With the growing need for elder care, research is focusing on robotic assistance at home. Thus, robots must navigate in cluttered, domestic, indoor environments with the purpose of interacting with a person. Here we present a behaviour based navigation model enhanced with a low level decision making process that allows the robot to approach a human in such an environment. The model has been tested on simulation and the first results show the effectiveness of the Bayesian decision making process.
{"title":"A Bayesian model for approaching a human","authors":"E. Torta, R. Cuijpers, J. Juola","doi":"10.1145/1962300.1962384","DOIUrl":"https://doi.org/10.1145/1962300.1962384","url":null,"abstract":"With the growing need for elder care, research is focusing on robotic assistance at home. Thus, robots must navigate in cluttered, domestic, indoor environments with the purpose of interacting with a person. Here we present a behaviour based navigation model enhanced with a low level decision making process that allows the robot to approach a human in such an environment. The model has been tested on simulation and the first results show the effectiveness of the Bayesian decision making process.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129985359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Since 1993, Paro, a baby seal robot, has been developed for two purposes: one is for as companion at home, and the other is for therapy at hospitals, elderly institutions, schools, and so on. In 2005, Paro was commercialized in Japan, and so far, more than 1,300 units have been sold there. About 70% of customers are individuals, and about 20% are institutions. As research on international comparison of evaluation of Paro by people, we had questionnaires to visitors who interacted with Paro at exhibitions in seven countries; Japan, Korea, Sweden, UK, Italy, Brunei, and US. Most people had high evaluation value on Paro regardless of countries. However, when we analyzed the data by the principal component analysis, two different usages of Paro were observed; one was for pet, and the other was for therapy. In Japan and Korea, people expected Paro to be a pet for them. In Sweden, Italy and UK, people expected Paro to be for therapy. In US and Brunei, people expected Paro for both types. In Japan, this result has similar tendency to the ratio of individual customers of Paro. In relationship between human and animals, there are cultural differences between Asia and Europe. For example, most Japanese people do not know nor believe animals in therapy. In Denmark, Danish Technological Institute (DTI) have been distributing Paro only to welfare institutions and hospitals in Denmark since late 2008. So far, more than 100 welfare institutions and hospitals in Denmark have been using Paro, especially for caring elderly people with dementia. DTI plan that they will introduce 1,000 Paros to elderly institutions in Denmark by 2011. In the US, FDA (Food and Drug Administration) certified Paro as a "medical device" in Sep. 2009. Since Dec. 2009, Paro has been officially sold in the US. So far, about 50 Paros have been used there. I will explain details of how Paro works for therapy, especially for elderly people with dementia. Then, I will explain how Paro has been introduced in the welfare systems.
{"title":"Integration of therapeutic robot, Paro, into welfare systems","authors":"T. Shibata","doi":"10.1145/1962300.1962302","DOIUrl":"https://doi.org/10.1145/1962300.1962302","url":null,"abstract":"Since 1993, Paro, a baby seal robot, has been developed for two purposes: one is for as companion at home, and the other is for therapy at hospitals, elderly institutions, schools, and so on. In 2005, Paro was commercialized in Japan, and so far, more than 1,300 units have been sold there. About 70% of customers are individuals, and about 20% are institutions. As research on international comparison of evaluation of Paro by people, we had questionnaires to visitors who interacted with Paro at exhibitions in seven countries; Japan, Korea, Sweden, UK, Italy, Brunei, and US. Most people had high evaluation value on Paro regardless of countries. However, when we analyzed the data by the principal component analysis, two different usages of Paro were observed; one was for pet, and the other was for therapy. In Japan and Korea, people expected Paro to be a pet for them. In Sweden, Italy and UK, people expected Paro to be for therapy. In US and Brunei, people expected Paro for both types. In Japan, this result has similar tendency to the ratio of individual customers of Paro. In relationship between human and animals, there are cultural differences between Asia and Europe. For example, most Japanese people do not know nor believe animals in therapy. In Denmark, Danish Technological Institute (DTI) have been distributing Paro only to welfare institutions and hospitals in Denmark since late 2008. So far, more than 100 welfare institutions and hospitals in Denmark have been using Paro, especially for caring elderly people with dementia. DTI plan that they will introduce 1,000 Paros to elderly institutions in Denmark by 2011. In the US, FDA (Food and Drug Administration) certified Paro as a \"medical device\" in Sep. 2009. Since Dec. 2009, Paro has been officially sold in the US. So far, about 50 Paros have been used there. I will explain details of how Paro works for therapy, especially for elderly people with dementia. Then, I will explain how Paro has been introduced in the welfare systems.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121038338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Mulvenna, Suzanne Martin, Stefan Sävenstedt, J. Bengtsson, F. Meiland, R. Dröes, M. Hettinga, F. Moelaert, D. Craig
Motivation -- Develop a portable, mobile information and communication device with specific applications that meet the identified needs of people with mild dementia. Research approach -- A qualitative study with a user centred design was applied: Three iterative development cycles of one year each were performed, in which around 15 persons with mild dementia and their carers participated in each cycle of development to attune the functions and form of the cognitive prosthetic to their needs and wishes. A mixed methods approach of qualitative interviews and standardised tools were used for the evaluations that were performed by formulating research questions and assigning appropriate methods for data collection before, during and after the field tests at the end of each development cycle. Findings/Design -- The COGKNOW Day Navigator consists of a touch screen, a mobile device, sensors, a home hub and a central server. Several features such as colours and icons, can be adjusted to personal preferences, which was much appreciated by users. The functions to support people in their daily activities were overall appreciated, though there were individual differences in preferences and abilities to use them. Research limitations/Implications - It was recommended to perform an impact study within the target group for a longer period of time when the system is considered stable and to make use of a randomised controlled design in a larger study population. Originality/Value -- The research built upon previous evidence of needs of people with mild dementia and the findings are valuable in directing further research and innovation. However, it was found that this technology can be complex to implement in a manner that ensures good quality of service delivery during field tests. Take away message -- The work has shown the value of designing an analysis framework for development of assistive technology that gives a strong voice to people with dementia and their carers.
{"title":"Designing & evaluating a cognitive prosthetic for people with mild dementia","authors":"M. Mulvenna, Suzanne Martin, Stefan Sävenstedt, J. Bengtsson, F. Meiland, R. Dröes, M. Hettinga, F. Moelaert, D. Craig","doi":"10.1145/1962300.1962306","DOIUrl":"https://doi.org/10.1145/1962300.1962306","url":null,"abstract":"Motivation -- Develop a portable, mobile information and communication device with specific applications that meet the identified needs of people with mild dementia. Research approach -- A qualitative study with a user centred design was applied: Three iterative development cycles of one year each were performed, in which around 15 persons with mild dementia and their carers participated in each cycle of development to attune the functions and form of the cognitive prosthetic to their needs and wishes. A mixed methods approach of qualitative interviews and standardised tools were used for the evaluations that were performed by formulating research questions and assigning appropriate methods for data collection before, during and after the field tests at the end of each development cycle. Findings/Design -- The COGKNOW Day Navigator consists of a touch screen, a mobile device, sensors, a home hub and a central server. Several features such as colours and icons, can be adjusted to personal preferences, which was much appreciated by users. The functions to support people in their daily activities were overall appreciated, though there were individual differences in preferences and abilities to use them. Research limitations/Implications - It was recommended to perform an impact study within the target group for a longer period of time when the system is considered stable and to make use of a randomised controlled design in a larger study population. Originality/Value -- The research built upon previous evidence of needs of people with mild dementia and the findings are valuable in directing further research and innovation. However, it was found that this technology can be complex to implement in a manner that ensures good quality of service delivery during field tests. Take away message -- The work has shown the value of designing an analysis framework for development of assistive technology that gives a strong voice to people with dementia and their carers.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122815494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Motivation -- To develop a methodology for cognitive search of elderly person in home environment that will help in reaching the inhabitant to determine health situations. Research approach -- A behaviour based Markov decision process (MDP) has been developed to build up cognitive information of the human at home. A simulated environment was also created to simulate the presence of human and prove the validity of the approach implemented. Design -- The idea is to enable the robot to comprehend when it is required to find the human being on its own. To achieve this task, behaviour based approach has been adapted where behaviour represents the desire to find the human and the policy for finding human is determined using MDP. Research limitations -- A simulated environment has been developed for the generation of dataset and afterwards verification of the implemented methodology. This simulated environment also gives the liberty of observing the human being as many times as is required which in real scenario is difficult to accomplish. Originality/Value -- The research promotes the need of developing behaviour based cognitive approach for finding human being in the environment. Take away message -- Using learning methodology along with behaviour based architecture might help in developing better cognitive robots.
{"title":"Behaviour based searching of human using MDP","authors":"S. Mehdi, K. Berns","doi":"10.1145/1962300.1962380","DOIUrl":"https://doi.org/10.1145/1962300.1962380","url":null,"abstract":"Motivation -- To develop a methodology for cognitive search of elderly person in home environment that will help in reaching the inhabitant to determine health situations. Research approach -- A behaviour based Markov decision process (MDP) has been developed to build up cognitive information of the human at home. A simulated environment was also created to simulate the presence of human and prove the validity of the approach implemented. Design -- The idea is to enable the robot to comprehend when it is required to find the human being on its own. To achieve this task, behaviour based approach has been adapted where behaviour represents the desire to find the human and the policy for finding human is determined using MDP. Research limitations -- A simulated environment has been developed for the generation of dataset and afterwards verification of the implemented methodology. This simulated environment also gives the liberty of observing the human being as many times as is required which in real scenario is difficult to accomplish. Originality/Value -- The research promotes the need of developing behaviour based cognitive approach for finding human being in the environment. Take away message -- Using learning methodology along with behaviour based architecture might help in developing better cognitive robots.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115454538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mark Antonius Neerincx, V. Kallen, A. Brouwer, L. V. D. Leer, M. T. Brinke
Recent research shows that Virtual Reality (VR) exposure or bio-neuro feedback can help professionals to cope with possibly traumatic events. This paper presents a neuro-bio VR system that combines both methods in order to further improve the prevention and therapy of trauma-related disorders. This system can harmonize the VR exposure to user's personal experiences by systematically showing scenes and stressors, and monitoring the corresponding EEG, heart rate and skin conductance responses. The paper describes the set-up of a first experiment that is being conducted to test the effects of the VR stressors on bio-neuro markers and their dependency on the specific scene (do scene-specific effects appear?). The results of this experiment will be included in the poster.
{"title":"Virtual reality exposure and neuro-bio feedback to help coping with traumatic events","authors":"Mark Antonius Neerincx, V. Kallen, A. Brouwer, L. V. D. Leer, M. T. Brinke","doi":"10.1145/1962300.1962388","DOIUrl":"https://doi.org/10.1145/1962300.1962388","url":null,"abstract":"Recent research shows that Virtual Reality (VR) exposure or bio-neuro feedback can help professionals to cope with possibly traumatic events. This paper presents a neuro-bio VR system that combines both methods in order to further improve the prevention and therapy of trauma-related disorders. This system can harmonize the VR exposure to user's personal experiences by systematically showing scenes and stressors, and monitoring the corresponding EEG, heart rate and skin conductance responses. The paper describes the set-up of a first experiment that is being conducted to test the effects of the VR stressors on bio-neuro markers and their dependency on the specific scene (do scene-specific effects appear?). The results of this experiment will be included in the poster.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121517192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Motivation -- To design information visualisation that in a decision support system for surgeons that aims to enhance situation awareness and hence improves performance. Research approach -- A prototype of an Intra-operative Visualization System (IVS) was developed, Based on the understanding of surgical workflow (problem solving process). IVS aimed to provide decision support to perform a minimally invasive procedure called Radio Frequency Ablation (RFA), to treat cancerous tumors in liver. Theory of situation awareness which is regarded as the theoretical backbone for improving information visualization in system design was incorporated to design the IVS. An experimental study was conducted with 8 expert intervention radiologist and 8 final year medical students. The study compared the performance of both the groups by using two systems: IVS and the conventional Ultrasound (US) guided intervention to perform RFA. Findings/Design -- The results reveal significant evidence for improved decision-making when using the IVS by both the clinical experts and students. In terms of three performance measures both the groups: (1) needed less intra-operative planning time; (2) illustrated increase in accuracy of hitting the tumor in the centre and (3) fewer errors in hitting the wrong tumor. Take away message -- Medical visualisation in decision support systems that focuses on enhancing situation awareness and supports surgical workflow can improve surgical decision making and hence the task performance.
{"title":"Situation awareness in medical visualization to support surgical decision making","authors":"Ashis Jalote-Parmar, P. Badke-Schaub","doi":"10.1145/1962300.1962341","DOIUrl":"https://doi.org/10.1145/1962300.1962341","url":null,"abstract":"Motivation -- To design information visualisation that in a decision support system for surgeons that aims to enhance situation awareness and hence improves performance. Research approach -- A prototype of an Intra-operative Visualization System (IVS) was developed, Based on the understanding of surgical workflow (problem solving process). IVS aimed to provide decision support to perform a minimally invasive procedure called Radio Frequency Ablation (RFA), to treat cancerous tumors in liver. Theory of situation awareness which is regarded as the theoretical backbone for improving information visualization in system design was incorporated to design the IVS. An experimental study was conducted with 8 expert intervention radiologist and 8 final year medical students. The study compared the performance of both the groups by using two systems: IVS and the conventional Ultrasound (US) guided intervention to perform RFA. Findings/Design -- The results reveal significant evidence for improved decision-making when using the IVS by both the clinical experts and students. In terms of three performance measures both the groups: (1) needed less intra-operative planning time; (2) illustrated increase in accuracy of hitting the tumor in the centre and (3) fewer errors in hitting the wrong tumor. Take away message -- Medical visualisation in decision support systems that focuses on enhancing situation awareness and supports surgical workflow can improve surgical decision making and hence the task performance.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"192 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121528535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Motivation -- To examine prospective memory (ProM) performance in programmer multitasking emphasizing how attention, time orientation, and expertise affect ProM performance. Research approach -- An experimental paradigm was developed to perform ProM research under the situations that occasionally require individuals to face naturalistic atypical actions. A total of 108 computer science and engineering students participated in the experiment. Findings/Design -- Attention played a crucial role in multitasking and ProM performance. Polychrons exhibited lesser degree of ProM performance failure than monochrons whereas expertise did not have an effect. Results showed that out of overall ProM performance failure 16.22% were of habit intrusion errors occurring 1.75 times in every 10 valid click responses of ProM task. Moreover, experts demonstrated superior performance over novices in programming. Research limitations/Implications -- The experiment was conducted in a specific context of programmer multitasking. The results should not be implied to assert that polychrons would have better performance in any ProM task in general. Originality/Value -- The research makes a contribution by reporting a new experimental paradigm to capture ProM error of habit intrusion. This atypical action paradigm allows ProM research to be carried out under the situations that occasionally require individuals to face atypical actions. Take away message -- Programmers are vulnerable to habit intrusion errors.
{"title":"Attention and programmer characteristics in prospective memory: an investigation of habit intrusion error in programmer multitasking","authors":"P. K. Sanjram, Azizuddin Khan","doi":"10.1145/1962300.1962365","DOIUrl":"https://doi.org/10.1145/1962300.1962365","url":null,"abstract":"Motivation -- To examine prospective memory (ProM) performance in programmer multitasking emphasizing how attention, time orientation, and expertise affect ProM performance. Research approach -- An experimental paradigm was developed to perform ProM research under the situations that occasionally require individuals to face naturalistic atypical actions. A total of 108 computer science and engineering students participated in the experiment. Findings/Design -- Attention played a crucial role in multitasking and ProM performance. Polychrons exhibited lesser degree of ProM performance failure than monochrons whereas expertise did not have an effect. Results showed that out of overall ProM performance failure 16.22% were of habit intrusion errors occurring 1.75 times in every 10 valid click responses of ProM task. Moreover, experts demonstrated superior performance over novices in programming. Research limitations/Implications -- The experiment was conducted in a specific context of programmer multitasking. The results should not be implied to assert that polychrons would have better performance in any ProM task in general. Originality/Value -- The research makes a contribution by reporting a new experimental paradigm to capture ProM error of habit intrusion. This atypical action paradigm allows ProM research to be carried out under the situations that occasionally require individuals to face atypical actions. Take away message -- Programmers are vulnerable to habit intrusion errors.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124837409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Motivation -- Definitions and theories of user experience are vague and conflicting. This paper suggests that an account based on engagement is a more useful approach. Research approach -- An account of engagement is presented which is based on an ontological description of everyday experience. Findings/Design -- The account has three distinct but closely related components. Firstly we see engagement as being positive (we characterize interaction as being re-active) and exploratory: it is this exploration which creates a 'space' in which engagement occurs. What we reveal in this space are the affordances of the artefact which we subsequently exploit. We engage with something and continue to do so because we enjoy doing so -- thus affect has an important role in engagement. Finally, we engage with technology because it allows us to achieve our purposes and these purposes are a reciprocal expression of ourselves. Research limitations/Implications -- Future work will add empirical support to the theoretically-based account. Originality/Value -- The work contributes to the understanding of how to design engaging user experiences. Take away message -- An ontologically-based account of engagement may be more tractable than the many more expansive accounts of user experience.
{"title":"The anatomy of engagement","authors":"Phil Turner","doi":"10.1145/1962300.1962315","DOIUrl":"https://doi.org/10.1145/1962300.1962315","url":null,"abstract":"Motivation -- Definitions and theories of user experience are vague and conflicting. This paper suggests that an account based on engagement is a more useful approach. Research approach -- An account of engagement is presented which is based on an ontological description of everyday experience. Findings/Design -- The account has three distinct but closely related components. Firstly we see engagement as being positive (we characterize interaction as being re-active) and exploratory: it is this exploration which creates a 'space' in which engagement occurs. What we reveal in this space are the affordances of the artefact which we subsequently exploit. We engage with something and continue to do so because we enjoy doing so -- thus affect has an important role in engagement. Finally, we engage with technology because it allows us to achieve our purposes and these purposes are a reciprocal expression of ourselves. Research limitations/Implications -- Future work will add empirical support to the theoretically-based account. Originality/Value -- The work contributes to the understanding of how to design engaging user experiences. Take away message -- An ontologically-based account of engagement may be more tractable than the many more expansive accounts of user experience.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125934078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Motivation -- To enhance the awareness of places of a city industrial heritage by exposing in situ its identities and stories through the personal memories of its inhabitants. Research approach -- Analysis followed by an explorative survey based on interviews in which museum visitors are asked to discuss their impressions about an exhibition in which personal memories are reminisced. Findings/Design -- Personal narrative seems to trigger criticism, curiosity, and engage visitors in actively discussing and critically questioning views on places and their past. Based on these findings we propose concepts for possible designs. Research limitations/Implications -- The survey was based on a limited number of participants and entails a single narrative. Originality/Value -- This work contributes to research and debate on interpretation and representation of material and cultural heritage, with particular focus on industrial landscapes and modern vestiges left over by the industry of the 19th century. Take away message -- To tell what we remember, and to keep on telling it, is to keep the past alive in the present (Gruchow, 1995).
{"title":"Memory fragments of the industrial landscape","authors":"M. Tavanti, Ivan Rankin","doi":"10.1145/1962300.1962336","DOIUrl":"https://doi.org/10.1145/1962300.1962336","url":null,"abstract":"Motivation -- To enhance the awareness of places of a city industrial heritage by exposing in situ its identities and stories through the personal memories of its inhabitants. Research approach -- Analysis followed by an explorative survey based on interviews in which museum visitors are asked to discuss their impressions about an exhibition in which personal memories are reminisced. Findings/Design -- Personal narrative seems to trigger criticism, curiosity, and engage visitors in actively discussing and critically questioning views on places and their past. Based on these findings we propose concepts for possible designs. Research limitations/Implications -- The survey was based on a limited number of participants and entails a single narrative. Originality/Value -- This work contributes to research and debate on interpretation and representation of material and cultural heritage, with particular focus on industrial landscapes and modern vestiges left over by the industry of the 19th century. Take away message -- To tell what we remember, and to keep on telling it, is to keep the past alive in the present (Gruchow, 1995).","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125643105","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gaze direction is an important communicative cue. In order to use this cue for human-robot interaction, software needs to be developed that enables the estimation of head pose. We began by designing an application that is be able to make a good estimate of the head pose, and, contrary to earlier neural network approaches, that works for non-optimal lighting conditions. Initial results show that the approach using multiple networks trained with differing datasets, gives a good estimate of head pose, and it works well in poor lighting conditions. The solution is not optimal yet. Smart selection rules taking into account different lighting conditions would enable us to select the neural networks trained with images with similar lighting conditions. This research will allow us to use head orientation cues in Human-Robot interaction with low-resolution cameras and in poor lighting conditions. The software allows the robot to give a timely reaction to the dynamical communicative cues used by humans.
{"title":"Head pose estimation for real-time low-resolution video","authors":"D. V. D. Pol, R. Cuijpers, J. Juola","doi":"10.1145/1962300.1962382","DOIUrl":"https://doi.org/10.1145/1962300.1962382","url":null,"abstract":"Gaze direction is an important communicative cue. In order to use this cue for human-robot interaction, software needs to be developed that enables the estimation of head pose. We began by designing an application that is be able to make a good estimate of the head pose, and, contrary to earlier neural network approaches, that works for non-optimal lighting conditions. Initial results show that the approach using multiple networks trained with differing datasets, gives a good estimate of head pose, and it works well in poor lighting conditions. The solution is not optimal yet. Smart selection rules taking into account different lighting conditions would enable us to select the neural networks trained with images with similar lighting conditions. This research will allow us to use head orientation cues in Human-Robot interaction with low-resolution cameras and in poor lighting conditions. The software allows the robot to give a timely reaction to the dynamical communicative cues used by humans.","PeriodicalId":115733,"journal":{"name":"Proceedings of the 28th Annual European Conference on Cognitive Ergonomics","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127615494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}