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Technical briefing: Experience with the use of Acrobat in the CAJUN publishing project 技术简介:在CAJUN出版项目中使用Acrobat的经验
Pub Date : 1994-09-18 DOI: 10.1145/192757.376057
D. Brailsford
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引用次数: 2
Backtracking in a multiple-window hypertext environment 多窗口超文本环境中的回溯
Pub Date : 1994-09-18 DOI: 10.1145/192757.192792
M. Bieber, Jiangling Wan
Multi-window interfaces allow users to work on logically independent taks simultaneously in different sets of windows and to move among these logical tasks at will (e.g., through selecting a window in a different task). Hypertext backtracking should be able to treat each logical task separately. Combining all traversals in a single chronological history log would violate the user's mental model and cause disorientation. In this paper we introduce task-based backtracking, a technique for backtracking within the various logical tasks a user may be working on at any given time. We present a preliminary algorithm for its implementation. We also discuss several ramifications of multi-window backtracking including the types of events history logs must record, deleting nodes from history logs that appear in multiple logical tasks, and in general the choices hypermedia designers face in multi-window environments.
多窗口界面允许用户在不同的窗口集中同时处理逻辑上独立的任务,并在这些逻辑任务之间随意移动(例如,通过在不同的任务中选择一个窗口)。超文本回溯应该能够单独处理每个逻辑任务。将所有遍历合并到一个按时间顺序排列的历史日志中会违背用户的心智模型并导致迷失方向。在本文中,我们介绍了基于任务的回溯,这是一种在用户在任何给定时间可能正在处理的各种逻辑任务中回溯的技术。本文提出了实现该算法的初步算法。我们还讨论了多窗口回溯的几个分支,包括必须记录的事件历史日志类型,从多个逻辑任务中出现的历史日志中删除节点,以及超媒体设计人员在多窗口环境中通常面临的选择。
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引用次数: 41
Does multimedia make a difference? (Panel) 多媒体有影响吗?(面板)
Pub Date : 1994-09-18 DOI: 10.1145/192757.192838
P. Paolini, R. Glushko, D. Dougherty, E. Kimber, A. Rizk, D. Russell, Kent Summers
Moderator: Prof. Paolo Paolini, Politecnico Di Milano Hypertext applications and tools in general deal with “passive” media. Values of passive media are static, in the sense that as time progresses their presentation (state) does not change. Values of active media have the property of changing presentation (evolution of the state), as time progresses. Active media such as video, animation and sound are becoming a “necessity” in most recent Hypertext applications. The panel discusses the impact of the introduction of active media in the area of hypertext. The impact of active media upon hypertext can involve several aspects: presentation of the content, design of the applications, structuring techniques of the applications, interplay between synchronization and links, runtime support, communication performances and techniques for LAN or WAN architectures. Panelists argue that: . Hypertext should remain well separated from Multimedia, being a separated field, with a different set of notions and needs; . A limited number of changes will be enough in order to adapt most of the Hypertext notions and techniques to multimedia; . A revolution is needed.
主持人:Paolo Paolini教授,米兰理工大学超文本应用程序和工具一般处理“被动”媒体。被动媒体的价值是静态的,也就是说,随着时间的推移,它们的呈现(状态)不会改变。随着时间的推移,活动媒体的价值具有不断变化的表现形式(状态的演变)。在最近的超文本应用程序中,视频、动画和声音等活动媒体正在成为“必需品”。小组讨论了在超文本领域引入活动媒体的影响。活动媒体对超文本的影响可以涉及几个方面:内容的表示、应用程序的设计、应用程序的结构技术、同步和链接之间的相互作用、运行时支持、通信性能以及局域网或广域网体系结构的技术。小组成员认为:。超文本应该与多媒体保持良好的分离,作为一个独立的领域,具有不同的概念和需求;. 为了使大多数超文本概念和技术适应多媒体,有限数量的改变就足够了;. 需要一场革命。
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引用次数: 0
Fixed or fluid?: document stability and new media 固定的还是流动的?:文档稳定性和新媒体
Pub Date : 1994-09-18 DOI: 10.1145/192757.192760
D. Levy
One of the crucial properties of documents through the ages has been their fixity. The ability to mark surfaces in relatively stable ways has made it possible for people distributed across space and time to see the same images and thereby to have access to the same meanings or communicative intent. Today, however, with the increasing use of digital technologies, it is often asserted that we are moving from the fixed world of paper documents to the fluid world of digital documents. In this paper I challenge this assertion, arguing instead that all documents, regardless of medium, are fixed and fluid. Thus, although paper documents do fix aspects of communication, they do (and must) also change; and although digital documents are easily changeable, they must also be capable of remaining fixed. I make use of this analysis in two ways: first, to examine the fixity and fluidity of hypertext; and second, to critique Bolter's argument in Writing Space concerning the movement from “fixed to fluid.”
古往今来,文件的一个重要特性就是它们的固定性。以相对稳定的方式标记表面的能力使得分布在不同空间和时间的人们能够看到相同的图像,从而获得相同的含义或交流意图。然而,今天,随着数字技术的日益普及,人们常常断言,我们正在从纸质文件的固定世界转向数字文件的流动世界。在本文中,我对这一论断提出了挑战,我认为所有的文件,无论采用何种媒介,都是固定的和流动的。因此,尽管纸质文档确实修复了沟通的各个方面,但它们也会(而且必须)发生变化;虽然数字文档很容易更改,但它们也必须能够保持固定。我从两个方面利用这种分析:第一,检验超文本的固定性和流动性;第二,批判波尔特在《书写空间》中关于从“固定到流动”运动的论述。
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引用次数: 85
An Editor's Workbench for an art history reference work 一个用于艺术史参考工作的编辑工作台
Pub Date : 1994-09-18 DOI: 10.1145/192757.192835
L. Rostek, W. Möhr
The architecture and some of the realized functionality of a prototype Editor's Workbench that supports the creation and maintenance of an object-oriented publisher's knowledge base is presented. The knowledge base is the repository not only for the actual publication content, but for all the information needed to manage and control the publication process. The concrete application context is an art history reference work. We discuss content acquisition and data modelling aspects of the underlying object network.
介绍了支持创建和维护面向对象的发布者知识库的原型编辑器工作台的体系结构和一些已实现的功能。知识库不仅是实际发布内容的存储库,而且是管理和控制发布过程所需的所有信息的存储库。具体应用语境是一部艺术史参考作品。我们讨论了底层对象网络的内容获取和数据建模方面。
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引用次数: 13
Adding networking to hypertext: can it be done transparently? 将网络添加到超文本:可以透明地完成吗?
Pub Date : 1994-09-18 DOI: 10.1145/192757.192769
P. Brown
Networks are becoming increasingly available and hypertext systems with networking capabilities are currently enjoying exponential growth. The vast majority of hypertext systems were not, however, designed to cater for networking. This paper examines whether it is possible to add networking to such systems and, if so, whether it can be done without upsetting existing hyperdocuments, existing authors and existing readers. The examination is done using one specific hypertext system, UNIX Guide, but the lessons are, I hope, more general.
网络变得越来越可用,具有网络功能的超文本系统目前正呈指数级增长。然而,绝大多数超文本系统并不是为网络而设计的。本文考察了是否有可能在这样的系统中添加网络,如果可以,是否可以在不扰乱现有的超文档、现有的作者和现有的读者的情况下完成。考试是使用一个特定的超文本系统UNIX Guide完成的,但我希望课程更加通用。
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引用次数: 6
Under CoVer: the implementation of a contextual version server for hypertext applications 掩护下:超文本应用程序的上下文版本服务器的实现
Pub Date : 1994-09-18 DOI: 10.1145/192757.192776
A. Haake
At GMD-IPSI we are developing CoVer, a contextual version server for hypertext applications. Another characterization of CoVer is that CoVer integrates state-oriented versioning concepts with task-oriented versioning concepts. While other version models in general support only one of these groups of concepts, we argue that the explicit composition of versions of complex hypertext networks has to be complemented by automatic version creation in the context of tasks or jobs performed while manipulating the hypertext network and vice versa. Regarding the implementation of version models, it turns out that the state-oriented implementation approach—representing every legal state of a hyperdocument explicitly—and the task-oriented implementation approach—computing versions of complex hypertext networks due to changes executed during a task or job—are interchangeable. While the separation of state- and task-oriented concepts at the conceptual level of the version model is desireable to support version creation and selection for different hypertext applications, the implementation of such a dual model can be based on a single implementation approach. This paper discusses both types of implementation with an emphasis to cope with alternative versions that are in particular meaningful for hypertext publishing applications.
在GMD-IPSI,我们正在开发CoVer,一个用于超文本应用程序的上下文版本服务器。CoVer的另一个特征是,CoVer集成了面向状态的版本控制概念和面向任务的版本控制概念。虽然其他版本模型通常只支持这些概念中的一组,但我们认为,复杂超文本网络版本的显式组合必须通过在操作超文本网络时执行的任务或作业上下文中的自动版本创建来补充,反之亦然。关于版本模型的实现,事实证明,面向状态的实现方法(显式表示超文档的每个合法状态)和面向任务的实现方法(由于在任务或作业期间执行的更改而计算复杂超文本网络的版本)是可互换的。虽然在版本模型的概念级别分离面向状态和面向任务的概念是支持不同超文本应用程序的版本创建和选择的理想选择,但这种双重模型的实现可以基于单一实现方法。本文讨论了这两种类型的实现,重点是处理对超文本发布应用程序特别有意义的替代版本。
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引用次数: 23
Interactive clustering for navigating in hypermedia systems 超媒体系统中导航的交互式集群
Pub Date : 1994-09-18 DOI: 10.1145/192757.192787
Sougata Mukherjea, J. Foley, S. Hudson
This paper talks about clustering related nodes of an overview diagram to reduce its complexity and size. This is because although overview diagrams are useful for helping the user to navigate in a hypermedia system, for any real-world system these become too complicated and large to be really useful. Both structure-based and content-based clustering are used. Since the nodes can be related to each other in different ways, depending on the situation different clustered views will be useful. Hence, it should be possible to interactively specify the clustering conditions and examine the resulting views. We present efficient clustering algorithms which can cluster the information space in real-time. We talk about the Navigational View Builder, a tool that allows the interactive development of overview diagrams. Finally, we propose a 3-dimensional approach for visualizing these abstracted views.
本文讨论了对概览图的相关节点进行聚类,以降低概览图的复杂度和大小。这是因为尽管概览图对于帮助用户在超媒体系统中导航很有用,但对于任何现实世界的系统来说,它们都变得过于复杂和庞大,无法真正发挥作用。同时使用基于结构和基于内容的聚类。由于节点可以以不同的方式相互关联,因此根据不同的情况,不同的集群视图将是有用的。因此,应该可以交互式地指定聚类条件并检查结果视图。提出了一种高效的聚类算法,可以实时地对信息空间进行聚类。我们将讨论navigationviewbuilder,这是一个允许交互式开发总览图的工具。最后,我们提出了一种可视化这些抽象视图的三维方法。
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引用次数: 33
Frame-axis model for automatic information organizing and spatial navigation 用于信息自动组织和空间导航的框架-轴模型
Pub Date : 1994-09-18 DOI: 10.1145/192757.192789
Yoshihiro Masuda, Yasuhiro Ishitobi, Manabu Ueda
In taxonomic reasoning tasks, such as scientific research or decision making, people gain insight and find new ideas through analysis of large numbers of factual data or material documents, which are generally disorganized and unstructured. Hypermedia technology provides effective means of organizing and browsing information with such nature. However, for large amounts of information, the conventional node-link model makes linking or browsing operations be complicated because their relationship have to be represented as binary relations. In this paper, we propose a hypermedia data model call Frame-Axis Model, which represents relationship between information as N-ary relations on mapped space. Also, the automatic information organizing mechanism which is based on this data model and the browsing interface HyperCharts which employ spatial layout are provided. Finally, we show some browsing examples on our working prototype system, CastingNet.
在分类学推理任务中,如科学研究或决策,人们通过分析大量的事实数据或材料文件来获得洞察力和发现新的想法,这些数据或材料文件通常是无组织和无结构的。超媒体技术为组织和浏览具有这种性质的信息提供了有效的手段。然而,对于大量的信息,传统的节点-链接模型使得链接或浏览操作变得复杂,因为它们之间的关系必须表示为二元关系。本文提出了一种超媒体数据模型,称为帧轴模型,它将信息之间的关系表示为映射空间上的n元关系。并给出了基于该数据模型的自动信息组织机制和采用空间布局的浏览界面HyperCharts。最后,我们在工作原型系统CastingNet上展示了一些浏览示例。
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引用次数: 13
SIROG: a responsive hypertext manual SIROG:响应式超文本手册
Pub Date : 1994-09-18 DOI: 10.1145/192757.192784
Lothar Simon, J. Erdmann
Power plant operation and control in modern screen-based control rooms takes place using computer displays which are directly coupled to the plant state. However, operators are provided with operational instructions and background information by means of paper manuals or at best hypertext manuals with fixed structure and contents. Thus, information presentation is independent of the current situation.To improve information accessibility we developed a situation-dependent information medium: responsive manuals. A responsive manual consists of a “standard” hypertext-based operational manual and a task description. It monitors the changing situation and based on this is able to point to relevant information.To show the advantages of the responsive manual approach in the domain of power plant operation we implemented the SIROG (situation-related operational guidance) system in close cooperation with Siemans. It covers all parts of an operational manual for accidents in a Siemans nuclear power plant, and is coupled directly to the plant state. The article discusses the basics of the responsive manuals approach and the role of “responsiveness” in SIROG.
在现代基于屏幕的控制室中,电厂的运行和控制是通过直接与电厂状态耦合的计算机显示器进行的。然而,为操作员提供操作说明和背景信息的方式是纸质手册,最多是结构和内容固定的超文本手册。因此,信息的呈现是独立于当前情况的。为了改善信息的可访问性,我们开发了一种依赖于情况的信息媒介:响应手册。响应式手册由“标准的”基于超文本的操作手册和任务描述组成。它监测不断变化的情况,并在此基础上指出相关信息。为了展示响应式手动方法在电厂运行领域的优势,我们与西门子密切合作实施了SIROG(情境相关操作指导)系统。它涵盖了西门子核电站事故操作手册的所有部分,并与电站状态直接相关。本文讨论了响应性手册方法的基础知识以及“响应性”在SIROG中的作用。
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引用次数: 9
期刊
European Conference on Hypertext
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