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HistoSketch: A serious game to reinforce visual literacy skills. HistoSketch:一款强化视觉素养技能的严肃游戏。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-09-04 DOI: 10.1002/ase.70113
Alissa Gibbs, Aidan A Ruth

Histology requires visual literacy, which encompasses the ability to interpret, analyze, and create meaningful representations of microscopic structures. Learning by drawing enhances histological knowledge retention by reinforcing spatial awareness and pattern recognition. This study examines whether incorporating HistoSketch, a drawing game similar to Pictionary, increased drawing-based study behaviors among post-baccalaureate students enrolled in a graduate-level histology course. HistoSketch adapts the traditional board game's format by having participants draw histological structures, cellular processes, or clinical correlations while teammates attempt to identify them. The serious game was offered as an optional review session before two exams. Participants completed pre- and post-game questionnaires assessing study behaviors, attitudes toward drawing, and perceptions of the game's effectiveness. Scalar responses were analyzed quantitatively using paired t-tests, and free-text responses were analyzed using content analysis. Pre-game questionnaires indicated that most participants did not initially favor drawing as a study strategy. Post-game questionnaires revealed that participants perceived HistoSketch as helpful for identifying knowledge gaps (100%) and enhancing histology understanding (92%). While some participants planned to integrate drawing into their study strategies, others remained hesitant despite recognizing its utility. Our findings suggest that drawing-based games can enhance engagement and motivation in histology education and reinforce the importance of visual literacy skills.

组织学需要视觉素养,这包括解释、分析和创造微观结构有意义的表征的能力。通过绘画学习可以增强空间意识和模式识别,从而提高组织学知识的记忆力。本研究考察了加入HistoSketch(一款类似于Pictionary的绘画游戏)是否会增加参加研究生水平组织学课程的本科后学生的绘画学习行为。《HistoSketch》采用了传统棋盘游戏的形式,让参与者绘制组织结构、细胞过程或临床相关性,而团队成员则试图识别它们。这款严肃的游戏是在两次考试前作为可选的复习环节提供的。参与者完成了游戏前和游戏后的问卷调查,评估学习行为、对绘画的态度和对游戏有效性的看法。使用配对t检验对标量反应进行定量分析,使用内容分析对自由文本反应进行分析。游戏前的问卷调查显示,大多数参与者最初并不喜欢把画画作为一种学习策略。游戏后问卷调查显示,参与者认为HistoSketch有助于识别知识差距(100%)和增强组织学理解(92%)。虽然一些参与者计划将绘画纳入他们的学习策略,但其他人仍然犹豫不决,尽管认识到它的实用性。我们的研究结果表明,基于绘画的游戏可以提高组织学教育的参与度和积极性,并强化视觉素养技能的重要性。
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引用次数: 0
The paper puzzle as an active learning tool in the teaching of anatomy: A qualitative study of perceptions in students and near-peer teachers. 论文拼图在解剖学教学中作为一种积极的学习工具:一项关于学生和近同龄人教师认知的定性研究。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-09-04 DOI: 10.1002/ase.70112
Ricardo Tello-Mendoza, Luis Adrian Alvarez-Lozada, Santos Guzman-Lopez, Alejandro Quiroga-Garza, Yolanda Salinas-Alvarez, Rodrigo Enrique Elizondo-Omana, David A Morton

Active learning strategies enhance medical education by fostering self-directed learning, communication, and problem-solving skills. The paper puzzle, a game-based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration. This study assessed its impact on student performance and perceptions in clinical anatomy, comparing it to PowerPoint-based imaging reviews and evaluating the role of Near Peer Teachers (NPTs). A prospective, longitudinal, quasi-experimental study with a mixed-methods approach was conducted on first-year medical students enrolled in the Human Anatomy course. Surveys using a Likert scale assessed student and NPT perceptions, while focus groups and interviews provided qualitative insights. Thematic analysis identified key themes related to engagement, knowledge reinforcement, and effectiveness. A total of 907 medical students and 30 NPTs completed a survey, while 75 students and 10 NPTs participated in the qualitative phase. Students perceived the paper puzzle as an engaging and interactive review tool that reduced stress, increased involvement, and enhanced knowledge retrieval through collaboration and a structured gameplay loop. They also valued the emotional impact on learning. NPTs reported benefits for student motivation and teamwork but noted that time constraints limited content coverage. The activity's effectiveness was highly dependent on the NPT's facilitation, emphasizing the need for structured implementation. Findings suggested that game-based learning strategies like the paper puzzle can improve motivation, teamwork, and content retrieving in anatomy education when carefully designed and effectively executed by NPTs.

主动学习策略通过培养自主学习、沟通和解决问题的能力来加强医学教育。纸拼图,一个基于游戏的学习方法,提供了一个引人入胜的方式来加强解剖学知识和促进合作。本研究评估了其对学生临床解剖学表现和认知的影响,将其与基于ppt的成像评论进行了比较,并评估了近同伴教师(NPTs)的作用。采用混合方法对人体解剖学课程一年级医学生进行了前瞻性、纵向、准实验研究。调查使用李克特量表评估学生和NPT的看法,而焦点小组和访谈提供定性见解。专题分析确定了与参与、知识强化和有效性相关的关键主题。共有907名医科学生和30名npt完成了调查,而75名学生和10名npt参加了定性阶段。学生们将纸上谜题视为一种引人入胜的互动复习工具,它可以通过协作和结构化的游戏循环减少压力,提高参与度,并增强知识检索。他们也重视情感对学习的影响。NPTs报告了学生积极性和团队合作的好处,但指出时间限制了内容的覆盖范围。该活动的有效性高度依赖于《不扩散条约》的促进,强调有组织执行的必要性。研究结果表明,当npt精心设计并有效执行时,像纸拼图这样的基于游戏的学习策略可以提高解剖学教育中的动机、团队合作和内容检索。
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引用次数: 0
Evaluating the efficacy of a cost-effective PC-based tool as an equivalent alternative to traditional ultrasound simulators in medical education 评估一种具有成本效益的基于pc的工具在医学教育中作为传统超声模拟器的等效替代品的功效。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-29 DOI: 10.1002/ase.70115
Samuel Agostino, Massimiliano Abate Daga, Francesca Novello, Federico Abate Daga, Grazia Papotti, Franco Veglio, Alberto Milan

Point-of-care ultrasound (POCUS) is an important skill for healthcare professionals. However, adding POCUS training to medical education can be difficult because ultrasound simulators can be expensive. This study assessed whether an interactive, PowerPoint-based computer tool could be a valid alternative to an entry-level ultrasound simulator for teaching medical students how to perform thoracic and abdominal ultrasounds. This randomized controlled equivalence trial employed a two-arm, multi-station design involving 455 third-year medical students participating in an “Approach to Ultrasound” internship. Students underwent different training methodologies, including simulation-based sessions and hands-on practice with healthy volunteers, utilizing either a traditional ultrasound simulator or an interactive PowerPoint-based application designed to simulate ultrasound scenarios. Skills in image optimization (“OSAUS score in Healthy Volunteer”) and pathology recognition (“Recognizing Pathologic score”) were evaluated pre-and post-training. The margin for confirming the equivalence analysis was set at 0.5 points for the primary outcome. 408 students completed the training. Both groups improved significantly after training, with mean OSAUS scores increasing by more than 1.9 points and pathology recognition scores increasing by over 1.5 points. Differences between the two groups were minimal (OSAUS: 0.06 points; pathology recognition: 0.02 points) and within the equivalence margin, showing that the PC-based tool was as effective as the simulator. Simulation-based internships are essential to medical education, providing innovative and effective learning strategies for developing ultrasound skills. Exploring new tools, such as the PC-based solution tested in this study, is essential to making this method more accessible, especially in resource-limited settings.

即时超声(POCUS)是医疗保健专业人员的一项重要技能。然而,在医学教育中增加POCUS培训可能很困难,因为超声模拟器可能很昂贵。本研究评估了一种交互式的、基于powerpoint的计算机工具是否可以作为一种有效的替代入门级超声模拟器,用于教授医学生如何进行胸腹超声检查。这项随机对照等效试验采用双臂、多站设计,涉及455名参加“超声方法”实习的三年级医学生。学生们接受了不同的训练方法,包括基于模拟的课程和与健康志愿者的动手练习,利用传统的超声波模拟器或基于ppt的交互式应用程序来模拟超声波场景。训练前后分别评估图像优化(“健康志愿者OSAUS评分”)和病理识别(“病理识别评分”)技能。对于主要结果,确认等效性分析的幅度设定为0.5点。408名学员完成培训。两组训练后均有显著改善,OSAUS平均得分提高1.9分以上,病理识别得分提高1.5分以上。两组之间的差异很小(OSAUS: 0.06分;病理识别:0.02分)并且在等效范围内,表明基于pc的工具与模拟器一样有效。基于模拟的实习对医学教育至关重要,为发展超声技能提供了创新和有效的学习策略。探索新工具,例如本研究中测试的基于pc的解决方案,对于使这种方法更容易获得至关重要,特别是在资源有限的环境中。
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引用次数: 0
Anatomists as gatekeepers to public engagement, public display, and public dissection of human remains 解剖学家是公众参与、公众展示和公众解剖人类遗骸的守门人。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-29 DOI: 10.1002/ase.70114
Jason Mussell, Danya Stone, Claire F. Smith

Sharp contrasts exist between recent examples of public dissection. This includes for-profit public dissections and not-for-profit, consented dissection and documentation. All have frequently become conflated and met with concern by the anatomical community. However, historically, anatomy and human tissue were accessible to all, as public dissections, in museums, and as curated exhibits. Changing societal values in response to criminal activities led to regulations that restricted access to human remains, reserving it to those privileged with training in the field of medicine. These protections of deceased humans, while vital, have unintentionally limited public engagement and potentially spurred ethically dubious practices. Now, public desire for anatomical understanding clashes with professional responsibilities to uphold dignity, respect, and consent. Recent for-profit public autopsies ostensibly aim to educate but also raise questions about commodification and consent. This article argues that the ethical acceptability of public dissection and display hinges not on the acts themselves but on adherence to informed consent, respect for human dignity, and transparent processes. While appeals to public good (e.g., science or education) are common justifications, they must be balanced against the rights of the deceased and their communities. As anatomists, at a transformational period, we must understand the spectrum of reactions and develop better guidelines to meet both public and professional needs. In the US and UK, responsibility often falls to the anatomy community. In an attempt to uphold “best practices,” has the community, unintentionally, closed the gate on public knowledge, and unintentionally, precipitated egregious ethical failures?

最近的公共解剖案例之间存在着鲜明的对比。这包括以营利为目的的公开解剖和非以营利为目的的经同意的解剖和记录。所有这些经常被混为一谈,并受到解剖学界的关注。然而,从历史上看,解剖学和人体组织是对所有人开放的,作为公共解剖,在博物馆,作为策划展览。针对犯罪活动不断变化的社会价值观导致了限制获取人体遗骸的法规,将其保留给那些在医学领域受过培训的特权人士。这些对死者的保护虽然至关重要,但无意中限制了公众参与,并可能引发道德上可疑的做法。现在,公众对解剖学理解的渴望与维护尊严、尊重和同意的职业责任发生了冲突。最近的营利性公共尸检表面上是为了教育,但也引发了关于商品化和同意的问题。本文认为,公开解剖和展示的伦理可接受性不取决于行为本身,而取决于是否遵守知情同意、尊重人类尊严和透明的过程。虽然对公共利益(例如科学或教育)的呼吁是常见的理由,但必须与死者及其社区的权利相平衡。作为处于转型时期的解剖学家,我们必须了解各种反应,并制定更好的指导方针,以满足公众和专业需求。在美国和英国,责任往往落在解剖界。在维护“最佳实践”的尝试中,社区是否无意中关闭了公众知识的大门,并无意中促成了令人震惊的道德失败?
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引用次数: 0
Impostor syndrome and its association with anatomical self-efficacy in medical students in Turkiye 土耳其医学生的冒名顶替综合症及其与解剖自我效能的关系
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-29 DOI: 10.1002/ase.70116
Fatma Ok, Burak Karip, Kürşad Nuri Baydili

Impostor syndrome is particularly prevalent among high-achieving individuals, making medical students a prime target for this condition. This study aimed to determine the prevalence of impostor syndrome among medical students in Turkiye and to examine the associated demographic characteristics. Additionally, by investigating the relationship between impostor syndrome and anatomical self-efficacy, this study aimed to explore how impostor syndrome impacts the anatomical learning process of medical students. At the University of Health Sciences Medical Faculty, a randomly selected cohort of students from the second to sixth years was administered the Clance Impostor Phenomenon Scale (CIPS) and the Anatomy Self-Efficacy Perception Scale alongside questions about their demographic characteristics. The final study included 121 women and 76 men. 43.7% of the participants were identified as having significant or intense impostor syndrome (SIF). Among students with low or very low anatomical self-efficacy, 71.4% exhibited SIF, 28.6% had moderate impostor experiences (MIE), and none displayed few impostor characteristics (FIC). Further analysis revealed that among students with high anatomical self-efficacy, FIC, MIE, and SIF rates were 31.2%, 50%, and 18.8%, respectively (p < 0.05). This study examined previously unstudied medical students, despite their likelihood of being targeted by impostor syndrome. The findings suggest that the possibility of experiencing impostor syndrome increases with the prevalence of low anatomical self-efficacy. However, moderate or high self-efficacy students are not entirely exempt from impostor feelings.

冒名顶替综合症在成绩优异的个人中尤为普遍,这使得医学生成为这种情况的主要目标。本研究旨在确定冒名顶替综合症在土耳其医学生中的流行程度,并检查相关的人口统计学特征。此外,本研究旨在探讨冒名顶替者症候群与解剖学自我效能的关系,探讨冒名顶替者症候群对医学生解剖学学习过程的影响。在健康科学大学医学院,随机选择了一组二年级到六年级的学生,对他们进行了Clance冒名顶替现象量表(CIPS)和解剖学自我效能感量表,并询问了他们的人口统计学特征。最后一项研究包括121名女性和76名男性。43.7%的参与者被确定为具有明显或强烈的冒充者综合征(SIF)。在解剖自我效能低或极低的学生中,71.4%的学生表现出SIF, 28.6%的学生有中度冒充者经历(MIE),没有人表现出很少的冒充者特征(FIC)。进一步分析发现,在解剖自我效能高的学生中,FIC、MIE和SIF率分别为31.2%、50%和18.8% (p
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引用次数: 0
Are neuroanatomy multimedia resources effective in improving medical students' understanding of structural and functional neuroanatomy? A systematic review 神经解剖学多媒体资源对提高医学生对结构和功能神经解剖学的认识是否有效?系统回顾。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-20 DOI: 10.1002/ase.70079
Eleni Patera, Mark Pickering, Thomas Flanagan

Neuroanatomy education has evolved and improved over the years, driven by advances in technology that have led to the development of innovative interactive digital and immersive learning resources. While neuroanatomy educators have been keeping pace with and harnessing these technology advances, many medical students still struggle to apply their basic neuroanatomy knowledge in a clinical context. Furthermore, the effectiveness of multimedia resources in improving medical students' understanding of structural and functional neuroanatomy has received limited attention. A systematic review was conducted to document neuroanatomy multimedia resources that were designed for pre-clinical medical students and assessed their effectiveness in improving medical students' understanding of structural and functional neuroanatomy. Twenty-nine articles were eligible to address the study objective and were appraised according to PRISMA-P guidelines. This review concluded that neuroanatomy multimedia resources are primarily used as supplementary learning tools. However, due to a lack of robust evidence, no definitive conclusions can be made about their effectiveness in enhancing students' understanding of neuroanatomy. Nevertheless, this systematic review found that most neuroanatomy multimedia resources are effective in supporting students' understanding of structural neuroanatomy but less so for functional and clinical neuroanatomy. Additionally, static multimedia elements were more prevalent than dynamic ones. Moving forward, the thoughtful and informed use of multimedia elements could help establish resources that better integrate structural and functional neuroanatomy with their clinical and real-life applications, ultimately bridging the gap between neuroanatomy and clinical neurology.

多年来,在技术进步的推动下,神经解剖学教育不断发展和改进,这些技术进步导致了创新互动数字和沉浸式学习资源的发展。虽然神经解剖学教育工作者一直在跟上并利用这些技术的进步,但许多医学生仍然难以将他们的基本神经解剖学知识应用于临床环境。此外,多媒体资源在提高医学生对结构和功能神经解剖学的理解方面的有效性受到了有限的关注。本研究对临床前医学生神经解剖学多媒体资源进行系统回顾,并评估其在提高医学生对结构和功能神经解剖学理解方面的效果。29篇文章符合研究目标,并根据PRISMA-P指南进行评价。本综述认为,神经解剖学多媒体资源主要用作辅助学习工具。然而,由于缺乏有力的证据,对于它们在提高学生对神经解剖学的理解方面的有效性,没有明确的结论。然而,本系统综述发现,大多数神经解剖学多媒体资源在支持学生对结构神经解剖学的理解方面是有效的,但在功能和临床神经解剖学方面却不太有效。此外,静态多媒体元素比动态多媒体元素更为普遍。展望未来,多媒体元素的深思熟虑和知情使用可以帮助建立更好地将结构和功能神经解剖学与其临床和现实应用相结合的资源,最终弥合神经解剖学和临床神经病学之间的差距。
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引用次数: 0
Narrative inquiry for beginners: A practical guide for health professions education researchers. 为初学者叙述调查:卫生专业教育研究人员的实用指南。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-19 DOI: 10.1002/ase.70105
Shemona Y Rozario, Michelle D Lazarus, Mahbub Sarkar, Melanie K Farlie

Narrative inquiry (NI) is a rich methodological approach centered around the analysis of stories. While NI has great value within health professions education research, it may be overwhelming for novice researchers (or those new to NI) to employ in practice. This article draws from the first author's doctoral study experiences alongside the supervisors (i.e., co-authors). By highlighting our decision-making processes, we aim to encourage researchers to consider using NI within their research contexts. This work also illustrates the value of NI within health professions education research. We discuss the main challenges we faced when using NI including the diversity of NI conceptualizations, the different definitions of a story, and the multitude of possibilities to approach data analysis. We then outline the approach we took to analyze narrative data (re-storying, narrative synthesis, and thematic analysis) and describe the process used to visually represent the data as journey maps, inspired by Kurt Vonnegut's "Cinderella" story. In doing so, we seek to demonstrate the potential for NI approaches to enrich the diversity, breadth, and depth of health professions education research and, by extension, influence educational practice.

叙事探究(NI)是一种以故事分析为中心的丰富的方法论方法。虽然NI在卫生专业教育研究中具有很大的价值,但对于新手研究人员(或那些刚接触NI的人)来说,在实践中使用它可能是压倒性的。本文借鉴了第一作者与导师(即共同作者)一起的博士研究经历。通过强调我们的决策过程,我们的目标是鼓励研究人员考虑在他们的研究环境中使用NI。这项工作也说明了NI在卫生专业教育研究中的价值。我们讨论了使用NI时面临的主要挑战,包括NI概念化的多样性、故事的不同定义以及接近数据分析的多种可能性。然后,我们概述了分析叙事数据的方法(重新叙述、叙事综合和主题分析),并描述了将数据可视化地表示为旅程地图的过程,灵感来自Kurt Vonnegut的《灰姑娘》故事。在此过程中,我们试图展示NI方法的潜力,以丰富卫生专业教育研究的多样性、广度和深度,并由此影响教育实践。
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引用次数: 0
Balancing act: An autoethnographic study of one medical educator's first year as a mentor. 平衡行为:一个医学教育者作为导师的第一年的自我民族志研究。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-13 DOI: 10.1002/ase.70110
Andrew S Cale

Novice faculty mentors often struggle with the transition from mentee to mentor. Although they may face similar challenges, each mentor's experience and journey of professional identity formation is unique, influenced by their background, experiences, relationships, and context. This autoethnographic study describes my personal experiences as a first-year faculty mentor in medical education, including the challenges I encountered, lessons I learned, and recommendations I have for novice faculty mentors in similar situations. Between January and August 2024, I recorded a series of reflective audio diaries after mentor-mentee project meetings. Each audio diary followed a semi-structured format and included my description of events, critical reflections, and mentoring plans. I then performed reflexive thematic analysis on the audio diaries using both deductive codes based on Transformative Learning Theory and inductive codes derived from the collected data. Through this analysis, I generated the overarching theme of The Balancing Act, in which faculty mentors must constantly balance an ever-shifting collection of competing factors in their mentoring relationships (e.g., time, effort, contributions, and expectations). This theme also included five sub-themes: (i) Balancing Project Contributions, (ii) Balancing Time and Obligations, (iii) Balancing Oversight and Autonomy, (iv) Shifting the Balance, and (v) Communicating the Balance. Although I found The Balancing Act challenging to achieve in my first year, clear and consistent communication greatly reduced the difficulty. With continued practice and reflection, I believe my skills in navigating The Balancing Act will improve further, allowing me to support mentees more effectively.

新手教师导师经常在从被徒弟到导师的过渡中挣扎。尽管他们可能面临类似的挑战,但每个导师的经历和职业身份形成之旅都是独特的,受到他们的背景、经历、关系和环境的影响。这项自我民族志研究描述了我作为医学教育一年级教师导师的个人经历,包括我遇到的挑战,我学到的教训,以及我对类似情况下的新手教师导师的建议。在2024年1月至8月期间,我在导师与学员的项目会议后录制了一系列反思性的音频日记。每个音频日记都遵循半结构化的格式,包括我对事件的描述、批判性反思和指导计划。然后,我使用基于转化学习理论的演绎代码和从收集的数据中得出的归纳代码对音频日记进行反身性主题分析。通过这一分析,我产生了《平衡法案》的首要主题,在这个主题中,教师导师必须不断平衡他们的指导关系中不断变化的竞争因素(例如,时间、努力、贡献和期望)。该主题还包括五个分主题:(i)平衡项目贡献;(ii)平衡时间和义务;(iii)平衡监督和自治;(iv)转移平衡;(v)传达平衡。虽然在第一年我发现平衡法案很难实现,但清晰一致的沟通大大降低了难度。通过持续的练习和反思,我相信我在平衡法案上的技能会进一步提高,使我能够更有效地支持学员。
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引用次数: 0
Help! I'm trapped in the brain-An escape room to review head and neck anatomy. 的帮助!我被困在大脑里了——一个用来回顾头颈解剖的密室。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-13 DOI: 10.1002/ase.70106
Jacqueline Shaia, Abhijith Atkuru, Lauren Yoho, Carrie A Elzie

The popularity of escape rooms as a teaching tool in medical education has grown in recent years due to their ability to increase knowledge, self-confidence, and promote team-based skills. To increase efficacy in learning head and neck anatomy, a virtual escape room was built and employed as a review with a Health Professions Anatomy course. The concept was that students were trapped within the brain and had to determine the correct cranial nerve exit. One hundred thirty-nine students participated in a pre-post single-arm pilot. There was a significant difference (p < 0.01) in the overall pretest score (55.08%) compared with the posttest (70.17%). On the post-activity survey, 82.1% of students agreed/strongly agreed that the activity was a productive use of time; 90.5% thought it was an effective team-building activity; 96.8% thought it encouraged the use of communication and collaborative skills; 66.32% felt more confident about the material after the activity; 92.6% said it helped expose gaps in knowledge; and 75.8% planned to play the escape room again as a review for their exam. Overall, the use of a virtual escape room was an effective mechanism to increase students' knowledge and confidence related to anatomy and is an active learning strategy that encourages teamwork and communication skills.

近年来,逃生室作为医学教育的教学工具越来越受欢迎,因为它们能够增加知识、自信和促进团队合作技能。为了提高学习头颈部解剖学的效率,我们建立了一个虚拟密室,并将其作为卫生专业解剖学课程的复习。这个概念是,学生们被困在大脑中,必须确定正确的脑神经出口。139名学生参加了一项单臂试验。差异有统计学意义(p
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引用次数: 0
Effects of digital escape room versus traditional review sessions with individual or team participation on medical student motivation and short-term knowledge. 数字密室与个人或团队参与的传统复习课程对医学生动机和短期知识的影响。
IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2025-08-09 DOI: 10.1002/ase.70109
Caitlin Sachsenmeier, Sarah McCarthy, Alaeddin Abukabda, Mark Terrell, Leah Labranche, Randy Kulesza

Game-based learning research in the area of medical education has increased drastically in the last 10 years. It has become an area of interest because adding games to educational scenarios has been shown to increase engagement and motivation as well as improve academic outcomes for students. There are still gaps within this research, as prior investigations have not had control groups, assessed knowledge gain, or assessed motivation using a validated survey. The research described in this article has compared a digital escape room game to a timed PowerPoint review method with individual or team participation and the effect on short-term knowledge and motivation. The authors hypothesized that students who participate in the game review session or a session with team participation will have increased motivation and short-term knowledge compared to those in a traditional review session or participating alone. The results of this study suggest that an effective way to gamify a review session would be to offer a digital escape room game that allows for team participation, as this combination showed an increase in short-term knowledge, motivation, and demonstrated greater enjoyment by the participants. When used in this way, the benefits of gamified learning can be maximized by anatomical educators.

在过去的十年中,基于游戏的学习研究在医学教育领域急剧增加。它已经成为一个有趣的领域,因为将游戏添加到教育场景中已被证明可以增加学生的参与度和积极性,并提高学生的学习成绩。这项研究仍然存在空白,因为之前的调查没有对照组,评估知识获得,或使用有效的调查评估动机。本文所描述的研究将数字密室逃脱游戏与个人或团队参与的定时PowerPoint复习方法进行了比较,并对短期知识和动机的影响进行了比较。作者假设,与传统的复习课或单独参加的学生相比,参加游戏复习课或团队参与的学生会有更多的动力和短期知识。这项研究的结果表明,将复习环节游戏化的有效方法是提供一个允许团队参与的数字密室逃脱游戏,因为这种组合可以增加参与者的短期知识和动机,并显示出更大的乐趣。当以这种方式使用时,游戏化学习的好处可以被解剖学教育者最大化。
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Anatomical Sciences Education
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