Susanna Mattila, Kati Ylikahri, Leena Rekola, N. Cajander
In temporary agency work (TAW), the temporary work agency and the user company have employer responsibilities related to the occupational safety and health of the temporary agency workers. The aim of the study was to investigate strengths and development needs in TAW as perceived by managers of temporary work agencies. Semi-structured interviews were conducted to collect data from 19 managers at 10 temporary work agencies. The data were analyzed using qualitative content analysis. The results show that TAW is a flexible and valuable option for facilitating employment. However, there is room for developing TAW practices and procedures with the co-operation of temporary work agencies, temporary agency workers, and user companies. The findings of this study contribute to development of the occupational safety, health, and well-being of agency workers, and sustainable TAW.
{"title":"Strengths and Development Needs in Temporary Agency Work: Temporary Work Agency Managers’ Perspective","authors":"Susanna Mattila, Kati Ylikahri, Leena Rekola, N. Cajander","doi":"10.54941/ahfe1001117","DOIUrl":"https://doi.org/10.54941/ahfe1001117","url":null,"abstract":"In temporary agency work (TAW), the temporary work agency and the user company have employer responsibilities related to the occupational safety and health of the temporary agency workers. The aim of the study was to investigate strengths and development needs in TAW as perceived by managers of temporary work agencies. Semi-structured interviews were conducted to collect data from 19 managers at 10 temporary work agencies. The data were analyzed using qualitative content analysis. The results show that TAW is a flexible and valuable option for facilitating employment. However, there is room for developing TAW practices and procedures with the co-operation of temporary work agencies, temporary agency workers, and user companies. The findings of this study contribute to development of the occupational safety, health, and well-being of agency workers, and sustainable TAW.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128580140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Serious games following the ideas of Digital Game Based Learning by Marc Prensky mainly focus on designing a learning system which feels like a real game while also teaching learning objectives. These games utilize intrinsic motivation, influencing learning effects positively. Previous studies and evaluations identified a demand for a more modular and streamlined framework. Such a framework should provide independence between knowledge domain (mainly content for learning objectives) and the game itself (mainly game mechanics and game loop). Implementing standards will enable incorporating multi-faceted knowledge domains of third-party learning systems. This paper reviews state-of-the-art methods and technologies that enable learning systems to invoke and communicate with other external learning systems. In the second step, the methods and technologies are discussed. Based on the discussion, a conceptual design and a system architecture is presented. The paper concludes with recommendations for future work.
遵循Marc Prensky的Digital Game Based Learning理念的严肃游戏主要侧重于设计一种感觉像真正游戏的学习系统,同时也教授学习目标。这些游戏利用内在动机,积极影响学习效果。以前的研究和评价确定了对更加模块化和精简的框架的需求。这种框架应该在知识领域(主要是学习目标的内容)和游戏本身(主要是游戏机制和游戏循环)之间提供独立性。实施标准将有助于整合第三方学习系统的多方面知识领域。本文回顾了使学习系统能够调用和与其他外部学习系统通信的最新方法和技术。在第二步,讨论了方法和技术。在此基础上,提出了系统的概念设计和系统架构。论文最后对今后的工作提出了建议。
{"title":"Integrating System-independent Learning Content with the Benefits of Digital Game Based Learning","authors":"Daniel Atorf, Sergius Dyck, Ehm Kannegieser","doi":"10.54941/ahfe1001150","DOIUrl":"https://doi.org/10.54941/ahfe1001150","url":null,"abstract":"Serious games following the ideas of Digital Game Based Learning by Marc Prensky mainly focus on designing a learning system which feels like a real game while also teaching learning objectives. These games utilize intrinsic motivation, influencing learning effects positively. Previous studies and evaluations identified a demand for a more modular and streamlined framework. Such a framework should provide independence between knowledge domain (mainly content for learning objectives) and the game itself (mainly game mechanics and game loop). Implementing standards will enable incorporating multi-faceted knowledge domains of third-party learning systems. This paper reviews state-of-the-art methods and technologies that enable learning systems to invoke and communicate with other external learning systems. In the second step, the methods and technologies are discussed. Based on the discussion, a conceptual design and a system architecture is presented. The paper concludes with recommendations for future work.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116112462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jean Luna-Ramirez, Guersom Quispealaya-Lazo, Madai Taype-Mateo, G. Quispe, Heyul Chavez, Luis Rivera, Francisco Dominguez
Inside Peru and the world, the bigger bordering the force is by the muscles of the human beings to accomplish physical tasks, and the failure of these can cause a damage neuromuscular and articulations. The principal objective of the fact-finding work becomes of Designing an exoskeleton for the prevention of injuries to the spinal column of the workers, to give solution and it improves of the lum-bar unmade problem a lot of effort. The Design of a lumbar, detachable exoskele-ton with easy maintenance and manufacture are shown, with the characteristics principal stop to comfortability of the worker without causing pain neither dis-comfort.
{"title":"Design of an Exoskeleton to Prevent and to Take Care of the Spinal Column of Injuries of Low Back Pain","authors":"Jean Luna-Ramirez, Guersom Quispealaya-Lazo, Madai Taype-Mateo, G. Quispe, Heyul Chavez, Luis Rivera, Francisco Dominguez","doi":"10.54941/ahfe1001194","DOIUrl":"https://doi.org/10.54941/ahfe1001194","url":null,"abstract":"Inside Peru and the world, the bigger bordering the force is by the muscles of the human beings to accomplish physical tasks, and the failure of these can cause a damage neuromuscular and articulations. The principal objective of the fact-finding work becomes of Designing an exoskeleton for the prevention of injuries to the spinal column of the workers, to give solution and it improves of the lum-bar unmade problem a lot of effort. The Design of a lumbar, detachable exoskele-ton with easy maintenance and manufacture are shown, with the characteristics principal stop to comfortability of the worker without causing pain neither dis-comfort.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115120686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In order to objectively evaluate the beauty of webpage colors, balance and symmetry are selected as rating indicators, using HSV color model to quantify the evaluation through the principle of visual weight, and the main interface of the search engine is used as an example to verify the calculation model of the beauty of the color layout. In the experiment, 10 subjects evaluate the stimulus pictures, which verified the rationality of the computation model.
{"title":"Effect of Balance and Symmetry on web aesthetic: Computational modeling and experimental investigation","authors":"Yuqi Wang, Shengchao Li, Lei Zhou, Haiyan Wang","doi":"10.54941/ahfe1001205","DOIUrl":"https://doi.org/10.54941/ahfe1001205","url":null,"abstract":"In order to objectively evaluate the beauty of webpage colors, balance and symmetry are selected as rating indicators, using HSV color model to quantify the evaluation through the principle of visual weight, and the main interface of the search engine is used as an example to verify the calculation model of the beauty of the color layout. In the experiment, 10 subjects evaluate the stimulus pictures, which verified the rationality of the computation model.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116906257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we propose a novel and intuitive moving manner of users’ body in a virtual space. In our system, the users ride a popular fitness equipment, which has two pedals for left and right feet, and they can open or close their legs by sliding the pedals to the sides on it. On the equipment, the users can designate movement to any directions through body actions. Those movements of limbs’ actions give the users feeling of motions, which contributes to enhancing their immersion while suppressing VR sickness. In order to show the effectiveness of our approach, we conducted experiments to compare our method with a conventional method using a controller. As a result, we observed that our method increases the sense of immersion and reduces VR sickness.
{"title":"Intuitive Body Operations Suppressing VR Sickness","authors":"Naoto Utsumi, M. Takimoto, Y. Kambayashi","doi":"10.54941/ahfe1001121","DOIUrl":"https://doi.org/10.54941/ahfe1001121","url":null,"abstract":"In this paper, we propose a novel and intuitive moving manner of users’ body in a virtual space. In our system, the users ride a popular fitness equipment, which has two pedals for left and right feet, and they can open or close their legs by sliding the pedals to the sides on it. On the equipment, the users can designate movement to any directions through body actions. Those movements of limbs’ actions give the users feeling of motions, which contributes to enhancing their immersion while suppressing VR sickness. In order to show the effectiveness of our approach, we conducted experiments to compare our method with a conventional method using a controller. As a result, we observed that our method increases the sense of immersion and reduces VR sickness.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126343993","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This Social robot can be defined as a physical robot with capabilities of interacting with their surrounding in a social manner. Social robots should be designed both physically and socially. Designing them requires more than technical knowledge and should be taken as a transdisciplinary process in which engineers, program-mers, behavioral scientists and designers co-work. This study aims to explore the transdisciplinary nature of social robots as an emerging social artefact.A repertory grid study is conducted with 13 participants from different back-grounds to reveal the perceptual keywords about social robots. 50 potential users contributed to an anticipated user experience survey to understand their percep-tions. Outcomes of these two studies are compared. Results show that different professions involved have their own approach and way of understanding that cover varying aspects of social robotic field. This highlights the position of this study which supports transdisciplinary work, and believes transdisciplinarity’s positive contributions in the future research.
{"title":"Transdisciplinary Approach in Social Robots: A Repertory Grid Analysis on Perception and Anticipated User Experience","authors":"Sena Semizoğlu, Ekrem Cem Alppay","doi":"10.54941/ahfe1001113","DOIUrl":"https://doi.org/10.54941/ahfe1001113","url":null,"abstract":"This Social robot can be defined as a physical robot with capabilities of interacting with their surrounding in a social manner. Social robots should be designed both physically and socially. Designing them requires more than technical knowledge and should be taken as a transdisciplinary process in which engineers, program-mers, behavioral scientists and designers co-work. This study aims to explore the transdisciplinary nature of social robots as an emerging social artefact.A repertory grid study is conducted with 13 participants from different back-grounds to reveal the perceptual keywords about social robots. 50 potential users contributed to an anticipated user experience survey to understand their percep-tions. Outcomes of these two studies are compared. Results show that different professions involved have their own approach and way of understanding that cover varying aspects of social robotic field. This highlights the position of this study which supports transdisciplinary work, and believes transdisciplinarity’s positive contributions in the future research.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"447 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134016068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michael Tondera, Matthias Sebastian Fischer, Julia Kaiser, T. Maier
Users perceiving mechanical controls as high quality is critical in automotive engineering. This study examines how 30 participants rated three air vents taken from one vehicle segment. Results indicate that the haptic sense had the greatest influence on the judgement of quality. Participants were even able to detect differentiation of actuation path length and forces. Technical haptic parameters were identified that promise favorable impressions. Future research should use a test-rig to enable specific manipulation of technical parameters.
{"title":"Study on the Perceived Quality of Hand-Operated Mechanical Controls in Passenger Cars Using the Example of Air Vents","authors":"Michael Tondera, Matthias Sebastian Fischer, Julia Kaiser, T. Maier","doi":"10.54941/ahfe1001127","DOIUrl":"https://doi.org/10.54941/ahfe1001127","url":null,"abstract":"Users perceiving mechanical controls as high quality is critical in automotive engineering. This study examines how 30 participants rated three air vents taken from one vehicle segment. Results indicate that the haptic sense had the greatest influence on the judgement of quality. Participants were even able to detect differentiation of actuation path length and forces. Technical haptic parameters were identified that promise favorable impressions. Future research should use a test-rig to enable specific manipulation of technical parameters.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132911713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mónica-Daniela Gómez-Rios, Daniel Humberto Caicedo Estacio, Miguel A. Quiroz-Martínez, Maikel Leyva-Vázquez
Technological advance allows the virtual fusion of objects that are beyond our reach. Augmented reality makes it easier to have objects from the virtual world to the real world. This allows many of the commercial activities that use old or conventional methods to be improved in a more innovative way. Information is a crucial factor in all aspects and even more so in sales activities where the evaluation of the product from different perspectives is a strong indicator in decision-making, which is why the way in which this information is exposed is important. seen from the consumer's point of view. The problem is to determine the effects that the use of visual information produces on real images in the field of marketing and to evaluate the impact that the use of this technology has on people, since it is not always possible to affirm that when using AR the result is successful, since in some cases the result is not favorable. The objective is to distinguish the impact that the use of AR has in advertising campaigns through digital marketing. The methodology used relfects a descriptive analytical type to carry out a deep and progressive analysis of the references; in addition to a qualitative approach to analyze the social practices of AR. It was concluded that AR is a powerful tool used in digital marketing to promote a product or carry out a campaign in a more innovative way and allows the information to be reflected in the consumer's memory for a longer time, which ensures that the product is better appreciated and there are more possibilities for its commercialization, it also has more consumer attraction for the product and a competitive advantage. According to the results analyzed, most people have more acceptance of the product with AR given that the way of presenting it is more innovative, but not all aspects of AR are favorable, in terms of use AR loses ground with respect to conventional digital marketing methods. Much of the AR information is not yet known, so interacting with this technology can be quite tedious or in some cases impossible for people who are not very attached to the techno-logical world. AR is a multipurpose technology, but in the field of marketing there is still a long way to go in terms of usability, but compared to the visual benefits it brings, it would not be an impediment to its full development.
{"title":"Augmented Reality and Digital Marketing - Impact on Advertising Campaigns and Promotion","authors":"Mónica-Daniela Gómez-Rios, Daniel Humberto Caicedo Estacio, Miguel A. Quiroz-Martínez, Maikel Leyva-Vázquez","doi":"10.54941/ahfe1001163","DOIUrl":"https://doi.org/10.54941/ahfe1001163","url":null,"abstract":"Technological advance allows the virtual fusion of objects that are beyond our reach. Augmented reality makes it easier to have objects from the virtual world to the real world. This allows many of the commercial activities that use old or conventional methods to be improved in a more innovative way. Information is a crucial factor in all aspects and even more so in sales activities where the evaluation of the product from different perspectives is a strong indicator in decision-making, which is why the way in which this information is exposed is important. seen from the consumer's point of view. The problem is to determine the effects that the use of visual information produces on real images in the field of marketing and to evaluate the impact that the use of this technology has on people, since it is not always possible to affirm that when using AR the result is successful, since in some cases the result is not favorable. The objective is to distinguish the impact that the use of AR has in advertising campaigns through digital marketing. The methodology used relfects a descriptive analytical type to carry out a deep and progressive analysis of the references; in addition to a qualitative approach to analyze the social practices of AR. It was concluded that AR is a powerful tool used in digital marketing to promote a product or carry out a campaign in a more innovative way and allows the information to be reflected in the consumer's memory for a longer time, which ensures that the product is better appreciated and there are more possibilities for its commercialization, it also has more consumer attraction for the product and a competitive advantage. According to the results analyzed, most people have more acceptance of the product with AR given that the way of presenting it is more innovative, but not all aspects of AR are favorable, in terms of use AR loses ground with respect to conventional digital marketing methods. Much of the AR information is not yet known, so interacting with this technology can be quite tedious or in some cases impossible for people who are not very attached to the techno-logical world. AR is a multipurpose technology, but in the field of marketing there is still a long way to go in terms of usability, but compared to the visual benefits it brings, it would not be an impediment to its full development.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121593971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The use of augmented or virtual reality (AR/VR) wearables is becoming popular in command-and-control tasks such as location markup on a virtual map for remote training or collaboration purposes. Studies in this domain capitalize personalization through unique technological features to improve the situation awareness and performance of users, without probing onto the information requirements for functions such as markup that must be consistently presented across technologies and users’ abilities. We aim to characterize and visualize location markup interactions in VR by proposing a systematic perspective to code and formulate mission prompts and identify variables that may contribute to the operator’s credible task execution. We find that future research needs to focus on developing universal multimodal communication conventions so that they can be consistently used in virtual or real environments. This can in turn have a significant contribution to the users’ appropriate skill training and error prevention.
{"title":"“IT’S MY WAY OR THE HIGHWAY”; Location Markup Prompts and Interaction Caveats in VR","authors":"B. Memarian, Christos Koulas, Brian D. Fisher","doi":"10.54941/ahfe1001211","DOIUrl":"https://doi.org/10.54941/ahfe1001211","url":null,"abstract":"The use of augmented or virtual reality (AR/VR) wearables is becoming popular in command-and-control tasks such as location markup on a virtual map for remote training or collaboration purposes. Studies in this domain capitalize personalization through unique technological features to improve the situation awareness and performance of users, without probing onto the information requirements for functions such as markup that must be consistently presented across technologies and users’ abilities. We aim to characterize and visualize location markup interactions in VR by proposing a systematic perspective to code and formulate mission prompts and identify variables that may contribute to the operator’s credible task execution. We find that future research needs to focus on developing universal multimodal communication conventions so that they can be consistently used in virtual or real environments. This can in turn have a significant contribution to the users’ appropriate skill training and error prevention.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123970449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
First responders (FRs) work in complex and dangerous environments in which information is often uncertain and incomplete. Advancements in artificial intelligence technology pose great potential for supporting FRs throughout dynamic mission developments. We investigated how teamwork between FRs and an intelligent agent should be designed to facilitate adequate decision-making. For this purpose, three Team Design Patterns (TDPs) were created, each assigning different roles and responsibilities to the intelligent agents and FRs. The collaboration was evaluated by presenting two scenarios to FRs in which they had to handle an incident in simulated collaboration with the agents. The results show that preference and acceptance varied across FRs and different decisions and point towards recommending a design solution in which the intelligent agent can adapt its collaboration style to different FRs and decisions it is assisting with.
{"title":"Team Design Patterns for Participatory Development of First Response Human-Agent Teaming","authors":"Tatjana Beuker, Tina Miochand Mark A. Neerincx","doi":"10.54941/ahfe1001152","DOIUrl":"https://doi.org/10.54941/ahfe1001152","url":null,"abstract":"First responders (FRs) work in complex and dangerous environments in which information is often uncertain and incomplete. Advancements in artificial intelligence technology pose great potential for supporting FRs throughout dynamic mission developments. We investigated how teamwork between FRs and an intelligent agent should be designed to facilitate adequate decision-making. For this purpose, three Team Design Patterns (TDPs) were created, each assigning different roles and responsibilities to the intelligent agents and FRs. The collaboration was evaluated by presenting two scenarios to FRs in which they had to handle an incident in simulated collaboration with the agents. The results show that preference and acceptance varied across FRs and different decisions and point towards recommending a design solution in which the intelligent agent can adapt its collaboration style to different FRs and decisions it is assisting with.","PeriodicalId":116806,"journal":{"name":"Human Systems Engineering and Design (IHSED2021) Future Trends and Applications","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122544693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}