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Proceedings of the 28th Annual European Conference on Cognitive Ergonomics最新文献

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Pilot workload monitoring and adaptive aviation automation: a solution space-based approach 飞行员工作量监控和自适应航空自动化:一种基于空间的解决方案
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962351
J. Comans, R. Paassen, M. Mulder
Motivation -- Pilot workload is an important constraint in designing novel flight deck automation systems. We aim to provide context awareness to adaptive automation systems by analyzing the constraints of the work domain. This context awareness can be used by the automation to adapt its functionality and human-machine interface on-line; in such a way that pilot workload is reduced. Research approach -- The problem of developing adaptive automation to support pilots in dealing with other aircraft is chosen as the focal point. The approach entails that the functional constraints of the surrounding traffic can be captured using a so-called 'solution space' analysis. The solution space allows a prediction of the complexity of a particular traffic situation to be made. Experiments showed that complexity is strongly related to the perceived workload. When complexity is high, workload may be high as well and in these situations the automation can decide to provide other ways of supporting the pilot. Findings/Design -- The solution space analysis has been shown to be able to predict the complexity of a traffic situation and therefore operator workload. In turn, this allows for adaptive automation strategies to mitigate the workload. Take away message -- Analysis of the solution space properties can provide a metric for the complexity of the operational context. When complexity is higher, support tools can be activated to reduce the workload of pilots.
动机——飞行员的工作量是设计新型驾驶舱自动化系统的重要制约因素。我们的目标是通过分析工作域的约束为自适应自动化系统提供上下文感知。这种上下文感知可以被自动化用于在线调整其功能和人机界面;这样就减少了飞行员的工作量。研究方法——选择发展自适应自动化以支持飞行员处理其他飞机的问题作为重点。该方法需要使用所谓的“解决方案空间”分析来捕获周围交通的功能约束。解决方案空间允许对特定交通状况的复杂性进行预测。实验表明,复杂性与感知工作量密切相关。当复杂性很高时,工作负载也可能很高,在这些情况下,自动化可以决定提供支持试点的其他方式。发现/设计——解决方案空间分析已被证明能够预测交通状况的复杂性,从而预测操作员的工作量。反过来,这允许自适应自动化策略来减轻工作负载。带走消息——对解决方案空间属性的分析可以为操作上下文的复杂性提供一个度量。当复杂性较高时,可以激活支持工具来减少飞行员的工作量。
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引用次数: 2
Cognitive engineering for technology in mental health care and rehabilitation 认知工程技术在心理健康护理和康复
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962360
Willem-Paul Brinkman, Gavin Doherty, A. Gorini, A. Gaggioli, Mark Antonius Neerincx
The use of technology, such as virtual reality, electronic diaries, multimedia, brain computing and computer games, to support the care and rehabilitation of patients affected by mental disorders is a relatively new and advancing research area. In this workshop, researchers, developers and mental health professionals will present and discuss their latest work, with a focus on cognitive, emotional and ergonomic aspects on issues as acceptance, usage, experience and accessibility of these innovative technologies.
利用虚拟现实、电子日记、多媒体、脑计算和电脑游戏等技术来支持精神障碍患者的护理和康复是一个相对较新的和正在发展的研究领域。在本次研讨会上,研究人员、开发人员和心理健康专业人士将介绍和讨论他们的最新工作,重点关注这些创新技术的认知、情感和人体工程学方面的接受、使用、体验和可及性问题。
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引用次数: 3
Older adults' attitude towards a monitoring technology 老年人对监控技术的态度
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962328
Mario Conci, F. Pianesi, M. Zancanaro
Motivation -- Investigate the acceptance of a monitoring technology by older people when presented as part of a tele-assistance service. Research approach -- Quantitative and qualitative methods were used to investigate the attitude of 10 older people towards a tele-assistance service augmented by a sensor network installed at home. Data were collected at different stages of the study through questionnaires and unstructured interviews. Findings/Design -- Although the augmented system was perceived as useful as the traditional one, the attitude towards the service slightly decreased in terms of perceived safety and satisfaction. This might be due to lack of perceived control over the functioning of the sensors. It also emerged that the aesthetic of the sensors was an important dimension that affected the general attitude towards the system. Research limitations/Implications -- Limited number of subjects involved. Originality/Value -- Although the study is only a pilot one and the number of subjects is limited, the value of the study is in the ecological setting (the participants used the system in their houses for 2.5 months). Take away message -- The dimension of control and the aesthetics are fundamental in the user's acceptance of new technologies also for frail users with low technological skills and high levels of computer anxiety.
动机——调查老年人对监测技术作为远程援助服务的一部分的接受程度。研究方法——采用定量和定性方法调查了10名老年人对安装在家中的传感器网络增强的远程援助服务的态度。在研究的不同阶段通过问卷调查和非结构化访谈收集数据。调查结果/设计-虽然增强系统被认为与传统系统一样有用,但对服务的态度在感知安全性和满意度方面略有下降。这可能是由于缺乏对传感器功能的感知控制。它还表明,传感器的美学是影响人们对该系统总体态度的一个重要方面。研究局限/启示——研究对象数量有限。原创性/价值——尽管该研究只是一个试点研究,受试者数量有限,但该研究的价值在于生态环境(参与者在他们的家中使用该系统2.5个月)。带走信息——控制的维度和美学是用户接受新技术的基础,对于技术技能低、电脑焦虑程度高的虚弱用户来说也是如此。
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引用次数: 9
Proficient blind users and mobile text-entry 精通盲人用户和移动文本输入
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962307
Hugo Nicolau, Tiago Guerreiro, J. Jorge, D. Gonçalves
Motivation -- Understand how NavTap, an assistive text-entry method, stands in relation to traditional approaches. Research approach -- We performed a between-subjects text-entry study with 12 blind users proficient with MultiTap and five blind users proficient with NavTap. Participants were asked to input ten sentences with different length and complexity. Findings/Design -- MultiTap significantly outperformed NavTap when considering text entry speed, confirming its theoretical advantage. However, when considering method effectiveness, NavTap's less experienced participants committed significantly fewer errors, indicating that it is both easier to learn and use, reaffirming it is an alternative for those unable to adjust to demanding adaptations. Research limitations/Implications -- Before NavTap appeared its users were unable to input text in a mobile device. Indeed, existing data make it difficult to assess differences between the users of either method. Further, NavTap users had less experience using the method (four months) than MultiTap (years). Originality/Value -- We contribute to understanding the limitations and merits of different text-entry approaches for blind people, after extensive usage. Take away message -- Different methods have different limitations and values. Selecting a match for a particular user may depend on his individual differences.
动机——理解NavTap(一种辅助文本输入方法)与传统方法的区别。研究方法——我们对12名精通MultiTap的盲人用户和5名精通NavTap的盲人用户进行了一项受试者之间的文本输入研究。参与者被要求输入10个不同长度和复杂程度的句子。研究结果/设计——在考虑文本输入速度时,MultiTap明显优于NavTap,证实了其理论上的优势。然而,当考虑到方法的有效性时,经验不足的参与者犯的错误明显更少,这表明它更容易学习和使用,重申它是那些无法适应要求的人的替代选择。研究局限/启示——在NavTap出现之前,它的用户无法在移动设备上输入文本。事实上,现有的数据使得很难评估两种方法使用者之间的差异。此外,NavTap用户使用该方法的经验(4个月)少于MultiTap用户(年)。原创性/价值——经过广泛的使用,我们有助于理解盲人不同文本输入方法的局限性和优点。要点——不同的方法有不同的局限性和价值。为特定用户选择匹配可能取决于他的个体差异。
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引用次数: 21
Using stroop task to assess cognitive load 使用stroop任务评估认知负荷
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962345
J. Gwizdka
Motivation -- Assessment of cognitive load on user tasks is useful for characterizing user interfaces and tasks with respect to their demands on the user's mental effort. Research approach -- We conducted a controlled experiment with 48 subjects. The primary task involved information search. Stroop-like task was used as a secondary task. Reaction time to the secondary task events was used to assess cognitive load. Findings/Design -- Reaction time on the secondary task differentiated between the primary task stages and the user interfaces. Higher cognitive load component of the secondary task performance discriminated primary task stages, while lower cognitive load component discriminated user interfaces. Research limitations/Implications -- Results presented in this short paper were an unexpected finding. They are thus preliminary and need to be confirmed in further experiments. Originality/Value -- This finding promises a method that separates extraneous cognitive load from intrinsic load. Take away message -- Secondary task can be designed to yield separate assessment of intrinsic and extraneous load.
动机——评估用户任务的认知负荷对于描述用户界面和任务对用户心理努力的需求是有用的。研究方法——我们对48名受试者进行了对照实验。主要任务涉及信息搜索。类似stroop的任务被用作次要任务。对次要任务事件的反应时间被用来评估认知负荷。发现/设计——次要任务的反应时间区别于主要任务阶段和用户界面。次要任务绩效的高认知负荷成分区分主要任务阶段,而低认知负荷成分区分用户界面。研究局限性/启示——这篇短文中提出的结果是一个意想不到的发现。因此,它们是初步的,需要在进一步的实验中得到证实。原创性/价值——这一发现提供了一种分离外在认知负荷和内在负荷的方法。带走的信息——次要任务可以被设计成对固有负载和外部负载进行单独评估。
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引用次数: 27
The relationship between cognitive abilities, well-being and use of new technologies in older people 老年人认知能力、幸福感和新技术使用之间的关系
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962372
V. Wardt, S. Bandelow, E. Hogervorst
Motivation -- The purpose of this study was to explore the relationship between cognitive abilities, well-being and use of new technologies in order to support the development of systems to sustain digital engagement of older people. Research approach -- A literature review analysed scientific articles regarding the relationship between cognitive abilities, well-being and use of new technologies for older people. Findings/Design -- The results showed that cognition has a significant effect on use of new technologies, but only one study looked at the reverse relationship and did not find a clear result. The relationship between well-being and technology use needs to be clarified in further research; however, there is strong evidence that well-being affects cognitive abilities. Research limitations/Implications -- The relationship might have an interactive, reciprocal dynamic, but needs further investigation, as not all factors in this relationship have been equally well explored. Take away message -- The results highlight the need to include well-being and health into the investigation of the relationship between cognitive abilities and use of new technologies.
动机——本研究的目的是探索认知能力、幸福感和新技术使用之间的关系,以支持系统的发展,以维持老年人的数字参与。研究方法——一篇文献综述分析了有关老年人认知能力、幸福感和新技术使用之间关系的科学文章。研究结果/设计——研究结果表明,认知对新技术的使用有显著影响,但只有一项研究观察了相反的关系,并没有发现明确的结果。福祉与技术使用之间的关系需要在进一步的研究中得到澄清;然而,有强有力的证据表明,幸福会影响认知能力。研究局限/启示——这种关系可能具有互动、互惠的动态,但需要进一步调查,因为并非这种关系中的所有因素都得到了很好的探索。要点:研究结果强调,在研究认知能力和新技术使用之间的关系时,需要将幸福感和健康纳入其中。
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引用次数: 34
The CareRabbit 的CareRabbit
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962383
S. Blom, R. Stegwee, M. Boere-Boonekamp
The CareRabbit (ZorgKonijn) is an e-health device that can be used to play messages (e.g. text, MP3) sent through the Internet. It is used in children's departments in hospitals. Its aim is to make children feel comfortable and make their stay more pleasant. Research approach -- During the study, we will conduct a pilot study in five hospital paediatrics departments. We will administer questionnaires about quality of life to admitted children and their parents with a CareRabbit and a control group without a CareRabbit (N = 200). Also, we will develop a business case to gain insight in the organization and funding of the CareRabbit. This business case will be based on a practice oriented design research with literature research, interviews, and the STOF-model. Findings/Design -- The research is currently in its first phase and this paper presents preliminary results. Our experiences are that the stakeholders are enthusiastic. Moreover, children with the CareRabbit feel more at ease and connected to home and experience their hospital stay as more pleasant. In turn, this could lead to shorter hospital stays. Research limitations/Implications -- The average stay of children in a hospital in the Netherlands is four to five days. Therefore two different groups are compared, instead of measuring the effect of the CareRabbit per child. Because the pilots will only last two to three months, long-term results cannot be elicited from the research findings. Motivation -- Our goal is to investigate the added value of the CareRabbit for children and other stakeholders (e.g. relatives of the child, hospitals, insurance companies) and give advice on how to further develop and implement the CareRabbit (e.g. functionalities, support, organization and distribution).
carerrabbit (ZorgKonijn)是一种电子健康设备,可用于播放通过互联网发送的信息(例如文本,MP3)。在医院的儿童科室使用。它的目的是让孩子们感到舒适,让他们住得更愉快。研究方法——在研究期间,我们将在五家医院的儿科进行一项试点研究。我们将对有CareRabbit的住院儿童及其父母和没有CareRabbit的对照组(N = 200)进行生活质量问卷调查。此外,我们将开发一个业务案例,以深入了解carerrabbit的组织和资金。这个商业案例将基于以实践为导向的设计研究,包括文献研究、访谈和stof模型。研究结果/设计——研究目前处于第一阶段,本文提出了初步结果。我们的经验是,利益相关者是热情的。此外,带着carerrabbit的孩子感觉更放松,与家的联系更紧密,他们在医院的经历也更愉快。反过来,这可能导致住院时间缩短。研究局限/启示——荷兰儿童在医院的平均住院时间为4至5天。因此,比较两个不同的组,而不是衡量每个孩子的carerrabbit的影响。由于试点时间只有2 ~ 3个月,因此无法从研究结果中得出长期结果。动机——我们的目标是调查CareRabbit对儿童和其他利益相关者(如儿童亲属、医院、保险公司)的附加价值,并就如何进一步开发和实施CareRabbit(如功能、支持、组织和分发)提出建议。
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引用次数: 3
Life changes, connection stays: photo sharing and social connectedness for people with special needs 生活改变,联系不变:照片分享和特殊需要的人的社会联系
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962327
B. V. Dijk, Pavan Dadlani, A. V. Halteren, M. Biemans
We study the effects of digital photo sharing on social connectedness of people with special needs. We target people dealing with a transition in life that forced them to live away from their family and friends. Our study included four people with spinal-cord injury staying in a rehabilitation centre and eight elderly people staying in a nursing home. Each participant was provided with a web-enabled digital photo frame and their family members were provided with a camera phone. The results of our study show positive effects. For rehabilitants photo sharing simplified the way they could reconnect to their family. For the elderly people, photo sharing served as 'food for talk'.
我们研究了数码照片分享对有特殊需要的人的社会联系的影响。我们的目标人群是那些正在经历人生转折,被迫离开家人和朋友的人。我们的研究包括住在康复中心的4名脊髓损伤患者和住在养老院的8名老年人。为每位参与者提供了一个可以上网的数码相框,为他们的家人提供了一个照相手机。我们的研究结果显示出积极的效果。对于康复者来说,照片分享简化了他们与家人重新联系的方式。对老年人来说,分享照片是“谈资”。
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引用次数: 18
Human-camera interaction: an exploratory study on people's emotions and attitude towards cameras 人-相机互动:对人对相机的情绪和态度的探索性研究
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962346
M. V. D. Sar, I. Mulder
Motivation -- Cameras are increasingly dominating our life, but do these influence our behaviour as well? What are people's emotions and attitude towards camera surveillance? Research approach -- In an exploratory study (n=23) people's emotional reactions to (visible and hidden) cameras were observed. Next, a survey studied people's attitude towards camera surveillance at different places (n=102). Findings/Design -- Results suggest that people are conditioned by cameras, as they react both consciously and unconsciously to cameras. People like to spy other people, while they do not like to be observed. Research limitations/Implications -- The current study is exploratory, which limited generalisation of our findings. Originality/Value -- The research contributes to the public debate on camera surveillance and how people (un)consciously react to cameras. Take away message -- Cameras evoke emotions.
动机——相机越来越多地支配着我们的生活,但它们也会影响我们的行为吗?人们对摄像头监控的情绪和态度是怎样的?研究方法——在一项探索性研究(n=23)中,观察了人们对(可见的和隐藏的)摄像头的情绪反应。接下来,一项调查研究了人们对不同地点的摄像头监控的态度(n=102)。发现/设计——结果表明,人们受到相机的制约,因为他们有意识和无意识地对相机做出反应。人们喜欢监视别人,而不喜欢被人观察。研究局限性/启示——目前的研究是探索性的,这限制了我们研究结果的推广。原创性/价值——这项研究有助于公众对摄像头监控的辩论,以及人们如何(无意识地)对摄像头做出反应。带走信息——相机能唤起情感。
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引用次数: 1
15 years of virtual reality for training and therapy: a brief review with an emphasis on PTSD and SIT 15年的虚拟现实训练和治疗:简要回顾,重点是PTSD和SIT
Pub Date : 2010-08-25 DOI: 10.1145/1962300.1962303
B. Wiederhold
Groups from around the world have proven the value of adding advanced technologies as an adjunct to traditional cognitive-behavioral protocols in treating a multitude of disorders. Originally most virtual reality applications were developed on silicon graphics work stations and cost millions of dollars. As the power of technology has increased and costs have decreased, groups have continued to push the envelope and look at how various simulations may be ported to a variety of platforms, including mobile phones. The push to mobile platforms will allow these technologies to become more widespread and accessible, easier to disseminate to the population at large. In addition, groups have continued to expand the list of disorders that may be treated with these technologies. Also, many groups are now adding objective physiological measures to quantify results. This should help with acceptance of mental health treatments by more traditional medical disciplines. A brief overview of the history of VR in therapy and training will be given, and then a more in-depth look at Posttraumatic Stress Disorder and Stress Inoculation Training supplemented with VR and advanced technologies will be presented
来自世界各地的研究小组已经证明了将先进技术作为传统认知行为方案的辅助手段,在治疗多种疾病方面的价值。最初,大多数虚拟现实应用程序都是在硅图形工作站上开发的,耗资数百万美元。随着技术力量的增强和成本的降低,团队继续挑战极限,并研究如何将各种模拟移植到各种平台上,包括移动电话。向移动平台的推动将使这些技术变得更加广泛和容易获得,更容易向广大人群传播。此外,各组织还在继续扩大可以用这些技术治疗的疾病清单。此外,许多研究小组现在正在增加客观的生理指标来量化结果。这应该有助于更传统的医学学科接受心理健康治疗。本文将简要介绍VR在治疗和培训方面的发展历史,并深入介绍以VR和先进技术为补充的创伤后应激障碍和应激接种培训
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引用次数: 0
期刊
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
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