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Prediction for Bending Strength of Cedar Wooden-shingle Boards based on Colorimetric Values 基于比色值的雪松木瓦板抗弯强度预测
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-20-00038
Reiko Furoi, S. Kitaguchi, A. Sakuma
: Cedar wooden-shingle boards used as the Japanese traditional roofing material are handmade by craftsmen, and there is a need for technology that stabilizes its product performance. Therefore, the purpose of this study is to establish a method for quantitatively selecting cedar wooden-shingle boards by non-destructive methods based on color of the board, as done by craftsmen. Hence, in this report, a relationship was analyzed to evaluate the boards’ strength from colorimetric values by using a “transverse direction 3-point bending test”. As a result of multiple regression analysis, CIE L*, a*, and b* were adopted as coefficients, and confirmed that the maximum bending stress of the test piece can be predicted with a high correlation based only on the color. Furthermore, data from different types of color measurement instruments were compared and similar findings were observed.
:作为日本传统屋面材料的雪松木瓦板是由工匠手工制作的,需要稳定其产品性能的技术。因此,本研究的目的是建立一种基于木板颜色的无损方法定量选择雪松木瓦板的方法,由工匠完成。因此,在本报告中,分析了一种关系,通过使用“横向三点弯曲试验”从比色值评估板的强度。通过多元回归分析,采用CIE L*、a*、b*作为系数,证实仅根据颜色即可预测试件的最大弯曲应力,相关性较高。此外,从不同类型的颜色测量仪器的数据进行比较,并观察到类似的结果。
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引用次数: 0
Evaluation Structure Model Leading to Want to Touch Feelings for Solid of Revolution by Rotating a Curve 基于旋转曲线的旋转实体触摸感受评价结构模型
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00016
Y. Kubota, Tomonori Sano, Takaya Kojima
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引用次数: 0
The Relationship between Names and Face Images Imparted with Sound-shape Symbolism 声形象征主义赋予的人名与面孔意象的关系
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00032
Kotaro Eda, H. Kikuchi
Sound symbolism is the non-arbitrary associations between pseudowords and meanings. It has been reported that these associations extend to the lexical stimulus (e.g., names and faces); however, it is not clear whether non-native English speakers feel the same way. Experimental results using the stimuli that have existing associations might be affected by language family. In this study, we created high-quality images of Caucasians with generative modeling and then conducted a questionnaire survey on Japanese native speakers. The results showed that names containing round-sounding phonemes could be associated with face images possessing feature amounts related to roundness. The same is true of sharpness. This tendency implies Japanese native speakers also feel the non-arbitrary associations between names and faces.
声音象征主义是指假词与意义之间的非任意关联。据报道,这些关联延伸到词汇刺激(例如,名字和面孔);然而,不清楚非英语母语者是否也有同样的感觉。使用已有关联的刺激物的实验结果可能受到语族的影响。在本研究中,我们采用生成建模的方法制作了高质量的白种人图像,并对日语为母语的人进行了问卷调查。结果表明,含有圆润音素的名字可能与具有圆润特征量的面部图像相关联。锐度也是如此。这一趋势表明,以日语为母语的人也能感觉到名字和面孔之间的非随意联系。
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引用次数: 0
Development of Cognitive Assessment System Based on an EEG-Switch 基于脑电图开关的认知评估系统的开发
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00042
Mayuko S. Takehara, Hiroto S. Yamamoto, R. Hasegawa
305-8577, Japan Abstract : We have been developing a cognitive assessment system based on an electroencephalography-based brain-machine interface (EEG-based BMI) that uses event-related potentials (ERPs) as a virtual “EEG switch.” ERP reflects a temporal change in attention and is also known as a potential biomarker for assessing cognitive functions for older people even with motor decline. We recorded EEG data from 26 healthy adult subjects (18-79 years old) who performed the target-selection task with the EEG switch and compared the result with that of a standard neuropsychological test, the “Trail Making Test” (TMT). We found a correlation between them, and the result showed that this system has the potential for early detection of cognitive decline in
摘要:我们一直在开发一种基于基于脑电图的脑机接口(EEG-based BMI)的认知评估系统,该系统使用事件相关电位(ERPs)作为虚拟的“EEG开关”。ERP反映了注意力的时间变化,也被认为是评估老年人认知功能的潜在生物标志物,即使他们的运动能力下降。我们记录了26名健康成人受试者(18-79岁)的脑电图数据,他们使用脑电图开关执行目标选择任务,并将结果与标准神经心理学测试“轨迹制造测试”(TMT)的结果进行了比较。我们发现了它们之间的相关性,结果表明这个系统有可能早期发现认知能力下降
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引用次数: 0
Effects of Office Environment Design on Expectations for Communication 办公环境设计对沟通期望的影响
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-19-00060
A. Ishikawa, T. Kusumi
606-8501, Japan Abstract : Prior studies suggest that an office environment is associated with communication-related psychological factors, including emotional state, impressions of personality, and psychological distance. We developed a hypothetical model where three psychological factors are assumed to mediate the relationship between the office environment design and expectations for effective communication. To examine this hypothesis, we surveyed white-collar men (N=400) via questionnaires. The experimental framework investigated the effects of visual design factors on expectations for communication, with the three psychological factors as mediating factors. Path analyses revealed that the impressions of “bright” and “warm” in the office environment influenced emotional state and impressions of the personality, while the impression of “natural” affected the psychological distance. Further, our analyses showed that these three psychological factors are linked to expectations for communication and for trusting other individuals. These results suggest that an office environment that gives bright, warm and natural impressions may be facilitative
摘要先前的研究表明,办公环境与沟通相关的心理因素有关,包括情绪状态、个性印象和心理距离。我们开发了一个假设的模型,其中三个心理因素假设调解办公室环境设计和有效沟通的期望之间的关系。为了检验这一假设,我们通过问卷调查了白领男性(N=400)。实验框架研究了视觉设计因素对沟通期望的影响,并以三种心理因素为中介因素。路径分析表明,“明亮”和“温暖”的办公环境印象影响情绪状态和人格印象,而“自然”的印象影响心理距离。此外,我们的分析表明,这三个心理因素与沟通和信任他人的期望有关。这些结果表明,给人明亮、温暖和自然印象的办公环境可能会促进工作
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引用次数: 1
Kansei Analysis about 3DCG Design of Car Front Grill for Thais 泰国汽车前格栅3DCG设计的感性分析
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-20-00032
M. Kawasumi, Joon Hwang
: This study aims to produce more attractive front grills that matched the design to the customer’s kansei in each nation. In this paper, the visual impression observed in the front grills of Sport Utility Vehicles (SUVs) have been investigated by using 3D computer graphics and compared the effect of design types on the visual impression between Japanese and Thai consumers. Twenty-four front grills from four design types: vertical-lined type, horizontal-lined type, v-shaped type, and mesh type, were created, and four adjectives: ‘special’, ‘luxury’, ‘aggressive’, and ‘advanced’, were selected for this experiment. The visual impression for each front grill was evaluated by Rating Scale method ranging from 0 to 30. As a result, it was clear that the feeling of ‘aggressive’ is improved as the width of straight metallic parts becomes thicker, and mesh type is effective for the feeling of ‘special’ and ‘advanced’ of Thais, for instance. These results will be useful for manufacturers to propose more attractive products that match the preference of local consumers.
这项研究的目的是生产出更有吸引力的前烤架,使其设计与每个国家顾客的感性相匹配。本文采用三维计算机图形学的方法对运动型多功能车(suv)前格栅的视觉印象进行了研究,并比较了日本和泰国消费者对设计类型的视觉印象的影响。设计了四种设计类型的24个前格栅:垂线型、水平线型、v型和网格型,并选择了“特殊”、“豪华”、“激进”和“先进”四个形容词进行实验。每个前格栅的视觉印象用评分量表法进行评估,评分范围从0到30。因此,很明显,随着直金属部件的宽度变厚,“侵略性”的感觉得到改善,例如,网格类型对泰国人的“特殊”和“先进”的感觉有效。这些结果将有助于制造商提出更有吸引力的产品,以满足当地消费者的偏好。
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引用次数: 0
A Study of Normative Decision Making under COVID-19 Pandemic COVID-19大流行下的规范决策研究
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00019
Hajime Murakami, Naoto Sunaga, Takahito Hoshino, Daiki Tateoka, Sho Hiratsuka, Ryohei Haraguchi, Shun Yamakabe, K. Takemura
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引用次数: 0
Analysis and Generalization of the Some Effects of Playing the Board Games 棋类游戏的若干效应分析与推广
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-20-00046
Mako Yanagimachi, H. Nunokawa
: With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.
随着数字游戏的普及,作为模拟游戏的桌面游戏也开始流行起来。有几个讨论集中在使用棋盘游戏的教育方法上。然而,虽然有人说它会提高沟通技巧和教育效果,但并没有太多具体的分析。人们认为不可能进行只控制桌面游戏使用的社会实验,而且通常很难对其进行测量。因此,在本研究中,我们在有效假设的基础上,将METI的“Working Persons Fundamental competency for Working Persons”作为24种桌面游戏的教育效果,并分析其关系。本文描述了研究结果。此外,我们还讨论了棋盘游戏是否可以推广到游戏和学习中,以及“工作人员的基本能力”的教育效果。
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引用次数: 0
Multisensory Emotion Perception to Humanoid Robot 仿人机器人的多感官情感感知
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00015
Misako Kawahara, Y. Sawada, A. Tanaka
We investigated the multisensory emotion perception from humanoid-robot. In the experiment, participants were presented with video clips containing emotional colored eyes and voice (Task 1) or body gesture and voice (Task 2) of the robot, which were either congruent or incongruent in terms of emotional content (e.g., a happy body gesture paired with a sad voice on an incongruent trial). Participants were instructed to judge the emotion of the robot as either happiness or sadness. We examined the proportion of responses based on visual or auditory cues for the robot’s expression. Results showed that participants relied more on auditory cues than on the visual cues in Task 1. However, this vocal superiority was not observed in Task 2. These results suggest that the multisensory emotion perception from the robot is different whether the cues are natural or artificial. We proposed a model for multisensory emotion perception from a robot.
研究了仿人机器人的多感官情感感知。在实验中,参与者观看了包含有情感色彩的眼睛和声音(任务1)或机器人的肢体动作和声音(任务2)的视频片段,这些视频片段在情感内容方面要么一致,要么不一致(例如,在不一致的试验中,一个快乐的肢体动作搭配一个悲伤的声音)。参与者被要求判断机器人的情绪是快乐还是悲伤。我们检查了基于机器人表情的视觉或听觉线索的反应比例。结果表明,在任务1中,参与者更依赖于听觉线索而不是视觉线索。然而,在任务2中没有观察到这种声音优势。这些结果表明,无论提示是自然的还是人工的,机器人的多感官情绪感知是不同的。我们提出了一个机器人多感官情感感知模型。
{"title":"Multisensory Emotion Perception to Humanoid Robot","authors":"Misako Kawahara, Y. Sawada, A. Tanaka","doi":"10.5057/jjske.tjske-d-21-00015","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-21-00015","url":null,"abstract":"We investigated the multisensory emotion perception from humanoid-robot. In the experiment, participants were presented with video clips containing emotional colored eyes and voice (Task 1) or body gesture and voice (Task 2) of the robot, which were either congruent or incongruent in terms of emotional content (e.g., a happy body gesture paired with a sad voice on an incongruent trial). Participants were instructed to judge the emotion of the robot as either happiness or sadness. We examined the proportion of responses based on visual or auditory cues for the robot’s expression. Results showed that participants relied more on auditory cues than on the visual cues in Task 1. However, this vocal superiority was not observed in Task 2. These results suggest that the multisensory emotion perception from the robot is different whether the cues are natural or artificial. We proposed a model for multisensory emotion perception from a robot.","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132499869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Changes in Consumer Eating Behaviors and Food Consciousness Due to COVID-19 新冠肺炎对消费者饮食行为和食物意识的影响
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00067
Mizuho Sato, H. Mizuyama, Masatoshi Ogawa, Kazuhiro Matsumoto, Hiromitsu Soneda
{"title":"Changes in Consumer Eating Behaviors and Food Consciousness Due to COVID-19","authors":"Mizuho Sato, H. Mizuyama, Masatoshi Ogawa, Kazuhiro Matsumoto, Hiromitsu Soneda","doi":"10.5057/jjske.tjske-d-22-00067","DOIUrl":"https://doi.org/10.5057/jjske.tjske-d-22-00067","url":null,"abstract":"","PeriodicalId":127268,"journal":{"name":"Transactions of Japan Society of Kansei Engineering","volume":"129 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134372122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Transactions of Japan Society of Kansei Engineering
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