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A Bayesian model for approaching a human 接近人类的贝叶斯模型
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962384
E. Torta, R. Cuijpers, J. Juola
With the growing need for elder care, research is focusing on robotic assistance at home. Thus, robots must navigate in cluttered, domestic, indoor environments with the purpose of interacting with a person. Here we present a behaviour based navigation model enhanced with a low level decision making process that allows the robot to approach a human in such an environment. The model has been tested on simulation and the first results show the effectiveness of the Bayesian decision making process.
随着老年人护理需求的增长,研究的重点是机器人在家里的帮助。因此,机器人必须在杂乱的、家庭的、室内的环境中导航,目的是与人互动。在这里,我们提出了一个基于行为的导航模型,增强了一个低级决策过程,使机器人能够在这样的环境中接近人类。对该模型进行了仿真测试,初步结果表明了贝叶斯决策过程的有效性。
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引用次数: 1
Integration of therapeutic robot, Paro, into welfare systems 将治疗机器人Paro整合到福利系统中
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962302
T. Shibata
Since 1993, Paro, a baby seal robot, has been developed for two purposes: one is for as companion at home, and the other is for therapy at hospitals, elderly institutions, schools, and so on. In 2005, Paro was commercialized in Japan, and so far, more than 1,300 units have been sold there. About 70% of customers are individuals, and about 20% are institutions. As research on international comparison of evaluation of Paro by people, we had questionnaires to visitors who interacted with Paro at exhibitions in seven countries; Japan, Korea, Sweden, UK, Italy, Brunei, and US. Most people had high evaluation value on Paro regardless of countries. However, when we analyzed the data by the principal component analysis, two different usages of Paro were observed; one was for pet, and the other was for therapy. In Japan and Korea, people expected Paro to be a pet for them. In Sweden, Italy and UK, people expected Paro to be for therapy. In US and Brunei, people expected Paro for both types. In Japan, this result has similar tendency to the ratio of individual customers of Paro. In relationship between human and animals, there are cultural differences between Asia and Europe. For example, most Japanese people do not know nor believe animals in therapy. In Denmark, Danish Technological Institute (DTI) have been distributing Paro only to welfare institutions and hospitals in Denmark since late 2008. So far, more than 100 welfare institutions and hospitals in Denmark have been using Paro, especially for caring elderly people with dementia. DTI plan that they will introduce 1,000 Paros to elderly institutions in Denmark by 2011. In the US, FDA (Food and Drug Administration) certified Paro as a "medical device" in Sep. 2009. Since Dec. 2009, Paro has been officially sold in the US. So far, about 50 Paros have been used there. I will explain details of how Paro works for therapy, especially for elderly people with dementia. Then, I will explain how Paro has been introduced in the welfare systems.
自1993年以来,小海豹机器人帕罗(Paro)的开发有两个目的:一个是作为家庭伴侣,另一个是在医院、老年机构、学校等地进行治疗。2005年,Paro在日本商业化,到目前为止,已经售出了1300多台。大约70%的客户是个人,大约20%是机构。作为人们对帕罗评价的国际比较研究,我们对在7个国家的展览会上与帕罗互动的观众进行了问卷调查;日本、韩国、瑞典、英国、意大利、文莱和美国。无论哪个国家,大多数人对帕罗的评价都很高。然而,当我们对数据进行主成分分析时,发现Paro有两种不同的用法;一个用于宠物,另一个用于治疗。在日本和韩国,人们希望帕罗成为他们的宠物。在瑞典、意大利和英国,人们希望帕罗接受治疗。在美国和文莱,两种类型的人都期待帕罗。在日本,这一结果与帕罗的个人顾客比例趋势相似。在人与动物的关系上,亚洲和欧洲存在着文化差异。例如,大多数日本人不知道也不相信动物可以用于治疗。在丹麦,丹麦技术研究所(DTI)自2008年底以来只向丹麦的福利机构和医院分发Paro。到目前为止,丹麦已有100多家福利机构和医院在使用Paro,特别是在照顾老年痴呆症患者方面。DTI计划,到2011年,他们将为丹麦的老年机构引进1000台Paros。在美国,FDA(食品和药物管理局)于2009年9月将Paro认证为“医疗器械”。自2009年12月以来,帕罗已经在美国正式销售。到目前为止,大约有50台Paros在那里使用。我将详细解释Paro如何用于治疗,特别是老年痴呆症患者。然后,我将解释Paro是如何被引入福利制度的。
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引用次数: 12
Designing & evaluating a cognitive prosthetic for people with mild dementia 轻度痴呆患者认知假体的设计与评估
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962306
M. Mulvenna, Suzanne Martin, Stefan Sävenstedt, J. Bengtsson, F. Meiland, R. Dröes, M. Hettinga, F. Moelaert, D. Craig
Motivation -- Develop a portable, mobile information and communication device with specific applications that meet the identified needs of people with mild dementia. Research approach -- A qualitative study with a user centred design was applied: Three iterative development cycles of one year each were performed, in which around 15 persons with mild dementia and their carers participated in each cycle of development to attune the functions and form of the cognitive prosthetic to their needs and wishes. A mixed methods approach of qualitative interviews and standardised tools were used for the evaluations that were performed by formulating research questions and assigning appropriate methods for data collection before, during and after the field tests at the end of each development cycle. Findings/Design -- The COGKNOW Day Navigator consists of a touch screen, a mobile device, sensors, a home hub and a central server. Several features such as colours and icons, can be adjusted to personal preferences, which was much appreciated by users. The functions to support people in their daily activities were overall appreciated, though there were individual differences in preferences and abilities to use them. Research limitations/Implications - It was recommended to perform an impact study within the target group for a longer period of time when the system is considered stable and to make use of a randomised controlled design in a larger study population. Originality/Value -- The research built upon previous evidence of needs of people with mild dementia and the findings are valuable in directing further research and innovation. However, it was found that this technology can be complex to implement in a manner that ensures good quality of service delivery during field tests. Take away message -- The work has shown the value of designing an analysis framework for development of assistive technology that gives a strong voice to people with dementia and their carers.
动机——开发具有特定应用的便携式移动信息和通信设备,以满足轻度痴呆症患者确定的需求。研究方法——采用以用户为中心的设计进行定性研究:执行三个迭代开发周期,每个周期为一年,其中约15名轻度痴呆患者及其护理人员参与每个开发周期,以调整认知假肢的功能和形式,以满足他们的需求和愿望。通过在每个开发周期结束时实地测试之前、期间和之后制定研究问题和指定适当的数据收集方法,采用了定性访谈和标准化工具的混合方法进行评价。发现/设计——COGKNOW日间导航由触摸屏、移动设备、传感器、家庭集线器和中央服务器组成。一些功能,如颜色和图标,可以根据个人喜好进行调整,这受到了用户的欢迎。支持人们日常活动的功能总体上得到了赞赏,尽管在使用它们的偏好和能力上存在个体差异。研究局限性/影响-建议在系统被认为稳定的情况下,在较长时间的目标人群中进行影响研究,并在较大的研究人群中使用随机对照设计。原创性/价值——该研究建立在先前轻度痴呆症患者需求的证据基础上,研究结果对指导进一步的研究和创新具有价值。然而,人们发现,要以确保在实地测试期间提供高质量服务的方式实施这项技术可能比较复杂。导语:这项工作显示了设计辅助技术开发分析框架的价值,为痴呆症患者及其护理人员提供了强有力的发言权。
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引用次数: 39
Behaviour based searching of human using MDP 基于行为的MDP人的搜索
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962380
S. Mehdi, K. Berns
Motivation -- To develop a methodology for cognitive search of elderly person in home environment that will help in reaching the inhabitant to determine health situations. Research approach -- A behaviour based Markov decision process (MDP) has been developed to build up cognitive information of the human at home. A simulated environment was also created to simulate the presence of human and prove the validity of the approach implemented. Design -- The idea is to enable the robot to comprehend when it is required to find the human being on its own. To achieve this task, behaviour based approach has been adapted where behaviour represents the desire to find the human and the policy for finding human is determined using MDP. Research limitations -- A simulated environment has been developed for the generation of dataset and afterwards verification of the implemented methodology. This simulated environment also gives the liberty of observing the human being as many times as is required which in real scenario is difficult to accomplish. Originality/Value -- The research promotes the need of developing behaviour based cognitive approach for finding human being in the environment. Take away message -- Using learning methodology along with behaviour based architecture might help in developing better cognitive robots.
动机——开发一种对家庭环境中的老年人进行认知搜索的方法,这将有助于接触居民以确定健康状况。研究方法——基于行为的马尔可夫决策过程(MDP)已被开发用于建立人类在家中的认知信息。通过仿真环境模拟人的存在,验证了所实现方法的有效性。设计——这个想法是为了让机器人能够理解什么时候需要它自己找到人类。为了完成这项任务,采用了基于行为的方法,其中行为表示查找人员的愿望,并且使用MDP确定查找人员的策略。研究局限性——已经开发了一个模拟环境,用于生成数据集和随后验证所实施的方法。这种模拟环境也提供了观察人类的自由,这是在真实场景中很难做到的。原创性/价值——该研究促进了开发基于行为的认知方法的需求,以在环境中发现人类。要点:使用学习方法和基于行为的架构可能有助于开发更好的认知机器人。
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引用次数: 2
Virtual reality exposure and neuro-bio feedback to help coping with traumatic events 虚拟现实暴露和神经生物反馈来帮助应对创伤性事件
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962388
Mark Antonius Neerincx, V. Kallen, A. Brouwer, L. V. D. Leer, M. T. Brinke
Recent research shows that Virtual Reality (VR) exposure or bio-neuro feedback can help professionals to cope with possibly traumatic events. This paper presents a neuro-bio VR system that combines both methods in order to further improve the prevention and therapy of trauma-related disorders. This system can harmonize the VR exposure to user's personal experiences by systematically showing scenes and stressors, and monitoring the corresponding EEG, heart rate and skin conductance responses. The paper describes the set-up of a first experiment that is being conducted to test the effects of the VR stressors on bio-neuro markers and their dependency on the specific scene (do scene-specific effects appear?). The results of this experiment will be included in the poster.
最近的研究表明,虚拟现实(VR)暴露或生物神经反馈可以帮助专业人士应对可能的创伤性事件。为了进一步提高创伤相关疾病的预防和治疗水平,本文提出了一种结合这两种方法的神经生物VR系统。该系统通过系统地显示场景和压力源,并监测相应的脑电图、心率和皮肤电导反应,使VR暴露与用户的个人体验相协调。本文描述了第一个实验的设置,该实验正在进行中,以测试VR压力源对生物神经标记物的影响及其对特定场景的依赖性(场景特定效应是否出现?)。这个实验的结果将被包括在海报中。
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引用次数: 2
Situation awareness in medical visualization to support surgical decision making 医学可视化中的态势感知以支持手术决策
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962341
Ashis Jalote-Parmar, P. Badke-Schaub
Motivation -- To design information visualisation that in a decision support system for surgeons that aims to enhance situation awareness and hence improves performance. Research approach -- A prototype of an Intra-operative Visualization System (IVS) was developed, Based on the understanding of surgical workflow (problem solving process). IVS aimed to provide decision support to perform a minimally invasive procedure called Radio Frequency Ablation (RFA), to treat cancerous tumors in liver. Theory of situation awareness which is regarded as the theoretical backbone for improving information visualization in system design was incorporated to design the IVS. An experimental study was conducted with 8 expert intervention radiologist and 8 final year medical students. The study compared the performance of both the groups by using two systems: IVS and the conventional Ultrasound (US) guided intervention to perform RFA. Findings/Design -- The results reveal significant evidence for improved decision-making when using the IVS by both the clinical experts and students. In terms of three performance measures both the groups: (1) needed less intra-operative planning time; (2) illustrated increase in accuracy of hitting the tumor in the centre and (3) fewer errors in hitting the wrong tumor. Take away message -- Medical visualisation in decision support systems that focuses on enhancing situation awareness and supports surgical workflow can improve surgical decision making and hence the task performance.
动机:在外科医生的决策支持系统中设计信息可视化,旨在增强情况意识,从而提高绩效。研究方法——基于对手术流程(问题解决过程)的理解,开发了术中可视化系统(IVS)的原型。IVS旨在为实施一种称为射频消融(RFA)的微创手术提供决策支持,以治疗肝脏癌性肿瘤。将态势感知理论作为提高系统设计中信息可视化水平的理论支柱,运用到IVS的设计中。对8名介入放射科专家和8名医学生进行了实验研究。本研究通过使用两种系统:IVS和常规超声(US)引导干预进行RFA,比较了两组的表现。研究结果/设计——结果揭示了临床专家和学生在使用IVS时改善决策的重要证据。两组在三个性能指标上:(1)术中计划时间较少;(2)表明击中中心肿瘤的准确性增加;(3)击中错误肿瘤的错误减少。要点信息——决策支持系统中的医疗可视化侧重于增强态势感知和支持手术工作流程,可以改善手术决策,从而提高任务绩效。
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引用次数: 8
Attention and programmer characteristics in prospective memory: an investigation of habit intrusion error in programmer multitasking 前瞻记忆中的注意与程序员特征:程序员多任务处理中习惯入侵错误的研究
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962365
P. K. Sanjram, Azizuddin Khan
Motivation -- To examine prospective memory (ProM) performance in programmer multitasking emphasizing how attention, time orientation, and expertise affect ProM performance. Research approach -- An experimental paradigm was developed to perform ProM research under the situations that occasionally require individuals to face naturalistic atypical actions. A total of 108 computer science and engineering students participated in the experiment. Findings/Design -- Attention played a crucial role in multitasking and ProM performance. Polychrons exhibited lesser degree of ProM performance failure than monochrons whereas expertise did not have an effect. Results showed that out of overall ProM performance failure 16.22% were of habit intrusion errors occurring 1.75 times in every 10 valid click responses of ProM task. Moreover, experts demonstrated superior performance over novices in programming. Research limitations/Implications -- The experiment was conducted in a specific context of programmer multitasking. The results should not be implied to assert that polychrons would have better performance in any ProM task in general. Originality/Value -- The research makes a contribution by reporting a new experimental paradigm to capture ProM error of habit intrusion. This atypical action paradigm allows ProM research to be carried out under the situations that occasionally require individuals to face atypical actions. Take away message -- Programmers are vulnerable to habit intrusion errors.
动机——研究程序员多任务处理中的前瞻性记忆(ProM)表现,强调注意力、时间取向和专业知识如何影响ProM表现。研究方法——开发了一种实验范式,用于在偶尔需要个体面对自然非典型行为的情况下进行ProM研究。共有108名计算机科学与工程专业的学生参加了这项实验。研究结果/设计——注意力在多任务处理和ProM表现中起着至关重要的作用。多时恋者比单时恋者表现出更小程度的ProM性能失败,而专业知识则没有影响。结果表明,在所有ProM性能失败中,16.22%为习惯入侵错误,每10个有效的ProM任务点击响应中出现1.75次。此外,专家在编程方面表现出优于新手的性能。研究局限/启示——实验是在程序员多任务处理的特定背景下进行的。结果不应该被暗示为断言在任何ProM任务中,多时间点通常都有更好的性能。原创性/价值——本研究的贡献在于报告了一种新的实验范式来捕捉习惯入侵的ProM错误。这种非典型行为范式允许在偶尔需要个体面对非典型行为的情况下进行ProM研究。带走信息——程序员很容易受到习惯入侵错误的影响。
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引用次数: 1
The anatomy of engagement 敬业度的剖析
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962315
Phil Turner
Motivation -- Definitions and theories of user experience are vague and conflicting. This paper suggests that an account based on engagement is a more useful approach. Research approach -- An account of engagement is presented which is based on an ontological description of everyday experience. Findings/Design -- The account has three distinct but closely related components. Firstly we see engagement as being positive (we characterize interaction as being re-active) and exploratory: it is this exploration which creates a 'space' in which engagement occurs. What we reveal in this space are the affordances of the artefact which we subsequently exploit. We engage with something and continue to do so because we enjoy doing so -- thus affect has an important role in engagement. Finally, we engage with technology because it allows us to achieve our purposes and these purposes are a reciprocal expression of ourselves. Research limitations/Implications -- Future work will add empirical support to the theoretically-based account. Originality/Value -- The work contributes to the understanding of how to design engaging user experiences. Take away message -- An ontologically-based account of engagement may be more tractable than the many more expansive accounts of user experience.
动机——用户体验的定义和理论是模糊且相互矛盾的。本文认为,基于业务参与的会计是一种更有用的方法。研究方法——提出了一种基于日常经验本体论描述的参与描述。发现/设计——账户有三个不同但密切相关的组成部分。首先,我们认为用户粘性是积极的(我们将互动描述为反应性的)和探索性的:正是这种探索创造了一个用户粘性发生的“空间”。我们在这个空间中揭示的是我们随后开发的人工制品的可用性。我们参与某件事,并继续这样做,因为我们喜欢这样做——因此,影响在参与中起着重要作用。最后,我们接触科技是因为它让我们实现了我们的目的,而这些目的是我们自我的相互表达。研究局限性/影响——未来的工作将为基于理论的账户增加实证支持。原创性/价值——这项工作有助于理解如何设计引人入胜的用户体验。要点——基于本体论的用户粘性描述可能比更宽泛的用户体验描述更容易处理。
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引用次数: 19
Memory fragments of the industrial landscape 记忆中的工业景观碎片
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962336
M. Tavanti, Ivan Rankin
Motivation -- To enhance the awareness of places of a city industrial heritage by exposing in situ its identities and stories through the personal memories of its inhabitants. Research approach -- Analysis followed by an explorative survey based on interviews in which museum visitors are asked to discuss their impressions about an exhibition in which personal memories are reminisced. Findings/Design -- Personal narrative seems to trigger criticism, curiosity, and engage visitors in actively discussing and critically questioning views on places and their past. Based on these findings we propose concepts for possible designs. Research limitations/Implications -- The survey was based on a limited number of participants and entails a single narrative. Originality/Value -- This work contributes to research and debate on interpretation and representation of material and cultural heritage, with particular focus on industrial landscapes and modern vestiges left over by the industry of the 19th century. Take away message -- To tell what we remember, and to keep on telling it, is to keep the past alive in the present (Gruchow, 1995).
动机:通过居民的个人记忆,在原地展示其身份和故事,提高对城市工业遗产地点的认识。研究方法——分析之后是一项基于访谈的探索性调查,在访谈中,博物馆参观者被要求讨论他们对一个回忆个人记忆的展览的印象。发现/设计——个人叙述似乎引发了批评和好奇心,并吸引游客积极讨论和批判性地质疑对地点及其过去的看法。基于这些发现,我们提出了可能的设计概念。研究局限性/启示——该调查基于有限数量的参与者,并且需要一个单一的叙述。原创性/价值——这项工作有助于对物质和文化遗产的解释和表现进行研究和辩论,特别关注19世纪工业遗留下来的工业景观和现代遗迹。带走信息——讲述我们所记得的,并继续讲述,就是让过去活在当下(Gruchow, 1995)。
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引用次数: 0
Head pose estimation for real-time low-resolution video 实时低分辨率视频的头部姿态估计
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962382
D. V. D. Pol, R. Cuijpers, J. Juola
Gaze direction is an important communicative cue. In order to use this cue for human-robot interaction, software needs to be developed that enables the estimation of head pose. We began by designing an application that is be able to make a good estimate of the head pose, and, contrary to earlier neural network approaches, that works for non-optimal lighting conditions. Initial results show that the approach using multiple networks trained with differing datasets, gives a good estimate of head pose, and it works well in poor lighting conditions. The solution is not optimal yet. Smart selection rules taking into account different lighting conditions would enable us to select the neural networks trained with images with similar lighting conditions. This research will allow us to use head orientation cues in Human-Robot interaction with low-resolution cameras and in poor lighting conditions. The software allows the robot to give a timely reaction to the dynamical communicative cues used by humans.
注视方向是重要的交际线索。为了将这个线索用于人机交互,需要开发能够估计头部姿势的软件。我们首先设计了一个能够很好地估计头部姿势的应用程序,与早期的神经网络方法相反,它适用于非最佳照明条件。初步结果表明,该方法使用不同数据集训练的多个网络,可以很好地估计头部姿势,并且在光线不足的条件下也能很好地工作。解决方案还不是最优的。考虑到不同光照条件的智能选择规则将使我们能够选择具有相似光照条件的图像训练的神经网络。这项研究将使我们能够在低分辨率相机和光线不足的条件下,在人机交互中使用头部方向线索。该软件允许机器人对人类使用的动态交流提示做出及时反应。
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引用次数: 6
期刊
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
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