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Postural hygiene in the workplace for making masapan crafts 制作masapjapan手工艺品工作场所的姿势卫生
Ana Álvarez, Mireya Zapata, Raquel Ango, Eric Martínez
A worker may experience muscle aches or numbness in legs and fatigue after an eight-hour workday occupying a permanent posture for a long time. Taking into account minimum requirements for postural hygiene and ergonomics, we managed to avoid these discomforts without suffering health problems in the medium and long term. This study is part of a population of fifteen craftsmen who make masapan handicrafts in Calderón town in Ecuador. The process arises from a transformation of bread dough to a handmade dough more than 80 years ago, consisting of an ancestral art that needs quality from obtaining the dough to the artistic details of figures, where the craftsman makes his creations without realizing that is jetting a bad posture in the workplace. The research analyzes the operation of the manufacture of the glue that is carried out standing up, mixing the ingredients to obtain the dough and cooked until it gets a homogeneous consistency. It is a repetitive activity in each of the production cycles. The OWAS and RULA methods were applied to assess the risks produced by physical loads derived from the activities carried out and the global characterization of the postures, which were observed and classified in various possible combinations. The process is at level 3, that is, it requires the redesign of the task and increasing the active pauses. As a result, it was obtained that the risk category is level 2, the analyzed posture has the potential to cause damage to the musculoskeletal system.
长时间保持固定姿势工作8小时后,可能会出现肌肉疼痛、腿部麻木、疲劳等症状。考虑到姿势卫生和人体工程学的最低要求,我们设法避免了这些不适,而不会在中期和长期内遭受健康问题。这项研究是厄瓜多尔Calderón镇制作masapan手工艺品的15名工匠的一部分。这一过程源于80多年前从面包面团到手工面团的转变,包括从面团的制作到人物的艺术细节都需要质量的祖传艺术,工匠们在没有意识到自己在工作场所的姿势不好的情况下进行创作。该研究分析了胶水的制造操作,即站着进行,混合原料以获得面团并煮至均匀稠度。它是每个生产周期中的重复活动。OWAS和RULA方法被应用于评估由活动和姿势的整体特征引起的物理负荷所产生的风险,并将其观察和分类为各种可能的组合。该流程处于第3级,也就是说,它需要重新设计任务并增加活动暂停。结果得出风险等级为2级,所分析的姿势有可能对肌肉骨骼系统造成损伤。
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引用次数: 0
Effectiveness of Permit to Work Systems Narrative 工作许可证制度叙述的有效性
Heather Amm
The main purpose of this paper is to review the effectiveness of Permit to Work (PTW) systems within current academic literature and build an understanding of what recommendations can be implemented to establish a PTW system that conclusively manages the risk and hazards that people undertaking high risk and non-routine work are exposed to. PTW is a control system that is used to assess and manage the hazards associated mostly with high risk work, such as work at height, hot work, electrical work or confined spaces as well as non-routine work. Failure of the PTW system can have catastrophic consequences as seen in the Piper Alpha oil platform explosion where 167 people were killed, the Longford Gas release and explosion where two people were killed and the Phillips Chemical Company fire at Pasadena where there were 23 fatalities. For this article the search terms ‘Permit to Work’, ‘Permit-to-Work’, ‘Hot Work Permits’ were used to retrieve journal articles on PTW systems from the University of Newcastle’s library database. Two further criteria were applied - firstly, the article must be published after 1990 allowing for the last 30 years of major incidents to be captured, and secondly, any article that was attempting to sell a particular product was excluded as these articles were not reviewing PTW systems or major incidents causes but rather the effectiveness of their own products. In every system there are strengths and weaknesses. In reviewing the literature on PTW systems, five key weaknesses were identified: inadequate training, deficiencies of paper based PTW systems, failure of effective handover at shift change, weak leadership commitment to the PTW system and inadequate auditing scheduling and techniques. A PTW system must have a comprehensive handover procedure between shifts. If there is capacity to implement an electronic PTW system then this is preferrable to a paper-based system as long as it is customisable and covers all the requirements of a what is considered as a robust PTW system including: the authorised personnel, limitations of each permit, hazards and precautions identified through risk assessment, the permit’s validity time frame, handover and closure. In this review, it will be demonstrated that a PTW system that considers the five key deficiencies and overcomes these can be an effective PTW system.
本文的主要目的是在现有的学术文献中回顾工作许可证(PTW)制度的有效性,并了解可以实施哪些建议来建立一个PTW制度,以最终管理从事高风险和非常规工作的人所面临的风险和危害。PTW是一种控制系统,用于评估和管理主要与高风险工作相关的危害,例如高空工作,高温工作,电气工作或密闭空间以及非常规工作。PTW系统的故障可能会导致灾难性的后果,例如导致167人死亡的Piper Alpha石油平台爆炸,造成2人死亡的Longford天然气泄漏和爆炸,以及造成23人死亡的Phillips Chemical Company火灾。对于这篇文章,搜索词“工作许可”,“工作许可”,“热工作许可”被用于从纽卡斯尔大学图书馆数据库检索关于PTW系统的期刊文章。另外还适用了两个标准——首先,文章必须在1990年之后发表,允许捕获最近30年的重大事件;其次,任何试图销售特定产品的文章都被排除在外,因为这些文章不是审查PTW系统或重大事件原因,而是审查其自身产品的有效性。每个系统都有优点和缺点。在回顾有关PTW系统的文献时,我们发现了五个关键弱点:培训不足、纸质PTW系统的缺陷、换班时有效交接的失败、领导层对PTW系统的承诺不强以及审计计划和技术的不足。PTW系统必须有全面的轮班交接程序。如果有能力实施电子PTW系统,那么这比基于纸张的系统更可取,只要它是可定制的,并且涵盖了被认为是一个强大的PTW系统的所有要求,包括:授权人员、每个许可证的限制、通过风险评估确定的危害和预防措施、许可证的有效时间框架、移交和关闭。在这篇综述中,将证明一个考虑到五个关键缺陷并克服这些缺陷的PTW系统可以是一个有效的PTW系统。
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引用次数: 0
Fast Image Inpainting for DIBR View Synthesis Using Distance Transform and Gaussian Filtering 基于距离变换和高斯滤波的DIBR视图合成快速图像绘制
E. Dumic, A. Bjelopera, Tina Pogac
This paper presents a fast and lightweight image inpainting method using distance transform and Gaussian lowpass filtering on disoccluded regions for virtual view synthesis. Virtual views are created from one texture-plus-depth image and afterwards a described method is used for the hole filling process. Proposed algorithm is compared with several state-of-the-art image inpainting methods using different no-reference image quality measures (BRISQUE, NIQE, PIQE). Results for the proposed method show competitive performance, while having lower execution time, concluding that the proposed method can be used in different real-time scenarios.
本文提出了一种基于距离变换和高斯低通滤波的快速、轻量的图像绘制方法,用于虚拟视图合成。从一张纹理加深度图像创建虚拟视图,然后使用所描述的方法进行孔填充过程。将该算法与几种使用不同无参考图像质量度量(BRISQUE, NIQE, PIQE)的最新图像绘制方法进行了比较。结果表明,该方法具有较好的性能和较低的执行时间,可用于不同的实时场景。
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引用次数: 0
Aesthetic Influences of Different Functional Elements Layout on Shopping Website Interfaces 不同功能元素布局对购物网站界面的美学影响
Yue Su, Wencheng Tang
In order to objectively evaluate the aesthetic influence of the layout of different functional elements on mobile phone client interface of shopping websites, five aesthetic indexes were extracted and quantified including balance, sequence, unity, simplicity and density. The analytic hierarchy process, questionnaire method and user interview were introduced to calculate the weight of each index in different functional elements, and a synthetic aesthetic evaluation method of layout design for different functional elements was proposed. Taking the home page interface of four popular Chinese online shopping apps as an example, this paper verifies the objectivity and accuracy of the method for measuring the impact of different functional elements layout on interface beauty, and reflects the influence of each index on the aesthetic of the whole interface, which will be of instructive significance for future design.
为了客观评价不同功能元素布局对购物网站手机客户端界面的审美影响,提取并量化了平衡、顺序、统一、简洁和密度五个审美指标。采用层次分析法、问卷调查法和用户访谈法计算不同功能元素中各指标的权重,提出了针对不同功能元素的版面设计综合美学评价方法。本文以中国四大热门网购app的首页界面为例,验证了衡量不同功能元素布局对界面美观影响的方法的客观性和准确性,并反映了各指标对整个界面美学的影响,对今后的设计具有指导意义。
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引用次数: 0
Technological Proposal to Stimulate Memory and Attention: DR. LOBUS 刺激记忆和注意力的技术建议:LOBUS博士
C. Ramos-Galarza, Janio Jadán-Guerrero, Hugo Arias-Flores, Pamela Acosta Rodas, Mónica Bolaños-Pasquel
The executive functions that are at the core of human neuropsychological functioning are attention and memory. Attention encompasses a series of brain subprocesses that allow an individual to focus his/her state of consciousness on a determined stimulus of internal and external reality. On the ohter hand, memory refers to the capacity to store and recall information. The aim of the research was to develop a smartphone application that allows stimulate memory and older adults. This artiche describes the conceptual proposal that was followed to develop a smartphone application that seeks to improve the functioning of these two brain abilities named DR. LOBUS. This application includes a series of exercises that stimulate various sub-levels of attention and memory, such as selective and sustained attention, as well as immediate memory capacity.
人类神经心理功能的核心执行功能是注意力和记忆。注意包括一系列的大脑子过程,这些子过程允许个体将他/她的意识状态集中在内部和外部现实的确定刺激上。另一方面,记忆是指存储和回忆信息的能力。这项研究的目的是开发一款智能手机应用程序,可以刺激老年人的记忆。这篇文章描述了开发一款智能手机应用程序的概念建议,该应用程序旨在改善这两种大脑能力的功能,名为DR. LOBUS。这个应用程序包括一系列的练习,刺激不同层次的注意力和记忆,如选择性和持续的注意力,以及即时记忆能力。
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引用次数: 0
Exploration of Multi-Touch Sliding Gesture Usage in In-Vehicle Infotainment System 车载信息娱乐系统中多点触控滑动手势使用的探索
Ziyi Shen, Guo-dong Yin
Although more and more functions are integrated into the center touch screens, many researchers have proved that touch screens might distract drivers’ attention and cause accidents. Voice controls were also proved mentally straining and takes long interaction times.This article explored the practicability of multi-touch sliding gesture operations, basing on multi-touch screens or touchpads that are already widely used in vehicles. We built a multi-touch sliding gesture In-Vehicle Infotainment (IVI) system and a traditional touch IVI system, then evaluated them from both subjective and objective perspectives. The results are very positive: by using sliding gesture operations, the eye off-road time reduced 87.3%, the off-lane counts reduced 86.84% and the accident rate reduced from 7.5% to 0%. The driving activity load score reduced by more than half and the User Experience Questionnaire scored 2 ranks better.
虽然越来越多的功能被集成到中央触摸屏中,但许多研究人员已经证明,触摸屏可能会分散驾驶员的注意力,导致事故。语音控制也被证明是精神紧张,需要很长时间的互动。本文以已经广泛应用于车载的多点触控屏幕或触控板为基础,探讨了多点触控滑动手势操作的实用性。构建了多点触控滑动手势车载信息娱乐系统(IVI)和传统触控车载信息娱乐系统,并从主客观两方面对两者进行了评价。结果非常积极:通过使用滑动手势操作,眼睛越野时间减少了87.3%,偏离车道次数减少了86.84%,事故率从7.5%降低到0%。驾驶活动负荷得分降低了一半以上,用户体验问卷得分提高了2个名次。
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引用次数: 0
Modeling and Explanation of Driver Steering Style: An Experiment under Large-Curvature Road Condition 驾驶员转向方式的建模与解释——基于大曲率路况的实验
Puheng Shao, Zhenwu Fang, Jinxiang Wang, Zhongsheng Lin, Guo-dong Yin
Understanding driver’s maneuver behavior is an important prerequisite for providing drivers with different levels of assistance in the collaborative driving system. Aiming at establishing a general and interpretable model of driver steering styles, 38 drivers’ data are collected by a driving simulator platform, where a U-shaped experimental scene is built. To reduce data redundancy, Principal Component Analysis (PCA) is utilized to extract key features. Vali-dated by both Elbow Method and Silhouette Coefficient, the features are classified by k-means cluster. Finally, three driving styles with different characteristics are defined, and the corresponding original data are compared to make a reasonable explanation. The results can be used as a design basis for customizing shared steering controllers in collaborative driving.
了解驾驶员的机动行为是在协同驾驶系统中为驾驶员提供不同程度辅助的重要前提。为了建立驾驶员转向风格的通用可解释性模型,利用驾驶模拟器平台采集了38名驾驶员的驾驶数据,构建了u型实验场景。为了减少数据冗余,利用主成分分析(PCA)提取关键特征。采用肘部法和廓形系数对特征进行验证,采用k-means聚类对特征进行分类。最后,定义了三种具有不同特征的驾驶风格,并对比了相应的原始数据,做出合理的解释。研究结果可作为定制协同驾驶共享转向控制器的设计依据。
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引用次数: 0
Comparison of Accessibility in EU Public Sector Websites 欧盟公共部门网站的可访问性比较
Ana Keselj, P. Bego, Krunoslav Zubrinic, Mario Milicevic
The European Parliament stresses that the Internet is now an essential tool not only for accessing information and communicating with others, but also for many other daily activities, as it allows access to many services. Therefore, it is very important in the process of enabling participation in democracy and social inclusion. European Parliament has ensured that current standards for its products and content are met, including those to be heard in the EU Web Accessibility Directive, which came into force in December 2016. EU members have committed to taking appropriate measures to ensure access for people with disabilities on an equal basis with others from September 2018. Almost three years have passed since this law came into force and it is questionable how the law has been interpreted and applied to websites of public bodies and services. This paper examines the extent to which the legislation has affected the accessibility of public sector websites of EU member countries.
欧洲议会强调,网际网路现在不仅是获取资讯和与他人沟通的重要工具,而且也是许多其他日常活动的重要工具,因为它允许使用许多服务。因此,它在促进参与民主和社会包容的进程中是非常重要的。欧洲议会确保其产品和内容符合现行标准,包括将于2016年12月生效的《欧盟无障碍网页指令》。欧盟成员国承诺从2018年9月起采取适当措施,确保残疾人在与其他人平等的基础上获得权利。自该法律生效以来已近三年,该法律如何被解释并适用于公共机构和服务网站是值得怀疑的。本文考察了立法对欧盟成员国公共部门网站可访问性的影响程度。
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引用次数: 1
Physical and Mental Workload Assessment in Human-Robot Collaboration Workplaces - A Review 人机协作工作场所的身心工作量评估综述
Guilherme Deola Borges, André Cardoso, Hatice Gonçalves, Ana Colim, P. Carneiro, P. Arezes
Human-Robot Collaboration (HRC) systems are often chosen to improve ergonomics in manual tasks. There are many metrics available to quantify the ergonomic benefits when implementing an HRC. It is important to understand which metrics (ergonomic methods, tests, questionnaires) are being used by researchers in terms of physical and mental workloads assessment. Therefore, this work aimed to review the literature on the subject and to provide key information for further investigations. A literature review was carried out in four databases and the findings were categorized into theoretical surveys and empirical studies from the last five years. Results show the emerging research fields that were identified and analyzed. The metrics used to assess physical and mental workloads were discussed and a new meaning for these results is proposed in the sense of using a global ergonomic risk assessment as input in simulation models.
人-机器人协作(HRC)系统经常被选择来改善手工任务的人体工程学。在执行HRC时,有许多可用于量化人体工程学效益的指标。重要的是要了解哪些指标(人体工程学方法,测试,问卷调查)正在使用的研究人员在身体和精神负荷的评估。因此,本工作旨在回顾有关该主题的文献,并为进一步研究提供关键信息。在四个数据库中进行了文献综述,并将研究结果分为近五年来的理论调查和实证研究。结果显示了识别和分析的新兴研究领域。讨论了用于评估身体和精神工作量的指标,并提出了这些结果的新含义,即在模拟模型中使用全球人体工程学风险评估作为输入。
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引用次数: 0
Virtual Learning Environment Applying Digital Narratives Methodology 应用数字叙事方法的虚拟学习环境
J. Paredes, César Guevara
The world in recent times has experienced an unprecedented advance in the development of Information and Communication Technologies (ICT), as indicated by United Nations Organization (UN) in 2019. The UN highlights that the influence of new digital technologies has transformed society, reaching more than 50% of the world's population in the last 20 years. Thus, virtual learning environments (VLE) have become spaces where it has been possible to move the classroom to virtual world. This technology has introduced new methodologies, interactive material, and various ways of presenting information. This study proposes the development of a virtual learning environment as a space to study the topic of internal combustion engines, applying digital narratives methodology. Through bibliographic and documentary research, it has been found that this strategy fosters various capacities in students, based on visual and auditory stimulation, facilitating learning and retention of information. For the development of the virtual classroom, the theme will focus on the theoretical study of the internal combustion engine operating cycle. To accomplish this, the Moodle platform has been used, considering it the most suitable because its design provides both students and teachers with a personalized, robust, and safe environment. The functionalities of the virtual classroom will consist of providing the student with a visually attractive space both in structure and content. For this, there will be tools, Moodle environment typical activities and others that are avail-able online, which facilitate the creation of educational content. The pro-posed prototype seeks to become a space that complements the work developed in conventional learning. Thus, the contents of the virtual classroom are intended to bring the student closer to the subject to be developed in class and afterwards consolidate what has been learned. With this, it is expected to improve academic performance through constant motivation towards the study of the subject, also contributing to collaborative work before, during and after face-to-face sessions.
根据联合国2019年发布的报告,近年来,世界信息通信技术发展取得了前所未有的进步。联合国强调,新的数字技术的影响已经改变了社会,在过去20年中影响了世界50%以上的人口。因此,虚拟学习环境(VLE)已经成为将教室转移到虚拟世界的可能空间。这项技术引入了新的方法、交互式材料和各种表示信息的方法。本研究提出了一个虚拟学习环境的发展,作为研究内燃机主题的空间,应用数字叙事方法。通过文献和文献研究发现,这种策略在视觉和听觉刺激的基础上培养了学生的各种能力,促进了学习和信息的记忆。对于虚拟课堂的开发,主题将侧重于内燃机运行循环的理论研究。为了实现这一目标,使用了Moodle平台,认为它是最合适的,因为它的设计为学生和教师提供了个性化、健壮和安全的环境。虚拟教室的功能将包括在结构和内容上为学生提供一个视觉上有吸引力的空间。为此,将有工具、Moodle环境典型活动和其他在线可用的工具,这些工具有助于创建教育内容。提出的原型试图成为一个补充传统学习中开发的工作的空间。因此,虚拟课堂的内容旨在使学生更接近课堂上要发展的主题,然后巩固所学知识。有了这个,它有望通过不断的动机来提高学习成绩,也有助于在面对面会议之前,期间和之后的协作工作。
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引用次数: 0
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Human Systems Engineering and Design (IHSED2021) Future Trends and Applications
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