J. Bobulski, M. Kubanek, Joanna Kulawik, Sabina Szymoniak
. In the future, autonomous cars will become commonplace. However, they re-quire the development of complex software. Therefore, our research focused on developing a multimedia container structure containing three types of images: RGB, Lidar and infrared, calibrated adequately against each other. An additional goal is to establish libraries of programs for creating, saving and saving these types of files. It will also be necessary to develop a method for synchronizing data from Lidar, RGB and infrared cameras. This type of file could be used in autonomous vehicles, facilitating data processing by the intelligent autonomous vehicle management system and providing the driver with valuable information.
{"title":"Data Container for Autonomous Cars","authors":"J. Bobulski, M. Kubanek, Joanna Kulawik, Sabina Szymoniak","doi":"10.54941/ahfe1001185","DOIUrl":"https://doi.org/10.54941/ahfe1001185","url":null,"abstract":". In the future, autonomous cars will become commonplace. However, they re-quire the development of complex software. Therefore, our research focused on developing a multimedia container structure containing three types of images: RGB, Lidar and infrared, calibrated adequately against each other. An additional goal is to establish libraries of programs for creating, saving and saving these types of files. It will also be necessary to develop a method for synchronizing data from Lidar, RGB and infrared cameras. This type of file could be used in autonomous vehicles, facilitating data processing by the intelligent autonomous vehicle management system and providing the driver with valuable information.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134461932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. Abrantes, Marta Campos Ferreira, P. Costa, S. Felicio, J. Hora, Camila D’angelo, Jorge Silva, Teresa Galvão, Miguel Coimbra
The rising number of people living in city centers is connected to an increase of private vehicles, traffic, and associated harmful effects. Efforts have been made to promote a modal shift to the use of more sustainable transportation means, such as walking and cycling, but several factors hinged to safety, comfort, and accessibility, still hinder this goal. Current route planners often focus on two particular dimensions, time and distance, which might not be enough to support other personal perceptions. We need to consider new aspects and different dimensions, such as air quality, noise levels, or people density, fueled by the recent advances in the area of sensorization and the Internet of Things. We tested the idea of an innovative route planner with surveys and focus groups and concluded that there is an interest for more power to customize personal routes, which could be a key element boosting soft mode mobility.
{"title":"Considering the need for new aspects in route planners","authors":"D. Abrantes, Marta Campos Ferreira, P. Costa, S. Felicio, J. Hora, Camila D’angelo, Jorge Silva, Teresa Galvão, Miguel Coimbra","doi":"10.54941/ahfe1001123","DOIUrl":"https://doi.org/10.54941/ahfe1001123","url":null,"abstract":"The rising number of people living in city centers is connected to an increase of private vehicles, traffic, and associated harmful effects. Efforts have been made to promote a modal shift to the use of more sustainable transportation means, such as walking and cycling, but several factors hinged to safety, comfort, and accessibility, still hinder this goal. Current route planners often focus on two particular dimensions, time and distance, which might not be enough to support other personal perceptions. We need to consider new aspects and different dimensions, such as air quality, noise levels, or people density, fueled by the recent advances in the area of sensorization and the Internet of Things. We tested the idea of an innovative route planner with surveys and focus groups and concluded that there is an interest for more power to customize personal routes, which could be a key element boosting soft mode mobility.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115047469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The objective of this research was to design a video game to promote environmental conservation in school children. This work was based on the SUM methodology as well as the considerations proposed by Schell and Rogers. Working meetings were held with the data obtained from the research instruments, aiming to place the project in a context close to the participants, so that the final product would be very familiar to them; then the characters that should also be within the context and the script as a key piece in the telling of the story were determined. To generate the video game design document, the recommendations made by Rogers were considered. In this project we have worked directly with the target audience, generating rapid prototypes that allowed the refinement of this, finally we obtained the design document, which will serve as the basis for its development. It is expected with this video game to get students interested in environmental conservation.
{"title":"Video game design to promote environmental conservation","authors":"Miguel Cobos, Carlos Borja","doi":"10.54941/ahfe1001143","DOIUrl":"https://doi.org/10.54941/ahfe1001143","url":null,"abstract":"The objective of this research was to design a video game to promote environmental conservation in school children. This work was based on the SUM methodology as well as the considerations proposed by Schell and Rogers. Working meetings were held with the data obtained from the research instruments, aiming to place the project in a context close to the participants, so that the final product would be very familiar to them; then the characters that should also be within the context and the script as a key piece in the telling of the story were determined. To generate the video game design document, the recommendations made by Rogers were considered. In this project we have worked directly with the target audience, generating rapid prototypes that allowed the refinement of this, finally we obtained the design document, which will serve as the basis for its development. It is expected with this video game to get students interested in environmental conservation.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115805836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Occupational Health and Safety (OHS) management focuses on employee safety and health; OHS legislation establishes the requirements for OHS management competencies. This study aims to identify measures for developing OHS management skills during a management career to support managers’ competence development and continuing learning. A qualitative multiple-case study of seven industrial companies in the energy and processing industries and industrial services was conducted. Measures for developing OHS management skills during the following stages of a management career were identified: 1) recruitment, 2) orientation, 3) competence assessment, 4) competence development, 5) performance assessment and measurement, and 6) incentives and rewards. This study suggests practical organizational measures for developing managers’ OHS competence at different career stages as general management competencies. Developing managers’ OHS competence provides them with knowledge of their responsibilities and expectations, as well as company-wide OHS objectives and practices to improve OHS and operational efficiency.
{"title":"OHS Management Skill Development and Continuing Learning","authors":"Sari Tappura","doi":"10.54941/ahfe1001140","DOIUrl":"https://doi.org/10.54941/ahfe1001140","url":null,"abstract":"Occupational Health and Safety (OHS) management focuses on employee safety and health; OHS legislation establishes the requirements for OHS management competencies. This study aims to identify measures for developing OHS management skills during a management career to support managers’ competence development and continuing learning. A qualitative multiple-case study of seven industrial companies in the energy and processing industries and industrial services was conducted. Measures for developing OHS management skills during the following stages of a management career were identified: 1) recruitment, 2) orientation, 3) competence assessment, 4) competence development, 5) performance assessment and measurement, and 6) incentives and rewards. This study suggests practical organizational measures for developing managers’ OHS competence at different career stages as general management competencies. Developing managers’ OHS competence provides them with knowledge of their responsibilities and expectations, as well as company-wide OHS objectives and practices to improve OHS and operational efficiency.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115272459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
María Judith López, Pamela Acosta, C. Ramos-Galarza
Psychoactive substances are natural or synthetic compounds that affect the central nervous system by depressing, stimulating or producing hallucinations, generating brain´s impairments, specifically in those mechanisms that regulate mood, thoughts, and motivations. These substances usage and dependency represent a significant fact upon mortality rates worldwide, making necessary the creation of a conceptual proposal about a mobile application for the treatment of addictions to psychoactive substances, which, at the same time, is concordant with the addiction centered therapeutical methodology, conducted by mental health professionals, highlighting the necessity of psychiatric and psychological support, plus a technological advance. It should be noted that this is a fictitious exploratory study that provides guidelines for future development.
{"title":"Conceptual Proposal of a Technological Application for the Treatment of Addictions to Psychoactive Substances","authors":"María Judith López, Pamela Acosta, C. Ramos-Galarza","doi":"10.54941/ahfe1001104","DOIUrl":"https://doi.org/10.54941/ahfe1001104","url":null,"abstract":"Psychoactive substances are natural or synthetic compounds that affect the central nervous system by depressing, stimulating or producing hallucinations, generating brain´s impairments, specifically in those mechanisms that regulate mood, thoughts, and motivations. These substances usage and dependency represent a significant fact upon mortality rates worldwide, making necessary the creation of a conceptual proposal about a mobile application for the treatment of addictions to psychoactive substances, which, at the same time, is concordant with the addiction centered therapeutical methodology, conducted by mental health professionals, highlighting the necessity of psychiatric and psychological support, plus a technological advance. It should be noted that this is a fictitious exploratory study that provides guidelines for future development.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115414849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
O. Kravchenko, N. Koliada, O. Polishchuk, Julia Lysenko
The article is devoted to the disclosure of the work of the Psychological Diagnosis and Training Technologies Center "Insight". An analysis of the work of the center's specialists in the conditions of quarantine restrictions, conducting professional diagnostics, webinars, and trainings to help high school students professionally self-determine is performed. It is noted that the provision of online services is a promising area of the center in terms of distance learning. Given the requests of concerned parties for career guidance diagnosis, acquisition of skills necessary for testing, understanding their own emotions and managing emotional state, the center can work effectively remotely in quarantine as well as in the usual mode.
{"title":"Work Experience of the Psychological Diagnosis and Training Technologies Center \"Іnsight\"","authors":"O. Kravchenko, N. Koliada, O. Polishchuk, Julia Lysenko","doi":"10.54941/ahfe1001170","DOIUrl":"https://doi.org/10.54941/ahfe1001170","url":null,"abstract":"The article is devoted to the disclosure of the work of the Psychological Diagnosis and Training Technologies Center \"Insight\". An analysis of the work of the center's specialists in the conditions of quarantine restrictions, conducting professional diagnostics, webinars, and trainings to help high school students professionally self-determine is performed. It is noted that the provision of online services is a promising area of the center in terms of distance learning. Given the requests of concerned parties for career guidance diagnosis, acquisition of skills necessary for testing, understanding their own emotions and managing emotional state, the center can work effectively remotely in quarantine as well as in the usual mode.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123354062","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A foundational method of User Experience (UX) is usability. Practitioners assess the effectiveness and efficiency of their product: can users complete a given task, and can they do so with ease? However, usability is only one facet of a user’s experience. This paper draws attention to the subjective, intangible aspects of user experience. It reviews current approaches to assess subjective experiences and provides guidelines on how one may tailor these approaches to needs at the levels of users, teams, and products. Additionally, using digital health apps as a case study, the paper introduces the concept of a shared user-app journey and reviews the main stages the two traverse together. It provides examples of approaches to evaluate subjective experience at various phases along the user-app journey.
{"title":"User Experience: Beyond Decoration and Usability","authors":"Roxana M. Barbu","doi":"10.54941/ahfe1001165","DOIUrl":"https://doi.org/10.54941/ahfe1001165","url":null,"abstract":"A foundational method of User Experience (UX) is usability. Practitioners assess the effectiveness and efficiency of their product: can users complete a given task, and can they do so with ease? However, usability is only one facet of a user’s experience. This paper draws attention to the subjective, intangible aspects of user experience. It reviews current approaches to assess subjective experiences and provides guidelines on how one may tailor these approaches to needs at the levels of users, teams, and products. Additionally, using digital health apps as a case study, the paper introduces the concept of a shared user-app journey and reviews the main stages the two traverse together. It provides examples of approaches to evaluate subjective experience at various phases along the user-app journey.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129498782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Jongprasithporn, N. Yodpijit, Posawat Ketkratuk
Office syndrome is dangerous in long-term health such as headache, eyes soreness, neckache, dizziness, chronic muscle pain, numbness around wrists or feet. In severe cases, it may cause the muscles to contract and hold tight. Therefore, understanding the cause can prevent the danger from this illness. The objectives of this research are to study the behaviors causing Office syndrome in Thai by evaluating the basic knowledge of Office syndrome and inform the useful information to prevent the danger of Office syndrome. 312 participants in the age range of 20-40 years answered the online questionnaire as a tool for data collection. The questionnaire is included 3 sections, 1) personal data, 2) the risks of Office syndrome in each person, and 3) basic knowledge of Office syndrome. The results showed that most of the research participants are female, age between 20-27 years old, and work 5-8 hours a day. 224 people are at a high risk of back pain from Office syndrome and only 83 people have received the basic knowledge of Office syndrome. There are 183 people aware of the Office syndrome symptom. This study found that some participants have well-knowledge about Office syndrome but some still misunderstanding the symptoms of the illness. Therefore, the organizations such as companies or schools should provide basic knowledge and quality Office equipment in workplaces to reduce the risks of Office syndrome and create good habits for their people.
{"title":"Analysis and Prevention of Office Syndrome of People in Thailand","authors":"M. Jongprasithporn, N. Yodpijit, Posawat Ketkratuk","doi":"10.54941/ahfe1001207","DOIUrl":"https://doi.org/10.54941/ahfe1001207","url":null,"abstract":"Office syndrome is dangerous in long-term health such as headache, eyes soreness, neckache, dizziness, chronic muscle pain, numbness around wrists or feet. In severe cases, it may cause the muscles to contract and hold tight. Therefore, understanding the cause can prevent the danger from this illness. The objectives of this research are to study the behaviors causing Office syndrome in Thai by evaluating the basic knowledge of Office syndrome and inform the useful information to prevent the danger of Office syndrome. 312 participants in the age range of 20-40 years answered the online questionnaire as a tool for data collection. The questionnaire is included 3 sections, 1) personal data, 2) the risks of Office syndrome in each person, and 3) basic knowledge of Office syndrome. The results showed that most of the research participants are female, age between 20-27 years old, and work 5-8 hours a day. 224 people are at a high risk of back pain from Office syndrome and only 83 people have received the basic knowledge of Office syndrome. There are 183 people aware of the Office syndrome symptom. This study found that some participants have well-knowledge about Office syndrome but some still misunderstanding the symptoms of the illness. Therefore, the organizations such as companies or schools should provide basic knowledge and quality Office equipment in workplaces to reduce the risks of Office syndrome and create good habits for their people.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130190840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Previously the effect of illuminance and correlated color temperature (CCT) on reading performance had been evaluated. However, the influence among uniformity of illuminance, illuminance, and CCT had not been closely taken into account. Therefore, the aim of current study was to investigate how a particular trait of lighting conditions affected reading performance. The indoor lighting environment was conducted with two uniformity of illuminance and two light conditions. Reading tasks of finding out the incorrect characters and grammatical errors in the manuscript were carried out and the brain activities were recorded by electroencephalogram (EEG). The reading performance was evaluated by signal detection theory (SDT). The results showed that the participants performed better under high illumination uniformity and the lighting condition of 400lx and 3000K. According to the results, this study might inspires the design of indoor lighting in workplace so that working efficiency and quality could be further improved.
{"title":"Effect of Illuminance Uniformity on Paper-Based Reading Performance","authors":"Runjiao Lu, M. Hsieh","doi":"10.54941/ahfe1001160","DOIUrl":"https://doi.org/10.54941/ahfe1001160","url":null,"abstract":"Previously the effect of illuminance and correlated color temperature (CCT) on reading performance had been evaluated. However, the influence among uniformity of illuminance, illuminance, and CCT had not been closely taken into account. Therefore, the aim of current study was to investigate how a particular trait of lighting conditions affected reading performance. The indoor lighting environment was conducted with two uniformity of illuminance and two light conditions. Reading tasks of finding out the incorrect characters and grammatical errors in the manuscript were carried out and the brain activities were recorded by electroencephalogram (EEG). The reading performance was evaluated by signal detection theory (SDT). The results showed that the participants performed better under high illumination uniformity and the lighting condition of 400lx and 3000K. According to the results, this study might inspires the design of indoor lighting in workplace so that working efficiency and quality could be further improved.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120846027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Input and output components in interactive video game systems are important, especially when it comes to interaction style and experience. In particular, as a primary component of the user-interface control devices especially in interactive product systems that allow us to play are directly definitive in interaction and diverse in terms of form and functionality. Product features are considered important because they influence the UX. Therefore, two-phased study conducted in our study to review controllers from product design perspective with a certain game type and various controllers for better understanding effects of product features on anticipated user/player experience. Based on the existing AUX framework, we designed and implemented surveys to measure the expectation and evaluation of design features. As a result of the implementation, we obtained results that are consistent with the existing framework and easier to interpret and associate with AUX.
{"title":"Anticipated User Experience Evaluation of Game Controller Designs","authors":"Serefraz Akyaman, E. Alppay","doi":"10.54941/ahfe1001114","DOIUrl":"https://doi.org/10.54941/ahfe1001114","url":null,"abstract":"Input and output components in interactive video game systems are important, especially when it comes to interaction style and experience. In particular, as a primary component of the user-interface control devices especially in interactive product systems that allow us to play are directly definitive in interaction and diverse in terms of form and functionality. Product features are considered important because they influence the UX. Therefore, two-phased study conducted in our study to review controllers from product design perspective with a certain game type and various controllers for better understanding effects of product features on anticipated user/player experience. Based on the existing AUX framework, we designed and implemented surveys to measure the expectation and evaluation of design features. As a result of the implementation, we obtained results that are consistent with the existing framework and easier to interpret and associate with AUX.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127704669","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}