2022.0243","DOIUrl":"https://doi.org/10.1089/cyber.2022.0243","url":null,"abstract":"<p><p>This study conducted a two-condition between-subjects laboratory experiment (<i>N</i> = 147) to examine the effects of textual disaster news combined with a 360° video in different modes (virtual reality [VR] vs. two dimensional screen) on cognitive/affective empathy and fear. Additionally, the mediating role of presence (social and spatial presence) was considered. Results indicated that the news article presented through an immersive VR mode directly led to greater levels of presence and cognitive empathy but not affective empathy and fear. The effects on social presence further resulted in greater cognitive and affective empathy, not fear. Meanwhile, spatial presence enhanced by VR led to greater levels of emotions (affective empathy and fear) but not cognitive empathy. These findings suggest the dynamic mechanisms of how an immersive VR modality can function as a complementary tool for traditional news to improve audience engagement, which centers on emotion-related outcomes in tandem with cognitive responses.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"273-278"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9326493","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students. 在COVID-19大流行期间促进情绪和心理健康:大学生自助虚拟现实干预。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-04-01 DOI: 10.1089/cyber.2022.0246
Clelia Malighetti, Luca Bernardelli, Elisa Pancini, Giuseppe Riva, Daniela Villani

Mental health problems are very common among university students, and the situation worsened during the COVID-19 pandemic. The closure of universities, the restrictions imposed, and the reduction of social activities led to considerable changes in students' lives, thus posing new mental health and emotional challenges. Within this context, promoting university students' general well-being, in particular emotional and psychological well-being, becomes essential. In addition to the possibility of online interventions aimed at overcoming distance limitations and reaching people at their home, other advanced technologies such as virtual reality (VR) have demonstrated the potential to improve people's well-being, quality of life, and positive experiences. The study reported in this article is aimed at exploring the feasibility and preliminary effectiveness of a self-help VR intervention lasting 3 weeks in promoting emotional well-being in university students. Forty-two university students voluntarily participated in a six-session intervention. In each session, a different virtual scenario was presented: two relaxing experiences and four transformative experiences based on metaphors or metaphoric ones aimed at encouraging students to be aware of their emotions and positive resources. Students were randomly allocated to an experimental group and to a waiting list group that started the intervention after 3 weeks. Before and after the six sessions, participants completed an assessment by completing online questionnaires. Results showed a significant increase in both emotional well-being and psychological well-being in the experimental group compared to the waiting list group. The majority of participants said that they would recommend the experience to other students.

心理健康问题在大学生中非常普遍,在新冠肺炎大流行期间,这种情况进一步恶化。大学的关闭、施加的限制和社会活动的减少使学生的生活发生了很大的变化,从而对心理健康和情感造成了新的挑战。在此背景下,促进大学生的整体健康,特别是情感和心理健康,变得至关重要。除了旨在克服距离限制并到达人们家中的在线干预的可能性之外,虚拟现实(VR)等其他先进技术已显示出改善人们福祉、生活质量和积极体验的潜力。本研究旨在探讨持续3周的自助虚拟现实干预在促进大学生情绪健康方面的可行性和初步效果。42名大学生自愿参加了为期6次的干预。在每个会话中,呈现不同的虚拟场景:两个放松体验和四个基于隐喻或隐喻的变革体验,旨在鼓励学生意识到自己的情绪和积极资源。学生被随机分配到实验组和等待组,等待组在3周后开始干预。在这六个课程之前和之后,参与者通过填写在线问卷完成了一项评估。结果显示,与等候名单组相比,实验组的情绪健康和心理健康都有显著增加。大多数参与者表示,他们会把这段经历推荐给其他学生。
{"title":"Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students.","authors":"Clelia Malighetti,&nbsp;Luca Bernardelli,&nbsp;Elisa Pancini,&nbsp;Giuseppe Riva,&nbsp;Daniela Villani","doi":"10.1089/cyber.2022.0246","DOIUrl":"https://doi.org/10.1089/cyber.2022.0246","url":null,"abstract":"<p><p>Mental health problems are very common among university students, and the situation worsened during the COVID-19 pandemic. The closure of universities, the restrictions imposed, and the reduction of social activities led to considerable changes in students' lives, thus posing new mental health and emotional challenges. Within this context, promoting university students' general well-being, in particular emotional and psychological well-being, becomes essential. In addition to the possibility of online interventions aimed at overcoming distance limitations and reaching people at their home, other advanced technologies such as virtual reality (VR) have demonstrated the potential to improve people's well-being, quality of life, and positive experiences. The study reported in this article is aimed at exploring the feasibility and preliminary effectiveness of a self-help VR intervention lasting 3 weeks in promoting emotional well-being in university students. Forty-two university students voluntarily participated in a six-session intervention. In each session, a different virtual scenario was presented: two relaxing experiences and four transformative experiences based on metaphors or metaphoric ones aimed at encouraging students to be aware of their emotions and positive resources. Students were randomly allocated to an experimental group and to a waiting list group that started the intervention after 3 weeks. Before and after the six sessions, participants completed an assessment by completing online questionnaires. Results showed a significant increase in both emotional well-being and psychological well-being in the experimental group compared to the waiting list group. The majority of participants said that they would recommend the experience to other students.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 4","pages":"309-317"},"PeriodicalIF":6.6,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9407979","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exposure to and Speaking Up Against Online Ethnic Hate Speech: The Role of Xenophobia in a Three-Wave Longitudinal Study. 接触和反对网上种族仇恨言论:仇外心理在三波纵向研究中的作用。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-03-20 DOI: 10.1089/cyber.2022.0198
Federica Stefanelli, Ersilia Menesini, Annalaura Nocentini, Benedetta Emanuela Palladino

Nowadays, adolescents have extensive access to Information and Communication Technologies, which allow them to engage in social networking activities that may expose them to Online Hate Speech (OHS). While there are few cross-sectional studies about the effects of OHS Exposure on attitudes and aggressive behavior, no study aims to analyze the tendency to Speak Up when exposed to certain content (e.g., reporting, etc.). In addition, no instruments have yet been validated to assess these constructs. The aim of the present study, focused on Online ethnic Hate Speech (OeHS), is double: (a) develop a scale to measure OeHS Exposure and the tendency to Speak Up and analyze its psychometric properties; (b) analyze the longitudinal association between Xenophobia (XEN), OeHS Exposure, and Speaking Up against OeHS, while taking into account gender differences and the nested nature of the data. Six hundred sixty-six Italian high school students (52.7 percent male; MAge = 15[0.64]), nested in 36 ninth grade classes (10 schools), took part in the longitudinal study. The first wave of data collection occurred in early 2020, before the COVID-19 pandemic. The second and third waves took place 12 and 15 months later, respectively. Findings suggest that the OeHS Scale has good psychometric properties. Moreover, according to the findings, while the three variables of interest are always cross-sectionally correlated, a longitudinal negative association have been found between XEN and both Exposure and Speaking Up. Regarding the impact of OeHS Exposure, the good news is related to the absence of a longitudinal association with both XEN and Speaking Up.

如今,青少年广泛使用信息和通信技术,这使他们能够参与可能使他们暴露于网上仇恨言论的社交网络活动。虽然很少有关于职业健康安全暴露对态度和攻击行为影响的横断面研究,但没有研究旨在分析暴露于某些内容(例如,报告等)时直言不讳的倾向。此外,还没有任何工具被验证来评估这些结构。本研究以网络种族仇恨言论(OeHS)为研究对象,其目的有两方面:(a)编制一份量表来测量OeHS暴露与发声倾向,并分析其心理测量特性;(b)在考虑性别差异和数据嵌套性质的情况下,分析仇外心理(XEN)、OeHS暴露和大声反对OeHS之间的纵向关联。666名意大利高中生(52.7%为男性;MAge = 15[0.64]),嵌套在36个九年级班级(10所学校),参与了纵向研究。第一波数据收集发生在2020年初,即2019冠状病毒病大流行之前。第二波和第三波分别发生在12个月和15个月后。研究结果表明,OeHS量表具有良好的心理测量性能。此外,根据研究结果,虽然三个感兴趣的变量总是横断面相关,但XEN与Exposure和Speaking Up之间存在纵向负相关。关于OeHS暴露的影响,好消息是与XEN和speak Up没有纵向关联。
{"title":"Exposure to and Speaking Up Against Online Ethnic Hate Speech: The Role of Xenophobia in a Three-Wave Longitudinal Study.","authors":"Federica Stefanelli,&nbsp;Ersilia Menesini,&nbsp;Annalaura Nocentini,&nbsp;Benedetta Emanuela Palladino","doi":"10.1089/cyber.2022.0198","DOIUrl":"https://doi.org/10.1089/cyber.2022.0198","url":null,"abstract":"<p><p>Nowadays, adolescents have extensive access to Information and Communication Technologies, which allow them to engage in social networking activities that may expose them to Online Hate Speech (OHS). While there are few cross-sectional studies about the effects of OHS <i>Exposure</i> on attitudes and aggressive behavior, no study aims to analyze the tendency to <i>Speak Up</i> when exposed to certain content (e.g., reporting, etc.). In addition, no instruments have yet been validated to assess these constructs. The aim of the present study, focused on Online ethnic Hate Speech (OeHS), is double: (a) develop a scale to measure OeHS <i>Exposure</i> and the tendency to <i>Speak Up</i> and analyze its psychometric properties; (b) analyze the longitudinal association between Xenophobia (XEN), OeHS <i>Exposure</i>, and <i>Speaking Up</i> against OeHS, while taking into account gender differences and the nested nature of the data. Six hundred sixty-six <i>Italian</i> high school students (52.7 percent male; <i>M</i><sub>Age</sub> = 15[0.64]), nested in 36 ninth grade classes (10 schools), took part in the longitudinal study. The first wave of data collection occurred in early 2020, before the COVID-19 pandemic. The second and third waves took place 12 and 15 months later, respectively. Findings suggest that the OeHS Scale has good psychometric properties. Moreover, according to the findings, while the three variables of interest are always cross-sectionally correlated, a longitudinal negative association have been found between XEN and both <i>Exposure</i> and <i>Speaking Up</i>. Regarding the impact of OeHS <i>Exposure</i>, the good news is related to the absence of a longitudinal association with both XEN and <i>Speaking Up</i>.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":""},"PeriodicalIF":6.6,"publicationDate":"2023-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9154016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers. 具有运动和认知成分的沉浸式虚拟任务:成人和老年人跌倒者和非跌倒者的可行性研究。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-03-01 DOI: 10.1089/cyber.2022.0025
Jéssica Maria Ribeiro Bacha, Guido Augusto Faria Pereira, Izaura Beatriz Araújo Novais Silva, Da Hee Chun Kim, Aline Bertomcini Massaro, Karina Santos Vieira, Camilia Torriani-Pasin, Judith E Deutsch, Roseli de Deus Lopes, José Eduardo Pompeu

The objective of the present study was to compare the feasibility, safety, and satisfaction of an immersive virtual reality system developed specifically for cognitive-sensory-motor training among older adult fallers and nonfallers and adult individuals. This was a cross-sectional observational study, and 20 adults, 20 nonfaller older adults, and 20 faller older adults were assessed. The primary outcome was feasibility assessed with safety and satisfaction measures. Safety outcomes were associated with adverse events occurred during the experience with the immersive virtual reality system (IVRS), assessed through the Simulator Sickness Questionnaire and by registering the falls, pain, or any discomfort reported by the participants. Satisfaction was assessed with a structured questionnaire, answered after 10 minutes of experiencing the IVRS. The dates were assessed with one-way analysis of variance or the Kruskal-Wallis test and Bonferroni post hoc test. The results showed that the IVRS was safe and the participants related good satisfaction with the system. Most of participants related no symptoms (93.6 percent) or light cybersickness symptoms (6.0 percent). There were no occurrences of falls or pain associated with the IVRS. The IVRS was feasible for adults and nonfaller and faller older adults.

本研究的目的是比较一种沉浸式虚拟现实系统的可行性、安全性和满意度,该系统专门用于老年人跌倒者、非跌倒者和成年人的认知-感觉-运动训练。这是一项横断面观察性研究,对20名成年人、20名未跌倒的老年人和20名跌倒的老年人进行了评估。主要结局以安全性和满意度评估可行性。安全结果与沉浸式虚拟现实系统(IVRS)体验过程中发生的不良事件相关,通过模拟器疾病问卷和记录参与者报告的跌倒、疼痛或任何不适来评估。满意度通过一份结构化的问卷进行评估,在体验IVRS 10分钟后回答。采用单向方差分析或Kruskal-Wallis检验和Bonferroni事后检验对数据进行评估。结果表明,IVRS是安全的,参与者对该系统有良好的满意度。大多数参与者没有症状(93.6%)或有轻微晕机症状(6.0%)。没有发生与IVRS相关的跌倒或疼痛。IVRS适用于成人、非老年人和老年人。
{"title":"Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers.","authors":"Jéssica Maria Ribeiro Bacha,&nbsp;Guido Augusto Faria Pereira,&nbsp;Izaura Beatriz Araújo Novais Silva,&nbsp;Da Hee Chun Kim,&nbsp;Aline Bertomcini Massaro,&nbsp;Karina Santos Vieira,&nbsp;Camilia Torriani-Pasin,&nbsp;Judith E Deutsch,&nbsp;Roseli de Deus Lopes,&nbsp;José Eduardo Pompeu","doi":"10.1089/cyber.2022.0025","DOIUrl":"https://doi.org/10.1089/cyber.2022.0025","url":null,"abstract":"<p><p>The objective of the present study was to compare the feasibility, safety, and satisfaction of an immersive virtual reality system developed specifically for cognitive-sensory-motor training among older adult fallers and nonfallers and adult individuals. This was a cross-sectional observational study, and 20 adults, 20 nonfaller older adults, and 20 faller older adults were assessed. The primary outcome was feasibility assessed with safety and satisfaction measures. Safety outcomes were associated with adverse events occurred during the experience with the immersive virtual reality system (IVRS), assessed through the Simulator Sickness Questionnaire and by registering the falls, pain, or any discomfort reported by the participants. Satisfaction was assessed with a structured questionnaire, answered after 10 minutes of experiencing the IVRS. The dates were assessed with one-way analysis of variance or the Kruskal-Wallis test and Bonferroni post hoc test. The results showed that the IVRS was safe and the participants related good satisfaction with the system. Most of participants related no symptoms (93.6 percent) or light cybersickness symptoms (6.0 percent). There were no occurrences of falls or pain associated with the IVRS. The IVRS was feasible for adults and nonfaller and faller older adults.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 3","pages":"169-176"},"PeriodicalIF":6.6,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9074936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Predicting Teens' Privacy Management and Attitude Toward Data Protection on Social Media. 预测青少年在社交媒体上的隐私管理与数据保护态度。
IF 6.6 2区 心理学 Q1 PSYCHOLOGY, SOCIAL Pub Date : 2023-03-01 DOI: 10.1089/cyber.2021.0338
Ralf De Wolf, Marijn Martens, Mariek Vanden Abeele, Lieven De Marez

This study contributes to ongoing debates on the protection of teens' privacy on social media. While ample research is focused on teens' privacy management, less is known about their attitude toward data protection. Drawing from cross-sectional survey data, this study examines whether predictors of privacy management, namely privacy literacy, privacy concern, and perceptions of data control, also predict teens' attitude toward data protection. Structural equation modeling indicates that all three factors positively predict this facet of privacy. No significant differences were found in the strength of predictors for boys versus girls for privacy management, although the findings do suggest some gender differences for attitude toward data protection that call for further research.

这项研究为正在进行的关于保护青少年在社交媒体上的隐私的辩论做出了贡献。虽然有大量的研究集中在青少年的隐私管理上,但对他们对数据保护的态度却知之甚少。根据横断面调查数据,本研究考察了隐私管理的预测因素,即隐私素养、隐私关注和数据控制的感知,是否也能预测青少年对数据保护的态度。结构方程模型表明,这三个因素都积极地预测了隐私的这一方面。在隐私管理方面,男孩和女孩的预测因素的强度没有发现显著差异,尽管研究结果确实表明,对数据保护的态度存在一些性别差异,这需要进一步研究。
{"title":"Predicting Teens' Privacy Management and Attitude Toward Data Protection on Social Media.","authors":"Ralf De Wolf,&nbsp;Marijn Martens,&nbsp;Mariek Vanden Abeele,&nbsp;Lieven De Marez","doi":"10.1089/cyber.2021.0338","DOIUrl":"https://doi.org/10.1089/cyber.2021.0338","url":null,"abstract":"<p><p>This study contributes to ongoing debates on the protection of teens' privacy on social media. While ample research is focused on teens' privacy management, less is known about their attitude toward data protection. Drawing from cross-sectional survey data, this study examines whether predictors of privacy management, namely privacy literacy, privacy concern, and perceptions of data control, also predict teens' attitude toward data protection. Structural equation modeling indicates that all three factors positively predict this facet of privacy. No significant differences were found in the strength of predictors for boys versus girls for privacy management, although the findings do suggest some gender differences for attitude toward data protection that call for further research.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"26 3","pages":"153-160"},"PeriodicalIF":6.6,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"9130898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
期刊
Cyberpsychology, behavior and social networking
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1